METHOD FOR PLAYING CASINOSTYLE GAMES OF CHANCE WITH PARIMUTUEL RACE OUTCOMES
A method of playing a game of chance by mapping parimutuel racing event results to a die or a playing card value to represent a roll of a pair of dice or to represent a dealt hand for a player in games of chance is presented. Wagers are made based on the predicted outcome of the parimutuel racing event. Players may select either a house or a player pool from which to wager. The die or player card value is assigned based on the order of outcome of participants in the parimutuel event. A pool of wagers for either the player or the house is divided amongst the players who selected the winning pool. Games for chance could craps, backgammon or any number of card games, such as Blackjack or poker, or any other suitable games of chance.
The present invention relates to a method of playing and wagering games of chance based on the outcome of parimutuel races.
The game of craps is a popular casino game of chance, just as parimutuel racing events are popular national sports. Both date back centuries and yet a game of craps is based on pure luck, and the successful wagering on a parimutuel racing event relies on a number of features involving skill. Both are spectator and participator sports.
Parimutuel wagering is a type of wagering system in which all wagers of a particular type are placed together in a pool, taxes and a house take are removed, and payoff odds are calculated by sharing the pool among all placed wagers. Parimutuel gambling is frequently stateregulated, and offered in many places where gambling is otherwise illegal. Parimutuel gambling is often also offered at “off track” facilities, where players may wager on the events without actually being present to observe them in person. The parimutuel system may be used in gambling on horse racing, dog racing, jai alai, and any sporting event of relatively short duration in which participants finish in a ranked order. Parimutuel racing events, horseracing in particular, relies heavily on numerous factors, including weather, breeding, jockey trainer, etc. Therefore, to be successful at parimutuel wagering, the parimutuel gambler would typically need to have a fair level of skill and commitment to be able to accurately handicap and predict the outcome of the event.
On the other hand, a game of chance is a game whose outcome is strongly influenced by some randomizing device, and upon which the participants of the game frequently wager money. Common randomizing devices used can include for example, dice, spinning tops, playing cards, roulette wheels or numbered balls drawn from a container. Games of chance are commonly available in most casinos and may also be called casino games. In a casino game, the players gamble on various possible random outcomes or combinations of outcomes. Casino games are also available in popular online casinos, where permitted by law. However, in many locations, legal online casino wagering is not available.
One such popular casino game of chance is craps. Craps has many possible wagers, all dependent on the rolling of two equally weighted dice. Craps is dependent on the random outcome of the game and, therefore, is dependent solely on the roller of the dice. However, craps and parimutuel racing event wagering are attractive to the public because of camaraderie associated with each.
Backgammon is another game of chance and skill played by two persons upon a specially marked board divided by a space, called the bar, into two tables (inner table and outer table), each of which has twelve alternately colored points, or triangular spaces. Players move along the board according to the outcome of the roll of two equally weighted dice, and the object is to remove the other player's fifteen pieces, or disks, from the board first. The Egyptians, Babylonians, Greeks, and Romans played a form of backgammon probably derived from the earlier Indian game of Parcheesi. After the 10th century A.D., the game became popular in Europe.
Another form of game of chance is card games. However, card games vary from the aforementioned dice oriented games. Nonetheless, they also can be adapted to be mapped to parimutuel racing event results and can be uniquely coordinated to allow for prize values in and above those normally associated with the prize pools associated with card based games.
Because parimutuel racing event wagering is legal, it would be beneficial to combine the excitement of a game of chance with parimutuel racing event wagering as a valid U.S. licensable game. Players will now have an opportunity to actually handicap their wagers before each race starts, and watch the actual races live via the online worldwide satellite feeds, Internet model, at participating tracks themselves on countless monitors, or on special television, cable and radio broadcast shows. It would add an exciting new realm of possibilities for both types of players by adding more wagering opportunities for the parimutuel player while, giving the new and seasoned craps players opportunity to win at greater pooled odds.
According to the present invention, a method of playing a game of chance by mapping parimutuel racing event results to a die or a card value to represent a roll of a pair of dice or to represent a dealt hand for a player in games of chance. Wagers are made based on the predicted outcome of the parimutuel racing event. A player may select to a house or a player pool from which to wager. The die or card value is assigned based on the order of outcome of participants in the parimutuel event. A pool of wagers is divided amongst the players who selected the winning pool.
In accordance with one embodiment of the present invention, the parimutuel racing event results are mapped to represent the possible roll of the dice for a casino game of chance, such as craps.
In accordance with another embodiment of the present invention, the parimutuel racing event results are mapped to represent the possible roll of the dice for a game of chance, such as backgammon.
In accordance with yet another embodiment of the present invention, the parimutuel racing event results are mapped to represent the possible cards dealt in a hand of a typical card game.
Accordingly, it is a feature of the embodiments of the present invention to combine the playing and wagering excitement of a game of chance with parimutuel racing event wagering. Other features of the embodiments of the present invention will be apparent in light of the description of the invention embodied herein.
The following detailed description of specific embodiments of the present invention can be best understood when read in conjunction with the following drawings, where like structure is indicated with like reference numerals and in which:
In the following detailed description of the embodiments, reference is made to the accompanying drawings that form a part hereof, and in which are shown by way of illustration, and not by way of limitation, specific embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and that logical, mechanical and electrical changes may be made without departing from the spirit and scope of the present invention.
Parimutuel results can be combined with games of chance. For example, with a parimutuel race event, the race results could be mapped to a game of chance that uses a pair of dice such as, for example, craps. In this embodiment, each participant in the race can be assigned a possible die value (i.e., a value between 1 and 6). Rather than dice randomly thrown down a table, the odds can be pooled for each race, consisting of the first six to twelve event entrants being designated die value, for example, 1, 2, 3, 4, 5, and 6. Wildcard variations and undesignated runners can replace last minute scratches, injuries, acts of God, for example, incorporating the wagering odds, adjustable traditional craps table odds, the parimutuel game of chance players can have an opportunity to actually handicap their wagers before each parimutuel race starts, and watch the actual events live via: for example, the online worldwide live satellite feeds, Internet based wagering networks, or on the track's wagering websites. Television, cable and radio broadcasts can be found as the global Internet adds an entirely new dimension to both parimutuel racing and, traditional craps.
After assigning the first six participants in the parimutuel event to the possible die values 1 through 6, the die values will continue to be assigned to the participants for the number of participants over six. For example, the seventh participant would be assigned the die value of 1, the eighth participant would have a die value of 2, the ninth participant would have a die value assignment of 9 and so on as illustrated in
Referring to
In all cases, the order of finish is important. Again referring to the table in
The probability distribution for parimutuel race events can be substantially the same as a random dice roll if all participants have an equal chance of winning. Since no random elements are introduced, there can be a deterministic mapping of the parimutuel race results to a dice roll in craps game of chance.
However, the real probability distribution depends on skill of the individual participants in the parimutuel racing event. Typically, a parimutuel race comprises participants who are clear favorites that have better odds of winning and participants who are long shots that are unlikely to win.
Again, the probability distribution can be dependent on the chance of winning of each participant. Therefore, it may be beneficial to rearrange the die assignments based on the odds of each participant rather than strictly based on the order of participants. As illustrated in
In traditional casinobased craps, there are fixed payout odds based on the dice roll outcomes with the player winning or losing that are set to give an edge to the house. If the player wins, he or she is paid out at the prescribed odds, otherwise the casino keeps the wager. With craps based on parimutuel racing events, the craps wagers can have variable parimutuel odds. As shown in
Traditional craps wagers pit the players against the house, with different wagers having different fixed payout odds. To turn craps wagering into a parimutuel model, every craps wager may be treated as a unique wagering pool. In parimutuel wagering, players can wager on the outcome of an event (such as, for example, the winner of a horse race). Odds can be established prior to the parimutuel event via a mathematical model that assigns odds according to the funds that are wagered on each potential winner or outcome. Less money wagered on an outcome means higher payout odds
With parimutuel craps, for each wager at the craps table, players may have the usual option to wager as the player, or as the house. These two options for every wager comprise two parimutuel wagering pools. For example, the wagers for the player win, if the wager is successful for the player, and the wagers for the house win, if the player loses.
For example, consider a “place six” wager. This wager wins for the player if a six outcome occurs before a seven. The house wins if a seven occurs first. All other outcomes mean the player rerolls the dice. In traditional craps, the “place six” wager maker is paid 7 to 6 on a win (i.e., if they wagered $6, they earn $7 in profit). However, if a seven is rolled before a six, then the house keeps the $6 wager.
In parimutuel craps, two different kinds of “place six” wagers can be accept for all craps wagers: a wager for the player and a wager for the house. For example, if $1000 in total was wagered for the player and $1500 for the house, after the house takes its 5% take (i.e., the amount of all wager pools which goes to the house), the wager pool is left with $2375. The parimutuel odds for a twooutcome event can be simple to compute:
Player odds: ($2375−$1000) to $1000=1.375 to 1
House odds: ($2375−$1500) to $1500=0.583 to 1 (1 to 1.72)
Therefore, if a sum of six is rolled before a sum of seven, then each $1 player wager is paid out $1.37 (plus the original $1 wager). If the sum of seven comes out before the sum of six, each house wager is paid out 58 cents (plus the original $1 wager). In either case, the original wager pool of $2375 is exhausted, as expected.
All of the available craps wagers can be handled in exactly the same way, giving all wager makers the option to wager on the player or wager on the house. The two wager pools for each wager strictly determine the final odds. However, the “don't pass” wager in craps may not be the equivalent of wagering with the house on the pass line, since the don't wager maker actually pushes their wager on a come out roll of 12.
As with typical parimutuel racing, the payout odds for every available wager in parimutuel craps can vary up until race time. This exciting dynamic can be preserved in parimutuel craps, as savvy handicappers strive to find the wagers with the best payouts, based on their expectation for the parimutuel race outcomes.
Ensuring a fair parimutuel wagering model effectively doubles the number of wagering options for the parimutuel craps player, but can be a favorable change since the player can now choose to wager with the house, not just against it.
To model an actual game, parimutuel craps may need a large pool of live parimutuel races to use for the dice rolls. The parimutuel race being used for the upcoming roll can be displayed to the players, so that handicappers can base their wagering decisions on the expected outcomes. Wagers can be collected, and a tote board shows the wager pools and odds for each wager (both for the player and for the house). All wagering can be halted once the race begins, the race completes, and the dice roll determined. Wagers that are finished can be paid out, while wagers that are not resolved stay around for the next race, to be paid out eventually (such as, for example, come or place wagers).
In traditional craps, the dice can be rolled every minute or two. An enjoyable pace for parimutuel craps may require a dice roll every 5 minutes. This may require live parimutuel racing feeds from a broad geographic range (for example, state, country or worldwide). A secure live feed of race results will be used, along with closing the wagering well before the race actually starts, to ensure a fair game.
Using live parimutuel race results, the parimutuel craps game can be a mapping, or variation, of legalized parimutuel wagering. The dice rolls map in a deterministic, transparent and nonrandom way directly to race results. By allowing wagers both for the player and for the house for every parimutuel craps wager, a simple twopool parimutuel wagering system may be created. Lastly, using live race results means players can be in effect wagering in an exciting variation of a normal parimutuel wagering. All combined, parimutuel craps can meet all the requirements of legalized track wagering, while providing the rich casino action of craps.
Using historic race results involves collecting accurate and timely live race results in parimutuel craps, especially with the potential five minute reroll requirements, may prove challenging. An alternative may be to use historic race results for the dice rolls. This would require the selection of the races for each dice roll to be done randomly, from a very large pool of past races.
Using historic race results does present some problems. For example, players can no longer use horse handicapping information to bias their wagering decisions, since the races are selected randomly and by introducing an element of chance (random race selection), an absolute mapping to track wagering cannot be accomplished. This method more closely parallels a recent attempt to map horse racing to slot machines, using a similar randomizing strategy for the spin of the wheels.
The Tote Board shows players the odds for each available craps wager for the coming race. Using the parimutuel wagering method, players can wager for the player or the house on each and every wager. This creates two wagering pools for every craps wager.
In additional to the basic odds, any given predicted odds or morning line for the upcoming race can be converted into expected odds for the craps wagers. Handicappers can take this information into account, choosing to wager on craps wagers where the supplied parimutuel craps odds may be better than the expected odds.
Using the morning odds shown in
The probabilities that a wager wins can be simple to compute once there are the individual sum outcome probabilities. While the ‘any seven’ wager is a oneroll wager (i.e. resolved immediately after the next race), the place wagers make take several rolls. To simplify the expected odds calculation, it is assumed the same dice sum probabilities throughout, but it is possible to factor in all the upcoming morning line race data if it is available. Either way, the expected line may be only a prediction aid for the handicapper, so this assumption may be reasonable.
From the wager probabilities, the actual expected odds for both the player and house wagers are computed. Since all player wagers in traditional craps have less than 50% chance of occurring (i.e. the house is more likely to win), the expected player odds can be generally better than 1 to 1. This does depend, of course, on the morning line and expected dice sums. It is possible to see less than 1 to 1 expected odds if the dice sum outcome probabilities vary significantly from the norm.
Now wagers are accepted from the parimutuel craps players, for either the player or the house. This creates two wagering pools for every craps wager. Using a simple twoevent parimutuel wagering model, the actual player and house odds can be derived and given to the parimutuel craps players. Like any Tote Board, these odds change up to race time as wagers are collected The odds factor in the house take and taxes, which are deducted from the total wagering pool before the parimutuel odds can be computed. For this example, a total cut of 5% was assumed.
Referring to
The pooling of interstate and international wagering funds pooled into the live parimutuel game of chance can create infinite variables, not only increasing the number of wagers made, but in the alliance presented by joining multiple entities that now operate autonomously. All venues of parimutuel racing such as, for example: brick and mortar casinos, racetracks, and online gaming companies benefit from the interstate simulcast and wagering that allows for an entirely new set of games to be offered by online gaming companies that would otherwise not be available.
The supplemental parimutuel pools, both increasing and decreasing the odds, and the payoffs, of any game referenced herein are directed to the games of chance themselves, such as parimutuel craps. Consequently, the odds associated with standard craps games will fluctuate depending on an algorithm combining the starting odds of the parimutuel races and the traditional odds associated with wagers based on the outcome of rolled dice.
In one embodiment, where the game of chance is craps, the odds on the Pass Line Bet are highest in a standard craps table wager. The pass line wager is made before a “point” is established. If a 7 or 11, as designated by the outcome of the given race(s), is the outcome of the primary parimutuel “craps roll,” it is an immediate winner. Alternatively, if the race results equal an outcome of 2, 3 or 12, then it is an immediate loser. Any other outcome of the races, other than those above, becomes the player's Pass Line Point. This number, as represented by the parimutuel race outcome, must be repeated before a 7 results from the following parimutuel race(s).

 If the point is 4 or 10: Payoff on odds wager is 1 unit for every 2 units laid as odds, adjusted accordingly to the parimutuel odds and/or total amount wagered on each winner representing the traditional dice.
 If the point is 5 or 9: Payoff on odds wager is 2 units for every 3 units laid as odds adjusted accordingly to the parimutuel odds and/or total amount wagered on each winner representing the traditional dice.
 If the point is 6 or 8: Payoff on odds wager is 5 units for every 6 units laid as odds adjusted accordingly to the parimutuel odds and/or total amount wagered on each winner representing the traditional dice.
Without free odds the house has approximately 1.4% advantage on all Don't Pass or Come wagers. When an algorithm combining the parimutuel odds with the standard odds, an entirely new set of odds come into play, odds calculable only after the final odds have been closed on the tote boards of the parimutuel racing event have been closed.
Referring to
An international wagering hub may be the most logical medium for the parimutuel games of chance by bringing two opposing industries together—the thoroughbred industry and the Internet gaming companies. This solution may help overcome the U.S. antigaming laws faced by the large companies who have almost completely shut down their U.S. operations, due to the fact that parimutuel wagering has not banned. The brick and mortar parimutuel wagering facilities, which can provide the events at considerable expense benefit from the accountability an international portal offers through the licensing and monitoring of wagers and thereby make certain each participating land based facility receives their share of the combined takeout from wagering on their races. No longer will any offshore outlet be able to steal and accept wagers without paying the simulcast fees, state and federal taxes, or be nonaccountable for their action if they want to reenter the U.S. market with new confidence and total security. But, of real importance, is the open door policy.
Live tables can be set up at licensed wagering outlets, racetracks, and anywhere where parimutuel racing is regulated and legal. The player approaches the table as he would a traditional craps table based on the outcome of dice. Drawn by the traditional look of the tables themselves, seasoned craps players will be attracted to the game, and the additional odds generated by the parimutuel odds add an increased attractiveness to these players. The parimutuel player can be drawn to the table because it offers alternative wagers for them to try their handicapping skills in an alternative wagering arena, hoping to out handicap those less seasoned. So there can be a mutual attraction to the game itself, as it offers.
Live simulcast races can be broadcast and televised on output displays throughout the wagering area, within clear site when possible, off all participants. Audio of the races will also enable the wager makers to hear each race amplified associated with the race determining the outcome of the wagering table and its participants. In one embodiment, hand held wager machines can help ease the flow and can eliminate the lines at track windows.
In one embodiment, the output displays can have a split screen. One part of the output display can show the live parimutuel racing event and the other part can depict animated icons that illustrate the die values associated with each parimutuel participant in that race as illustrated in
In the live onsite embodiment, wagers can be handled in two ways, electronically and traditionally. The latter would allow players to purchase wagering chips in varying denominations such as is found in a casino setting. Wagers are laid in the traditional fashion, places the chips on the table in the position(s) they want to wager. Once a wager is placed, it may not be moved, unless management sets rules to the contrary. The idea behind this captive wagering position regarding wagers being placed is to allow players to take advantage of early odds, while later entrants wagering different positions as the race odds change within seconds of the gates opening and the race closing additional wagers.
Craps offers many different ways to wager. There are some very simple wagers that work with favorable odds in the traditional game, but when combined with the pooled parimutuel odds, parimutuel craps offers even greater combinations of odds selections based on the number of potential final payoff combinations resulting from of the races representing the numbers formerly found on dice. The biggest distinction between traditional craps and parimutuel craps is the ability to handicap the results in parimutuel craps. Further, every traditional craps wager can be turned into a twosided wagering pool by allowing wagers for the player, or for the house, thereby, effectively doubling the number of available wagers. All craps wagers eventually resolve with either the player or the house winning, thereby, allowing a simple twoevent parimutuel racing event model.
The object of both traditional casino based craps and parimutuel craps is to predict the outcome of a roll of the dice. What is significantly different in this game of chance is the ability to make a wager that lasts for more than one roll, in fact some wagers by their nature will last for many rolls. There is no clear or accepted way to wager this game, each player has their favorite plan of attack, aggressive or passive.
In another embodiment, the utility of the parimutuel racing event wherein like games rules are associated with the exception of replacing the outcome of two dice with outcome of a series of parimutuel racing event results. One such game of chance is backgammon. These results are based on the outcome of a fixed number of races with participants given a time limit to choose the parimutuel racing event, from a series of parimutuel racing events, and selecting the parimutuel racing events in instead of rolling the dice. The time limits will predetermine and gauged by a timer, much like those used in chess games, will designate the time limits. Random selection of parimutuel racing events as chosen by management will automatically become the choice of any player who doesn't select a parimutuel racing event within the time limit.
Both an online version and on site version would utilize a series of parimutuel racing events offered from around the world and individual oneonone opponent structures as well as limited and unlimited satellite tournaments would be coordinated to attract larger player fields and prizes. One of the unique attributes of time limits and a selection of parimutuel racing events allows each player to handicap a series of parimutuel racing events while increasing the action associated with a game based on fast activity accelerated by and distinguished from ordinary dice rolled Backgammon in that players have the opportunity to participate on a skill level based “next move,” dependent on their ability to select which parimutuel racing events they choose, and the odds associated with the needed, or optimum, numbers potentially resulting from their selection.
All other aspects of the centuries old rules associated with the game of Backgammon will remain as close to the widely accepted principles of the game itself, notwithstanding the above mentioned parimutuel based alternative model.
In another embodiment, card games of chance, such as, for example Blackjack and poker, can be played using parimutuel racing events. A new card deck type, will have a card value of 13 cards drawn from four suits (Hearts, Spades, Diamonds, Clubs) replicating a standard deck of cards with individual parimutuel racing event participants. Values can be both “open” as in games that involve mutual cards such as the five table cards in a standard “Texas Hold'em,” or dealt as up cards in standard stud based games. Players will select a hand, or position, from which to coparticipate, while others will select beforehand which player “Position,” they will wager on, opting to remain or optout as wagering progresses. Prize pools will be supplemented by parimutuel handles.
It is noted that terms like “preferably,” “commonly,” and “typically” are not utilized herein to limit the scope of the claimed invention or to imply that certain features are critical, essential, or even important to the structure or function of the claimed invention. Rather, these terms are merely intended to highlight alternative or additional features that may or may not be utilized in a particular embodiment of the present invention.
For the purposes of describing and defining the present invention it is noted that the term “substantially” is utilized herein to represent the inherent degree of uncertainty that may be attributed to any quantitative comparison, value, measurement, or other representation. The term “substantially” is also utilized herein to represent the degree by which a quantitative representation may vary from a stated reference without resulting in a change in the basic function of the subject matter at issue.
Having described the invention in detail and by reference to specific embodiments thereof, it will be apparent that modifications and variations are possible without departing from the scope of the invention defined in the appended claims. More specifically, although some aspects of the present invention are identified herein as preferred or particularly advantageous, it is contemplated that the present invention is not necessarily limited to these preferred aspects of the invention.
Claims
1. A method of playing a game of chance, the method comprising:
 mapping participants in a parimutuel racing event to a die value;
 wagering a wager in the game of chance based on a predicted sum of two die values;
 assigning the sum of two die values according the die values mapped to the participant who finished the parimutuel racing event first and participant who finished the parimutuel racing event second; and
 dividing a pool of wagers amongst the players who wagered a winning wager in the game of chance.
2. The method of claim 1, wherein the die value mapped to the participant is based on the order of the participants in the parimutuel racing event.
3. The method of claim 1, wherein wagering the wager in the game of chance further comprising:
 selecting a player pool from which to wager.
4. The method of claim 1, wherein wagering the wager in the game of chance further comprising:
 selecting a house pool from which to wager.
5. The method of claim 1, wherein the game of chance is craps.
6. The method of claim 1, wherein the game of chance is backgammon.
7. The method of claim 1, further comprising:
 repeating the die values after the sixth participant.
8. The method of claim 1, further comprising:
 multiplying the first place finisher by two when the last participant finishes second and when there are less than twelve participants.
9. The method of claim 1, further comprising:
 handicapping the predicted sum of two die values based on the odds of the parimutuel racing event.
10. The method of claim 1, further comprising:
 rearranging the die value assignments based on the odds of a participant winning.
11. The method of claim 1, further comprising:
 making available the die assignment for each participant prior to the start of the parimutuel racing event.
12. The method of claim 1, further comprising:
 assigning the odds of a particular wager of the game of chance based on the odds assigned to the participants.
13. The method of claim 12, further comprising:
 updating the assignment of the odds of a particular wager of the game of chance based on the odds assigned to the participants up to the start of the parimutuel racing event.
14. The method of claim 1, further comprising:
 carrying over the pool of wagers.
15. The method of claim 1, further comprising:
 using parimutuel racing events results from remote sites, local sites or combinations thereof.
16. The method of claim 1, further comprising:
 using parimutuel racing events results from randomly selected historic parimutuel racing events.
17. The method of claim 1, further comprising:
 displaying the results of both the parimutuel racing event and the mapped die values simultaneously on an output device.
18. The method of claim 17, further comprising:
 assigned a color to the displayed die values based on a color attributed to the participant to which the die value was assigned.
19. The method of claim 17, wherein displaying the results on the output device from a local location, a remote location or a combination of locations thereof.
20. The method of claim 1, further comprising:
 playing back the results of both the parimutuel racing event and the mapped die values simultaneously on an output device.
21. A method of playing a game of chance, the method comprising:
 mapping participants in a parimutuel racing event to a playing card value;
 wagering a wager in the game of chance based on a hand of playing card values;
 assigning the hand of playing cards according the playing card values mapped to the first participant finisher and second participant finisher in the parimutuel racing event; and
 dividing a pool of wagers amongst the players with winning hands of playing cards.
22. The method of claim 20, wherein the game of chance is blackjack.
23. The method of claim 20, wherein the game of chance is poker.
24. A method of playing a game of chance, the method comprising:
 mapping participants in a parimutuel racing event to a die value based on the odds assigned to the participant;
 wagering a wager in the game of chance based on a predicted sum of two die values;
 selecting a pool from which to wager;
 assigning the sum of two die values according the die values mapped to the first participant finisher and second participant finisher in the parimutuel racing event; and
 dividing a pool of wagers amongst the players who wagered a winning wager.
Type: Application
Filed: Oct 19, 2007
Publication Date: Feb 18, 2010
Inventor: Robert Dean Grimm, JR. (Lexington, KY)
Application Number: 12/445,511
International Classification: A63F 9/24 (20060101);