HANDHELD ELECTRONIC BUBBLE GAME
A handheld electronic game includes a housing assembly; resilient domes protruding from the housing assembly; and a programmable, interactive system and at least one light emitting diode mounted within the housing, electrically connected to the programmable, interactive system. The housing assembly has a front housing portion and a rear housing portion. Each of the domes has a first surface and a second surface. The domes can transition from a first position where the first surface is convex to a second position where the second surface is convex. The programmable, interactive system includes a microprocessor and a sensor. The sensor is electrically connected to the microprocessor and senses when one or more of the domes transitions from the first position to the second position or from the second position to the first position. The domes can be returned to their first position with a reset mechanism or manually.
This application is a continuation of U.S. nonprovisional application Ser. No. 18/361,739, filed Jul. 28, 2023. U.S. application Ser. No. 18/361,739 claimed the benefit of priority of U.S. provisional application No. 63/369,700, filed Jul. 28, 2022. The contents of both application Ser. Nos. 18/361,739 and 63/369,700 are herein incorporated by reference in their entireties.
STATEMENT REGARDING PRIOR DISCLOSURESPursuant to 37 CFR 1.77(b)(6), Applicant hereby provides the following statement regarding prior disclosures by the inventor or a joint inventor:
The subject matter disclosed in the present application was previously embodied in a commercial product sold under the name “Buffalo Games Pop It Pro—The Original Light Up, Pattern Popping, Pop It Game” (ASIN: B07G7FZQDM), which was made publicly available on or about Aug. 1, 2022. Additionally, the subject matter was publicly disclosed in videos publicly posted in July 2022. These disclosures were made by the inventor or joint inventor of the present application and/or the disclosed subject matter was obtained directly or indirectly from the inventor or joint inventor. Accordingly, such disclosures are not prior art under 35 U.S.C. 102(b)(1)(A).
BACKGROUND OF THE INVENTIONThe present invention relates to games and, more particularly, to a handheld electronic bubble game.
People appear to have been involved in the playing of games since the beginning of recorded history. The almost universal interest in games seems to be due to the excitement engendered by competition and chance. Competitive games are probably more exciting, other factors being equal; but they normally require that several persons be involved in each such game. Many competitive games are complex and require many players, large fields, and a substantial amount of equipment.
Recently, various improvements in electronic circuitry have allowed the reduction in size and cost of data processing circuitry. Handheld electronic games enable a player to compete with criteria set by the game software. Even so, a novel game has a distinct attractiveness to a player.
As can be seen, there is a need for a novel, simple, handheld electronic game.
SUMMARY OF THE INVENTIONIn one aspect of the present invention, a handheld electronic game includes a housing assembly having a front housing portion and a rear housing portion; resilient domes protruding from the housing assembly, each of the resilient domes having a first surface and a second surface transitionable from a first position wherein the first surface is a convex surface of the dome to a second position wherein the second surface is the convex surface of the dome; a programmable, interactive system including a microprocessor and a sensor mounted within the housing, wherein the sensor is electrically connected to the microprocessor and is operative to sense when one or more of the elastomeric domes transitions from the first position to the second position or from the second position to the first position; and at least one light emitting diode mounted within the housing, electrically connected to the programmable, interactive system.
These and other features, aspects and advantages of the present invention will become better understood with reference to the following drawings, description, and claims.
The following detailed description is of the best currently contemplated modes of carrying out exemplary embodiments of the invention. The description is not to be taken in a limiting sense but is made merely for the purpose of illustrating the general principles of the invention, since the scope of the invention is best defined by the appended claims.
Broadly, one embodiment of the present invention is a handheld electronic game having a sheet of “bubbles”, i.e., convex domes, protruding from a housing. The bubbles may be “popped” by pressing down on them, which inverts them to concave.
The number of bubbles is not particularly limited and may be, for example, about 5 to about 10 bubbles.
In some embodiments, a light emitting diode (LED) and a touch or pressure sensitive input component are located directly under each of the bubbles, such that the bubbles are individually illuminated when the corresponding LED is activated. For example, in an embodiment having 10 bubbles, the game may also have 10 LEDs and 10 input sensors. The sensors may include, but are not limited to, proximity sensors, including capacitive sensors, or any other type of sensor operative to sense when a bubble has been depressed.
As used herein, the terms “pop” or “popped” refer to depressing a convex dome to a concave condition. The terms “unpop” or “unpopped” refer to resetting a dome from concave to convex condition.
The game may have a programmable and interactive system for illuminating and extinguishing LEDs for individual bubbles, detecting when they are popped, and detecting when they are reset. The system may comprise electronics including components selected from but not limited to a microprocessor, batteries to power the device, a speaker to produce sound, and a printed circuit board assembly (PCBA). The PCBA may be electrically connected to, among other components, the LEDs and the touch sensitive (e.g., capacitive) inputs. The inputs may alternatively be mechanical switches, activated by the bubble. The microprocessor may illuminate a pattern or sequence of LEDs and may track the player's success in successfully popping the bubbles according to the pattern or sequence. The microprocessor may provide increasingly difficult games for the player, which may include increasing the number of bubbles that must be popped and/or decreasing a predetermined amount of time in which the game may be played.
When a bubble is popped, the input under the bubble may sense pressure from the user's finger and sends a signal to the microprocessor, so the microprocessor knows the bubble has been popped. The microprocessor may perform an action based on this input, such as turning the LEDs on or off and playing sounds.
The game may comprise a reset mechanism that allows a player to “reset” or unpop some or all the popped bubbles. For example, a plastic reset button may be pressed or squeezed to activate electronic switches on the PCBA. Those inputs send a signal to the microprocessor, letting it know the user has reset the bubbles. The bubbles are physically reset (pushed into their original convex state) by plastic pins, one for each bubble, that move through the PCBA and push the bubbles upward. Preferably, the reset button is large, having a size sufficient so that the player may easily reset the bubbles. The reset button may be positioned on the back of the unit, opposite the bubbles.
The game may be powered by rechargeable or disposable batteries, such as AA, AAA, and the like.
In some embodiments, the device may comprise a sheet of 26 bubbles, each corresponding to a letter of the alphabet. In these embodiments, the player may be guided to spell a word by popping a predetermined set of bubbles in a predetermined sequence.
A method of playing the game may include a player “popping” illuminated bubbles to turn off or extinguish lights and/or play sounds.
The materials of manufacture are not particularly limited. The game may have a plastic housing. The sheet of bubbles may be manufactured from rubber, silicone, or resilient plastic. The reset button may be a resilient plastic or rigid plastic.
The method of manufacture is not particularly limited. The housing may be molded and/or tooled, for example.
The components may be fastened together using any suitable attachment means, such as attachment hardware. A non-limiting example may include screws.
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The game 10 may be used as shown in the flowchart in
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The method of operation, illustrated in
In some embodiments, the LEDs may emit multiple colors in a pattern. The printed circuit board 134 may be configured to operate multiple games, such as a game that illuminates a predetermined pattern of colors which may be randomly reset from use to use and monitors whether the user depresses the bubbles 32 associated with colors predetermined to be correct in the predetermined pattern, while avoiding bubbles associated with colors predetermined to be incorrect, such as red.
As shown in
The housing assembly 212 houses a microprocessor having a printed circuit board 234 electronically connected to the sensors (not shown), the LED (not shown), the speaker 250, and the battery compartment 221.
The game 210 may be operated as described in
As shown in
It should be understood, of course, that the foregoing relates to exemplary embodiments of the invention and that modifications may be made without departing from the spirit and scope of the invention as set forth in the following claims.
Claims
1. A handheld electronic device comprising:
- a housing;
- resilient domes protruding from the housing, each of the resilient domes transitionable between a first position and a second position;
- touch sensitive inputs disposed within the housing, each input positioned to detect when a respective one of the resilient domes transitions between the first position and the second position;
- light emitting diodes disposed within the housing, each of the light emitting diodes positioned to illuminate a respective one of the resilient domes;
- a reset mechanism mounted to the housing and operative to transition the resilient domes from the second position to the first position; and
- a microprocessor disposed within the housing and electrically connected to the touch sensitive inputs and the light emitting diodes.
2. The handheld electronic device of claim 1, wherein the microprocessor is operative to track a player's success in transitioning from the first position to the second position of a series of the resilient domes according to a predetermined pattern.
3. The handheld electronic device of claim 1, wherein each of the resilient domes has indicia for a discrete letter of the English alphabet.
4. The handheld electronic device of claim 1, wherein the microprocessor is operative to turn off a respective light emitting diode when the respective resilient dome transitions from the first position to the second position.
5. The handheld electronic device of claim 1, further comprising a speaker.
6. The handheld electronic device of claim 1, wherein the reset mechanism comprises a reset button coupled to electronic switches and to the microprocessor, configured so that pressing of the reset button causes activation of pins that transition the resilient domes from the second position to the first position.
7. The handheld electronic device of claim 1, further comprising an elastomeric panel mounted to the housing, wherein the resilient domes are integrally formed in the elastomeric panel.
8. The handheld electronic device of claim 1, wherein the touch sensitive inputs comprise capacitive sensors.
9. The handheld electronic device of claim 1, further comprising a printed circuit board assembly disposed within the housing, wherein the touch sensitive inputs, the light emitting diodes, and the microprocessor are mounted on the printed circuit board assembly.
10. The handheld electronic device of claim 1, wherein the housing has a substantially circular shape and forms a peripheral handle.
11. The handheld electronic device of claim 4, wherein the light emitting diodes are operative to emit multiple colors in a pattern determined by the microprocessor.
12. The handheld electronic device of claim 1, wherein the microprocessor is operative to control volume via activation of a designated resilient dome.
13. A handheld electronic device comprising:
- a housing assembly having apertures formed therethrough;
- resilient domes mounted in the apertures, each of the resilient domes having a first marking on a first surface and a second marking on a second surface, wherein each resilient dome is accessible from opposite faces of the housing assembly;
- a sensor mounted within the housing assembly and operative to detect orientation of the housing assembly;
- a speaker mounted within the housing assembly; and
- a microprocessor disposed within the housing assembly and electrically connected to the sensor and the speaker, the microprocessor operative to emit a first sound associated with the first marking when any of the resilient domes is activated from the first surface and to emit a second sound associated with the second marking when any of the resilient domes is activated from the second surface.
14. The handheld electronic device of claim 13, wherein the first marking comprises a number and the second marking comprises an animal icon.
15. The handheld electronic device of claim 13, further comprising a control panel on the housing assembly, the control panel having switches for selecting operational features.
16. The handheld electronic device of claim 13, further comprising a light emitting diode housed within the housing assembly and visible from both a front side and a rear side of the housing assembly.
17. The handheld electronic device of claim 13, wherein the housing assembly has a lobed circumference.
18. The handheld electronic device of claim 13, wherein each of the resilient domes has a protrusion on the second surface aligned to activate the sensor when that resilient dome is activated.
19. A handheld electronic device comprising:
- a housing; resilient domes protruding from the housing, each resilient dome being depressible to a depressed position;
- touch sensitive inputs disposed within the housing, each of the touch sensitive inputs positioned to detect when a respective one of the resilient domes is in the depressed position; light emitting diodes disposed within the housing, each of the light emitting diodes positioned to illuminate a respective one of the resilient domes; and a microprocessor disposed within the housing and electrically connected to the touch sensitive inputs and the light emitting diodes, the microprocessor operative to selectively activate or deactivate a respective light emitting diode based on detection of depression of a respective resilient dome by a respective touch sensitive input.
20. The handheld electronic device of claim 19, further comprising a speaker disposed within the housing and electrically connected to the microprocessor, the microprocessor operative to emit an audio output via the speaker based on detection of depression of a respective resilient dome by a respective touch sensitive input.
Type: Application
Filed: Apr 15, 2026
Publication Date: Aug 27, 2026
Inventors: Dan Klitsner (Larkspur, CA), Gary Levenberg (San Francisco, CA), Brian Clemens (Solana Beach, CA)
Application Number: 19/648,571