Nine Square--Tic-Tac-Toe game
An embodiment of a gameboard with a playing surface divided into at least nine squares. There are a plurality of writing/playing cards of at least two sets that have an X on the back of one set and an O on the back of the other set. The writing/playing cards have a writing surface on the front of both sets in which players write words to complete fill-in-the-blank sentences. The back of the writing/playing cards, which are marked with an X or an O, is utilized to participate in playing the game of “Tic-Tac-Toe” after a correct response is given for the fill-in-the-blank sentence.
This application claims the benefit of provisional patent application Ser. No. 61/210,916, filed 2009 Mar. 24 by the present inventor.
FEDERALLY SPONSORED RESEARCHNone.
BACKGROUND Prior ArtThe following is a tabulation of some prior art that presently appears relevant:
Games are common means of diversion for children. However, some games offer more than just the momentary entertainment and aesthetic pleasure that numerous creations, such as U.S. Pat. Nos. 202,629 (1965) and 6,293,550 (2001), offer. U.S. Pat. No. 202,629 (1965) was filed as a design patent and did not claim any type of functionality in operation or instruction. Developers have come up with games that instruct as well as entertain, such as U.S. Pat. Nos. 3,197,891 (1965), 4,273,538 (1981), 5,458,338 (1995), 6,419,231 (2002) and U.S. Patent application 0175755 (2006).
Nevertheless, there are limitations in the previously listed patents. The vocabulary game of U.S. Pat. No. 6,419,231 (2002) is described as being only for children within the age ranges of four to six. U.S. Pat. No. 5,458,338 (1995) is only used for teaching grammar. Other games allow players only to use the cards and words provided, like in U.S. Pat. Nos. 6,419,231 (2002) and 4,021,937 (1977), and do not allow the players to utilize other words or create their own words in practicing skills to improve their scholastic aptitude.
Additionally, some devices may have several required steps before play ever starts. Also, they may include an abundance of elements or items and pieces that are involved in the play and instructional aspect of the game, such as the games of U.S. Pat. Nos. 3,197,891 (1965), 4,273,538 (1981), and U.S. patent application 0175755 (2006). Therefore, there is a need for a well-known game with simple rules where students can simultaneously play and gain instruction. However, this game should be expandable so that students can create their own responses to further obtain knowledge from the instructional aspect of the apparatus, as well.
SUMMARYA Tic-Tac-Toe game that helps players learn language skills, consisting of a game board and writing/playing cards. One side of the card is used to write a response to topics posed by a facilitator. The other side is used for playing Tic-Tac-Toe on the game board.
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- 11 area for writing/playing cards on game board
- 12 foldable sides of game board
- 13 slit on back of the game board
- 14 center folds on back of the game board
- 15 attachment pieces on the writing/playing cards
- 16 writing area on the front of the writing/playing cards
- 17 eraser on the top of the dry erase marker
There is one facilitator and two players. The facilitator is the person who directs the operation of the game. Each player is given either a stack of five O writing/playing cards (
The facilitator creates the word list. The facilitator provides the two players with a word list of 10 words, five for each player. Next, the facilitator creates a fill-in-the-blank sentence for each word from the word list. Then, the facilitator reads the fill-in-the-blank sentences to the players one at a time, alternating between each player.
The player chooses the word from the list that correctly completes the sentence. Next, the player writes the word on the writing area of the writing/playing card (
The object of the game is to be the first player to have three similarly marked writing/playing cards (
There are four other possibilities of operation, which would be called the following:
(1) Make You Think. There is no word list given at the beginning of play. The facilitator creates fill-in-the-blank sentences and makes the players think of words that best fit in the blank.
(2) Make It, Take It. The facilitator creates a fill-in-the-blank sentence and has both players supply the word that fits. The player that writes the correct word in area 16 on the writing/playing card (
(3) Group Play. The facilitator gathers two groups of players. The facilitator chooses one group to have the O writing/playing cards (
(4) Predetermination. The facilitator uses a list of words and fill-in-the-blank sentences supplied with the game board (
Claims
1. A game board, comprising:
- a. a playing surface of predetermined size divided into at least nine squares,
- b. a plurality of writing/playing cards of at least two sets which have 1. an X placed on the back of one set and an O on the back of the other set 2. a writing surface on the front of both sets
- c. in combination with said writing/playing surface provide
- d. first means for playing Tic-Tac-Toe game and
- e. second means for writing words to complete fill-in-the-blank sentences presented.
2. A method of playing tic-tac-toe comprising:
- a. a facilitator and two players,
- b. a gameboard with at least two sets of a plurality of writing/playing cards in which said writing/playing cards have a side that is marked with an X or an O and another side that has a writing surface
- c. in which said facilitator presents a series of prepared fill-in-the-blank sentences to said players who have to complete said fill-in-the-blank sentences with words by using a writing utensil to mark on said writing/playing cards
- d. in which said facilitator determines which of said players correctly completed said fill-in-the-blank sentences and allows one of said players to put said writing/playing card on said gameboard
- e. whereby the player who places three similarly marked said writing/playing cards in a row wins.
Type: Application
Filed: Mar 24, 2010
Publication Date: Sep 30, 2010
Inventor: Abasi Hasani McKinzie (Memphis, TN)
Application Number: 12/731,141
International Classification: A63F 3/00 (20060101);