TIME-BASED AWARD SYSTEM WITH DYNAMIC VALUE ASSIGNMENT
A gaming machine coupled to at least one server via a network includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome during play of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token based on as additional play of the base game by the player.
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This application is a continuation of, and claims priority to and the benefit of, U.S. patent application Ser. No. 12/618,463, filed on Nov. 13, 2009, the entire contents of which are incorporated herein by reference.
BACKGROUNDThe embodiments described herein relate generally to gaming systems and, more particularly, to gaming systems and methods that provide player rewards.
At least some known gaming systems provide a bonus pool, and provide shares of the bonus pool to one or more actively played gaming machines within the gaming system. For example, at least some of such known gaming systems distribute the bonus pool to gaming machines based on a value of the bonus pool and/or the number of shares obtained using each gaming machine.
Moreover, at least some known gaming systems provide a proportional payout of a progressive jackpot. A system controller receives data representing wager amounts from each of a plurality of gaming machines, and in response, determines a value of the progressive jackpot using a portion of each wager amount. When a winning outcome occurs at one of the gaming machines, the system controller announces the win and pays the winning player a portion of the jackpot based on a predetermined proportional algorithm.
Furthermore, at least some known gaming systems provide incentives to players to play a game that includes at least one winning outcome among a plurality of outcomes. In order for a player to redeem the winning outcome, the player must present the winning outcome at a redemption location, such as a casino. For example, at least some known gaming systems provide an online game to players via the Internet, and require the players to return to a casino to redeem a prize won during play of the online game.
BRIEF DESCRIPTIONIn one aspect, a gaming machine is provided, The gaming machine is coupled to at least one server via a network and includes a display device configured to display a base game to a player playing at the gaming machine, and a controller coupled to the display device. The controller is configured to determine an outcome of the base game, and award at least one token based on the outcome of the base game, wherein a value of the token increases based on additional play of the base game by the player,
In another aspect, a gaming system is provided. The gaming system includes a plurality of gaming machines that each includes a display device configured to display a base game and a bonus game to a player, and at least one server coupled to the gaming machines via a network. The server is configured to detect a bonus trigger during play of the base game at one of the gaming machines, initiate the bonus game, and award at least one token based on an outcome of the bonus game, wherein a value of the token increases based on additional play of the base game and the bonus game by the player.
In another aspect, a method is provided for providing awards in a gaming system that includes at least one gaming machine and at least one server coupled to the gaming machine via a network. The method includes initiating play of a base game on the gaming machine, and determining an outcome of the base game, The method also includes awarding at least one token based on the outcome, wherein the token includes an initial value, and incrementing the value of the token as additional players earn tokens during play of the base game.
In yet another aspect, one or more computer-readable storage media are provided having computer-executable components for providing awards in a gaming system that includes at least one gaming machine and at least one server coupled to the gaming machine via a network. The computer-executable components include a base game component that causes at least one processor to display a base game via the gaming machine, determine an outcome of the base game, and award at least one token based on the outcome, wherein the token includes an initial value. The computer-executable components also include a token management component that causes the at least one processor to increment the value of the token based on additional play of the base game by the player.
The embodiments described herein may be better understood by referring to the following description in conjunction with the accompanying drawings.
Exemplary embodiments of apparatus, methods, systems, and computer-readable storage media for use in time-based awards with dynamic value assignment are described hereinabove. The embodiments described herein facilitate awarding players with compounding bonus equity through the use of highly unpredictable outcomes. Awarding compounding bonus equity facilitates generating long-term loyalty among players in that new players pass value to early entry players that have played for longer periods in order to accumulate greater equity.
Exemplary technical effects of apparatus, methods, systems, and computer-readable media described herein include at least one of: (a) initiating play of a base game at a gaming machine; (b) detecting a bonus trigger during play of the base game; (c) initiating a bonus game in response to detecting the bonus trigger; (d) determining an outcome of the bonus game; (e) awarding at least one token portion based on a winning outcome of the bonus game; (f) accumulating a specified number of token portions, and awarding a token award that includes an initial value; (g) incrementing the value of the token during one or more play sessions based on the award of tokens to other players; and (h) initiating a token transaction, including a token redemption, a token sale between two players or between a player and the gaming system, a token purchase between two players or between a player and the gaming system, or a token trade between two players or between a player and the gaming system.
In the exemplary embodiment, gaming machine 100 includes a main cabinet 102 having a main door 104 coupled to a front 106 of gaming machine 100. When opened, door 104 provides access to an interior (not shown) of gaming machine 100. In the exemplary embodiment, a plurality of player-input switches and/or buttons 108 is coupled to main door 104. Moreover, in the exemplary embodiment, a coin acceptor 110, for accepting coins and/or tokens, a bill acceptor 112, for accepting and/or validating cash bills, coupons and/or ticket vouchers, a coin tray 114, for collecting a coin-based payout, and a belly glass 116 are each coupled to main door 104. A primary display device 118 and an information panel 120 are viewable through main door 104. Primary display device 118 may be implemented as a cathode ray tube (CRT), a flat-panel liquid crystal display (LCD), a plasma display, an organic light-emitting diode (OLED) display, a multi-layer display (MLD), or any other electronically-controlled video monitor. Moreover, primary display device 118 may include touch screen capabilities. In the exemplary embodiment, information panel 120 is a back-lit, silk screened glass panel that includes lettering to indicate general game information including, for example, a number of coins wagered. Coin acceptor 110, bill acceptor 112, player-input buttons 108, video display monitor 118, and information panel 120 are each used by a player to play a game on gaming machine 100. Each component 108, 110, 112, 118, and/or 120 is controlled by a gaming machine controller (not shown in
In the exemplary embodiment, gaming machine 100 also includes a top box 122 that is positioned on a top surface 124 of main cabinet 102. In the exemplary embodiment, top box 122 includes a number of devices that may be used to add features to a game being played on gaming machine 100, Such devices may include, but are not limited to only including, speakers 126, 128, and 130, a ticket printer 132 for printing bar-coded tickets 134, a key pad 136 for entering player tracking information, or player preferences or characteristics, a display 138 for displaying player tracking information and/or player preferences or characteristics, and a card reader 140 for receiving a card containing player tracking information and/or player preferences or characteristics encoded thereon. Card reader 140 may also be used to accept credit cards, printed cards, smart cards, and/or other magnetic stripe cards. Moreover, top box 122 includes a secondary display device 142 that displays, for example, player information, an attract sequence, a bonus game, or any other suitable images. Secondary display device 142 may be implemented as a cathode ray tube (CRT), a flat-panel liquid crystal display (LCD), a plasma display, an organic light-emitting diode (OLED) display, a multi-layer display (MLD), or any other electronically-controlled video monitor. Moreover, secondary display device 142 may include touch screen capabilities, Top box 122 may house additional devices not shown in
In the exemplary embodiment, gaming machine 100 includes a token interface. The token interface may be displayed via primary display device 118 or secondary display device 142. As described in more detail below, the token interface displays player information and/or player account information to a player, including details related to redeemable award tokens,
Each server 302, 304, and 306 includes a processor (not shown) that facilitates data communication between each gaming machine 100 and other components of gaming system 300. Such data is stored in, for example, a database 308 that is coupled to each server 302, 304, and 306. Moreover, each server 302, 304, and 306 also includes audio capabilities, such as a CD-ROM drive (not shown) or DVD-ROM drive (not shown), that are coupled to a sound card (not shown) for processing and transmitting digitized sound effects to one or more speakers 310 in response to commands issued over gaming system 300 by a corresponding server 302, 304, and/or 306. Each server 302, 304, and 306 is also coupled via gaming system 300 to an electronic sign or screen 312 that displays information, such as via scrolling and/or flashing messages that indicate, for example, progressive and/or jackpot amounts, and that are visible to players playing gaming machines 100. Messages for display on each electronic screen 312 are generated and/or modified in response to commands issued over gaming system 300 by servers 302, 304, and/or 306.
As described above, gaming machines 100 may include video poker machines, video slot machines, and/or other similar gaming machines that implement alternative games. Moreover, gaming machines 100 may be terminal-based machines, wherein the actual games, including random number generation and/or outcome determination, are performed at a server, such as servers 302, 304, and/or 306. in such an embodiment, gaming machine 100 displays results of the game via primary display device 118 (shown in
Moreover, in the exemplary embodiment, gaming system 300 includes a configuration workstation 314 that includes a user interface that enables an administrator to set up and/or to modify portions of gaming system 300 and/or servers 302, 304, and 306. Player tracking server 306 tracks data of players using gaming machines 100, and also controls messages that appear on each display device 118 and 142 and/or information panel 120 of gaming machines 100, in the exemplary embodiment, player tracking server 306 also stores physical characteristics of players, such as the player age and/or vision data, Token management server 302 controls bonus applications or bonus systems that award token opportunities on gaming system 300. Moreover, token management server 302 includes a set of rules for awarding jackpots in excess of those established by whining pay tables (not shown) of each gaming machine 100. Some bonus awards may be awarded randomly, while other bonus awards may be made to groups of gaming machines 100 operating in a progressive jackpot mode. Player tracking server 306 may store data related to the players and tracked using player tracking identification, such as a player card. Moreover, player tracking server 306 may store information and data about the player such as loyalty points, player address, phone number, and any information that may be retrieved and transmitted to the token management server 302. Accounting server 304 may store and track information such as, but not limited to, the average amount of wager played by the player, and/or any funds the player may have in an account.
Furthermore, in the exemplary embodiment, gaming system 300 includes one or more remote computers 316 and/or mobile devices 318 that access system 300 via an external network, such as the Internet.
In some embodiments, token management server 302 also includes a configuration manager 410 that enables a user to setup, configure, and/or modify various token awards 412 that are offered and qualifying criteria 414 that must be satisfied before awards 412 are offered to the player. For example, qualifying criteria 414 may be any parameters such as game theme, denomination, location in the casino, bonus length, player data, prizes offered, bonus type, bonus acceptance time, or any other desired qualifying criteria. Configuration manager 410 may be used in cooperation with configuration workstation 314 (shown in
In the exemplary embodiment, token management server 302 also includes a token communicator 416 that is coupled to processor 406. Token communicator 416 gathers the necessary data and information associated with token awards and players from accounting server 304 and player tracking server 306 (both shown in
Player data records 508 may be obtained from player tracking server 306 (shown in
Database 308 also stores token criteria 512. Criteria 512 may be any information used to determine whether a player is qualified to receive a particular token 514. Token criteria records 512 may be include player data records 516, a type of game played 518, a plurality of types of tokens 520, or any other token criteria 512. For example, token types 520 may be used to designate a token portfolio that includes a specific number of tokens of each of a number of token types 520. A player that accumulates the specific number of tokens to complete a portfolio may receive, for example, an additional bonus prize. Token types 520 required to complete a portfolio may be based on any number of criteria such as, but not limited to, player level and/or frequency of play by a player.
Processor 406 (shown in
During play of base game 600, a player selects one or more paylines (not shown) and initiates base game 600 using, for example, buttons 108 (shown in
During play of bonus game 700, a player initiates bonus game 700 using, for example, buttons 108 or via touch on primary display device 118 (each shown in
It should be noted that the apparatus, methods, systems, and computer-readable storage media described herein may distribute token portions 710 and/or token symbols 712 without the use of bonus game 700. For example, base game 600 (shown in
In the exemplary embodiment, first token type T1 is also awarded to players during second time period t2 and/or third time period t3. In an alternative embodiment, fist token type T1 is no longer awarded to players after first time period Li has ended. Similarly, in the exemplary embodiment, second token type T2 is awarded to players during third time period t3. In an alternative embodiment, second token type T2 is no longer awarded to players after second time period t2 has ended.
Moreover, in the exemplary embodiment and, as shown in
Moreover, a second player, Player B, is awarded a token 1004 on a second day, Day 2. In the exemplary embodiment, token 1004 has the same initial value as token 1002 awarded to Player A on Day 1. In an alternative embodiment, token 1004 has a different initial value than token 1002. In addition, Player B is awarded two additional tokens 1006 on a fourth day, Day 4. In the exemplary embodiment, each token 1006 has the same initial value as tokens 1002 and 1004. In an alternative embodiment, each token 1006 has a different initial value than token 1002 and/or token 1004. The value of token 1004 increases over time from Day 2 until Day 8. Similarly, the value of token 1006 increases over time from Day 4 until Day 8. As shown in
Further, a third player, Player C, is awarded token 1006 on Day 4. In the exemplary embodiment, token 1006 has the same initial value as tokens 1002 and 1004. In an alternative embodiment, token 1006 has a different initial value than token 1002 and/or token 1004. The value of token 1006 increases over time from Day 4 until Day 8. As shown in
A second line 1104 represents a progressive award with perturbations. In the exemplary embodiment, a value associated with second line 1104 is displayed to players via electronic screen 312. The progressive award is awarded at a specified time and/or when the progressive award value reaches a specified amount 1106.
In the exemplary embodiment, a player initiates 1402 play of a base game at gaming machine 100 (shown in
In the exemplary embodiment, and in response to detection of the one or more trigger symbols 612, gaming machine 100 initiates 1406 play of a bonus game. Specifically, gaming machine controller 202 initiates play of the bonus game. During play of the bonus game, gaming machine controller 202 determines 1408 a bonus game outcome. Gaming machine controller 202 awards 1410 a token based on the bonus game outcome. In an alternative embodiment, a server, such as server 302, 304, or 306, initiates play of the bonus game, determines the bonus game outcome, and/or awards the token based on the bonus game outcome. In another alternative embodiment, gaming machine controller 202 awards 1410 a token based on a base game outcome.
In the exemplary embodiment, the token has an initial value. Token management server 302 increments 1412 the value of the token over. For example, the value of the token may be increased based on play by the same player or by a plurality of players. In some embodiments, the value of the token increases based on tokens earned by a community of players, rather than based on play by all players. For example, and referring to
In an alternative embodiment, in order for the value of the token to increment 1412, the player must visit the casino, log into gaming system 300, and accept the increased value (e.g., interest) via a token interface, such as token interface 800 (shown in
In the exemplary embodiment, and in response to detection of the one or more trigger symbols 612, gaming machine 100 initiates 1506 play of a bonus game. Specifically, gaming machine controller 202 initiates play of the bonus game. During play of the bonus game, a plurality of symbols 702 (shown in
In the exemplary embodiment, gaming machine 100 awards 1512 token portion 710 (shown in
In the exemplary embodiment, token management server 302 monitors player token history 504 and/or player token records 506 (each shown in
Moreover, token management server 302 increments 1524 the value of the token award. In one embodiment, token management increments the value only during a single play session by the player, such that when the player stops playing at gaming machine 100, the value is no longer incremented by token management server 302, In an alternative embodiment, token management server 302 increments the value over a plurality of play sessions. For example, token management server 302 may increment the value of the token award during a plurality of play sessions that are separated by periods of non-play but not during the periods of non-play. As another example, token management server 302 may increment the value of the token award during a plurality of play sessions, including during period of non-play that separate each play session. Moreover, in one embodiment, accounting server 304 applies a portion of each wager made by the player at gaming machine 100 to a token pool. In such an embodiment, token management server 302 increments the award value based on an accumulated value of the token pool. In another alternative embodiment, token management server 302 increments the award value based on a player level of the player. In yet another alternative embodiment, token management server 302 increments the award value based on a frequency of play by the player. In still another alternative embodiment, token management server 302 may instead decrement the token value based on, for example and not by way of limitation, a length of a time period between play sessions. Token management server 302 may also assign an expiration date to the token.
Furthermore, in the exemplary embodiment, token management server 302 determines 1526 a token value trend for each token award and/or each token type. The token value trend is displayed to the player via token interface 800 (shown in
Exemplary embodiments of apparatus, systems, methods, and computer-readable storage media for awarding dynamically valued tokens during game play are described above in detail. The apparatus, systems, methods, and storage media are not limited to the specific embodiments described herein but, rather, operations of the methods and/or components of the system and/or apparatus may be utilized independently and separately from other operations and/or components described herein. Further, the described operations and/or components may also be defined in, or used in combination with, other systems, methods, and/or apparatus, and are not limited to practice with only the systems, methods, and storage media as described herein.
A gaming machine or gaming system server, such as those described herein, includes at least one processor or processing unit and a system memory. The gaming machine or gaming system typically has at least some form of computer readable media. By way of example and not limitation, computer readable media include computer storage media and communication media. Computer storage media include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules, or other data. Communication media typically embody computer readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and include any information delivery media. Those skilled in the art are familiar with the modulated data signal, which has one or more of its characteristics set or changed in such a manner as to encode information in the signal. Combinations of any of the above are also included within the scope of computer readable media.
Although the present invention is described in connection with an exemplary gaming system environment, embodiments of the invention are operational with numerous other general purpose or special purpose gaming system environments or configurations. The gaming system environment is not intended to suggest any limitation as to the scope of use or functionality of any aspect of the invention. Moreover, the gaming system environment should not be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary operating environment. Examples of well known gaming systems, environments, and/or configurations that may be suitable for use with aspects of the invention include, but are not limited to, personal computers, server computers, hand-held or laptop devices, multiprocessor systems, microprocessor-based systems, set top boxes, programmable consumer electronics, mobile telephones, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
Embodiments of the invention may be described in the general context of computer-executable instructions, such as program components or modules, executed by one or more computers or other devices. Aspects of the invention may be implemented with any number and organization of components or modules. For example, aspects of the invention are not limited to the specific computer-executable instructions or the specific components or modules illustrated in the figures and described herein. Alternative embodiments of the invention may include different computer-executable instructions or components having more or less functionality than illustrated and described herein.
The order of execution or performance of the operations in the embodiments of the invention illustrated and described herein is not essential, unless otherwise specified. That is, the operations may be performed in any order, unless otherwise specified, and embodiments of the invention may include additional or fewer operations than those disclosed herein. For example, it is contemplated that executing or performing a particular operation before, contemporaneously with, or after another operation is within the scope of aspects of the invention.
In some embodiments, a processor includes any programmable system including systems and microcontrollers, reduced instruction set circuits (RISC), application specific integrated circuits (ASIC), programmable logic circuits (PLC), and any other circuit or processor capable of executing the functions described herein. The above examples are exemplary only, and thus are not intended to limit in any way the definition and/or meaning of the term processor.
In some embodiments, a database includes any collection of data including hierarchical databases, relational databases, flat file databases, object-relational databases, object oriented databases, and any other structured collection of records or data that is stored in a computer system. The above examples are exemplary only, and thus are not intended to limit in any way the definition and/or meaning of the term database. Examples of databases include, but are not limited to only including, Oracle® Database, MySQL, IBM® DB2, Microsoft® SQL Server, Sybase®, and PostgreSQL. However, any database may be used that enables the systems and methods described herein, (Oracle is a registered trademark of Oracle Corporation, Redwood Shores, Calif.; IBM is a registered trademark of International Business Machines Corporation, Armonk, N.Y.; Microsoft is a registered trademark of Microsoft Corporation, Redmond, Wash.; and Sybase is a registered trademark of Sybase, Dublin, Calif.)
When introducing elements of aspects of the invention or embodiments thereof, the articles “a,” “an,” “the,” and “said” are intended to mean that there are one or more of the elements. The terms “comprising,” “including,” and “having” are intended to be inclusive and mean that there may be additional elements other than the listed elements.
This written description uses examples to disclose the invention, including the best mode, and also to enable any person skilled in the art to practice the invention, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal language of the claims.
Claims
1. A gaming system comprising:
- a display device;
- an input device;
- a processor; and
- a memory device that stores a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to:
- (a) initiate a play of a primary game;
- (b) determine an outcome of said play of the primary game;
- (c) display the determined outcome of said play of the primary game;
- (d) upon an occurrence of a bonus triggering event: (i) initiate a play of a bonus game; (ii) determine an outcome of said play of the bonus game; (iii) display the determined outcome of said play of the bonus game; and (iv) upon an occurrence of a token triggering event in association with said play of the bonus game, award the player a token having a monetary value; and
- (e) for each awarded token: (i) display the monetary value of said token; (ii) upon an occurrence of a token value increase event in association with at least one play of at least one of the primary game and the bonus game, increase the monetary value of said token; and (iii) enable the player to redeem said token for the monetary value of said token.
2. The gaming system of claim 1, wherein the token value increase event occurs based on a frequency of play of the primary game by the player.
3. The gaming system of claim 1, wherein the token triggering event occurs when the player has accumulated a designated quantity of elements during said play of the bonus game.
4. The gaming system of claim 3, wherein the plurality of instructions, when executed by the processor, cause the processor to accumulate at least one element for the player upon an occurrence of a designated event during said play of the bonus game.
5. The gaming system of claim 1, wherein each awarded token is one of a plurality of different types of tokens.
6. The gaming system of claim 1, wherein a first initial monetary value of a token of a first type is different than a second initial monetary value of a token of a second different type.
7. A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to execute a plurality of instructions to initiate a play of a primary game;
- (b) causing the at least one processor to execute the plurality of instructions to determine an outcome of said play of the primary game;
- (c) causing the at least one processor to execute the plurality of instructions to operate with a display device to display the determined outcome of said play of the primary game;
- (d) upon an occurrence of a bonus triggering event: (i) causing the at least one processor to execute the plurality of instructions to initiate a play of a bonus game; (ii) causing the at least one processor to execute the plurality of instructions to determine an outcome of said play of the bonus game; (iii) causing the at least one processor to execute the plurality of instructions to operate with the display device to display the determined outcome of said play of the bonus game; and (iv) upon an occurrence of a token triggering event in association with said play of the bonus game, causing the at least one processor to execute the plurality of instructions to award the player a token having a monetary value; and
- (e) for each awarded token: (i) causing the at least one processor to execute the plurality of instructions to operate with the display device to display the monetary value of said token; (ii) upon an occurrence of a token value increase event in association with at least one play of at least one of the primary game and the bonus game, causing the at least one processor to execute the plurality of instructions to increase the monetary value of said token; and (iii) enabling the player to redeem said token for the monetary value of said token.
8. The method of claim 7, wherein the token value increase event occurs based on a frequency of play of the primary game by the player.
9. The method of claim 7, wherein the token triggering event occurs when the player has accumulated a designated quantity of elements during said play of the bonus game.
10. The method of claim 9, which includes causing the at least one processor to execute the plurality of instructions to accumulate at least one element for the player upon an occurrence of a designated event during said play of the bonus game.
11. The method of claim 7, wherein each awarded token is one of a plurality of different types of tokens.
12. The method of claim 7, wherein a first initial monetary value of a token of a first type is different than a second initial monetary value of a token of a second different type.
13. The method of claim 7, which is provided through a data network.
14. The method of claim 13, wherein the data network is an internet.
15. A non-transitory computer readable medium that stores a plurality of instructions which, when executed by a processor, cause the processor to:
- (a) initiate a play of a primary game;
- (b) determine an outcome of said play of the primary game;
- (c) cause a display device to display the determined outcome of said play of the primary game;
- (d) upon an occurrence of a bonus triggering event: (i) initiate a play of a bonus game; (ii) determine an outcome of said play of the bonus game; (iii) cause the display device to display the determined outcome of said play of the bonus game; and (iv) upon an occurrence of a token triggering event in association with said play of the bonus game, award the player a token having a monetary value; and
- (e) for each awarded token: (i) cause the display device to display the monetary value of said token; (ii) upon an occurrence of a token value increase event in association with at least one play of at least one of the primary game and the bonus game, increase the monetary value of said token; and (iii) enable the player to redeem said token for the monetary value of said token.
16. The non-transitory computer readable medium of claim 15, wherein the token value increase event occurs based on a frequency of play of the primary game by the player.
17. The non-transitory computer readable medium of claim 15, wherein the token triggering event occurs when the player has accumulated a designated quantity of elements during said play of the bonus game.
18. The non-transitory computer readable medium of claim 17, wherein the plurality of instructions, when executed by the processor, cause the processor to accumulate at least one element for the player upon an occurrence of a designated event during said play of the bonus game.
19. The non-transitory computer readable medium of claim 15, wherein each awarded token is one of a plurality of different types of tokens.
20. The non-transitory computer readable medium of claim 15, wherein a first initial monetary value of a token of a first type is different than a second initial monetary value of a token of a second different type.
Type: Application
Filed: Apr 21, 2014
Publication Date: Aug 14, 2014
Applicant: IGT (Las Vegas, NV)
Inventors: Matthew Belger (Las Vegas, NV), Anthony J. Baerlocher (Henderson, NV), Dwayne A. Davis (Reno, NV), Brian Johnson (Las Vegas, NV), Daniel J. De Waal (Las Vegas, NV), Cameron Anthony Filipour (Las Vegas, NV), David Muir (Eleebana)
Application Number: 14/257,338
International Classification: G07F 17/32 (20060101);