Card Drafting And Trading System And Method
A method of drafting and trading cards includes providing a box of hidden cards, a computer system operating a draft, and a plurality of openings in the draft available for acquisition by users. The users acquire the openings in the draft and are arranged in spots within a draft order by the computer system. A spot attribute value is assigned to each spot. The spot attribute value assigned to the spot matches a card attribute value highest in a preference list of card attribute values created by the user occupying the spot and not already assigned to another spot. The users then trade spots to occupy spots assigned with more desirable spot attribute values. After trading, the cards are revealed. Cards having card attribute values matching spot attribute values are issued to users occupying spots assigned with the matching spot attribute values.
This application claims the benefit of U.S. Provisional Application No. 61/827,715, filed May 27, 2013, which is hereby incorporated by reference.
FIELD OF THE INVENTIONThe present invention relates generally to trading cards, and more particularly to a system and method for acquiring and trading trading cards.
BACKGROUND OF THE INVENTIONTrading cards are a staple of childhood and adolescence, when the cards of idol athletes and legends are purchased, traded, and kept safe. Trading cards are frequently purchased in packs, which are sealed opaque pouches containing a number of cards which are generally quite low in value. Occasionally, a card in the pack may have a higher value, because it is an error card, a rookie card, the card for a desired player, or for some other reason. But generally, packs of trading cards contained fairly low-value cards so as to make them accessible to a wide audience.
At another end of the trading card spectrum, high-value cards are distributed in boxes. Boxes, like packages, are sealed and opaque so that the contents cannot be seen. Unlike packages, boxes are distributed with one or several high-value cards or other memorabilia, such as autographs. While the boxes also contain low-value cards, they usually contain high-value cards. Accordingly, boxes are generally sold at high prices.
Average boxes range from around $100 to $150 in price, but some boxes containing high-value cards can cost between $400 and $600. This prices many people out of the market, because it is simply too much money to spend when the contents are unknown, and there is a risk that the cards acquired from the box, though they may value, may not desirable to the purchaser of the entire box. As such, an improved way of providing access to the desired cards within a box is needed.
SUMMARY OF THE INVENTIONAccording to the principle of the invention, a method of drafting and trading cards allows a plurality of users to acquire openings in a draft so as to receive desired cards from one or several boxes in which the cards are hidden. The method generally includes providing a box including a number of hidden cards, each of the cards to be drafted by users of a draft and having a unique card attribute value, providing a computer system operating the draft and maintaining user accounts for the users, the user accounts including preference lists of card attribute values for each user, and providing a plurality of openings in the draft equal to the number of cards. The users acquire the openings in the draft, thereby becoming draft participants. The draft participants are organized into a draft order, each draft participant occupying a spot in the draft order. The method next includes assigning a unique spot attribute value to each spot in the draft order, and then revealing the cards of the box, thereby revealing the card attribute value of each card. Each of the cards is assigned to one of the spots, and to each draft participant occupying a spot, the card assigned to the spot occupied by the draft participant is issued and delivered to that draft participant.
Referring to the drawings:
Reference now is made to the drawings, in which the same reference characters are used throughout the different figures to designate the same elements.
Very generally, the system 20 includes a networked computer server 23 on which a website 24 is hosted to the internet 27. A host 25, such as a webmaster or owner of the server 23 or other person, accesses the server 23 through a host computer 30 to facilitate “box breaks.” A box break is an opening of a sealed box 22 which includes a number of hidden cards about to be revealed in a draft. Users 21 purchase openings in the draft and are provided with spots in an organized, and preferably randomized, list of users participating in the draft. Each spot occupied by a user 21 is assigned a value, such as a specific sports team, which corresponds to values that may appear in the cards hidden in the box 22. A trading period during which users can trade spots within and among boxes is then preferably held. The host 25 then conducts each box break by “breaking” open the box 22 and revealing the hidden cards. Each card having a value which matches the value of a spot is issued to the user occupying the spot.
To participate in a box break, users 21 must first register with the system 20. A user 21 establishes a user account 26 on the server 23 by logging into the server 23 from their own user computer 33 and creating the user account 26. The user 21 creates the user account 26 and provides a username and a password which provide the user 21 with unique and exclusive access to the user account 26. The user 21 then creates a user profile which is saved on the server 23 in the user account 26 for the user 21. The user profile includes biographical information such as the actual name of the user 21 and the username, or screen name, of the user 21 and address information. A username is, for instance, a fictional name or avatar to represent the user 21 on the website 24. The user 21 may also select an avatar image, from either a personal image file or an image file provided by the server 23, to enhance the portrayal of the user 21 on the website 24. The user 21 also enters electronic payment information, such as credit or debit card information, PayPal® account information, or like information for making online payments.
Each user account 26 allows the user to create preference lists of preferred card attribute values, or of preferences for cards that may be revealed in a box break. Each of the cards in a box 22 includes a plurality of card attributes and a unique card attribute value for each of the card attributes. Card attributes are characteristics of the cards which are common to all of the cards. For instance, in a box of football cards, every card includes, at least, the card attributes of team, player, position, jersey color, touchdowns, sacks, college, rookie year, and similar characteristics. The card attribute is a general category; each card attribute has a card attribute value which identifies and distinguishes a card from others. The card attribute values are values for each card attribute; they are identifiers within the category. For instance, for the card attribute of teams, the card attribute values include Cardinals, Colts, Giants, Jets, etc. For the card attribute of position, the card attribute values include quarterback, running back, center, linebacker, etc. It is noted that these card attribute values can change with time; for example, a team that may exist in 2013 may be disbanded in 2014.
The user 21 selects card attribute values for each card attribute and generally organizes the card attribute values by preference within an ordered preference list of card attribute values. For example,
Once the user 21 has created his user account 26, he can begin participating in box breaks. The host 25 organizes the box breaks. Typically, the host 25 will arrange a period of time, known as the “draft” and identified in the various FIGS. with the reference character 50, for breaking a box. Several boxes 22 are typically broken during the draft 50, such as three boxes 22 within an evening. Referring now to
After the box 22 is advertised, openings in the draft are made available for acquisition, as shown in step 41 in
In step 42, the users 21 acquire the openings in the draft, thereby becoming draft participants. Draft participants are users 21 who have acquired an opening allowing them to participate in the draft, so that the users 21 have a chance of being issued a card from the box 22 which will be broken in the draft. As such, from here forward, the description will refer to draft participants as users 21 who have purchased an opening in the draft, and will refer to users 21 generally as those users 21 who have not purchased or not yet purchased an opening in the draft. It is further noted that a user 21 preferably acquires an opening by purchase, such as by exchanging financial consideration in the form of cash, credit, debit, virtual currency, bitcoin, and the like. Users 21 may acquire a single opening in the draft for one box 21, may acquire multiple openings in the draft for one box 21, may acquire single openings in the draft in multiple boxes 21, or may acquire multiple openings in the draft for multiple boxes 21. Again the user 21 decides how many openings to acquire based on his risk tolerance, desire to play, financial and other considerations.
As more users 21 acquire openings, less openings are available. The website 21 displays in real time the users 21 acquiring the openings; as an opening is acquired, the username of the user 21 who acquired the opening is displayed in a list below the username of the user 21 who acquired the previous opening. When all of the openings for a box have been acquired, the box 22 closes, as shown in step 43 of
Once the ordered list 60 is created, the ordered list 60 is randomized, preferably twice. In one embodiment, the server 23 has an internal, software-based randomizing algorithm which randomly orders the ordered list 60 of draft participants. In a preferred embodiment, the ordered list 60 of users 21 is transmitted to a third-party randomizer 32 (shown in
Returning to
After the draft order 62 is set, each spot 31 is assigned a unique spot attribute value, as shown in step 45 in
For the draft participant first (highest) in the draft order 62, the spot 31 occupied by that draft participant is assigned a spot attribute value equal to the card attribute value highest in the preference list of card attribute values for that draft participant. For example, if the draft participant in the first spot 31 had the preference list shown in
The second spot 31 is then assigned a spot attribute value similarly. The spot 31 occupied by that draft participant is assigned the card attribute value highest in the preference list of card attribute values for that draft participant, provided, however that that card attribute value was not already assigned to the first spot in the draft order. Card attribute values are unique among the cards in the box, so a specific spot attribute value can only be assigned once. If the card attribute value highest in the preference list of card attribute values was already assigned to the first spot as the spot attribute value, then the card attribute value next highest in the preference list of card attribute values is assigned to that spot 31.
Each subsequent spot 31 is assigned a spot attribute value in a similar way, ensuring that all spots 31 are assigned unique spot attribute values. For each subsequent spot 31, that spot 31 is assigned a spot attribute value of the card attribute value highest in the preference list of card attribute values for the draft participant occupying that spot 31, provided that that card attribute value has not already been assigned, and if so, then assigning the next highest card attribute value in the preference list of card attribute values for the draft participant. In
As an example, in
The draft orders 62 are thus set, and spot attribute values are thus assigned for every box 22 in the draft. If only one box 22 will be broken in the draft, only one draft order 62 is organized and spot attribute values assigned for that draft order 62. If, on the other hand, several boxes 22 will be broken, draft orders 62 are organized for each box 22, and each spot 31 in each box 22 is assigned a spot attribute value. Trading then begins, according to step 46 in
In response to a draft participant offering his spot 31 for trade, the website 24 displays the offer by displaying the spot attribute value assigned to that spot 31, the box 22 in which spot 31 exists, and the amount that the opening corresponding to the spot 31 was purchased for, since some openings are more expensive than others. If a draft participant requests a spot attribute value, the website 24 displays the request. Another draft participant can view the proposed offer or request. If the other draft participant wants to trade with the draft participant, the other draft participant can propose a trade by responding to the draft participant. If the draft participant offered his spot (which is assigned with a unique spot attribute value), then the other user offers his spot (which is also assigned with a unique spot attribute value). If, on the other hand, the first draft participant requested a spot attribute value, then the other draft participant must have a spot 31 with that spot attribute value to respond with an offer. If the trade is acceptable to both parties, the trade is made.
Many trades can be made after the spot attribute values are assigned to spots 31 and before the draft begins. The website 24 displays all offers and requests on the trading forum, and draft participants trade frequently to obtain more desirable spots having more desirable spot attribute values. In response to a draft participant hovering his cursor icon over prospective trades, the website 24 will display details about the trade, such as the spot attribute value, the box 22 in which the spot 31 is located, and the original purchase price of the opening corresponding to the spot 31, so that draft participants may view the details of a proposed trade. For example, hovering over a colored box icon containing the words “DET” calls up a pop-up box that states “Detroit Lions—Box 20 ($10.00),” letting the draft participant know that this is a potential trade for a spot 31 assigned with the spot attribute value of Detroit Lions in Box 20, which opening was purchased for $10.
For explanation,
Trading carries on in this manner, until just before the draft 50 during which the boxes 22 are broken. Just before the boxes 22 are to be broken, the host 25 turns on the host computer 30 and the web camera 34, and the website 24 begins to live stream video of the host 25 captured by the web camera 34. The host 25 informs the users 21 that the boxes 22 are about to be broken, generally by making an announcement on the video, and that trading should stop. The host 25 then closes trading and begins breaking the boxes 22 by revealing the cards. Once the host 25 has closed trading, no further trades are allowed. Trades which are proposed but not yet completed are lost once the host 25 begins breaking boxes. Preferably, the host 25 marks the end of trading by making the announcement and triggering a signal, such as by pressing a button on the host computer 30, which causes the server 23 to close trading, end current trades, and prevent future trades for the draft.
Once trading is closed, the host 25 then breaks the boxes 22, as shown in step 47 on
The host 25 then issues the cards, as in step 48 in
The present invention is described above with reference to a preferred embodiment. However, those skilled in the art will recognize that changes and modifications may be made in the described embodiment without departing from the nature and scope of the present invention. To the extent that such modifications and variations do not depart from the spirit of the invention, they are intended to be included within the scope thereof.
Having fully and clearly described the invention so as to enable one having skill in the art to understand and practice the same, the invention claimed is:
Claims
1. A method of drafting, the method comprising the steps of:
- providing a box including a number of hidden cards, each of the cards to be drafted by users of a draft and having a unique card attribute value;
- providing a computer system operating the draft and maintaining user accounts for the users, the user accounts including preference lists of card attribute values for each user;
- providing a plurality of openings in the draft equal to the number of cards;
- the users acquiring the openings in the draft, thereby becoming draft participants;
- organizing the draft participants into a draft order, each draft participant occupying a spot in the draft order;
- assigning a unique spot attribute value to each spot in the draft order;
- revealing the cards of the box, thereby revealing the card attribute value of each card;
- assigning each of the cards to the spots; and
- to each draft participant occupying a spot, issuing the card assigned to the spot occupied by the draft participant.
2. The method of claim 1, further comprising the step of allowing the draft participants to trade spots with each other after assigning a unique spot attribute value to each spot.
3. The method of claim 2, wherein the step of revealing the cards of the box comprises preventing box participants from trading spots with each other.
4. The method of claim 1, wherein the step of assigning the cards to the spots includes assigning the card to the spot with the spot attribute value that matches the card attribute value of the card.
5. The method of claim 1, further comprising the steps of:
- advertising the box to the users; and
- making the openings available for purchase by the users.
6. The method of claim 1, wherein:
- the box of cards has one of a plurality of box values; and
- each preference list of card attribute values is specific to one of the plurality of box values.
7. The method of claim 1, wherein the step of assigning a unique spot attribute value to each spot comprises the steps of:
- for the draft participant highest in the draft order, assigning to the spot occupied by the respective draft participant a spot attribute value matching the card attribute value highest in the preference list of card attribute values for the respective draft participant;
- for the draft participant next highest in the draft order, assigning to the spot occupied by the respective draft participant a spot attribute value matching the card attribute value highest in the preference list of card attribute values for the respective draft participant which has not already been assigned; and
- repeating the above step for remaining draft participants in the draft order.
8. The method of claim 1, wherein the step of organizing the draft participants into a draft order includes randomizing the draft order.
9. A method of drafting, the method comprising the steps of:
- providing a box including a number of hidden cards, each of the cards to be drafted by users of a draft and having a unique card attribute value;
- providing a computer system operating the draft and maintaining user accounts for the users, the user accounts including preference lists of card attribute values for each user;
- providing a plurality of openings in the draft equal to the number of cards;
- the users acquiring the openings in the draft, thereby becoming draft participants;
- organizing the draft participants into a draft order, each draft participant occupying a spot in the draft order;
- assigning a unique spot attribute value to each spot in the draft order;
- allowing the draft participants to trade spots with each other;
- revealing the cards of the box, thereby revealing the card attribute value of each card; and
- issuing the cards to the spots.
10. The method of claim 9, wherein the step of revealing the cards of the box comprises ending the step of allowing the draft participants to trade spots with each other.
11. The method of claim 9, wherein the step of issuing the cards to the spots comprises, for each card of the box, assigning the card to a winning draft participant, the winning draft participant defining the draft participant occupying the spot assigned with the spot attribute value that matches the card attribute value of the card.
12. The method of claim 9, wherein the step of issuing the cards to the spots includes, for each card of the box:
- assigning the card to the spot with the spot attribute value that matches the card attribute value of the card; and
- delivering the card assigned to the spot occupied by the draft participant to the draft participant.
13. The method of claim 9, further comprising the steps of:
- advertising the box to the users; and
- making the openings available for purchase by the users.
14. The method of claim 9, wherein:
- the box of cards has one of a plurality of box values; and
- each preference list of card attribute values is specific to one of the plurality of box values.
15. The method of claim 9, wherein the step of assigning a unique spot attribute value to each spot comprises the steps of:
- for the draft participant highest in the draft order, assigning to the spot occupied by the respective draft participant a spot attribute value matching the card attribute value highest in the preference list of card attribute values for the respective draft participant;
- for the draft participant next highest in the draft order, assigning to the spot occupied by the respective draft participant a spot attribute value matching the card attribute value highest in the preference list of card attribute values for the respective draft participant which has not already been assigned; and
- repeating the above step for remaining draft participants in the draft order.
16. The method of claim 9, wherein the step of organizing the draft participants into a draft order includes randomizing the draft order.
17. A method of drafting, the method comprising the steps of:
- providing first and second boxes, the first and second boxes including first and second numbers of hidden cards, respectively, and having unique first and second box values of a plurality of box values, respectively, and each of the cards to be drafted by users of a draft and having a unique card attribute value within the respective first and second box;
- providing a computer system operating the draft and maintaining user accounts for the users, the user accounts including preference lists of card attribute values for each user;
- providing a plurality of first and second openings in the draft equal to the number of cards of the first and second boxes, respectively;
- the users acquiring the first and second openings in the draft, thereby becoming draft participants;
- organizing the draft participants into spots in first and second draft orders for the first and second boxes, respectively;
- assigning a spot attribute value to each spot, each spot attribute value being unique to the respective first or second box;
- allowing the draft participants to trade spots with each other between the first and second boxes;
- revealing the cards of the first and second boxes, thereby revealing the card attribute value of each card; and
- for each card of the first and second boxes, issuing the card to the draft participant occupying the spot with the spot attribute value that matches the card attribute value of the card.
18. The method of claim 17, wherein each preference list of card attribute values is specific to one of the plurality of box values.
19. The method of claim 17, wherein the step of assigning a spot attribute value to each spot comprises, for each of the first and second draft orders, the steps of:
- for the draft participant highest in the respective first or second draft order, assigning to the spot occupied by the respective draft participant a spot attribute value matching the card attribute value highest in the preference list of card attribute values for the respective draft participant;
- for the draft participant next highest in the respective first or second draft order of draft participants, assigning to the spot occupied by the respective draft participant a spot attribute value matching the card attribute value highest in the preference list of card attribute values for the respective draft participant which has not already been assigned; and
- repeating the above step for remaining draft participants in the respective first or second draft order.
20. The method of claim 17, wherein the step of organizing the draft participants into spots in first and second draft orders includes randomizing the first and second draft orders.
21. The method of claim 17, wherein the step of revealing the cards comprises ending the step of allowing the draft participants to trade spots with each other.
Type: Application
Filed: May 27, 2014
Publication Date: Nov 27, 2014
Inventor: Bryan M. Gavin (Phoenix, AZ)
Application Number: 14/287,633
International Classification: A63F 1/06 (20060101); A63F 9/24 (20060101);