GAMING TABLE PROVIDING OPPORTUNITIES TO WAGER ON OTHER PLAYERS
A gaming surface including multiple player stations including a first station and a second station, the second player station being displaced from the first player station in a first direction and a first distance. The first player station includes a first area where bets are placed to wager on an outcome associated with the first player station, and a second area where bets are placed to wager on an outcome associated with the second player station; the second area being offset from the first area in a direction derived from the first direction and being offset from the first area by a distance that is proportional to the first distance.
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The present application is a non-provisional application that claims priority to U.S. Provisional Application Ser. No. 62/140,923, titled WAGERING GAME WITH OPPORTUNITIES TO WAGER ON OTHER PLAYERS, filed Mar. 31, 2015 and U.S. Provisional Application Ser. No. 62/239,634, titled WAGERING GAME WITH OPPORTUNITIES TO WAGER ON OTHER PLAYERS, filed Oct. 9, 2015, the priority of both of which is hereby claimed and the disclosures of which are hereby incorporated by reference.
FIELD OF THE DISCLOSUREThe present disclosure is related to implements for wagering games, and to methods of employing the same. The present disclosure is more specifically directed to gaming tables used in wagering games that provide the opportunity for a player to wager on the characteristics of another players hand that are independent of the player's hand.
BACKGROUND AND SUMMARYThe construct of many common card games, such as blackjack, poker, and other carnival games use a common 52 card deck and provides a hierarchy of card collections that are possible from the cards in combination. Card games provide a specific set of rules that govern how a player may go about assembling a card collection and provide a payment schedule for the various collections with reference to the collection of an opponent or dealer.
In order to provide efficiently operating games, tables and table layouts are provided that allow repeatable interactions between a dealer and one or more players. Layouts typically include areas for cards to be placed and areas for one or more bets to be placed.
The conventional casino Blackjack table approximates the shape of a half-circle with one curved side for the players to stand or sit and a straight side where the dealer stands or sits. Most conventional Blackjack tables have five, six or seven player positions. Each player position has a single wager box to bet on cards dealt to that position and potentially an area for a side bet related to the cards dealt to that position.
Similarly, a conventional casino poker or “carnival game” table is also a half-circle with one curved side for the players to stand or sit and a straight side where the dealer stands or sits. Most conventional tables have multiple player positions. Each player position (or station) has one or more wager areas that permit a player to place one or more wagers on his/her hand.
According to a first embodiment, a gaming surface is provided. The gaming surface including: multiple player stations including a first station and a second station, the second player station being displaced from the first player station in a first direction and a first distance. The first player station includes a first area where bets are placed to wager on an outcome associated with the first player station, and a second area where bets are placed to wager on an outcome associated with the second player station; the second area being offset from the first area in a direction derived from the first direction and being offset from the first area by a distance that is proportional to the first distance.
According to another embodiment of the present disclosure, a gaming surface is provided including multiple player stations including a first station. The first player station including multiple unique areas, such that for every player station at the table, there is a unique area within the first player station dedicated to receiving a bet whose outcome is dependent upon the outcome of that player station; where each unique area is positioned spatially to reflect the spatial positioning of the player stations whose outcome determines the outcome of the bet placed in that unique area relative to the first player station.
According to another embodiment of the present disclosure a method of operating a wagering game using a table layout is provided. The method including accepting a first wager placed on the table layout by a first player in a first player station, the first player station having a first area dedicated to accepting the first wager by the first player on the outcome of gaming implements assigned to the first player station, an accepting a second wager placed on the table layout by the first player in the first player station, the second wager being placed in a second area dedicated to accepting a wager by the first player on the outcome of gaming implements assigned to a second player station.
According to another embodiment of the present disclosure, a gaming surface is provided including multiple player stations including a first station, the first player station including: multiple unique areas, such that for every other player station at the table, there is a respective unique area within the first player station dedicated to receiving a bet whose outcome is dependent upon the outcome of that other player station; where each unique area includes a visual indication of the player station whose outcome determines the outcome of the bet placed that unique area.
The present tables and table layouts are adaptations of blackjack, poker, and carnival game tables and table layouts. Three such poker variants usable with the tables of the present disclosure are Caribbean Stud poker, Russian Poker as described in US Publication No. 2004/0248635, and Lunar Poker described in US Publication No. 2011/0042899.
Gaming surfaces, or layouts, are in general, felt covered tables that have indicia printed thereon that facilitate gameplay. The layouts include multiple player spots or “stations” as well as a dealer location. Tables are a half-circle with one curved side for the players to stand or sit and a straight side where the dealer stands or sits. Most tables have five, six or seven player positions. Other table shapes are envisioned that are rectangles or otherwise.
Each station is a designated area on a layout that has the player's wager boxes and where the dealer deals cards to the player and where winning wagers are paid. Each player station shown
In each provided exemplary station, the area for betting on another player's hand has a component that is dependent upon the relative physical location of the betting space to the other betting spaces. It should be understood that the provisions allowing for betting on another player's hand is not specific to blackjack, carnival games, or poker, but is envisioned as being applicable to games generally.
With specific reference to
Table 10 is a poker style table having five player stations 12, 14, 16, 18, 20.
The table layout 10 of
Again with reference to
The bet placing indicia 30 of station 20 are provided areas where the player at station 20 can place chips to indicate to the dealer a desire to place a bet on the hand or other event associated with cards/events of another station. The bet placing indicia 30 of the number 4 is used to indicate a desire to place a bet associated with seat 4. The bet placing indicia 30 of the number 3 is used to indicate a desire to place a bet associated with seat 3. The bet placing indicia 30 of the number 2 is used to indicate a desire to place a bet associated with seat 2. The bet placing indicia 30 of the number 1 is used to indicate a desire to place a bet associated with seat 1.
It should be appreciated that each station also includes a self-betting area, illustrated in each of
In the same way, bet placing indicia 30 of the number 4 at station 20 is to the immediate right of circle 40. Bet placing indicia 30 of the number 3 at station 20 is to the immediate right of indicia 30 of the number 4 at station 20. Bet placing indicia 30 of the number 2 at station 20 is to the immediate right of indicia 30 of the number 3 at station 20. Bet placing indicia 30 of the number 1 at station 20 is to the immediate right of indicia 30 of the number 2 at station 20. As such, the indicia 30 are laid out in a manner such that the particular indicia is laid out within station 20 in a manner that mimics or is at least derived from the relative location of the other stations that the indicia is indicating relative to the station at which the indicia is located. Stated differently, within station 20, the indicia 30 of the number 4, which is referencing seat 4, station 18, is to the immediate right of circle 40 which is the same as how seat 4, station 18, is to the immediate right of station 20. Similarly, station 16 is two seats over from station 20 and as such, the indicia 30 of the number 3 is two betting spots (indicia 30) over from circle 40, etc. In embodiments with additional stations, those additional stations are represented by additional indicia 30 within each station.
The indicia 30 thus provide an intuitive layout that allows a player at station 20 to easily understand which hand is being represented by each indicia 30. Thus, a player at station 20 understands that to place a bet on the outcome of station 18 (seat 4), the station to his/her immediate right, the player places a bet on indicia 30, number 4 that is immediately to the right of circle 40 where he/she would place a bet on the outcome of his/her own station 20. Furthermore, indicia 30 are part of areas that are adjacent (directly or via another indicia 30) to circle 40. This adjacent positioning suggests that the bets made in indicia 30 are the same type of bet that is made via circle 40, only for another station 12, 14, 16, 18. While the indicia 30 and the areas depicted thereby are generally horizontal (or curved, generally following the curve of the table edge) other embodiments are envisioned. Specifically, embodiments are envisioned where indicia 30 are vertically laid out (from the player's perspective) or laid out in another spatial manner such that indicia 30 spatially suggest the station to which they refer.
Similarly, station 18 has indicia 30. At station 18, circle 42 is provided for the player at station 18 to bet on the outcome of his/her own station. At station 18, a seat indicator (the number 4 for station 18) is again provided that is readable by the dealer. From the perspective of station 18 (seat 4), station 20 (seat 5) is to the immediate left. Thus, betting indicia 30 of number 5 is located to the immediate left of circle 42. Again, from the perspective of station 18, station 16 (seat 3) is to the immediate right. Thus, betting indicia 30 of number 3 is located to the immediate right of circle 42. From the perspective of station 18, station 14 (seat 2) is two stations to the right. Thus, betting indicia 30 of number 2 is located to two spots to the right of circle 42. From the perspective of station 18, station 12 (seat 1) is three stations to the right. Thus, betting indicia 30 of number 1 is located three spots to the right of circle 42. Thus, again, the indicia 30 provide an intuitive layout that allows a player at station 18 to easily understand which hand is being represented by each indicia 30. A player at station 18 understands that to place a bet on the outcome of station 20 (seat 5), the station to his/her immediate left, the player places a bet on indicia 30, number 5 that is immediately to the left of circle 42 where he/she would place a bet on the outcome of his/her own station 18. While the various portions of the tables 10, 110, etc. are provided with areas that are positioned to provide an intuitive suggestion as to their purpose, embodiments are envisioned where such areas are located in a manner that lacks the intuitive suggestion of their purpose.
Each station, 12, 14, 16, 18, 20 thus has indicia 30 that are representative of other stations 12, 14, 16, 18, 20. A player at a given station 12, 14, 16, 18, 20 uses indicia 30 to place bets on outcomes at other stations 12, 14, 16, 18, 20. For any given station, the location of a particular indicia 30 relative to the circle (40, 42, 44, 46, or 48) of that station is proportional to the location of the station and the station to which the particular indicia is referring. When stating that the location is “proportional” it is not intended that there is a direct ratio of the distance between the indicia 30 and the circle (40, 42, 44, 46, or 48) relative to the distance between the two stations (the station having the indicia and the station to which the indicia refers). Rather, for stations that are farther away from a given station, the indicia 30 referencing that farther station is farther away from the circle (40, 42, 44, 46, or 48). Stated differently, for station 20, the indicia referencing station 16 is farther away from circle 40 than is the indicia referencing station 18 to reflect that station 16 is farther away from station 20 than station 18 is from station 20. Also, in one embodiment, where a second station is offset from a first station by a first direction, indicia 30 within the first station that references the second station is likewise offset in the first direction. In some embodiments, the “direction” is simply “left” or “right.” In other embodiments, the “direction” includes a left/right component and a forward/back component around a curved table. Still further, while the offset between player locations may have both a left/right and a forward/back offset, in some embodiments, the offset of indicia 30 from circles (40, 42, 44, 46, or 48) within a station only accounts for the left/right offset and does not also account for offset in the forward/back manner. Thus, an offset direction for indicia 30, 32 can be left/right alone, or can take into account multiple axes of offset of the stations themselves. As such, the offset direction for indicia 30, 32 need not account for every axis of offset or be the exact offset (or a particular ratio) of the respective stations, but rather can just be a direction derived from the offset of the respective stations.
With bets so placed on table layout 10, a dealer (or other game operator) can readily perceive the bets placed on indicia 30 and easily understand which hand/seat/station the bet is intended to be associated with. With the players having indicated intention to place bets by placing items such as wagering chips on indicia 30, the dealer can then accept the bets.
In accepting bets, the dealer then moves the bet amount (chips) to a location within the station 12, 14, 16, 18, 20 on which the bet is made. Table layout 10 provides bet placed indicia 32 for this purpose. Bet placed indicia 32 are similarly located as indicia 30. However, indicia 32 are closer to the dealer's position than indicia 30. Amounts placed on indicia 32 within station 20 (seat 5) are indicative of players in seats 1-4 having placed bets on the outcome of station 20.
Thus, when the player in seat 5 (station 20) places a bet on indicia 30 of the number 4, upon accepting the bet, the dealer moves the bet to indicia 32 of the number “5” within station 18 (seat 4). This indicates that the player at seat “5” has placed a bet on the outcome of station 18. This process is followed for each bet placed on an indicia 30 at each station 12, 14, 16, 18, 20. Once all bets are accepted, chips are located at circles 40, 42, 44, 46, 48 and at indicia 32.
With the bets so placed, the game starts, such as via the dealing of cards. Once the outcome of a particular station 12, 14, 16, 18, 20 is determined, it is time to distribute payouts for the bets.
As previously noted, gameplay and payouts typically address seat 1 first and progress successively through any other stations 14, 16, 18, 20 etc. If the outcome at seat 1 indicates a dealer win, then the dealer collects all bets on circle 48 and indicia 32 within station 20. If there is a tie, then all bets on circle 48 and indicia 32 within station 20 are returned to the bettors (or dealt with according to the game rules). If the outcome at seat 1 indicates a player win, then the dealer distributes winnings for all bets on circle 48 and indicia 32 within station 20. Again, winning bets on indicia 32 are given to the players at the other stations that are indicated by indicia 32. The fact that the location of the various indicia 32 are positioned relative to the circles 40, 42, 44, 46, 48 in a manner that reflects the station 12, 14, 16, 18, 20 indicated thereby provides an intuitive and positionally suggestive indicator to the dealer when placing the bets on indicia 32 and also when paying out winning bets back to players at the stations 12, 14, 16, 18, 20. Still further, by placing bets on indicia 32, for a given station 12, 14, 16, 18, 20, all bets that are dependent upon the outcome of that station 12, 14, 16, 18, 20 are located within the area of that station 12, 14, 16, 18, 20. Thus, upon the determination of an outcome of a given station 12, 14, 16, 18, 20 the dealer can dispose of all the bets within that station 12, 14, 16, 18, 20 and know that all bets that are a function of the outcome of that station 12, 14, 16, 18, 20 have been dealt with. Having dealt with a particular station 12, 14, 16, 18, 20 the dealer can proceed to a next station 12, 14, 16, 18, 20 or next hand/betting round.
Thus, while only two stations 18, 20 are explicitly discussed, it should be appreciated that similar features are present at the other stations 12, 14, 16. Still further, while the table 10 pictured in
Table 110 has six stations 112, 114, 116, 118, 120, 122. The inset shown in
According to one embodiment, table layout 10 of
Overall, multiple shapes and sizes for the various indicia are envisioned. What is consistent across indicia is that something about the indicia on the table 10, 110, 510, 610, 710 is done so that the indicia are suggestive of the station that the indicia are referencing. More specifically, the indicia are visually indicative and/or suggestive of the station that the indicia are referencing. Indeed, across the depicted indicia, the placement of the indicia on the table 10, 110, 510, 610, 710 is done so that the placement of the indicia is related to location of the station that the indicia is referencing (spatially indicative). Furthermore, the various indicia are physically located relative each other in a manner that reflects the physical locations of the stations to which they refer relative to the station at which the indicia is located.
In addition, the ability to bet on other players' hands and table layouts facilitating the acceptance and operation of such bets is further explicitly envisioned for at least the following list of games:
Lucky Eights
Lucky Stiff
Super Sevens
Crazy Sevens
Royal Match
Royal Match—Version 3
Royal Match—Version 4
Royal Match—Version 5
Streak
Over/Under 13
Bet the Set/Pair Square
Pair Play
Bet the Set—Progressive
Tie—Version 1
Tie—Version 2
21+3
Top 3
Sweet Sixteen
Dare any Pair
Lucky Ladies
Bonus Blackjack—Version 1
Bonus Blackjack—Version 2
Bonus Blackjack—Version 3
Progressive Blackjack
Twin Blackjack
Perfect Pairs
Bonanza Blackjack
Hi/Low (version 1)
Hi/Lo (version 2)
2 Through 6
Jack Magic
Match the Dealer
Blackjack Only
Blackjack Attack
Lucky Lucky
Bonus Spin
Wheel of Madness
High Tie Bonus Blackjack
Field of Gold
Automatic Win/Casino Surrender
Bust It
Straight 8's
2 Run 21
Winners Option
21 to the River
Buster Blackjack
Super Split
Lucky Pairs
Kings Bounty
Perfect Charlie
In Between
Bust Bonus
3 Card Hard Hand
Block
Hit and Run
Bet the Bust
Bust Me
Cowboys & Cowgirls
Red Flex
Dealer Bust 21
House Money 21
Wild Aces
Royal 20's
Suit 'em Up
20 Bet
Dealer Bust—Nicaragua Version
Roulette
Dealer Total
Let's Play
Lucky 7
Triple Sevens
Double Jack
Golden 21
Sevens
Safe Bet
777 Jackpot
Highest Hand
Cash Queens
Mega Match
2 Face Blackjack
21 Burn Blackjack
Australian Blackjack
Blackjack
Blackjack Challenge
Blackjack Plus
Blackjack Switch
Burn 20 Blackjack
California Blackjack
Canal 21
Caribbean 21
Caribbean Blackjack
Change it 21
Diamond Blackjack
Double Attack Blackjack
Double Exposure
Doublet Blackjack
Exchange Blackjack
Extreme 21
Free Bet Blackjack
Instant 18
Lucky 13s Blackjack
Lucky Blackjack
Never Bust Blackjack
No Bust 21
One Up
Panama Blackjack
Pick One 21
Player's Choice 21
Player's Edge 21
Pontoon: Australian
Pontoon: Real Time Gaming
Power Blackjack
Rummy
Siete y Media
Space Jack
Spanish 21
Super Fun 21
Three Card Blackjack
Three Way Action
Ties Win Blackjack
Triple Attack Blackjack
Triple Shot
Triple Up 21
Ultimate 21
War Blackjack
Your Way 21
Zappit
3 Card Hold 'Em
3-5-7 Poker
6 Card Poker 1-2-5
Asia Poker
Asian Stud
Bet on Poker
Bet the Deck
Bet the Deck version 2
Bet Voyager Hold 'Em
Big Raise Stud Poker
Bonus Six
Boston 5
Break Poker
Caribbean Advanced Poker
Caribbean Hold 'Em
Caribbean Stud Poker
Casino Hold 'em
Commission Free Pai Gow Poker
Crazy 4 Poker
Criss Cross Poker
Dealer Bluff
Deuces Wild
DJ Wild
Double Down Stud
Double Draw Poker
EZ Pai Gow Poker
Face Up Three Card Poker
Flop Poker
Flush Rush
Flushes Gone Wild
Four Card Poker
Guts
Guts Poker
Heads Up Hold 'Em
Hi Low Pai Gow Poker
High Card Flush
High Five Poker
Hold 'em Challenge
Let It Ride
Mini Pai Gow
Mini Tex
Mississippi Stud
Mulligan Poker
No-Flop Pineapple
No-Fold Oasis Poker
Oasis Poker
Pai Gow Poker
Poker Keno
Pyramid Poker
Q Poker
Rabbit Hunter
Raise it Up
Riverboat Hold 'em Poker
Six Card Poker
Tequila Poker
Texas Choose Em
Texas Hold 'em
Texas Hold 'em Bonus
Texas Shootout
Three Card Mulligan
Three Card Poker
Three Card Second Chance Poker
Three Way Action
Triple Action Hold 'em
Triple Shot
Two Card Joker Poker
Ultimate Texas Hold 'em
Ultimate Three Card Poker
Video Poker
Wan Doy Pairs Poker
Wild Hold 'em Fold 'em Poker
World Poker Tour 3× Raise Hold 'em
World Poker Tour All in Hold 'em
7-14-21
Card Craps
Card Sharks
Casino War
Catch A Wave
Draw Hi-Lo
Faro
Flushes Gone Wild
Four Cast
Genie's Hi Lo
Go Fore It
Money$uit 31
One for the Money
Red Dog
Screw Your Neighbor
Siete y Media
Stos
Three Way Action
Trente Et Quarante
Triple Shot
Two Cards High
Vegas Three Card Rummy
Wild Viking
Zero
2 to 1 Baccarat
7 Up Baccarat
Asia Poker
Asian Stud
Baccarat
Baccarat Gold
Baccpo
Chemin De Fer
Double Fortune Baccarat
Double Up
Dragon Tiger
EZ Baccarat
EZ-9
Fan Tan
Fortune 8
Lucky Draw Baccarat
Mah Jong Pai Gow
Pai Gow Poker
Pai Gow Tiles
Pan 9
Power baccarat 98
Punto Banco
Sic Bo
Super Pan 9
Three Card Baccarat
Yee Hah Hi
1×2 Banco
Alphabetic Roulette
Beat the Dealer
Big Six
Boule
Card Craps
Casino Backgammon
Chuck A Luck
Craps
Dazzling Dice
Diamond Roulette
Dice
Dice Twister
Die Rich
Double Action Roulette
Double Ball Roulette
Dragon Phoenix
Easy Over-Under
Fan Tan
Flip It
Four the Money
Hazard
Heads or Tails
Lucky Star
Lucky Symbols Roulette
Money Wheel
Pai Gow Tiles
Poker Dice
Ricochet
Riverboat Roulette
Rock 'n Roll Dice
Roller Coaster Dice
Roulette
Roulette Express
Roulette-18
Scossa
Scratch Dice
Sic Bo
Spingo
Street Dice
Three Dice Football
Two Up
Cleopatra Keno
Easy Lotto
Jackpot Party Keno
Keno
Liar's Poker
Lite-a-Line
Lottery
Lucky 5
Lucky 7
Lucky Star
Mega Ball
Predictor
Sudoku
Slot Machines such as Lock and Roll and Slots generally
Around the World
Bingo
Bonus Bowling
Easy Over-Under
Jackpot Darts
Lite-a-Line
Minesweeper
Penalty Shootout
Pin Ball
Pop Bingo
Pop Up 25
Pull Tabs
Rock Paper Scissors
Tic Tac Toe
Thus, it should be appreciated that the present disclosure describes table layout portions that can be applied to any gaming table to provide an intuitive and efficient setup for a player to bet on outcomes of their own station and to bet on outcomes of other stations at the table. Still further, embodiments are envisioned where the table is a virtual table. Virtual tables may take the form of a tabletop that is formed from a screen, such as an LCD screen on which table markings are shown. Virtual tables may further take the form of a table depicted on a screen, such as for video poker or other such computer implemented game. Furthermore, some embodiments utilize a computerized dealer. In such embodiments, the markings described herein (30, 32, 40, 42, 44, 46, 48) provide, at least, a visual indication to a player of what bets are in play.
Once the bets are placed, the game operator moves the bets so that they are grouped within the player station on which they are betting. (block 850). The game session is then executed such that the winning/losing/push status of the game session with respect to a first player station is determined (block 860). In the event of the first player station having a winning outcome (block 870), all wagers on the player station are paid off (block 880). Winning wagers are returned to the player station that placed the bets (block 890). In the event of the first player station having a losing outcome (block 870), all wagers are retained by the house (block 900). All other player stations are then similarly disposed of until an outcome is achieved for all bets (block 910).
The above detailed description and the examples described therein have been presented for the purposes of illustration and description only and not for limitation. For example, the operations described may be done in any suitable manner. The method steps may be done in any suitable order still providing the described operation and results. It is therefore contemplated that the present embodiments cover any and all modifications, variations or equivalents that fall within the spirit and scope of the basic underlying principles disclosed above and claimed herein.
Claims
1. A gaming surface including:
- multiple player stations including a first station and a second station, the second player station being displaced from the first player station in a first direction and a first distance;
- the first player station including: a first area where bets are placed to wager on an outcome associated with the first player station, and a second area where bets are placed to wager on an outcome associated with the second player station; the second area being offset from the first area in a direction derived from the first direction and being offset from the first area by a distance that is proportional to the first distance.
2. The gaming surface of claim 1, wherein the second player station includes:
- a third area where bets are placed to wager on the outcome associated with the second player station,
- a fourth area where bets are placed to wager on the outcome associated with the first player station; the fourth area being offset from the third area in a direction derived from a direction that the second player station is offset from the first player station, the fourth area being offset from the third area by a distance that is proportional to the first distance.
3. The gaming surface of claim 2, further including a third player station, the third player station being displaced from the first player station in the first direction and by a second distance, the second distance being greater than the first distance; the third player station including:
- a fifth area where bets are placed to wager on an outcome associated with the third player station,
- a sixth area where bets are placed to wager on the outcome associated with the first player station, the sixth area being offset from the fifth area in a direction derived from a direction that the third player station is offset from the first player station, the sixth area being offset from the fifth area by a distance that is proportional to the second distance;
- a seventh area where bets are placed to wager on the outcome associated with the second player station, the seventh area being offset from the fifth area in a direction derived from a direction that the third player station is offset from the second player station, the seventh area being offset from the fifth area by a distance that is proportional to a distance between the second player station and the third player station.
4. The gaming surface of claim 3, wherein the first player station further includes an eighth area where bets are placed to wager on the outcome associated with the third player station, the eighth area being offset from the first area in a direction derived from a direction that the third player station is offset from the first player station, the eighth area being offset from the first area by a distance that is proportional to the distance between the first player station and the third player station.
5. The gaming surface of claim 4, wherein the second player station further includes a ninth area where bets are placed to wager on the outcome associated with the third player station, the ninth area being offset from the third area in a direction derived from a direction that the third player station is offset from the second player station, the ninth area being offset from the third area by a distance that is proportional to the distance between the second player station and the third player station.
6. The gaming surface of claim 1, wherein the first player station includes multiple areas, including the second area, such that for every player station at the table, there is an area within the first player station where a bet is placed to wager on that station.
7. The gaming surface of claim 6, wherein every area within the first player station that provides for a bet on the outcome of another station is physically offset from the first area in a manner that is directionally indicative of the location of the other player station whose outcome determines a payout therefor.
8. The gaming surface of claim 7, wherein the areas within a player station are directionally indicative and spatially indicative as to the direction and magnitude of the spacing between each player station and the other player stations.
9. A gaming surface including:
- multiple player stations including a first station, the first player station including: multiple unique areas, such that for every player station at the table, there is a unique area within the first player station dedicated to receiving a bet whose outcome is dependent upon the outcome of that player station; where each unique area is positioned spatially to reflect the spatial positioning of the player stations whose outcome determines the outcome of the bet placed that unique area relative to the first player station.
10. The gaming surface of claim 9, wherein the first player station includes:
- a first unique area dedicated to accepting bets on the outcome associated with the first player station, and
- a second unique area dedicated to accepting bets on the outcome associated with a second player station located to the immediate right of the first player station, wherein the second unique area is located to the immediate right of the first unique area.
11. The gaming surface of claim 10, wherein the first player station includes:
- a third unique area dedicated to accepting bets on the outcome associated with a third player station located to the immediate left of the first player station, wherein the third unique area is located to the immediate left of the first unique area.
12. The gaming surface of claim 10, wherein the first player station includes:
- a fourth unique area dedicated to accepting bets on the outcome associated with a fourth player station located to the immediate right of the second player station, wherein the fourth unique area is located to the immediate right of the second unique area.
13. The gaming surface of claim 9, wherein the multiple player stations further includes a second player station, the second player station including:
- multiple unique areas, such that for every player station at the table, there is a unique area within the second player station dedicated to receiving a bet whose outcome is dependent upon the outcome of that player station; where each unique area is positioned spatially to reflect the spatial positioning of the player stations whose outcome determines the outcome of the bet placed that unique area relative to the second player station.
14. The gaming surface of claim 9, wherein each unique area within the first player station includes a number within the unique area that is the number of a player station that bets placed therein are wagering on.
15. A method of operating a wagering game using a table layout including:
- accepting a first wager placed on the table layout by a first player in a first player station, the first player station having a first area dedicated to accepting the first wager by the first player on the outcome of gaming implements assigned to the first player station, and
- accepting a second wager placed on the table layout by the first player in the first player station, the second wager being placed in a second area dedicated to accepting a wager by the first player on the outcome of gaming implements assigned to a second player station.
16. The method of claim 15, wherein accepting the second wager places a bet on the outcome of a set of gaming implements other than those associated with a dealer.
17. The method of claim 15, further including:
- accepting a third wager placed on the table layout by a second player in the second player station, the second player station having a first area dedicated to accepting the third wager by the second player on the outcome of gaming implements assigned to the second player station, and
- accepting a fourth wager placed on the table layout by the second player in the second player station, the fourth wager being placed in a second area in the second player station dedicated to accepting a wager by the second player on the outcome of gaming implements assigned to a first player station.
18. The method of claim 15, further including moving the second wager to a dedicated area in the second player station.
19. The method of claim 18, further including:
- determining an outcome of a gaming session associated with the second player station,
- paying off the second wager when the second player station is determined to have a winning gaming session, and
- placing winnings from the second wager in the first player station.
20. A gaming surface including:
- multiple player stations including a first station, the first player station including: multiple unique areas, such that for every other player station at the table, there is a respective unique area within the first player station dedicated to receiving a bet whose outcome is dependent upon the outcome of that other player station; where each unique area includes a visual indication of the player station whose outcome determines the outcome of the bet placed that unique area.
Type: Application
Filed: Mar 30, 2016
Publication Date: Oct 6, 2016
Applicant: Mara Enterprises Limited (Road Town)
Inventors: Malcolm Colin Payne (Gisborne), Dean Wilson (Nakhon Ratchasima)
Application Number: 15/085,619