ASSESSING COMPUTER PROGRAMS USING STACK FRAME SIGNATURES
A method of assessing a computer program under actual working conditions according to one embodiment comprises executing the computer program multiple times under actual working conditions, in response to each unhandled exception encountered during execution of the computer program, creating a corresponding stack frame signature to characterize the state of the program, and comparing the stack frame signatures to determine which unhandled exceptions are likely to have resulted from similar features.
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This application is a continuation of and claims priority to U.S. application Ser. No. 11/943,528, filed Nov. 20, 2007, which in turn is a continuation of and claims priority to U.S. application Ser. No. 10/155,825, filed May 23, 2002, which in turn claims the benefit under 35 U.S.C. §119(e) to U.S. Provisional Application No. 60/293,864, filed May 24, 2001, all of which are hereby incorporated by reference in their entireties.
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BACKGROUND INFORMATIONThis disclosure relates to operation of digital computers and, in particular, to the creation, collection and use of information associated with unhandled exceptions caused by one or more “bugs” in an executable program.
Unfortunately, computer programs “crash” all too often, usually for reasons that are not apparent. Despite extensive testing during development, beta testing, bug reporting procedures and the like, the reality is that even relatively mature software often contains “bugs”—the popular term for a flaw in the program code. Bugs are constantly being discovered, reported, collected, analyzed and in many cases fixed in a subsequent release, update or patch to the code. Still, in many application programs, especially complicated programs such as word processors, bugs remain that in some situations can cause a program to “crash”—the vernacular term for an unhandled exception. In other words, these are situations where an exception has occurred during execution of a program, and there is no exception handler code registered to deal with the exception. The result is that the program simply stops executing—it has crashed.
The typical response to a mysterious program crash (remonstrations aside), is to restart the failed program, and attempt to recover the user's data, sometimes by means of a backup file. Restarting the program, however, necessarily changes the state of the computer such that information about the state when the crash occurred is lost. That information might have been useful in identifying the bug that caused the crash.
Indeed, it is known in prior art to capture machine state information for use in debugging a program, or otherwise attempting to determine the cause of a crash. When a program stops executing (abnormally), this fact can be recognized and used to trigger a capture of the machine state. The current contents of RAM, processor registers, stack contents, etc. can be stored for later analysis. Sometimes an experienced, skilled artisan can study this information, like a detective at a crime scene, and discern something about the cause of the mishap. It is a difficult and labor intensive undertaking.
In the event of another crash of the same program, perhaps at another time or on another computer, there is no convenient way to determine whether the second crash might have the same or a similar etiology as the first. The detailed state of the second machine (or the same machine at the time of the second crash) will likely be quite different from the state at the time of the first crash. Only another painstaking, detailed study of the machine state might reveal some association with the first crash. At the other extreme, it would be easy, for example, to record the program's instruction pointer value at the time of a crash, and then compare that value at the time of the second crash to see if the address is the same. This method would fail if a program's instructions were loaded at different addresses, and it is utterly context-insensitive. Even though it identifies the location where the program was executing instructions, it is unaffected by how the program got there.
Most methods concentrate on describing the crash in ways that could be meaningful to diagnose it, but ignore the usefulness of concisely characterizing it so that crash events can be categorized, collated, and studied statistically. This is not intended to aid in diagnosis per se, but it certainly could help manage such tasks. If a particular “bug” could be distinguished as being widespread, for example, it might warrant more attention than another. For this purpose, a precise description of the actual failure is not necessarily desirable. Commonly, programs crash because they tried to access a memory address that did not exist, an attribute too vague to aid categorization. Such crashes often occur within faultless code operating on defective data, so that even the actual location of the failure could be misleading.
What is needed is a way to identify or characterize a program crash, or more specifically, the current state of a computer thread at the time of a crash, that is easy to determine and recognize. It would be especially useful to have a way to describe that state so that a programmer could programmatically recognize a meaningfully similar state, whether it occurs on the same computer, a different computer, or even within a completely different program. A method that could generically characterize the instantaneous state of a thread at any arbitrary time would be more than adequate for this need, since it could therefore characterize the state of any crashed thread. It could, further, characterize the state of other non-crashed threads in the same program or other programs on the same machine, if desired for further study.
Thus, the present inventors have recognized a need to digest the call and/or data stack of an arbitrary program thread in order to generate a signature that characterizes its present state, sensitive to the path by which it reached its present state. The execution stack signature that this procedure generates is not required to concretely describe any aspect of the thread or its stack; rather the signature provides a moniker or alias that is predictably-similar when it describes threads in similar states and predictably-different when it describes threads in different states.
With reference to the above-listed drawings, this section describes particular embodiments and their detailed construction and operation. The embodiments described herein are set forth by way of illustration only. Those skilled in the art will recognize in light of the teachings herein that variations can be made to the embodiments described herein and that other embodiments are possible. No attempt is made to exhaustively catalog all possible embodiments and all possible variations of the described embodiments.
For the sake of clarity and conciseness, certain aspects of components or steps of certain embodiments are presented without undue detail where such detail would be apparent to those skilled in the art in light of the teachings herein and/or where such detail would obfuscate an understanding of more pertinent aspects of the embodiments.
According to one embodiment, a method and computer program capture and describe a program's state as precisely or as generally as may be required for a particular application. For example, it may be too vague to be useful to report merely that a word processor crashed when the user inserted a page break. There may be many other circumstances that would help to distinguish or identify the particular failure. On the other hand, a complete “core dump” (to borrow an old term) would provide so much detailed information that virtually no other crash will “match” that information.
Various embodiments include the concept of a “stack signature” that is not unduly precise, yet provides an abstract indication of a program thread's current state at the time of a crash, or any arbitrary time, and how it arrived there. The “stack” is a well-known feature of most von Neumann architecture computers. There can be more than one stack, and stacks can be variously implemented in hardware registers, RAM, etc.
In one embodiment, the stack signature is derived from the entire stack, so that it reflects at least at a high level, the control flow from the start of execution of the program of interest. It is not itself a correlation technique, but a transformation whose output can be subjected to correlation techniques, both common established methods and experimental ones. It therefore enables the use of a wide range of study and examination to which a crash or other event is not intrinsically applicable. The stack signature can be simple enough for even an untrained observer to “match” or correlate one stack signature with another by inspection. For longer or more complex signatures, various correlation techniques can be used for matching or categorizing signatures.
The stack signature methodology is versatile enough that the level of precision can be adjusted even after the signature has been recorded. According to one embodiment, a method calls for tracing the program's call-stack and/or data-stack, and collecting a pattern of chosen metrics, which can include, for example, the sizes of stack frames, specific return addresses, or the general identity of the code to which those addresses belong. For example, an address can be associated with particular library. This type of information—what library was called—is an example of a “broad brush” picture of program flow; it reflects something useful about program flow, but is not unduly detailed.
Word processing programs are just one example of a type of application program that is widely used and complex enough to contain bugs that can cause the program to crash unexpectedly. The systems and methods disclosed herein are applicable to all kinds of computer programs that are executable on a von Neumann type of processor platform that implements a stack architecture. One example of such a platform is Intel's x-86 series of processors and their progeny, e.g. Pentium® microprocessors, etc.
The ability to characterize the state of a program's threads in general would be helpful to distinguish the states that an arbitrary program thread might be in when various types of failures occur. Put another way, it is desirable to be able to recognize a failure as being (probably) the same failure mode or due to the same bug when it occurs on another run or another machine. However, specific states are too specific because they will likely never match.
Program stacks are well known in computer science. A common type of stack is the call stack. A call stack generally holds a return address for returning to the calling program after the called program (or function, driver, module etc.) has completed its work, as well as a saved copy of the calling program's base pointer—i.e., a pointer to the first or “base” location on the stack associated with the calling program. The call stack can also be used to pass parameters to the callee program as is well known.
Some systems refer to the stack as beginning at the “top” and expanding “down” toward the “bottom” as more entries are pushed onto the stack. Others have the stack beginning initially at the “bottom” and expanding upward as more items are pushed onto the stack. Thus the bottom of the stack is fixed and the top of the stack moves up and down. The “current top of stack” is the next location above the last entry made (or reserved) by the currently executing module. This convention will be used in the present description, as well as the drawing figures and the appended claims. The stack convention is arbitrary, however, and the systems and methods disclosed herein are not limited to application in any particular platform or environment.
Some machines also implement one or more data stacks, typically used for temporary storage of intermediate data or results. The program simply “pushes” such data onto the stack as convenient, and “pops” it off when needed. This approach is customarily used where the number of available hardware registers is quite limited, as in some microprocessors and microcontrollers. Commonly, however, the call and data stacks are combined into a single stack, as illustrated in
Stacks can be implemented in various ways, e.g. using hardware registers, random access memory, etc. Details of stack implementation are well known and beyond the scope of this disclosure. The principles of the systems and methods disclosed herein are applicable to virtually any stack implementation as will become more apparent below.
Often an unhandled exception results in a screen display message of the type shown in FIG. 1—sometimes called the “dreaded box of death.” While the type of exception—in this example an access violation—and the address where it occurred may be useful to a developer in some cases, it says nothing about how the execution arrived at this unfortunate state. (It has also been suggested that the content of such messages is almost useless by definition, because if the operating system had useful information about the crash, it would remedy the situation.)
According to one embodiment, additional context surrounding the crash is captured, so that other crashes might be recognized as having occurred under the same or a similar context. This recognition, in turn, at least suggests that the “matching” crash might be a result of the same bug that caused the first crash (or something similar).
To achieve this, various embodiments produce a signature by tracing the thread's stack, thereby accumulating metrics which are predictably-consistent artifacts of the program's behavior. These artifacts needn't be deliberate, nor is it necessary that they be individually distinctive. Accumulating these metrics together in combination establishes the uniqueness of each signature, and the uniqueness is made more robust if it is sensitive to the ordering of these metrics.
One simple metric that yields robust signatures is the distance between adjacent stack frames (essentially the “size” of each frame). A typical program function declares a stack frame for itself immediately upon being invoked, always declaring as much space as it might need. While this quantity is doubtless not individually unique, it is consistent for every invocation of that particular function, and so it meets our criteria and helps form a robust signature by accumulation.
The representation of the signature offers opportunities for enhancement. If we will only be interested in exact matches, we could form a signature by simply appending the metrics together and hashing it to form a fixed-length checksum; this method would be about as robust as the chosen hashing function, which could be as simple as a CRC32 or as sophisticated as a SHA-1. To enable more sophisticated analysis, we can transform the ordered list into a string. There exist many elaborate and powerful string-collation and analysis techniques, and this transformation would enable us to exploit them instead of devising our own.
Referring now to
The top of the next frame is location 10; it stores the return address provided by the calling program Main. This second frame extends from location 10 to location 3, where it stores a saved base pointer. Location 2 has Main's return address and so on. The first and second stack frames (measured from the top) are 4 and 8 cells apart, respectively. The distance between one stack frame and the next is the sum of all the items pushed onto the stack between nested function calls. A simple way to describe this stack, or portion of a stack, is an ordered list, in this case “4-8” indicating two adjacent frames, having sizes 4 and 8 respectively. Enclosing the string in delimiters, like parentheses, permits the ends of the stack to be clearly denoted. For this example, the string would then read “(4-8).” The same principle is easily applied to a program with more and larger stack frames. For example, such an ordered list might be “(280-312-242-4-728-449-233-18-385).” These kinds of ordered lists are examples of stack frame signatures according to various embodiments. As the reader can see, these are relatively easy to create and to compare to one another. Stack frame signatures are not limited to a list of frame sizes. Additional information can be useful, but what is important here is to be sensitive to attributes influenced by the thread's execution path yet insensitive to other influences like the contents of specific variables, quantity of free memory, or the current date & time. To illustrate, a stack trace can be used to collect return addresses, but that specific information is excessively precise for present purposes. The same program, executing at another time or on another machine, may load program modules at arbitrarily different locations so that the program may not traverse the same addresses even if it executes the same sequence of instructions. Consequently, a stack frame signature comprising return addresses will likely not find a match, even when comparing runs that executed completely identical paths of instructions. Similarly, recording the value of the instruction pointer at the time of failure will not help where instructions are loaded at different addresses, and in any event, this value is unaffected by how the program arrived there; it provides no historical context.
Return addresses, however, can be used to identify a module (library, executable, or other code file) to which the calling code belongs. The actual numerical addresses are ephemeral, again because each time the program is loaded, those numbers may change. Module locations may change or they simply might not be known at a later time. But the address is meaningful at the time of its discovery because it refers to a location, probably a code module, at which the program eventually expected to continue execution. It can consequently be used to identify the module to which that address refers. This can be obtained, for example in Microsoft Windows OS, by a system call, providing the address as an argument. The identity or type of module can be used to determine whether or not to include the metrics of a particular frame (call) in a stack frame signature. If we do not want our signature to sense differences solely attributable to different versions of the operating system, for example, we could first identify each module as described above, and censor from the signature any information associated with modules provided by the operating system. This is optional, though, as it is just as valid to regard as significant all attributes of all frames.
To illustrate,
In other situations, it may be useful for categorizing failures to know the identity or type of module called in each frame. This information can be included in the frame signature. For example, suppose there are code libraries A, B and C loaded. A stack frame signature can be constructed as illustrated in
Other metrics are captured, optionally, in step 50. These can include, for example, the current frame module name, type or library. Indicia responsive to such additional metrics can be included in the signature data. As mentioned above, such further metrics can also be used to modify or filter the signature data, for example with regard to calls to drivers or other modules that may be irrelevant for present purposes.
Referring again to
If the next base pointer is invalid at test 54, there is a break in the chain of stack frames. This can occur, for example, where a function call did not adhere to standard or customary programming practices with regard to the stack. The present method will then single step to the next stack location (proceeding top to bottom in this illustration), step 64, and test 66 whether that location contains a valid base pointer. If not, we single step to the next location, loop 67, and so on until we find the next valid pointer. That defines the next frame for present purposes, and we determine its size in step 68. Again, other metrics about this frame can be captured as well, step 70, such as the identity of its library or the general type of function. Still referring to
Of course, some stacks may be quite long. This is not necessarily a problem, and long signatures can be used, but the relevance of lower (older) frames in a long stack with regard to the ultimate failure of the subject program may be attenuated or null. Accordingly, one could choose to truncate a stack frame signature to some arbitrary length, at the risk of losing some potentially useful information. Whatever method is employed to truncate, it must be predictable so that the truncation of identical signatures does not yield differing results. A simple, effective method would be to retain fixed-length excerpts of the starting and ending portions of the signature, two areas likely to be of interest. If we intend to employ the signature to test only for exact matches, we could hash it to a fixed-length checksum, so that the significance of the length of the intermediate data is how it impacts the final checksum.
The terms and descriptions used herein are set forth by way of illustration only and are not meant as limitations. Those skilled in the art will recognize that many variations can be made to the details of the above-described embodiments without departing from the underlying principles of the invention. The scope of the invention should therefore be determined only by the following claims (and their equivalents) in which all terms are to be understood in their broadest reasonable sense unless otherwise indicated.
Claims
1. A computer-implemented method, comprising:
- locating, by a processor, a stack pointer indicating a top of a call stack;
- locating a first base pointer of a current frame;
- using the location of the stack pointer and the base pointer to determine a size of the current frame;
- encoding the size into a corresponding symbol; and
- adding the encoded symbol to a stack frame signature.
2. The method of claim 1, further comprising:
- locating a next base pointer for a second frame in the call stack;
- determining whether the next base pointer is valid;
- determining the size of the second frame from the first and next base pointers, when the next base pointer is valid;
- encoding the size of the second frame into a second corresponding symbol; and
- adding the second encoded symbol to the stack frame signature.
3. The method of claim 2, further comprising, when the next base pointer is not valid:
- single-stepping through each subsequent stack location until a valid base pointer is found;
- determining the size of the second frame from the size of the first base pointer and the valid base pointer;
- encoding the size of the second frame into a second corresponding symbol; and
- adding the second encoded symbol to the stack frame signature.
4. The method of claim 1, further comprising:
- determining one or more metrics about the current frame;
- encoding each of the one or more metrics of the current frame into a corresponding symbol; and
- adding the corresponding encoded symbol to the stack frame signature.
5. The method of claim 1, further comprising:
- determining a size for each stack frame in the call stack;
- encoding each size for each stack frame into a corresponding symbol; and
- adding the encoded corresponding symbols to the stack frame signature.
6. The method of claim 5, further comprising:
- truncating the stack frame signature to remove encoded symbols corresponding to older frames.
7. The method of claim 6, further comprising:
- retaining a fixed-length portion of the starting portion of the stack frame signature and a second fixed-length portion of the ending portion of the stack frame signature reference during the truncating.
8. A computer-readable non-transitory storage medium on which is stored a stack signature program for capturing and describing the state of an application program under actual working conditions, the stack signature program being registered with a target operating system that launches the stack signature program responsive to abnormal termination of the application program, the stack signature program comprising instructions that when executed cause a computing system to:
- locate a stack pointer indicating a top of a call stack;
- locate a first base pointer of a current frame;
- use the location of the stack pointer and of the base pointer to determine a size of the current frame;
- encode the size into a corresponding symbol; and
- add the encoded symbol to a stack frame signature.
9. The storage medium of claim 9, further comprising instructions that when executed cause the computing system to:
- locate a next base pointer for a second frame in the call stack;
- determine whether the next base pointer is valid;
- determine the size of the second frame from the first and next base pointers, when the next base pointer is valid;
- encode the size of the second frame into a second corresponding symbol; and
- add the second encoded symbol to the stack frame signature.
10. The storage medium of claim 9, further comprising instructions that when executed cause the computing system to, when the next base pointer is not valid:
- single-step through each subsequent stack location until a valid base pointer is found;
- determine the size of the second frame from the size of the first base pointer and the valid base pointer;
- encode the size of the second frame into a second corresponding symbol; and
- add the second encoded symbol to the stack frame signature.
11. The storage medium of claim 8, further comprising instructions that when executed cause the computing system to:
- determine one or more metrics about the current frame;
- encode each of the one or more metrics of the current frame into a corresponding symbol; and
- add the corresponding encoded symbol to the stack frame signature.
12. The storage medium of claim 8, further comprising instructions that when executed cause the computing system to:
- determine a size for each stack frame in the call stack;
- encode each size for each stack frame into a corresponding symbol; and
- add the encoded corresponding symbols to the stack frame signature.
13. The storage medium of claim 12, further comprising instructions that when executed cause the computing system to:
- truncate the stack frame signature to remove encoded symbols corresponding to older frames; and
- retain a fixed-length portion of the starting portion of the stack frame signature and a second fixed-length portion of the ending portion of the stack frame signature reference during the truncating.
14. An apparatus, comprising:
- a processor; and
- a memory coupled to the processor, the memory to store a computer program to generate stack signatures that when executed by the processor is operative to locate a stack pointer indicating a top of a call stack; locate a first base pointer of a current frame; use the location of the stack pointer and of the base pointer to determine a size of the current frame; encode the size into a corresponding symbol; and add the encoded symbol to a stack frame signature.
15. The apparatus of claim 14, the computer program operative to: add the second encoded symbol to the stack frame signature.
- locate a next base pointer for a second frame in the call stack;
- determine whether the next base pointer is valid;
- determine the size of the second frame from the first and next base pointers, when the next base pointer is valid;
- encode the size of the second frame into a second corresponding symbol; and
16. The apparatus of claim 15, the computer program operative to, when the next base pointer is not valid: add the second encoded symbol to the stack frame signature.
- single-step through each subsequent stack location until a valid base pointer is found;
- determine the size of the second frame from the size of the first base pointer and the valid base pointer;
- encode the size of the second frame into a second corresponding symbol; and
17. The apparatus of claim 14, the computer program operative to: add the corresponding encoded symbol to the stack frame signature.
- determine one or more metrics about the current frame;
- encode each of the one or more metrics of the current frame into a corresponding symbol; and
18. The apparatus of claim 14, the computer program operative to: add the encoded corresponding symbols to the stack frame signature.
- determine a size for each stack frame in the call stack;
- encode each size for each stack frame into a corresponding symbol; and
19. The apparatus of claim 18, the computer program operative to:
- truncate the stack frame signature to remove encoded symbols corresponding to older frames.
20. The apparatus of claim 19, the computer program operative to:
- retain a fixed-length portion of the starting portion of the stack frame signature and a second fixed-length portion of the ending portion of the stack frame signature reference during the truncating.
Type: Application
Filed: Feb 24, 2012
Publication Date: Jun 14, 2012
Patent Grant number: 8438424
Applicant: CBS INTERACTIVE, INC. (San Francisco, CA)
Inventors: Scott Clementson Elliott (Hillsboro, OR), Kenneth A. Gengler (Portland, OR)
Application Number: 13/404,316
International Classification: G06F 11/34 (20060101);