NON-VISIBLE MAZE GAMMING SYSTEM AND METHOD
A gaming system, device and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues.
This application claims priority from U.S. Provisional Patent Application No. 61/106,093 filed on Oct. 16, 2008, entitled “Non-Visible Maze Gaming System and Method”.
BACKGROUNDThe present invention relates to an interactive game system, more particularly to changeable non-visible maze that can be navigated using visible or non-visible cues.
Numerous maze games are known which require a player to navigate from one or more entry points to one or more exit points. For example, a hall of minors mazes in some amusement parks, and a hedge mazes are commonly known in the art. Prior art mazes have been built with walls and rooms, hedges, turf, paving stones of contrasting colors or designs and in fields of crops, such as corn. Additionally, mazes can be generated and played on a computer using various maze generation algorithms. Disadvantageously, the creation of large mazes for players to walk through are expensive to build, non-portable and the path generally remains the same. Additionally, the wall or barriers used in some mazes can confuse and frighten younger players who may get lost in larger mazes thereby requiring assistance to exit the maze.
Therefore there is a need for a changeable non-visible maze that can be navigated using visible or non-visible cues.
SUMMARY OF THE INVENTIONA gaming system for a changeable non-visible maze that can be navigated using visible or non-visible cues comprising one or more than one play space; one or more than one computing device comprising maze software for navigating a maze spatially coupled to the one or more than one play space; one or more than one transmitter communicatively coupled to the one or more than one computing device for sending navigation signals to a plurality of players; and one or more than one tracking device for tracking movement of the plurality of players.
In one embodiment, the play space can comprise a two dimensional area. In another embodiment, the play space can comprise a three dimensional area. The play space can be geographically disparate for one or more than one of the plurality of players. In one embodiment, the tracking device for the system is selected from the group comprising radio frequency devices, infra-red devices, color cameras, magnet resonance tags, radio frequency identification tags, global positioning system devices and IEEE 802.11 standard devices for tracking the player's progress through the non-visible maze. In a preferred embodiment, the tracking device is a specifically colored hat that can be tracked by the color camera. In one embodiment, the transmitter is selected from the group comprising radio frequency devices, infra-red devices, cameras, magnet resonance tags, radio frequency identification tags, global positioning system devices and IEEE 802.11 standard devices for tracking the player's progress through the non-visible maze. In another embodiment, the tracking device further comprises built-in wired or wireless headphones for audio clues. In another embodiment, the tracking device further comprises special eyewear for supplying visual clues. In another embodiment, the tracking device further comprises a display for supplying visual clues. In another embodiment, the tracking device further comprises vibration devices for tactile clues. In yet another embodiment, the tracking device is thematic to enhance the enjoyment of the plurality of players.
In one embodiment, the computing device, transmitter and receiver comprise a self contained unit that can control each of the plurality of players' progress through the maze.
In one embodiment, the computing device, transmitter and receiver are a stand alone unit. In another embodiment, the stand alone unit is a cellular phone capable of running a program and providing the visible or non-visible cues to play the game.
In one embodiment, the computing device, transmitter and receiver are a centrally connected unit. In another embodiment, the computing device is programmed to randomly create a maze. In another embodiment, the computing device is programmable by a player to create a maze.
In one embodiment, there is provided a method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues. The method comprises the steps of: a) providing the system of claim 1; b) informing each player of a set of game rules; c) generating a maze for a player to navigate; d) entering a play space to start a game; e) navigating the play space; f) tracking the player's movement in the play space; g) transmitting audio clues, visual clues or both audio and visual clues to assist the player in avoiding non-visible maze walls and obstacles; and h) rewarding a player for completing the maze. In another embodiment, the method further comprises the steps of: a) photographing each player navigating the maze; b) displaying each photograph of each player on a display screen at an exit of the play space; and c) making the photograph available for purchase for each player to commemorate the experience.
These and other features, aspects and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying figures where:
The present invention solve the problems with the prior art by providing a system for creating and method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues. Using the present invention, one or more players can play any number of different mazes either individually or concurrently without the need to reconfigure the play space. Additionally, the mazes can become more challenging as the player progresses from one level to another level, or the maze can become more challenging as the player progresses within a single level. Using the present invention there are many maze variations possible that could not be physically accomplished using prior art maze methods.
Methods, systems and devices that implement the embodiments of various features of the invention will now be described with reference to the drawings. The drawings and the associated descriptions are provided to illustrate embodiments of the invention and not to limit the scope of the invention. Reference in the specification to “one embodiment” or “an embodiment” is intended to indicate that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least an embodiment of the invention. The appearances of the phrase “in one embodiment” or “an embodiment” in various places in the specification are not necessarily all referring to the same embodiment.
Throughout the drawings, reference numbers are re-used to indicate correspondence between referenced elements. In addition, the first digit of each reference number indicates the figure where the element first appears.
The following description is provided to enable any person skilled in the art to make and use the invention and sets forth the best modes contemplated by the inventor, but does not limit the variations available.
As used in this disclosure, except where the context requires otherwise, the term “comprise” and variations of the term, such as “comprising”, “comprises” and “comprised” are not intended to exclude other additives, components, integers or steps.
In the following description, specific details are given to provide a thorough understanding of the embodiments. However, it will be understood by one of ordinary skill in the art that the embodiments may be practiced without these specific detail. Well-known circuits, structures and techniques may not be shown in detail in order not to obscure the embodiments. For example, circuits may be shown in block diagrams in order not to obscure the embodiments in unnecessary detail.
Also, it is noted that the embodiments may be described as a process that is depicted as a flowchart, a flow diagram, a structure diagram, or a block diagram. Although a flowchart may describe the operations as a sequential process, many of the operations can be performed in parallel or concurrently. In addition, the order of the operations may be rearranged. A process is terminated when its operations are completed. A process may correspond to a method, a function, a procedure, a subroutine, a subprogram, etc. When a process corresponds to a function, its termination corresponds to a return of the function to the calling function or the main function.
Moreover, a storage may represent one or more devices for storing data, including read-only memory (ROM), random access memory (RAM), magnetic disk storage mediums, optical storage mediums, flash memory devices and/or other machine readable mediums for storing information.
Furthermore, embodiments may be implemented by hardware, software, firmware, middleware, microcode, or a combination thereof. When implemented in software, firmware, middleware or microcode, the program code or code segments to perform the necessary tasks may be stored in a machine-readable medium such as a storage medium or other storage(s). A processor may perform the necessary tasks. A code segment may represent a procedure, a function, a subprogram, a program, a routine, a subroutine, a module, a software package, a class, or a combination of instructions, data structures, or program statements. A code segment may be coupled to another code segment or a hardware circuit by passing and/or receiving information, data, arguments, parameters, or memory contents. Information, arguments, parameters, data, etc. may be passed, forwarded, or transmitted through a suitable means including memory sharing, message passing, token passing, network transmission, etc.
In the following description, certain terminology is used to describe certain features of one or more embodiments of the invention.
The term “machine readable medium” includes, but is not limited to portable or fixed storage devices, optical storage devices, wireless channels and various other mediums capable of storing, containing or carrying instruction(s) and/or data.
The term “computing device” includes, but is not limited to computers, cellular telephones, hand held computers and other devices that are capable of executing programmed instructions that are contained in a storage including machine readable medium.
Referring now to
Optionally, the player can be fitted with a self contained unit that can control the player's progress through the maze. The unit can be a stand alone unit or a centrally connected unit depending upon the implementation. Also, a cellular phone capable of running a program and providing the visible or non-visible cues to play the game can be used as the game controller. One or more players can download the software for playing the game and can use a yard, a house, a building or a park as the play space. Further, internet capable cellular phones can make game play available to multiple players at geographically different locations. For example, a player with an Apple© iPhone® can download the maze program and either enter the space dimensions into the program, or have the program create a maze from the players location based on the available geographic information system built into the iPhone®.
Referring now to
Optionally, there are different levels for each maze, such as, for example, easy, medium or hard, including many different mazes for each level. Each player 202 can not follow the player 202 ahead of them because each player 202 will be on a different maze. Also optionally, each player can construct their own maze with a maze builder application on a computing device.
Additionally, the play space 200 can be three dimensional. Using a play space 200 with several floors, the players 202 can navigate from one floor to another. Traps can be placed along the maze space 204 that would lead to other doors that may take the player 202 back a level or advance one or more levels. This type of play space 200 maximizes the playing time and enjoyment for the player 202.
Referring now to
What has been described is a new and improved system and method for stereoscopic imaging to compensate for the offset between the optical axis and the center of the field of view to zoom the left eye and right eye images without the need for back end processing overcoming the limitations and disadvantages inherent in the related art.
Although the present invention has been described with a degree of particularity, it is understood that the present disclosure has been made by way of example. As various changes could be made in the above description without departing from the scope of the invention, it is intended that all matter contained in the above description or shown in the accompanying drawings shall be illustrative and not used in a limiting sense.
Claims
1. A gaming system for a changeable non-visible maze that can be navigated using visible or non-visible cues comprising:
- a) one or more than one play space;
- b) one or more than one computing device comprising maze software for navigating a maze spatially coupled to the one or more than one play space;
- b) one or more than one transmitter communicatively coupled to the one or more than one computing device for sending navigation signals to a plurality of players; and
- c) one or more than one tracking device for tracking movement of the plurality of players.
2. The system of claim 1, where the play space comprises a two dimensional area.
3. The system of claim 1, where the play space comprises a three dimensional area.
4. The system of claim 1, where the play space is geographically disparate for one or more than one of the plurality of players.
5. The system of claim 1, where the tracking device is selected from the group comprising radio frequency devices, infra-red devices, color cameras, magnet resonance tags, radio frequency identification tags, global positioning system devices and IEEE 802.11 standard devices for tracking the player's progress through the non-visible maze.
6. The system of claim 5, where the tracking device is a specifically colored hat that can be tracked by the color camera.
7. The system of claim 1, where the transmitter is selected from the group comprising radio frequency devices, infra-red devices, cameras, magnet resonance tags, radio frequency identification tags, global positioning system devices and IEEE 802.11 standard devices for tracking the player's progress through the non-visible maze.
8. The system of claim 1, where the tracking device further comprises built-in wired or wireless headphones for audio clues.
9. The system of claim 1, where the tracking device further comprises special eyewear for supplying visual clues.
10. The system of claim 1, where the tracking device further comprises a display for supplying visual clues.
11. The system of claim 1, where the tracking device further comprises vibration devices for tactile clues.
12. The system of claim 1, where the tracking device is thematic to enhance the enjoyment of the plurality of players.
13. The system of claim 1, where the computing device, transmitter and receiver comprise a self contained unit that can control each of the plurality of players' progress through the maze.
14. The system of claim 1, where the computing device, transmitter and receiver are a stand alone unit.
15. The system of claim 8, where the stand alone unit is a cellular phone capable of running a program and providing the visible or non-visible cues to play the game.
16. The system of claim 1, where the computing device, transmitter and receiver are a centrally connected unit.
17. The system of claim 1, where the computing device is programmed to randomly create a maze.
18. The system of claim 1, where the computing device is programmable by a player to create a maze.
19. A method for playing a changeable non-visible maze that can be navigated using visible or non-visible cues, the method comprising the steps of:
- a) providing the system of claim 1;
- b) informing each player of a set of game rules;
- c) generating a maze for a player to navigate;
- c) entering a play space to start a game;
- c) navigating the play space;
- d) tracking the player's movement in the play space;
- e) transmitting audio clues, visual clues or both audio and visual clues to assist the player in avoiding non-visible maze walls and obstacles; and
- f) rewarding a player for completing the maze.
20. The method of claim 18, further comprising the steps of:
- a) photographing each player navigating the maze;
- b) displaying each photograph of each player on a display screen at an exit of the play space; and
- c) making the photograph available for purchase for each player to commemorate the experience.
Type: Application
Filed: Oct 16, 2009
Publication Date: Apr 22, 2010
Inventors: David L. Mickey (Placentia, CA), Eric Lindley (New York, CA)
Application Number: 12/580,710
International Classification: A63F 9/24 (20060101);