In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
  • Patent number: 10777045
    Abstract: Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality of players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality of players, monitoring the real world sporting events, determining when one or more of the plurality of players win their respective virtual gaming experience, and awarding one or more of the winning plurality of players points.
    Type: Grant
    Filed: December 17, 2018
    Date of Patent: September 15, 2020
    Inventor: John William Wilder
  • Patent number: 10743130
    Abstract: Some aspects of the present disclosure relate to systems and methods for location-based application management. A method can include receiving, at a server, location information for a user device located at a given point of interest (POI). The method can include identifying, at the server, a given application usage state from a plurality of application usage states stored in a database based on the location information. The method can include retrieving, at the server, application configuration information based on the identified given application usage state. The method can include causing the user device to set a usability of an application executing on the user device based on the application configuration information while the user device is located at the given POI.
    Type: Grant
    Filed: September 26, 2018
    Date of Patent: August 11, 2020
    Assignee: Rise Buildings, Inc.
    Inventors: Sidharth Jain, Prasan Kale
  • Patent number: 10722802
    Abstract: An interactive rhythm game may provide an enhanced player experience by implementing one or more features described herein. For example, the variety of dance locations may be greatly enhanced by providing an augmented reality feature allowing the player to turn any real world location into a dance location in the game. As another example, an interactive rhythm game may allow a player to customize aspects of in-game avatars by allowing users to provide custom textures and define their own custom dance animations. As yet another example, an interactive rhythm game may adjust the difficulty and/or dance performance of an avatar based on one or more factors. As still another example, the interactive rhythm game may modify the augmented reality dance venue to include other characters and special effects based on the user's gameplay.
    Type: Grant
    Filed: July 22, 2016
    Date of Patent: July 28, 2020
    Assignee: Silver Curve Games, Inc.
    Inventor: Sanjiv Chandroo Hingorani
  • Patent number: 10709979
    Abstract: The technology described herein presents systems and methods for adjusting the visual effect of the image, particularly with respect to the stereoscopic effect. In one example embodiment, the technology can determine if a “collision” is detected between the virtual camera position and then adjust a parameter of the virtual camera based on the point of intersection associated with the “collision.
    Type: Grant
    Filed: June 11, 2018
    Date of Patent: July 14, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Rory A. Johnston, Jonathan J. Johnson
  • Patent number: 10709376
    Abstract: The present invention relates to a system (10) for supporting an elderly, frail and/or diseased person (12), in particular a person suffering from Parkinson's disease, wherein the system (10) comprises: a detection unit (14) including (i) a brain activity sensor (20) for detecting a brain activity signal relating to the brain activity of the person (12) and (ii) a motion detection unit (22) for detecting a motion signal relating to a motion of one or more body parts of the person (12); an analysis unit (16) for determining, based on the detected brain activity signal and motion signal, an activity level of the person (12) which is indicative of the motoric and cognitive activity of the person (12); and a feedback unit (18) for providing a feedback to the person (12) if the activity level of the person (12) exceeds a predetermined threshold.
    Type: Grant
    Filed: May 26, 2016
    Date of Patent: July 14, 2020
    Assignee: KONINKLIJKE PHILIPS N.V.
    Inventors: Jan Johannes Gerardus De Vries, Mirela Alina Weffers-Albu
  • Patent number: 10702770
    Abstract: Systems and methods of configuring disparate physical objects to provide control signals for controlling one or more of a game, a virtual space, a video game taking place in the virtual space, and/or other interactive games are described herein. Individual physical objects may include one or more sensors and/or other components. Output signals generated by the one or more sensors may be used to determine control signals. For example, control specification information may be utilized. Control specification information may specify associations between output signals and control signals, and/or other associations.
    Type: Grant
    Filed: May 3, 2016
    Date of Patent: July 7, 2020
    Assignee: Disney Enterprises, Inc.
    Inventor: Michael Goslin
  • Patent number: 10688342
    Abstract: A judgment-assistance processing device includes a frame-display control unit that causes frames of lines on a court for a ball sport to be displayed on a display unit; a movement-information extracting unit that detects a ball from the frames displayed on the display unit and extracts movement information that indicates the moving velocity and the moving direction of the ball; an upon-reversal information extracting unit that detects whether the moving direction of the ball is reversed in the first direction and extracts at least the magnitude of the component of the moving velocity of the ball upon reversal; a frame selecting unit that selects the one or more frames from the frames in accordance with the magnitude of the component of the moving velocity of the ball upon reversal; and a highlighted-display control unit that highlights the one or more frames that are selected from the frames.
    Type: Grant
    Filed: February 1, 2018
    Date of Patent: June 23, 2020
    Assignee: JVC KENWOOD Corporation
    Inventor: Hideaki Onoda
  • Patent number: 10661148
    Abstract: A method and system for recognizing complex patterns of motion and gesturing is disclosed. In one embodiment of the invention a pair of wrist (or ankle) bands senses motion which is analyzed to determine user movements in sagittal, frontal, and transverse planes. An optional front facing camera may be used to augment the data stream collected by motion sensing bands worn by the user. Games and training applications used in conjunction with the motion sensing system provide appropriate feedback, incentives, and scoring to the user via visual, audible, and haptic mechanisms.
    Type: Grant
    Filed: September 22, 2017
    Date of Patent: May 26, 2020
    Inventor: Rosa Mei-Mei Huang
  • Patent number: 10664058
    Abstract: Sensor data is obtained regarding an environment around a guidance device. A model of the environment is generated based on the data. The model is mapped at least to an input/output touch surface of the guidance device. Tactile output is provided to a user of the guidance device via the input/output touch surface based at least on the mapping. Other output based on the model may also be provided. The guidance device may include a variety of different components such as sensors that obtain data regarding the environment, input/output mechanisms for receiving input from and/or providing input to the user, processing units and/or other components for generating the model and/or mapping the model to various input/output mechanisms, and so on. Additionally, the guidance device may cooperate and/or communicate with a variety of different electronic devices that have one or more such components in order to perform such functions.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: May 26, 2020
    Assignee: APPLE INC.
    Inventor: Chananiel Weinraub
  • Patent number: 10646774
    Abstract: A game apparatus as a handheld information processing apparatus includes a CPU, and when the game apparatus is closed, the CPU shifts to a sleep mode. When a user carries the game apparatus in the sleep mode, a micon measures step counts according to a magnitude of accelerations indicated by acceleration data from an acceleration sensor. When a main power of the game apparatus is turned on to display a main menu screen, the step counts are converted into earned coins, for example. In each of a plurality of applications to be executed by the game apparatus, a special item is purchased, or game playing on a special course is permitted by utilizing the earned coins.
    Type: Grant
    Filed: April 30, 2018
    Date of Patent: May 12, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Koichi Kawamoto, Kanako Tsugihashi, Ryutaro Takahashi
  • Patent number: 10645546
    Abstract: An information processing apparatus includes a memory and a processor coupled to the memory. The memory is configured to store desired conditions of desired services received from respective service consumer terminals. The memory is configured to store a providing condition of a providable service received from a service provider terminal. The processor is configured to read the desired conditions from the memory. The processor is configured to read the providing condition from the memory. The processor is configured to determine, from among the desired services, a recommended service to be transmitted to the service provider terminal based on exercise information on an exercise amount of a user of the service provider terminal and a degree of matching between the providing condition and each of the desired conditions. The exercise information is received from the service provider terminal.
    Type: Grant
    Filed: May 3, 2019
    Date of Patent: May 5, 2020
    Assignee: FUJITSU LIMITED
    Inventors: Kenji Nogami, Yasuhide Matsumoto
  • Patent number: 10632370
    Abstract: Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.
    Type: Grant
    Filed: September 26, 2018
    Date of Patent: April 28, 2020
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Kazuhiro Ooya
  • Patent number: 10565830
    Abstract: A gaming system including one or more gaming devices (e.g., slot machines) and a claw apparatus. In a physical version, the claw apparatus acts a skill-based bonus game during which players attempt to grab prizes (e.g., cash) during a pre-established time period. In a cash version, the currency remains in a chamber and the amount collected using the moveable claw is tracked using RFID technology or other technology. In one version, the claw apparatus forms part of a game device bank comprising multiple gaming devices. In a video version, the claw apparatus may be depicted on a gaming device display on which players may touch the display to collect virtual prizes or cash.
    Type: Grant
    Filed: July 5, 2017
    Date of Patent: February 18, 2020
    Assignee: First Gaming Group, LLC
    Inventors: Justin Tilemahos Georgilas, Evgeny Bronnikov
  • Patent number: 10553069
    Abstract: A multimodal multiuser interleaved wagering system is disclosed, including an interactive processing device constructed to: communicate session data; receive session initiation data; automatically provide an interactive application; provide an interactive application display; communicate application telemetry data; receive wagering telemetry and application resource data; automatically configure the wagering interface; and automatically incorporate application resource data; a wager server constructed to: receive wager request data; automatically determine a wager outcome; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager server, constructed to: receive session validation indication data; communicate session initiation data; receive application telemetry data; determine whether to trigger a wager request; automatically generate wager request data; communicate wager request data; receive the wager outcome data; determine the wagering t
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: February 4, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer
  • Patent number: 10512835
    Abstract: A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
    Type: Grant
    Filed: May 8, 2017
    Date of Patent: December 24, 2019
    Inventors: Christopher Lee Kavars, Leslie Davis
  • Patent number: 10504317
    Abstract: In various embodiments, motion is used to control games played on a mobile gaming device.
    Type: Grant
    Filed: April 30, 2007
    Date of Patent: December 10, 2019
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 10482862
    Abstract: A computer implemented method for providing an augmented reality (AR) function, comprises receiving input information regarding a music track and an instrument; determining attribute information of the music track based on the received input information; receiving real time content of audiovisual (AV) input signals using at least one capturing device; generating visual information corresponding to visual data of the real time content, wherein the visual information corresponds to a view regarding at least one user limb and an instrument comprising a plurality of user operable elements; generating augmented reality (AR) instruction information based on the attribute information of the music track, the augmented reality (AR) instruction information comprising a plurality of layers; and generating augmented reality (AR) visual information by applying the augmented reality (AR) instruction information to the visual information so that a first layer of the augmented reality (AR) instruction information is applied
    Type: Grant
    Filed: May 17, 2017
    Date of Patent: November 19, 2019
    Assignee: YOUSICIAN OY
    Inventors: Perttu Hämäläinen, Matti Ryynänen
  • Patent number: 10463966
    Abstract: A game device includes a processor implementing a character process that performs a character control process; a game process that performs a game parameter calculation process; and a display process that displays a game image based on results of the game process. The processor implements the character process that performs a process that controls a master character that is operated by a player, and a process that controls a plurality of subordinate characters that are subordinate to the master character. The processor implements the game process that performs a process regarding a game event that involves a first subordinate character and a second subordinate character based on a first relationship parameter between the first subordinate character and the second subordinate character, a second relationship parameter between the master character and the first subordinate character, and a third relationship parameter between the master character and the second subordinate character.
    Type: Grant
    Filed: March 13, 2017
    Date of Patent: November 5, 2019
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yasunori Fujiwara, Tatsuya Takeda, Gota Goto, Shinichirou Fukunishi, Satoshi Tagiri
  • Patent number: 10421002
    Abstract: A system, equipment and process to guide a user in the experience of rhythmic exercise. Playback of an audio file/signal, such as a musical phrase, that has known rhythmic structure (e.g., beat pattern) is accompanied, by non-audio sensory cues such as a light signal or tactical signal (vibration) to mark rhythmic events in the audio playback (such as the beginning and end of playback and/or audio pulses (beats). In addition, equipment is provided to guide the user in performing a GDM (goal directed movement) sequence that is selected to be performed in synch with the rhythm of the audio signal. The user's motion is detected and compared to desired GDM in the selected sequence and also compared to the rhythm of the audio signal. Sensory cues are provided to guide the user in performing the GDM sequence rhythmically. The system may be implemented in cardio fitness equipment including treadmill, AMT, stationary exercise bike and elliptical type exercise equipment.
    Type: Grant
    Filed: September 28, 2016
    Date of Patent: September 24, 2019
    Inventor: Kelly Ann Smith
  • Patent number: 10357686
    Abstract: Virtual golf system for playing golf, comprising a plurality of trackable golf balls, wherein each golf ball comprises transmitting means for broadcasting electromagnetic beacon signals for detecting a position of the golf ball, a position determination unit comprising three receiving antenna's arranged for receiving beacon signals broadcasted by any of said plurality of trackable golf balls, and wherein said position determination unit is arranged to determine a position of said golf ball on a driving range based on time differences of a broadcasted beacon signal received by said receiving antenna's. A plurality of trackable golf balls and a plurality of players may be active at the same time. Trackable golf balls may be paired with specific players. A game controller advances a virtual game of golf each time a trackable golf ball is stroked by a player.
    Type: Grant
    Filed: November 30, 2017
    Date of Patent: July 23, 2019
    Inventors: Jan Lucas Kuiper, Albertus Maria Claessen
  • Patent number: 10354490
    Abstract: A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
    Type: Grant
    Filed: July 25, 2016
    Date of Patent: July 16, 2019
    Assignee: TracFone Wireless, Inc.
    Inventor: James Zimmerman
  • Patent number: 10354492
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.
    Type: Grant
    Filed: October 26, 2017
    Date of Patent: July 16, 2019
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 10347082
    Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.
    Type: Grant
    Filed: August 11, 2017
    Date of Patent: July 9, 2019
    Assignee: IGT
    Inventors: Cameron Filipour, Bryan Upton, Alex Traikov
  • Patent number: 10275656
    Abstract: One embodiment of the present solution is a relationship-based video server system. The server system is programmed to provide a platform for large scale video search based on relationships between objects in video segments, and the platform executes search based on probabilistically discriminative objects and relationships.
    Type: Grant
    Filed: November 20, 2015
    Date of Patent: April 30, 2019
    Assignee: TRUSTEES OF BOSTON UNIVERSITY
    Inventors: Gregory D. Castanon, Venkatesh Saligrama, Ziming Zhang, Yuting Chen
  • Patent number: 10249148
    Abstract: An interactive treasure-hunting game system includes a treasure-hunting game machine, a control module, a portable device and a server. The treasure-hunting game machine contains objects. The control module is inserted in and operatively connected to the treasure-hunting game machine. The control module, the portable device and the server are connected to one another via the internet.
    Type: Grant
    Filed: March 22, 2017
    Date of Patent: April 2, 2019
    Inventor: En-Shin Chu
  • Patent number: 10210702
    Abstract: Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality players, monitoring the real world sporting events, determining when one or more of the plurality players wins their respective virtual gaming experience, and awarding one or more of the winning plurality players points.
    Type: Grant
    Filed: January 21, 2016
    Date of Patent: February 19, 2019
    Inventor: John William Wilder
  • Patent number: 10179285
    Abstract: Scrolling of a game image is controlled appropriately while increasing the amusement of the game.
    Type: Grant
    Filed: September 9, 2015
    Date of Patent: January 15, 2019
    Assignee: KABUSHIKI KAISHA SEGA Games
    Inventors: Keiichi Matsunami, Fuminori Sato
  • Patent number: 10178545
    Abstract: A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.
    Type: Grant
    Filed: May 24, 2016
    Date of Patent: January 8, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoshikazu Yamashita
  • Patent number: 10166478
    Abstract: Measuring a skill set of a user as the user plays a game on a gaming device to gauge a skill level of the user across a set of defined metrics. Predictive analytics are used to anticipate upcoming challenges a user will face; based on the upcoming challenges for the user, games are recommended to increase the skill levels of the user to address and overcome the upcoming challenges.
    Type: Grant
    Filed: September 30, 2015
    Date of Patent: January 1, 2019
    Assignee: International Business Machines Corporation
    Inventors: James E. Bostick, John M. Ganci, Jr., Martin G. Keen, Sarbajit K. Rakshit, Craig M. Trim
  • Patent number: 10143925
    Abstract: A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information.
    Type: Grant
    Filed: September 26, 2016
    Date of Patent: December 4, 2018
    Assignee: Sony Mobile Communications Inc.
    Inventor: David Desmond Middleton
  • Patent number: 10134226
    Abstract: Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.
    Type: Grant
    Filed: November 7, 2013
    Date of Patent: November 20, 2018
    Assignee: IGT CANADA SOLUTIONS ULC
    Inventor: Stefan Keilwert
  • Patent number: 10118094
    Abstract: Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.
    Type: Grant
    Filed: November 6, 2012
    Date of Patent: November 6, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshitaka Nishimura, Masahiro Kiyomoto, Shota Katagiri, Takao Yamamoto, Mayumi Okuyama, Tatsuya Iyama
  • Patent number: 10105606
    Abstract: A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.
    Type: Grant
    Filed: May 21, 2015
    Date of Patent: October 23, 2018
    Assignee: Activision Publishing, Inc.
    Inventor: Karthik Bala
  • Patent number: 10092835
    Abstract: A system includes an emitter, a receiver, a wireless communications module, and a user interface module. The emitter, controlled by a first player, emits an emitter signal that includes emitter identification information. The receiver receives the emitter signal and generates a receiver signal that includes the emitter identification information. The gameplay cloud interface module receives the receiver signal and communicates an indication that includes player identification information associated the emitter identification information. The gameplay cloud interface module is further configured to receive scoring information that is based on the player identification information. The user interface module presents gameplay information based on the scoring information to the first player.
    Type: Grant
    Filed: July 6, 2016
    Date of Patent: October 9, 2018
    Inventors: Mark J. Ladd, David M. Brooks
  • Patent number: 10086283
    Abstract: An entertainment system comprises at least one input for receiving data representative of a reference dance performance, a dance analyzer for generating data descriptive of an aspect of the reference dance, a key-point selector for selecting a plurality of key-points in the reference dance responsive to a property of the reference motion data, and an error tolerance calculator for generating error tolerance values at the plurality of key-points in the dance for use in scoring subsequent performances of the dance. The error tolerance values are responsive to a property of the reference motion data. An input may receive telemetry from one or more game controllers in communication with the entertainment system, in which the reference motion data comprises motion data generated by the dance analyzer from the telemetry received from one or more game controllers while the controller(s) was held during the reference performance of the dance.
    Type: Grant
    Filed: October 12, 2012
    Date of Patent: October 2, 2018
    Assignee: Sony Interactive Entertainment Europe Limited
    Inventors: Christopher Trewartha, Jamie William Derbyshire, David John Skilton
  • Patent number: 9940789
    Abstract: Systems and methods for collecting a credit contribution for a hybrid game having an entertainment game portion and a gambling game portion are provided. In operation, a portion of real world credits committed or accumulated in the hybrid game are collected and the collected portion of real world credits is contributed to a pool via a credit tax management system, the pool for the purposes of contributing to an award for redemption of game world credit granted players for achieving a certain status in a hybrid game tournament.
    Type: Grant
    Filed: May 8, 2013
    Date of Patent: April 10, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 9919205
    Abstract: Provided is a method of applying multiple crosshairs, and more particularly, a method of applying multiple crosshairs in a shooting game, in which a background and a target are displayed on a screen by a user's operation and crosshairs are displayed on the screen. The method comprises displaying multiple crosshairs on the screen, and upon receiving a shooting instruction, shooting a projectile toward the crosshairs.
    Type: Grant
    Filed: September 27, 2013
    Date of Patent: March 20, 2018
    Inventor: Sin Woo Kim
  • Patent number: 9901823
    Abstract: An approach to facilitating battle-attribute-based arrangement of map areas is provided. Battle-related records that indicate battle attribute values associated with users of a game space may be maintained. Responsive to the battle attribute values associated with individual ones of the users corresponding to the battle attribute values associated with other ones of the users, generation of one or more secondary maps having secondary areas associated with the individual users that are arranged together with secondary areas associated with the other users may be initiated. For example, the secondary area associated with a first user and the secondary area associated with a second user may be arranged together in one of the secondary maps responsive to a first battle attribute value associated with the first user corresponding to a second battle attribute value associated with the second user.
    Type: Grant
    Filed: February 2, 2017
    Date of Patent: February 27, 2018
    Assignee: Aftershock Services, Inc.
    Inventor: Michael Sellers
  • Patent number: 9905082
    Abstract: Systems and methods for monitoring live events are generally described. A live event management system may be configured to track in-play activities during a live event and to provide live event information to data consumers. The management system may be configured to provide an event timeline in real time or substantially real time that may facilitate reliable in-play wagering using accurate and up-to-date information. The event timeline may be used as a reference to review, manage, and monitor live events, wagers, and wager activity. The management system may be configured as an “end-to-end” wagering solution capable of, among other things, receiving wagers (or “bets”) from bettors, managing and processing event information, and presenting wagers received from bettors to bookmakers.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: February 27, 2018
    Assignee: SPORTSMEDIA TECHNOLOGY CORPORATION
    Inventors: John D. Dengler, Gerard J. Hall
  • Patent number: 9895612
    Abstract: A method for managing a stored digital asset on one or more computers independently of a plurality of media sources. The digital asset includes a plurality of characteristics including at least one alterable characteristic, and includes one or more of a virtual character, virtual property, or a game asset. The method includes sending at least a first portion of the digital asset data to one or more of the media sources including at least one characteristic, whereby performance of media by the one or more media sources is affected by the at least one characteristic, receiving data from the one or more media sources for altering the at least one alterable characteristic, and altering the at least one alterable characteristic in the stored digital asset based on the received data.
    Type: Grant
    Filed: July 16, 2014
    Date of Patent: February 20, 2018
    Assignee: PARTICLE CITY, INC.
    Inventors: Larry Pacey, Brian Booker
  • Patent number: 9861894
    Abstract: According to one exemplary embodiment, a method for personalizing a game executed by an electronic device is provided. The method may include collecting a plurality of user data. The method may also include determining at least one input/output option. The method may then include selecting a game template from a plurality of available game templates based on the collected plurality of user data and the determined at least one input/output option. The method may further include configuring the electronic game based on the selected game template, the collected plurality of user data, and the determined plurality of input/output options. The method may also include executing, by the electronic device, the configured electronic game.
    Type: Grant
    Filed: September 29, 2015
    Date of Patent: January 9, 2018
    Assignee: International Business Machines Corporation
    Inventors: Christopher J. Hardee, Steven R. Joroff, Pamela A. Nesbitt, Scott E. Schneider
  • Patent number: 9833712
    Abstract: A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled.
    Type: Grant
    Filed: September 12, 2014
    Date of Patent: December 5, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Makoto Yonezawa, Masayoshi Noda, Tsuyoshi Takahashi
  • Patent number: 9836806
    Abstract: A system, method, and a physical figure for presenting user progress in a virtual space are disclosed. The presented user progress may indicate user advancements in the virtual space and/or user development in the real-world. Based on information indicating such user progress, character representation may be determined to reflect the user progress for presentation on the physical figure. In some implementations, specific location(s) on the physical figure may be determined for presenting specific aspect(s) of user progress in the virtual space. The physical figure may receive the determined character representation information and present the character represent on one or more screens thereon.
    Type: Grant
    Filed: June 7, 2013
    Date of Patent: December 5, 2017
    Assignee: INTELLIFECT INCORPORATED
    Inventors: John A. Lundin, Daniel Westfall
  • Patent number: 9795884
    Abstract: An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player's disabilities.
    Type: Grant
    Filed: January 11, 2016
    Date of Patent: October 24, 2017
    Assignee: DATADNA, INC.
    Inventors: Gregory T. Short, Geoffrey C. Zatkin, Christopher R. Taylor
  • Patent number: 9764237
    Abstract: A system for delivering advertisements is provided capable of effectively advertising companies or products to users through a game as well as attracting the users' interest by varying the game difficulty in real-time according to user's responses. The system for delivering advertisements comprises a registration unit (212, 214) for registering information on one or more products provided from a company, information on the company, and condition information set by the company on conditions to win the products (e.g.
    Type: Grant
    Filed: June 18, 2009
    Date of Patent: September 19, 2017
    Inventor: Hiromi Fukuda
  • Patent number: 9767705
    Abstract: A system for providing a user a virtual exercise in playing a music instrument relative to the user's skill characteristics includes: a processing entity and a memory entity for processing and storing data, respectively to execute the system functions, and a data transfer entity for receiving and transmitting data, the system configured to: obtain musical notation data, analyze it to assign the musical piece to which such data pertains a number of difficulty characteristics with scalar values, provide the user with a number of musical pieces, with known difficulty characteristics, as virtual exercises to be completed by playing an instrument, obtain user performance data of completed virtual exercises, analyze the user performance data to determine and assign the user with a number of skill characteristics values in accordance with the difficulty characteristic values of the completed musical pieces, and determine a musical piece for the user as a virtual exercise.
    Type: Grant
    Filed: April 21, 2016
    Date of Patent: September 19, 2017
    Assignee: YOUSICIAN OY
    Inventors: Anssi Klapuri, Mikko Kaipainen, Chris Thur
  • Patent number: 9724613
    Abstract: Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music.
    Type: Grant
    Filed: August 13, 2012
    Date of Patent: August 8, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Naoki Tarama
  • Patent number: 9710128
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for providing gesture discoverability with a mobile computing device. In one aspect, a method include actions of obtaining gesture definition data for a particular gesture. The gesture definition data specifies a predefined onset position associated with commencement of the particular gesture, a predefined motion associated with completion of the particular gesture, a particular action that is triggered upon the completion of the particular gesture, and a visual indicator for visually indicating a progress toward the completion of the particular gesture as the predefined motion is performed. Additional actions include determining that an orientation of a mobile computing device matches the onset position of the particular gesture, providing the visual indicator, determining a motion, determining whether the motion matches the predefined motion, and determining whether to update the visual indicator.
    Type: Grant
    Filed: March 17, 2015
    Date of Patent: July 18, 2017
    Assignee: Google Inc.
    Inventor: Alejandro Jose Kauffmann
  • Patent number: 9700805
    Abstract: A system and method for automated fantasy drafting are disclosed. In one embodiment, a method comprises receiving one or more user-defined rules with respect to a list of players, wherein each player on the list is associated with one or more characteristics from a set of predefined characteristics and wherein at least one of the user-defined rules specifies a particular characteristic and selecting a player from the list of players satisfying the one or more user-defined rules.
    Type: Grant
    Filed: April 14, 2010
    Date of Patent: July 11, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: J. Nathaniel Sloan, Chris Tembreull, John Diver
  • Patent number: 9643081
    Abstract: A portable sensor unit for capturing motion and/or other data may be securely mounted on objects such as a user's limb, a vehicle, or other items. The sensor unit may then collect motion and/or other data from the object to which it is affixed, and may provide this data to a data logger which stores the data. The data logger may subsequently communicate the data to a gaming system which may tailor the motion characteristics of a virtual object to resemble those of the real-world object from which the motion data was captured. Thus, a user can (for example) capture motion data from a vehicle, with this data being supplied to a video gaming unit which provides a virtual vehicle having the same acceleration/deceleration, handling, and other characteristics.
    Type: Grant
    Filed: July 13, 2012
    Date of Patent: May 9, 2017
    Inventors: Christopher Lee Kavars, Leslie Davis