Interactive Role Playing Game

The present invention is an adult role playing game that involves relationships and interaction. The game uses fashion jewelry with figures to communicate visually and indicate which role(s) are available for play as the roles vary by figure as to levels of play and to be a player and initiate play one must consent. The game relies on communication, negotiation and agreement along with Choice, Chance and Opportunity to determine potential role(s) that are multiple and diverse and are assigned to the game apparatus by the players. The apparatus consists of communication by the numbers, spinning wheel, coins and others that will determine the specific role by chance.

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Description
CROSS REFERENCE TO RELATED APPLICATIONS

This application claims priority from and is a continuation of U.S. patent application Ser. No. 12/169,582, entitled “Interactive Role Playing Game”, filed on Jul. 8, 2008, which claims priority from U.S. Provisional Patent Application Ser. No. 60/948,733, entitled “Interactive Role Playing Game”, filed on Jul. 10, 2008, both of which are incorporated by reference in their entirety for all purposes as if fully set forth herein.

This application is related to U.S. Provisional Patent Application Ser. No. 60/806,912, entitled “Interactive Role Playing Game”, filed on Jul. 10, 2007.

FEDERALLY SPONSORED RESEARCH

Not Applicable

SEQUENCE LISTING OR PROGRAM

Not Applicable

TECHNICAL FIELD OF THE INVENTION

The present invention relates generally to an interactive role-playing game that enhances and improves interaction and relationships. More specifically, the present invention relates to an adult oriented interactive role playing game that requires the players to communicate in multiple and different ways and to agree for the game and game(s) to begin and negotiate and agreements in order to obtain the role(s) by use of the game apparatus that determines the agreed on role choices by choice and chance. In the roles the range is from communication to physical contact among its participants.

The game allows players to choose in many aspects of the playing in one way or another includes physical contact among its participants.

It is the belief the game may have use in treatment of relationship, interaction and social problems as used in health care.

BACKGROUND OF THE INVENTION

Role playing games are well known in the prior art with feature goals and similarities. The present invention differentiates itself from the prior art through its use of multiple and varied components and choices pertaining to specific interactions that include physical, mental, and emotional options. In the present invention there are no losers.

Games are a universal past time and games between both sexes are known and occur in all ways each and every day. The present invention encompasses this universal occurrence as well as others. It is a game of physical contact both sexual and non-sexual utilizing communication, negotiation, agreement the process, perception and interaction.

While there are also other games that involve physical activity, the present invention has created an entire new perspective on game relationships and game interactions and how this is accomplished. The present invention does not utilize a standard game board; the game board is the real world where participants chose where to play and what choices are made and how to address the choices in terms of apparatus and activity. To accomplish this requires a player must understand the rules of the game and agree to follow them, wear the game jewelry and agree to play the allows access to the game(s) and apparatus, follow The process consists of communication, negotiation and agreement to determine the role(s) and apparatus and then use the apparatus to determine the role and then play the role. These are they steps for role determination. The game of the present invention is continuous as long as two or more participants are in the same location wearing the game jewelry with an understanding of the game and rules both conditions to play. the game can occur spontaneously under the same circumstances. If you not wearing the jewelry all you have to do is carry in your pocket or purse and put it on. Also goes to best mode. The game pieces are jewelry that has figures with definitions of meaning for willingness as to the role a player is considering to play and communicates to another player that willingness for the participants to determine during the process. The game can be actively or passively played. All this is a new concept in gaming.

There is no game known in the prior art that uses jewelry and fashion as well as communication with the Devil and Angel—figures or combination of as games pieces that requires activation to change from jewelry by a process to allow playing of the games and access to the other game apparatus as a step and method to play. The present invention is novel and non-obvious as it encompasses a different perspective in all ways. The game is in constant motion when one wears the game pieces jewelry. If one understands the game pieces even if they are not present, the game play still continues. The level of play, interaction, and choices are individual but are a shared experience.

Therefore, it is an objective of the present invention to provide an approach to overcoming obstacles in desires both partners may share that have otherwise been non approached or discussed. The present invention allows interaction in various ways and methods to make interactions easier. The game allows two or more people who may have remained unknown to one another to interact in an area of common interest with a ready made conversation in the easiest possible way, a series of questions concerning the playing of a game. To play one must ask “Are you a player and do you want to play?” A “yes” turns the jewelry into a communication device and allows access to the games and apparatus. A “no” the jewelry remains jewelry. There is a statement “no I am not playing the jewelry is fashion”.

The jewelry figures have different meaning and use for role playing and are on a scale as described in the rules of what role the figure is and the play is with in these limits. All but the A/A require the process for final determination and the role that will be determined by the apparatus another step and method of playing. The steps and method have other requirements as described in the rules and to follow. This is all a new concept to games and playing and how the play is played, it's all part of the game.

The game allows participants a starting point to enhance the communication in a less stressful way as communication has already started with the game jewelry.

It is another objective of the present invention to create a new and different way to communicate with figures and numbers with word meaning a new language. Also created and designed for the game. This includes the coins with figures.

The present invention relates generally to an interactive role playing IRPG game that enhances and improves interaction, relationships and Provides play, playing and is Play Therapy (as recognized by health care providers both in and out of the U.S.A.) More specifically, the present invention relates to an adult oriented IRG that includes physical contact among its participants both non-sexually and sexually depending on the role-played and associated with the jewelry figure and use. The Alternate Use game as described in the rules can be used for domestic issues and social decisions The invention allows resolution of issues, differences, or activities choices by interaction that relies on the process with several out come of playing and pending that are determined by the apparatus and random chance. This is part of the steps and methods. There are several games that allow this to occur.

the process allows interaction and benefits to the players that have playing involved in real issue that may be of assistance in multiple ways to make life better and more enjoyable. In the negotiation part of the process points are given and recorded as a point count that the highest count receives compensation in playing the games and others as described in the rules. There is additional play consideration as part of the point count and another game with in the games.

The present invention has established a new language for communication by number with word association for communication and used in several games. The jewelry, coins, communication/signs Numbers were created and designed for the Game(s) as were the plastic inserts for the games with Numbers Spinning Wheel, Hat trick and Alternative Use. Where the numbers are on sticky back tabs that come with the game are removed from the tab and attached to the center of the plastic inserts that also come with the game for use in the Games with Numbers. These games require the plastic inserts to be place in position for use as described with the game(s). These are the same numbers with several exceptions as the Communication by the Numbers. The numbers are the same but by necessity of play the meaning is dual for other uses. Prior to the game these did not exist. They are a thing and by use change the state and other things and all were transformed for the use in the game and games. The games are also a state and the Game Pieces a thing.

The invention is Play Therapy as described by the National Institute for Play. Until now (Best Mode) counseling by play therapy has been mostly for children, there have been few adult role-playing games of any significance. the game is so new and different there is limited games to compare it to and those that there are used in health care. The majority of these is for children and is under constant study for improvement. There is a lot of research going on in the world of games.

Adults receive counseling from specially trained and for the most part certified individuals for relationships and social interaction problems and other associated problems. These areas have had limited success. There are multiple professionals as well as clergy who address relationship, interaction and social behavior problems. The game addresses all these areas.

the game allows a new way to approach these areas and others by playing game(s) that is relevant to these areas as described. The role and getting to the role by the process addresses these topics and others. The few adult role playing games as described in publication have some value but for the most part are inadequate and have limited use as these games are superficial and don't provide adequate interaction and little depth into any real issue. They are more active than interactive. Most have limited use and are adaptions of children's games for adult use. None of that applies to the invention. It is an adult game for adults. It is believed the game may have use in the Health Care system as it involves relationships, interaction and socialization and other. The mechanism already exists by the Institute for Play Therapy and already in use in health care that is involved in just this area.

The review of the publication for RPG the games the fantasy and computer games are different as they are unreal in an unreal world no interaction personally and do not compare or address the same criteria as the game is person to person and not computer or machine. These can't address what the game(s) address nor would the communication allow for what the game(s) does.

The playing of games all have certain inherit and positive traits and characteristics. Some more than others by the type of play. The real world games have certain characteristics not found on simulated or machine games. Games that have contact have even more characteristics and benefits according to studies and depending on the game than others. The additional stimuli and benefits are more involvement by the players. the game has so many facets of play that it covers multiple categories of gaming as described.

Other RPG that has people involved is tabletop fantasy, live action reenactments or story telling. The interactive RPG is used mostly in the professions. The present RPG is limited in scope and use and different areas as the game. The studies were interesting and useful in developing and researching the game.

The RPG in the Prior Arts is also different than the game. RPG all has a common element role-playing and a system to address the roles. If one took multiple RPG and other data from other locations and put them together they still lack what the Game provides, none address the process.

Role Playing Games designated as “RPG” in the real world that are now in use require prior planning, a designated location and are Fantasy in the playing of the characters. Other RPG that the game board is the real world is involves picking a card or another way to establish a role that is played out. That may involve single or multiple players and this is mostly for children. Other RPG may or may not use apparatus, which differs from the inventions type of apparatus to assist in their role-play games. The apparatus in The Invention not only assists but also determines the role depending on the game(s) by steps and methods.

There are few adult RPG and what there is fantasy characters with no personal individual aspect or benefit other than the playing with a win or lose out come. There are benefits to these but they do not provide what the game does in the scope of benefits.

Computer RPG are worse in this regard as there is not even face to face interaction or communication, no consequences good or bad for what ever the fantasy character does. The fantasy character is an extension of the person playing with no Personal involvement.

If one is playing a computer game, with or with out an Aviator and both you and the computer fantasy what ever both need to use the bath room and your computer creation does and you don't you still have a problem. If you do not addresses it will get worse. The computer fantasy may be relieved but that does not solve or address your needs and does you little good in the real world.

The only tactile response is with the keyboard. None of the current RPG involves direct personal interaction between players that provides what the game offers or is required to reach the role to be played. The playing has numerous benefits regardless of what the outcome is.

the game offers tangible results as to the role that is personally played and the figures are to Scale of involvement in the process and increased depending on the role and the desire of the players and possible physical interaction of different kinds as agreed by the players.

the game differs from other RPG in the real world as the playing of the game to obtain the roles that will be determined require Choice, Chance and Opportunity as described and are require as part of the game, game(s) and playing. the game(s) is accomplished by Steps and Methods to accomplish the role choices require the players to use the process which provides additional benefits to interact and get to know the person you are playing with better as well as additional benefits as described fun, excitement, and others to address areas depending on the figure jewelry that is portrayed and the final decision reached by the players as to the specifics of the role(s) that may have been difficult and uncomfortable to address otherwise while playing a game. The final determination of the role is by Chance so the excitement and other associated benefits are not determined until the apparatus does this and Keeps one into the games played.

There is also Chance involved in playing the game(s) as well as Choice and Opportunity. All these occur through out the entire game one way or another from start to finish. The playing, jewelry figures, the process, and apparatus provide these.

the game Piece are also a Best Mode as easy carry, understandable, require little skill or knowledge, easily identifiable, specific for the game and playing, remain unnoticed, reusable, functions out side the game, used spontaneously, sturdy and last, easy to find all in one spot, takes little time and little planning to become a player, can be use crowds and allows play unnoticed for most of the apparatus which have choices of for location, needs wants variety. Allows others to know your consideration of role as figures are well defined, keeps other who unaware of the game being disturbed, has rules and protections associated with the Game, for adults Has rules cover misuse by others, selective as to who one makes agreements with, Has out if you find you no longer want to play.

In addition the jewelry is socially acceptable in any location and looks nice and presents a positive ambience. If used in Health Care tacky is not going to be accepted by either a professional or person needing assistance. If one has social issue the last thing you want is attention.

If used cloths need multiple and different out fits for location, season and style changes be time consuming and not like or look good in the color or style it would Limit your ability to play. The expense and time to obtain the cloths would be difficult. If used a play must carry more than one deck. If folded cards to play pick game that be end of flip. Used cards out house are space problem and draw unwanted attention. Flipping cards takes space and if lands on the dirty floor end of use. Cards are socially not acceptable as are other items in public for use. There would be confusion and suits would add to this. That certainly would not fit on the Spinning Wheel.

the game Pieces are specific to the game and as such there can be no prior identification issues that would be true of any other item used.

There are others positives for the game apparatus and other negatives for other items but the above should more than cover Best Mode.

All Game Pieces serve more than one use and function for playing the game(s). Best Mode it would take multiple other pieces to use other s and pieces in place for multiple use already so adding piece would be confusing add pages of instruction which would take away from the playing and other benefits and advantages. Plus pieces in place necessary to playing and would be redundant with no benefit and be confusing and cause discourse.

All Game Pieces cause an action with others pending by the step and methods. The physical description and/or properties of each apparatus changes with use. It would be a change of state and things. Heads to tails of the coin, inserts on wheel or in the hat, Numbers on inserts multiple changes including the new numbers for language and sticky numbers to plastic inserts also referred to as inserts and inserts to use in the games. The Communication by the Numbers has word meaning and others.

The jewelry as discussed is apparatus. It was separated from the other apparatus, as its function is different. It was created for the game, which is a change of state and thing. It goes from jewelry to game piece a different state by the players consent to play as described. It changes the wearer to a player that will eventually determine a role. It has meaning, use and function. By it being defined changes in state knows it's a thing. It was specifically not grouped with the other apparatus as once it has performed it necessary function and the process takes over the jewelry is no longer necessary to the game or game(s).

The USPTO recognizes Role and the Game Piece are required to obtain this. the game requires one to consider the entire game for the process of obtaining a role. the game Pieces are a DEPENDANT CLAIM for the reasons as stated above.

The jewelry and figures as discussed in the rules and further is a game with in a game. The figures as defined allow players to play any role they choose by wearing. The Devil/Angel jewelry are a combination of each role together and as the rules will discuss is different for each individually. The figures on the COINS that over lap the jewelry are different use and meaning than the jewelry as discussed in the rules. Yet another change. The coins also have some-where the role is defined for playing certain games and other the player does this by the process and assign to the figures on the coins. the process is part of the step methods. Another change. All the coins are picked or flipped to make determine another change.

The game apparatus including the jewelry performs several functions. The other apparatus changes use, function, used multiple games. The number 17, 18 and 22 changes definition by use for different games including the inserts as necessary to allow play. The D/A coin figure starts, stops and defines play and has other uses as described in the game(s) with no role assignment for the figures and is then pick or flipped. These are all changes of state and thing.

The negotiation in the process has a Point Count that is recorded and the highest point count receives compensation and consideration in playing the game(s). The point count encourages a player to listen and not just hear, as they are required to respond and evaluate. This is a good skill to interaction of all types. All this is a new and different style and playing of games.

The steps and methods are as follows. The jewelry figures as part of the rules must be worn to play the game. The jewelry that has figures that have been described and definition serves to communicate with other player the role a player is willing to play. This communication is visual and agreement to play verbal by the steps and methods as described in the rules. The jewelry and agreement to play allows a player Access to the games and apparatus. If you're not playing you don't require these. This agreement to be a player is followed by the process that allow player to choose what role(s) are to be played by their choices and the decision. This is a major consideration for the advantages the game provides along with the others. the process and agreement on role(s) is a choice as is the assigned to one of the game(s) apparatus which are a random chance device and opportunity to play one of several role(s) as agreed in the process for the determination a choice, chance and opportunity and then by chance the apparatus determines the role(s) to be played. The apparatus is flipped, picked, spun a chance or otherwise communicated a choice to determine the role an opportunity. The role is then played out fulfillment of the opportunity.

SUMMARY OF THE INVENTION

In accordance with the present invention an adult Interactive Role Playing Game IRPG or the game or the game played only in the real world contain the game Pieces consist of Game Pieces Jewelry or jewelry with different figures and different positions are on the Game Piece Jewelry Consisting of figures with an Angel, Devil, Devil and Angel, Dual Angels and Dual Devils. One of several requirements to become a player one must read, understand figures and rules follow rules and wear the game piece jewelry. The jewelry is Earrings, Necklace and Dog Tags. The jewelry remains jewelry until it becomes an Actuator for playing the game and game(s) by a process and part of the steps and methods, which include questions and agreement to play. The questions “Are You a Player and Do You Want To Play” or Game Questions. A “yes” to both makes one a player.

The figures have a scale association and all but the A/A which is I want peace not Piece and am not playing and is unapproachable as explained by the figure and rules. The others jewelry figures require the process OF communication, negotiation and Agreement.

If a wearer of the jewelry does not agree to play the jewelry is a fashion statement meaning No they are not playing and No is a statement and the jewelry remains fashion jewelry and the wear has no need of the games for play or apparatus necessary to play the game and game(s).

If the wear agrees to play the game(s) and apparatus are available and all the games in the game are in play as necessary to play. In the agreement to play are rules that describe the Protections the game offers, How to play the games in the game and the description of what the jewelry figures signify as to willingness to play a role that relates to the figures.

The jewelry figures as explained in the rules signify a players willingness to roles to be played as related to the figures and the perimeters and limitations of those roles to direct play So both players are aware of how to proceed with the next step of the game available for use.

The jewelry has performed its function. The jewelry allows a player to play any role they choose by wearing different figures or the D/A which has two figures and play to be determined by the process communication, negotiation and agreement. The ability to play different roles by the jewelry figures is a game with in the game and game(s).

Until the process is concluded one can determine if this is so.
The jewelry is apparatus but was separated from the other apparatus as it has a different function. Once it performs its function and the process begins the jewelry piece is not a consideration for continued play as the process takes over. The next step in the step methods. All the other apparatus is in play and has different properties and use than the jewelry. Until the Process is concludes it remains in play until role(s) are assigned and apparatus chosen which will determine the role.
The next step in the Game is the process the process allows the player the ability to discuss any topic to arrive at the roles for playing and final determination of which roles they are to play. In the negotiations players receives Points by agreement of the players to be award on their point of view and the highest point count receive compensation and advantages with playing of the game(s) and others for making their point. Any player can ask another for a point by paying a penny for their thoughts. See description of Point Count for details. If the point count is tied to allow decisions and the game to continue the Coin Elimination is used and the D/A coin is flipped until only the Angel remains and that player makes determinations.

the process is valuable and provides interaction and benefit to the interaction and also many of the positive attributes to the game. A game with in the game. the process ends with the determination of role assignment and assigning to the apparatus to determine the role.

Until now (Best Mode) counseling by play therapy has been mostly for children, there have been few adult role-playing games of any significance and few at all in any associated areas as described by the game.

Adults receive counseling from specially trained and for the most part certified individuals for relationships, social and other interaction problems and other associated problems. These areas have had limited success.

the game allows a new way to approach these areas and others by playing game(s) that is relevant to these areas as described. The role and getting to the role by the process addresses these topics and others. The few adult role-playing as described in publication have some value but the problems for the most part remain unsolved for a large number of people. For an increasing number of individuals the present solutions have not resolved the problems and for the most part solutions are inadequate and have limited success and the games to assist are superficial few in number and don't provide adequate interaction and little depth into any real issue. They are more active than interactive. Most have limited use and are adaptions of children's games or sticky sex games for adult use. None of that applies to the invention. It is an adult game for adults with a wide range of interactions.

Computer games are different then the game and they do not apply computer games are unreal in an unreal world no interaction personally and do not compare or address the same criteria as the game which is person to person and not computer or machine. These can't address what the game(s) address nor would the communication allow for what the game(s) does.

the process is important to the game(s). This is not a win-lose game by the playing every body wins, The point count part of the negotiation is a positive benefit as the players are encouraged to listen and respond and are rewarded as described in the rules.

There is a difference between hearing and listening, This can let a relationship and interaction improve and if practiced with the game. While playing may be used outside the game to let your relationship and interaction with others improve. A growth experience. In the process there is also agreement a very favorable occurrence while playing. Regardless of the result of the role both players have gained as the playing as described is important as to what it provides.

the game Apparatus consists of are two coins one with a Devil and Angel and another with Devil/Angel and Angel, there is a Spinning Wheel And Communication by the Numbers with numbers with word meaning used with several games referred to as Games with Numbers that include Spinning Wheel, Hat Trick, Alternate Use. The other game available is Communication by the Numbers/Signs. The Numbers have functional use with the game(s) to be played with word meaning seen on Table 1 that relates to roles available for play and is a New Language and like the jewelry and Coins and Plastic Inserts with the Numbers were designed and are an original creation made and used with the game and game(s) to play.

The numbers are attached to plastic inserts via sticky back numbered tabs as provided with the game for use on the games with Numbers. The Numbers are also used for Communication by the Numbers/Signs with several under going changes as necessary for the Games with Numbers.

There are multiple coin playing games each different with some having the role included with the figures on the coins by The games and others are by players agreement as directed by the Process to the Devil and Angel sides of the coin.

The figures on the jewelry and coins are the same figures for the Devil (Hereafter may be referred to as D) the Angel (Hereafter may be referred to as A. The Devil/Angel figure or D/A.

These figures on the coins have a different function and use and undergoes a change from a Communication by the jewelry as a willingness is a choice (Refer to Rules for further description) to play a potential role a choice and opportunity as a guide to the other players to allow the process to determine the player's roles choice a chance at a role and opportunity to determine what that is assigned to or by the apparatus depending on the game(s) being played to determine the role by random chance by the players choice and Opportunity to obtain one of several roles.

After the process the apparatus a part of the step/method will determine the role by random chance by the Coin or the Games with Numbers or the Communication by the Numbers/Signs games.

The rules have How to play, games available for play. Figures role description, must wear the jewelry to play and agreed to play, protections provided by the game, warnings, Opting Out of the game(s), games to be played with description for use, Table of numbers/word meanings, agreeing to all actions prior to them taking place and others.

The jewelry and apparatus have different uses and functions, as do the figures. On the coins the coin is for mechanical which means roles are assigned or in the process of and the coin is ready to be flipped, picked or combination there of for use with the figures of the D-A as roles. The D/A coin figure the coin also takes on a mechanical use, as the D/A does not have a role its function is multiple including starts, stopping and decision determination as necessary to play as described in the rules. The D and A coin figures are assigned roles by the game for certain game(s) where not already assigned roles the players do this by the process to determine the role and employ this step method for that use. These actions are all necessary to play the game and game(s). There are several pieces of apparatus and each is used independently or together depending on the playing of which game(s) as the players choose. All decisions in the game(s) are by agreement.

The coins are used to determine roles by the flip, pick or combinations. The use of the Communication by the Numbers as used independently and on the plastic inserts for the Games with Numbers (Spinning Wheel, Hat Trick and Alternative Use). The spinning of the arrow on the Wheel or pick, the plastic inserts numbers are picked from a Hat also determine role also by chance as each numbered picked goes through the process. Unless one lands or picks Game Over there is a 100% chance of a role being played that involves both players.

the game Pieces are a Best Mode as they are easily identified require little to no effort to put on the jewelry or use the Apparatus both allow multiple uses of the same pieces with out confusion as they are designed, created and unique to the game and are socially acceptable in all instances and non-obvious as well can be used in small spaces in public with out disturbance. In the Background there are others as described.

the game can be used by any Adult the use of the apparatus and communication by the Numbers/Signs and the Games with Numbers. the game is continuous and can be played spontaneously as long as the rules are met. The coin, jewelry and Numbered Inserts are easily transportable and can be easily carried. If you're not wearing the jewelry all you have to do is put the jewelry on and agree to play to become a player.

The game has multiple choices for different types of interactions and activities where one can chose an activity from a hug, and as the comfort level increases, the choices as necessary to meet their life's needs, moods and wants can change as the relationship improves there are other choices available.

There are multiple games to play, multiple levels of play as the games are described for involvement of the player and role and rated for difficulty of playing to determine role. There are different style of the jewelry and playing the games to meet the needs, preference, and necessity of the situation and time requirements as well as circumstances of location.

A player can play any role they want, any time they want with any one they want with the same or different people. The jewelry and the Process make this available. This would also go to Best Mode.

The game(s) allows a wide range of individual preferences, agreement between individuals with varied and similar interests.

Communication by Numbers is part of the game(s) the apparatus. Communication by numbers allows information to both be actively and passively transmitted and received among participants visually and verbally, as this is one of the many games to be played. The jewelry does this first visual then verbal.

The primary advantage of the present invention to provide fun, enjoyment, excitement, interaction, communication, conversation, negotiation, loss of inhabitation, choice, chance and opportunity, expression, improved relationships, Play Therapy for consenting adults and the associated benefits (as described in publications) at home or in public in the real world with the ability to do so in a new and different way while playing.

Another advantage of the present invention is that it provides a new and different art form and ways to communicate that is clear and precise. The language is that of figures, numbers with word descriptions or #/words, and words that require little technical skill.

The Spinning Wheel, Hat trick and Numbered Inserts or inserts as easy to use and have several different uses including deciding domestic matters with the Alternative Use game with playing to resolve issues and decide Events. Events are any thing necessary between player to address indecision and disagreements and domestic and social occurrence that are pending.

The game requires the 1) Read and Understand the Rules, figures, games etc 2) game jewelry to be worn and 3) consent to play to be a Player which allows access to all the Games and Apparatus 4) the process 5) Points Count 6) Opt out 7) to determine the Games to be played and 7a) apparatus for playing the game(s) to determine the roles to be played included in the process 7b) Adjustments to the playing of the games or additional games to allow play to continue as necessary-part playing the games and can occur where necessary 8) assigning the roles to the coins or picking the plastic inserts with numbers as necessary to determine role as necessary with the Game with Numbers or Communication by the Numbers/Signs to arrive at a role determination to play and assigning these determination to the apparatus Part of the process 9) Using the apparatus where by random chance and agreement the role is determined and then playing the role as determined by the apparatus.

BRIEF DESCRIPTION OF THE DRAWINGS

None.

DEFINITIONS

The following definitions, terms, and information is Necessary to Understand and to describe the invention an Interactive Role Playing Game (Hereafter may be referred to as IRPG, the game or the game, as related specifically to the game Devil or Angel as referred to in the following patent application.

the game(s) or the game(s) refer to specific games and Apparatus used to play as Related to The invention, which may include the game also, and as necessary.

The IRPG is strictly for Real World Playing and not to be played on computer, Machine or Any other device that does not allow person to person in the real world Interaction.

game(s)—refers to the available games that can be played or chosen using the Apparatus Associated and described in the IRPG and with the specified game(s) Chosen and may also include the invention.

Game Pieces—all items associated with the game include Fashion Statement Jewelry

Apparatus—Coins, Spinning Wheel and Plastic Inserts with Numbers, Communication By The Numbers See table 1. The Apparatus—when used will produce a role every time unless one gets a game over. The 1) Coins either/or and 2) Spinning Wheel with numbered inserts with numbers with Word Definition (New Language also used else where) are placed on plastic inserts as A multiple Choice as random Occurrence as used with several games with a Choice of Role in all instances. The apparatus also includes 3) Communication by the Numbers/Signs.

Game Piece Jewelry—(May be Referred to as game jewelry or jewelry or Jewelry) (See Jewelry below) comes with all the game Figures and has also variations in figures Positioning. Wearer declines (No) playing are a statement and Jewelry a Fashion May Be referred to as a Fashion statement. If wearer answers yes they are playing the game(s). The Jewelry in the games Acts as Actuator to begin the games. Its functions to allow access to games and Apparatus and communicate willingness as to Role as pertains to specific figure as described in the game. The design was created for the game(s)

The JEWELRY is also apparatus but referred to as jewelry as it is different than the other Apparatus and its function limited once the process starts. Has affect but the Process takes over and is directed by jewelry but this is determined by players choice and the final determination as agreed by the plays and the role(s) assigned to apparatus or choice of apparatus.

Fashion Statement—when asked is you a player? OR Do You Want To Play (May be Referred to As DYWTP) If the answer is NO the jewelry is then just fashion and NO a Statement You are Not playing the game.

Playing—refers to the steps and actions by the players necessary to determine the role The Players will play associated with the game(s) and determination of the Role Include Agreement to be a player, the process, the specific game(s) that are played and Apparatus To determine the final Role(s) and the role. Is used individually as part of the Step and Method in the Game(s) description. There are multiple levels of play and games(s) to be played.

the process—refers to communication, negotiation and Agreement—A Step and method required to arrive at decisions for the chosen Role(s).

The Figures—Refers to as Figures used in the IRPG are on the jewelry and Coins and relates to jewelry, Coins and roles definition.

The JEWELRY—(See Game Piece Jewelry) Fashion if you are not playing and Actuator and Functional as it allows Access to the games and apparatus if you are. Also communicates and a players Willingness of what role is to be played and directs the process. The JEWELRY FIGURES are Devil (May be Referred to as D), Angel (may be Referred to as A, and Devil/Angel (may be referred to as D/A). COIN FIGURES the A, D and D/A figures which function differently for the figures. Other figure on the JEWELRY is the Devil/Devil (hereafter maybe represented by D/D) and The Dual Angels (Hereafter maybe represented as A/A). All figures come in various positions for jewelry.

The Figures on the COINS—include Angel (may be represented by the letter A. The Devil maybe represented by the letter D—the Devil/Angel maybe represented by the letters D/A, The coins are D-A and D/A-A figures. As is necessary for playing the games the coin figures meaning and use may differ From the jewelry and each coin figures is used in different ways for different games Played as Described. The coins in playing result in an either/or (decide role and other uses) or Game Over result by the D/A coin.

Mechanical Use—This term is used during and after the role(s) are assigned to the Coin(s) either by the game(s) or players and the coin is Picked or Flipped or a Combination to determine the role or determination of another kind The coin changes Physically by this Act and yields a result to playing of the games.

Plastic Numbered Inserts—OR inserts—OR inserts Or Numbered Inserts with Numbers (used on the Spinning Wheel and Hat Trick and Alternate Use) Numbers are The same as Communication by the Numbers. The Numbers are on Tabs with sticky backs and removed and attached via the sticky back to the plastic inserts creating the Inserts.

ALTERNATIVE USE The Spinning Wheel or Hat Trick and the Numbered Inserts that are used and the Numbers on the inserts reassigned and recorded on paper prior To the determination of playing and the Agreed on activity.

Games with Numbers—refers to Spinning Wheel, Hat Trick and Alternative Use Communication by the Numbers/Signs—refers to a new language where numbers are Associated With Word for description. Used for Games with Numbers and signs. Events—Any task, social interaction or issues that players need to addressed or need to be resolve That interferes with the relationship or is unsettled with-in the confines of agreement by the Players and rules of the game.

the game Question (to Play)—to become a Player two or more people wearing the game Piece Jewelry Must communicate The Questions of Are You A Player and Do You Want To Play require a Yes to be a player with the associated benefits of being a player.

ROLE—final determination of what apparatus determines to play

ROLE (S)—applies to Coins as either/or—prior to using mechanically and as part the Coins two roles are assigned one D side one A side that the pick, flip or combination will decide to determine role.

Criteria—When the consent to play occurred, In the process and chosen the games and Apparatus in the process of using them to determine role choices.

Compensation or compensation—the pennies paid for the negotiations are a consulting

Fee. Numbers with word meaning—represented as #/words Choice, Chance and Opportunity or C.C.O.

Convention Sex may be known as vanilla sex or missions position where the man is on top and the woman is on the bottom.

POINTS for use in the Game(s). Each player starts the games to be played with 10 cents in pennies. There are multiple and different games to play the games of the IRPG. WHETHER STATED OR NOT IN THE FOLLOWING descriptions apply to all of the games. The negotiation by the players is not described in detail as this is left up to the players as part of the rules of the game and for the games to be played. In the negotiating of the games a Point Count is kept and recorded in any tangible manner agreeable to the player. At the final negotiating step prior to agreeing to the role(s) to be played and the game(s) apparatus to determine the role. The player with the highest point count, which the players received a point as both agreed by the strength of the negotiation position. A point will be awarded if the other player states Point Taken.

A player can ask the other for a point based on the strength of the negotiated point. The player asking pays the other player a penny for their thoughts. If a point is awarded the other player pays the player asking two cents.

If a player has less than three cents the penny for your thoughts is no longer in play. There is no penalty for asking The compensation can be kept on a piece of paper and paid out after the role is played. The pennies paid are a consulting fee.

The player with the highest point count is allowed the final word in negotiation to determine the agreed on Roles prior to the use of the apparatus and is first to play using the apparatus. Coin Elimination determines. In the games that use Communication by the Numbers and Signs the point count is done by the same Process but done differently than the other games. The entire process is referred to as point count.

DETAILED DESCRIPTION OF THE INVENTION

In the following description, numerous specific details are set forth to provide a thorough understanding of the invention. However, it is understood that the invention may be practiced without these specific details. In other instances, well-known structures and techniques known to one of ordinary skill in the art have not been shown in detail in order not to obscure the invention.

the game(s) or the games(s) refer to specific games and playing and the Apparatus used to play as related to the invention with out excluding the game in its entirety.

The invention is a new concept, style and playing games and what the advantages is that an understanding of the game, which is the Invention and includes the Game Pieces. The design for the Jewelry, coins and New Language and Plastic Insert with Numbers or inserts was created for the game and game(s). the game style of playing and the Steps necessary have additional advantages of the playing games including but not limited to the advantages of the interaction, relationships and Communication, negotiation and agreement or the process.

the process occurs after one agrees to become a Player. Becoming a player gains access to the game(s) and apparatus that allows the game(s) to be chosen, the process allows for the determination of role and assignment to the chosen agreed on apparatus used to determine the final role by random chance as associated with the chosen apparatus. Because this is not the usual Role Playing Game RPG a more lengthy discussion is required that will follow.

the game APPARATUS CONSISTS of coins and all games with the Numbered Inserts that are used in several different ways for different games. The game APPARATUS INCLUDES two coins one with the figures D/A-A and the other with D-A coins, Spinning Wheel that requires Numbered inserts that was created for the Game and game(s) from a numbers to word language as seen on Table 1 for use in Communication by the Numbers/Signs another game, and also put on the plastic inserts for use with the Spinning Wheel, Hat trick and Alternative Use as referred to as Game with Numbers. The numbered inserts are on a tab with sticky backs and removed and place on the plastic inserts called Numbered Inserts or Inserts. The Numbered Inserts where the numbers that have word meanings a New Language that is functional and created for use with playing the games. The apparatus for games may be used independent or inter-dependant depending on the game(s) played or the process determinations.

The Alternate Use game allows the numbers to be reassigned on the inserts for use as follows and is a different type of use game than the insert as they have changes meaning function and use and the redefinition of the insert numbers are written down along with the point count. They are placed on the open spots on the spinning wheel and a spinning arrow chooses or in the Hat and picked by a player. There are other steps and methods to follow.

The STEPS tie the game and game(s) together and the METHODS to follow—To play the game and game(s) a player needs to Know the Rules, Wear the jewelry and consent to play by answering the Game Questions with yes that allows access to the game(s) and apparatus. The next step is the process communication; negotiation and agreement to determine the game or game(s) to be played and possible role(s) as agreed and the apparatus to be used that will determine the role. The use of the Apparatus then determines the role and the role is play out. There is also a player can Opt out if they choose.

Depending on the game(s) the apparatus is used to help determine or have role(s) assigned to it to obtain the role(s) the players have agreed on and by the apparatus results will play. The coins are two sided each with different figures, the Angel or A on one side the Devil or D on the other as the figures determine role when played as assigned in the process. The other coin is the Devil/Angel or D/A and only the Angel is assigned a roll but both can be in play. The D/A is used for decisions to allow the game(s) to be played. The Angel side figure has the same meaning for both coins. The coin is an either/or determination. the game in specific games has assigned a role to the and game(s) For the D and A figures in others the players assign the role after the process. The coin is picked, flipped or depending on the game a combination of both. The Spinning Wheel that will always include the game Spin the Wheel Make a Deal, Hat Trick, an Alternate Use and Communication by the Numbers/Signs are played with the numbers And are played differently to determine the role(s). The role(s) are a shared experience by both players.

the game and game(s) are easily understood by one skilled in the art to play. the game is a new concept in gaming I have included examples for some of the advantages the Game allows.

It is anticipated the game and games may be useful in the health care for specific treatment where the game has use. The game(s) of the present invention are for use in and out of house in the real world and use for play and possibly self-help for adults who require it as additional advantage. The National Institute for Play and is associated with a large number of health care agencies already does this so the use with what the game and game(s) offers is reasonable to conclude and consider. Communication and negotiation have a long history in all aspects of life as away to resolve and settle issues. With this on a good day comes some type of agreement.

Play therapy has long been practiced for children and used by professional health care providers to assist in abnormal behavior and socialization. Until the present invention there are few if any play therapy games to provide similar use for Adults. Until the present invention adult therapy has involved counseling to assist in treatment of adult relationship issues and others. This avenue has had limited success and relationships continue to have problems and difficulties In resolving them. These issue are both sexual and non-sexual. The invention allows a new way to address these problems and is a game with all the additional benefits of playing.

the game provides an Opt Out, which the rules tell you any indication by the player to stop playing Game Over. This is a protection for the player if for any reason they become uncomfortable. Following the rules a terms to play tells you this. When you agreed to play you have obligations as a condition to play. If the game(s) is changed by use of other items as stated in the rules so does the obligation. The rules and game(s) figures have limits as described in the rules and game(s).

A jewelry wearer for whatever reasons does not have to play with one potential player and my play with another when asked. In the game and game(s) the players chooses or has choices in all aspects of play and these require agreement prior to actions. This is a protection and part of playing. Any changes of any of this are Not the same Game.

the game protections some of them are involved with purchasing a product that has conditions, rules for use, in rules, discusses an agreement of no substitutions of pieces, rules only cover authorized Game pieces, substituting items is a different Game, warnings for playing and being a player as required to play.

If the Game is modified or changed in any way it is not the game the protection and agreement covers and a player if changed or substituted one plays at their own risk.

the game pieces are made of materials that are unchangeable so one should not be able to take unfair advantage that would be untrue with other items.

Other items run the risk of misunderstanding, confusion, manipulation, disputed meanings and other problems. the game Pieces are specific to the game.

The rules tell you if it was not agreed to prior to playing a game it is not available for play.

If any of the numbered inserts require replacement they can be ordered separately. If additional blank inserts are necessary the back of the included numbered inserts can be labeled with one-inch circular labels. It is strongly suggested the renumbered inserts only be used on the Spinning Wheel. The use may otherwise provide an unfair advantage. The Insert with numbers corresponds with the Numbers for Communication.

the game contains Safety warnings if the role is sexual for warning for transmission of SAFETY PRECAUTIONS. In any relationship involving sexual conduct, reasonable SAFETY PRECAUTIONS are necessary. One should take appropriate protection to prevent injury, pregnancy and Socially Transmitted Disease. This is a Public awareness alert.

The INSTRUCTIONS Are in the RULES are conditions to become a player and play included in the rules are How to Play the game, figures on jewelry and coins and the use and differences between them, Players agree to read and understand the rules as a condition to play or to be a player, Protections offered by the game, precautions, Adults only, discuss the apparatus, games to be played which there are multiple games and games with in games to be played that each use the game apparatus on its own or may requires several piece to complete the game or games to determine the out come of the role(s) to be played as well as Others. The Rules tie all this together to allow and direct and guide playing the game and game(s), which include the steps and methods. the game and games and decision necessary in playing are the final determination of the role(s) by random chance at the end of the game. To get to that point one must first determine what role they will communicate to the other players to direct the game(s) as provided with the Game Piece Jewelry or jewelry to the conclusion. In the Determination of the Role all player must agree to play.

Role playing games or RPG are well known in the prior art with feature goals and similarities. The present invention differentiates itself from the Prior Art through its use of multiple and varied components and choices pertaining to specific interactions that include physical, mental, social, problem solving, interaction and emotional options. the game and game(s) are a different style of play.

The games provide Choice, Chance and opportunity as soon as the wear of jewelry approaches another wearing the jewelry and asks the Game Questions Are You A Player and Do you Want To Play? Even prior to this when one puts on the game jewelry that is composed of Devil or D, Angel or A, Devil/Angel or D/A, Dual Devils or D/D and Dual Angels or A/A. The figures with the Exception of the A/A where the figure description communicates and is defined, as I am not playing all allow playing of the game(s). the game and game(s) the choice to play and the chance to play any role as determined by the jewelry figures and the opportunity to play and who the other player might be is in play.

The jewelry pieces are Necklace, Earrings, and Dog Tags with the possibility of Pins in the future. The jewelry figures come in a variety of different positions.

the game and game(s) as described in Alternate Use (see above and game for playing) include and address interactions of multiple and different types including domestic issues as chores where one partner wants something attended to or fixed or just needs attention, where to go, what to do, social issues and occurrences that may not be comfortable for both players, problems in the relationships and others as they deem unresolved and important or worse are referred to as EVENTS.

The EARRINGS have been designed to allow alteration. A different state or thing. This needs to be done by a jeweler so the Game Piece/Fashion Jewelry is not damaged. On the earrings the outer Ring can be removed and the game Piece/Fashion Jewelry Figure can be attached to the earring hook through the dual smaller attachment rings with out the earring outer thicker ring. This is a one-time adjustment and if you again decide to reattach the outer ring a jeweler is again required. The alternative is to buy two pair of earrings and use one with and one with out the outer ring. This can be done for the jewelry being jewelry as a non-player or for jewelry as a player.

The above removal of the outer ring is not advised for the Necklace. If one chooses, the game Pierce Jewelry figure on the earrings can be use in the same principal as above for the Necklace and worn with a thinner chain for the game Piece fashion Jewelry.

EARRINGS transformation use in game as piece a change of physical appearance and thing.

The Number 22 and Necklace Chains have been designed to be interchangeable or to allow for the player to use their own chain. This allows for individual style choice. The chain on the Necklace is thicker than on the Number 22. The above are a style and individual preference considerations as allowed in the Rules of the game. THE GAME is a Game of choice and preference as well as Fashion.

Player may communicate to another by the jewelry either the A or D/A as communication is involved with these figures as a players Choice as the roles are different and take the Chance of the partner agreeing to also play the game by wearing the jewelry and consenting to play by the rules or no to the Game Questions so as not to address the Event(s). If they were smart they would put on the jewelry and consent to play and the Opportunity to resolve the Event(s). Communication, negotiation and Agreement or the process will communicate verbally as the jewelry did visually the Choice, Chance and Opportunity or C.C.O to address the above.

The other player and possibly your partner has the choice to respond the chance he or she may do so but with conditions and the Opportunity to play and address your Events or Events of their own. the process will address this. In this there is the numbered inserts and the Spinning Wheel and Hat game(s) and Alternative Use that allows the numbered inserts to be redefined recorded an assigned Events solution and placed in or one the aforementioned apparatus and a determination of role and play or event solution to occurs.

Unknowns the jewelry figures indicates a willingness to play role(s) by the others choice There is the chance they may agree to play and the role may change a choice and chance as the process occurs. This Opportunity will occur in the process and when the Apparatus and game(s) are picked this was by choice of the apparatus a random chance decision and device and a chance a player may get the role they desire or another you agreed to as an Opportunity. The entire Process is C.C.O., which is true with all players. The same is also true for partners. There are others C.C.O. in the game(s).

Games are a universal past time and games between both sexes are known and occur in all ways each and every day. The present invention encompasses this universal occurrence as well as others. the game allows for a wide range of interaction as defined on the numbered inserts some of which are physical contact both sexual and non-sexual utilizing a step/method to reach the role determination. In the step/method is the process by the players.

the game uses stylish fashion Jewelry with FIGURES for the jewelry. The Jewelry involves All Level of Play and ranges consisting of an Angel, Devil, Dual Angels, Dual Devils and Devil/Angel. They were specifically designed for use with the Game. The MEANING and USE of the jewelry is well Defined and described in the rules. The figures for the jewelry further define by the players to a specificity to allow agreement and the meaning to be assigned to the D-A coin figures coins that allows the determination to be used to determine a role.

This is very clear and understood by one skilled in the arts and precise. This is as clear as language and communication gets. Every thing is defined and employed as such as explained in the game and game(s).

The coin figures have different use and meaning as described in the game(s) played as described in the rules. Because the game and game(s) may involve physical contact special considerations were put in the rules.

The definition of the FIGURES in brief and a full description to follow is the Angel represented as A communication to Conventional love making as described in publication. The Devil as represented by D some deviance from conventional love making as player preference to be determined in the process by agreement. The Devil/Angel as represented by D/A a willingness to consider defined as both the Angel and Devil definitions and includes both. The D/A is the Devil role with the Angel consideration as any thing not Angel is Devil when assigned to the apparatus. For role indication it is defined as both. The D/A on the coins does not have a role its use changes. The Angel/Angel dual Angels represented by A/A is I am not playing and to be left undisturbed. Any other figure with the A/A does not change this. The Devil/Devil as represented by D/D is anything goes with in the limits as described in the rules.

The roles for the figures range from Angel communication to the D/D figure anything goes with limits as described. The rules have the figure description and specify the jewelry and coin figures use and meanings as they are not the same as jewelry is willingness and the Coins specifically assigned roles by the game(s) and players if not by the games. The roles are to scale for playing and they are the players to choose and agree on prior to any other considerations for playing and determinations.

Chess a different type of game uses figures for playing, as do other games. The figures have meaning, context used in playing the game. The difference in play does not change the use of figures in gaming.

The jewelry figures are to a scale of increased involvement of role actions and activities and involve All Levels of play as do the game(s) that range from easy, moderate and complex play. If a player does not meet the stringent Angel description they are classified as a Devil for the coin games. The jewelry figures are different and the definition does not change so the role is used differently for playing. The jewelry has more associated figures in play and there is more choice for the roles to be played. The coins will determine roles as discussed.

One would not expect a D/D to address an Angel role although the game does not prevent this but the players are aware. A Devil figure may be hesitant to address an Angel figure where a D/A that already contains an Angel figure might not be. It's a player's choice and has a chance and opportunity to change in The process. There is no doubt this is necessary for the D/A coin games to assign role(s) to the coin.

The jewelry figures direct play in the initial stage and this will in turn affect communication in the Process as depending on the jewelry figure may limit certain games. The Communication by the Number as seen on Table 1 will also direct play by the limiting certain numbers from certain figures.

The negotiation step does not prevent the Angel from becoming a D/A or larger scope of playing the role should the process allow for this possibility. With the Angel role the players are aware the role contains a range of communication, touching with the limit of Conventional Love making (as defined in publication) or not. If it is the others players intention for this to occur the playing and the process will determine. For unknowns this could be an interesting process. For partners this may also be true but if the intent were physical the D/A figure would add to the playing of the game(s). Certainly the D and D/D would if that is your desire and intention. The figures are communication and language as defined by publication and dictionary

If your partner is wearing the A/A tells you they are not playing and want to be left alone. They my just be busy or upset with you. If they are up set to get you to address this and speak with you then all one has to do is change the A/A which gave then a cooling down period that is described in publication as a step in resolving differences when things have intensified. They may then wear an A or D/A jewelry figure tells you they want to play the role the figure allows and both of these include communication. To comply all the other person has to do is wear the one of the same Game Jewelry figures and agree to play. By the description of the figures the A is an easier role than the D/A which communicates a willingness and mental attitude as to resolution of the Event what-ever it was. There is also the possibility they may wear the Devil where communication is not part of the role and the communication occurs during the Process. One would consider this not a good sign.

In this regard a partner may put on a D jewelry and Sign 94, Busy Not Now may be Later as a matter possibly pending as the D is not a communication figure. At a later date another figure might be worn if and when appropriate the game allows multiple choices chances and opportunities. There is also timing and allowing things to settle and a lesser attitude than A/A.

When the players are ready to talk if they are the Angel or the D/A would indicate this as well as how willing as both figures communicate. Depending on your point you could wear the A as OK I see your point and an easier Process than the D/A as the D/A as Willing to Consider. This is a step up in role level and may indicate more interaction and response to arrive at agreement.

The D/A has the Angel to balance and influence the Devil. The D/A also has increased inducement and incentives as the figure role is defined. This affects negotiations and each player will have given and take to arrive at an agreement. In all this is the process that allows role changes as a result of how it goes. An interesting situation for both players as to the out comes. In all this is the choice, chance and opportunity or C.C.O to resolve this in a kinder, gentler and less stressful way while playing.

This arrangement to play the game could be a prior negotiation and agreement to allow partners an opportunity to resolve areas of concern in terms of ways to address unresolved differences prior to them getting worse if they have not already. The first part of the process could be no yelling and lets' both be reasonable. This certainly will benefit both partners/players. Later in the Game there will be other consideration for

the process and point of view.
This example differs as the problems have intensified as opposed to the prior example of less stressful Events, which are any thing in a relationship that requires addressing and can be agreed on. In the process is the use of apparatus for determination of Events which can then be used for the assignment of the Event or role(s) to allow determination of the out-come and playing the game Alternate Use.
These are some of the ways the game(s) and jewelry can be used to makes a difference if you open your experience to new ways. the game also offers other ways to resolve Events in a different way by use of the apparatus and other type of games. This will follow with the explanation of the game(s) available. These are some of the use and benefits of the game and games. The jewelry is part of the game and game(s).

This is a new style of Game and playing of games. There is no Game in the Prior Arts that uses jewelry with Figures to communication to address a role and initiate play. The apparatus was created for the game(s) and all game(s) employees their use as described in the game(s) or other wise. This includes the Coins, Communication by the Numbers/Signs, Plastic Inserts with Numbers and the Game Piece Jewelry. The interaction and relationships and others involved are also a new concept in the world of a game(s).

the game is Multi-Dimensional and Multi-Diverse. the game as described has LEVELS of playing, levels of complexity, level of figures, level of time necessary to interact and choices and others to be made in regards to playing from the jewelry role you chose to the apparatus that makes the determination of the role(s) to be played. All goes to a game of C.C.O.

The Jewelry is jewelry as a fashion until the players agree to play the Game starts the actual playing. The game starts when a potential player puts on the jewelry as each figure is a separate role and this is communicated to other potential players as a willingness of the role a player to be is contemplating. This can change during the game(s) as played.

The actual playing occurs by one player asking another and the other potential player agrees to play. To be a Player a person wearing the jewelry may ask another who is wearing the jewelry (required by the game) the game Questions—Are You A Player and Do You Want To Play or DYWTP). A No to either question Makes the jewelry fashion and No a statement that you are not playing. As a non-player you have no need for the apparatus or game(s) and by the rules you are denied use.

A Yes to both questions Makes one a PLAYER. The agreement to being a player is an ACTUATOR that allows the jewelry to become FUNCTIONAL as a Game Piece that provides a players willingness an INDICATOR as to the role that are playing as described in the rules and allows ACCESS to the games to be played and apparatus and directs play to the process.

The jewelry figure meaning still applies and following example of the ALTERNATIVE START of the game and by the jewelry figure limits this would exclude the Angel figure as a potential player. That does not mean another player can't ask it just means its not to be expected and probably not a good move if you expect to communicate further. The alternative to DYWTP is present the D/A coin that would apply to the game Lick or Licked. The question of are you a Player is still required and the process is still used if the D/A coin is accepted.

The Alternative start after meeting the game requirements as discussed above is a player asks Are You A Player that requires, a yes to play. The player may then present the D/A coin. If the D/A coin is returned with the D/A up that is they are not playing. If the player turns the coin over to Angel side that is a yes for Licked or Lick. the process then ensues. If the player asks for the rest of the coins all coin games are open to play and the process ensues.
The jewelry figure provides a game with in a game. This is such a new concept I just called the jewelry Game Piece Fashion Jewelry, as it can be that or a game piece to indicate a player by consent that transforms its use, meaning and function. A non-player becomes a player to provide a role. A role is recognized in society as well as by the USPTO.

The jewelry figures have a direct bearing to the Game and game(s). The figures do not denote gender they are an attitude. It allows the potential player to be players by agreeing to play it indicates a willingness by the figure worn as to the role prior to the rest of the game(s) to be played.

Role(s) in RPG are defined as psychotherapeutic technique and others and are well established in the gaming world. A role is to act out, change character. RPG are classified by the USPTO so this is a recognized determination and accepted.

The figures on the jewelry lets a player know if this is a role they are also willing to play should the Process not address a different role as to be determined by the process.

The game and jewelry is a role by choice that provides an opportunity to determine and play the role you have agreed to and a chance to obtain a role by random chance and others to follow.

This is or can be a game with in the game concerning the figures and the process address and until then there is a willingness that has opportunities to change and the choice and chance that this may occur. This game begins for a potential player when the jewelry is put on. It is part of a game strategy whether conscious or not as to playing as applies to the determination of the role a player may desire in several different ways.

Until the process there is no way to know if an Angel could be a Devil in Angel jewelry? There is also an Angel can wear the D/A as can the Devil and do so just to portray a role and play a different style of play as this will direct the process. the process specifically defines the Devil as part of playing. The above can also be a strategy of playing by a player, as this is a game.

the game and game(s) is Multi-Diverse and Multi-Dimensional as well as Multi-Functional and this is one more of the many. The game(s) allow for the players to address play as they choose with different use and meanings for the player as they can be different things, at different time, different locations, different moods, wants, and change to a different state as pertains to role and role choice. There is no other game that allows this to occur in RPG in this way. This is a given with the D/A figure on the jewelry

There are as previously described and further described in other type playing of the game and game(s) for addressing other Areas concerning relationship and interaction as a more serious type of play and beneficial in other ways. Any way this goes a role is determined and played.

If a player wears different jewelry figures this also is a game with in the game. If the figures are D and A this may be construed as D/A. If a player wears an A and D/D this has other considerations that a player should be able to work out. If the player wears A/A it does not matter what other jewelry they wear, as they are unapproachable by the figure description in the rules.

When a player approaches another the communication has began. The figure(s) allows each player insight into the game(s) to be played and the process that encompasses communication, Negotiation and agreement. the process will work all this out and the determinations and at the end to determine the role assignment to the apparatus and Determine the game(s) to be played.

The communication by the jewelry is visual. The jewelry has specific and limited use for playing as described and after performing it use, and the other steps and methods of the game and game(s) follow.

The jewelry and figures were separated from the other apparatus as it use was different from the other apparatus. The jewelry allows individual and multiple role choices at the same time D/A.

It is part of the game(s) and the game. It is useful, functional has meaning is tangible and causes change non-player to player and others as described. This causes other actions and reactions. The jewelry was non-existent prior to the game as it was created specifically for the game and games.

The jewelry figure allows a player to play any role they choose, any time they choose with any one they choose with the same or a different role with the same person at different time. The ability to change roles should lead to an increased life experience not only by playing but if one expands their present prospective this can occur in life experiences. This is all a new concept in gaming with a wide spectrum of choice. The final role awaits the playing and agreement by the players. This just one part of the game and game(s). the game is more than just a game.

This is done by playing the game(s) and to gain Access to the games and apparatus as part of the steps and methods and a player has become a player by agreement with other types to follow. It's all part of the game and game(s). The next step and method is the process.

THE PROCESS is communication, negotiation and agreement among other things assigns the agreed on role(s) to the agree on Apparatus for the agreed on game(s) for the final determination of the role to be played by the apparatus and RANDOM chance. In the process is negotiation, which involves a Point Count. It is part of the game and games. The above is a new type of Game in style and for playing. the process allows definition, determinations and defines the aspects of the game(s) that allows a large amount of interaction and provides a large number of benefits and advantages the game(s). This step will determine the choices or the role(s) that are available by the game(s) played and to be determined by the apparatus. This also should be a much-looked forward aspect of playing.

This is all New, different and novel for games. It is the inventor's opinion that one should not limit the process as it has great benefit to the players. This is the player's choice. the game allows players to communicate and negotiate on anything they choose to obtain an agreement on the role(s).

A New Interactive Role Playing Game—IRPG that is also a Play Therapy as described by The National Institute of Play to allow for new and different interaction as described by the process allows players to interact while playing that benefits the players in what the game entails and does so in a new type of interaction with value, importance and use all while playing a Game.

This is not a win lose game; there are only winners by the Method of playing. The interaction and the process are a worthwhile experience and should hopefully add to ones insight into themselves and others to provide a better interaction between players and if this is extended in other interactions as well as a socialization skill. the game is a Game of Choice, Chance and Opportunity or C.C.O., which always exist if you play even when one, gets game over. This is part of the game and game(s) and this occurs in all aspects of the game and game(s). There are many choices for the individual player and both players to make and even before the player uses the apparatus there are chances in multiple regards that are encompassed by the process. There is this also with the Point Count that allows players to receive points and ask for the other players input in to the process with has incentives and rewards.

The entire Point Count process will be referred to as Point Count Each player starts the game being played with Ten Cents in pennies. There are multiple games and different games to be played with the invention. Whether stated or not in the following games description all games have a Point Count. All games require the process (communication, negotiation and agreement) to play. The negotiation is by the player's discursion as described.

Points are awarded to the Negotiation on strength of position. Each player listens to what the other is saying and then evaluates this and awards a point for What was said in negotiation in terms of credence, consideration of what was stated and response to the other players' points. The point is awarded by the agreement of the players. A point will be awarded if the other player states Point Taken.

The Advantage of the points other than the obvious is that one must not only hear but also listen, as they are required to evaluate it. The other Advantage is it allows better communication and more as point and counter point to yield to the Points Count. It is the hope of the inventor of the game that once people listen and learn this skill they will continue to practice it. In relationships with issues and in certain long-term relationships it is not uncommon to hear and not listen. Regardless of the reason not listening does little to address an issue and even less to resolve it.

The Point Count is kept in a recorded tangible way as agreed by the players. The highest point count is allowed the last word in negotiation, which for some is an important to get the last word prior to an agreement. The highest point count also gets to go first if not specified by the game(s). For the Wheel it would be spin, for the Hat it would be pick, for the coins it would be Coin Elimination where decisions are made to allow play. The D/A coin is flipped until only the Angel side is left for a single player. The person to flip would be for the highest point count at the time it was used or others as necessary with out affecting the point score. IN CASE OF TIES Coin Elimination decides the determination of last word and who goes first.

In the games with NUMBERED INSERTS the Point Count is kept for each insert agreed to. The count is recorded and kept as a running total and the highest accumulated total at the end is allowed the last word and to pick or spin first. Ties are as described above.

In the games with the COINS the coin has a defined role. The point Count is the same process with the Numbered Insert games with the exception that the total it is done at the end of entire negotiation and like above before agreement.

Players can ask for a Point any time they believe the strength of their communication has credence and deserves consideration.

A player can ask the other player during negotiation at any time prior to agreement for role and apparatus for a point. The player asking gives the other player a penny for their thoughts. If the players agree on a point the player who asked for their point to be validated receives two cents.

If a player has less than three cents the Penny for your thoughts is no longer in play.

If the point is not received there is no other cent payment or penalty for asking. This is a game that involves some sense. The compensation is a consulting fee as one is in negotiations.

the game play via the Point Count occurs in the process in the negotiation and requires the players to not just hear but to listen to each other

In interaction and relationships with others and the process including the point count should allow better socialization skills and the negotiations is an every day life experience in interactions even if one does not call it that. It is an art and skill that is necessary to resolve issues and accomplish tasks.

The players then evaluate the negotiations strengths and then to agree on this and is awarded POINTS as they evaluate what was said. In interaction and prospective as well as in relationship growth this has value. Once you begin the process of listening it can grow outside of the game.

the process requires the players to work this out and how it pertains to the role(s) and to determine the role(s) to be assigned and the next step in the game(s) is the apparatus that makes for the final determination of the role by chance, which is followed by playing the role.

The CONS can be used as keepsakes, curio, flipped of the coin, novelties and conversation pieces, as they are art. In the game(s) description of the roles it is either Devil or Angel, which fits well with, in the same perimeters of the roles. If there is duplicate Devil or Angel roles as determined by the process, to allow play to continue the D and or A side of the coin can be assigned the role as necessary and agreed by the players for play to continue. This allows for not needing other game apparatus is cost efficient and works well and all that is necessary is what you already are using and do not have to carry another game piece. This goes to Best Mode as necessary to play. When and if this occurs the coin assigned the role is written and kept with the point count.

All a player has to do is the process to define the role and assign this to the coin with the D-A or use a different apparatus and type of play for the other games.

The assignment of role(s) to the Angel is a duplication as the Angel is on the D/A-A and D-A coins that provides another game with in the games and is more associated only with the coins than other apparatus and game(s) With the coins a player is either a Devil or an Angel as those are the roles in play after the process. Assigning a role to the coin figures transforms the coins meaning and use.

It is further transformed when flipped physically as either A or D side both yields a role. The same is true for the D/A-A coin as used in play for A role and D/A coin makes determinations as described for Coin Elimination and Game over. The coin makes either/or determinations a 50/50 chance with a 100% chance of a role that was chosen by choice if the D/A coin is not in play.

In the patent application there is a description of the coin games. For now the fact is, there is the point to be made. They are each different games with all created and designed for the game and game(s). These are a different state and a thing. The apparatus is used in all game determinations regardless of the game(s) played. The apparatus depending on the game(s) played may require more than one type to complete play to determine a role.

There is no game known in the prior art that uses jewelry and fashion as well as communication with the Devil and Angel figures and combinations as described as games pieces. The present invention is novel and non-obvious as it encompasses a different perspective in all ways.

The level of play, begins with the jewelry figure(s) as the roles and involvement regardless of the figure the role(s) are diverse and are to an increasing level of play and involvement, the game(s) are categorized as easy, moderate and complex play, the communication by the numbers and plastic inserts are also scaled for role interaction and involvement as are the coins either with game assigned roles or player assigned role(s). as seen in the coin game Lick or Licked as previously discussed under Alternate Start of The game(s). The interaction, and choices are individual and agreed with the playing and players but the experience of playing and the role as determined are a shared experience.

the game of the present invention allows participants to enhance their current relationship new or old. The ongoing problems with relationships are often problematic and troublesome for a large majority of individuals, Prior avenues and solutions have meet with limited success and remain problematic. Presently the current state of the art for adults is counseling and this is only for those who can afford it. This process has been going on for years as the present numbers of societal problems and individual problems is ever increasing. The National Institute of Play was created in association with health care providers in an attempt to address some of this but until the game the avenues of play for adults have been much the same with out a major break through. Play Therapy is useful and studies have found it helpful and provide benefits. But by the game(s) available has been limited. the game cost is far less than one visit to therapy and can be played in any environment a player chooses from the comfort of home to a crowded bar in the real world. This goes to best mode. In a relationship with stumbling blocks and inhibitions the game may be a way to open ones experiences and break down barriers that interfere with the interactions.

The primary advantage of the present invention is to provide fun. Enjoyment. Excitement, interaction, conversation, negotiation, Chance, Choice and Opportunity, expression, improved relationships. In a relationship of value and importance one would hope that each partner would want to make the other happy.

By the game(s) played and designed and type it provides certain unique attributes to allow play any time, any where two or more people are wearing the game piece jewelry that also makes the game continuous.

The CONS have figures are similar to the jewelry with only the Devil or D), Angel or A) and Devil/Angel or D/A are on the coins. The coin figures either have role(s) assigned by the coin game played or roles to be assigned as per the playing of the game(s) for the D and A coins. The coin figures can have different uses for different games and the D/A coin figure becomes a mechanical in use for determinations necessary to play with no role assigned. The Coin games the Level of play is described with the coin games.

The D/A coin can start the game, stop the game(s) and make determinations or in specific games partner players as necessary as Best Mode not to create more game pieces as seen with the game Mix and Match as follows.

The figures for the COIN FIGURES have some of the same figures as the jewelry the D-A and D/A but have been redefined and function in a different way. The coins figures in the rules are separately defined in the role from the jewelry figures for meaning and use in the figure description. The coin figures and coin is a different thing used and when flipped is a different state and thing.

The coins are all either picked, flipped or a combination after the players assign the role(s) to the Devil and Angel figure.

If the role is sexual in content the terminology for the Angel figure may be referred to as “Nice” and the Devil figure as “Naughty”. The perception of good and evil does not apply. Naughty can be interesting as applied to the agreed on definition and role(s). If one players' role is D so is the other player's role.

The jewelry role of D/A is different as the coin has no D/A role assignment so either the player is a D or an A as determined by the process. The use of the D/A coin is 1) starts the game in a specific instance 2) Stops the game in play or in the specific instance it is used to begin the game 3) determines play as necessary you play as in Coin Elimination where the D/A coin is flipped and the last Angel makes the determination, and 4) partners players in Mix and Match as necessary to avoid extra game pieces as a Best Mode and exception rule.

The jewelry description for role does not change as associated for the figures. If the process allows change of the role from the jewelry this does not affect the jewelry as it has already performed it multiple uses and the process will address this. The coin assignment of roles well as there are two sides of the coin, which change to a different state when flipped a different thing different figure different role.

The game coins and jewelry are the BEST MODE. A player can either wear the jewelry or carry it (multiple pieces as necessary for the role) and put it on have the coins in their pockets along with the other coins or in a purse and used in any location in the real world and play. The use of coins and jewelry are not out of the ordinary and used and seen in every day life anywhere and as a fit in and this is also true for some of the other game pieces. This allows for SPONTANEOUS playing. Even if one had not anticipated playing the opportunity is always there in case of a change of heart. A new concept in games, fashion to functional game piece is jewelry as an Actuator by acceptance, carries in your pocket, play any time anywhere no prior planning necessary. Couldn't be easier to play. All have to do any where is put it on no change of cloth, don't even have to stop what you are doing. the game is continuous and always in play as long as two or more people are wearing the Game Piece Fashion jewelry and are in the same location in the real world. There are no Prior Arts in this area of IRPG. This just one more attribute and another Best Mode.

There are no other items that allow this flexibility or function that are socially expectable, can be used with ease and little or out notice in all locations that would allow this to occur in this way to play the game in public with out making a scene.

The present invention does not utilize the standard type game board; the game board is any location in the real world. This feature is not uncommon as to specific RPG. All RPG require a way to obtain role(s). The game also has this necessity and the jewelry and the process do this to allow the apparatus to complete the determination of role. The steps to do this add a lot of positive to the game and game(s). This is part of a game with in a game and a new way of gaming.

The coin and other apparatus allows playing of the game(s) with as little interruption and as few distractions, disruptions or disagreement as possible to obtaining the role determination.

The game(s) has provided solutions to these occurrence where they may arise and the solutions do not require other items to resolve as they are all with in the Game Pieces as provided. The coin Elimination and assigning duplicate A and D roles to the coins are examples. The apparatus serves multiple functions for efficiency and versatility that are not available with other items The D/A coin addresses some of these and the rules address others. The importance to a harmonious game is an objective of the Game. Most RPG doesn't care, as they are unreal any ways. This Game does care. There is no similar game and it is believed this is so new of a concept and is out of the usual in the way of games and playing.

The apparatus takes up little space and can be used on a table of small size. The jewelry, coins and other apparatus are specific for the game and game(s) so there is no mistaken identification and who can become a player. This all goes to the game, game(s) and Best Mode.

Dual Angels—may be represented by A/A-Game Piece Jewelry Not open to playing.—“I Want Peace Not A Piece. Non player-player. The A/A does not allow another player to approach regardless of what other game piece jewelry is being worn. In the Communication by the Numbers this would be a Double Aught. The A/A figure is not the same as single A figures regardless of how many are worn.

Single Angel—May be represented by A—For Game Piece Jewelry Sweetheart—nothing out of the ordinary—Touching and body contact is permissible that does not exceed conventional love making or sex (as defined in the definitions section and may be used in the broadest sense of the meaning) or possibly no to activity excluding Communication. The figure communication is different than the process communication. The jewelry is willingness as a role the process is a requirement.

For Game Terminology and Role Playing in the games. May be referred to as “Nice”. Requires the process. Are times the game(s) define Angel role on the coin and others the players by the process assign the role to the coin figure. Always Heads In God We Trust.

Devil/Angel—May be represented by D/A—For Game Piece Jewelry—Will Consider with reservations—will discuss and communicate and make a decision, well see but open to activities as described individually for Devil and Angel and may be referred to as “Naughty and Nice”. Requires the process Game Playing Not used on coins for role used as a mechanical and function piece for game start, game stop, decisions and others as described in the rules. Coin and jewelry have different use D/A figure. Devil/Angel Tails. Choice or Chance and To Be Determined.

Single Devil—May be represented by D—For Game Piece Jewelry—Will Consider, need to be convinced but likes out of the ordinary and different, Open Minded to Some deviations from Conventional love making with some limits by individual player preference to be defined by players in the process for determination of meaning by agreement and use.

For Game Terminology and Role Playing used in the games May be referred to as “Naughty”. Requires the process for assignment to coins There are coin games where the figure is defined as to role in game play. In other it is by agreement of the players and assigned to the coin figure. Coin always tails, In Nothing We Trust.

Dual Devil(s)—May be represented by D/D-Game Piece Jewelry Anything goes—Rough or Different is better with in limits as Established By The Rules, Law and the Players.

Dual Devils is one step beyond Single Devil in Terms of Role-playing.

Single Devil figures are not the D/D figure for meaning regardless how many are worn.

The level of play is by design and meaning by wearing the jewelry and players choice if other than a fashion statement.

The figures are uses in terms of roles as increasing activity by scale and role A/A, A, D/A, D and D/D. The figures jewelry directed play as to role after those players determine as established by the rules.

The description of the figures allow player to know what the figures perimeters are for roles as established in the rules. Excluding the A/A they range from A conventional love making to D/D anything goes with in the confines as explained. The figures and role representation is clear enough for one skilled in the arts to understand. The figures and the final determination of role and figures is left to the players to further define until a definite role can be assigned to the coin figures Angel and Devil. The Communication by the Numbers the figures are used differently as explained for the choice of roles

Anything none conventional for role and less than D/D would be Devil by the process. Once the players communicate negotiate and agree this would define the figures as pertains to role and use on the coin and Numbers

The players assign the roles to the coin as they are allowed to do. The intention of the game concerning roles was to allow the players the playing ability to interact and choose for themselves and work it out to obtain a role.

The use of the apparatus result is a role determination and what ever that role is played by two or more players. the game allows for levels of complexity depending on the game(s) that are chosen to be played as the game(s) are categorized by easy, moderate and complex play.

Each Game Piece has several functions also goes to Best Mode. The use and function and understanding requires one to read and understand the rules to play. Each APPARATUS is used to make determination and used for multiple games and/or games as there are games with in games either stated by the game or game(s) or not.

The apparatus for games may be used independent or inter-dependant depending on the game(s) played or the process determinations.

the game apparatus is part of the game and the game(s) and is also tangible. The apparatus changes in appearance, physically in position and motion is useful with purpose and use and provides meaning, action, determinations and is required for playing and determination of role and other decisions necessary to play. These pieces are all a change of state or thing.

REPEATING NUMBERS RULE. If the numbers are used for communications the person being asked must repeat the number(s) first indicated by any method or Mentioned by one player, along with I accept Number(s) ______, By either verbal or any method that indicates acceptance, which includes signs numbers 17, 18 or 44 as described on Table 1 to be a valid choice.

The Numbers for communication are a New Language. Numbers with word meaning There is a tangible change as well as a transformation.

The new language was designed to be used for several reasons that also include the Spinning Wheel or Wheel, Hat Trick and Alternative Use games with others being anticipated. The numbers for communication are explicit and have meaningful limits.

Sign Language referred to as Signs and the Communication by the Numbers as listed on Table 1. In Signs the Process and Point Count is different. To communicate with Signs a player A) hold up the number with the fingers using one or both hands to a person wearing the jewelry. If the number is more than one digit the player holds up the first digit in rank order, closes their fist as a separation and then holds up the other digit indicating the chosen number. This requires visual contact.

For the sign language this is interpreted, as are you a player and DYWTP. The player B) viewing the Number communication can respond By also holding up the same number(s) as described above or may approach the A) player who original used the sign holding up the same numbers and indicating recognition of the numbers if not in close proximity or verbally responding or nodding their head or any other method to confirm the number(s) including signs 17, 18 and 44. This is Yes I am a Player and I want to play. If this is all done by signs it would be # fist # for the repeat number and closed fist touching to indicate NEW Number and then number indicated as previously described 17, 18, or 44. B) A non-response would be either I am not a player or no I do not want to play. A zero (#0) or double Zero (#00) is game over, A) The player who held up the numbers originally confirms the number verbally responding or what ever means is acceptable as previously described so that the other player knows they both understand that includes signs 17, 18 or 44. This is accepted as the last word in negotiation by whatever means it occurs. A point is given for the final acceptance response as a negotiation and agreement has taken place. The role is played out.

The Scientific 7 is a Male Number; 3, 5 and 8 our Female Numbers; 1, 2, 4, 6, and 9 are Male or Female numbers

There are time when any of the numbers maybe used by either sex with the exception of the three digit numbers as determined by your sexual preference as listed on Table 1. The Number(s) Communication and Game was contemplated and designed for all individuals and does not exclude those who are of a different persuasion. Your Preference must be verbally or other wise communicated and agreed to by any and all whom you communicate with prior to any activity of any kind All game(s) requires the process, instructions and Rules to be understood and agreed to between all players regardless of any other considerations

If the players are of the same sex an assignment of who is acting as the male and female needs to be accomplished to use the numbers for physical activity. Those numbers for communications that do not require physical activity do not require the same delimitation (choice of sex determination).

TABLE 1 The numbers and meaning are shown in Table 1 00 (Double Zero) Referred to as a Double Aught-- No Chance, No Way. 44 (Forty-Four) Lets Get Together 11 (Eleven) Lets Talk 17 (Seventeen) I consent Male 18 (Eighteen) I Consent Female 22 (Twenty-Two) (Couple, Committed,) See Symbols and Jewelry. On the Wheel and Hat Trick - Players Choice 87 (Eighty Seven) Love- Making 48 (Forty Eight) Hugging 59 (Fifty Nine) Kissing 84 (Eighty Four) Dancing 57 (Fifty Seven) Quickie 69 (Sixty Nine) Is What It Always Has Been 37 (Thirty Seven) Rear Entry 0 (Zero) No Chance, Stronger than a No 73 (Seventy Three) Oral Sex Male Recipient 32 (Thirty Two) Oral Sex Female Recipient 96 (Ninety Six) Not Open for Discussion- with or without Walking Away 75 (Seventy-Five) To Fast Slow Down 65 (Sixty-Five) Oral Sex any Location Male to Female, with or without Condiments 79 (Seventy-Nine) Oral Sex any Location Female to Male with/without Condiments 1-4-1(One-four-One) Massage and Manipulation see Wheel and Hat Pronounced one, for apparatus for Game four, and one 373 (Three Hundred Threesome- Two Women One Male Seventy Three) 737 (Seven Hundred Threesome- Two Men One Women Thirty Seven) - 777 (Seven Hundred Threesome- All Male Seventy Seven) 385 (Three Hundred) Threesome-All Female 94 (Ninety Four) Busy- Not Now May Be Later

The use of sign Best Mode for partners in a crowded location has value and use that might be separated or engaged with others is all too common. If partners are at a table and separated and one wants to talk (#11) or Dance (#84) and can catch their partners eye all they need to do from the separate locations is sign and they can meet on the dance floor with out fighting the crowd. A convince of necessity. It is incorporated in to the game as a better way to communicate in crowded locations.

If unknowns want to meet and understand the signs and are players not only can they meet and have complied with the rules of the game. If all goes well other conversation can be started in any of the above mentioned fashions and if they chose to play other roles as described by the game and games that are available.

There are other uses for the communication by numbers as it has multiple choices and the game is a game of choice. It is another game to meet the needs of the players by their choice for all locations. The benefit is useful and the New Language with the numbers is in place for the other games so this would be a new use.

It also beats pushing through or yelling over a crowd. The numbers to words is the easiest answer to resolve this as a Best mode. Partners now have signals to allow easier access to each other.

the games with Communication by the Numbers/Signs and Numbered Inserts that contain the Communication by the numbers contains different state different thing with changes for numbers 22, 17, and 18 as necessary to allow play for the Games with Numbers on plastic inserts.

The communication by the Numbers meaning was not useable for all the inserts, as the meaning does not match the need. Not to create extra pieces and necessary to allow play the meaning was changed. For the signs the inserts are not used the number and words are.

The Number 22 has several different uses 1) the jewelry as described with the meaning as discussed, couple committed The number 22 is also used for 2) Communication by The Numbers/Signs as seen on Table 1 Sign couple And changes use and meaning It does this again for the 3) Games with Numbers and put on the plastic inserts as necessary for differences in games of communication and the Games with Number as Players Choice where and changes again for 4) the Alternative Use game.

There is also a change in use and meaning several times for the numbers 17 and 18 all of which are transformation. The numbers used 17 and 18 transform with the different use for the 1) communication by the Numbers Table 1, 17—I consent Male, 18—I consent Female same number for different and applications and again for use on the 2) Numbered Inserts. 17—Male Choice and 18—Female Choice. This is a Best Mode and use and again changes for 3) Alternative Use game as reassigned by the plays as necessary to play.

The numbers to word meaning is tangible as a sign and communication, and written including this application as well as an object, recognizable and easily understood meaning as described. The entire language and use is a transformation.

The meaning changes to a different state and a different thing. Communication by the Numbers to inserts a different state a different thing. Are use for playing the game(s) and role determination by random chance as the games to play are chosen by the players as part of the previously described criteria to reach this point. Numbers placed on plastic inserts different state different thing. These inserts placed on the Wheel or in a Hat different state different thing.

The Numbers are listed on Table 1 and were created for the game and used on the games with Number apparatus. Table 1 Communication by the Numbers ranges from talking to sexual contact in varied and different ways as seen in the table.

The three digit numbers are part of the choices available from the games on the Spinning Wheel and Hat Trick as numbered inserts and with the playing of the Coin games involving more than two players as mix and match.

All the rules of the game have previously been met. The Three-digit number was agreed to and random chance decided. The games with more than two people the jewelry figure are the D/D. The Devil figure says some deviation and the 3 digit numbers are more than some but it also tells you by the player's perception to be agreed and determined that would occur in the process. It would be an unanticipated role change to from the D/D. The D/A has the Angel influence and the 3 digit Numbers there is nothing conventional nor the D as discussed. It is a game of C.C.O and a player is not prohibited from discussing any game or game play even if the possibility by the figure is not communicated once the Process begins. By the one skilled in the Arts and common sense the above discussion is easily with in the figures reasonable expectations and definitions.

The 3 digit numbers comes with a warning in the rules. The 3-digit number 1-4-1 has two sets of playing with out and with the use of devices and actions, as always it is a player's choice. Rules For Three Digit Numbers (not Including 1-4-1). The Three digits Numbers 1-4-2, 373, 737, 777, and 385 requires other perimeters and discussion. If these Numbers are agreed on and used a Reasonable and agreed time limit for this activity needs to be set and an agreeable third person picked prior to either spinning the wheel or picking the number from the hat (Hat Trick). If the partners cannot come to agreement prior to picking the number(s) those numbers are not placed in the Hat or on the Wheel. Each partner gets to pick one name only to present to the other partner who must agree for the third individual. If that person declines the game is over.

If the three digit numbers are used with multiple Individuals present at the same location it must be decided prior to the game as well as agreed as to the inter play with each player of what will occur and to whom. If all players are of the same sex this is not an issue. If there are multiple players then Coin Elimination will exclude players and the sex not chosen can use Coin Elimination to determine the additional player of a different sex. See Multiple Player game Mix and Match for further details.

The multiple game(s) for play may present relationship issue and others if played and this is not already a part of the player(s) life style and normal practice. The choices are up to the players as the game(s) are C.C.O. and the process. The only figure that communicated the three-digit number minus the 1-4-1 is the D/D.

Number 22 Easy enough to Use, Difficult and Complex Play, as are Relationships. The number 22 is a separate piece of jewelry. The number 22 is surrounded by a frame that is thicker and equal on top and bottom and thinner and equal on the sides. The numbers are joined either in the middle or at the base to top of the other 2. There are two styles stout and delicate and figures are same but the construction is as the figures are described. They have the same meaning and use just different styles neither denoting gender. The significance is to communicate to your partner and others that you have a committed relationship the 22 and it is sturdy as is the frame. This encompasses multiple transformations as this also was created for the game and relationships and others as described. This is a change of state and thing and was created for use with the Games.

The GAMES WITH NUMBERS are THE Spinning Wheel, Hat Trick and Alternate Use the inserts. The roles are defined by the numbers listed on Table 1 with the changes for numbers 17, 18 and 22, and are attached to the inserts by sticky back numbered tabs provided with the game and placed so the entire number fits on the inserts and is centered for use in play and the numbers are use face up with the exception of blank inserts as spin or pick again.

Nothing prevents the use of any numbers from being discussed even though some have little chance of being agreed to with the Angel and some of the other figures as this is limited by the jewelry role(s). This is also true for communication by the numbers. the process will address this but the wise player has been warned. The placement and use of the plastic inserts is a different state and thing for all uses.

The plastic inserts make great guitar picks and are cheap. There also have other additional uses as deemed necessary. The Plastic Inserts can be used for Punt Football. Two players sit at table across from other player approximately 6 feet apart. Make an L with the index finger and Thumb with both hands and join the thumbs=Goal Posts s. Each player does the same when not punting. Take the plastic insert place a pointed corner on the table and snap fingers so the Thumb contacts the insert and attempts to get it through the goal. If it goes through a point is scored and recorded. The agreed on number reached by the player first is the winner.

the game as described is Multi-Function, Multi-Divers and has multiple Levels for playing. Types of COMMUNICATION in the game differ. Communication has been used since the beginning of recorded times. There are cave drawing to indicate this with figures. We are aware of what this signifies and means. We still use some of the same figures today. Language that encompasses Communication and taught as an Art and Science is not abstract and is defined in publications for meaning, use and function. the game employees these also.

It is another objective of the present invention to create a new and different way to COMMUNICATE with figures, jewelry communication is non-verbal by figure description, meaning as the data is transmitted and received visually and the figures A and D/A communication is part of the role and use as discussed in the examples and application and listed for description (see description for definitions), the Communication by the Numbers/Signs uses the new language with numbers with words for communication (See Table 1 for description). The Numbers as created is a new language and used to play several games as a Best mode and used differently, all this is different use, different state, different thing and all communicate one way or another and this can be non-verbal or non-verbal/verbal as described. The definition of figures and symbols describe them as Language and communication. the process is also communication this verbal and has several components in this regard. The coin figure when used also communicates a role to be played, the D/A coin communicates a determination of an action starts, stops the play, makes determination and in the game(s) as described (see game(s) allows players to be paired or grouped. Tactile is also a form of communication and an Opportunity provided As a result of the role determined. This is all language and communication. The D-A coins communicate role as described

The Spinning Wheel game is called Make A Deal Spin The Wheel. If the arrow is not attached to the spinning Wheel the threaded screw is placed through the hole in the spin arrow and the screw aligned with the post on the spin wheel and screwed down until the threads do not show. This should allow the arrow to free spin when twinked by a clicking finger motion that the middle finger connects with the now attached arrow.

There are eight open spots on the spin wheel and each player has four choices of the spots on the wheel that are blank that include the numbered inserts and/or blank inserts as spin again, and no inserts, which is game over. If no blank spots there is a 100% chance of a role by chance the arrow when spun will produce one of these. The question of which one is an arrow spin away.

The Numbers 22, 17 and 18 as discussed with the changes are use in the Games with Numbers and used here and also in the Hat Trick. To use the Wheel and Hat trick the players have met all the game rules and completed the process including the point count and are ready use the apparatus to determine a role. The Numbered inserts have been agreed to and have been place on the WHEEL in the blank spots or IN THE HAT and the Wheel arrow is spun or the numbered are picked from the hat to determine the role to be played and the role played out. The person picking or spinning was from the point count as described. All this is a different state and different thing separately and combined.

The same Requirements as discussed above apply to the Hat Trick in all regards. The difference is the inserts are placed in a Hat and picked as discussed above. The Hat has no limit on the numbers of inserts except what the players have chosen. The blank insert provided with the game can be used for pick again. This adds excitement, intrigue, anticipation to the already C.C.O. Point count determination applies. There is a 100% chance of a role being picked the question of which role is a pick away. Whatever the role both players agreed to it.

The ALTERNATE USE—Can be used on the Spinning Wheel or with the Hat Trick, The Numbered inserts are re-defined for the numbers or renumbered inserts and recorded on a piece of paper along with the point count for their new meaning as agreed by the players. The other REQUIREMENTS of the game have been met to get to the apparatus.

the game of ALTERNATIVE USE allows the players the possibility to address Events. In the Events the jewelry attempted allows players to address the Event as previously described in multiple and different uses of the jewelry figures in the hope that the Alternative Use by using the Spinning Wheel and Hat Trick will resolve what ever the situation calls for in a peaceful and self-satisfying experience for both players with a less stressful experience. The REQUIREMENTS have been met which is always true by the time you get to the apparatus.

In the prior example there was rewards for no yelling and being reasonable. A point should be rewarded for this, as it certainly is point worthy. This is one more game to address interaction and relationships for improvement and benefit to the players. This can be used first to resolve Events and if they have escalated Or the partner's just want to play this is available. It is one more opportunity to do so. If one cares a resolution can be found. It starts with the jewelry, as does all playing of the game(s). The figures for communication are the A and D/A that tells the players we need to talk. The figures also tell the players by definition of what to anticipate and the D of the D/A has additional role requirements. The other figures do not have communication in their primary role which also communicates a different set of circumstance to the use of Alternative Use.

the process provides for choice of another game that may assist. The Wheel and Hat and the redefined inserts allows a different way to communicate with the communication directed to the meaning for the new inserts use and play by the player's choice. The new meaning of the re defined inserts is recorded on paper with the numbers and the point count.

The Events as previously discussed they choose to resolve in a random chance with both players having the same odds as both made the agreed on choice. One can't place blame as random chance chooses and the players can get accomplished some Event they think is necessary. One or both players will get their choice depending on the event but either way an issue solved is a win-win regardless of what occurs.

There is also the Point Count so the arguments of your not listening or you don't understand is gone from the discussion as players respond to each other to resolve or determine and by the game(s) and the game players must agree to any action for it to occur. In the rules and in the playing of all games. You are encouraged and required to evaluate and listen so one would believe one would listen to respond and especially when they could be asked to by the Point Count or no points. It would be a foolish player who had an opportunity to resolve an issue and let this pass especially while playing.

A player should know how all this is going by the other persons response and if they ask for a point would indicate the strength of their point of view and yours. A point being or not being awarded has significance to resolution and knowledge gained. One needs to listen and attempt to evaluate and understand. If not there truly is a problem that lies with the problem, individual(s) or the partnership? If one does not address this sooner or later it will get out of hand.

This is a game and more than a game and if can't address what ever it is while playing that is a problem in and of itself and there is the inducements and others as discussed to assist in resolution. One should remember that they should know something about their partner from past experiences and this knowledge should help to allow a time and place to play the game. Timing is always important.

The re defined numbered inserts are place on the Spinning Wheel openings and the blank insert and blank wheel spot as described can also be used. The arrow on the wheel is spun to determine the role-played. This is all a different state and different thing. Physically the spinning wheel changes, recorded re-numbered inserts meaning are changed, the point count, the role and possibly others. The play is the same concerning the Spinning Wheel as discussed above.

The HAT TRICK at may also be used with the same steps and methods as the Spinning Wheel and Requirements. The Hat Trick as described above is the same as with the Alternate Use except the redefined inserts are uses number and new meaning recorded with the point count. Point count applied as previously described.

the game and the games require consideration as an entirety to play and for the game. It is a RPG and the game is to determine role. The way this is done is of value with the conclusion a role.

It is an objective of the present invention to provide an approach to overcoming obstacles in general, address desires both partners may share sexual and non-sexual that have otherwise been non-approached or discussed. The present invention allows interaction in various ways and methods to make interactions easier. The game allows two or more people who may have remained unknown to one another to interact in an area of common interest. The game allows participants a starting point to enhance the communication in a less stressful way as communication has already started with the Game Piece Jewelry and enhance other areas in their relationship.

Another advantage of the game is to provide a new and different art form and ways to communicate that is clear and precise, The New Language is that of figures and numbers with word description and words require little technical skill. The invention Novel and Non-Obvious as described.

The steps and methods provide multiple advantages that have value to both players in their interaction and lives to make improvement for themselves or at least to be more understanding of their partners.

The steps is read and understand the rules, wear the jewelry and consent to play, the process, determine game and apparatus to determine role, use apparatus as described to obtain a role, play role.

the game can be played both in and out of the house in the real world and by the multiple GAME TYPES PROVIDE the ability of ease of use and adaptable an efficient for the social setting that have limitations or incontinences that the game has made less so it can function with little interference and notice when played in the real world. The game has specifically addressed this use for the coins and sign language use.

The IRPG has the ability to be play SPONTANEOUSLY as long as the rules are followed. There is no other IRPG that allows this to occur. Other items do not allow what the game piece jewelry and game apparatus offers for use and efficiency and the unexpected chance to play. The coins are easily kept in a pocket or purse and can be readily available if you are wearing the Game Piece Jewelry and agree to play. Unlike other RPG in the real world that are for adults there are few and mostly fantasy games and the ones that there are require pre-planning and a set up structure for the players in a specific location.

Computers and avatars are total fantasy and the character created has no real consequences to there play or playing good or bad. They resolve only individual needs, wants and desires. The reaction physical other than a keyboard is all you get. None of that applies to the game as it encompasses a personal experience to the player emotional, physical, mental, and social interactive and possibly others for the players.

In the IRPG if you get kissed or hugged you feel it as the body reacts to stimuli as well as the other actions, reactions and benefits of the IRPG.

Some of these have been discussed in the prior section. the game jewelry and Apparatus can be used in and out of the house and any location in the real world for persona interaction face to face. They are easily identified and have specific use for the game. While they may have other uses they are clearly described and established in the rules.

They are easy to use, clearly understandable efficient in any social setting with out creating undue attention. Jewelry is worn by most and is easily put on and taken off and take little space in a pocket or purse. They adapt well to any social gathering and on a Rainy day you don't even need to remove then so you can play in the rain. They allow little interference, disturbance, and interruption to what is going on around where ever one is at.

The game Pieces have use function meaning and are used repeatedly, defined, redefined and serve multiple purpose for multiple games. the game is continuous and by putting on the jewelry and carrying the apparatus one can play spontaneously even when they had no plan to play the game. the game has rules so if wear the jewelry know the other understands the game it is a condition to play. No other item allows this type of occurrence as other items have other associations, which is untrue of the game pieces. There is consistency of Pieces and play that is specific to the Pieces as that was what they were created for. There are so many changes with the games and play no other item could meet these needs or be as clearly understood or defined.

The jewelry allows one to visually understand the role with no confusion. If cloths were used if one was wearing a piece of cloths at home and some thing came up one would have no idea if that was what one was wearing or it was a communication. If it involves a domestic issue this would create problems and the Game is to resolve not create problems. The jewelry is quite different as each figure tells you something very clearly.

the game has been designed to allow for occurrence and has pre-planed solutions by the way the game(s) are played. the process and coins resolve issues as described. No other item has the ability to do all these thing. They also let play continue. No other items allow for no set up can go and play anywhere with out making preparations.

Other items have preconceived associations and with this come misunderstandings. They would be ill defined be no protections or safe guards as previously discussed under warning, substitutions and others. If clothes were used one would need 5 outfits to cover the roles. This would require color schemes, seasonal variations, style variations, hours of shopping and would cause those who liked the cloth who knew nothing about the game multiple disturbances and issues. What if a player did not like the color the role was assigned to and would not wear the color. This would limit what the Game is about choices and relationships and interaction. There is no better way than what the game has used for all the playing and roles. It is also easy enough to find the Game Pieces in one of several locations.

The apparatus allows for multiple games on multiple levels, as does the jewelry. It changes use so it is efficient and does not require extra pieces. For other items to replace this would take multiple items and pages of confusing rules to allow this to occur if you could. It also allows use in locations and some were specifically designed for crowds and efficient of use.

It is the plan for the Game to be used for Adult Therapy and the jewelry and apparatus fit this need. Other items would be suspect and lack class and dignity and ambience the Game requires to play and to achieve what the Game is trying to do.

the game is not a mental process more of the problem than the solution. To believe this is a total misunderstanding of the game. This is what the game is trying not to be, There is enough of that already which is caused more problems as prior avenues have had limited success. The game is Play Therapy. A game of choice, chance and opportunity. You hold pick, flip coins, pick numbered inserts you define and redefine apparatus all to obtain a role that you get by playing.

Cards would not work at all. You have to carry them and who does that? Who plans for it?. The coins one has anyways in the normal order of things. The jewelry one wears so no incontinence if not one can carry and put on any time. This is all untrue card. How does one fold a card for a pick and then if a game with a flip arrives you would need another deck of cards. How would you even identify cards and suits? If you could the confusion, discord and other would create disturbances and arguments. Can't use cards in a public place with out disturbance and need a lot space to flip them and have no class and the player would draw unwanted attention.

The Communication by the Numbers already exists and the use as discussed is irreplaceable. They are clear and easily understood and can be used anywhere. Not take a lot to use them as described in the game(s).

The following descriptions and rules may require you to refer to the game for interpretation. It is Neither Stated or implied what activities the Players should or should not agree on as associated with the Game Pieces and Items. The Rules explain this. The activities are a game and the Communication by The Numbers a conversation. The game of the present invention makes suggestions for interaction and what is possible. The Choices are up to the Players and they must agree.

Game 1—SINGLE COIN FLIP of the Devil and Angel Coin—Easy Play. ANGEL side of the coin is always heads. In the Single Coin Flip this is oral sex either partner or together as agreed prior to the Single flip. The DEVIL side of the coin is always tails. In the Single Coin Flip the Devil meaning changes from other delineations to conventional Love As described for the Angel in the description of Symbols.

Game 2—LICK or LICKED—Devil/Angel and Angel Coin. Easy Play With the Devil/Angel coin being flipped if the D/A comes up the game is over-licked. If the Angel comes up it is oral sex—as chosen by prior Agreement, lick. The exception to flip is the pick where the game begins with the use of the D/A coin. The agreement of which partner or both to be licked needs to be determined prior to the flip of the coin. If you can't agree those playing can play Coin Elimination—the D/A coin is flipped until only an Angel remains heads up. The player with the Angel side up choices who is Licked.

HOLD-UP—STICK-UP—Devil and Angel Coin. Complex Play Once the players decide to play Hold-up—Stick-up the Devil and Angel coin is flipper. If both individuals match the Devil side the game is on. If not the game is over. If the Devil sides match the next flip is for position of the players.

The devil/angel coin as described below is used to pick positions. It must be agreed prior to playing that you are playing hold-up—stick-up and which opening will be approached prior to the stick-up.

The back approaching player can be chosen by agreement or by use of the devil/angel coin. Coin elimination, each player flips the devil/angel coin. The coin flip continues until one of the two (or more players) has the /angel side up. The player with the angel side up chooses which position they want. If a device is used it must be decided prior to the Position coin flip. Either player can be the back approaching player provided the rest of the criteria are meet. All the Rules of the game apply.

If Hold-Up—Stick-Up is played the chosen player by the above, approaches the other player from the backside. The player doing the approaching chooses the position of the front individual. The front person can be placed in any position to allow access. The position must be decided prior to playing the Game and the Players agree to play this game. The back approaching player places one hand on the other players chest (Hold-Up) and then inserts a sexual instrument or another type apparatus either anatomical (Fingers, tongue or organ) or a device as agreed upon prior to playing into an opening as agreed or possibly multiple openings as discussed above.

SINGLE AND DOUBLE PICK—Easy Play The game of choice and chance (Two Choices) rule(s). The Single or Double Pick needs to be determined prior to any Picks. If the Devil coin is used the activity needs to be determined prior to playing any of the games, the rules tell you if it is not discussed, and agreed to, then it is not a choice. Refer to the game Rules for Options there is None The Double Pick can be changed to the Double Coin Flip as a choice by agreement. Same Rules and play, different game. You can also mix the one pick with one flip.

SINGLE PICK. Easy Play A player asks another if they accept the Devil/Angel coin. If the answer is yes the person being asked is given all of the coins. The Devil and Angel and the Devil/Angel and Angel coin are then positioned one coin in each hand. Either side facing-up. The hands are closed to cover the coins and arms are extended towards the other player. This player asks the other player to pick a hand.

If the game of the present invention coin figure is picked by the other player not holding the coins the decision for activity has by agreement been previously chosen the Devil (Naughty) or Angel (Nice) activity occurs. The person holding the coins have determines the choices by the coin figure facing up and Chance. If the Devil/Angel coin is picked the Game is over. Either you can play again or make another try at another time.

DOUBLE PICK. Easy Play D-A coin the player who had the coins now gives the coins back to the other player. If the Angel was picked in the Single Pick the Double Pick is for varied position. The Angel is conventional and the Devil is a deviation from-conventional position as communicated, negotiated and agreed to by the players. If the Devil was picked in the Single Pick the Double Pick is for Angel Nice/Naughty or the Devil for Naughty. Activity. The choices have been determined by the game Rules.

The person with the coins now puts the game of the present invention coin figures in their enclosed hands and extends their arms and the other person picks a hand. This Choice is what position the following activity will be in One can pick and chose the coins they Prefer. The Devil/Angel side of the coin is not used for the Double Pick. The decision to play has already been made the question of How to play is what is to be decided.

The Double Pick game can be changed for the position choice if agreed prior to the Single Pick. This is referred to as PICK and FLIP. The Devil and Angel coin can be flipped. The coin used will be the Devil and Angel coin for all Double coin activities in the Pick or Flip.

TABLE FOR TWO—(Complex Level of Play). The A and B represent different Phases of the game Options for play. Place the Coin with Devil/Angel SINGLE COIN on the Table and ask Are You a Player and Do you DYWTP? If the person whom you asked flips over the Devil/Angel coin and places it on the table this maybe considered a yes but only for the Angel activities. If the individual gives you the Devil/Angel coin they do not want to play. If the person being asked asks for all the coins they are a player and the game and choices are open.

If both coins are presented to the person being asked and the (15a 4) Devil/Angel coin is placed in the Angel heads up and the other coin is placed in the Devil up position the option for either activity is open for discussion. If both coins show the Angel side up this tells you what will probably occur. A discussion of additional game playing for position may occur as discussed with all coins but the Devil and /Angel coin.

If the person being asked leaves the Devil/Angel coin on the table face up and gives it back to you, you have started a conversation and may want to continue with out any expectations. The individual may not be interested in playing the game but that does not mean they are not interested in talking to you. The choice after that is partly yours of what to do next.

Once the coin or coins is accepted all the other coins are presented to the person being asked. This Person then places the selected coin or coins on the table. If only the Devil coin is placed on the Table the answer is yes with the Devil. The activity is presented and the Devil coin must be presented as confirmation, along with a verbal agreement on activity(s).

PICK and CHOSE. If only one coin is used the one not being used is hidden from view. This person then covers the coin with the presenter in another location (along with their friends) You can discuss taking your chances by Picking the covered coin or negotiate for Flip of the Coin. No matter what happens there is no loser, there are winners and big winners.

If both coins are used the Devil and Angel coin or Devil/Angel and Angel coin either side all coins. All coins used are placed on the table and covered with two separate napkins with the presenter in another location (along with their friends). The person who did not cover the coins picks a napkin that will yield a coin figure upon removed at this time. The activity has been discussed and agreed for the game of the present invention prior to the napkin removal for all figures.

RISK and DARE. Easy Play Depending on the choices of the coin or coins for Gamesmanship all choices with the coins is available. It is all part of the Game. Flip of the coin-single—Either Coin can be used. The Flip of the Coin Single is different from the Single Flip.

Any of the coins can be used for the Flip of the Coin. If you flip or pick the Devil/Angel coin and the Devil/Angel comes up the game is over. Even though no physical activity has occurred, social activity has and possibly you have been able to make an introduction and converse and possibly reconnect at another time. If the Angel side comes up at any time the choice has been made by the Rules. The only other choice if agreed is position Double Flip.

In the Flip of the Coin Single if the Devil side comes up the Devil activity should have already been picked and agreed prior to the Flip of the Coin. If this is not the case the Game is over. If one uses the Double Flip as previously agreed by the players you can again flip the coin.

Additional games to be Played—The players can combine the Flip of the Coin Single with the Coin Pick if agreed to by those playing the Game. The Rules of the game tell you that if this is not agreed to prior to the game choice it is not a choice.

FLIP OF THE COIN DOUBLE FLIP. Easy Play If the Angel or Devil side of the coin has came up in the Flip of the Coin Single. As described above and it has been agreed prior to the Flip of the Coin the coin Devil and Angel can again be used for the Double Flip. An action has already been agreed to. The question of how this is to occur may remain. The Devil/Angel coin is not in play.

In the Double Flip of the Coin the game of the present invention coin is again flipped. For possible position. The second flip or Double Flip must be agreed to prior to the initial coin flip. If the Angel figure appears on first flip the Double Flip will be position nice or /naughty. If the Devil was the first flip and reappeared the position is Naughty. In the Flip of the Coin Double if the Devil comes up twice this is referred to as a double back flip.

MANIPULATION AND MANIPULATIONS Number 1-4-1 this is a plastic Insert choice and falls under the Wheel or Hat Trick that the game requirements have already been meet. This game would be available to all jewelry figures as easy Play but Moderate play should also comply as the additional sexual activities but are part of the negotiation for using this specific three-digit number.

Manipulation is a Massage Game that is designated by the Numbered Insert 1-4-1. The insert with number 1-4-1 is placed on the Wheel or in the Hat. The recommended time is one hour but can be changed by agreement of the players. The accessory equipment necessary is Body Lotion or Body Oil and any other device as agreed by the players. The game has the ability to be interactive for both partners by agreement. The first choice is who gets the massage First. The person with the highest point counts as previously described spins the wheel. And gets the last word. The person spinning the Wheel or picking the 1-4-1 from the hat is generally the first to receive the massage but upon agreement may defer to the other half The person receiving the massage gets to choose the clothing the massager is to wear but it must be agreed to. The person performing the massage is not allowed to remove their clothing nor is the person receiving the massage allowed to remove the massagers clothing. A clever choice of clothing allows accessibility to the massager's body parts if so desired. That choice is not the massagers. The person receiving the Massage is allowed to ask for anything they want. This request can't be refused. The limitations to the request are any activity that involves pain or legal issues. If the massager refuses the game is ended and the massager gives up their right to receive their massage. The person receiving the massage to receive an action must state, “Would you please do (activity or action). If the person receiving the massage is unhappy with what the massager is doing to get that action to stop the person receiving the massage must state, “Would you please stop doing that. The massager can do, as they would like with the exceptions as stated and must ask and get permission.

THREE STRIKE RULE. The massager is not allowed to repeat the stopped action with out permission of the person being massaged. If the request is denied a second time to again ask or perform that action the game is over unless the person receiving the massage consents to this action.

The person receiving the massage is allowed to do what ever they would like to themselves and to the massager with in the above stated limitations. The person giving the massage must agree for this to occur. If the person receiving the massage is asked to stop an action to the massager they must comply or the three-strike rule applies.

After the massage is completed the other player can then get their massage or has three days to complete the game. If either person can't comply the time is automatically extended by three days. The three-day rule can only occur twice. The person asking for their massage must be reasonable on the time and place of the massage. If not I would suggest you find a new player for the number 1-4-1. The games in the game are to bring people closer in all regards.

The difference between the Easy no external devices and Moderate play is the use of devices

MIX and MATCH—Is a Coin Game involving Multiple Players and has a Complex Level of Play. Pick and Flip (High Level of Play). There must be at least one opposite sex individual in the match unless previously agreed to prior to playing Mix and Match. If no opposite sex is matched in the original (10) Pick and Flip (see below How To Play for description) the remaining non-matched opposite sex will play Coin Elimination to obtain the additional sex individual. If there are more than four Players and all that agree it if the Angel side of the Devil/Angel coin is matched all these Angel matches may participate. If not so agreed, the Coin Elimination applies.

If the Devil activity is chosen and there will be two or more of the same sex individual's for these individuals to obtain the additional opposite sex individual. Coin Elimination (#6) is played. IF there are more than four players and all agree all may interact in all activities. This requires consent between these individuals of the same sex to interact prior to playing. The agreement between the same sex activity and different sex individuals can't exclude the other player(s). All players must participant and play an active part of the activity once they agree to play and do not opt out.

Regardless of the number of Players that have consented to play Mix and Match-Pick and Flip the Rules of the game Apply. The Devil and Angel coins are placed in a hat (35) Limit (36) No-limit to use all the Coins for the pick part of pick and flip (see below for details). If agreed prior to Mix and Match and there are two or more couples playing you can play (37) “Love the one your with” (referred to as L-TOY-W (Neil Young) To play L-TOY-W if different couples match in the pick with the other players not matching those players that matched are paired by the first couple being paired. Regardless of who is coupled they are coupled. This causes the other couple to be paired. The game is a game of choice (agree to play Mix and Match), chance (that you will match some place and be a player) and opportunity (that some thing you want will occur) by playing Mix and Match. If there are three or more matches of the same coin figure with four players the rest of the Mix and Match game can then be played and completed.

The hat is raised above the player's head and each player picks a coin. The matched coins are the players. If there are separate matched for the (limited) Devil and Angel Coin and no limit All the Coins, Any match of any coins are players by those playing. Those matches regardless of the number are matched either in pairs or multiples. This may cause two separate games of Mix and Match by two or more players.

The Devil and Angel coins are then flipped by all players—(28) pick (who the players are) and flip (what will occur). If there are two separate groups each of the flips are separate and pertain to that specific group. If any of the coins are matched in the coin flip regardless of the type of figure or numbers of matches. These players are the participants in an activity as determined by the figure. The activity of the majority matched figures the game of the present invention is the activity. After the pick As Always the choice of activity should have been predetermined. If you are playing Mix and Match position is not an issue.

PICK of PICK and FLIP—option and standard play-limit—If only two of the coins are matched (Devil and Angel) in the Pick these two are coupled. If more than two are matched the number increases by the matches. No-limit If multiple and different two coins are matched these are separate couples. If the other players are more than two and did not match they can again play Mix and Match. If there are only two players left the remaining two Individuals if agreed can be coupled and play the game of the present invention to determine activity.

NO-LIMIT—NON PARTICIPANT PLAYER PICK. If all coins were used in the pick and the Devil/Angel coins comes up with all the other coins matching with more than two people playing the Devil/Angel player is a non-participant observer of those who did match. If there is a D/A match see below.

With all the coins being used and the Devil/Angel coins are matched in the original coin pick those playing can be coupled and play flip with the Devil and Angel coins. This is an (38) exception rule multiple players. If the D/A coin is again used for any other reason and reappears the Game is over or that person(s) Eliminated. If there are still multiple players unmatched the players can again play either Limit or No Limit as first agreed above. The above instructions can again be followed and repeated. The matching individuals from each prior game should have already left the room and do not participate. When there are only two players left who have not matched they can chose to play the game of the present invention.

If four or more individuals are playing and they match and the other(s) didn't match regardless of what this person Picks or Flips, with all active players consent (made in private conversation) the non matching player may be an observer. If any of the active players don't want an observer the non-matched player is not permitted to observe. If this occurs the players promise that none of the players will state who did not consent to an observer. It is a matter of Trust, integrity and quality of an individual to keep their word.

In Mix and Match No-Limit the non-match Devil/Angel is an observer by the Rules of This Game.

An observer can't participate or make comment. If they do they must leave the activity area. None of those engaged in activity can acknowledge the observers presence. If they do the observer must leave the room.

Thus, it is appreciated that the optimum dimensional relationships for the parts of the invention, to include variation in size, materials, shape, form, function, and manner of operation, assembly and use, are deemed readily apparent and obvious to one of ordinary skill in the art, and described in the above description are intended to be encompassed by the present invention.

Furthermore, other areas of art may benefit from this method and adjustments to the design and concepts of the game and game play are anticipated. The game is play therapy and has implications for use in the health care industry Thus, the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.

Claims

1. A method for playing an adult role playing game, comprising the steps of:

wearing one or more pieces of jewelry with figures to communicate willingness of role(s) to be played as described in the rules as a willingness of the figure as pertains to the role(s) to be played, figures are individually or combined, denoting a devil or an angel or combination of both, which act as game pieces, that require a players consent to play by questions of another wearing the game jewelry with the understanding they;
reading and understanding games, figures, rules, apparatus, opt out at any time, not act or role will occur unless agreed to prior to occurrence or it does not occur, all players are adults;
asking if the jewelry being worn is as a fashion or they are consenting to play the game;
answering yes to questions of are you a player and do you want to play to determine if the wearer is a player;
gaining access to the game(s) and apparatus by players agreeing to play, as otherwise the game(s) and apparatus are unnecessary; and
proceeding to the next step/method of communication, negotiation and agreement or the process.

2. The method of claim 1, wherein communication, negotiation and agreement or the process is a component of the rules and applies to every game,

choosing, in the process, all aspects of the games with in the limits of the rules and jewelry figures;
excluding certain jewelry figure(s) by definition from certain game(s) and roles as pertains to the apparatus;
sorting the role(s) out for those that are not excluded and during the process this is a players choice and can change role(s) as they desire with in the established limits of the rules;
assigning role(s) to the game apparatus for game determination as to which both players will play role(s) as the role(s) are shared;
determining, by the apparatus, the final role by random chance; and
using the apparatus of the process for further discussion.

3. The method of claim 1 further comprising the steps of:

keeping a point count;
recording a point count during the negotiation part of the process;
awarding points by players' agreement based on the usefulness and credence of their point of view;
asking another player for a point is a consulting fee and a payment is given if a point is awarded for the consult;
paying the consult fee only if no point is awarded; and
rewarding and providing compensation in the game(s) to the highest point count received.

4. The method of claim 1 further comprising the steps of:

determining what figures on the jewelry pertain to role(s) available for playing and which are on an increasing level as pertains to the figures;
starting with the defined figure(s) role of the Angel or A, the Devil or Angel or D/A the Devil, or D the Dual Devils or D/D wherein, the two angels together A/A tells others, one is a Player and they do not wish to play; the A, D and D/A figures are also used on the coins with a different use, meaning and function;
starting the communication of the game with the jewelry as pertains to the role the figure is representing;
determining which figures will be excluded and which are defined for the game;
excluding the A/A figure from all interaction regardless of whatever other jewelry piece is worn in combination; and
requiring all other jewelry figures to be defined by the process.

5. The methods of claim 1, wherein the jewelry worn is an earring, pin, dog tags, or a necklace.

6. The method of claim 1, wherein the game can begin by another method further comprising the steps of:

asking a player if they are a player;
accepting a Devil/Angel coin and if accepted;
returning the coin in the Devil/Angel or D/A position for not playing or the Angel position for playing a specific game, or asking for all the coins which is they will play one of multiple coin game(s);
with the acceptance of the Angel coin, an Angel side of the coin is always heads;
this is oral sex either partner or together as agreed in the process;
a Devil side of the coin is always tails; and
changing the meaning of the Devil side from other delineations to conventional love Making as defined by publication in the broadest definition available.

7. The method of claim 1, wherein the game Apparatus and use consists of

two Coins one with D-A other D/A-A used with several games as either role(s) assigned to the D-A sides of the coin;
the D-A figures on the coins used in playing are signed role(s) for determination of a single role to be played;
the coins are an either/or role determination;
the Angel on the D/A coin has the same determination;
the use is presenting a coin to another player; Picking or flipping or a combination for role(s) or decisions as necessary to play the game;
the D/A coin has other uses;
the coin figure is used differently than the jewelry figure as a role is established and assigned to be determined;
the figures are described differently in the rules for their different use; and
once the role(s) are assigned to the D-A coin its use is mechanical as pick, flip or combination.

8. The methods of claim 1 wherein,

communication by the numbers/signs has unchangeable specific meaning as a new language where numbers have word meaning as created for and defined by the game;
placing on numbered plastic inserts for communicating and defining roles; and
communication by the numbers is used for signs where players communicate the numbers to allow role playing by gesture and the other player acknowledges by visual, verbal or other recognition is required by the rules and the player gesturing re-acknowledges as to accept the role they first gestured as the repeating number rule.

9. The methods of claim 1 wherein,

communication by the numbers the numbers as necessary for use were redefined on the plastic inserts as described with the games for new definition;
communication by the numbers are also placed on plastic inserts or inserts via sticky backed tabs for use with other games; and
numbers 17, 18, and 22 the meaning on the inserts are changed by necessity to use and play the games as described with the games.

10. The method of claim 1 wherein,

numbered plastic inserts are used to play the spinning wheel games, Hat Trick and Alternative Use or Games with Numbers;
the plastic inserts are used with the games associated with the inserts including the Spinning Wheel and Alternative Use;
there are eight spaces on a spinning wheel;
the open spaces on the Wheel are for insertion of Numbered inserts choices agreed to by the players;
each player picks an equal number of agreed on activities in the process and places a numbered insert with the number(s) up so they show on the Spinning Wheel;
there are also blanks inserts included with the number(s) inserts and if a blank comes up on the wheel spin it is try again;
if a space on the spinning wheel does not have an insert it means game over;
an arrow on the spinning wheel is then spun; the point count as described determines who spins;
a choice of game role is indicated by where the arrow lands on the Numbered Inserted into the spinning wheel; and
a role is played.

11. The method of claim 1 wherein,

Hat Trick and Alternative Use where the inserts have role(s) or are assigned role(s) in the process for the Alternative Use to be determined by being picked from a hat for role determination;
each player picks an equal number of inserts as agreed on by the process;
the hat is only limited by the numbers of inserts by the players' choice and the process;
the point counts as described picks the numbers; and
the numbered insert picked determines the role to be played.

12. The method of claim 11 wherein, in Alternate Use the insert numbers are reassigned for use concerning any domestic issue or problem occurrence such as what to do for entertainment and others to resolve issues as called Events and recorded on the same paper the point count is for determination by the game apparatus chosen.

13. The method of claim 1, wherein

the Devil/Angel or D/A coin undergoes a figure use and change of use to The D/A figure in its use is for start Single Coin Flip;
stopping all other games and making decisions necessary for game play to continue Coin Elimination, used to match players as specified in a game as described by the game Mix and Match as necessary as best mode to allow play and this is an exception rule;
providing Coin Elimination where it is flipped until only the Angel remains and that player;
determining the result for necessity to play;
the role from the jewelry does not apply as the D and A roles are now separated and assigned to the D and A sides of the coin as the prior use is now determined by the process as separate entities;
a player is either a Devil or Angel as defined by the figure roles;
the Role determination for the figures and jewelry are separately defined;
this separation of roles for the figures is for the coins, as the other games are played differently; and
the D/A coin use becomes mechanical

14. The method of claim 1 wherein,

the D-A coin roles may be assigned another role other than the figure as necessary when there are either two Angel or two devil role;
the player agrees to do this and determine which role as decided by the process goes to which side of the coin;
once the roles are assigned by the process the coins undergo mechanical function as to pick or flip depending on the game(s) played to yield a role by position of the assigned figure.

15. The method of claim 1 wherein,

determining the role(s) assigned to the coin figures in the process;
giving the Accepting the coin so that the accepting player has two coins;
positioning one coin in each hand figure face up of the accepting player;
choosing, by the accepting player, which figure is face up;
closing of hands by a player to cover the coins;
extending the arms of the accepting player towards the other player for selection;
selecting a coin from one of the two player's hands;
determining the role; and
performing an agreed upon act if the coin is a devil or angel or ending the game if it's the D/A figure.

16. The method of claim 1 wherein further comprising the steps of:

agreeing to an act prior to being performed; as determined in the process;
agreeing on coin either D-A or the D/A-A;
assigning the role(s) one to each figure;
flipping the coin to determine role to be played, or
using the D/A-A coin as agreed and assigning the role to the A side as the D/A side is predetermined by the game;
flipping the Devil/Angel coin; if a D/A comes up the game is over; and if an Angel comes up, the role as chosen and agreed is played.

17. The method of claims 15 further comprising the steps of:

agreeing to play another game after the first selection as a double game either by the same flip or pick or mix and matching of either/or by choice in the process to determine a position if the role is sexual or otherwise determined by the players as per role;
providing a second choice available for position;
determining if sexual the positions are either conventional as represented by the Angel and described in publication or Devil as determined by players' agreement in the process;
using the coin for flip and all coins for pick with only the D and A figures in play;
picking or flipping the coins as an agreed on choice in the process by the players; if the Game is PICK both coins are used but only the D-A figures can be face up
the Devil and/or Angel positioning a coin in each hand;
the player with the coins determines which figures are used;
closing the player's hands to cover the coins and extending arms of the accepting player towards another player for selection;
selecting a coin from one of the other players hands; and
performing an agreed upon act as determined by a first coin selected if the coin was a devil or angel and the position as agreed.

18. The method of claim 16 further comprising the steps of:

agreeing to play another game after the first selection as a double game either by the same flip or pick or mix and matching of either/or by choice in the process;
determining a position if the role is sexual or otherwise determined by the players and the role;
providing a second choice available for position; if sexual the positions are either conventional as represented by the Angel and described in publication or Devil as determined by players agreement in the process, The coin used is the D-A for flip; the players can flip the coin as an agreed on choice in the process; determining the role prior and the flip of the coin the figure facing up after the flip determines the agreed on position for the prior agreed upon role; and
performing an agreed upon act as determined by a first coin selected if the coin was a devil or angel and the position as agreed and determined and the role-played.

19. The method of claim 1 wherein further comprising the steps of:

agreeing to an act being performed;
by the use of the coin D-A, players select any agreed on activity by a figure determination and also play for position;
matching the coin Devil coin allows playing of this game as by the process and agreement for this game as part of the game requirements and rules;
flipping or making a second pick for position of the players,
predetermining player positions;
choosing players position(s) by the flipping of the D/A coin as in coin elimination using of the Devil/Angel coin wherein each player flips the Devil/Angel coin until one of the players has the Angel side up and then picks their position of choice; and
playing out the roles.

20. The method of claim 1 wherein, the piece of jewelry is a number 22.

the number 22 jewelry is comprised of a box consisting of different thickness that are thicker and equal on top and bottom than on the sides that are thinner and equal surrounding the Number 22 and signifying a couple that is committed;
there are two styles one sturdy and one stylish; and
the different styles do not denote gender matter personal taste.
Patent History
Publication number: 20110272883
Type: Application
Filed: Jul 7, 2011
Publication Date: Nov 10, 2011
Inventor: Keith C. Fox (Columbia, SC)
Application Number: 13/177,777
Classifications
Current U.S. Class: Board Games, Pieces, Or Boards Therefor (273/236)
International Classification: A63F 3/00 (20060101);