A Modular Bowl In One Game

A modular physical bowl in one game comprising an approach module, a pin box module, and a plurality of game modules, wherein all the modules are elevated above an installation surface, for variety of play and spatial configurations combining elements of bowling and miniature golf into one fun and repeatable experience connected to the approach deck and the pin box module. Each of the game modules have safety barriers a ball return chute. Some of the modules have obstacles and are placed and attached to each other at any point between the approach module and the pin box module to make a hole for the course. Bowling pins are set in place on the pin box module. A player rolls a bowling ball to knock down the bowling pins. Pinsetters in the pin box module reset the bowling pins and a ball retrieval mechanism returns the ball to the player.

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Description
CROSS-REFERENCE TO RELATED APPLICATIONS

This Application claims the benefit under 35 U.S.C. § 119(e) of U.S. Provisional Patent Application Ser. No. U.S. 63/445,585, filed on 2023 Feb. 14, and PCT/US24/15570 filed on Feb. 13, 2024, the contents of which are incorporated herein by reference in their entirety.

FIELD OF THE INVENTION

The present invention is in the technical field of games and more particularly to a modular game combining elements of bowling and miniature golf into one fun and repeatable experience.

BACKGROUND

Lack of new physical entertainment offerings for the location based entertainment (LBE) market. The desire to go out and do something interactive and analog has dominated the LBE market since its inception. Bowling, miniature golf, batting cages, go karts, laser tag, and ax throwing all provide people something physical to do with their friends and families. These existing concepts are widespread but still pull in substantial audiences. Recent adaptations of these include concepts like Top Golf, Putt Shack, Flight Deck, Andretti Karting, and others that add in extra layer of technology or experience, but don't break from the traditional formats of these activities.

The games of miniature golf and bowling have been around for many years. The problem with either of these games is that they are static, unmovable and for the most part unchangeable. There have been a few attempts to combat these problems.

One is a consumer level virtual reality (VR) game called “VR miniature Bowling”. In this game a player virtually rolls a bowling ball through abstract miniature golf inspired obstacles before hitting pins. The game has had a moderate level of success and boasts a sequel. However in the game play gravity and physics are often down played and the experience is more fantastical than realistic.

The other is a temporary installation called “RallyBowl” where a group of makers put together a series of miniature golf bowling alleys with astroturf, full sized bowling balls/pins, and a number of ramps and obstacles. The installation is very temporary in nature. Pins must be set by hand, there are no safety barriers, many of the obstacles are dangerous, such as, sledgehammers and fire. The game play seems challenging due to the astroturf surfaces. However, the last appearance of any RallyBowl event was in 2016.

Disadvantageously, the computer game “VR miniature Bowling” is not bound by physical reality or physics and only exists in a virtual world requiring expensive VR equipment. When RallyBowl was active, it combined some aspects of miniature golf and bowling in physical reality, but it uses full sized balls, as shown in FIG. 1, and pins and AstroTurf as the bowling surface creating difficult and dangerous game dynamics. Further, RallyBowl did not have automatic pinsetters or ball returns, contains dangerous elements, has no safety barriers 604 and 606, is temporary in its setup, and is not modular requiring a massive effort to set up and maintain. Also, the RallyBowl lanes were all linear with only a single obstacle.

There is currently no physical manifestation of an obstacle bowling game that utilizes a miniature or duck pin size ball, smooth lanes, automated pin resets, and modular components. Therefore, there is a need for a modular game combining elements of bowling and miniature golf into one fun and repeatable experience, overcoming the limitations of the prior art.

SUMMARY

The present invention overcomes the deficiencies of the prior art by providing a modular physical bowl in one game. The bowl in one game having an approach module and a pin box module. Both the approach module and the pin box module are elevated above an installation surface. A plurality of game modules, elevated above the installation surface, are attached between the approach module and the pin box module, for variety of play and spatial configurations. The bowl in one game combines the elements of bowling and miniature golf into one fun and repeatable experience. Each game module has safety barriers and one or more than one adjustable ball return chute. The game modules and associated obstacles are placed and attached to each other at any point between the approach module and the pin box module. The pin box module is attached to the last of the game modules. All the connected game modules comprise a hole. Preferably a single hole comprises eight modules, including the approach module and the pin box module. The bowl in one game comprises several holes to make a course. The approach module, pin box module and the plurality of game modules are raised above the finished floor level for non-powered bowling ball retrieval. Bowling pins are set in place on the bowl in one pin box module. A player rolls a bowling ball down a surface, created by the approach module, the plurality of game modules and the pin box module, to knock down the bowling pins. A pinsetter is operably attached to the pin box module to reset the bowling pins. Finally, there is one or more than one ball retrieval mechanism to return the ball to the player.

The approach module is the starting point from where the player engages with the bowl in one game. The approach module has a ball return mechanism. Preferably, the ball return mechanism uses a golf hole flag to activate the ball return. The ball return device can be automatic, manual, or both automatic and manual, depending on the space the course is located. There is also a scoring console, a graphical hole map, an open side where the player will roll the bowling ball. A catch mechanism is attached the flagpole that will release the blowing ball it into a catch area at the front of the approach. A round cover plate attached to the catch mechanism conceals the bowling ball as it travels back to the approach module, preferably made of a flexible rubber to prevent accidental finger pinching. Finally, a locking mechanism attached to the round cover plate to avoid bowling ball jams and to prevent unauthorized game play, by locking the round cover plate in a down position until the bowling ball is in place for retrieval.

The pin box module has overhead framing to support pinsetter hanging above the pins. The pinsetter can be electrical, mechanical, manual or any combination thereof to return the bowling ball to the player at the approach module. A ball capture device and gravity assisted return chute attached to the framing. A sensor is attached to the return chute to detect when the bowling ball is returned and to activate the pin setter to reset the pins for a next player. Safety barriers attached to the framing to enclose the pinsetter to prevent injuries. A manual ball retrieval mechanism, resembling a flag on a golf course, can be installed on the approach module to activate ball retrieval by players. A retrieval box connected to the pin box module allows the bowling ball to fall into the ball return chute by way of gravity. Adjustable ball return gutters and adjustable internal ball return chutes are connected to the pin box module to return the bowling ball by gravity to the play at the approach module. The adjustable ball return gutters and the adjustable internal ball return chutes are set to a consistent slope to keep the ball moving by gravity alone. The one or more than one pinsetters can be automated or manual.

The plurality of game modules are constructed so that they combine with any other bowl in one game module to provide unlimited variations. The plurality of game modules also have adjustment slots for aligning the gutters and bowling ball return chutes of each game module. Additionally, the plurality of game modules, the pinsetters, the ball returns comprise smooth bowling-appropriate playing surfaces. Also, each of the plurality of game modules comprises one or more than one unique obstacle. The one or more than one unique obstacle is selected from the group consisting of turns, hills, ramps, bumpers, loops, drop offs, and drop-throughs, and bridges. Scenic elements are attached to the side rails and framing of the game modules to enhance the experience. The plurality of game modules also have a plurality of unique deck modules, obstacles, adjustable gutters, adjustable return chutes, one or more than one ball retrieval mechanism, and raised playing surfaces. Each of the plurality of game modules bolt, clamp or both bolt and clamp to each other to form a hole. The plurality of game modules also have gutters and ball return chutes that are adjustable up or down to connect to other game modules and provide a constant slope between game modules to return the bowling ball to the player. A bowl in one game course comprises a plurality of holes, where each hole has an approach module, a pin box module and a plurality of game modules in between the approach module and the pin box module. Additionally, the completed course/hole would be clad in removable external panels to conceal the framing and mechanics beneath the game modules.

There is also provided a method of playing a modular bowl in one game. First, teams are formed that will navigate the course in groups of up to six players. Optionally, single players are also permitted to play through in the same fashion a group would. Then, the players attempt to roll a ball through various obstacles toward a grouping of ten pins and knock over as many as possible, wherein each hole is assigned a par value representing how many rolls each player has to knock down all of the pins and scoring is the same as current bowling games using the same scorecard format. The ball must be rolled by hand. Throwing is not permitted. Powered rolling mechanisms are not permitted. A designated ramp may be used for players unable to roll the ball without assistance, but it is to be gravity powered only. Next, if not all pins are knocked down in the first roll, the pins will reset minus the pins that were knocked down on roll one for the next roll. Then, these steps are repeated until the par value has been reached, at which point the hole resets for the next player. Next, the players play through the course sequentially, based on the number assigned to each hole. Then, all players in the group must complete the hole before moving onto the next hole. Next, if all pins are knocked down in one roll, it is called a strike, that scores ten points plus the number of pins knocked over on the next two rolls. Then, if the player bowls a strike on the final hole, the player rolls a second time to score additional points. Next, if the player bowls another strike then the player bowls a final time. Then, the players game is finished. Else, if all pins are knocked down within the par number of rolls, it is scored as a spare that counts for ten points plus the number of pins knocked over on the next roll. If not all pins are knocked down within the par number of rolls, the score will be equal to the number of pins knocked down. If no pins are knocked down within the par number of rolls, no points are awarded for that hole. A player's scoring can be tracked through a manual scorecard or through an automated system, such as, for example, a RFID based tracking system, that tracks the player's ball and score at each hole. The player rolls a bowling ball down a smooth lane surface to knock down bowling pins, some lane surfaces comprise obstacles. The players bowl through a series of unique obstacles in order to knock the bowling pins down. The players play through a course layout with a plurality of separate lanes to complete a game. At the end of each hole, the bowling pins are reset. And finally, the players move to the next hole repeating the steps above for each player.

BRIEF DESCRIPTION OF THE DRAWINGS

These and other features, aspects and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying figures where:

FIG. 1 is a prior art diagram showing various game ball sizes;

FIG. 2 is a perspective view of a modular bowl in one game, according to another embodiment of the present invention;

FIG. 3 is a top view of the modular bowl in one game, according to another embodiment of the present invention;

FIG. 4 is a side view of a single hole of the modular bowl in one game, according to yet another embodiment of the present invention;

FIG. 4a is a perspective view of the single hole of a modular bowl in one game shown in FIG. 4;

FIG. 5 is a perspective view of bowl in one game modules useful in the bowl in one game of FIG. 2;

FIG. 6 is a diagram of an approach module comprising an automatic bowling ball retrieval device;

FIG. 7 is a diagram of a pin box module having a pin setting device;

FIG. 8 is a diagram of a flat linear module with gutters and on both sides;

FIG. 9 is a diagram of a game module comprising a single hump;

FIG. 10 is a diagram of a game module comprising an inverted right quarter dome curve with a retaining rim;

FIG. 11 is a diagram of a game module comprising a left curvilinear incline;

FIG. 12 is a diagram of a game module comprising a left incline ramp;

FIG. 13 is a diagram of a game module comprising a triangular wedge;

FIG. 14 is a diagram of a game module comprising a double hump and curved drop 1400;

FIG. 15 is a diagram of a game module comprising a wave form with a drop off 1502;

FIG. 16 is a diagram of a game module comprising a left angle ramp with a curved fall off 1602;

FIG. 17 is a diagram of a game module comprising a stepped left curve ;

FIG. 18 is a diagram of a game module comprising a stepped left rise and drop off 1502;

FIG. 19 is a diagram of a game module comprising a loop-de-loop;

FIG. 20 is a diagram of a game module comprising an upward left curved ramp 2000 connected by a bridge to a downward right curved ramp;

FIG. 21 is a diagram of a game module comprising a linear upward ramp connected by a bridge to a linear downward ramp;

FIG. 22 is a diagram of a game module comprising an upward ramp with three transition tubes;

FIG. 23 is a diagram of a game module comprising a conical wave slope; and

FIG. 24 is a flowchart diagram of some steps of a method for playing the bowl in one game.

DETAILED DESCRIPTION OF THE INVENTION

The present invention overcomes the limitations of the prior art by providing a modular game combining elements of bowling and miniature golf into one fun and repeatable experience.

The bowl in one experience is tailored for the location based entertainment (LBE) market. The game is modular in its design for variety of play and spatial configurations. It is also automated in its operation through the use of electric pinsetters. An internal adjustable bowling ball return allows for a more compact footprint. The manual bowling ball return mechanism eliminates the need for additional motors to return the bowling ball to the player.

The modular nature of the system allows for unlimited variations. The limitation on this is size of the facility or space, the amount of modules, and the number of connections before adjustment slots run out for the gutters and bowling ball return chutes to align.

This is the first non-virtual combination of miniature golf and bowling that is designed for mass market use within an entertainment facility or a mobile setup. Automatic pinsetters, bowling ball returns, safety considerations, smooth bowling-appropriate playing surfaces, and modular components set this apart from the only other physical manifestation of miniature golf and bowling.

The familiarity of the two games combined with the new and unique game play presents an opportunity to offer a new and novel game with a low barrier to entry. Like bowling, the bowl in one game utilizes a bowling ball that a player rolls down a smooth lane surface to knock down bowling pins. Like miniature golf, the bowl in one game requires the player to roll the bowling ball through a series of unique obstacles in order to get to the pins. Rather than play frames at a single lane like bowling, the bowl in one game requires the player to travel through a course layout to a plurality of separate lanes (“holes”) to play through the game. Each hole offers one or more than one unique obstacle and scenic elements can be incorporated into the course.

The player rolls a bowling ball down bowling lanes that feature obstacles in the same way that one would putt a golf ball through obstacles on a miniature golf course. Rather than play at a single lane, players move from lane to lane in a course layout, also similar to miniature golf. However, unlike miniature golf, the goal is to strike pins at the end of the lane rather than get the bowling ball into a return hole.

The game is constructed from standardized and semi-standardized modules, allowing for the courses to be reconfigured based on game play and physical constraints of the location. A standard electric string pinsetter would be used to reset pins automatically for players. The bowling ball would be returned by gravity. Adjustable gutters and internal bowling ball returns make this possible and can be raised and lowered based on where in the configuration the module is placed. A manual bowling ball return mechanism resembling a flag on a golf course is how players retrieve their ball.

Also, the present invention exists in physical reality, which provides an advantage over the VR game as the invention follows the rules of physics and can be experienced in person. The invention is safe, easily playable, and modular. These elements make for a better experience over the prior art that are temporary in nature, has dangerous elements, and can be difficult to play due to the design. Price advantages are also apparent as the course can be easily modified over time to maintain player interest. More difficult courses can be made for tournament play, and easier ones for family fun and entertainment.

The present invention comprises the following attributes:

    • Approachable and satisfying game play thanks to smooth bowling surfaces, a wide array of obstacle possibilities due to modularity, and automatic pin setting and bowling ball returning.
    • Modular and compact design fits in to limited space.
    • safety barriers protect playing areas.
    • Internal adjustable bowling ball return chute keeps lanes compact.
    • Adjustable slope gutters allow modules to be reconfigured based on spatial and game play needs.
    • Use of smaller bowling pins, such as, for example, duck bowling pins, adds to the miniature experience of playing the game.
    • Bowling ball return mechanism eliminates need for motorized bowling ball return.

All dimensions specified in this disclosure are by way of example only and are not intended to be limiting. Further, the proportions shown in these figures are not necessarily to scale. As will be understood by those with skill in the art with reference to this disclosure, the actual dimensions and proportions of any system, any device or part of a system or device disclosed in this disclosure will be determined by its intended use.

Methods and devices that implement the embodiments of the various features of the invention will now be described with reference to the drawings. The drawings and the associated descriptions are provided to illustrate embodiments of the invention and not to limit the scope of the invention. Reference in the specification to “one embodiment” or “an embodiment” is intended to indicate that a particular feature, structure, or characteristic described in connection with the embodiment is included in at least an embodiment of the invention. The appearances of the phrase “in one embodiment” or “an embodiment” in various places in the specification are not necessarily all referring to the same embodiment.

Throughout the drawings, reference numbers are re-used to indicate correspondence between referenced elements. In addition, the first digit of each reference number indicates the figure where the element first appears.

As used in this disclosure, except where the context requires otherwise, the term “comprise” and variations of the term, such as “comprising”, “comprises” and “comprised” are not intended to exclude other additives, components, integers or steps.

In the following description, certain terminology is used to describe certain features of one or more embodiments of the invention.

The term “LBE”, refers to location based entertainment.

Various embodiments provide a bowl in one game. One embodiment of the present invention provides a bowl in one game. In another embodiment, there is provided a method for using the system. The system and method will now be disclosed in detail.

Referring now to FIG. 1, there is shown a prior art diagram 100 of bowling ball and bowling pin sizes. As can be appreciated, for modularity purposes the bowling ball and bowling pin used in the present invention can be selected from the prior art to reduce costs. Preferably, the bowling ball and bowling pin are Duckpin bowling balls and pins.

Referring now to FIG. 2, there is shown is a perspective view of a modular bowl in one game 200, according to another embodiment of the present invention. As can be seen, a hole 400 of a bowl in one game 200 course 300 comprises a plurality of game modules 500, obstacles, adjustable gutters 802 and 804, one or more than one adjustable ball return chute 608, an automatic bowling ball return device 602, and a raised playing surface 610 over an installation surface 202, that are unique to this invention and are discussed in detail below.

A course 300 for the bowl in one game 200 comprises a series of different holes 400, as is known in the game of golf. Each hole 400 comprises a plurality of game modules 500 connected in sequence including a pin box module 700 and an approach module 600. An average hole preferably comprises eight game modules 500 total, but can be adjusted to any size desired depending on the venue size and shape. Each hole includes a pin box module 700 and an approach module 600 and the modules bolt or clamp together. Each hole of the course 300 comprises an approach module 600 a pin box module 700 and an approach module 600. Each of these modules will be discussed in detail below.

The remaining game modules 500 will be flat or hold an obstacle element. Adjustable gutters 802 and 804 and an adjustable bowling ball return are integrated into each game module and can be adjusted to align with adjacent game modules 500. Whatever elements are arranged within these middle game modules 500 will determine the unique character and shape of each hole. safety barriers 604 and 606 line any exposed sides of the game modules 500.

Referring now to FIG. 3 there is shown a top view of the modular bowl in one game 200, according to another embodiment of the present invention. As can be seen, the bowl in one game 200 comprises a plurality of game modules 500, obstacles, adjustable gutters 802 and 804, adjustable return chutes, bowling ball return mechanism, and raised playing surfaces that are unique to this invention. The modular components bolt or clamp together. As can be seen, the gutters 802 and 804 and bowling ball returns are adjustable up or down to connect to other modules and provide a constant slope between game modules 500.

Referring now to FIG. 4 is a side view of the modular bowl in one game 200, according to yet another embodiment of the present invention. As can bee seen, a hole of the bowl in one course 300 comprises at least a pin box module 700 and an approach module 600 and a plurality of other modules to create a fun and interesting portion of the bowl in one game 200.

Referring now to FIG. 4a, there is shown a perspective view 400a of a the single hole 400 of a modular bowl in one game 200, without any game modules 500 installed. An approach module 600, denoted by a flag 602, is the starting point for each hole of the bowl in one game 200. A pin box module 700, is the end of the hole 400 and comprises the equipment necessary for bowling ball return and placement of the pins for the next player. Additionally, the pin box module 700 comprises an automatic scoring system for each player, similar to regulation bowling lanes. Alternatively, the individual players can keep score as in traditional or miniature golf.

Referring now to FIG. 5 is a perspective view of a plurality of game modules 500 useful in the bowl in one game 200. As shown, there are a plurality of modules that can be connected together to form a complete bowl in one game 200 course 300. The advantage that these game modules 500 present over anything in the current art is changeability. The game modules 500 allow the installation to be permanent and immovable, permanent and movable, or mobile and movable. In any instance the game modules 500 can be reconfigured to accommodate different game modules 500 or replace damaged game modules 500. The plurality of game modules 500 bolt or clamp together. The game modules 500 and their associated obstacles can be placed at any point between the approach module 600 and the pin module.

Preferably, each hole 400 is constructed from a series of 4′×4′ elevated game modules 500. Typically eight game modules 500 would be used per hole 400. Game modules 500 are bolted or clamped together.

Each game module 500, at a minimum, comprises a smooth composite lane surface 610, height adjustable gutters 802 and 804, a height adjustable internal bowling ball return chute 608, safety barriers 604 and 606, and exterior scenic cladding. Some game modules 500 will also feature unique obstacles. Special game modules will be used at the beginning and end of each hole for the approach and pin deck.

Obstacle elements integrated into the game modules 500 include but are not limited to turns, hills, ramps, bumpers, loops, drop offs, and drop-thrus. The game modules 500 can be combined into obstacle sequences for interesting play. There will also be some special use game modules 500 to provide obstacle elements like bridges to pass over an adjacent hole 400 for additional excitement. Obstacle designs will continue to evolve over time, but in general should not exceed 24″ of minimum play height to account for the use of a drop ramp for players that may not be able to throw a bowling ball with enough force. They can go higher as long as a portion if still within 24″ to keep the game fully accessible.

Additionally, the completed course 300 or hole 400 would be clad in removable external panels to conceal the framing and mechanics beneath the game modules. These panels would be treated with paint, printed graphics, or thematic appliques. Maintenance access would be through the removal of these panels utilizing a cleat and/or latch as an attachment method.

Referring now to FIG. 6, there is shown a diagram of an approach module 600 comprising an automatic bowling ball retrieval device 602, safety barriers 604 and 606, a playing surface 608 and an adjustable bowling ball return chute 610. The approach module 600 comprises an automatic bowling ball retrieval device 602. The safety barriers 604 and 606 line any exposed sides of the game modules for player protection. The approach module 600 has a bowling ball retrieval device 602, scoring console (if applicable), graphical way finding, and the open side from which the player will roll their ball. The playing surface 608 on the approach module 600 and all subsequent game modules 500 are raised above the finished floor level, for non-powered bowling ball return. Safety barriers 604 and 606 line the sides of each lane and enclose.

After the bowling ball has finished the hole 400 by the player, the bowling ball enters bowling ball retrieval device 602. Bowling ball return will take place at the approach module. The bowling ball will be retrieved by pulling up on a golf-inspired flagpole 602. This release the bowling ball it into the bowling ball retrieval device 602 and send the bowling ball back to the approach module 600. The round cover plate that conceals the bowling ball below would be a flexible rubber to prevent accidental finger pinching. To avoid jams, the retriever would lock in the down position until a bowling ball was in place for return. This locking mechanism could also be utilized to prevent unauthorized game play.

Referring now to FIG. 7, there is shown a diagram of a pin box module 700 having a pin setting device 702. The final game modules of the hole will be the pin box module 700. The pin box module 700, comprises framing 710 to support a pinsetter 702 hanging above the pins. There is also an area behind the pins designed to capture 706 the bowling ball and send it into the return chute 706 by way of gravity. Once the player has knocked down as many pins as possible, the bowling ball is returned and the pin setter 702 is activated to reset the pins 704 for a next player.

Referring now to FIG. 8, there is shown a diagram of a flat linear module 800 with gutters 802 and 804 on both sides. The flat linear module 800 is a game module comprising a linear path 806 with gutters 802 and 804 on both sides. This game module is used to increase the length of the hole 300. As also can be seen, the adjustable gutters 802 and 804 and an adjustable bowling ball return chute 610 are integrated into each game module and can be adjusted to align with adjacent game modules. Whatever elements are arranged within these middle game modules will determine the unique character and shape of each hole. The adjustable gutters 802 and 804 and bowling ball return chute 610 all maintain a consistent slope to keep the bowling ball moving by way of gravity no matter where it concludes its journey. This should minimize down time due to stuck bowling balls. The gutters 802 and 804 and return chute can then be raised or lowered to align as a part of the installation process.

Referring now to FIG. 9, there is shown a diagram of a game module comprising a single hump 900. This game module 900 make both the bowling and golfing portion of the game more difficult by altering the elevation of the bowling ball.

Referring now to FIG. 10, there is shown a diagram of a game module 1000 comprising an inverted right quarter dome curve 1002 with a retaining rim 1004. As will be understood by those with skill in the art with reference to this disclose, this game module 1000 is only an exemplar of all the contemplated game modules 500 and none of the described game modules 500 is meant to be limiting.

Referring now to FIG. 11, there is shown a diagram of a game module comprising a left curvilinear incline 1100. This game module 1100 attempts to alter the path of the bowling ball. Optionally, the game module 1100 can be attached to a right curve game module or a conical game module to alter the path of the bowling ball even more.

Referring now to FIG. 12, there is shown a diagram of a game module comprising a left incline ramp 1200. This game module will require skill from the player to keep the bowling ball on course 300.

Referring now to FIG. 13, there is shown a diagram of a game module comprising a triangular wedge 1300. The triangular wedge 1300 game module of will send the player's bowling ball into the gutter until, like golf, the player performs a maneuver similar to a chip shot in golf to overcome the obstacle.

Referring now to FIG. 14, there is shown a diagram of a game module comprising a double hump and curved drop 1400. The double hump and curved drop 1400 game module of FIG. 14, requires the player to navigate a potential bowling ball jump during game play.

Referring now to FIG. 15, there is shown a diagram of a game module comprising a wave form 1500 with a drop off 1502. The wave form 1500 game module of comprises a straight curved incline parallel to the player with a sudden shear drop off 1502 on the opposite side.

Referring now to FIG. 16, there is shown a diagram of a game module comprising a left angle ramp 1600 with a curved fall off 1602. there is a game module comprising a left ramp with a curved fall off 1602. Unlike a quick drop off 1502, the curved drop off 1502 of this game module can drastically change the direction of the bowling ball.

Referring now to FIG. 17, there is shown a diagram of a game module comprising a stepped left curve 1700. The stepped left curve 1700 shown in FIG. 17 provides many different options for the player to assess before attempting the hole. Insufficient force may land the bowling ball down on a different step than the player intended.

Referring now to FIG. 18, there is shown a diagram of a game module comprising a stepped left rise 1800 and drop off 1802. With this stepped left rise rise 1800 game module, the player must choose the appropriate lane to overcome other obstacles or to keep the bowling ball heading in the correct direction and, potentially, on the correct hole 400.

Referring now to FIG. 19, there is shown a diagram of a game module comprising a loop-de-loop 1900. As in miniature golf, this is a fairly standard item. However, in the bowl in one game 200, it is a lot more difficult for the player to get the bowling ball through the obstacle and heading in the correct direction. Insufficient throwing force will not allow the bowling ball to make the loop-de-loop 1900 and cost the player in game play.

Referring now to FIG. 20, there is shown a diagram 2000 of a game module comprising an upward left curved ramp 2002 connected by a bridge 2004 to a downward right curved ramp 2006. The bowling ball's trajectory will be changed with this game module.

Referring now to FIG. 21, there is shown a diagram 2100 of a game module comprising a linear upward ramp 2102 connected by a bridge 2104 to a linear downward ramp 2106. The deceptively simple game module 2100 will decrease, then increase the bowling ball's speed. The bowling ball's speed will be altered with this game module 2100. If insufficient force is applied to the bowling ball, it will not make it up the initial ramp 2102 and across the bridge 2104 portion. Too much force and the bowling ball will gain too much speed on a linear downward ramp 2106 for the next obstacle or shoot past the bowling pins at an incorrect angle and speed. The bridge 2104 allows for a second module 500 to pass under for advanced course 300 layouts.

Referring now to FIG. 22, there is shown a diagram 2200 of a game module comprising an upward ramp 2202 with three transition tubes 2204, 2206 and 2208. Choosing the correct hole 2204, 2206 and 2208 on the upward ramp 2202 will determine where the bowling ball will go. An incorrect choice or mistake could be costly to the player's score.

Referring now to FIG. 23, there is shown a diagram of a game module comprising a conical wave slope 2300. As with other game modules, the conical wave slope 2300 is designed to challenge the player's control of their bowling ball's speed and direction.

FIG. 24 is a flowchart diagram 2400 of some steps of a method for playing the bowl in one game 200, the steps comprising: first, forming teams 2402 that will navigate the course 300 in groups of up to six players. Optionally, single players are also permitted to play through in the same fashion a group would. Then, the players attempt to roll 2404 a bowling ball through various obstacles toward a grouping of ten pins and knock over as many as possible. Each hole is assigned a par value representing how many rolls each player has to knock down all of the pins and scoring is the same as current bowling games using the same scorecard format. The bowling ball must be rolled by hand. Throwing is not permitted. Powered rolling mechanisms are not permitted. A designated ramp may be used for players unable to roll the bowling ball without assistance, but it is to be gravity powered only. Next, if not all pins are knocked down 2410 in the first roll, the pins will reset 2406 minus the pins that were knocked down on roll one for the next roll. Then, the player actives the bowling ball return 2408. Next, these steps are repeated until the par value 2412 has been reached or all the pins have been knocked down 2410. Then, the hole is scored 2416 for that player. Scoring is done as follows: if all pins are knocked down in one roll, it is called a strike, that scores ten points plus the number of pins knocked over on the next two rolls. Then, if the player bowls a strike on the final hole, the player rolls a second time to score additional points. Next, if the player bowls another strike then the player bowls a final time. Then, all the bowling pins are reset 2418 for the next player. Next, all players in the group must complete the hole 2422 before moving onto the next hole. Then, the players play through the course 300 sequentially 2420, based on the number assigned to each hole. Then, the players game is finished. Else, if all pins are knocked down within the par number of rolls, it is scored as a spare that counts for ten points plus the number of pins knocked over on the next roll. If not all pins are knocked down within the par number of rolls, the score will be equal to the number of pins knocked down. If no pins are knocked down within the par number of rolls, no points are awarded for that hole. At the end of the course 300, the winner is determined by the highest score.

A player's score can be tracked through a manual scorecard or through an automated system, such as, for example, a RFID based tracking system, that tracks the player's bowling ball and score at each hole.

The method of playing a bowl in one course 300 comprises, in one example, of ten unique holes or lanes arranged sequentially in a physical space allowing players to easily play from hole to hole as you would on a miniature golf course 300. As space allows, scenic elements could also factor into the design of the course 300 layout for added entertainment and photo opportunities.

What has been described is a new and improved system for a modular game combining elements of bowling and miniature golf into one fun and repeatable experience, overcoming the limitations and disadvantages inherent in the related art.

Although the present invention has been described with a degree of particularity, it is understood that the present disclosure has been made by way of example and that other versions are possible. As various changes could be made in the above description without departing from the scope of the invention, it is intended that all matter contained in the above description or shown in the accompanying drawings shall be illustrative and not used in a limiting sense. The spirit and scope of the appended claims should not be limited to the description of the preferred versions contained in this disclosure.

All features disclosed in the specification, including the claims, abstracts, and drawings, and all the steps in any method or process disclosed, may be combined in any combination, except combinations where at least some of such features and/or steps are mutually exclusive. Each feature disclosed in the specification, including the claims, abstract, and drawings, can be replaced by alternative features serving the same, equivalent or similar purpose, unless expressly stated otherwise. Thus, unless expressly stated otherwise, each feature disclosed is one example only of a generic series of equivalent or similar features.

Any element in a claim that does not explicitly state “means” for performing a specified function or “step” for performing a specified function should not be interpreted as a “means” or “step” clause as specified in 35 U.S.C. § 112.

Claims

1. A modular bowl in one game, the bowl in one game comprising:

a) an approach module and a pin box module, wherein the approach module and the pin box module are elevated above an installation surface;
b) a plurality of game modules, elevated above the installation surface, for variety of play and spatial configurations combining elements of bowling and miniature golf into one fun and repeatable experience connected between the approach module and the pin box module, wherein each bowl in one game module comprises: 1) safety barriers connected to exposed sides of the game modules; 2) one or more than one adjustable bowling ball return chute; and 3) wherein the game modules and associated obstacles are placed and attached to each other at any point between the approach module and the pin box module, wherein the pin box module attached to the last of the plurality of game modules, where all the connected game modules comprise a hole, wherein the hole preferably comprises eight modules including the approach module and the pin box module; and 4) a playing surface on the approach module, pin box module and the plurality of game modules are raised above the installation surface, for non-powered bowling ball return;
c) a plurality of bowling pins set in place on the pin box module;
d) a bowling ball is rolled down a surface created by the approach module, the plurality of game modules and the pin box module, to knock down the plurality of bowling pins;
e) one or more than one pinsetters operably attached to the pin box module to reset the bowling pins; and
f) one or more than one bowling ball return device to return the bowling ball to a player.

2. The bowl in one game of claim 1, wherein the approach module is the starting point from where the player engages with the bowl in one game and comprises:

a) a bowling ball return mechanism attached to the approach module, wherein the bowling ball return mechanism is automatic, manual, or both automatic and manual;
b) a scoring console attached to the approach module;
c) a graphical hole map attached to the approach module; and
d) an open side in the approach module where the player will roll the bowling ball.

3. The bowl in one game of claim 1, wherein the pin box module comprises:

a) overhead framing to support an electric pinsetter hanging above the pins.
b) a return hole located in the surface of the pin box module, where the bowling ball will enter to be returned to the player;
c) a bowling ball capture device and gravity assisted return chute attached to the framing.
d) a sensor attached to the return chute to detect when the bowling ball is returned and to activate the pin setter to reset the pins for a next player;
e) safety barriers attached to the framing to enclose the pinsetter;
f) a manual bowling ball return mechanism, resembling a flag on a golf course, installed in the pin box module for bowling ball return by players;
g) a return box connected to the pin box module, where the bowling ball concludes its journey and falls into the one or more than one adjustable ball return chute by way of gravity; and
h) adjustable bowling ball return gutters and one or more than one adjustable ball return chute connected to the pin box module to return the bowling ball by gravity to the play at the approach module, wherein the adjustable bowling ball return gutters and the one or more than one adjustable ball return chute are set to a consistent slope to keep the bowling ball moving by gravity alone.

4. The bowl in one game of claim 3, wherein the automatic bowling ball retrieval device comprises:

a) a return hole, wherein an individual player's bowling ball has been bowled, but is not yet visible in the bowling ball return system;
b) a flagpole mechanism attached to the hold for starting the bowling ball return by pulling on the flagpole;
c) a catch mechanism attached to the return hole and the flagpole releases the bowling ball it into a catch area to return the bowling ball to the approach module;
d) a round cover plate attached to the catch mechanism to conceals the bowling ball as it travels back to the approach module, preferably made of a flexible rubber to prevent accidental finger pinching; and
e) a locking mechanism attached to the round cover plate for avoiding bowling ball jams and to prevent unauthorized game play, by locking the round cover plate in a down position until the bowling ball was in place for return.

5. The bowl in one game of claim 1, wherein the plurality of game modules are constructed so that they combine with any other bowl in one game module to provide unlimited variations.

6. The bowl in one game of claim 1, wherein the plurality of game modules further comprises adjustment slots for aligning the gutters and chutes of each bowl in one game module.

7. The bowl in one game of claim 1, wherein the one or more than one pinsetters is automated.

8. The bowl in one game of claim 1, wherein the plurality of game modules, the pinsetters, the bowling ball returns comprise smooth bowling-appropriate playing surfaces.

9. The bowl in one game of claim 1, wherein each of the plurality of game modules comprises one or more than one unique obstacle.

10. The bowl in one game of claim 9, wherein the one or more than one unique obstacle is selected from the group consisting of turns, hills, ramps, bumpers, loops, drop offs, and drop-throughs, and bridges.

11. The bowl in one game of claim 10, wherein each of the plurality of game modules comprise scenic elements attached to the side rails and framing to enhance the experience.

12. The bowl in one game of claim 1, wherein each of the plurality of game modules further comprises a plurality of unique: game modules, obstacles, adjustable gutters, adjustable return chutes, one or more than one bowling ball return mechanism, and raised playing surfaces.

13. The bowl in one game of claim 1, wherein each of the plurality of game modules bolt, clamp or both bolt and clamp to each other for replacement or course changes.

14. The bowl in one game of claim 1, wherein each of the plurality of game modules comprise gutters and bowling ball returns that are adjustable up or down to connect to other game modules and provide a constant slope between game modules to return the bowling ball to the player.

15. The bowl in one game of claim 1, wherein a bowl in one game course comprises a plurality of holes, wherein each hole comprises the approach module, the pin box module and a plurality of game modules.

16. The bowl in one game of claim 15, wherein the course is clad in removable external panels to conceal the framing and mechanics beneath the plurality of game modules.

17. The bowl in one game of claim 1, further comprising a method of playing a modular bowl in one game, the method comprising the steps of:

a) forming teams to play the course in groups of up to six players;
b) rolling a bowling ball, by hand, through various obstacles toward a grouping of ten pins and knock over as many as possible by each player;
c) removing pins knocked down if all pins are not knocked down in the first roll;
d) activating the bowling ball return mechanism by the player;
e) repeating steps b) and d) until either all the pins are knocked down or the number of throws equals a par value representing how many rolls each player has to knock down all of the pins;
f) scoring the players throws using a regulation bowling game scorecard format;
g) repeating step b) through e) for each player;
h) resetting all the bowling pins after each player has played the hold;
i) moving sequentially to the next hole when all players have competed; and
j) repeating steps b) though i) until all holes in a course are completed by each player.
Patent History
Publication number: 20260224971
Type: Application
Filed: Feb 13, 2024
Publication Date: Aug 6, 2026
Inventor: Derek Hibbs (Pasadena, CA)
Application Number: 19/154,998
Classifications
International Classification: A63D 1/08 (20060101); A63B 67/02 (20060101); A63D 1/06 (20060101); A63D 3/00 (20060101); A63D 5/02 (20060101); A63D 5/08 (20060101);