Tossing Game

Embodiments of the present invention provide an object tossing game, which can be used for example outdoors during tailgate parties and backyard barbeques. Specific game embodiments comprise a convenient and portable carrying case for storage of the game pieces, which doubles as the playing surface. In particular embodiments, the game includes saddle-shaped bird seed filled bags which can be tossed using a player's foot and directed toward a game board that comprises three scoring areas.

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Description
BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to games. More particularly, the present invention relates to object tossing games that can be used outdoors.

2. Description of the Related Art

Numerous outdoor games exist in which the object of the game is to toss an object, such as a ball, a bag filled with beans, sand or corn, or rings, to a particular target, such as a hole, a goal post, or a cone. These games, however, typically do not involve kicking the object toward a target using the player's foot. Additionally, existing object tossing games do not provide a convenient carrying case for the components of the game, which doubles as the playing surface.

SUMMARY OF THE INVENTION

Embodiments of the present invention provide an object tossing game, which can be used for example outdoors during tailgate parties and backyard barbeques. Specific game embodiments comprise a convenient and portable carrying case for storage of the game pieces, which doubles as the playing surface. In particular embodiments, the game includes saddle-shaped sand bags which can be tossed using a player's foot and directed toward a game board that includes three scoring sections, two of which are recesses in the game board and the other which is a platform.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1A and 1B show an embodiment of the target game according to the invention, which includes a carrying case capable of converting to a playing surface.

FIG. 2 shows a game embodiment in a portable, closed position.

FIGS. 3A-H are various views of an embodiment of the game shown in different positions for demonstrating an exemplary set up of the game.

FIGS. 4A-D are various views of an embodiment of the game with various components that can be used in the game.

FIG. 5 shows an embodiment of the game with sand bags positioned on the playing surface to demonstrate an exemplary method of playing the game.

DETAILED DESCRIPTION OF VARIOUS EMBODIMENTS OF THE INVENTION

Configuration and Set up of the Game.

As shown in FIGS. 1A and 1B, in embodiments of the invention, the game board 1000 can be constructed in such a way that it has three (3) scoring sections, including two recessed sections 1002, and a third platform 1004. The first section 1002 is recessed by two (2) inches with vinyl attached to the bottom. The vinyl (from this point on) will be referred to as the scoring section. The second scoring section 1004 has vinyl attached to the top portion of the game board, thus creating a flush scoring section. Any material can be used that is capable of creating the platform-level scoring section and is not limited to vinyl. The third scoring section 1002 is also recessed two (2) inches with vinyl attached to the bottom of the game board. The third scoring 1002 section is the largest in this embodiment and equals the size of both sections of number one and number two scoring areas. The second and third sections are joined together in a hinge-type manner, preferably using hinges 1003. In this manner, the sections can be pulled apart for play or folded together for storage. It is noted that the dimensions provided in this disclosure are not intended to be limiting, they merely provide one exemplary configuration for the playing surface of the game according to the invention.

There is an attachment 1005 to the game board near the center that pivots above the scoring area. This attachment forms an arch 1005 over the playing surface when installed for play. The arch 1005 can be marked with ‘sacked minus 3 points’ (−3), the significance of which will be explained in more detail below in the scoring section of this disclosure. A board located in the first scoring section, which is two inches wide, can be raised for transport and then folded down for storage when the game board is in a closed position using hinges 1003. A pivot board 1010 in the third scoring section can be raised for play to help with over kick and pivoted down toward playing surface 1002 in the third scoring section for storage and transport of the game.

The game board 1001 is made in two sections that are hinged together with hinges 1003 so that is can be folded for easy transport. The sections of the game board can be fastened together by way of securing straps 1008, which can be connected and disconnected from posts or other protruding structure in the frame of the board. Optionally, or additionally, hook and loop type closures can be used to secure the game board 1000 in a closed position for transporting and storing components of the game, including the projectiles, kick markers, and rope. A particular component of the game, support 1006 can be stowed for transport then secured to the game board using securing means 1007, such as a pin and strap. The game board can be conveniently carried using handles 1009. The measurements of the game board 1000, when in the open or playing position (shown in FIGS. 1A and 1B), are twenty seven (27) inches by forty eight (48) inches. Measurements in the closed position are twenty seven (27) inches by twenty seven (27) inches by four (4) inches.

Shown in FIG. 2, the game 2000 can be transported using a handle 2009, which in this embodiment is secured to arch 2005. The arch 2005 and frame of the game board provide structural support for the carrying case and are preferably comprised of a material that will resist crushing, such as wood or plastic. Components of the game are conveniently stored inside the case and/or secured within the securing straps 2008, such as the support 2006, which can be removed and used to support the arch 2005 by way of pins/straps 2007, as discussed in more detail below. Vinyl panels 2004 can be disposed on the game board to provide walls for the carrying case when closed that double as the playing surface of the game when the game is open, which are lightweight and attractive.

FIGS. 3A-H show an exemplary set up of the game 3000. The game board 3000 is placed on level playing surface, such as the ground, with latch 3008 facing players and the outside surface of the game 3004 touching the ground. Open latch straps 3008 and tuck under the game board. Next remove the loose board 3006 from game board (it will be marked ‘Blocker’). This component is preferably shaped with a single surface to face the players (see 1006 in FIG. 1A) and with a stepped surface facing away from the players (see 1006 FIG. 1B). With this shape, board 3006 can act as a support for arch 3005 and fit conveniently into the case 3000 for storage in the void 3012. There are two pins 3007 on opposite sides of arch 3005 holding the arch 3005 together with one section of the game board, which pins are located near the center of board 3000. Simply pull these pins 3007 out using strap 3009 attached. Strap material can also be used to form handles 3009 for transporting the game case. Next unfold the board 3000, moving the top section (the top section of the board is the portion of the board comprising Scoring Section Three) forward away from you until it lays flat on the playing surface, such as the ground if outdoors, or the floor if indoors. The bottom section, Scoring Section One 3002 will be closest to the players. During storage, projectiles 3020 and other components such as the measuring rope 2011 and markers 3030 can be placed within the recessed region forming the Scoring Section One 3002.

The board marked “Blocker” 3006 can then be placed near the center of the board with the word Blocker facing the players. Next, raise the arm that forms the arch 3005 above the playing surface. The arch 3005 is preferably attached to board 3000 by way of a mechanism 3013, such as a pin and hole type mechanism, which allows for pivoting of the arch into place. The arch can then be locked into position using the two pins 3007, (one on each side) by inserting the pins thru the pivot arms into the ends of board marked Blocker. Now take the latch strap 3014 located on Blocker Board and attach to the hook located in the third scoring section. In embodiments it is preferred that the arch be disposed in a position that leans toward the back of the board and blocker board between the raised arch to provide a game with a high degree of difficulty in the players reaching the Third Scoring Section with the bag. The pivot board 3010 in the third scoring section can be raised for play to help with over kick. The game board is now ready for play.

FIGS. 4A-D show representative game parts or components that can be included with the game 4000. Components include: two kick point markers 4030 for marking distance; twenty feet of nylon cord with five foot marks visible 4011, which is protected by hinged member 4014; and eight projectile kick bags 4020, (four each of two different colors). The kick bags 4020 are sewn in such a fashion, that they resemble saddle bags, with no openings. The bags are preferably filled with sand, but any similar acting material can be used such as salt, pebbles, corn, plastic beads, etc. The tossing bag projectiles are typically about twelve inches long by four inches wide, with a width of about ¾ inch. They are sewn or otherwise enclose a weighted material, such as ¾ cup bird seed, in each end of bag.

The bags 4020 are preferably made of vinyl, but cloth or leather can also be used. Three seams are sewn down the center section, each about ⅝ inch apart, to separate weighted ends, and to create flat surface to rest on the player's foot.

Instructions for Playing the Game.

As demonstrated in FIG. 5, an object of the game 5000 can be to kick the bags 5020 into one of the three scoring surfaces 5002, 5004 of the game board to score points. Each section of the board is marked with points to be scored in each area, depending on the resting location of the kick bag 5020. Section one 5002 is one (1) point; Section two 5004 is two (2) points; and Section three 5002 is three (3) points.

The player places the kick bag on top of the player's foot and uses a kicking motion to toss the bag and deliver it toward the playing surface. The suggested distance for beginners is twenty feet from the front of the board. This measurement can be made using the 20-foot cord included and stowed under board 5014 when not in use. Once distance is established, push kick point marker 5030 into ground for kick position.

Each player will kick four (4) bags in succession, bags will be left in position until next player kicks their bags. Scores can then be determined for each player. Two or more players can play either as individuals or form teams. Players will predetermine score to be played to before starting game.

If the bag lands on the first scoring section (see bag 5020a), one point is received, in the second scoring section (see bag 5020b), two points are received. If the kick bag lands between the first and second scoring sections (see bag 5020c), the side with the most bag touching will determine points received (here, section one).

There is a Blocker board 5006 between the second and third scoring sections. If any part of the bag extends over the Blocker board (see bag 5020d) no points will be scored with that kick. In order to score on the third scoring section, the kick bag (see bags 5020e) must pass under the arch 5005 and land on the scoring surface 5002. This section allows (3) points. If the kick bag lands on top of the raised arch, a penalty will be assessed and three (3) points deducted from that player's score (see bag 5020f).

Optional gaming instructions include that when the bag is kicked and it bounces off the ground before landing on the scoring section, the score can be counted or not, to be predetermined by the players.

Once a player or team reaches or surpasses the set score, they will be declared winners, unless there is a tie score. In that situation play will continue until the tie is broken. The player or team with the highest score, either in normal or tie breaker play will then be declared the winner.

As players become more familiar with the game, the kicking distance can be increased to create more challenges.

The present invention has been described with reference to particular embodiments having various features. It will be apparent to those skilled in the art that various modifications and variations can be made in the practice of the present invention without departing from the scope or spirit of the invention. One skilled in the art will recognize that these features may be used singularly or in any combination based on the requirements and specifications of a given application or design. The description of the invention provided is merely exemplary in nature and, thus, variations that do not depart from the essence of the invention are intended to be within the scope of the invention.

Claims

1. An object for tossing comprising a saddle shaped bag having two opposing ends filled with bird seed and a center unfilled portion stitched in a manner to provide a flat capable of resting on top of a person's foot to provide the opposing filled ends of the bag in a balanced position hanging over the foot.

2. A portable projectile tossing game comprising:

a box comprising two halves hingedly connected along one side capable of being adjusted to an open play mode displaying a first, second, and third target area; wherein a first half of the box comprises the first target area comprising a recessed planar surface and the second target area comprising a planar platform; wherein a second half of the box comprises the third target area comprising a recessed planar surface; and wherein one side of the first and second target areas is shared between them and an opposing side of the second target area abuts and is hingedly connected with one side of the third target area; and
an arch pivotally connected with the first half of the box wherein, when in a closed transportable mode, the arch is disposed around three sides of the first half of the box in a releasably secured manner and capable of being pivotally adjusted to be disposed above the third target area for an open play mode.

3. The game of claim 2 further comprising a plurality of saddle shaped bags each having two opposing ends filled with a material to provide weight to the bag and a center unfilled portion stitched in a manner to provide a flat capable of resting on top of a person's foot to provide the opposing filled ends of the bag in a balanced position hanging over the foot.

4. The game of claim 3 further comprising a plurality of kick point markers and a desired length of rope for establishing and marking a position for players of the game to kick an object toward the target areas of the game.

5. The game of claim 4, wherein when the game is in a closed transportable mode the saddle shaped bags and kick point markers are capable of being stored in the first target area recess and the rope is capable of being stowed under a flap hingedly connected to the first target area.

Patent History
Publication number: 20120043723
Type: Application
Filed: Aug 19, 2010
Publication Date: Feb 23, 2012
Inventor: Everett Rakes (Stuart, VA)
Application Number: 12/859,378
Classifications
Current U.S. Class: Target Support Structure (273/407)
International Classification: F41J 1/10 (20060101);