Adrenaline Junkie
A mobile device software application that encourages and motivates exercise activity by the use negative feedback and/or real time competition; application will be composed of 3 modes settings 1) Predator Mode—animals, monsters, mother in law sounds, or any prerecorded sounds chasing the user promoting fight or flight response to exercise 2) volume or sound mode—music or anything being heard automatic volume control 3) Challenge mode—user will be able to challenge others on any activity via the application; users create an “Arena” where others can connect and join the exercise creating a “fitness social network”; competition can be head to head or against personal best; the exercises can be cross fit, jogging, weight training, etc.; date and time exercise selection will be random in accordance to user availability; audible and visual output derived from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings.
This application claims U.S. Provisional Application No. 62/122,260 filed on Oct. 16, 2014
STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENTNot Applicable
REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIXNot Applicable
BACKGROUND OF THE INVENTIONField of the Invention
The field of invention is in exercise/fitness applications. More specifically, the present invention relates to a mobile, audible, and visual application capable of stimulating and reinforcing fitness/exercise activities via feedback by promoting fear (fight or flight response), negative reinforcement and competition. The preferred embodiment for the application are any mobile devices such as but not limited to, cellular phones, tablets, computers that can produce sounds or music combined with global positioning systems (GPS), and/or health monitoring devices.
Description of Related Art
It is known that lack of exercise is a major cause of health problems. Studies have shown that U.S. obesity rates are largely unchanged over the last 10 years. A prevention or reduction in obesity can be achieved with a moderate exercise of 30 minutes every day. Furthermore studies have shown that the process of creating and controlling music in time to one's exercise improves the exercise experience even more. The problem with current exercise regimens and applications these days is that they lack motivation and/or are simply boring.
The premise of this application is to invoke exercising by means of auditory and/or visual stimulus in response to fear, negative reinforcement or by tapping into the human competitive nature. Fear can promote an adrenaline “fight or flight” response. In negative reinforcement (punishment) always remember that the end result is to try to decrease the undesired behaviors e.g. the user not meeting the exercise objectives. Lastly, humans are very competitive we love a good challenge and strive to win. The idea behind this invention is to have an application that encourages users either by having the user chased by an object e.g. lion, tiger, person (fear), by negative reinforcement e.g. for example music volume decreases if user is not meeting exercise objectives or by means of competition e.g. the user can compete remotely with other players via a mobile device, such as a mobile phone connection. In addition to auditory or visual stimulus, this application (in accordance to the users input) can randomly select the date and time of the next work out. It is believed that an audible exercise application that promotes interactivity via sounds, negative reinforcement and competition, such as the present invention, will have a higher probability of being used and therefore achieve the desired outcome of improved physical fitness and health.
BRIEF SUMMARY OF THE INVENTIONThe preferred embodiment for this application are any mobile devices such as cellular phones, tablets, and computers that can produce sounds or music combined with global positioning systems (GPS), and/or health monitoring devices. The software will be developed to be compatible and used with but limited to operating systems for mobile devices and computers such as Apple Inc. OS and IOS, Google Android, and Microsoft Windows Phone.
Given products currently on the market, this application is unique in that interacts with the user in several ways. Unique features include the chase by a “Predator”, random date and time selection, sound volume reinforcement, audible/visual competitor radar mode. The application utilizes a game like approach to fitness on a mobile device that can be beneficial not just for jogging, but can be ideally used for any exercise.
The basis of this application is a chase, negative reinforcement and/or competition. The idea with this application is to get the adrenaline running when in “Predator mode” and “Challenge Mode”. In “Volume and Sound” mode is more an annoyance since if you are not meeting your goals e.g. calories burned, calorie burned/minute, distance, distance/interval, time/distance, (revolutions per minute) RPM, pulse, heart rate, times, and repetitions etc. the volume starts fading and eventually disabled. Let's face it, you want to hear your music. Overall any of these settings will make your workout more fun.
In addition in “Predator” mode the fact that time and dates can be random will help shock the body. Studies show exercising at different times of the day is more beneficial and yield better results.
This application will have at least 3different settings 1) Predator Mode—animals, monsters, mother in law sounds chasing the user, anything that can promote fight or flight response to exercise 2) volume or sound mode—music or anything being heard, automatic volume control, output to input ratios e.g. user output can be calories burned, calories burned/minute, distance, distance/interval, time/distance, (revolutions per minute) RPM, pulse, heart rate, times, and repetitions etc. Comparing with the input/volume goes up if output is achieved or down the further the user is from output/set goals. 3) Challenge mode—user will be able to challenge others on any activity via the application. For example the exercises can be cross fit, jogging, sprinting, weight training, etc. basically any exercise. In addition in the 1) Predator mode, the date and time the users exercise can be random in that when the user first installs the application it will ask for best times and days of the week the user is available exercise.
The application will then, from the dates entered, randomly select a time and day. The idea is to shock the body muscle group. Note: In any mode the application will allow the user to connect to others so the workout is not alone and results are compared, in addition one can chose to have the volume control as a motivator e.g. in “Challenge mode” if the user is last they will have no volume as he catches up or leads the volume will rise and be heard. They will also have a visual element so end user will be able to see how close or far the predator or competitors are relative to each other, for example, but not limited, like a radar. Other visual aids will be available. Once user completes exercise the results will be compared to a baseline previously recorded by user.
The accompanying drawings, which are incorporated herein and form a part of the specification, illustrate the present invention by way of example, and not by way of limitation, and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make/develop and/or use the invention.
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1—Predator Mode—animals, monsters, mother in law sounds chasing the user, anything that can promote fight or flight response to exercise. Besides sounds, visual aids will provide other means to see proximity of predator.
2—Volume/Sound Mode—music or anything being heard will have the volume control automatically adjusted depending how the user is meeting the “output to input” ratios i.e.
user output can be heart rate, run speed, calories burned, distance and time, comparing with input/goals (the users goals determined intensity selection, beginner, intermediate, Professional, iron person) volume goes up if output is achieved or down the further user is from output compared to goals.
3—Challenge Mode—user will be able to challenge others on any activity via the application. The exercises can be cross fit, jogging, sprinting, weight training, etc. users can select to compete with as many users as they like. The users will be assigned unique identifiers to distinguish each other on the screen or as a sound. Any user can select to display any number of other competitors and in any manner e.g. one user can choose only to display himself and the top 5 or himself and anyone he chooses, etc.
In addition, a user can record their exercise and send to a competitor to challenge. For example User 1 exercises at 7:00 am user 2 exercises at a later time/date, user 2 can be exercising in real time competing with recording of user 1. One user will create an “Arena” where other users can connect and join the exercise. All users' joined in the arena will be displayed on the device screen. The competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result.
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The user will be able to challenge others on any activity via the application by creating an “Arena” and others connecting to the “Arena”. Users can select to compete with as many users as they like. The users will be assigned unique identifiers to distinguish each other on the screen or as a sound. All users' joined in the arena will be displayed on the device screen Any user can select to display any number of other competitors and in any manner e.g. one user can choose only to display himself and the top 5 or himself and anyone he chooses. The competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result.
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Claims
1. A software application comprising: identifying with a mobile device, a game like approach, utilizing audible and visual logic capable of stimulating and reinforcing fitness/exercise activities via feedback derived from by promoting fear (fight or flight response), negative reinforcement and competition; a daily, weekly, monthly baseline target exercise level for the user; applying a exercise goal setting logic with the mobile device system based on a plurality of the users exercise data, the audible and visual feedback made in accordance with an exercise output analysis of the user, wherein the exercise output analysis is based on at least one factor that motivates the user to reach past the baseline, daily, weekly, monthly target exercise goals; displaying current and target exercise levels to the user, in order to achieve the daily, weekly, monthly target exercise goals for the user; and utilizing at least one of a plurality of the users exercise data that adjust the audible and visual output logic capable of stimulating and reinforcing fitness/exercise activities in order for the user to achieve increased intensity and fitness levels.
2. The software application of claim 1, further comprising: utilizing any mobile devices such as but not limited to, cellular phones, tablets, computers that can produce sounds or music combined with global positioning systems (GPS), and/or health monitoring devices.
3. The software application of claim 1, wherein the exercise can be, but not limited to, cross-fit, jogging, sprinting, weight training, dancing, any exercise.
4. The software application of claim 2, further comprising: utilizing software developed to be compatible and used with but not limited to operating systems for mobile devices and computers such as Apple OS and IOS, Google Android, and Microsoft Windows and Windows Phone.
5. The software application of claim 1, further comprising: automatic application start utilizing random date and time selection of when exercise will commence based on user daily, weekly, monthly date and time availability initially entered in the user profile.
6. The software application of claim 5, further comprising: calendar scheduling, reminder alarms and reminders sent to the user's predetermined email or phone numbers as well as user selection of frequency of how often the reminders will be sent.
7. The software application of claim 1, further comprising: utilizing at least one of a plurality of the users exercise data, based on actual real-time/current data captured/recorded from the user's exercise.
8. The software application of claim 1, further comprising: utilizing at least one of a plurality of the user's exercise data, based on prerecorded data captured from the user's exercise.
9. The software application of claim 1, further comprising: generating audible and visual output from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings; and for a new user, recording in real-time, initial exercise output as well as user intensity selection saved in the user profile.
10. The software application of claim 1, further comprising: evaluating a success of the goal setting logic based on a user's real-time or prerecorded exercise output compared to the baseline target exercise levels; and generating visual and audible stimulus based on application logic for the user, when the baseline goals are unsuccessful and not being met.
11. The software application of claim 1, wherein the adjusted target exercise level comprises a plurality of goals to be reached during exercise depending on user's real-time or prerecorded exercise output compared to the baseline target exercise levels.
12. The software application of claim 1, wherein the users exercise data output can be but not limited to calories burned, calories burned/minute, distance, distance/interval, time/distance, (revolutions per minute) RPM, pulse, heart rate, times, repetitions, and muscle oxygen levels or any combination.
13. The software application of claim 1, further comprising: different mode selection by user based on user selection.
14. The software application of claim 13, wherein the mode selection can be Predator Mode, Volume/Sound Mode, and Challenge Mode.
15. The software application of claim 14, wherein the Predator Mode, user selection will define predator; animals, monsters, mother in law sounds, chasing the user, anything that can promote fight or flight response to exercise; visual aids will provide other means to see proximity of predator.
16. The software application of claim 14, wherein the Volume/Sound Mode, music or anything being heard will have the volume control automatically adjusted depending how the user is comparing with input/goals; baseline to real-time/prerecorded; volume goes up if output is achieved or down the further user is from output compared to baseline goals.
17. The software application of claim 14, wherein the Challenge Mode, user will be able to challenge others in real-time on any activity via the application; users can select to compete with as many users as they like; users will be assigned unique identifiers to distinguish each other on the screen or as a sound.
18. The software application of claim 17, wherein the Challenge Mode, one user will create an “Arena” where other users can connect and join the exercise creating a “fitness social network”; users' joined in the arena will be displayed on the device screen;
- competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result.
19. The software application of claim 18, wherein the Challenge Mode, challenges can be sent via text message, phone call, emails, social media network invites.
20. The software application of claim 1, further comprising: user exercise accomplishments information about distance, time of exercise session, heart rate, calories burned, is recorded and stored locally device, or on a web site where use can share information and their stories; user exercise accomplishments will also be shared through social media networks such as but not limited to Facebook, Twitter.
Type: Application
Filed: Dec 10, 2015
Publication Date: Jun 15, 2017
Inventors: Manuel Eduardo Tellez (Miami, FL), Carlos Hilarion Tellez (Miami, FL)
Application Number: 14/965,876