SYSTEMS AND METHODS FOR PROVIDING AWARDS AND ADVERTISEMENT CONTENT WITHIN A GAMING ENVIRONMENT
Computer-implemented methods for proving awards and advertisement content within a gaming environment are described. In one example embodiment, a method comprises receiving predetermined advertisement content selection criteria for selecting the advertisement content, selecting the advertisement content from an advertisement database based on the predetermined advertisement content selection criteria, and selectively providing the advertisement content for a surface of a virtual object within the game. In another example embodiment, a method comprises receiving a request to provide the award to a player playing a game, receiving predetermined award selection criteria for selecting the award, selecting the award from an award database based on the predetermined award selection criteria, and selectively providing the award to the player. The predetermined selection criteria include personal preferences, social network data, third party data, geographical locations, and demographical data.
This application claims priority of U.S. Provisional Application No. 61/424,574, entitled “SYSTEMS AND METHODS FOR PROVIDING AWARDS AND ADVERTISEMENT CONTENT WITHIN A GAMING ENVIRONMENT,” filed Dec. 17, 2010, which is incorporated herein by reference in its entirety for all purposes.
FIELDThis application relates generally to data processing and, more specifically, to systems and methods for providing awards and advertisement content within a gaming environment.
SUMMARYThis summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.
In an example embodiment, a computer-implemented method for providing advertisement content within a gaming environment comprises providing the advertisement content for a surface of a virtual object within a game, receiving predetermined advertisement content selection criteria for selecting the advertisement content, based on the predetermined advertisement content selection criteria, selecting the advertisement content from an advertisement database, and selectively providing the advertisement content for the surface of the virtual object within the game.
In an example embodiment, a computer-implemented method for providing an award within a gaming environment comprises providing the award to a player playing a game, receiving predetermined award selection criteria for selecting the award, based on the predetermined award selection criteria, selecting the award from an award database, and selectively providing the award to the player.
In further example embodiments, steps counterpart to the methods described herein may be stored on a computer readable storage medium having a program embodied thereon, with the program executable by a processor in a computing device. In yet further example embodiments, modules, subsystems, or devices can be adapted to perform the recited steps. Other features and example embodiments are described below.
Embodiments are illustrated by way of example and not limitation in the figures of the accompanying drawings, in which like references indicate similar elements and in which:
Systems and methods allowing changing advertisement content inside games and awarding game players third party sponsored virtual or real prizes and incentives are provided.
In some example embodiments, systems and methods for providing advertisement content within a gaming environment may include an advertising database or server, which provides the advertising content to the gaming environment via a network (e.g., the Internet). The advertising content delivered via the network may be displayed inside a game played by one or more players. To select the advertisement content for a game, a portion of the game, or a bonus game within the game, the advertising system may utilize certain predetermined criteria described in more detail below.
The advertising content may be specific to the entire game, a special sponsored game (or bonus play) within the game, or be specific to the player. The criteria for selecting the advertising content specific to the player may be based upon an interest in various products, companies, or brands expressly stated by the player. The criteria for selecting the advertising content may also be based on information disclosed on the Internet, within a social network space, or deduced or determined from the information gathered by an in-house analytic system or a third party (e.g., Google AdSense placement style, keyword detection, demographic or geographic information).
Once the advertising content (based on player preferences or other predetermined criteria) is received in the gaming environment, personalized advertisements may be displayed on the surfaces of virtual objects within the game. A homegrown or third party technology may be utilized to display the advertisements on the virtual objects.
In some example embodiments, the systems and methods for providing awards within a gaming environment may award sponsored prizes. These prizes may be of a virtual nature (such as gaming tools, hints, skills, and so forth), special additional (bonus) games/rounds, or some other additional features enhancing the gaming experience and/or providing advancements or additional playtime. The award system may also award real prizes, such as gift cards, discount coupons, and so forth. The awards may be won by a player of a network gaming system or mobile system in the course of a game or in the course of an additional bonus game, such as a special game sponsored by one or more advertisers. The awards may be selected from an award database by a player and/or automatically selected by the award system based on predetermined award selecting criteria. The criteria for selecting the award may come directly from the player who expressed interest in a range of products/companies, may be determined from the personal information disclosed by the player on the Internet, or may be determined from information gathered or otherwise known to those skilled in the art, such as Google AdSense, keyword detection, demographics, geographic information, Internet Protocol (IP), and so forth.
The network 120, as shown in
The network environment 100 may include one player or many players playing an interactive game in an Internet environment, on a personal communication device 110 or on a computer. The Internet gaming environment may be facilitated by an online network service, platform, or site that may communicate with social network services, or a site that focuses on the building and reflecting of social networks or social relations among people (e.g., who share interests and/or activities). The social network service may include a representation of each player as a profile, his/her social links, and a variety of additional services. A social network service may be web based and provide means for players to interact over the Internet. A game played within a social network may include a type of game that features multiplayer and asynchronous gameplay mechanics. A social network game may be played via a web browser or a mobile application installed on the personal communication device 110. The gaming environment may be facilitated by the game server 140, which may be run remotely and used by the social network 130 to play multiplayer video games. A social network game may be played over the Internet via a connection to the game server 140. As the game is played, the game server 140 may collect data from players and distribute it to other players.
The game played within the gaming environment facilitated by the game server 140 may be specifically designed to contain virtual spaces dedicated to display advertising on surfaces of virtual objects of the game. The advertising content displayed on such surfaces may be provided by the advertisement system 150, which selects advertising content from the advertisement database 160. The advertisement system 150 may utilize predetermined criteria to select the advertisement provided by the advertisement database 160. The predetermined criteria may be based on information specific to the entire game, a special sponsored game (or bonus play) within the game, or specific to the player. The advertisement content may be specific to the players who expressed interest in the range of products/companies, can be deduced from the personal information disclosed by the player within the social network space, or may be determined from information gathered otherwise as known to those skilled in the art (e.g., Google AdSense placement style, keywords detection, geographic, and demographic information, IP).
The advertisement database 160 may store the advertisement content. In one example embodiment, the advertisement database 160 is a computer server (e.g., an application or a web server) that stores advertisements used for marketing in games and provides them to the advertisement system 150. The contents of the advertisement database 160 may be constantly updated to dynamically change the advertisement content displayed on the surfaces of the virtual objects within the games. Additionally, the game server 140 may perform various other tasks, such as counting the number of impressions/clicks for an advertisement campaign and generating reports. The advertisement database 160 may be installed locally or accessed via a third party. Based on historical data provided to the advertisement system 150, a specific advertisement may be displayed for a player. For example, if the player is known to have visited an automotive website, a car advertisement may be displayed. In addition, the advertisement content displayed within the game may be based on contextual targeting by inferring the optimal advertisement placement from information contained within specific scenes of the game. For example, a mountain bike advertisement may be automatically placed on a virtual object within a scene that includes a mountain bike race. It should be understood that any other predictive methods may be used for a given advertisement placement.
The award system 170 may be utilized to award sponsored prizes (virtual or real) within the context of a social/mobile game (or an extension of a game, bonus game, additional game/round, additional feature/mission within a game, and so forth). The award system 170 may utilize specific business rules by which prizes or ranges of prizes are determined. The prizes may be specific to the entire game, a special sponsored game (or bonus play) within the game, or to the player. The prizes may be specific to the players who expressed interest in the range of products/companies, determined from personal information disclosed by the player within a social network space, or from information gathered as otherwise known to those skilled in art (e.g., Google AdSense placement style, keywords detection, geographic, and demographic information). The award database 180 may store the prize and award content.
The method 400 can be performed by the various modules discussed above with reference to
As shown in
At operation 404, the communication module 152 of the advertisement system 150 may receive predetermined advertisement content selection criteria for selecting the advertisement content from the advertisement database 160. At operation 406, the advertisement selecting module 154 may select, based on the predetermined advertisement content, the advertisement content from the advertisement database 160. At operation 408, the advertisement system 150 may selectively provide the advertisement content for the surface of the virtual object within the game.
As shown in
Games often include a random number generator (or random generator emulation) event (which can be presented as a wheel for spinning or tiles/routs/arrays of objects for picking or other representations known to those skilled in the art) to provide a tool, tool set, or resource for faster advancement. Some of these random events may be free but a player may have to pay for some of them. The award system 170 may allow some portion or the entire random event to be sponsored by a third party. A player may thus have a chance to win sponsored prizes in the course of a game or random event.
The sponsored prize may be associated with information the player chose to disclose to the gaming system. Sponsored awards may be preferential to the player, the system may pick the sponsors for the player based on the information disclosed, or a combination of both. Sizes of sponsored awards may be in direct or indirect relation to the level of play. The awards may have game-only value (can be used in the game as a tool or a decoration) or may have actual value (gift cards or coupons provided by the third party).
In one example embodiment, the advertising content may be displayed on the game indicia. In other example embodiments, the advertising content may be displayed to specify a special sponsored tool for winning, advancement, or just a winning symbol. The prizes may be of a real nature, such as merchandise, discount coupons, gift cards, invitation to private sales, and so forth. There may be a random event associated with the dispensing of a prize. There may be one or more sponsors for the same gaming event.
Referring back to the method 500, at operation 504, the communication module 172 of the award system 170 may receive predetermined award selection criteria for selecting an award. At operation 506, the award selecting module 174 may select, based on the predetermined award selection criteria, an award from the award database 180. The selected award may be provided to the player at operation 508.
The example computer system 600 includes an engine or multiple engines 602 (e.g., a central processing unit (CPU), a graphics processing unit (GPU), or both), a main memory 604 and a static memory 606, which communicate with each other via a bus 608. The computer system 600 may further include a video display unit 610 (e.g., a liquid crystal display (LCD) or a cathode ray tube (CRT)). The computer system 600 also includes an alphanumeric input device 612 (e.g., a keyboard), a cursor control device 614 (e.g., a mouse), a disk drive unit 616, a signal generation device 618 (e.g., a speaker) and a network interface device 620.
The disk drive unit 616 includes a computer-readable medium 622 on which is stored one or more sets of instructions and data structures (e.g., instructions 624) embodying or utilized by any one or more of the methodologies or functions described herein. The instructions 624 can also reside, completely or at least partially, within the main memory 604 and/or within the engines 602 during execution thereof by the computer system 600. The main memory 604 and the processor 602 also constitute machine-readable media.
The instructions 624 can further be transmitted or received over a network 626 via the network interface device 620 utilizing any one of a number of well-known transfer protocols (e.g., Hyper Text Transfer Protocol (HTTP), CAN, Serial, Modbus).
While the computer-readable medium 622 is shown in an example embodiment to be a single medium, the term “computer-readable medium” should be taken to include a single medium or multiple media (e.g., a centralized or distributed database, and/or associated caches and servers) that store the one or more sets of instructions. The term “computer-readable medium” shall also be taken to include any medium that is capable of storing, encoding, or carrying a set of instructions for execution by the machine and that causes the machine to perform any one or more of the methodologies of the present application, or that is capable of storing, encoding, or carrying data structures utilized by or associated with such a set of instructions. The term “computer-readable medium” shall accordingly be taken to include, but not be limited to, solid-state memories, optical and magnetic media. Such media can also include, without limitation, hard disks, floppy disks, flash memory cards, digital video disks, random access memory (RAM), read only memory (ROM), and the like.
The example embodiments described herein can be implemented in an operating environment comprising computer-executable instructions (e.g., software) installed on a computer, in hardware, or in a combination of software and hardware. The computer-executable instructions can be written in a computer programming language or can be embodied in firmware logic. If written in a programming language conforming to a recognized standard, such instructions can be executed on a variety of hardware platforms and for interfaces to a variety of operating systems. Although not limited thereto, computer software programs for implementing the present method can be written in any number of suitable programming languages such as, for example, Hyper text Markup Language (HTML), Dynamic HTML, Extensible Markup Language (XML), Extensible Stylesheet Language (XSL), Document Style Semantics and Specification Language (DSSSL), Cascading Style Sheets (CSS), Synchronized Multimedia Integration Language (SMIL), Wireless Markup Language (WML), Java™, Jini™, C, C++, Perl, UNIX Shell, Visual Basic or Visual Basic Script, Virtual Reality Markup Language (VRML), ColdFusion™ or other compilers, assemblers, interpreters or other computer languages or platforms.
Thus, systems and methods for providing awards and advertisement content within a gaming environment have been described. Although embodiments have been described with reference to specific example embodiments, it will be evident that various modifications and changes can be made to these example embodiments without departing from the broader spirit and scope of the present application. Accordingly, the specification and drawings are to be regarded in an illustrative rather than a restrictive sense.
Claims
1. A computer-implemented method for providing an award within a gaming environment, the method comprising:
- receiving predetermined award selection criteria for selecting the award;
- based on the predetermined award selection criteria, selecting the award from an award database; and
- selectively providing the award to a player.
2. The computer-implemented method of claim 1, wherein the award is a physical reward selected from one or more of the following: a gift, a merchandise, a discount coupon, a gift card, and an invitation to a private sale.
3. The computer-implemented method of claim 1, wherein an in-house or a third party calculates the amount of traffic directed by the advertisement, coupons, or prizes.
4. The computer-implemented method of claim 1, wherein the award is a virtual reward sponsored by a third party, the virtual reward being selected from one or more of the following: a virtual gaming tool, a level of a game, a key for unlocking a level, a gaming hint, a gaming skill, a bonus game, a bonus part of the game, an additional feature of the game, an additional play time, an opportunity to engage in a random event with a chance of receiving a virtual prize.
5. The computer-implemented method of claim 4, wherein the random event includes one or more of the following: a wheel spinning, tiles of objects for selecting, routs of objects for selecting, arrays of objects for selecting.
6. The computer-implemented method of claim 4, wherein a value of the award is based on the level.
7. The computer-implemented method of claim 1, wherein the award is provided by one or more advertisers.
8. The computer-implemented method of claim 1, wherein a game is played on one or more of the following devices: a mobile device, a computer, and a video game console.
9. The computer-implemented method of claim 1, wherein the gaming environment includes one or more players.
10. The computer-implemented method of claim 9, wherein the predetermined award selection criteria include one or more of the following: a personal preference, a social network fact, a third party fact, a geographical location, and a demographical fact.
11. A system for providing an award within a gaming environment, the system comprising a communication module to receive predetermined award selection criteria for selecting the award and an award selecting module to select, based on the predetermined award selection criteria, the award from an award database and to selectively provide the award to a player.
12. The system of claim 11, wherein the award is a physical reward selected from one or more of the following: a gift, a merchandise, a discount coupon, a gift card, and an invitation to a private sale.
13. The system of claim 11, wherein the award is a virtual reward sponsored by a third party, the virtual reward being selected from one or more of the following: a virtual gaming tool, a level of a game, a key for unlocking a level, a gaming hint, a gaming skill, a bonus game, a bonus part of the game, an additional feature of the game, an additional play time, an opportunity to engage in a random event with a chance of receiving a virtual prize.
14. The system of claim 13, wherein the random event includes one or more of the following: a wheel spinning, tiles of objects for selecting, routs of objects for selecting, arrays of objects for selecting.
15. The system of claim 13, wherein a value of the award is based on the level.
16. The system of claim 11, wherein the award is provided by one or more advertisers.
17. The system of claim 11, wherein a game is played on one or more of the following devices: a mobile device, a computer, and a video game console.
18. The system of claim 11, wherein the gaming environment includes one or more players.
19. The system of claim 11, wherein the predetermined award selection criteria include one or more of the following: a personal preference, a social network fact, a third party fact, a geographical location, and a demographical fact.
20. A machine-readable medium comprising instructions for providing an award within a gaming environment, which when implemented by one or more processors, performs the following operations:
- receives predetermined award selection criteria for selecting the award;
- based on the predetermined award selection criteria, selects the award from an award database; and
- selectively provides the award to a player.
Type: Application
Filed: Dec 16, 2011
Publication Date: Jun 21, 2012
Inventor: Yuliya Hungate (Reno, NV)
Application Number: 13/329,157
International Classification: A63F 9/24 (20060101);