DYNAMIC BASKETBALL GAME SYSTEM AND METHOD
A dynamic basketball game system and method, having a substantially cubical base assembly having proximal and distal ends and includes a basketball hoop assembly designed to be horizontally movable along a linear channel assembly between those proximal and the distal ends. The pole assembly may be rotatable around the center of mass of the basketball hoop assembly, the center of mass further defining a vertical axis of the basketball hoop assembly. Included in the dynamic basketball game system is a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly wherein optical and other sensors may determine the movements of users and balls within the games space wherein users may further interact via at least one user interface and screen.
The inventive concept relates to a dynamic basketball game system and method wherein a basketball hoop assembly can move to set up different shots and angles while users remain substantially in one place.
BACKGROUNDBasketball is a demanding game where players move up and down a court as respective teams seek control of the ball and the opportunity to shoot baskets. Each court has at its end a fixed basketball hoop mounted on a backboard that is in turn mounted on a pole. Where space is limited, teams may play games on half courts where the team gaining control of the ball must take that ball to the far end of the half court away from the hoop and then bring it back as the team seeks an opportunity to score.
A basketball court is a place not only for basketball games but for general fitness and practice involving shooting. People may shoot baskets to gain stamina and practice motor skills or just because they enjoy shooting. Even just shooting baskets, however, requires ample physical fitness because a basketball, once shot, may ricochet in any number of directions wherein the person must move to intercept the ball or chase the ball down. Further, if a player wishes to hone shooting skills, every moment spent pursuing a loose ball is a moment that might otherwise have been spent shooting. People who may lack mobility or stamina may be excluded from using a basketball court altogether.
Also, a basketball court takes up a lot of space, especially if built at or near regulation size, limiting the number of people who may play in each space and limiting other play that might use a basketball hoop mounted on a backboard for contests such as pure shooting contests where the rest of the basketball court might be wasted space. While a plurality of basketball hoops mounted on a backboard could be set up in narrow lanes within the space of a typical basketball court, in the spirit of amusement part games where people shoot miniature physical basketballs at a miniature net, people would be limited to the one shot straight in front of the hoop and backboard. Basketball, however, is played such that players may shoot to the hoop from anywhere in the bounds of the basketball court substantially along a one-hundred-and-eighty-degree arc. Further, having just the single shot would limit training value and would lose its entertainment value because even games solely reliant on shooting depend on the opportunity to vary shots to stay interesting.
There is a need in the market, therefore, for an improved basketball game system that can provide entertainment and training value to people though contained in a smaller space than a traditional basketball court where people with a basketball and of varied fitness levels can obtain the benefit of shooting a variety of shots from a variety of angles.
SUMMARY OF THE INVENTIONDisclosed is a dynamic basketball game system and method, that has a substantially cubical base assembly having a proximal end, a distal end, a first side, a second side, a top portion, and a bottom portion, the base structure having a substantially linear channel assembly extending through the top portion from the proximal end toward the distal end and disposed between the first side and the second side. The dynamic basketball game system includes a basketball hoop assembly having at least a pole assembly, a hoop member, and a backboard assembly, the hoop member and the backboard assembly coupled to an upper portion of the pole assembly. The pole assembly may be straight and may be offset in portions around a center of mass created by the basketball hoop assembly and one or more counterweights coupled to the pole assembly wherein the pole assembly may be rotatable around the center of mass, the center of mass further defining a vertical axis of the basketball hoop assembly. A lower end of the pole assembly is disposed within the linear channel assembly and is designed to be horizontally movable along the linear channel assembly between the proximal end and the distal end. The basketball hoop assembly is further designed to be rotatable on the vertical axis formed by the pole assembly, the pole assembly substantially perpendicular to the linear channel assembly.
Included in the dynamic basketball game system is a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly. The pedestal assembly has an interactivity space disposed above a substantially planar upper surface of the pedestal assembly having at least one optical sensor designed to detect at least one or more of physical motion within the interactivity space and physical motion within the game space. The at least one controller assembly is further designed to calculate virtual motion from physical motion wherein physical vectors and derivatives thereof may continue in their trajectories as virtual vectors and derivatives thereof.
In some embodiments of the dynamic basketball game system, at least the hoop member of the basketball hoop assembly is designed to be vertically movable along the vertical axis formed by the pole assembly. In some embodiments of the dynamic basketball game system, the pedestal assembly is designed to be vertically movable along an axis orthogonal to the upper surface of the pedestal assembly. The upper surface of the pedestal assembly may be set at a height higher, lower, or equal to the height of a top surface of the top portion of the cubical base assembly.
In some embodiments of the dynamic basketball game system, at least one additional sensor is used with the optical sensor from a group of motion sensors, pressure sensors, accelerometers, and localization grid sensors to designed determine at least one or more of motion and quality of motion, quality of motion including vectors non-parallel to a center of mass vector of at least one or more of a user and a ball member.
In some embodiments of the dynamic basketball game system, at least one LED is disposed on the dynamic basketball game system in communication with the at least one controller and designed to present at least one or more of spatial, temporal, and scoring information. In some embodiments of the dynamic basketball game system, data derived from detected physical motion is designed to calculate a score from at least one or more of accuracy and form.
In some embodiments of the dynamic basketball game system, the score is further designed to include at least one difficulty measure. In some embodiments of the dynamic basketball game system, at least one ball return assembly is disposed in connection with the cubical base assembly designed to gravitationally draw a ball member launched from the pedestal assembly and at least one or more of mechanically and gravitationally return the ball member in proximity to the pedestal assembly.
In some embodiments of the dynamic basketball game system, at least one user interface is in communication with the at least one controller assembly designed to at least receive data input from a user. In some embodiments of the dynamic basketball game system, at least one or more of an optical, audio, motion, weight, and biometric sensor is in communication with the at least one controller and designed to dispose data from which the at least one controller is designed to identify individual users.
Illustrating scoring and the user interface, some embodiments will allow inputting or receiving a code when a new game has started or is to be started that indicates to what position the basketball hoop assembly should move, when shots are made or missed, and other progressions of a game. A code may be entered to identify a given user or a given game.
The inventive concept, including a corresponding method for using the disclosed system, now will be described more fully hereinafter with reference to the accompanying drawings, which are intended to be read in conjunction with both this summary, the detailed description, and any preferred and/or particular embodiments specifically discussed or otherwise disclosed. This inventive concept may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided by way of illustration only and so that this disclosure will be thorough, complete, and will fully convey the full scope of the inventive concept to those skilled in the art.
Following are more detailed descriptions of various interconnected related concepts related to, and embodiments of, methods and apparatus according to the present disclosure. It should be appreciated that various aspects of the subject matter introduced above and discussed in greater detail below may be implemented in any of numerous ways, as the subject matter is not limited to any particular manner of implementation. Examples of specific implementations and applications are provided primarily for illustrative purposes.
Central to the inventive concept of the dynamic basketball game system 10 is the idea to move the other object, in this case users of the dynamic basket system staying in place on a pedestal assembly 400, which will be described, while a basketball hoop assembly 20 moves toward and away from that user. Normally, when people play basketball, the basketball hoop assembly 20 is fixed and people move about the court, but just as a treadmill can allow people to run long distances within the confines of a gym or even a small room, a dynamic basketball game system 10 allows for a variety of basketball game play and training within a limited space. Further, to continue with the treadmill analogy, because the user stays in place, a variety of sensors may be used to monitor that user that would be difficult or impossible to array if that user was truly mobile on a traditional basketball court. Changing, however, which element moves within the system, herein being the user staying in place while the basketball hoop assembly 20 is allowed to move, creates additional outcomes and benefits that will be described. For illustration, people who may be physically less mobile than suitable to use a traditional basketball court may be able to participate in the sport. And like with treadmills in a gym, multiple dynamic basketball game systems 10 may be arranged side by side or in other suitable configurations where multiple users can participate in basketball activities within limited spaces, such as a gym or sports bars, without interfering with each other.
In some embodiments of the dynamic basketball game system 10, data derived from detected physical motion is designed to calculate a score from at least one or more of accuracy and form. In some embodiments of the dynamic basketball game system 10, the score is further designed to include at least one difficulty measure. Scoring may include at least one user such that that user may compete against past scores to achieve a score or may compete against at least one second user. Time may also be a component of score, for illustration, two users scoring the same points in accuracy but one scoring those points faster than another and receiving a better time score.
In some arrangements, basketball 888 travels down ball channel assembly 870 towards ball channel assembly end 870a arranged proximate proximal end 101 of cubical base assembly 100. As illustratively shown in
In preferred embodiments, the top surface, though substantially planar, slopes off the horizontal x and y plane where the slope directs balls to one side or corner. A variety of surface designs may be used where the purpose is to cause balls to roll from where they are on the top surface of the top portion of the cubical base assembly 100 to a location where they can be operationally directed by way of gravitational force to the at least one ball return assembly 870 and substantially back to the at least one user. Where the top surface of the top portion of the cubical base assembly 100 is sloped downward toward the proximal end of the substantially cubical base assembly 100, that slope may provide the ball return assembly 870 or the first part of the ball return assembly 870 by returning the ball to the proximal end of the substantially cubical assembly and may further return the ball all the way to users at the pedestal assembly 400. Slopes may be graduated and may further take conical or saddle shapes in some embodiments.
The inventive concept collects data that may be applied to artificial intelligence solutions wherein vectors may be analyzed. Body part/joint tracking may detect how the player executed the shot, analysis of kinematics, body motion, and correctness of form. Such may be used for virtual basketball coaching and providing real-time advice. Body pose analysis in both real-time and post-video analysis can be used to overlay animation on the person, impose basketball jerseys and accessories on the player on live screen as well as post video that can be shared on social media. Skins of popular players or cartoons may be overlaid on the user. Pose tracking will also assist in making highlight reels, such as defining when a jump shot began and ended, and can trigger strobe lights of highlight videos accordingly, or digitally zoom in to portions of the body for dynamic dramatic video editing.
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The following patents are incorporated by reference in their entireties: U.S. Pat. Nos. 5,039,977, 6,918,591, 7,182,704, 8,540,560, 9,589,207, 10,010,778, 10,688,362, 10,930,172, 11,565,160, US2005/0223799, US2016/0193518, US2019/0366153, US2020/0016458, CN109701236, CN110772772, CN113069743, CN113908506. CN114984548, CN115245668, CN205095372U, CN207708469U, CN210728602U, CN212439950U, CN214019127U, FR2761894, JP2001009075, KR100940735, WO200409188, and WO2020160128.
While the inventive concept has been described above in terms of specific embodiments, it is to be understood that the inventive concept is not limited to these disclosed embodiments. Upon reading the teachings of this disclosure, many modifications and other embodiments of the inventive concept will come to mind of those skilled in the art to which this inventive concept pertains, and which are intended to be and are covered by both this disclosure and the appended claims. It is indeed intended that the scope of the inventive concept should be determined by proper interpretation and construction of the appended claims and their legal equivalents, as understood by those of skill in the art relying upon the disclosure in this specification and the attached drawings.
Numbered elements include:
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- Dynamic basketball game system 10
- Basketball hoop assembly 20
- Cubical base assembly 100
- Proximal end of the cubical base assembly 101
- First side of the cubical base assembly 104
- Second side of the cubical base assembly 106
- Bottom portion of the cubical base assembly 108
- Distal end of the cubical base assembly 109
- Top portion of the cubical base assembly 110
- Top surface of the top portion of the cubical base assembly 111
- Linear channel assembly 130
- Proximal end of the linear channel assembly 131
- Distal end of the linear channel assembly 139
- Electrically driven mechanical system 135
- Pole assembly 210
- Upper portion of the pole assembly 211
- Vertical axis of the pole assembly 212
- Lower end of the pole assembly 219
- Hoop member 220
- Backboard assembly 230
- Backboard member 231
- Hydraulic lift 240
- Center of mass created by the basketball hoop assembly 250
- Vertical axis of the basketball hoop assembly 252
- Counterweights 255
- Pedestal assembly 400
- Upper surface of the pedestal assembly 410
- Axis orthogonal to the upper surface of the pedestal assembly 450
- Pedestal lift mechanism 490
- Scissor lift mechanism 592
- Game space 600
- x, y, and z axes of the game space 603
- Augmented reality glasses 618
- Sloped wall 620
- Interactivity space 740
- x, y, and z axes of the interactive space 743
- Optical sensor 800
- Reflectors 820
- Rim lasers 822
- Basketball 888
- Angle θ as required and considering the field of view 890
- Motion sensor 851
- Pressure sensor 852
- Accelerometer 853
- Localization grid 854
- Audio sensor 855
- Weight sensor 856
- Biometric sensor 857
- LED lights 860
- Ball return assembly 871
- Ball channel assembly 870
- Ball vertical lift 872
- Gravity feed 874
- Flat panel screen assembly 880
- Backboard screen assembly 881
- Controller assembly 900
- User interface 920
Claims
1. A dynamic basketball game system, comprising:
- a substantially cubical base assembly having a proximal end, a distal end, a first side, a second side, a top portion, and a bottom portion, the base structure having a substantially linear channel assembly extending through the top portion from the proximal end toward the distal end and disposed between the first side and the second side;
- a basketball hoop assembly having at least a pole assembly, a hoop member, and a backboard assembly, the hoop member and the backboard assembly coupled to an upper portion of the pole assembly;
- a lower end of the pole assembly disposed within the linear channel assembly adapted to be horizontally movable along the linear channel assembly between the proximal end and the distal end;
- the basketball hoop assembly further adapted to be rotatable on a vertical axis formed by the pole assembly, the pole assembly substantially perpendicular to the linear channel assembly;
- a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly;
- the pedestal assembly and an interactivity space disposed above a substantially planar upper surface of the pedestal assembly having at least one optical sensor adapted to detect at least one or more of physical motion within the interactivity space and physical motion within the game space; and
- the at least one controller assembly further adapted to calculate virtual motion from physical motion wherein physical vectors and derivatives thereof may continue in their trajectories as virtual vectors and derivatives thereof.
2. A dynamic basketball game system, comprising: A dynamic basketball game system of claim 1 wherein at least the hoop member of the basketball hoop assembly is adapted to be vertically movable along the vertical axis formed by the pole assembly.
3. A dynamic basketball game system of claim 1 wherein the pedestal assembly is adapted to be vertically movable along an axis orthogonal to the upper surface of the pedestal assembly.
4. A dynamic basketball game system of claim 1 wherein at least one additional sensor is used with the optical sensor from a group of motion sensors, pressure sensors, accelerometers, and localization grid sensors adapted to determine at least one or more of motion and quality of motion, quality of motion including vectors non-parallel to a center of mass vector of at least one or more of a user and a ball member.
5. A dynamic basketball game system of claim 1 wherein at least one LED is disposed on the dynamic basketball game system in communication with the at least one controller and adapted to present at least one or more of spatial, temporal, and scoring information.
6. A dynamic basketball game system of claim 1 wherein data derived from detected physical motion is adapted to calculate a score from at least one or more of accuracy and form.
7. A dynamic basketball game system of claim 1 wherein the score is further adapted to include at least one difficulty measure.
8. A dynamic basketball game system of claim 1 wherein at least one ball return assembly is disposed in connection with the cubical base assembly adapted to gravitationally draw a ball member launched from the pedestal assembly and at least one or more of mechanically and gravitationally return the ball member in proximity to the pedestal assembly.
9. A dynamic basketball game system of claim 1 wherein at least one user interface is in communication with the at least one controller assembly adapted to at least receive data input from users.
10. A dynamic basketball game system of claim 1 wherein at least one or more of an optical, audio, motion, weight, and biometric sensor is in communication with the at least one controller and adapted to dispose data from which the at least one controller is adapted to identify individual users.
11. A dynamic basketball game method, comprising:
- activating a substantially cubical base assembly having a proximal end, a distal end, a first side, a second side, a top portion, and a bottom portion, the base structure having a substantially linear channel assembly extending through the top portion from the proximal end toward the distal end and disposed between the first side and the second side, the a basketball hoop assembly having at least a pole assembly, a hoop member, and a backboard assembly, the hoop member and the backboard assembly coupled to an upper portion of the pole assembly;
- horizontally moving on command a lower end of the pole assembly disposed within the linear channel assembly along the linear channel assembly between the proximal end and the distal end;
- rotating on command the pole assembly of the basketball hoop assembly on a vertical axis formed by the pole assembly, the pose member substantially perpendicular to the linear channel assembly;
- activating a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed above the combined pedestal assembly and cubical base assembly;
- detecting physical motion by way of having at least one optical sensor within the game space and an interactivity space disposed above a substantially planar upper surface of the pedestal assembly at least one or more of physical motion within the interactivity space; and
- calculating by way of the at least one controller assembly virtual motion from physical motion wherein physical vectors and derivatives thereof may continue in their trajectories as virtual vectors and derivatives thereof.
12. A dynamic basketball game method of claim 11 including vertically moving at least the hoop member of the basketball hoop assembly along the vertical axis formed by the pole assembly.
13. A dynamic basketball game method of claim 11 including vertically moving the pedestal assembly along an axis orthogonal to the upper surface of the pedestal assembly.
14. A dynamic basketball game method of claim 11 including determining with at least one from a group of optical sensors, motion sensors, pressure sensors, accelerometers, and localization grid sensors at least one or more of motion and quality of motion, quality of motion including vectors non-parallel to a center of mass vector of at least one or more of a user and a ball member.
15. A dynamic basketball game method of claim 14 including calculating a score from at least one or more of accuracy and form data derived from detected physical motion.
16. A dynamic basketball game method of claim 15 including applying a difficulty measure to the score.
17. A dynamic basketball game method of claim 11 including presenting at least one or more of spatial, temporal, and scoring information by way of at least one LED disposed on the dynamic basketball game system in communication with the at least one controller.
18. A dynamic basketball game method of claim 11 including gravitationally drawing a ball member launched from the pedestal assembly and at least one or more of mechanically and gravitationally returning the ball member to the proximity to the pedestal assembly, the at least one ball return assembly disposed in connection with the cubical base assembly.
19. A dynamic basketball game method of claim 11 including receiving data input from a user by way of at least one user interface in communication with the at least one controller assembly.
20. A dynamic basketball game method of claim 11 including identifying individual users by way of at least one or more of optical sensor data, audio sensor data, motion sensor data, weight sensor data, and biometric sensor data in communication with the at least one controller.
Type: Application
Filed: Dec 28, 2023
Publication Date: Jul 3, 2025
Inventors: Akhil CHANDAN (Kent, WA), Harpreet SINGH (Lakewood, CA)
Application Number: 18/399,150