In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
  • Patent number: 11363953
    Abstract: Embodiments for managing medical anomalies by one or more processors are described. Medical data associated with an individual is received. The medical data is detected by a first computing device. The first computing device includes a mobile electronic device. The received medical data is compared to stored medical data associated with the individual. Based on the comparison of the received data to the stored data, a control signal for a second computing device is caused to be generated.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: June 21, 2022
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Shikhar Kwatra, Moitreyee Mukherjee-Roy
  • Patent number: 11367328
    Abstract: Provided is a game with enhanced entertainment properties to users. A program that causes a computer to execute the game using a first game element causes the computer to function as selecting means and output control means. The selecting means selects the first game element associated with a player. The first game element is converted from a first expression mode to a second expression mode when a predetermined condition is satisfied. The output control means outputs the selected first game element in accordance with the second expression mode.
    Type: Grant
    Filed: August 20, 2020
    Date of Patent: June 21, 2022
    Assignee: BANDAI CO., LTD.
    Inventors: Hideto Kotani, Nao Yamaguchi, Masahiko Saito, Hyunsoo Lee
  • Patent number: 11361517
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: February 4, 2021
    Date of Patent: June 14, 2022
    Assignee: Facebook Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
  • Patent number: 11351461
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.
    Type: Grant
    Filed: June 15, 2020
    Date of Patent: June 7, 2022
    Assignee: Zynga Inc.
    Inventor: Massimo Maietti
  • Patent number: 11351465
    Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance; and 2 players to 10% of players make a side bet to enter a secondary sports fantasy wagering event.
    Type: Grant
    Filed: May 24, 2021
    Date of Patent: June 7, 2022
    Inventor: Mark A. Litman
  • Patent number: 11331566
    Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: May 17, 2022
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11325596
    Abstract: Apparatuses, systems, and methods relate to technology to control one or more systems to mitigate an oversteer condition of a vehicle or allow the oversteer condition, identify a curve in a roadway based on sensor data associated with the vehicle, based on the curve in the roadway, conduct an identification that the oversteer condition is to be allowed for at least a portion of the curve, and in response to the identification that the oversteer condition is to be allowed, controlling the one or more systems to allow the oversteer condition for the at least the portion of the curve.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: May 10, 2022
    Assignee: TOYOTA MOTOR ENGINEERING & MANUFACTURING NORTH AMERICA, INC.
    Inventors: Ethan W. Pomish, Miles J. Johnson
  • Patent number: 11323636
    Abstract: A control circuit for infrared detectors, includes: a driving circuit configured to drive a plurality of infrared detectors and generates, for each frame, a signal according to infrared rays incident on the plurality of infrared detectors; a holding circuit configured to hold a first signal generated by the driving circuit in a first frame and a second signal generated by the driving circuit in a second frame before the first frame; a difference calculation circuit configured to calculate a difference between the first signal and the second signal; and an amplifier circuit configured to amplify and output the difference calculated by the difference calculation circuit.
    Type: Grant
    Filed: October 21, 2019
    Date of Patent: May 3, 2022
    Assignee: FUJITSU LIMITED
    Inventor: Yasuo Matsumiya
  • Patent number: 11311809
    Abstract: An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.
    Type: Grant
    Filed: February 6, 2020
    Date of Patent: April 26, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryosuke Suzuki, Masaki Wada
  • Patent number: 11244166
    Abstract: Aspects of the invention include receiving performance data comprising video data and audio data associated with a performance by a performer, wherein the video data comprises audience video data for the performance, determining a performer skill score based on a feature vector generated by a performance skill machine learning model, the feature vector comprising a plurality of features extracted from the performance data, parsing the performance data into a plurality of performance segments, analyzing the performance data to determine a performer emotion of the performer for each performance segment, determining an audience emotion based on the audience video data for one or more audience members for each of the performance segments, comparing the audience emotion to the performer emotion for each performance segment to determine an emotion accuracy score, and determining a final score for the performance based on the performer skill score and the emotion accuracy score.
    Type: Grant
    Filed: November 15, 2019
    Date of Patent: February 8, 2022
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Zhen Zhang, Xin Zheng, Hai He, Ji Dong Li, Xiaowan Lu
  • Patent number: 11235232
    Abstract: Provided is a game machine capable of providing guidance so that, at an appropriate timing, the player performs the action of changing from a contacting state in which he/she is contacting a predetermined region to a non-contacting state in which such contact is not performed. The game machine provides a dance game for providing guidance about the performance timing of a dance step, and evaluating the actual step performance timing. The game machine comprises a stage sensor that detects a contacting state in which a foot of a player is contacting a treading surface of the stage, and detects a non-contacting state where such contact is not performed. The game machine also provides guidance about the time of a foot-lifting action as the step performance timing, and evaluates the time as the actual step performance timing, so that a foot-lifting action changing functions as the dance step.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: February 1, 2022
    Assignee: KONAMI AMUSEMENT CO.. LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11229825
    Abstract: Among other things, a processor executes instructions to (a) during a current instance of an exercise activity having a predefined scope and being performed by a subject competitor on a machine, compute a first performance metric for the subject competitor using performance data from the subject competitor's performance of a lesser scope than the predefined scope of the current instance of the exercise activity, the first performance metric being normalized to reflect a hypothetical performance over the predefined scope, (b) receive performance data representing an historical performance during a previous instance of the exercise activity by at least one other competitor on a machine, and (c) present to the subject competitor comparative data based on the first performance metric and on a second performance metric for the historical performance by at least one other competitor that is based on the received performance data and that reflects performance of the at least one other competitor of a scope of the pr
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: January 25, 2022
    Assignee: Hydrow, Inc.
    Inventors: Non Wachirajindakul, Christopher Francois Paul
  • Patent number: 11224811
    Abstract: An information display method in a battle game is provided, applied to a terminal on which a first client is run, the method including: obtaining a first combat power value of a first game role; receiving a second combat power value of a second game role controlled by a second client or an Artificial Intelligence (AI) program; obtaining, according to the second combat power value and the first combat power value, a combat power difference between the second game role and the first game role; determining, according to the combat power difference, a display mode of the second combat power value; and displaying a battle interface, the battle interface including an object corresponding to the second game role and the second combat power value displayed in the display mode, the second combat power value being located in a peripheral position of the object corresponding to the second game role.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: January 18, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LTD
    Inventors: Cheng Chi Yu, Chen Liang
  • Patent number: 11210842
    Abstract: The image processing apparatus that generates a virtual viewpoint image based on images obtained by capturing an image capturing area from directions different from one another by a plurality of image capturing apparatuses includes: a specification unit configured to specify a relationship between a sight direction from a virtual viewpoint corresponding to the virtual viewpoint image and an image capturing direction of an image capturing apparatus; a selection unit configured to select one or more image capturing apparatuses based on the specified relationship and a resolution relating to image capturing by the image capturing apparatus; and a pixel value determination unit configured to determine a pixel value of the virtual viewpoint image by using a pixel value or pixel values of one or more images obtained based on image capturing by the selected one or more image capturing apparatuses.
    Type: Grant
    Filed: October 21, 2019
    Date of Patent: December 28, 2021
    Assignee: CANON KABUSHIKI KAISHA
    Inventor: Kina Itakura
  • Patent number: 11198057
    Abstract: The present disclosure provides an apparatus for spinning top toy games. The apparatus includes a playing path for playing the spinning top toy game. The playing path is either a virtual playing path customized using one or more augmented reality (AR) elements rendered by an application of a user device or a physical playing path configured on a gaming board or a suitable surface using at least one pre-prepared section. A spinning top used a gaming component for playing the spinning top toy game and configured to achieve a rotational motion around a central axis thereof. A blower device configured to drive air through an air outlet port from an air inlet port. A user operates the blower device for driving air to the spinning top thereby resulting in a rotational of the spinning top and manoeuvres the spinning top along the playing path.
    Type: Grant
    Filed: December 26, 2019
    Date of Patent: December 14, 2021
    Assignee: Relax Support, LLC
    Inventor: Darko Bubnjic
  • Patent number: 11192029
    Abstract: There is provided an image processing apparatus including circuitry configured to acquire first authentication data from a first object and second authentication data from a second object, determine authenticity of the first object based on the first authentication data, determine authenticity of the second object based on the second authentication data, and change activation states of both the first object and the second object based on the determined authenticities of both the first object and the second object. When the determined authenticities of both the first object and the second object are determined to be authentic, the circuitry is further configured to change the activation states of both the first object and the second object.
    Type: Grant
    Filed: May 7, 2018
    Date of Patent: December 7, 2021
    Assignee: SONY CORPORATION
    Inventors: Daisuke Shiigi, Akira Honjo, Kayoko Nagatani
  • Patent number: 11173401
    Abstract: Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of an online gaming platform are disclosed.
    Type: Grant
    Filed: January 21, 2020
    Date of Patent: November 16, 2021
    Assignee: Mythical, Inc.
    Inventor: John Linden
  • Patent number: 11172036
    Abstract: The present invention relates to methods, systems and computer program products for enhancing use of application services controlled by user-specific timing intervals. The current invention addresses these problems in a novel fashion by monitoring context of the user to determine a best time to notify the user of the coming expiry of his or her user-specific timing interval.
    Type: Grant
    Filed: February 23, 2018
    Date of Patent: November 9, 2021
    Assignee: ROVIO ENTERTAINMENT LTD.
    Inventor: Sami Ronkainen
  • Patent number: 11160497
    Abstract: A software configuration generates, with a processor, a graphical user interface that renders a menu of a plurality of selection indicia. The plurality of selection indicia includes a skincare rejuvenation area indicium, a skincare assessment indicium, and a skincare interactive cue indicium. Furthermore, the software configuration receives, with the processor, a first user input corresponding to a skincare rejuvenation area associated with the skincare rejuvenation area indicium. Moreover, the software configuration receives, with the processor, a second user input corresponding to the skincare assessment indicium to initiate a skincare assessment based on the skincare rejuvenation area. Furthermore, the software configuration performs, with an image capture device, an image capture of the skincare rejuvenation area. Additionally, the software configuration performs, with the processor, an image analysis of the image capture with one or more previous image captures captured by the image capture device.
    Type: Grant
    Filed: July 16, 2020
    Date of Patent: November 2, 2021
    Assignee: ELYSE ENTERPRISES LLC
    Inventor: Hillary Hayman
  • Patent number: 11157042
    Abstract: Systems and methods are described for coordinating actuation of a plurality of wearable devices of one or more wearers. The wearable devices can comprise many forms including clothing and jewelry and allow a wearer to further interact with an environment.
    Type: Grant
    Filed: March 28, 2019
    Date of Patent: October 26, 2021
    Inventor: Douglas Patton
  • Patent number: 11130052
    Abstract: An example of an information processing system sequentially executes a plurality of exercise events, and a user executes exercises corresponding to the exercise events, thereby causing a game to progress. The user sets in advance an exercise that the user wishes to avoid. When an exercise corresponding to an exercise event is the exercise set in advance by the user, a button operation is performed instead of the exercise, thereby causing the game to progress.
    Type: Grant
    Filed: January 23, 2020
    Date of Patent: September 28, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinji Kitahara, Koichi Kawamoto
  • Patent number: 11117058
    Abstract: A system and method for dynamically valuating players during a fantasy draft are disclosed. In one embodiment, a method comprises storing, in an electronic device, a list of players, each player associated with a base value, receiving one or more player sections, and determining one or more adjusted values for a respective one or more particular players based at least in part on the base values of the particular players and the player selections.
    Type: Grant
    Filed: August 27, 2019
    Date of Patent: September 14, 2021
    Assignee: Disney Enterprises, Inc.
    Inventor: J. Nathaniel Sloan
  • Patent number: 11074787
    Abstract: Embodiments include utilizing artificial intelligence and/or machine learning to produce sports analytics based on historical score data for specific teams, players, events, or other relevant data. Machine learning can be applied to the historical data in order to improve the betting odds. Correlations between event outcomes and available parameters can be analyzed in advance and in real time by an odds module to give accurate and up-to-date odds.
    Type: Grant
    Filed: October 26, 2020
    Date of Patent: July 27, 2021
    Assignee: AdrenalineIP
    Inventors: Casey Alexander Huke, John Cronin, Joseph Bodkin, Harrison Grant
  • Patent number: 11040246
    Abstract: Devices, systems, and methods can be used including receiving motion data, categorizing the motion data into portions of a minute that indicate activity or a workout, and automatically determining an accurate number of active minutes for an individual. Multiple data streams may be analyzed and de-duplicated, such that an accurate metric may be computed and reported to an individual.
    Type: Grant
    Filed: February 6, 2018
    Date of Patent: June 22, 2021
    Assignee: adidas AG
    Inventor: Stephen John Black
  • Patent number: 11026599
    Abstract: Techniques are provided for assessing a risk of fall based on tracking data of a subject tracking a moving target. Tracking data of a first subject to the moving target is determined based on sensing a body of the first subject that measure a position of one or more body segments at time increments over a time period. A response of the first subject is characterized based on the tracking data of the first subject. Tracking data of a second subject to the moving target is determined based on sensing a body of the second subject that measure a position of one or more body segments at each time increment over the time period. A risk of fall of the second subject is determined based on the response of the first subject and the response of the second subject.
    Type: Grant
    Filed: August 17, 2016
    Date of Patent: June 8, 2021
    Assignees: University of Maryland, Baltimore, The United States of America as Represented by the Department of Veterans Affairs
    Inventor: Joseph E. Barton
  • Patent number: 11007438
    Abstract: A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. At least one policy is selected on the basis of an operation by the user, a target is specified from among the plurality of the opponents on the basis of the selected policy, and an instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.
    Type: Grant
    Filed: September 18, 2019
    Date of Patent: May 18, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryuichi Nakada, Kuniaki Ito
  • Patent number: 11000767
    Abstract: An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: May 11, 2021
    Assignee: VOYETRA TURTLE BEACH, INC.
    Inventor: Richard Kulavik
  • Patent number: 10997735
    Abstract: The present invention relates to a method, system, and non-transitory computer-readable recording medium for calculating a motion trajectory of a subject. According to one aspect of the invention, there is provided a method for calculating a motion trajectory of a subject, the method comprising the steps of: acquiring at least three images of a subject using one imaging module; and calculating a motion trajectory of the subject with reference to the at least three acquired images, on the basis of each of at least three positions determined by a projection from a viewpoint of the imaging module to the subject on a background, and at least three virtual lines passing through a position where the imaging module is disposed.
    Type: Grant
    Filed: October 29, 2019
    Date of Patent: May 4, 2021
    Assignee: CREATZ., INC.
    Inventors: Yong Ho Suk, Jey Ho Suk
  • Patent number: 10987575
    Abstract: Disclosed is a game service providing server and method. The game service providing server includes a processor configured to generate a game interface in which an audio generated in the vicinity of a game character of a user is visualized through an interface element, and provide a game service based on the generated game interface. The processor may generate the game interface including a plurality of interface elements arranged in preset regions, adjust the interface element based on audio data related to the audio, and generate the visualized game interface based on a result of the adjusting.
    Type: Grant
    Filed: September 4, 2019
    Date of Patent: April 27, 2021
    Assignee: Netmarble Corporation
    Inventors: Ilhwan Seo, Hyejeong Jeong
  • Patent number: 10981066
    Abstract: Described herein is a system and method for valuing third-party generated content within a video game environment. Third-party generated content (e.g., a persona item for a virtual character) for a video game comprising file(s) is received. The file(s) are analyzed to detect more predefined objective property(ies) of the received third-party generated content. A rarity score for the third-party generated content is calculated based, at least in part, upon the detected one or more predefined objective properties and, optionally, a weight assigned to each predefined objective property. A rarity level for the third-party generated content is assigned based, at least in part, on the calculated score. Information regarding the assigned rarity level of the third-party generated content is provided (e.g., to a user of the video game and/or a creator of the third-party generated content).
    Type: Grant
    Filed: August 31, 2019
    Date of Patent: April 20, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jared Benjamin Greiner, Kara Jane Kono, Lauren Elizabeth Careccia
  • Patent number: 10967257
    Abstract: A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.
    Type: Grant
    Filed: June 27, 2019
    Date of Patent: April 6, 2021
    Assignee: GREE, Inc.
    Inventor: Koichi Suzuki
  • Patent number: 10967256
    Abstract: A computing system that includes wearable computing components may be provided that creates an interactive game for at least two players. Finite state machines may be provided with a range of states that correspond to an array of possible states of a player of the game. Each player is assigned a client device, which preferably may be embedded in wearable computing components. The client device uses software to execute a first instance of a finite state machine. The client deceives are connected in a network with server devices. The state machines transition states based upon player interaction with other players and objects. When the state machines transition states, the players are notified and their respective states within the game also change. A programmable game server can be used to process rules of interactive game and to enable a user to specify rules for other or new interactive games.
    Type: Grant
    Filed: April 8, 2019
    Date of Patent: April 6, 2021
    Assignee: Kind Troll Inc.
    Inventor: Joseph A. Fortuna, Jr.
  • Patent number: 10950055
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: June 7, 2019
    Date of Patent: March 16, 2021
    Assignee: Facebook Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
  • Patent number: 10918946
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Grant
    Filed: November 5, 2018
    Date of Patent: February 16, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Alexander Jarzebinski
  • Patent number: 10870059
    Abstract: A method of executing a sports fantasy wagering event among multiple players executed through player terminals to one or more servers, each of the player terminals comprising: one or more processors; player input controls; a communications component to connect the player terminal to a gaming platform running on the one or more servers; wherein the sports fantasy event is a single player game competing against multiple other single players that is dependent upon verifiable sports event outcomes in sports events; wherein each of the players select individual sports players or sports team performances, even if other ones of the multiple players have selected same individual sports players or sports team performances; and the one or more servers generate an amended point outcome based on reducing numbers of points awarded to each of the multiple players inversely based on numbers of the players having selected any identical performance.
    Type: Grant
    Filed: September 29, 2019
    Date of Patent: December 22, 2020
    Inventor: Mark A. Litman
  • Patent number: 10854043
    Abstract: A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: December 1, 2020
    Assignee: TracFone Wireless, Inc.
    Inventor: James Zimmerman
  • Patent number: 10843076
    Abstract: There is provided a computer that implements an input function of accepting rotation operation information for an operation object having a three-dimensional form in a graphical scene so as to enable output of display information for a certain face of the operation object; a target object display output function of outputting display information for displaying a target face of a target object that includes a corresponding face corresponding to a specific face of the operation object; an operation object display output function of outputting the display information for the certain face of the operation object that is rotated by the input function; and a form determination function of determining whether the operation object and the target object correspond to each other by comparing the certain face of the operation object rotated by the input function with the target face of the target object.
    Type: Grant
    Filed: August 24, 2015
    Date of Patent: November 24, 2020
    Assignee: GREE, Inc.
    Inventors: Ruoyi Ye, Hiroki Kamobayashi
  • Patent number: 10830870
    Abstract: An axial displacement judgment device has a first detector acquiring a first detection value from a G sensor which detects an acceleration applied to a radar device, a second detector acquiring a second detection value from a YG sensor which detects the acceleration applied to a vehicle body, and a difference calculator calculating a detection difference value, which is a difference between the first detection value and the second detection value, every first period. The device further has an average difference value calculator calculating an average difference value as an average value of the detection difference values calculated during an acquisition period including the first periods, a deviation calculator calculating a difference standard deviation of the detection difference values calculated during the acquisition period, and a judgment section detecting occurrence of an axial displacement of the radar device based on the average difference value and the difference standard deviation.
    Type: Grant
    Filed: November 13, 2014
    Date of Patent: November 10, 2020
    Assignee: DENSO CORPORATION
    Inventors: Kenji Goto, Masanobu Yukumatsu, Takamasa Ando, Nobuyuki Terada
  • Patent number: 10828576
    Abstract: Techniques for improving ride experience provided by a virtual reality ride system, which includes an electronic display that presents virtual reality image content to a rider of a ride vehicle, sensors that measure sensor data indicative of movement characteristics of the ride vehicle, and virtual reality processing circuitry. The virtual reality processing circuitry determines a predicted movement profile of the ride vehicle based on the sensor data, in which the predicted movement profile indicates that the ride vehicle is expected to move a predicted movement magnitude during a predicted movement duration, determines a target perceived movement magnitude greater than the predicted movement magnitude by applying a movement-exaggeration factor to the predicted movement magnitude, and determines movement-exaggerated virtual reality image content to be presented on the electronic display at least in part by adapting default virtual reality image content to incorporate the target perceived movement magnitude.
    Type: Grant
    Filed: July 29, 2019
    Date of Patent: November 10, 2020
    Assignee: Universal City Studios LLC
    Inventor: Akiva Meir Krauthamer
  • Patent number: 10834535
    Abstract: Disclosed is a method for monitoring activity of a subject and a monitoring device therefor. The method comprises, detecting the direction of the monitoring device with respect to a hand of a subject by measuring a signal of y-axis for a time ty and averaging the signal measured. The method further comprises, detecting the hand on which the subject carries the monitoring device by measuring a signal of the x-axis for a time tx and averaging the signal measured. The method also comprises, using the obtained information to optimise the activity monitoring, and further to determine a main axis of motion of the monitoring device and direction of the main axis of motion in order to improve recognition of the activity of the subject.
    Type: Grant
    Filed: November 30, 2015
    Date of Patent: November 10, 2020
    Assignee: Oura Health Oy
    Inventors: Harri Laakkonen, Hannu Kinnunen
  • Patent number: 10825299
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods for providing zero, one or more awards in association with zero, one or more game outcomes modified via a skill-based game.
    Type: Grant
    Filed: July 11, 2019
    Date of Patent: November 3, 2020
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 10821362
    Abstract: An information processing system for controlling movements of a character (200) in a virtual three-dimensional space, comprising movement control unit (231) that controls the movements of the character (200), and a switching determination unit (232) that determines switching of the movement of the character (200) by the movement control unit (231) between a three-dimensional movement in the virtual three-dimensional space and a movement in a predetermined surface (211) provided in the virtual three-dimensional space. The movement control unit (231) determines a speed of the character (200) after the switching on the basis of a speed of the character (200) before the switching when the switching is performed between the three-dimensional movement in the virtual three-dimensional space and the movement in the predetermined surface (211).
    Type: Grant
    Filed: April 2, 2018
    Date of Patent: November 3, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Wataru Tanaka, Kenta Motokura
  • Patent number: 10814234
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, determining first and second groups of gaming results responsive to first and second groups of stimulus signals generated responsive to manipulation of first and second gaming accessory devices controlling a video game. The first group of stimulus signals are compared to the second group of stimulus signals to obtain a comparison, and a relative performance measure is determined from the comparison. One or more performance factors are presented according to the relative performance measure to provide a competitive comparison between the manipulation of the first gaming accessory device and the manipulation of the second gaming accessory device. Additional embodiments are disclosed.
    Type: Grant
    Filed: January 8, 2019
    Date of Patent: October 27, 2020
    Assignee: STEELSERIES ApS
    Inventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
  • Patent number: 10777045
    Abstract: Centralized management of real time virtual experiences is provided herein. A method includes creating a pool of a plurality of players for one or more of a plurality of virtual gaming experiences that are based on real world sporting events, receiving a selection of one of the plurality of virtual gaming experiences from each of the plurality of players, monitoring the real world sporting events, determining when one or more of the plurality of players win their respective virtual gaming experience, and awarding one or more of the winning plurality of players points.
    Type: Grant
    Filed: December 17, 2018
    Date of Patent: September 15, 2020
    Inventor: John William Wilder
  • Patent number: 10743130
    Abstract: Some aspects of the present disclosure relate to systems and methods for location-based application management. A method can include receiving, at a server, location information for a user device located at a given point of interest (POI). The method can include identifying, at the server, a given application usage state from a plurality of application usage states stored in a database based on the location information. The method can include retrieving, at the server, application configuration information based on the identified given application usage state. The method can include causing the user device to set a usability of an application executing on the user device based on the application configuration information while the user device is located at the given POI.
    Type: Grant
    Filed: September 26, 2018
    Date of Patent: August 11, 2020
    Assignee: Rise Buildings, Inc.
    Inventors: Sidharth Jain, Prasan Kale
  • Patent number: 10722802
    Abstract: An interactive rhythm game may provide an enhanced player experience by implementing one or more features described herein. For example, the variety of dance locations may be greatly enhanced by providing an augmented reality feature allowing the player to turn any real world location into a dance location in the game. As another example, an interactive rhythm game may allow a player to customize aspects of in-game avatars by allowing users to provide custom textures and define their own custom dance animations. As yet another example, an interactive rhythm game may adjust the difficulty and/or dance performance of an avatar based on one or more factors. As still another example, the interactive rhythm game may modify the augmented reality dance venue to include other characters and special effects based on the user's gameplay.
    Type: Grant
    Filed: July 22, 2016
    Date of Patent: July 28, 2020
    Assignee: Silver Curve Games, Inc.
    Inventor: Sanjiv Chandroo Hingorani
  • Patent number: 10709979
    Abstract: The technology described herein presents systems and methods for adjusting the visual effect of the image, particularly with respect to the stereoscopic effect. In one example embodiment, the technology can determine if a “collision” is detected between the virtual camera position and then adjust a parameter of the virtual camera based on the point of intersection associated with the “collision.
    Type: Grant
    Filed: June 11, 2018
    Date of Patent: July 14, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Rory A. Johnston, Jonathan J. Johnson
  • Patent number: 10709376
    Abstract: The present invention relates to a system (10) for supporting an elderly, frail and/or diseased person (12), in particular a person suffering from Parkinson's disease, wherein the system (10) comprises: a detection unit (14) including (i) a brain activity sensor (20) for detecting a brain activity signal relating to the brain activity of the person (12) and (ii) a motion detection unit (22) for detecting a motion signal relating to a motion of one or more body parts of the person (12); an analysis unit (16) for determining, based on the detected brain activity signal and motion signal, an activity level of the person (12) which is indicative of the motoric and cognitive activity of the person (12); and a feedback unit (18) for providing a feedback to the person (12) if the activity level of the person (12) exceeds a predetermined threshold.
    Type: Grant
    Filed: May 26, 2016
    Date of Patent: July 14, 2020
    Assignee: KONINKLIJKE PHILIPS N.V.
    Inventors: Jan Johannes Gerardus De Vries, Mirela Alina Weffers-Albu
  • Patent number: 10702770
    Abstract: Systems and methods of configuring disparate physical objects to provide control signals for controlling one or more of a game, a virtual space, a video game taking place in the virtual space, and/or other interactive games are described herein. Individual physical objects may include one or more sensors and/or other components. Output signals generated by the one or more sensors may be used to determine control signals. For example, control specification information may be utilized. Control specification information may specify associations between output signals and control signals, and/or other associations.
    Type: Grant
    Filed: May 3, 2016
    Date of Patent: July 7, 2020
    Assignee: Disney Enterprises, Inc.
    Inventor: Michael Goslin
  • Patent number: 10688342
    Abstract: A judgment-assistance processing device includes a frame-display control unit that causes frames of lines on a court for a ball sport to be displayed on a display unit; a movement-information extracting unit that detects a ball from the frames displayed on the display unit and extracts movement information that indicates the moving velocity and the moving direction of the ball; an upon-reversal information extracting unit that detects whether the moving direction of the ball is reversed in the first direction and extracts at least the magnitude of the component of the moving velocity of the ball upon reversal; a frame selecting unit that selects the one or more frames from the frames in accordance with the magnitude of the component of the moving velocity of the ball upon reversal; and a highlighted-display control unit that highlights the one or more frames that are selected from the frames.
    Type: Grant
    Filed: February 1, 2018
    Date of Patent: June 23, 2020
    Assignee: JVC KENWOOD Corporation
    Inventor: Hideaki Onoda