SKEET SHOOTING TARGET GAME
A target game having a stationary display that provides the capabilities to mimic moving targets. The target game generally comprises a game board, a control panel and a dart gun which may be used both indoors and outdoors. The game board has an upper frame, a lower frame and at least one target surface therebetween. At least some of the embodiments described herein, have three target positions, each with at least one illustration of a clay target. In use, the target surface has electrical components which will sequentially activate and illuminate target areas within a variety of positions on the target surface. When illuminated the target positions may be hit with a dart, which will be recorded as a hit by related sensors, thus simulating a clay pigeon being shot.
Although many amusement games exist, player/users often seek variety and are looking for different playing experiences. Further, the convenience of in-home games is also desirable, since this allows continued play at convenient times. One mechanism to allow convenient in-home play of several games, such as dart boards, miniature basketball hoops, etc., is the use of appropriate hooks and related supports which allow players to hang the game from the top of a door. That said, the type of game and size of the play surfaces create significant limitations. Consequently, many of these games are simply miniature versions of the equipment used in the typical or well recognized version of the game. Additionally, outside games, such as skeet shooting require a prescribed amount of space which allow for items to be tossed or thrown. Based on this requirement, many of these games require locations that are not populated or provide a prescribed play area (e.g. a licensed trap shooting facility to facilitate skeet shooting).
In some cases, simulations of certain games can be provided indoors so long as appropriate adjustments are made. For example, a projectile launcher toy gun can be used indoors to allow for shooting at stationary targets. Alternatively, lasers can be “shot” at certain targets, but this requires more complicated equipment and systems (often requiring that the “laser gun” is electrically connected to the game system). As can be appreciated, it is difficult to provide for such a system that is easily movable and conveniently positionable within a home.
Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views,
The game board 20 has an upper frame 30, a lower frame 28 and at least one target surface 22 therebetween. As shown in
Referring now to
The hook assembly 34, as better shown in the enlarged sections of
Hook members 36 includes a front leg 37 and a back leg 41 joined together by a top member 43. The legs 37, 41 are resilient and angled inwardly toward one another, while the top member 43 is preferably of sufficient length to receive the widest standard residential or commercial door (having a typical thickness of approximately 2 inches). The inward angling of the resilient legs 37, 41 allows hook members 36 to snugly receive the thinnest standard residential or commercial door thickness (approximately 1⅜ inches).
Although the above described hook assembly 34 proud's one effective embodiment, several other alternatives are clearly possible. These alternatives would include a simple hook structure which simply captures the top edge of the door, or many other well recognized methods to hang items.
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Although the above embodiment discusses the use of darts 50 and a dart gun 48 it is contemplated that other devices could also be used, such as bow and arrow structures, hand launched darts, thrown balls, etc. Those skilled in the art will recognize that virtually any projectile, capable of making contact with target surface 22 could be used. As discussed herein, darts is one example embodiment, that adapts to many themes. In addition, footballs could be used in a football theme game. Naturally, any type of projectile launching device could also be used.
As shown in
In another alternative embodiment, physical sensors are used to detect physical force created by darts 50 making physical contact with the related target area 26. Based upon this detected physical force, an electrical signal is sent to the processor, again signaling a “hit”. With this information, the processor can then execute the programmed scoring methodology.
Processor may additionally include programming to cause the display 76 to announce a detected “hit”. The display 76 may include, for example, a visual display, such as player, round, shooter score, shooter percentage or volume indicator (i.e. a diagonal line through an illustration of speaker indicating “no sound”), a visual alert on display 76 and/or an audible alarm. The audible alarm may, for example, include sounds such as a shotgun being shot and/or a clay pigeon being hit. Alternatively, the display could announce “hit” if the activated target position 42, 44, 46 is hit.
Referring now to
The sequential nature of target game 10 provides a visualization of skeet shooting where the faster a target is hit with dart 50, the more points that can be earned for that round. It should be appreciated that variables may be established prior to beginning the game like number of players, number of rounds, sound on/off, shooter percentage, etc. In addition, by having individual targets illuminated in varying sequences, target game 10 can create an impression of targets moving in different directions. For example, the targets can be illuminated along either the right or left side of game board 20. Alternatively, the target can be moved up through the middle and then further upward to either the right or the left. This will provide a different and alternative path for the targets, and thus a different impression. Naturally, many alternatives are possible.
Although the above discussion involves an embodiment or embodiments which are suspended from a door,
The embodiment of
While particular examples of the dart gun 48, control panel 70 and game board 20 are illustrated and described herein, those skilled in the art will understand that other configurations of the target game may be implemented. The foregoing description is presented to enable one of ordinary skill in the art to make and use the invention and is provided in the context of a patent application and its requirements. Various modifications to the preferred embodiment of the apparatus, and the general principles and features of the system and methods described herein will be readily apparent to those of skill in the art. Thus, the present invention is not to be limited to the embodiments of the apparatus and methods described herein and illustrated in the drawings, but is to be accorded the widest scope consistent with the spirit and scope of the appended claims.
Claims
1. An over-the-door target game configured for use with at least one projectile capable of being propelled toward a target surface:
- a hook assembly capable of receiving a top edge of a standard door, said standard door having a substantially vertical face;
- a game board supporting the target surface, said target surface having at least one target area;
- a game support having one end operably secured to the hook assembly and another end connected to the game board disposed a desired distance down from the top edge of the door; and
- a control panel in electrical communication with the game board, wherein the control panel is capable of highlighting the at least one target area and designating the highlighted area as a target, and where the control panel is capable of determining if the target has been struck by the at least one dart while it is highlighted.
2. The over-the-door target game of claim 1 wherein the game is configured for use with a dart gun capable of propelling the projectile, the control panel further comprises a gun rack.
3. The over-the-door target game of claim 1 wherein the control panel further comprises a digital display.
4. The over-the-door target game of claim 1 wherein the dart gun further comprises a dart rack wherein the dart rack is removably coupled to the dart gun.
5. The over-the-door target game of claim 1 wherein the dart gun further comprises a slide member to position the dart gun in a cocked configuration.
6. The over-the-door target game of claim 1 wherein the strap further comprises a strap adjuster to vary the height of the game board to said top edge of said door.
7. The over-the-door target game of claim 1 wherein the at least one target area has a sensor in electrical communication with the control panel.
8. The over-the-door target game of claim 7 wherein the target surface further comprises at least one target position which contains the at least one target area.
9. The over-the-door target game of claim 7 wherein the target surface further comprises at least two target positions wherein each of the target positions comprises a plurality of target areas, and wherein the control panel is capable of highlighting the target areas in a predetermined manner so as to create the impression of a flying target.
10. The over-the-door target game of claim 9 wherein the plurality of target positions comprise illustrations selected from a group consisting of cans, balls, vegetables, ducks, geese, pheasants, grouse, wild pigs, gophers, deer, bears, zombies, aliens, space ships, cartoon figures, etc.
11. An target game configured for use with at least one flying projectile, the target game comprising:
- a game board having at least one target surface, said target surface having a plurality of target areas;
- a game support configured to position the target surface in a desired location so the at least one flying projectile can be propelled at the target surface; and
- a control panel in electrical communication with the game board, wherein the control panel is capable of highlighting the plurality of target areas in a predetermined sequence and designating the highlighted target area as a target, and where the control panel is capable of determining if the target has been struck by the at least one projectile while it is highlighted.
12. The target game of claim 11 wherein the flying projectile is a dart which is propelled by a dart gun, and wherein the control panel further comprises a gun rack for supporting the dart gun.
13. The target game of claim 12 wherein the dart gun further comprises a dart rack wherein, the dart rack is removably coupled to the dart gun.
14. The target game of claim 12 wherein the dart gun further comprises a slide member to position the dart gun to a cocked configuration.
15. The target game of claim 11 wherein the control panel further comprises a digital display.
16. The target game of claim 11 wherein the at least one target area further comprises at least one target position.
17. The target game of claim 11 wherein each of the at least one target areas further comprises at least two target positions wherein each of the target positions can be separately highlighted by the controller to create the impression of a moving target.
18. The method of using an over-the-door target game, configured for use with a flying projectile, the steps comprising:
- positioning the target game, the target game comprising, a hook assembly capable of receiving a top edge of a standard door, said standard door having a substantially vertical face; a game board having a target surface, said target surface having at least one target area; a game support strap having one end operably secured to the hook assembly and another end connected to the game board disposed a desired distance down from the top edge of the door; and a control panel in electrical communication with the game board, wherein the control panel is capable of highlighting the at least one target area and designating the highlighted area as a target, and where the control panel is capable of determining if the target has been struck by the at least one dart while it is highlighted;
- initiating use of the target game via the control panel; and
- operating the game to highlight at least one target area for a predetermined period of time and determining if the target area has been struck by the flying projectile while highlighted.
19. The method of claim 18 wherein the target surface further comprises a first target position, a second target position and a third target position, wherein each of said target positions comprises at least one of the target areas.
20. The method of claim 19 further comprising the step of illuminating at least one of the target areas within the first target position.
21. The method of claim 20 further comprising the step of illuminating at least one of the target areas within the second target position after the at least one of the target areas within the first target position is no longer illuminated.
22. The method of claim 21 further comprising the step of illuminating the at least one of the target areas within the third target position after the at least one of the target areas within the second target position is no longer illuminated.
23. The method of claim 19 further comprising the step of commencing an illumination sequence, the sequence comprising,
- illuminating at least one of the target areas within the first target position;
- illuminating at least one of the target areas within the second target position after the at least one of the target areas within the first target position is no longer illuminated;
- illuminating the at least one of the target areas within the third target position after the at least one of the target areas within the second target position is no longer illuminated.
24. The method of claim 23 further comprising the step of terminating the illumination sequence upon an illuminated target area being hit with the dart.
Type: Application
Filed: Dec 12, 2014
Publication Date: Apr 9, 2015
Inventors: Adam Abramson (Oxford, NJ), James P. Burns, III (Cranford, NJ), Scott Hoffman (Newton, NJ)
Application Number: 14/568,281
International Classification: A63F 9/02 (20060101);