Ball Shooting Amusement game
A shooting game amusement device is disclosed that includes a projectile striker, a rotating self-loading annular magazine that holds game projectiles and transports them to a location close to the striker to allow the striker to propel them toward a target array. The target array includes indicator lights that are activated when the targets are successful stuck by game projectiles and can dispense tickets in response to successful play.
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The Applicants claim the benefit of the filing date of U.S. Application No. 61/863,272 filed on Aug. 7, 2013.
The present invention relates to a skill-based amusement game and more particularly a skill based game that is provides an award for the successful play, such as a redemption game. A redemption game is typically a skill-based game wherein a player is awarded tickets for the successful play of a game. The present game involves providing a plurality of balls on a substantially horizontal rotating wheel. The wheel is provided with small depressions where the balls can be seated. A player can control the timing of a solenoid to strike a ball seated on the wheel with a striker, propel the ball up a ramp and in the direction of a series or array of stationary targets. After a ball may engage a target, it will fall back to the surface of the wheel and, because the wheel has an elevation at the center and is therefore cone shaped, and because of centrifugal force, the ball will travel to the periphery of the wheel and find an empty depression. The ball will therefore be reloaded on the wheel and be located in a position that will again pass by the striker.
In an embodiment, a target region includes a series of discreet targets in an array that resembles an arc. The player may attempt to propel a ball from the striker in different vectors toward the target array by timing the activation of the striker as the ball passes by the home location. If the solenoid is struck causing the striker to engage a ball at a location before the middle point of the ball is in direct alignment with the solenoid, the ball will travel toward the left side of the target array. If the solenoid is struck to cause the striker to engage a ball after the middle point of the ball is in direct alignment with the solenoid, the ball will travel to the right side of the target. The extreme right and left sides of the target array tend to be more difficult to hit than targets in the center of the array. In embodiments, the object of the game is to hit each one of the targets in the array within a predetermined time. Each target is provided with a light, such as a light emitting diode, and a pressure activated switch each of which is connected to a central controller.
In embodiments, the balls are made acrylic. In alternative embodiments, the balls are made of bakelight, or other thermoplastic resin. In an alternative embodiment, the controller will randomly select a target in the array and provide a bonus when the target is selected. In a further embodiment, the targets on the extreme right and left of the target array are designated as the bonus.
After play in completed, the score of a player is calculated and then correlated with an award of redeemable tickets that are then distributed to a player by a ticket distributor. In embodiments, if no player wins a game, a bonus award will continue to increase until a player successfully plays the game so that each of the lights are extinguished.
BACKGROUND OF THE INVENTIONThere is persistent demand for new skill based games in both gaming establishments and general amusement centers such as arcades or family fun centers. It is generally accepted that customers are more likely to repeat visits to game centers if the game attractions provided by the operator are new and different. New games may also generate publicity resulting in increased traffic and increased play at such locations. In general, games that are popular are those having a game concept that is quickly and easily understood by a prospective player. In addition, the possibility for a large bonus or award adds to the popularity of games. The more popular a game, the more it is played and accordingly may generate more revenue for the game operator.
SUMMARY OF THE INVENTIONOver the years there have been many games that incorporate a rotating wheel into the game concept. The motion of the wheel also serves as an attraction. Here a rotating wheel also serves as a magazine to hold a series of balls that pass by a striker that can activated by a solenoid. A striker impacts a ball travelling in front of the striker and causing it to travel up a stationary ramp to a target array. The target array detects successful impacts and sends a signal to a central controller. The controller will provide an award if preselected game conditions have been achieved.
The present invention is a coin operated amusement device wherein, upon activation of the device, a player is provided with a predetermined number of strikes to propel balls toward a target. The wheel rotates at a constant speed and, in an embodiment, is powered by a stepper motor.
The play of the game may be altered by increasing or decreasing the number of strikes given to a player for a credit, providing an unlimited number of strikes within a predetermined time, altering the number of targets, altering the nature of the targets, providing a further ramp, providing a movable ramp, altering the scoring criteria and altering the speed that the magazine wheel turns.
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In an embodiment of the game, upon activation of a game credit the wheel will rotate and the striker is enabled. The direction that the ball travels is based upon the timing of the activation solenoid. If the ball is struck on the left side, the ball will travel to the right; if the ball is struck on the right side of its center point, the ball will travel to the left. The game may be configured for street locations wherein the object of the game is to shoot all the lights out that correspond to targets to win a gift card that is distributed directly to the player. In an alternative embodiment, the device will distribute tickets that can be redeemed for prizes. In an embodiment, an optical detector is configured to detect where there is a ball located at a particular detent at the edge of the wheel. If no ball is detected, the CPU will deactivate the solenoid as the location passes by the home position or striker location. A wheel position detector is also provided which measures a home position and send a signal to the CPU. The CPU can then correlate the location of an empty detent as it passing by the striker and the game is thus configured to deactivate the striker when no ball would be hit. In an embodiment the player is provided with a predetermined number of strikes or shots. In an alternative embodiment the player is provided with as many shots or few shots as implemented within a predetermined time period. For example, a player may be provided a 30 second time period in which the player can take as many shots as desired. In further embodiments, the player is provided with a predetermined number of shots that must be used within a predetermined time period. If the time period elapses and not all shots have been used the game is over and the shooting solenoid is deactivated and the CPU proceeds to calculate the score and provide any award that may have been earned.
In a further embodiment, a player may be awarded extra shots for hitting more difficult targets. In this regard, the targets located on the extreme rights and left sides of the target array are more difficult to hit than those targets positioned near the center. If a player hits one of the targets located on the edge of the target arrays, the player is awarded with additional shots. In an embodiments, 48 balls are provided within the game and detents are spaced within the wheel is spaced where they will always find a depression and the location of the detents provides a space between each adjacent ball to provide the player a shot that is not impeded by adjacent balls. In embodiments, the balls have a diameter of 1.5 inch. The skill level can be controlled by adjusting the speed of the wheel.
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In embodiments, each hole or indentation is a provided a through hole and an optical detector is located at an angular position and in alignment with the through hole located at the periphery of the wheel. Infrared light is emitted from the optical detector. If a ball is located in the indentation location, light is reflected from the ball and detected by a photo detectors that are associated with the optical detectors. The light emitted and detector therefore functions as a ball check detection device. As the wheel turns each of the holes pass by the ball check detection device and if no ball is retained in the cavity, the light from the infra red light source will travel from the source and not be reflected back. Alternatively, a detector may be include a light source and reflective minor, and if the ball passes through the light path between the light source and the photo detector, the absence of a signal is interpreted by the CPU as the presence of a ball at the location. Roller wheels such as 318 and 317 support the wheel and facilitate the rotation of the wheel. As seen in
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In addition to the spring activated switches of the targets that are disclosed, other targets may be providing including pocket locations that will retain a ball, passages, or moving targets. In addition, it is contemplated that other ramps may be provided that will direct the balls to targets provided at different elevations. Such ramps may be activated and rise from a primary ramp in response to a bonus condition.
It will be clear to one skilled in the art that the embodiments described above can be altered in many ways without departing from the scope of the invention. Accordingly, the scope of the invention should be determined by the following claims and their legal equivalents.
Claims
1. An amusement device comprising a projectile striker, a movable and self-loadable annular magazine for holding game projectiles and for transporting game projectiles to a location close to said striker to allow said striker to engage said projectiles, at least one target, said target further comprising an indicator to communicate a signal if said target has been engaged by a game projectile and wherein said annular magazine is rotated by an engine.
2. The amusement device recited in claim 1 further comprising a controller, a credit detection device and a credit activation switch, wherein in response to the detection of sufficient credits, said credit activation switch may be activated and allow manipulation of said the projectile striker.
3. The amusement device as recited in claim 1 wherein said projectile striker is powered by a solenoid.
4. The amusement device as recited in claim 1 wherein said indicator further comprises a sensor and said sensor further comprises means to transmit a signal indicating that a target has been engaged by a projectile.
5. The amusement device as recited in claim 2 further comprising game projectiles and wherein said magazine, said targets and said projectiles are enclosed in a cabinet.
6. The amusement device recited in claim 1 wherein said magazine further comprises a plurality of depressions along said annular rim for receiving game projectiles.
7. The amusement device as recited in claim 5 wherein said magazine will continuously and automatically self-load said projectiles into said magazine.
8. The amusement device as recited in claim 5 wherein said projectiles are spherical.
9. The amusement device recited in claim 1 further comprising a ramp said ramp located within the circumference of said annular magazine and said ramp oriented to allow projectiles engaged by said striker to travel up said ramp and become airborne.
10. The amusement device as recited in claim 9 wherein the height of said ramp may be adjusted.
11. The amusement device recited in claim 5 further comprising a target array, a visual score board display and a ticket dispenser wherein said controller receives signals from said target array, and transmits signals to said visual score board and said ticket dispenser.
12. The amusement device recited in claim 5 further comprising a plurality of targets and each said targets further comprising a signal light that indicating whether the target has been successfully engaged during a game play sequence and said signal light is controlled by said controller.
13. The amusement device recited in claim 1 wherein said magazine further comprises a domed surface and wherein projectiles that fall onto said domed surface will be guided to the periphery of said annular magazine.
14. The amusement device wherein said target further comprises an opening through which projectiles may pass, and said target further comprises a sensor to sense a projectile passing through said opening and transmit a signal indicating that a projectile has passed through said opening.
15. The amusement device as recited on claim 1 further comprising at least one projectile guide, said guide oriented adjacent to the periphery of said wheel and posited to collect and projectiles from the interior of said annular magazine to positions on the periphery of said magazine.
16. The amusement device recited in claim 5 further comprising a magazine location detector, said magazine location detector further providing a signal to said controller reflecting the angular position of said annular magazine and projectile detectors positioned adjacent to said magazine to determine if a particular location on said magazine is provided with a projectile and transmit a signal to the controller reflecting the presence or absence of a projectile at a particular angular position on said magazine.
17. The amusement device recited in claim 5 further comprising a timer, and said timer counts down a provides a predetermined time period in which said projectile striker is activated and after said time period has elapsed, the controller deactivates said striker.
Type: Application
Filed: Aug 7, 2014
Publication Date: Mar 5, 2015
Applicant: Benchmark Entertainment LC (Hypoluxo, FL)
Inventors: Haliburton Ron (Delray, FL), Curtis Elrod (Boca Raton, FL)
Application Number: 14/453,886
International Classification: A63F 7/30 (20060101);