GAMING DEVICE HAVING A PLURALITY OF INTERACTIVE PLAYER-SELECTABLE SYMBOLS

- IGT

A gaming device which includes a plurality of sets of interactive player-selectable symbols which are sequentially offered to a player during a game played upon the gaming device. The player may select one or more of the player-selectable symbols to be added to one or more sets of symbols which were initially provided to the player.

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Description
PRIORITY CLAIM

This application is a continuation of, and claims priority to and the benefit of, U.S. patent application Ser. No. 12/098,194, filed on Apr. 4, 2008, which is a divisional of, and claims priority to and the benefit of, U.S. patent application Ser. No. 10/448,983, filed on May 31, 2003, which issued as U.S. Pat. No. 7,354,344 on Apr. 8, 2008, the entire contents of each of which are incorporated herein by reference.

COPYRIGHT NOTICE

A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.

BACKGROUND OF THE INVENTION

The present invention relates in general to a gaming device, and more particularly to a gaming device having a plurality of interactive player-selectable symbols.

Gaming device manufacturers strive to make gaming devices that provide as much enjoyment and excitement as possible. Video poker machines, video slot machines and video blackjack machines are well known in the art. Most of these traditional video gaming machines use conventional rules wherein a player has no choice or control over the gaming symbols or the cards that the player is provided during the game. For example, in known video draw poker machines, the gaming device's processor causes five initial cards to be randomly dealt to a player face up from a standard deck of fifty-two cards and allows the player to hold any number of the cards. The processor enables the player to have at least one draw, wherein the player is dealt one or more replacement cards. If the cards after the draw includes a winning hand, the processor provides the player with an award. In known video slot gaming machines, the processor generates a plurality of symbols, and if there is a winning combination of symbols on one or more of the paylines (or in scatter pay), the processor provides the player with an award. In known video blackjack gaming machines, the processor causes two initial cards to be dealt to the player and two initial cards to be dealt to the “dealer” or gaming device. The processor enables the player to “hit” or add more cards to the player's hand as long as the total value of the cards is below or equal to twenty-one. The processor provides an award to the player if the total value of the player's cards is higher than the total value of the dealer's cards and is lower than or equal to twenty-one. In all of the above-mentioned examples the player does not and cannot control the cards or symbols which are provided to the player. This lack of control can frustrate the player and consequently lessen the enjoyment of playing a particular game for that player.

To increase the enjoyment and lessen the frustration of the player, gaming device manufacturers have varied some of the conventional rules of the games played on the gaming devices. One such game is IGT's Triple Play Draw Poker™, wherein the player simultaneously plays multiple hands of poker. In Triple Play Draw Poker™, the player gets one draw for each hand played which reduces the player's overall chance of failure on all hands. However, the player has to place a wager on each of the hands played; thus, the chance of failure relative to the wager for each individual hand is the same as if the player had played only one hand of poker. Consequently, the same lack of control is present in the multi-hand games of poker.

In conventional gaming machines where the player wins an award based upon a winning combination of cards, a winning combination of symbols, or beating the dealer's or gaming device's combination of cards or symbols, the player is frequently frustrated because of the strict rules of the game. The ability to control or select the cards and/or symbols provided to the player would additionally give the player control over his or her chances of winning and would increase the enjoyment of the player.

Games that increase the opportunities and chances to obtain awards are desirable. Players are attracted to games that have increased chances of obtaining sizable awards. Players are attracted to games where the players have more interaction and control over their chances of winning. Therefore, to increase player enjoyment and excitement, it is desirable to provide new games.

SUMMARY OF THE INVENTION

The present invention relates in general to a gaming device having a plurality of interactive player-selectable symbols. More particularly, the gaming device's processor offers a player a plurality of interactive player-selectable symbols during the course of a game or games played on the gaming device. The player may select one or more of the interactive player-selectable symbols from one or more offer sets to either form or complete a combination of symbols. The processor adds the player-selected symbol from the offer set to the player's combination of symbols, and determines if the player's completed combination of symbols includes a predetermined winning combination of symbols. If the player's completed combination of symbols includes the predetermined winning combination of symbols, the processor provides the player with an award.

The processor of the gaming device determines whether the player has won an award based upon the player's completed combination or combinations of symbols and the particular game which is being played by the player on the gaming device. The present invention can include a plurality of primary or associated bonus games, and thus the processor's determination of whether the player holds a winning combination of symbols may depend on the type of game which is being played. For instance, in one embodiment of the present invention, if the player's completed combination of symbols includes a predetermined winning combination of symbols, the processor provides the player with an award. In another embodiment, if the total value of the player's completed combination of symbols is greater than a value of a combination of symbols provided to the gaming device or “dealer”, the player is provided with an award. It should be understood that there are more ways in which a player may achieve a winning combination of symbols than what are described in the above illustrative examples.

The interactive player-selectable symbols in the offer set or sets can include any suitable symbol which is used during the course of the game or games associated with the gaming device. An interactive player-selectable symbol can be any element, value, gaming card and/or symbol which corresponds to a theme or game associated with the gaming device.

The interactive player-selectable symbols in the present invention provide new player decision-making and excitement which are not present in known gaming devices. The interactive player-selectable symbols also provide new variables which can be used to vary the players' probabilities of winning on the gaming devices. For instance, one known method in which a gaming device manufacturer or owner may vary the player's chances of winning is to increase the number of a particular symbol or symbols within a plurality of symbols which are available to the player, wherein the particular symbol is included in a winning combination or combinations of symbols. In such case, the greater the number of the “winning” symbol or symbols which are included in said plurality of symbols, the greater probability that the winning symbol or symbols will be provided to the player during the course of a game. This increased probability of providing the player with the winning symbol or symbols increases the chances that the winning combinations of symbols will be provided to the player. For example, to increase the probability of providing a winning combination of symbols to a player on a payline of a slot gaming machine, the gaming manufacturer or owner can increase the number of symbols on the gaming reels for that particular winning combination. The greater the number of symbols included in the winning combination of symbols which are on the gaming reels, the greater the chances that the winning combination of symbols will be generated on one of the paylines of the gaming device.

Another known variable which the gaming manufacturer may vary to increase or decrease the player's chances of winning and receiving an award is the number of winning combinations of symbols in a particular game. As the number of winning combinations of symbols increases, the chances of the player being provided with one of the winning combination of symbols increases because of the greater number of winning combinations available to the player.

Yet another known variable which the gaming manufacturer may adjust is the manner in which the combination of symbols is provided. For example, in the slot gaming machine, the gaming manufacturer may increase the number of paylines included in the game. Thus, the chances of achieving the winning combination or combinations of symbols is increased because the different ways a player may be provided with a winning combination of symbols is increased.

In the present invention, a gaming manufacturer can increase the number of player-selectable symbols in an offer set or increase the number of offer sets to vary the probabilities of the player achieving a winning combination of symbols. The greater the number of symbols which a player can select from, the greater the chances are that the player will be able to achieve a winning combination of symbols. Thus, a gaming manufacturer can use either the number of symbols in an offer set or the number of offer sets to vary the player's probability of winning. These variables are not included in known gaming devices and provide a plurality of new ways in which a gaming manufacturer can increase a gaming device's attractiveness.

The present invention also includes a number of other variables which the gaming manufacturers may use to vary the player's probabilities of winning. In one embodiment of the present invention, wherein the game being played is a card game, one variable is the number of cards offered in the offer set or sets. Another variable which the gaming manufacturers can vary in the card game is the number of hands played by the player. In another embodiment of the present invention, wherein the game being played is a slot machine, one variable is the number of symbols offered in the offer set or sets. Another variable which the gaming manufacturers can vary in the slot machine is the number of paylines offered to the player, and yet another variable is the number of positions in which the symbol or symbols from the offer set or sets can be placed in. It should be understood that different embodiments of the present invention can incorporate one or more of these or other suitable variables.

The control of the player over one or more of the symbols in his or her set of symbols in the present invention increases the player's chances of achieving a winning combination of symbols. For example, in one embodiment of the present invention, there is a plurality of winning combinations of symbols, the processor provides the player with an initial set of symbols and a plurality of sequential offer sets. In this embodiment, the player has to decide on which of the plurality of winning combinations of symbols he or she is most likely to achieve based on the symbols in the initial set, and then select the symbols from the offer sets which he or she thinks will provide the best odds of achieving a winning combination of symbols. Thus, the player can utilize his or her decision-making to increase the chances of winning the game. This decision-making increases a player's enjoyment and anticipation when playing a game which includes the present invention.

Another variable which may be used in the present invention is to obscure or mask one or more of the symbols being used in the game. In one embodiment of the present invention, some or all of the symbols in the offer set could be masked or obscured until selected by the player. In one embodiment, the symbols in subsequent sets after the initial set could be masked or obscured. In another embodiment, some or all of the symbols in the initial set could be masked or obscured initially. The obscured or masked symbols could be revealed when the initial sets are completed or the player increases his wager to reveal the masked symbols. Other variations for masking the symbols are within the scope of the present invention.

In one embodiment of the present invention, wherein the game is a multi-hand game of poker, the initial hand is dealt face up and the remaining hands are dealt face down. The player could either choose to play the game in this manner or increase his or her wager to reveal the face down cards in the hands. In another embodiment, at least one card in each of the player's initial hand or hands could be face down.

A plurality of different embodiments of the present invention are described below, however these embodiments are demonstrative and do not illustrate all of the ways in which the present invention may be used and as such are not intended to limit the use of the present inventions to these specific embodiments.

In one embodiment of the present invention, the processor determines the symbols or symbols in an initial set of symbols. The number of symbols in the initial set of symbols is less than the number of symbols in a predetermined winning combination of symbols. The processor provides the player with the initial set of symbols. The processor determines the interactive player-selectable symbols in an offer set. The processor offers to the player the offer set of interactive player-selectable symbols to the player and enables the player to select one or more of the symbols from the offer set. The processor adds the player-selected symbols from the offer set to the initial set of symbols to form a completed set of symbols. If the symbols in the completed set of symbols include the symbols in the predetermined winning combination of symbols, the processor provides the player with an award.

In another embodiment of the present invention, the interactive player-selectable symbols are values offered to the player in an offer set. The processor determines the value or values in an initial set of values and provides the player with the initial set of values. The processor determines the values in an offer set and offers the offer set of values to the player. The processor enables the player to select one or more of the values from the offer set. The processor adds the player-selected values from the offer set to the initial set of values to form a completed set of values. The processor determines the values in a gaming device's or dealer's set of values. If the total value of the values in the player's set of values, after the addition of the player-selected values from the offer set, is greater than the total value of the values in the dealer's set of values, the processor provides the player with an award.

It should be appreciated that the present invention can be applied to conventional gaming devices such as a poker game, a slot machine or a blackjack game. It should also be appreciated that the present invention can be applied to other types of games or gaming devices wherein a player is provided with a plurality of symbols.

In one embodiment of the present invention, the interactive player-selectable symbols are gaming cards for a conventional deck of playing cards offered to the player in a video draw poker game. The gaming device enables a player to play a single-hand poker game or a multi-hand poker game. In one embodiment, the processor determines a number of initial cards in a hand and provides or deals the player the initial cards. The number of initial cards is less than the number of cards required for a complete hand in the poker game. In most conventional video draw poker games, five cards are needed for a complete poker hand. The processor determines the cards in an offer set of cards, offers the offer set to the player, and enables the player to select one or more of the cards in the offer set of cards. The processor adds the player-selected cards from the offer set to the hand with the initial cards to form a complete hand. If the cards in the complete hand after the addition of the player-selected cards includes a predetermined winning hand, the processor provides the player with an award.

It should be appreciated that the processor can offer the player one or more offer sets. The processor can offer the plurality of offer sets simultaneously or sequentially. In one embodiment of the present invention, the processor offers a plurality of offer sets from which the player can select an offer set of cards to select cards from. In another embodiment, the processor offers the player a new offer set of cards after the player selects one of the cards from a previous offer set.

It should also be appreciated that the processor can offer the player the offer sets in multiple-hand video poker games. In one embodiment of the present invention, the player plays multiple hands of cards in a multiple-hand poker game. The player is provided with a plurality of hands of initial cards. Each of the plurality of hands includes a number of initial cards which is less the number of cards required for a complete hand in the poker game. The processor determines the cards in the offer set of cards, and offers the offer set to the player. In one embodiment, the number of cards in the offer set is equal to the number of hands being played by the player. The processor enables the player to select the cards from the offer set and to choose the hands that each of the cards from the offer set will be added to. In this embodiment, the processor allows the player to select one card from the offer set for each of the initial hands, however, in alternative embodiments, the player can select the cards from the offer set to add to the player's hands in any suitable manner the player chooses. After the processor adds the player-selected cards to the player-chosen hands, the processor determines and offers the player a new offer set of cards to select from. The processor again enables the player to select cards from the offer set to be placed into player-chosen hands, and adds the player-selected cards from the offer set to the player-chosen hands. The processor offers the player as many offer sets as the player needs to complete each of the hands. After the player completes each of the plurality of hands, the processor determines if the combination of cards in each hand includes a predetermined winning hand of cards. If the cards in one or more of the hands includes the cards in the winning hand, the processor provides the player with an award.

It should be appreciated that the award for a predetermined winning hand of cards can be based upon one or a plurality of paytables.

In an alternative embodiment of the present invention, the processor offers the player an offer set which includes a plurality of cards wherein the number of cards is large enough that the player can select cards to complete each of the hands of cards in the multiple-hand video poker game.

It should be appreciated that the processor may also initially provide the player with a complete hand of cards in a video poker game, and offer the player the offer sets of cards when the player requests one or more “draws.” In one embodiment of the present invention, the processor determines the initial cards in a hand in a video poker game, and provides the hand of initial cards to the player. If the player requests a draw, the processor determines the cards in an offer set, and offers the offer set of cards to the player. The processor enables the player to select one or more of the initial cards in the player's hand to discard, and enables the player to select one or more of the cards from the offer set as replacement cards. The processor replaces the discarded cards in the player's hand with the replacement cards. If the player's hand after the draw includes a winning hand, the processor provides the player with an award.

In one embodiment of the present invention, the interactive player-selectable symbols are gaming symbols or symbols offered to the player in a video slot gaming machine. The processor determines the symbols to be displayed to the player on a plurality of gaming reels. The processor also determines a number of positions on the plurality of gaming reels which will not display any symbols and will be left blank. The processor displays the plurality of gaming reels with the symbols and the blank positions to the player. The processor determines the symbols to be offered to the player in at least one offer set. The processor offers the player the offer set, and enables the player to select one or more of the symbols from the offer set to be placed into one or more of the blank positions displayed by the plurality of gaming reels. The processor adds the player-selected symbols to the player-chosen blank positions. If any of the symbols on one or more predetermined paylines include a predetermined winning combination of symbols, the processor provides the player with an award.

In another embodiment of the present invention, the plurality of gaming reels initially displays a plurality of symbols to the player. The processor enables the player to select the symbols from the offer set to replace one or more of the symbols initially displayed by the plurality of gaming reels.

It should be appreciated that there may be a plurality of sets of gaming reels. It should be appreciated that the processor may randomly determine the symbols and blank positions initially displayed by the plurality of gaming reels. It should also be appreciated that the processor may randomly determine the symbols offered to the player in the offer set.

In one embodiment of the present invention, the interactive player-selectable symbols are gaming cards offered to the player during a video blackjack game. In one embodiment, the processor determines the cards in the hand to be provided to the player and the cards in the hand to be provided to the gaming machine or “dealer.” The processor reveals one card in the dealer's hand to the player, and enables the player to request additional cards to the player's hand or take a “hit.” The processor determines a plurality of cards to be offered to the player in the offer set. The processor offers the offer set to the player, and enables the player to select at least one of the cards to be added to the player's hand. The processor adds the player-selected card or cards to the player's hand. If the player requests an additional hit, the processor determines the cards in another offer set and offers the offer set to the player. The processor reveals the cards in the dealer's hand to the player, and determines whether to hit the dealer's hand. After the processor determines that the dealer's hand is complete, if the cards in the player's hand has a total value more than the cards in the dealer's hand but not greater than a total value of twenty one, the processor provides the player with an award.

It should be appreciated that the player can play multiple hands of cards in the video blackjack game. In one embodiment of the present invention, the processor determines the cards to be provided to the player in a plurality of blackjack hands and the cards to be provided to the dealer's hand. The processor provides the plurality of hands to the player. The processor reveals one card in the dealer's hand to the player. If the player requests a hit, the processor determines the plurality of cards to be offered to the player in the offer set. The processor offers the offer set to the player, and enables the player to select one or more of the plurality of cards to be added to the player's plurality of hands. If the player requests another hit, the processor again determines the plurality of cards to be offered to the player in a new offer set, and offers the offer set to the player. The processor reveals the cards in the dealer's hand to the player, and determines whether to hit the dealer's hand. After the dealer's hand is complete, if the total value of the cards in one or more of the player's plurality of hands is greater than the total value of the cards in the dealer's hand but not greater than a total value of twenty one, the processor provides the player with an award.

In an alternative embodiment, only one offer set of cards is offered and the player selects a plurality of cards to be added to one or more of the player's hands of cards.

It should be appreciated that the processor can provide an award to the player when the total value of the cards in the player's hand or hands match or is greater than a winning value.

It should be appreciated that there may be a plurality of offer sets of interactive player-selectable symbols.

It should be appreciated that there may be any number of interactive player-selectable symbols in an offer set.

It should be appreciated that the number of interactive player-selectable symbols or offer sets can be based upon a wager made by the player.

It should be appreciated the processor may determine the plurality of interactive player-selectable symbols in one or more offer sets based upon a probability associated with each interactive player-selectable symbol.

It should be appreciated the processor may determine the plurality of interactive player-selectable symbols in one or more offer sets in a random manner.

It should be appreciated that the present invention could also be used in conjunction with other games such as keno gaming machines.

It should be appreciated that the processor can enable the player to deselect the player-selected cards from the offer set.

It should be appreciated that the present invention could include multiple players participating in one or more games.

It is an advantage of the present invention to provide a gaming device that gives the player control over the symbols which are provided to the player during the course of a game played on a gaming device.

It is a further advantage of the present invention to provide a gaming device which increases the chances of the player obtaining an award.

Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, wherein like numerals refer to like parts elements, components, steps and processes.

BRIEF DESCRIPTION OF THE FIGURES

FIG. 1A is a front perspective view of one embodiment of the gaming device of the present invention.

FIG. 1B is a front perspective view of one embodiment of the gaming device of the present invention.

FIG. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.

FIG. 3 is a flow diagram of one embodiment of a method of the present invention.

FIG. 4 is a flow diagram of one embodiment of a method of the present invention.

FIG. 5A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video poker game the processor provides a hand of cards and offers a plurality of cards in an offer set to a player.

FIG. 5B is a view of the embodiment of the present invention illustrated in FIG. 5A, wherein the processor adds the player-selected card from the offer set to the player's hand of cards.

FIG. 5C is a view of the embodiment of the present invention illustrated in FIG. 5A, wherein the processor causes the display of the player's completed hand of cards which forms a Royal Flush.

FIG. 6A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video poker game the processor provides a hand of cards and offers a plurality of cards in an offer set to a player.

FIG. 6B is a view of the embodiment of the present invention illustrated in FIG. 6A, wherein the processor adds the plurality of player-selected cards from the offer set to the player's hand of cards.

FIG. 6C is a view of the embodiment of the present invention illustrated in FIG. 6A, wherein the processor causes the display of the player's completed hand of cards.

FIG. 6D is a view of the embodiment of the present invention illustrated in FIG. 6A, wherein the processor causes the display of the cards in the player's completed hand which forms a Royal Flush.

FIG. 7A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video poker game the processor adds player-selected cards from a first offer set to a player's plurality of hands of cards.

FIG. 7B is a view of the embodiment of the present invention illustrated in FIG. 7A, wherein the processor adds player-selected cards from a second offer set to the player's plurality of hands of cards.

FIG. 7C is a view of the embodiment of the present invention illustrated in FIG. 7A, wherein the processor adds player selected cards from a third offer set to the player's plurality of hands of cards.

FIG. 7D is a view of the embodiment of the present invention illustrated in FIG. 7A, wherein the processor causes the display of the player's completed plurality of hands and indicates that Hand No. 1 forms Two Pair and Hand No. 2 forms a Flush.

FIG. 8A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video poker game the processor provides the player with a hand of initial cards and offers the player a draw.

FIG. 8B is a view of the embodiment of the present invention illustrated in FIG. 8A, wherein the processor offers to the player the offer set of cards, adds the player-selected card from the offer set to the player's hand of cards, and discards the player-selected card from the player's hand of cards.

FIG. 8C is a view of the embodiment of the present invention illustrated in FIG. 8A, wherein the processor causes the display of the hand with the final cards and indicates to the player that the player's hand forms a Full House.

FIG. 9A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video slot game the processor generates and causes the display of a plurality of symbols and blank spaces on a plurality of gaming reels, and generates and offers a plurality of symbols in an offer set to a player.

FIG. 9B is a view of the embodiment of the present invention illustrated in FIG. 9A, wherein the processor adds the player-selected symbol from the offer set to the plurality of symbols displayed by the plurality of gaming reels.

FIG. 9C is a view of the embodiment of the present invention illustrated in FIG. 9A, wherein the processor indicates to the player that the player has won an award.

FIG. 10A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video blackjack game, the processor provides the player with a hand of cards, the dealer with a hand of cards and offers the player a first offer set of cards.

FIG. 10B is a view of the embodiment of the present invention illustrated in FIG. 10A, wherein in the video blackjack game, the processor adds the player-selected card from the first offer set to the player's hand of cards.

FIG. 10C is a view of the embodiment of the present invention illustrated in FIG. 10A, wherein in the video blackjack game, the processor causes the display device to display the player's hand of cards which includes the player-selected card from the first offer set.

FIG. 10D is a view of the embodiment of the present invention illustrated in FIG. 10A, wherein in the video blackjack game, the processor provides the player with a second offer set.

FIG. 10E is a view of the embodiment of the present invention illustrated in FIG. 10A, wherein in the video blackjack game, the processor adds the player-selected card from the second offer set to the player's hand of cards.

FIG. 10F is a view of the embodiment of the present invention illustrated in FIG. 10A, wherein in the video blackjack game, the processor causes the display device to display the dealer's hand and the player's hand including the cards from the offer sets, and indicate to the player that the player has won.

FIG. 11A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video blackjack game, the processor provides the player with a plurality of hands of cards, the dealer with a hand of cards and an first offer set of cards, and adds the player-selected cards from the first offer set of cards to the players plurality of hands.

FIG. 11B is a view of the embodiment of the present invention illustrated in FIG. 11A, wherein in the video blackjack game, the processor causes the display device to display the player's plurality of hands of cards which include the player-selected cards from the first offer set.

FIG. 11C is a view of the embodiment of the present invention illustrated in FIG. 11A, wherein in the video blackjack game, the processor adds the player-selected card from a second offer set of cards to one of the player's plurality of hands of cards.

FIG. 11D is a view of the embodiment of the present invention illustrated in FIG. 11A, wherein in the video blackjack game, the processor causes the display device to display the player's plurality of hands of cards which include the player-selected cards from the offer sets, and indicate to the player which of the player's plurality of hands have won.

FIG. 12A is an enlarged front elevation view of one of the display devices of FIGS. 1A and 1B illustrating one embodiment of the present invention, wherein in a video poker game the processor adds player-selected cards from a first offer set to a player's plurality of hands of cards.

FIG. 12B is a view of the embodiment of the present invention illustrated in FIG. 12A, wherein the processor adds player-selected cards from a second offer set to the player's plurality of hands of cards.

FIG. 12C is a view of the embodiment of the present invention illustrated in FIG. 12A, wherein the processor adds player selected cards from a third offer set to the player's plurality of hands of cards.

FIG. 12D is a view of the embodiment of the present invention illustrated in FIG. 12A, wherein the processor causes the display of the player's completed plurality of hands.

FIG. 12E is a view of the embodiment of the present invention illustrated in FIG. 12A, wherein the processor causes the display of one of the player's completed plurality of hands and indicates that Hand No. 1 forms a Three Of A Kind.

DETAILED DESCRIPTION OF THE INVENTION

Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in FIGS. 1A and 1B as gaming device 10a and gaming device 10b, respectively. Gaming device 10a and/or gaming device 10b are generally referred to herein as gaming device 10. Gaming device 10 in one embodiment is a slot machine having the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 10 is preferably mounted on a console or cabinet. However, it should be appreciated that gaming device 10 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device 10 can be constructed with varying cabinet and display designs, as illustrated by the designs shown in FIGS. 1A and 1B. Gaming device 10 can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device 10 can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform, such as a personal digital assistant (“PDA”) or the like.

Gaming device 10 can incorporate any primary game such as slot, poker or keno, any of the bonus triggering events and any of the bonus round games related thereto. The symbols and indicia used on and in gaming device 10 may include symbols and indicia in electronic, electrical or video form or combinations thereof.

As illustrated in FIGS. 1A and 1B, gaming device 10 includes a coin slot 12 and bill acceptor 14 where the player inserts money, coins or tokens. The player can place coins in the coin slot 12 or paper money in the bill acceptor 14. Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device 10, a number of credits corresponding to the amount deposited is shown in a credit display 16. After depositing the appropriate amount of money, a player can begin the game by pulling arm 18 or pushing play button 20. Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device.

As shown in FIGS. 1A and 1B, gaming device 10 also includes a bet display 22 and a bet one button 24. The player places a bet by pushing the bet one button 24. The player can increase the bet by one credit each time the player pushes the bet one button 24. When the player pushes the bet one button 24, the number of credits shown in the credit display 16 decreases by one, and the number of credits shown in the bet display 22 increases by one.

A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player cashes out, the player receives the coins in a coin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.

Gaming device 10 also includes one or more display devices. The embodiment shown in FIG. 1A includes a central display device 30, and the alternative embodiment shown in FIG. 1B includes a central display device 30 as well as an upper display device 32. Gaming device 10 preferably displays a plurality of reels 34, preferably three to five reels 34 in video form at one or more of the display devices. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism.

Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. Furthermore, gaming device 10 preferably includes speakers 36 for making sounds or playing music.

As illustrated in FIG. 2, the general electronic configuration of gaming device 10 preferably includes: a processor 38; a memory device 40 for storing program code or other data; a central display device 30; an upper display device 32; a sound card 42; a plurality of speakers 36; and one or more input devices 44. The processor 38 is preferably a microprocessor or microcontroller-based platform which is capable of causing the display of images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device 40 can include random access memory (RAM) 46 for storing event data or other data generated or used during a particular game. The memory device 40 can also include read only memory (ROM) 48 for storing program code which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables.

As illustrated in FIG. 2, the player preferably uses the input devices 44, such as pull arm 18, play button 20, the bet one button 24 and the cash out button 26 to input signals into gaming device 10. In certain instances it is preferable to use a touch screen 50 and an associated touch screen controller 52 instead of a conventional video monitor display device. Touch screen 50 and touch screen controller 52 are connected to a video controller 54 and processor 38. A player can make decisions and input signals into the gaming device 10 by touching touch screen 50 at the appropriate places. As further illustrated in FIG. 2, the processor 38 can be connected to coin slot 12 or bill acceptor 14. The processor 38 can be programmed to require a player to deposit a certain amount of money in order to start the game.

It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively and/or individually referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN). Internet connection, microwave link, and the like. It is also possible through the use of networks and the like, the present invention has the capability to allow multiple players to participate in one or more games. The processor 38 and memory device 40 is generally referred to herein as the computer or controller.

With reference to FIGS. 1A, 1B and 2, to operate the gaming device 10 in one embodiment the player must insert the appropriate amount of money or tokens at coin slot 12 or bill acceptor 14 and then pull the arm 18 or push the play button 20. The reels 34 will then begin to spin. Eventually, the reels 34 will come to a stop. As long as the player has credits remaining, the player can spin the reels 34 again. Depending upon where the reels 34 stop, the player may or may not win additional credits.

In addition to winning credits in this manner, preferably gaming device 10 also gives players the opportunity to win credits in a bonus round. This type of gaming device 10 will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device 10 preferably uses a video-based central display device 30 to enable the player to play the bonus round. Preferably, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34. As illustrated in the five reel slot game shown in FIGS. 1A and 1B, the qualifying condition could be the number seven appearing on three adjacent reels 34 along a payline 56. It should be appreciated that the present invention can include one or more paylines displayed in a horizontal and/or diagonal fashion.

In addition to the processor 38 determining the symbols or plurality of symbols provided to the player, the processor 38 may also enable the player to select one or a plurality of symbols to be used interactively in a game that is being played on the gaming device 10. In this manner, the processor 38 provides the player control over his or her outcome, and gives the player the opportunity to win larger and more awards than in known gaming devices.

The interactive player-selectable symbols provide gaming device manufacturers a plurality of new ways in which the probabilities of providing the player with a winning combination or combinations can be increased or decreased. The manner in which the player-selectable symbols are offered to the player and the number of player-selectable symbols offered in a game are new variables which can be used to adjust a player's probability of winning. For instance, symbols in winning combinations can now be offered to the player through the use of an offer set or a plurality of offer sets of player-selectable symbols. The offer sets provide a way that an increased number of “winning” symbols can be made available to the player. Varying the number of symbols in winning combinations of symbols in the offer sets directly affects the chances of a player achieving a winning combination because the probability of the player having a winning combination is proportional to the number of symbols in the winning combination offered to the player. The offer sets of player-selectable symbols provide a new way in which the number of symbols available to the player can be varied, thus affecting a player's probability of achieving a winning combination.

The offer set or sets of interactive player-selectable symbols in addition to offering new variables with which to adjust the chances of a player winning a game also offers players new decision-making choices. This decision-making increases the player excitement and, thus, increases the attractiveness of the gaming device which includes the present invention.

In one embodiment of the present invention the processor 38 offers a plurality of interactive player-selectable symbols to the player which the player may select from to be used in the game being played on the gaming device 10. The interactive player-selectable symbols can be used in a multitude of games or games of chance wherein the player is provided with symbols or values. The interactive player-selectable symbols can be any suitable symbol which is used during the course of the game or games associated with the gaming device 10. An interactive player-selectable symbol may be any element, value, gaming card and/or symbol which corresponds to a theme or game associated with the gaming device. The processor 38 offers the interactive player-selectable symbols to the player in one or more offer sets. The processor 38 enables the player to select one or more of the interactive player-selectable symbols from the offer set to add to, form or complete a combination of symbols or replace a symbol which was previously provided to the player.

FIG. 3 illustrates a flow diagram of one embodiment of a method of the present invention. In one embodiment, the interactive player-selectable symbols are a plurality of gaming symbols. The processor 38 determines the symbols in an initial set of symbols as shown by block 60. The processor 38 provides or displays to the player an initial set of symbols as shown by block 62. The processor 38 determines the interactive player-selectable symbols or symbols in an offer set as shown by block 64. The processor 38 enables the player to select the symbols from the offer set as shown by block 66. The processor 38 adds the player-selected symbols to the initial set of symbols to form a completed set of symbols as shown by block 68. The processor 38 determines if the completed set of symbols includes a winning combination of symbols as shown by block 70. If the processor 38 determines that the completed set of symbols does not include the winning combination of symbols, the processor 38 ends the game as shown by block 72. If the processor 38 determines that the completed set of symbols includes the winning combination of symbols, the processor 38 provides an award to the player as shown by block 74.

In an alternative embodiment of the present invention, the interactive player-selectable symbols are a plurality of values. In one embodiment illustrated in FIG. 4, the processor 38 determines the values in an initial set of values as shown by block 80. The processor 38 provides the player with the initial set of values as shown by block 82. The processor 38 determines the values in an offer set of values as shown by block 84. The processor 38 enables the player to select values from the offer set as shown by block 86. The processor 38 adds the player-selected values to the initial set of values to form a completed set of values as shown by block 88. The processor 38 determines the values in the gaming device's set of values as shown by block 90. The processor 38 evaluates the player's set of values and the gaming device's set of values to determine which one is greater as shown by block 92. If the total value of the gaming device's values is greater than the total value of the player's completed set of values, the processor ends the game as shown by block 94. If the total value of the player's completed set of values is greater than the total value of the gaming device's set of values, the processor provides an award to the player as shown by block 96.

In one embodiment of the present invention the game which is played on the gaming device 10 is a video poker game, and the plurality of interactive player-selectable symbols include cards from a deck or decks of gaming cards. In one embodiment, the processor 38 determines, and displays face-up to the player a hand of initial cards 100a, 100b, 100c and 100d as illustrated by FIG. 5A. In this embodiment of the present invention, the number of cards in a complete hand in the poker game is five. As illustrated in FIG. 5A, the processor 38 provides four initial cards, a Two of Diamonds 100a, a Two of Hearts 100b, an Eight of Diamonds 100c and an Eight of Spades 100d to the player. The processor 38 determines and displays face-up the cards, a Ten of Clubs 102a, a Two of Spades 102b and a Jack of Diamonds 102c, in an offer set and offers the offer set of cards 102a, 102b and 102c to the player. The processor 38 enables the player to select one of the cards 102b from the offer set of cards 102a, 102b and 102c to add to the player's initial cards 100a, 100b, 100c and 100d to form a complete hand. In this embodiment, the player selects the Two of Spades 102b. The processor 38 adds the player-selected card 102b to the players hand of initial cards 100a, 100b and 100c as illustrated in FIG. 5B. The processor 38 causes the display device 30 to display the player's complete hand of cards 100a, 100b, 100c, 100d and 102b as illustrated in FIG. 5C. The processor 38 determines whether the player's complete hand of cards 100a, 100b, 100c, 100d and 102b matches or includes a predetermined winning combination of cards. In this embodiment, the processor 38 determines that the player's complete hand of cards which includes the Two of Diamonds 100a, the Two of Hearts 100b, the Eight of Diamonds 100c, the Eight of Spades, 100d, the Two of Spades 102b is a Full House and causes the display device 30 to indicate to the player that the player's complete hand of cards 100a, 100b, 100c and 102b includes a Full House.

It should be appreciated that in an alternative embodiment, the number of cards initially provided to the player can be more or less than the four cards 100a, 100b, 100c and 100d provided in the above-described embodiment.

In one alternative embodiment, the game being played on the gaming device 10 is a video poker game and the plurality of interactive player-selectable symbols includes gaming cards from one or more card decks. The processor 38 determines, provides and displays (face-up) to the player a plurality of initial cards, the Ace of Diamonds 110a and the Ten of Diamonds 110b, as illustrated in FIG. 6A. In this embodiment, the number of cards in a complete hand in the poker game is five. The processor 38 determines and offers an offer set which includes a plurality of cards 112a, 112b, 112c, 112d, 112e, 112f, 112g, 112h, 112i and 112j to the player. The processor 38 enables the player to pick one or more cards from the offer set of cards to add to the player's initial cards 110a and 110b. In this embodiment, the processor 38 adds the player-selected cards 112d, 112g and 112l from the offer set of cards to the player's initial cards 110a and 110b to form a complete hand of cards 110a, 110b, 112d, 112g and 112i. The processor causes the display device 30 to display the player's complete hand of cards 110a, 110b, 112d, 112g and 112l in the order the player arranged them as illustrated in FIG. 6C. The processor determines whether the player's complete hand of cards 110a, 110b, 112d, 112g and 112l includes a predetermined winning combination of cards. In this embodiment, the processor 38 determines that the player's complete hand of cards, the Ace of Diamonds 110a, the Ten of Diamonds 110b, the Jack of Diamonds 112d, the King of Diamonds 112g and the Queen of Diamonds 112i includes a Royal Flush. The processor 38 causes the display device 30 to display the player's complete hand of cards 110a, 112g, 112l, 112d and 110b in a manner in which the player can easily recognize the Royal Flush as illustrated in FIG. 6D. The processor 38 also causes the display device 30 to indicate to the player that the player's complete hand of cards 110a, 112g, 112l, 112d and 110b includes a Royal Flush.

It should be appreciated that the processor 38 can offer the player a plurality of offer sets either simultaneously or sequentially from which the player can select a plurality of cards. The processor may offer a new offer set after each of a plurality of predetermined gaming events or may offer the player a plurality of offer sets from which to choose from. In one embodiment of the present invention, the game being played on the gaming device 10 is a video poker game and the plurality of interactive player-selectable symbols includes gaming cards from one or more card decks. The processor 38 determines, provides and displays (face-up) to the player a plurality of initial cards 120a, 120b, 120c, 120d, 120e and 120f in a plurality of hands as illustrated in FIG. 7A. Each of the plurality of hands includes two initial cards. In this embodiment of video poker, a complete poker hand includes five cards. Hand No. 1 initially includes an Eight of Hearts 120a and an Ace of Clubs 120b. Hand No. 2 initially includes a Four of Diamonds 120c and a Five of Diamonds 120d. Hand No. 3 initially includes a Queen of Clubs 120e and a Two of Spades 120f. The processor 38 determines and offers to the player a first offer set of cards 122a, 122b and 122c. The processor 38 enables the player to select the cards 122a, 122b and 122c from the first offer set and place the selected cards into any hand the player chooses. In this embodiment of the present invention, the player selects the Ten of Hearts 122a to be added to the initial cards 120a and 120b in Hand No. 1. The player selects the Six of Diamonds 122b to be added to initial cards 120c and 120d in Hand No. 2. The player selects the King of Diamonds 122c to be added to the initial cards 120e and 120f in Hand No. 3. The processor 38 adds the selected cards 122a, 122b and 122c to the player-chosen hand as illustrated in FIG. 78. The cards in Hand No. 1 include the Eight of Hearts 120a, the Ace of Clubs 120b and the Ten of Hearts 122a. The cards in Hand No. 2 include the Four of Diamonds 120c, the Five of Diamonds 120d and the Six of Diamonds 122b. The card in Hand No. 3 include the Queen of Clubs 120e, the Two of Spades 120f and the King of Diamonds 122c. As the game progresses, the player will decide what potential winning hands of cards he or she has the best chances of completing and will choose the cards from subsequent offer sets in a manner that gives the player the best chances to complete the winning hands. This form of player decision-making provides new ways in which to entertain players.

As illustrated in FIG. 7B, the processor 38 determines and offers to the player a second offer set of cards 124a, 124b and 124c from which the player may select cards to be added to the player's chosen hands. The processor 38 enables the player to select the cards 124a, 124b and 124c from the second offer set and choose the hands in which to place the selected cards. In this embodiment, the player selects the Ten of Spades 124b from the second offer set to be added to the cards 120a, 120b and 122a into Hand No. 1. The player selects the Eight of Diamonds 124a from the second offer set to be added to the cards 120c, 120d and 122b in Hand No. 2. The player selects the Jack of Clubs 124c from the second offer set to be added to the cards 120e, 120f and 122c in Hand No. 3. The processor 38 adds the player-selected cards 124a, 124b and 124c to the player-chosen hands as illustrated in FIG. 7C. As illustrated in FIG. 7C, the processor 38 determines and offers a third offer set of cards 126a, 126b and 126c from which the player may select cards to be added to the player's chosen hands. The processor 38 enables the player to select the cards 126a, 126b and 126c to be added to the player's hands. In this embodiment, the player selects the Seven of Diamonds 126a from the third offer set to be added to Hand No. 2. The player selects the Ace of Hearts 126b from the third offer set to be added to Hand No. 1. The player selects the Five of Hearts 126c from the third offer set to be added to Hand No. 3. The processor 38 adds the selected cards 126a, 126b and 126c from the third offer set to the player-chosen hands. The processor 38 causes the display device 30 to display each of the player's complete hands as illustrated in FIG. 7D.

The processor 38 determines whether each of the player's hands includes a predetermined winning combination of cards. In this embodiment, the cards, the Eight of Hearts 120a, the Ace of Clubs 120b, the Ten of Hearts 122a, the Ten of Spades 124b and the Ace of Hearts 126b, in Hand No. 1 include a Two Pair. The cards, Four of Diamonds 120c, the Five of Diamonds 120d, the Six of Diamonds 122b, the Eight of Diamonds 124a and the Seven of Diamonds 126a, Hand No. 2 include a Flush. The processor 38 causes the display device 30 to indicate to the player that Hand No. 1 and Hand No. 2 include winning combinations of cards. The processor 38 provides an award to the player for the winning combinations of cards in the two hands. The present invention provides new and exciting games using the plurality of player selectable symbols. Accordingly, it should be appreciated that the player's selections and assignments from each set for each hand determines the outcomes for the hands.

It should be appreciated that the processor 38 in an alternative embodiment can enable the player to deselect the player-selected cards from the offer sets in the player's hands after the cards have been added to the player's hands of cards from the offer sets, and reselect cards from the offer sets to replace the deselected cards.

It should be appreciated that the processor 38 can determine which cards are in the offer sets and the initial cards in the player's hands using one or more decks of cards. It should be appreciated that a winning combination of cards in such alternative embodiment of the present invention could include two or more identical cards.

In one embodiment of the present invention, the game being played on the gaming device 10 is a video poker game and the plurality of interactive player-selectable symbols includes gaming cards from one or more card decks. The processor 38 determines, provides and displays (face-up) a plurality of initial cards 130a, 130b, 130c, 130d and 130e to a player as illustrated in FIG. 8A. In this embodiment, the processor 38 provides a complete poker hand of initial cards 130a, 130b, 130c, 130d and 130e. The processor enables the player to request a draw. In this embodiment the player requests the draw and the processor determines and offers a plurality of cards 132a, 132b, 132c and 132d in an offer set as illustrated in FIG. 88. The processor enables the player to select one or more of the cards from the offer set to replace one or more of the cards in the players hand. In this embodiment, the player selects the Five of Diamonds 132a from the offer set to replace the Ace of Diamonds 130e in the player's hand. The processor 38 discards the Ace of Diamonds 130e and adds the Five of Diamonds 132a to the player's hand. The processor causes the display device 30 to display the cards 130a, 130b, 130c, 130d and 132a in the player's hand after the draw as illustrated in FIG. 8C. The processor 38 determines if the cards 130a, 130b, 130c, 130d and 132a in the player's hand after the draw includes a winning combination of cards. In this embodiment, the cards, the Four of Clubs 130a, the Four of Hearts 130b, the Five of Hearts 130c, the Five of Spades 130d and the Five of Diamonds 132a in the player's hand includes a Full House. The processor 38 causes the display device 30 to indicate to the player that the player's hand includes a Full House and provides an award to the player for the winning combination of cards.

As previously discussed, the present invention can be used in wagering games other than video poker. In one embodiment of the present invention, the game being played on the gaming device 10 is a video slot game and the interactive player-selectable symbols are symbols which are identical to the symbols displayed by the plurality of gaming reels 34 included in the gaming device 10 as illustrated by FIG. 9A. In one embodiment, the processor 38 determines and displays a plurality of symbols 140a, 140b, 140c, 140d, 140e and 140f on a plurality of reels 34. In this embodiment, the processor 38 additionally determines and displays a plurality of blank positions 144a, 144b and 144c on the plurality of reels 34. The positioning of the blank positions is randomly determined by the processor. It should be understood that the displayed symbols can also be randomly determined.

In this embodiment, the processor 38 determines and offers a plurality of symbols 142a, 142b, 142c 142d, 142e, 142f and 142g in an offer set to the player. The processor 38 enables the player to select one or more symbols 142a, 142b, 142c 142d, 142e, 142f and 142g from the offer set to be placed in one or more of the blank positions 144a, 144b and 144c displayed by the plurality of reels 34. In this embodiment, the player selects one symbol 142e to be placed into one of the blank positions 144b displayed by the plurality of reels 34. The processor adds the player-selected symbol 142e to the player-chosen 144b blank position on the plurality of reels 34 as illustrated by FIG. 98. The processor 38 causes the display device 30 to display the plurality of reels 34 including the player-selected symbol 142e in the player-chosen blank position 144b. The processor 38 determines if any combination of symbols on a payline includes a winning combination of symbols. In this embodiment, the processor determines that the three Sevens 142e, 140e and 140d are on a payline 56 and include a winning combination of symbols. The processor 38 provides an award to the player for the winning combination of symbols.

In an alternative embodiment of the present invention where the processor 38 determines and displays a plurality of symbols on a plurality of reels in a video slot machine, there are no blank positions displayed by the plurality of reels. In this alternative embodiment, the processor 38 enables the player to choose symbols on the plurality of reels to be replaced by the player-selected symbols from one or more offer sets of symbols. The processor 38 replaces the discarded symbols on the plurality of reels by player-selected symbols from the offer sets of symbols.

In one embodiment of the present invention, the game which is played on the gaming device 10 is a video blackjack game, and the plurality of interactive player-selectable symbols include cards from a deck or decks of gaming cards. In one embodiment of the present invention, the processor 38 determines and provides a plurality of cards 150a and 150b to the player as illustrated in FIG. 10A. The processor 38 determines and provides a plurality of cards 152a and 152b to the gaming device or “dealer.” The processor 38 causes the display device 30 to display the cards 150a and 150b in the player's hand and to display one card 152b in the dealer's hand. The processor 38 enables the player to request a “hit” or to have a card added to the player's initial cards or hand. In this embodiment, the player requests a hit and the processor determines and offers a plurality of cards in a first offer set to the player. The player selects a card 154b from the first offer set to be added to the player's hand. The processor 38 adds the player-selected card 154b to the player's hand as illustrated by FIG. 10B. The processor 38 causes the display device to display the cards 150a, 150b and 154b in the players hand including the player-selected card 154b from the first offer set as illustrated in FIG. 10C. In this embodiment, the player requests another hit and the processor 38 determines and offers a plurality of cards 156a and 156b in a second offer set as illustrated in FIG. 100. The player selects a card 156a from the second offer set to be added to the cards 150a, 150b and 154b in the player's hand. The processor 38 adds the player-selected card 156a to the player's hand. The processor 38 causes the display device 30 to display the cards 150a, 150b, 154b and 156a in the player's hand as illustrated in FIG. 10F. In this embodiment, the player decides to “stand” after two hits. The processor causes the display device 30 to display the cards 152a and 152b in the dealer's hand and determines whether to add a card to the dealer's hand. In this embodiment, the processor has made the determination to stand and does not add a card to the dealer's hand. The processor 38 determines whether the total value of the cards, the Jack of Diamonds 150a, the Two of Clubs 150b, the Two of Spades 154b and the Six of Clubs 156a, in the player's hand are greater than the total value of the cards, the Queen of Spades 152a and the Eight of Hearts 152b, in the dealer's hand but not greater than twenty-one. In this embodiment, the total value of the cards 150a, 150b, 154b and 156a in the player's hand is twenty and the total value of the cards 152a and 152b in the dealer's hand is eighteen. The processor 38 provides an award to the player for having the winning hand.

It should be appreciated that the processor 38 can enable the player to pick more than one card from the plurality of cards in an offer set.

In another embodiment of the present invention, the processor 38 determines and provides to the player a plurality of cards 160a, 160b. 160c, 160d, 160e and 160f in a plurality of hands in a video blackjack game as illustrated in FIG. 11A. The processor 38 determines and provides a plurality of cards 162a and 162b to the dealer. The processor 38 causes the display device 30 to reveal one card 162b in the dealer's hand. In this embodiment, the player requests a hit and the processor 38 determines and offers the player a plurality of cards 164a, 164b and 164c in a first offer set. The processor 38 enables the player to select one or more of the cards 164a, 164b and 164c to be added to one or more of the plurality of the player's hands. In this embodiment, the player selects the Ace of Diamonds 164a to be added to Hand No. 1, the Four of Clubs 164b to be added to Hand No. 3 and the Nine of Spades 164c to be added to Hand No. 2. The processor 38 adds the player-selected cards 164a, 164b and 164c to the player's plurality of hands. The processor 38 causes the display device 10 to display the player's plurality of hands including the cards 164a, 164b and 164c from the first offer set as illustrated in FIG. 11A. In this embodiment, the player requests a second hit and the processor 38 determines and offers a plurality of cards 166a, 166b and 166c in a second offer set to the player as illustrated in FIG. 11C. The player selects one of the cards, the Two of Hearts 166a, from the second offer set to be added to Hand No. 3. It should be appreciated that in one embodiment, if the player requests a second hit, the player may be required to use, one, a plurality or all of the cards in the second set.

In this example, the player does not request a third hit and the processor 38 causes the display device 30 to display the plurality of player's hands. The processor 38 also causes the display device 30 to reveal the cards 162a and 162b in the dealer's hand of cards. The processor 38 determines whether to hit or stand with the dealer's hand, and in this embodiment, the processor 38 makes a determination to stand. The processor 38 determines if the total value in each of the player's plurality of hands is greater than the total value of the dealer's hand, but not greater than twenty one. The total value of the cards, King of Spades 162a and the Seven of Diamonds 162b in the dealer's hand is seventeen. The total value of the cards, the Ten of Clubs 160a, the Queen of Clubs 160b and the Ace of Diamonds 160a, in the player's first hand is twenty one. The total value of the cards, the Two of Spades 160c, the Jack of Diamonds 160d and the Nine of Spades 164c, in the player's second hand is also twenty one. The total value of the cards, the Ace of Spades 160e, the Jack of Clubs 160f, the Four of Clubs 164b and the Two of Spades 166a, in the player's third hand is nineteen. In this embodiment, each of the player's three hands is a winning hand. The processor 38 provides the player with an award for the player's plurality of winning hands.

The present invention provides a game during which the player makes decisions based upon the manner in which the player feels that he or she can achieve a winning combination of symbols. This player decision-making provides the player with excitement and anticipation. For example, in one embodiment of the present invention, the game being played on the gaming device 10 is a video poker game and the plurality of interactive player-selectable symbols includes gaming cards from one or more card decks. The processor 38 determines, provides and displays (face-up) to the player a plurality of initial cards 170a, 170b, 170c and 170d in two hands of cards as illustrated in FIG. 12A. Each of the two hands includes two initial cards. In this embodiment of video poker, a complete poker hand includes five cards. Hand No. 1 initially includes a Four of Hearts 170a and an Ace of Clubs 170b. Hand No. 2 initially includes an Eight of Diamonds 170c and a Six of Clubs 170d. The processor 38 determines and offers to the player a first offer set of cards 172a, 172b and 172c. In this embodiment, the offer set includes more cards 172a, 172b and 172c than the hands which are provided to the player. The processor 38 enables the player to select one card from the offer set for each hand which was provided to the player.

In this embodiment, the player has a plurality of choices in which to achieve a potential winning combination of cards. If the player elects to place the Four of Clubs 172a from the offer set into Hand No. 1, Hand No. 1 will include the Four of Hearts 170a, the Four of Diamonds 170b and the Four of Clubs 172a. This is a winning combination, a Three Of A Kind, and the hand can potentially include a Four Of A Kind if the Four of Spades is included in Hand No. 1 in a subsequent turn. The player can also elect to place the Four of Clubs 172a in Hand No. 2, in which case the player has the potential to achieve another winning combination of cards, a Straight. In this embodiment, the award associated with the Four Of A Kind is larger than the award associated with the Straight. The award associated with the Straight, however, is larger than the award associated with the Three Of A Kind. The player has to decide to either place the Four of Clubs 172a in Hand No. 1 and have the Three Of A Kind and potentially the Four Of A Kind or place the Four of Clubs 172a in Hand No. 2 and potentially obtain the Straight In this embodiment, the player selects the Four of Clubs 172a to be added to the initial cards 170a and 170b in Hand No. 1. The player, thus, has a Three Of A Kind and may potentially receive a Four Of A Kind in Hand No. 1. The offer set in this embodiment also includes a Seven of Diamonds 172c which when placed in Hand No. 2 provides the player with the opportunity to obtain a Straight. The player selects the Seven of Diamonds 172c to be added to the initial cards 170c and 170d in Hand No. 2 and, thus, still has the potential to receive the Straight in Hand No. 2.

As illustrated in FIG. 12B, the processor 38 determines and offers to the player a second offer set of cards 174a, 174b and 174c from which the player selects cards to be added to each of the player's chosen hands. In this embodiment, the player selects the Jack of Diamonds 174b from the second offer set to be added to the cards 170a, 170b and 172a in Hand No. 1. The player selects the Five of Hearts 174a from the second offer set to be added to the cards 170c, 170d and 172c in Hand No. 2. The processor 38 adds the player selected cards 174a and 174b to the player-chosen hands as illustrated in FIG. 12C.

As illustrated in FIG. 12C, the processor 38 determines and offers a third offer set of cards 176a, 176b and 176c from which the player may select cards to be added to the player's chosen hands. The processor 38 enables the player to select one of the cards 176a, 176b and 176c to be added to each of the player's hands of cards. In this embodiment, the player selects the Ten of Hearts 176b to be added to Hand No. 1. The player selects the Seven of Hearts 176a to be added to Hand No. 2. The processor 38 causes the display device 30 to display each of the player's complete hands as illustrated in FIG. 12D.

The processor 38 determines if any of the player's hands of cards includes a predetermined winning combination of cards. In this embodiment, the Four of Hearts 170a, the Four of Diamonds 170b, the Four of Clubs 172a, the Jack of Diamonds 174b and the Ten of Hearts 176b in Hand No. 1 include a Three Of A Kind. The cards, the Eight of Diamonds 170c, the Six of Spades 170d, the Seven of Diamonds 172c, the Five of Hearts 174a and the Seven of Hearts 176a in Hand No. 2 do not include a winning hand of cards. The processor 38 causes the display device 30 to indicate to the player that Hand No. 1 includes a winning combination of cards as illustrated in FIG. 12E.

As illustrated in the above embodiment, the present invention provides the player with decisions throughout the game. In this embodiment, the player had a decision to either keep the Three Of A Kind and try for a potential Four Of A Kind or try for a potential Straight. The player chose to keep the Three Of A Kind and try for the Four Of A Kind. During the course of the game, the processor 38 offered the player cards which did not include a card to complete the Four Of A Kind. However, the processor 38 did offer the player cards which would have completed the Straight in Hand No. 2 if the player had chosen to place the Four of Clubs 172a in Hand No. 2. The player would have realized that if he or she had chosen to place the Four of Clubs 172a in Hand No. 2, the player would have received a Straight. The present invention thus provides the player with anticipation and excitement using the plurality of player-selectable symbols.

It should be appreciated that while the above-described embodiments of the present invention involve video poker, video slots and video blackjack, the present invention can include any game played on a gaming device wherein the player is provided with a plurality of symbols.

While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.

Claims

1. A gaming system comprising:

at least one input device;
at least one display device;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to:
(a) select a plurality of incomplete hands of cards from a plurality of cards of at least one deck of cards;
(b) display the plurality of incomplete hands of cards;
(c) display a first offer set of cards including fewer than all of the cards of the at least one deck of cards, and for the displayed first offer set of cards: (i) enable the player to select at least one of the cards of the displayed first offer set of cards; and (ii) for each selected card of the displayed first offer set of cards, enable the player to select one of the displayed incomplete hands of cards and add said selected card to the selected displayed incomplete hand of cards;
(c) thereafter, display at least one additional offer set of cards, each displayed additional offer set of cards including fewer than all of the cards of the at least one deck of cards, and for each displayed additional offer set of cards: (i) enable the player to select at least one of the cards of said displayed additional offer set of cards; and (ii) for each selected card of said displayed additional offer set of cards, enable the player to select one of the displayed incomplete hands of cards and add said selected card to the selected displayed incomplete hand of cards; and
(d) when each of the displayed hands of cards is complete, determine and display any awards associated with the displayed hands of cards.

2. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, for each of at least one of the displayed offer sets of cards, display a quantity of the cards in said displayed offer set of cards face up, the quantity of the cards selected from the group consisting of: (a) one of the cards in said displayed offer set of cards; (b) a plurality, but fewer than all, of the cards in said displayed offer set of cards; and (c) all of the cards in said displayed offer set of cards.

3. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, for each of at least one of the displayed hands of cards, display a quantity of the cards said displayed hand of cards face up when said displayed hand of cards is initially displayed, the quantity of cards selected from the group consisting of: (a) one of the cards in said displayed hand of cards; (b) a plurality, but fewer than all, of the cards in said displayed hand of cards; and (c) all of the cards in said displayed hand of cards.

4. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to enable the player to, for each of at least one of the displayed hands of cards, discard at least one of the cards in said displayed hand of cards before adding a selected card from one of said displayed offer sets to said displayed hand of cards.

5. A gaming system comprising:

at least one input device;
at least one display device;
at least one processor; and
at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to:
(a) display at least two incomplete hands of cards selected from a plurality of cards of at least one deck of cards;
(b) display a first offer set of cards including a plurality, but fewer than all, of the cards of the at least one deck of cards;
(c) enable a player to select at least one of the cards from the displayed first offer set of cards and to select any one of said displayed incomplete hands of cards to which to add each selected card of the displayed first offer set;
(d) for each selected card of the displayed first offer set, add said selected card to the displayed incomplete hand of cards selected by the player for said selected card;
(e) after the selected cards of the displayed first offer set have been added to the displayed incomplete hands of cards, display a second offer set of cards including a plurality, but fewer than all, of the cards of the at least one deck of cards;
(f) enable the player to select at least one of the cards from the displayed second offer set of cards and to select any one of said displayed incomplete hands of cards to which to add each selected card of the displayed second offer set to complete said displayed hand of cards;
(g) for each selected card of the displayed second offer set, add said selected card to the displayed incomplete hand of cards selected by the player for said selected card to complete said displayed hand of cards; and
(h) thereafter, determine and display any awards associated with the displayed complete hands of cards.

6. The gaming system of claim 5, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to for each of at least one of the first and second displayed offer sets of cards, display a quantity of the cards in said displayed offer set of cards face up, the quantity of the cards selected from the group consisting of: (a) one of the cards in said displayed offer set of cards; (b) a plurality, but fewer than all, of the cards in said displayed offer set of cards; and (c) all of the cards in said displayed offer set of cards.

7. The gaming system of claim 6, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to for each of at least one of the displayed hands of cards, display a quantity of the cards said displayed hand of cards face up when said displayed hand of cards is initially displayed, the quantity of cards selected from the group consisting of: (a) one of the cards in said displayed hand of cards; (b) a plurality, but fewer than all, of the cards in said displayed hand of cards; and (c) all of the cards in said displayed hand of cards.

8. The gaming system of claim 5, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to, for each of at least one of the displayed hands of cards, display a quantity of the cards said displayed hand of cards face up when said displayed hand of cards is initially displayed, the quantity of cards selected from the group consisting of: (a) one of the cards in said displayed hand of cards; (b) a plurality, but fewer than all, of the cards in said displayed hand of cards; and (c) all of the cards in said displayed hand of cards.

9. A method of operating a gaming system, said method comprising:

(a) causing at least one processor to execute a plurality of instructions to select a plurality of incomplete hands of cards from a plurality of cards of at least one deck of cards;
(b) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display the plurality of incomplete hands of cards;
(c) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a first offer set of cards including fewer than all of the cards of the at least one deck of cards, and for the displayed first offer set of cards: (i) causing the at least one processor to execute the plurality of instructions to operate with at least one input device to enable the player to select at least one of the cards of the displayed first offer set of cards; and (ii) for each selected card of the displayed first offer set of cards, causing the at least one processor to execute the plurality of instructions to operate with the at least one input device and the at least one display device to enable the player to select one of the displayed incomplete hands of cards and add said selected card to the selected displayed incomplete hand of cards;
(c) thereafter, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display at least one additional offer set of cards, each displayed additional offer set of cards including fewer than all of the cards of the at least one deck of cards, and for each displayed additional offer set of cards: (i) causing the at least one processor to execute the plurality of instructions to operate with the at least one input device to enable the player to select at least one of the cards of said displayed additional offer set of cards; and (ii) for each selected card of said displayed additional offer set of cards, causing the at least one processor to execute the plurality of instructions to operate with the at least one input device and the at least one display device to enable the player to select one of the displayed incomplete hands of cards and add said selected card to the selected displayed incomplete hand of cards; and
(d) when each of the displayed hands of cards is complete, causing the at least one processor to execute the plurality of instructions to determine and operate with the at least one display device to display any awards associated with the displayed hands of cards.

10. The method of claim 9, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of at least one of the displayed offer sets of cards, display a quantity of the cards in said displayed offer set of cards face up, the quantity of the cards selected from the group consisting of: (a) one of the cards in said displayed offer set of cards; (b) a plurality, but fewer than all, of the cards in said displayed offer set of cards; and (c) all of the cards in said displayed offer set of cards.

11. The method of claim 9, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of at least one of the displayed hands of cards, display a quantity of the cards said displayed hand of cards face up when said displayed hand of cards is initially displayed, the quantity of cards selected from the group consisting of: (a) one of the cards in said displayed hand of cards; (b) a plurality, but fewer than all, of the cards in said displayed hand of cards; and (c) all of the cards in said displayed hand of cards.

12. The method of claim 9, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one input device and the at least one display device to enable the player to, for each of at least one of the displayed hands of cards, discard at least one of the cards in said displayed hand of cards before adding a selected card from one of said displayed offer sets to said displayed hand of cards.

13. The method of claim 9, which is provided through a data network.

14. The method of claim 13, wherein the data network is an internet.

15. A method of operating a gaming system, said method comprising:

(a) causing at least one processor to execute a plurality of instructions to operate with at least one display device to display at least two incomplete hands of cards selected from a plurality of cards of at least one deck of cards;
(b) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a first offer set of cards including a plurality, but fewer than all, of the cards of the at least one deck of cards;
(c) causing the at least one processor to execute the plurality of instructions to operate with at least one input device to enable a player to select at least one of the cards from the displayed first offer set of cards and to select any one of said displayed incomplete hands of cards to which to add each selected card of the displayed first offer set;
(d) for each selected card of the displayed first offer set, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to add said selected card to the displayed incomplete hand of cards selected by the player for said selected card;
(e) after the selected cards of the displayed first offer set have been added to the displayed incomplete hands of cards, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a second offer set of cards including a plurality, but fewer than all, of the cards of the at least one deck of cards;
(f) causing the at least one processor to execute the plurality of instructions to operate with the at least one input device to enable the player to select at least one of the cards from the displayed second offer set of cards and to select any one of said displayed incomplete hands of cards to which to add each selected card of the displayed second offer set to complete said displayed hand of cards;
(g) for each selected card of the displayed second offer set, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to add said selected card to the displayed incomplete hand of cards selected by the player for said selected card to complete said displayed hand of cards; and
(h) thereafter, causing the at least one processor to execute the plurality of instructions to determine and operate with the at least one display device to display any awards associated with the displayed complete hands of cards.

16. The method of claim 15, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of at least one of the first and second displayed offer sets of cards, display a quantity of the cards in said displayed offer set of cards face up, the quantity of the cards selected from the group consisting of: (a) one of the cards in said displayed offer set of cards; (b) a plurality, but fewer than all, of the cards in said displayed offer set of cards; and (c) all of the cards in said displayed offer set of cards.

17. The method of claim 16, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of at least one of the displayed hands of cards, display a quantity of the cards said displayed hand of cards face up when said displayed hand of cards is initially displayed, the quantity of cards selected from the group consisting of: (a) one of the cards in said displayed hand of cards; (b) a plurality, but fewer than all, of the cards in said displayed hand of cards; and (c) all of the cards in said displayed hand of cards.

18. The method of claim 15, which includes causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to, for each of at least one of the displayed hands of cards, display a quantity of the cards said displayed hand of cards face up when said displayed hand of cards is initially displayed, the quantity of cards selected from the group consisting of: (a) one of the cards in said displayed hand of cards; (b) a plurality, but fewer than all, of the cards in said displayed hand of cards; and (c) all of the cards in said displayed hand of cards.

19. The method of claim 15, which is provided through a data network.

20. The method of claim 19, wherein the data network is an internet.

Patent History
Publication number: 20140038681
Type: Application
Filed: Oct 2, 2013
Publication Date: Feb 6, 2014
Applicant: IGT (Las Vegas, NV)
Inventors: Craig A. Paulsen (Reno, NV), Binh T. Nguyen (Reno, NV)
Application Number: 14/044,473
Classifications
Current U.S. Class: Ultimate Outcome Dependant Upon Relative Odds Of A Card Or Tile Combination (e.g., Poker, Etc.) (463/13)
International Classification: A63F 1/06 (20060101);