Wagering Game Having a Free-Play Bonus With a Variable Free-Play Retriggering Condition
A gaming system for conducting a wagering game includes a gaming system having a wager input device for receiving a wager from a player, a display configured to display a wagering game, a memory device, and a processor communicatively coupled to the display, the wager input device, and the memory device. The processor is configured to determine a retrigger condition for a wagering game feature, conduct the wagering game feature, determine if the retrigger condition for the wagering game feature was satisfied during play of the wagering game feature, and conduct another wagering game feature if the first retrigger condition was satisfied during play of the wagering game feature, the another wagering game feature having the same game format as the wagering game feature. The processor is also configured to determine another retrigger condition for the another wagering game feature, the another retrigger condition being different than the first retrigger condition.
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This application claims priority from common subject matter in Provisional Application No. 61/261,088 filed Nov. 13, 2009 to the same inventor. That application is hereby incorporated by reference.
COPYRIGHTA portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
FIELD OF THE INVENTIONThe present invention relates generally to a gaming apparatus and methods for playing wagering games, and more particularly, to a gaming apparatus and methods for playing wagering games comprising bonus games, and still more particularly, to a gaming apparatus and methods for playing wagering games comprising progressive games.
BACKGROUND OF THE INVENTIONGaming terminals, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
Some conventional gaming terminals include “free spin” type games in which a triggering event (e.g., mystery or symbol trigger) triggers a bonus/secondary feature including a series of free spins of the same reels or bonus reels. In some gaming terminals, the free spin series are re-triggered by a fixed retrigger condition that occurs during the initial series of free spins, the occurrence of the same retrigger condition causing an additional series of free spins to be added to the total number of free spins.
SUMMARY OF THE INVENTIONAccording to one aspect of the present invention, a gaming system for conducting a wagering game includes a gaming system having a wager input device for receiving a wager from a player, a display configured to display a wagering game, a memory device, and a processor communicatively coupled to the display, the wager input device, and the memory device. The processor is configured to determine a retrigger condition for a wagering game feature, conduct the wagering game feature, determine if the retrigger condition for the wagering game feature was satisfied during play of the wagering game feature, and conduct another wagering game feature if the first retrigger condition was satisfied during play of the wagering game feature, the another wagering game feature having the same game format as the wagering game feature. The processor is also configured to determine another retrigger condition for the another wagering game feature, the another retrigger condition being different than the first retrigger condition.
According to another aspect of the present invention, a gaming device comprises a wager input device for receiving a wager from a player, a display configured to display a wagering game, a memory device and a processor communicatively coupled to the display, the wager input device, and the memory device. The processor is configured to perform functions comprising determining a first retrigger condition for a first wagering game feature, conducting the first wagering game feature, determining if the retrigger condition for the first wagering game feature was satisfied during play of the first wagering game feature, conducting a second wagering game feature subsequent to completion of the first wagering game feature following at least one occurrence of the first retrigger condition during play of the first wagering game feature, the second wagering game feature having the same game format as the first wagering game feature, and determining a second retrigger condition for the second wagering game feature, the second retrigger condition being different than the first retrigger condition.
According to another aspect of the invention, a method of conducting a wagering game comprises using a wager input device to accept a player wager and to transform the player wager into an electronic data signal indicative of the wager, using a user interface device to accept a player input, using at least one processor to conduct a wagering game and to display on a display a randomly determined outcome, and using the at least one processor, or another processor, to execute a stored instruction set. The processor, upon execution of the instruction set, performs the acts of triggering a first wagering game feature responsive to at least one predetermined randomly determined outcome in the wagering game, determining a first retrigger condition for a first wagering game feature, conducting the first wagering game feature, determining if the first retrigger condition for the first wagering game feature was satisfied during play of the first wagering game feature, conducting a second wagering game feature subsequent to completion of the first wagering game feature following at least one occurrence of the first retrigger condition during play of the first wagering game feature, the second wagering game feature having the same game format as the first wagering game feature, and determining a second retrigger condition for the second wagering game feature, the second retrigger condition being different than the first retrigger condition.
According to another aspect of the invention, a method of conducting a wagering game on a wagering game terminal comprises the acts of conducting a base wagering game on the wagering game terminal, satisfying a precondition for entry into a wagering game feature during the act of conducting the base wagering game, randomly determining, prior to conducting the wagering game feature, a retrigger condition from amongst a plurality of available retrigger conditions. The method further includes conducting the wagering game feature, determining if the randomly determined retrigger condition for the wagering game feature was satisfied during play of the wagering game feature, and randomly determining, prior to conducting another wagering game feature having the same game format as the wagering game feature, another retrigger condition from amongst the plurality of available retrigger conditions, the another retrigger condition being different than the retrigger condition.
According to yet another aspect of the invention, computer readable storage media is encoded with instructions for directing a gaming system to perform the above methods.
According to yet another aspect of the invention, there is provided a computer program product comprising a computer readable medium having an instruction set borne thereby. The instruction set is configured to cause, upon execution by a controller, the acts of conducting a base wagering game on a wagering game terminal, determining whether or not a precondition for entry into a wagering game feature was satisfied in connection with the conduct of the base wagering game, randomly determining using the controller, prior to conducting the wagering game feature, a retrigger condition from amongst a plurality of available retrigger conditions, and conducting the wagering game feature on the wagering game terminal. The instruction set is configured to cause, upon execution by a controller (e.g., the same controller or another controller), the acts of determining using the controller whether or not the randomly determined retrigger condition for the wagering game feature was satisfied during play of the wagering game feature and randomly determining using the controller, prior to conducting another wagering game feature having the same game format as the wagering game feature, another retrigger condition from amongst the plurality of available retrigger conditions, the another retrigger condition being different than the first retrigger condition.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DETAILED DESCRIPTIONWhile this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming terminal 10 illustrated in
The primary display area 14 include, in various aspects of the present concepts, a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display is disposed in front of the mechanical-reel display to portray a video image in superposition over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display is, in various embodiments, a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10, or other form factor, such as is shown by way of example in
Video images in the primary display area 14 and/or the secondary display area 16 are rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). In various aspects, the video images are played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable) and such images can take different forms, such as animated images, computer-generated images, or “real-life” images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage. The format of the video images can include any format including, but not limited to, an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input or user-input device(s) 26 include, by way of example, a plurality of buttons 36 on a button panel, as shown in
The information reader 24 (or information reader/writer) is preferably located on the front of the housing 12 and comprises, in at least some forms, a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. As noted, the information reader may comprise a physical and/or electronic writing element to permit writing to a ticket, a card, or computer-readable-storage-medium. The information reader 24 permits information to be transmitted from a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) to the information reader 24 to enable the gaming terminal 10 or associated external system to access an account associated with cashless gaming, to facilitate player tracking or game customization, to retrieve a saved-game state, to store a current-game state, to cause data transfer, and/or to facilitate access to casino services, such as is more fully disclosed, by way of example, in U.S. Patent Publication No. 2003/0045354 entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The noted account associated with cashless gaming is, in some aspects of the present concepts, stored at an external system 46 (see
Turning now to
To provide gaming functions, the controller 42 executes one or more game programs comprising machine-executable instructions stored in local and/or remote computer-readable data storage media (e.g., memory 44 or other suitable storage device). The term computer-readable data storage media, or “computer-readable medium,” as used herein refers to any media/medium that participates in providing instructions to controller 42 for execution. The computer-readable medium comprises, in at least some exemplary forms, non-volatile media (e.g., optical disks, magnetic disks, etc.), volatile media (e.g., dynamic memory, RAM), and transmission media (e.g., coaxial cables, copper wire, fiber optics, radio frequency (RF) data communication, infrared (IR) data communication, etc). Common forms of computer-readable media include, for example, a hard disk, magnetic tape (or other magnetic medium), a 2-D or 3-D optical disc (e.g., a CD-ROM, DVD, etc.), RAM, PROM, EPROM, FLASH-EPROM, any other memory chip or solid state digital data storage device, a carrier wave, or any other medium from which a computer can read. By way of example, a plurality of storage media or devices are provided, a first storage device being disposed proximate the user interface device and a second storage device being disposed remotely from the first storage device, wherein a network is connected intermediate the first one and second one of the storage devices.
Various forms of computer-readable media may be involved in carrying one or more sequences of one or more instructions to controller 42 for execution. By way of example, the instructions may initially be borne on a data storage device of a remote device (e.g., a remote computer, server, or system). The remote device can load the instructions into its dynamic memory and send the instructions over a telephone line or other communication path using a modem or other communication device appropriate to the communication path. A modem or other communication device local to the gaming machine 10 or to an external system 46 associated with the gaming machine can receive the data on the telephone line or conveyed through the communication path (e.g., via external systems interface 58) and output the data to a bus, which transmits the data to the system memory 44 associated with the processor 42, from which system memory the processor retrieves and executes the instructions.
Thus, the controller 42 is able to send and receive data, via carrier signals, through the network(s), network link, and communication interface. The data includes, in various examples, instructions, commands, program code, player data, and game data. As to the game data, in at least some aspects of the present concepts, the controller 42 uses a local random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes. Alternatively, the outcome is centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
As shown in the example of
As shown in the example of
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 alternatively includes a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface or communication device 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, near field, etc.). The external system 46 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 46 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 58 is configured to facilitate wireless communication and data transfer between the portable electronic device and the controller 42, such as by a near field communication path operating via magnetic field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., an “intermediate client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
Referring now to
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager, such as through the money/credit detector 48, touch screen 38 soft key, button panel, or the like, and a wagering game outcome is associated with the wager. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the controller 42 is configured to processes the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the controller 42 causes the recording of a digital representation of the wager in one or more storage devices (e.g., system memory 44 or a memory associated with an external system 46), the controller, in accord with associated computer instructions, causing the changing of a state of the data storage device from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage device or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage device, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc. The noted second state of the data storage device comprises storage in the storage device of data representing the electronic data signal from the controller (e.g., the wager in the present example). As another example, the controller 42 further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 14 or other display device and/or other output device (e.g., speakers, lights, communication device, etc.), to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by the RNG) that is used by the controller 42 to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the controller 42 is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
The basic-game screen 60 is displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment of
As shown in the example of
Symbol combinations are evaluated in accord with various schemes such as, but not limited to, “line pays” or “scatter pays.” Line pays are evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines (e.g., 243 paylines) will also work with the present invention. Additionally, though an embodiment with five reels is shown in
Referring now to
The initial retrigger condition 105 or challenge itself and/or any subsequent challenge or retrigger condition, may be randomly chosen from a weighted probability table, may comprise a pre-programmed sequence of retrigger conditions, may comprise different probability tables to be used with each occurrence of a particular retrigger condition, or may be weighted or programmed to get progressively more difficult to accomplish, on average. As to the latter example, by way of example, the chance of successfully satisfying the variable retrigger condition in each successive round may decrease (e.g., by a fixed percentage, a variable percentage, etc.).
As noted above, in this example, the initial retrigger condition requires the player to obtain a combination of 3, 4, or 5 “Sal Tessio” symbols. If, during the five free spins, the player obtains 3, 4, or 5 “Sal Tessio” symbols 97, the player is awarded, subsequent to completion of the first series of free spins, five additional free spins. Further, the player is presented with another challenge or stated differently, the variable retrigger condition is again randomly redetermined in some manner. As is shown by way of example in the banner 100 at the top of
Thus, should the player successfully achieve a 4 or 5 “Cannoli” symbol 107 combination, the player will be presented with yet another challenge in which the variable bonus retrigger condition is again changed for the subsequent series of free spins. As noted above, the reels symbols for the free spin bonus game may be the same as that used for the base wagering game reels or may be different, and may alternatively be different in number as well. In particular, the reels and/or symbols used in the free spin bonus game may either the same as or different than that used in the base wagering game or in any preceding challenge. Accordingly, each challenge presented to the player may optionally comprise unique symbols and/or graphics particular to the particular challenge facing the player.
Although the basic game and the bonus game described herein are both slot games, various other games may be played in accordance with the present invention. For example, the basic game comprise games such as video poker, keno, blackjack, or roulette. All that is preferred is the game have at least bonus trigger outcome that causes entry by the player into a free spin bonus game in accord with the concepts described herein. Further, other variants of the present concepts are also contemplated, wherein the “free spin” bonus game instead is presented as a “free card” or “free hand” card game wherein the challenge is to draw, from five dealt hands of cards, a predetermined hand, suit, rank, symbol, or the like, wherein satisfaction of the challenge leads to additional, different challenges in accord with a variable retrigger condition. In still further alternative aspects, player-selectable objects may be presented to permit a player to interact with and influence the free spin bonus game. For example, a player may be permitted to select a player-selectable element from a displayed field of player-selectable elements, wherein the selected player-selectable element reveals an associated number of additional spins that will be awarded if the player successfully completes the challenge (e.g., 5, 10, 15, etc.) or reveals an associated number of symbols or a particular type that will satisfy the challenge at hand (e.g., 3/4/5 combination, 4/5 combination, etc.).
Still further, in accord with the present concepts, one or more eligibility constraints may be imposed to enable the disclosed bonus game having a variable retrigger. For example, the player may be required to place a minimum wager in the base wagering game (e.g., a Max Bet wager, a wager that covers all paylines, etc.).
Although described herein in relation to as a bonus game for illustrative purposes, the present concepts are not limited to a bonus game, per se, and are applicable to game features conducted in a base wagering game and other aspects of wagering game play including, but not limited to, bonus games.
The variable retrigger conditions need not be determined in the same manner in successive wagering game features. For example, a first retrigger condition may be determined randomly, whereas a second retrigger condition may be determined by using a weighted table. The present concepts include any manner of selecting the variable retrigger condition, such as those set forth by way of example above and other methods, such as player selection of a player-selectable element from a field of player-selectable elements, the player-selectable elements each being associated with a variable retrigger condition that is initially concealed from a player until the player's selection of a player-selectable element, contemporaneously therewith the association of at least the selected player-selectable element being revealed to the player.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims. As one example, where functionality of a processor or controller is recited, such functionality may be distributed amongst any number of processors or controllers, wherever located locally or remotely, without limitation.
Claims
1. A gaming system comprising:
- a wager input device for receiving a wager from a player;
- a display configured to display a wagering game;
- a memory device; and
- a processor communicatively coupled to the display, the wager input device, and the memory device, the processor being configured to: determine a retrigger condition for a wagering game feature; conduct the wagering game feature; determine if the retrigger condition for the wagering game feature was satisfied during play of the wagering game feature; conduct another wagering game feature if the first retrigger condition was satisfied during play of the wagering game feature, the another wagering game feature having the same game format as the wagering game feature; and determine another retrigger condition for the another wagering game feature, the another retrigger condition being different than the first retrigger condition.
2. The gaming system of claim 1, wherein the processor is configured to randomly determine at least one of the retrigger condition and the another retrigger condition.
3. The gaming system of claim 1, wherein the processor is configured to randomly determine at least one of the retrigger condition and the another retrigger condition by random selection from a weighted probability table.
4. The gaming system of claim 3, wherein the processor is configured to randomly determine the retrigger condition and the another retrigger condition for the wagering game feature by using different weighted probability tables.
5. The gaming system of claim 1, wherein a probability of achieving the another retrigger condition in the another wagering game feature is lower than a probability of achieving the retrigger condition in the wagering game feature.
6. The gaming system of claim 1, wherein the wagering game feature and the another wagering game feature each comprise a plurality of free spins of symbol-bearing reels.
7. The gaming system of claim 1, wherein at least one of the retrigger condition and the another retrigger condition comprises an occurrence of a particular symbol or symbol combination in a free spin of a plurality of reels.
8. A gaming device comprising:
- a wager input device for receiving a wager from a player;
- a display configured to display a wagering game;
- a memory device; and
- a processor communicatively coupled to the display, the wager input device, and the memory device, the processor being configured to: determine a first retrigger condition for a first wagering game feature; conduct the first wagering game feature; determine if the retrigger condition for the first wagering game feature was satisfied during play of the first wagering game feature; conduct a second wagering game feature subsequent to completion of the first wagering game feature following at least one occurrence of the first retrigger condition during play of the first wagering game feature, the second wagering game feature having the same game format as the first wagering game feature; and determine a second retrigger condition for the second wagering game feature, the second retrigger condition being different than the first retrigger condition.
9. The gaming device of claim 8, wherein the processor is configured to randomly determine at least one of the first retrigger condition and the second retrigger condition.
10. The gaming device of claim 8, wherein the processor is configured to randomly determine at least one of the first retrigger condition and the second retrigger condition by random selection from a weighted probability table.
11. The gaming device of claim 10, wherein the processor is configured to randomly determine the first retrigger condition and the second retrigger condition for the wagering game feature by using different weighted probability tables.
12. The gaming device of claim 8, wherein a probability of achieving the second retrigger condition in the second wagering game feature is lower than a probability of achieving the first retrigger condition in the first wagering game feature.
13. A method of conducting a wagering game comprising the acts of:
- using a wager input device to accept a player wager and to transform the player wager into an electronic data signal indicative of the wager;
- using a user interface device to accept a player input;
- using at least one processor to conduct a wagering game and to display on a display a randomly determined outcome;
- using the at least one processor, or another processor, to execute a stored instruction set and perform the acts of:
- triggering a first wagering game feature responsive to at least one predetermined randomly determined outcome in the wagering game;
- determining a first retrigger condition for a first wagering game feature;
- conducting the first wagering game feature;
- determining if the first retrigger condition for the first wagering game feature was satisfied during play of the first wagering game feature;
- conducting a second wagering game feature subsequent to completion of the first wagering game feature following at least one occurrence of the first retrigger condition during play of the first wagering game feature, the second wagering game feature having the same game format as the first wagering game feature; and
- determining a second retrigger condition for the second wagering game feature, the second retrigger condition being different than the first retrigger condition.
14. The method of claim 15, wherein the act of using at least one of the processors to determine a first retrigger condition for the first wagering game feature comprises using the at least one of the processors to randomly determine the first retrigger condition, and wherein the act of using at least one of the processors to determine a second retrigger condition for the second wagering game feature comprises using the at least one of the processors to randomly determine the second retrigger condition.
15. The method of claim 15, wherein the act of using at least one of the processors to determine a first retrigger condition for the first wagering game feature comprises using the at least one of the processors to randomly determine the first retrigger condition by random selection from a weighted probability table stored in a memory device, and wherein the act of using at least one of the processors to determine a second retrigger condition for the second wagering game feature comprises using the at least one of the processors to randomly determine the second retrigger condition by random selection from a weighted probability table stored in a memory device.
16. A method of conducting a wagering game on a wagering game terminal, the method comprising the acts of:
- conducting a base wagering game on the wagering game terminal;
- satisfying a precondition for entry into a wagering game feature during the act of conducting the base wagering game;
- randomly determining, prior to conducting the wagering game feature, a retrigger condition from amongst a plurality of available retrigger conditions;
- conducting the wagering game feature;
- determining if the randomly determined retrigger condition for the wagering game feature was satisfied during play of the wagering game feature; and
- randomly determining, prior to conducting another wagering game feature having the same game format as the wagering game feature, another retrigger condition from amongst the plurality of available retrigger conditions, the another retrigger condition being different than the retrigger condition.
17. The method of claim 19, wherein the act of randomly determining a retrigger condition from amongst a plurality of available retrigger conditions comprises using a processor to randomly determine the retrigger condition, and wherein the act of randomly determining another retrigger condition from amongst the plurality of available retrigger conditions comprises using the same processor or another processor to randomly determine the another retrigger condition.
18. The method of claim 19, wherein the act of randomly determining a retrigger condition from amongst a plurality of available retrigger conditions comprises using a processor to randomly determine the first retrigger condition by random selection from a weighted probability table stored in a memory device, and wherein the act of randomly determining another retrigger condition from amongst the plurality of available retrigger conditions comprises using the same processor or another processor to randomly determine the another retrigger condition by random selection from a weighted probability table stored in the memory device or in another memory device.
19. The method of claim 21, wherein the weighted probability table used to determine the retrigger condition is different than the weighted probability table used to determine the another retrigger condition.
20. A computer program product comprising a computer readable medium having an instruction set borne thereby, the instruction set being configured to cause, upon execution by a controller, the acts of:
- conducting a base wagering game on a wagering game terminal;
- determining whether or not a precondition for entry into a wagering game feature was satisfied in connection with the conduct of the base wagering game;
- randomly determining using the controller, prior to conducting the wagering game feature, a retrigger condition from amongst a plurality of available retrigger conditions;
- conducting the wagering game feature on the wagering game terminal;
- determining using the controller whether or not the randomly determined retrigger condition for the wagering game feature was satisfied during play of the wagering game feature; and
- randomly determining using the controller, prior to conducting another wagering game feature having the same game format as the wagering game feature, another retrigger condition from amongst the plurality of available retrigger conditions, the another retrigger condition being different than the first retrigger condition.
Type: Application
Filed: Nov 10, 2010
Publication Date: May 19, 2011
Applicant: WMS Gaming Inc. (Waukegan, IL)
Inventor: Jamie Vann (Chicago, IL)
Application Number: 12/943,716
International Classification: A63F 9/24 (20060101);