GAMING MACHINE WITH FRACTIONALLY ENHANCED PAYOUTS
A gaming machine generates a first payout when a first pattern of symbols is displayed and a second payout when a second pattern of symbols is displayed that differs from the first pattern of symbols by one symbol. The one symbol indicates a fractional amount and the second payout is higher than the first payout by a fraction equivalent to the indicated fractional amount.
This invention relates to gaming machines, such as slot machines and video poker machines, and to payout methods in relation to such machines.
Slot machines are popular in casinos and other gaming establishments. A typical slot machine has a number of (physical or animated) reels which spin during play and stop to display a pattern of symbols on one or more payout lines. Certain symbol patterns are “winners” resulting in a payout to the player.
Slot machines are designed to provide a profit margin, which may be on the order of five percent. This means that for every 100 coins fed into the machine, on average, the machine will pay out 95 coins and retain 5. The profit provided by a slot machine is generally proportional to the time the machine is in use. Machines with higher entertainment value are generally more heavily used. Therefore, slot machines have been designed with a variety of features to enhance their entertainment value, such as colourful graphics, exciting sounds, and player bonuses. A typical bonus is a payout multiplier. In a known method, if in an otherwise winning pattern, one of the symbols of the pattern has been replaced by a payout multiplier symbol, the payout which results from the winning combination is multiplied by the multiple indicated by the symbol. If two symbols of a winning pattern have been replaced by a payout multiplier symbol, then the payout is multiplied by the product of these two symbols. Thus, for a 2× multiplier symbol, the payout is doubled. And for a 2× and 3× multiplier symbol substituted in winning pattern, the payout is multiplied by 6. In such machines, multipliers of 2×, 3×, 4×, 5×, 10, 12×, and higher, are common.
Despite the wide variety of entertainment enhancing features of known slot machines, there remains a need to provide machines with high entertainment value.
SUMMARY OF THE INVENTIONIt is believed that a machine with bonus symbols and, as well, a high payout frequency, would be considered by players to be an exciting machine to play, and hence one that would hold their interest longer. The present invention achieves this by providing bonus symbols which, in winning patterns, fractionally enhance payouts. Because the payout is fractionally enhanced (i.e., multiplied by a non-integer multiplier greater than one) and not multiplied by an integer value (greater than one), a greater number of bonus symbols may be used in winning patterns for a given profit margin set for the machine.
Accordingly, the present invention provides a method of establishing a payout for a gaming machine, comprising: displaying symbols; generating a first payout where said symbols displayed match a first payout pattern; generating a second payout where said symbols displayed, apart from one symbol, match said first payout pattern and said one symbol is a fractional symbol, said second payout being fractionally higher than said first payout.
In accordance with another aspect of the present invention, there is provided a gaming machine comprising: a user interface for allowing a user to commence a symbol displaying game; a display for displaying symbols; control means for controlling display of symbols on said display and for generating a first payout when a first pattern of symbols is displayed and for generating a second payout when a second pattern of symbols is displayed that differs from said first pattern of symbols by one symbol, said one symbol indicating a fractional amount, said second payout being fractionally higher than said first payout.
Other features and advantages of the present invention will be apparent from the following description in conjunction with the drawings.
In the figures which illustrate example embodiments of the invention,
As used herein, the word fraction means any positive non-integer value.
Turning to
With reference to
With reference to
Controller 40 may be, for example, a microprocessor with a persistent memory, a field programmable gate array, or an electromechanical controller. The controller may hold a pay table—which may be stored in a persistent memory where the controller is a microprocessor, or which may be hardwired into a field programmable gate array controller or an electromechanical controller.
Also notable is that a winning symbol pattern of any of 1BAR 20% 20%, 20% 20% 1BAR or 20% 1BAR 20% returns 14, 28, or 42 credits for a bet of one, two, or three credits, respectively. This is (20%+20%=) 40% higher than the return for the symbol pattern of 1BAR 1BAR 1BAR. Thus, the substitution of the fractional symbol 20% for two of the 1BAR symbols in the winning symbol pattern 1BAR 1BAR 1BAR, enhances the payout of the winning pattern by 40%.
The pay table may also include non-winning patterns, i.e., patterns for which there is a zero payout.
The tape of
Turning to
As will be appreciated, the architecture of
Pay table 70 does not need to include every possible pattern explicitly, instead it could include payouts for basic winning patterns (e.g., 1BAR, 1BAR, 1BAR) and a rule set by way of which enhanced payouts are derived from these basic winning patterns. For example, a rule set could include the following rules:
Payout for 1BAR, 1BAR, 1BAR is 10× credits bet.
Payout for any combination including two 1BAR symbols and a 20% symbol is 20% higher.
Alternatively, rather than using paytable 70, an odds table for each winning pattern could be provided and the controller could apply a formula to generate a payout based on the odds table.
Of course, a reel could have symbols indicating a variety of different fractional enhancements to a payout. For example, 10%, 30%, and 50% symbols might appear on the reels. In such instance, a winning combination that pays, say, 10 credits, pays 30% more, or 13 credits if a 30% symbol is substituted for one of the symbols in the winning combination. And if both the 30% and 10% symbol were substituted in the winning combination, the payout would be enhanced by (30%+10%=) 40%.
Thus, in general, the fraction indicating symbols increase a payout by the fraction indicated (which multiplies the payout by a non-integer value greater than one) and if two (or more) fraction indicating symbols are substituted in a winning combination, they increase the payout by their arithmetic sum.
The fraction indicating symbols may, of course, be expressed directly as fractions rather than percentages (e.g., ⅕, instead of 20%).
It may be desirable (or necessary, depending upon local regulation) that all payouts are integer values. In other words, it may be necessary or desirable to avoid a payout value of, for example, 5.5 tokens. Such a result can be avoided by judicious choice of both the base payout values and the potential fractional enhancements of these values.
The teachings of this invention are applicable to any gaming machine which generates payouts for winning combinations of symbols. For example, a video poker machine generates sets of animated cards during play, with certain sets of cards resulting in a payout. In accordance with this invention, certain of the cards may indicate fractional amounts (e.g., 20%). In such instance, a set of cards which would have resulted in a winning combination but for the card indicating the fractional amount, is considered to be that winning combination with a payout enhanced by the fractional amount.
A drawback with the use of multiplier symbols is that they necessarily significantly reduce the payout frequency of a machine for any given profit margin for the machine. A reduced frequency of payouts reduces player excitement. Thus, although the multipliers may be considered exciting, this is likely outweighed in the mind of a player by the lower payout frequency. The use of the fractional symbols of the subject invention may also enhance player excitement in the same manner as do multiplier symbols. However, the fractional symbols provide the benefit that they can have a significantly lesser impact on payout frequency. The result is a game that may, overall, be considered significantly more exciting than one relying solely on multiplier symbols. Further, a game having fractional symbols may also have a few, low multiple, multiplier symbols so that the game provides a similar player “feel” to a game relying solely on multiplier symbols. Alternatively, rather than using any multiplier symbols, the game may use a few larger fractions, such as 3/2(150%).
Other modifications than those expressly mentioned herein will be apparent to those skilled in the art and, therefore, the invention is defined in the claims.
Claims
1. A method of establishing a payout for a gaming machine, comprising:
- displaying symbols;
- generating a first payout where said symbols displayed match a first payout pattern;
- generating a second payout where said symbols displayed, apart from one symbol, match said first payout pattern and said one symbol is a fractional symbol, said second payout being fractionally higher than said first payout.
2. The method of claim 1 wherein said fractional symbol indicates a given fractional amount and wherein said second payout is higher than said first payout by said given fractional amount.
3. The method of claim 1 wherein where said symbols displayed, apart from two symbols, match said first payout pattern, and where each of said two symbols is a fractional symbol, generating a third payout which is higher than said first payout and fractionally higher than said second payout.
4. The method of claim 3 wherein said two symbols comprise a first fractional symbol indicating a first fractional amount and a second fractional symbol indicating a second fractional amount and wherein said third payout is higher than said first payout by a fraction comprising a sum of said first fractional amount and said second fractional amount.
5. The method of claim 4 wherein each payout is measured in units and wherein said first payout, said second payout, and said third payout comprise an integer number of said units.
6. The method of claim 5 wherein said first payout pattern comprises a plurality of horizontally arranged adjacent identical symbols.
7. The method of claim 1 wherein said symbols are randomly displayed.
8. The method of claim 1 wherein said first payout pattern comprises at least two jackpot symbols.
9. A gaming machine comprising:
- a user interface for allowing a user to commence a symbol displaying game;
- a display for displaying symbols;
- control means for controlling display of symbols on said display and for generating a first payout when a first pattern of symbols is displayed and for generating a second payout when a second pattern of symbols is displayed that differs from said first pattern of symbols by one symbol, said one symbol indicating a fractional amount, said second payout being fractionally higher than said first payout.
10. The gaming machine of claim 9 wherein said second payout is higher than said first payout by said fractional amount.
11. The gaming machine of claim 9 wherein said control means is also for generating a third payout when a third pattern of symbols is displayed that differs from said first pattern of symbols by two symbols, each of said two symbols indicating a fractional amount, said third payout being higher than said first payout and fractionally higher than said second payout.
12. The gaming machine of claim 11 wherein said two symbols comprise a first fractional symbol indicating a first fractional amount and a second fractional symbol indicating a second fractional amount and wherein said third payout is higher than said first payout by a fraction comprising a sum of said first fractional amount and said second fractional amount.
13. The gaming machine of claim 9 further comprising a plurality of parallel reels, at least a portion of each of said reels forming part of said display, each reel bearing a plurality of symbols.
14. The gaming machine of claim 13 wherein at least one of said reels has said one symbol indicating a fractional amount.
15. The gaming machine of claim 14 wherein said control means is for rotating said plurality of reels to provide different combinations of symbols on said display.
16. A method of establishing a payout for a gaming machine, comprising:
- displaying symbols;
- generating a first payout where said symbols displayed match a first payout pattern;
- generating a second payout where said symbols displayed, apart from one symbol, match said first payout pattern and said one symbol is a fractional symbol, a quotient of said second payout over said first payout equalling a non-integer value greater than one.
Type: Application
Filed: Jan 12, 2009
Publication Date: Nov 12, 2009
Inventor: John Wilson (Peterborough)
Application Number: 12/352,203
International Classification: A63F 9/24 (20060101);