Game control device, program, recording medium, game control method, game control system
A game control device includes an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal; a detector configured to detect accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal; a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the accesses from the plurality of communication terminals that are associated with the identical user identification information.
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The present invention is based upon and claims the benefit of priority of the prior Japanese Patent Application No. 2012-032622, filed on Feb. 17, 2012, the entire contents of which are incorporated herein by reference.
FIELDThe present invention relates to a technique for controlling game progress with a communication terminal of a user via a communication network.
BACKGROUNDRecently, so-called social network games have become widespread which run on game applications created on the basis of operating environments such as application programming interfaces (API) operated on a web browser in a social networking service (SNS) provided by a particular service provider. Social network games may be defined as a type of online game played among a plurality of unspecified users who are communicating with each other. A player who has a communication terminal connectable to the Internet and with a web browser installed is able to enjoy network games regardless of time or location. One characteristic of the above-mentioned social network game is that communication functions for socializing between players are more sophisticated than those of conventional online games. For example, in social network games, besides collaborative play with other players (friends), players exchange information through communication with friends such as greetings and contacts, and give or exchange items in the game with friends.
Among the social network games described above, a social network game is known which is configured such that a user is able to play each part of a plurality of parts. For example, in a Japanese game magazine (Appli Style, Vol. 5 (Eastpress Co., Ltd.) page 7), a social network game (Dragon Collection (Registered trademark) including parts of “Quest”, “Battle”, “Combination” and “Drawing” is described. “Drawing” corresponds to a drawing function with which a user obtains cards or items, etc. usable in the game.
SUMMARY OF THE INVENTIONA user has enjoyed playing social network games as described above by use of mobile communication terminal irrespective of where the user is; however, it is difficult to realize a variety of types or forms of games on the assumption that the user uses a single communication terminal.
The present invention has been devised in consideration of the above. An object of the present invention is to provide a game control device, a non-transitory computer-readable recording medium, a game control method, and a game control system that allows a variety of types or forms of games by use of a plurality of communication terminals.
An aspect of the present invention is a game control device, the device being connected through a communication network to communication terminals, the device comprising:
an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal;
a detector configured to detect accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
a game executor configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the accesses from the plurality of communication terminals that are associated with the identical user identification information.
In this game control device, the game controller may transmit first game data of the game being executed to the first communication terminal, and the game controller transmits second game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal. The second game data is different from the first game data.
This game control device may further include a correlator configured to correlate first user identification information and second user identification information in the game in response to a request from a communication terminal performing access based on the first user identification information or the second user identification information, wherein
an operational input is input to the communication terminal performing access based on one of the first user identification information and the second user identification information, and
the game controller transmits game data of the game being executed to a communication terminal performing access based on other of the first user identification information and the second user identification information in response to the operational input.
In this game control device, if the first user identification information and the second user identification information are correlated by the correlator, the game controller transmits data for viewing a game result based on the first user identification information and the second user identification information to the communication terminal performing access based on the first user identification information or the second user identification information.
Referring now to the attached drawings which form a part of this disclosure:
(1) First Embodiment
The first embodiment of a game control system according to the present invention will be described below.
(1-1) Configuration of Game Control System
In the example illustrated in
In this game control system, a case is assumed in which there are accesses from a plurality of communication terminals to the game server 20 for each user. In the case in which there have been accesses from a plurality of communication terminals of a user to the game server 20, the game server 20 identifies a main-terminal and a sub-terminal in executing a game provided by the game server 20. The main-terminal is a communication terminal that receives from the game server 20 game data of a game being played by a user. The main-terminal is a communication terminal that displays primary game images of the game being executed, for example. The sub-terminal is a communication terminal that receives operational inputs from the user in the game being played by the user. For example, the sub-terminal is a communication terminal that is held by the user for operation. As described later, the game data of the game being played by the user may be received from the game server 20.
In the example of
Note that, in the example of
With this game control system, the game server 20 is configured to be able to communicate with the mobile terminal 10 and the PC 12 as clients and provides the communication terminals with gaming service. The game server 20 is embedded with a program that is operable on a web browser as a game application. The database server 30 stores a variety of information for executing the games as described below. The database server 30 is connected to the game servers 20 by means of a wired connection for example for reading and writing the information.
The mobile terminal 10 and the PCs 12 each includes a web browser that is able to display a web page provided by the game server 20. A user plays a game by operating the sub-terminal which is either of the mobile terminal 10 and PC 12.
In addition to the game server 20, an authentication server may be provided for authenticating respective users of the communication terminals, although not illustrated in
(1-2) Communication Terminal Configuration
The mobile terminal 10 will be hereinafter explained with reference to
As represented in
The CPU 111 loads a web browser stored in the ROM 112 into the RAM 113, runs the web browser therein, and then executes web access to the game server 20 according to HTTP (HyperText Transfer Protocol). For example, the CPU 111 acquires data for displaying a web page from the game server 20 through the communication interface unit 117 on the basis of an appropriately specified uniform resource locator (URL) that is inputted by a user using the operational input unit 115 and the like. The acquired data is data of objects such as images associated with a hypertext markup language (HTML) document and the HTML document (hereinafter collectively referred to as “HTML data” on an as-needed basis). The CPU 111 then interprets the acquired HTML data. It should be noted that each mobile terminal 10 may be embedded with a variety of plug-ins for extending browsing functions of the web browser.
In acquiring the HTML data, the CPU 111 transmits an access request message to the game server 20 through the communication interface unit 117. The access request message herein includes either a user ID (user identification information) preliminarily registered or a user ID inputted through the operational input unit 115.
The web browser displays on the display unit 116 a web page provided by the game server 20 through the image processing unit 114 on the basis of the acquired HTML data. Further, if either a Hyperlink or a menu on the web page is selected by a user operating the operational input unit 115, the web browser then transmits a request to the game server 20 (that is, a request for updating a web page; HTTP request) to transmit new HTML data for displaying the web page in accordance with the selection.
The image processing unit 114 displays a web page on the display unit 116 on the basis of image data for display to be provided from the CPU 111 as an analysis result of the HTML data. For example, the display unit 116 is a liquid crystal display (LCD) monitor including thin-film transistors arranged in a matrix manner on a pixel-by-pixel basis. The display unit 116 displays the image of the web page by driving the thin-film transistors on the basis of the image data for display on a display screen 116a.
In the case in which the mobile terminal 10 is a communication terminal to which a button input method (see
In the case in which the mobile terminal 10 is a communication terminal to which a touch panel input method (see
The operational input unit 115 may be equipped with a three axis accelerometer so that a direction and intensity of a swinging action is detected.
In the case in which a button input method applies to the mobile terminal 10 for example, a selection operation of a menu on a web page displayed on the mobile terminal 10 is performed by the following steps: selecting a menu with a pressing operation of the direction instructional button and subsequently confirming the selected menu with a pressing operation of the confirmation button. In the case in which a touch panel input method applies to the mobile terminal 10 for example, the selection operation is conducted by indicating (touch operation) with a finger or pen a position of a menu on the display screen 116a on which the web page is displayed.
Configuration of the PC 12 can be the same as that of the mobile terminal 10 as illustrated in
It should be noted that, the both of the mobile terminal 10 and the PC 12 are communicated with the game server 20 through the communication interface unit according to the any known wireless or wired communication protocol.
(1-3) Game Server Configuration
The structure of the game server 20 will be explained with reference to
For example, the game server 20 manages a website of a game including a plurality of hierarchically structured web pages. The game server 20 provides the mobile terminal 10 and PCs 12 with web service of a game. As illustrated in
The ROM 22 stores an application program that provides service of displaying a HTML document and objects such as images (i.e., displaying a web page) to the web browser of the mobile terminal 10 as a client. A variety of data referenceable by the CPU 21 is stored in the ROM 22 in addition to the application program.
The CPU 21 loads a game program stored in the ROM 22 into the RAM 23 and runs the loaded game program. The CPU 21 also performs a variety of processing through the communication interface unit 25.
For example, the CPU 21 transmits HTML data to the mobile terminal 10 and/or the PC 12 through the communication interface unit 25. Moreover, the CPU 21 performs authentication processing in the case in which the game server 20 performs authentication processing of the user of the mobile terminal 10 and/or the PC 12.
The CPU 21 performs processing in accordance with the hyperlink or menu selected by the user on the web page displayed on the mobile terminal 10 through the communication interface unit 25. The processing includes, for example, transmitting new HTML data, calculating or data processing in the game server 20.
The database access unit 24 is an interface used for the CPU 21 to perform data reading and data writing with respect to the database server 30.
(1-4) Database Server Configuration
The database server 30 can be realized by a general-purpose storage such as a high-capacity hard disc drive, a redundant array of inexpensive disks (RAID) or other form of device. Databases inside the database server 30 are configured to allow reading and writing of data by the CPU 21 through the database access unit 24 of the game server 20.
User ID and Password
User ID and Password are set in user registration and are recorded by the game server 20. User ID and Password are data mainly for user authentication that is executed after the PC 12 of a user accesses to the game server 20.
Identification Information
Identification information is unique information for each mobile terminal 10. Identification information is used mainly for user authentication that is executed after the mobile terminal 10 of a user accesses to the game server 20. Identification information may be a serial number of the mobile terminal. Identification information may be a part of a user agent character string in a HTTP request transmitted from the mobile terminal 10 to the game server 20.
After the HTTP request is first transmitted from the mobile terminal 10 to the game server 20, the identification information of the mobile terminal 10 is incorporated into the user agent character string in the HTTP request upon the user's permission. After the identification information of the mobile terminal 10 is first received by the game server 20, the identification information is recorded in association with user ID for the purpose of the subsequent user authentication.
Note that, in the case in which both the main-terminal and the sub-terminal are mobile terminals in executing the game provided by the game server 20, the identification information of those two mobile terminals are recorded.
Terminal Information of Main-Terminal
Terminal information of main-terminal is information of the communication terminal identified as main-terminal among a plurality of communication terminals when the game server 20 is accessed from the plurality of communication terminals of the user to be processed. The terminal information of the communication terminal may be any information that identifies the communication terminal such as address information like IP address, etc. Note that, as described later, a method to identify a main-terminal or a sub-terminal may be as follows. For example, the user agent character string in a HTTP request, which is transmitted from the communication terminal to the game server 20, includes information about an operating system and a web browser. For example, in the case in which there are accesses from a user through both a mobile terminal and a PC, because operating systems installed into the mobile terminal and the PC are different, it is possible to identify whether the communication terminal performing each access is the mobile terminal or the PC. In such case, the PC may be identified as a main-terminal, while the mobile terminal may be identified as a sub-terminal.
Terminal Information of a Sub-Terminal
Terminal information of a sub-terminal is information of the communication terminal identified as a sub-terminal among a plurality of communication terminals after the game server 20 is accessed from the plurality of communication terminals of the user to be processed. The terminal information of the communication terminal may be any information that identifies the communication terminal such as address information like IP address, etc.
(1-5) Example of a Game Provided by the Game Server
An example of a game provided by the game server will be explained with reference to
In
This fishing game is configured such that, the fish objects P3 randomly move on the game image, and after reaching the bait object P2 at the edge of the fishing rod object P1, the fish object P3 stops moving for a certain period of time.
The user performs casting with regard to the fishing rod object P1 in the fishing game by swinging the mobile terminal 10. Depending on intensity and a direction (namely, output value of the accelerometer in the operational input unit 115) of the swinging action with respect to the mobile terminal 10, a position is determined where the bait object P2 is landed on the water by the casting. In the case in which a touch panel input method applies to the mobile terminal 10 as illustrated in
As illustrated in
As exemplified in
It should be noted that the fishing game is exemplified as a game provided by the game server 20 for convenience of explanation; however, a game provided from the game server 20 is not limited to a specific type of game. Any game that is realized using a main-terminal and a sub-terminal may be applied.
(1-6) Overview of Functions of Game Control Device
In the present embodiment, the game control device is configured, for example, by the game server 20 and the database server 30. Hereinafter, functions realized by the game control device of the present embodiment will be described with reference to
A registrar 51 includes a function for recognizing a user request and executing registration processing. Such request is based on a suitable operational input to the mobile terminal 10 or PC 12 on a web page provided to the mobile terminal 10 or PC 12, for example. The function of the registrar 51 is realized, for example, as described below.
The CPU 21 of the game server 20 receives a registration request message (HTTP request) from the mobile terminal 10 or the PC 12 through the communication interface unit 25. In the case in which the CPU 21 receives the HTTP request from the mobile terminal 10, the received HTTP request includes user agent character strings containing identification information which is a serial number of the mobile terminal 10, for example. After first receiving the identification information, the CPU 21 records the identification information in the user database 31 in association with user ID for the purpose of subsequent user authentication.
The HTTP request that the CPU 21 receives from the PC 12 includes a user ID and a password specified by the user based on operational inputs to the PC 12. That is, the HTTP request is generated in the PC 12 so as to include input result of the user ID and the password. The HTTP request is then transmitted to the game server 20. After receiving the user ID and the password, the CPU 21 correlates the user ID and the password and records them in the user database 31 for the purpose of subsequent user authentication. On the other hand, the CPU 21 of the game server 20 receives a registration request message (HTTP request), and issues a new user ID and a new password if any user ID is not included in the registration request message. The CPU 21 records the newly issued user ID and password in the user database 31 for the purpose of subsequent user authentication.
The web page provided by the game server 20 may be configured so that a registration request message is automatically generated by a certain operation (e.g., a selection of a certain menu, or a text input and the like) on the mobile terminal 10 or the PC 12 on the web page. Information (e.g., an IP address or an email address and the like) for identifying the mobile terminal 10 or the PC 12 that is the transmission source may be included in the registration request message. Alternatively, in the case in which the user plays the other game(s) from the same service provider, the registration request message may include the user ID of that user.
After a user ID, a password and/or identification information of the mobile terminal 10 are recorded in the user database 31, the registration processing completes. The CPU 21 transmits a registration completion message to the mobile terminal 10 indicating that the registration processing has completed.
The accepter 52 includes a function for accepting an access request including identification information from the mobile terminal 10, and also includes a function for accepting an access request including a user ID from PC 12. The functions of the accepter 52 are realized as described below. After receiving a HTTP request as access request from the mobile terminal 10 or the PC 12 of the user, the CPU 21 of the game server 20 identifies identification information, or user ID and a password, based on user agent character strings included in the HTTP request. The CPU 21 collates the identified identification information, or the identified user ID and the identified password, with the identification information, or the user ID and the password recorded in the user data of the user database 31. If the received access request is one from any of the registered users, the CPU 21 accepts the access request.
The terminal information updater 53 includes a function for recording and updating terminal information of a single or a plurality of communication terminal(s) of the user(s) whose access request has been accepted. Terminal information of a communication terminal is information capable of identifying the communication terminal, like address information such as IP address, etc. The terminal information updater 53 further includes a function for identifying a main-terminal and a sub-terminal among the single or the plurality of communication terminal(s) of the user(s) whose access request has been accepted, before the terminal information is updated.
The function of the terminal information updater 53 is realized as described below. Based on information regarding an operating system of a transmission source communication terminal for example, the CPU 21 of the game server 20 specifies the communication terminal as the mobile terminal 10 or the PC 12. Alternatively, if a HTTP request includes identification information, the CPU 21 may then determine that the transmission source communication terminal is the mobile terminal 10. Meanwhile, if the HTTP request includes a user ID and a password, the CPU 21 may then determine that the transmission source communication terminal is the PC 12. Resultantly, in the case in which the CPU 21 receives accesses that are associated with identical user identification information from two communication terminals for example, the CPU 21 executes the following processing. That is, if one of the two communication terminals is identified as the PC 12 and other communication terminal is identified as the mobile terminal 10, then the CPU 21 identifies the PC 12 as a main-terminal and identifies the mobile terminal 10 as a sub-terminal. In the case in which an access is received from a single communication terminal, the CPU 21 identifies the communication terminal (either the mobile terminal 10 or the PC 12, for example) as both main-terminal and sub-terminal. After identifying a main-terminal and a sub-terminal, the CPU 21 writes terminal information of the identified communication terminal into the user database 31 in association with the user ID.
A main-terminal and a sub-terminal in executing the game provided by the game server 20 may be each a mobile terminal among a plurality of communication terminals of a user. In such case, the CPU 21 identifies any of mobile terminals as main-terminal based on an appropriate input operation to any of the mobile terminals.
A mobile terminal and a PC are exemplified as a plurality of communication terminals in the present embodiment. In such case, preferably, the PC, which is generally equipped with a larger display screen than the mobile terminal, is identified as main-terminal, while the mobile terminal, which is held by a user's hand, is identified as sub-terminal. A method for identifying a main-terminal and a sub-terminal is not limited to one described above. Such method may be predetermined according to a certain rule, depending on a type or a character of a communication terminal performing an access. Alternatively, identifying a main-terminal and a sub-terminal among a plurality of communication terminals may be performed based on an operational input to a communication terminal. In such case, the CPU 21 recognizes the operational input to set or exchange a main-terminal and a sub-terminal.
It should be noted that a communication terminal used for an access to the game server 20 may be changed with regard to a specific user. The terminal information updater 53 identifies a main-terminal and a sub-terminal every time a communication terminal in use is changed, and rewrites data in the user database 31. For example, in the case in which a user first accesses through the mobile terminal 10 only, the mobile terminal 10 is identified as both a main-terminal and a sub-terminal. Then, the same information regarding the mobile terminal 10 is written into each field of “Terminal information of main-terminal” and “Terminal information of sub-terminal” in the user database 31. Thereafter, in the case in which the user accesses through the PC 12 additionally, the PC 12 is identified as main-terminal while the mobile terminal is identified as sub-terminal. Then, the fields of “Terminal information of main-terminal” and “Terminal information of sub-terminal” are modified in the user database 31.
The detector 54 includes a function for detecting accesses from a plurality of communication terminals that are associated with an identical user ID.
The function of the detector 54 is realized as described below. The CPU 21 of the game server 20 refers to the user database 31 to compare terminal information of the main-terminal and terminal information of the sub-terminal. If the terminal information of the main-terminal and the terminal information of the sub-terminal are identical, then it is judged that there is an access from a single communication terminal. On the other hand, if the terminal information of the main-terminal and the terminal information of the sub-terminal are not identical, then it is judged that there are accesses from at least two communication terminals that are associated with an identical user ID.
The game executor 55 includes a function for executing a game for a user of a user ID after access from a communication terminal based on the user ID.
The function of the game executor 55 is realized as described below. After there is an access from communication terminal (s) (namely, the mobile terminal 10 and/or the PC 12), the CPU 21 of the game server 20 transmits HTML data (game data) to that communication terminal. The transmitted HTML data is for displaying a web page including a start button of the fishing game. After receiving a HTTP request including a game start request of the fishing game in response to an operation of a user to the communication terminal, the CPU 21 starts executing the fishing game for the user thorough web pages. The fishing game is executed in the following. That is, the CPU 21 recognizes respective operational inputs of the user to the communication terminal(s) (namely, the mobile terminal 10 and/or the PC 12). The CPU 21 executes a program in response to the operational inputs. Then, the CPU 21 transmits HTML data displaying web pages including execution results to the communication terminal(s) of the user. Operational inputs and contents to be processed in response to each operational input are written in the program of the fishing game described above.
The game data transmitted to the communication terminal (s) (namely, the mobile terminal 10 and/or the PC 12) is not limited to HTML data, but may be compressed image data of game image to be displayed on the communication terminal(s). In the case in which at least a portion of a program and/or data for progressing the game with the mobile terminal is included, the game data transmitted to the communication terminal (s) may be a command for causing the program run on the communication terminal(s), or a command for extracting data (compressed image data, for example) memorized in the communication terminal(s), etc.
The game controller 56 includes a function for transmitting game data of the game being executed to the PC 12 (second communication terminal) in response to an operational input to the mobile terminal 10 (first communication terminal) in the case in which there are accesses from a plurality of communication terminals that are associated with an identical user ID. The game data may be, for example, HTML data as described above.
The function of the game controller 56 may be realized as described below, for example. In the case in which terminal information of the main-terminal and terminal information of the sub-terminal are different for user ID being processed, the CPU 21 of the game server 20 performs the following processing. That is, the CPU 21 generates HTML data (game data of the game being executed) based on information of an operational input included in a HTTP request received from the sub-terminal. The generated HTML data includes execution result of the program of the fishing game in response to the operational input. The CPU 21 then transmits the HTML data to the main terminal (PC 12 in
Note that, in the case in which terminal information of the main-terminal and terminal information of the sub-terminal are the same for user ID to be processed, that is, in the case in which the user accesses through a single communication terminal, the CPU 21 may transmit HTML data to the communication terminal (mobile terminal 10, for example). The transmitted HTML data is for displaying game image for a single screen, as illustrated in
(1-7) Main Processing Flow of the Game Control Device According to the Present Embodiment
Next, an example of main processing flow of the game control device according to the present embodiment will be explained with reference to flowcharts of
The flowchart of
After receiving an access request based on a user ID, the game server 20 accesses to the user database 31 to record and update terminal information of the communication terminal in association with the user ID (Step S14). In updating the terminal information, the game server 20 identifies a main-terminal and a sub-terminal of the user whose access request has been accepted.
In order to identify a main-terminal and a sub-terminal of the user, the game server 20 first identifies a transmission source communication terminal from the mobile terminal 10 and the PC 12 based on information regarding an operating system of the transmission source communication terminal. The game server 20 may identify the transmission source communication terminal as main-terminal or sub-terminal, on the basis of whether authentication processing is performed based on identification information, or on a user ID and a password. If the game server 20 has already received an access from one of the mobile terminal 10 and the PC 12 that are associated with an identical user ID, and receives an access from another of the mobile terminal 10 and the PC 12 at Step S10, then the game server 20 identifies the PC 12 as main-terminal and identifies the mobile terminal 10 as sub-terminal. If the game server 20 has not received an access from any one of the mobile terminal 10 and the PC 12 that are associated with an identical user ID, and receives an access from the mobile terminal 10 or the PC 12 at Step S10, then the game server 20 identifies the communication terminal (mobile terminal 10 or PC 12) from which access is received, as both main-terminal and sub-terminal. After identifying the main-terminal and the sub-terminal, the game server 20 writes terminal information of the identified communication terminal into the user database 31.
The flowchart of
An access is received to the game server 20 (that is, a user logins). Then, the game server 20 transmits HTML data (game data) to any one of the use's communication terminals (preferably, to the mobile terminal 10, if that an access is received from a plurality of communication terminals of the user). The transmitted HTML data is for displaying a web page including a start menu of the fishing game. A HTTP request including a game start request of the fishing game is transmitted to the game server 20, in response to a selection operation for a given menu in the web page displayed on the communication terminal (Step S20). After receiving the HTTP request including the game start request of the fishing game, the game server 20 starts game processing for the user of the transmission source communication terminal of the request (Step S22).
The game processing is started. Then, after recognizing an operational input to the mobile terminal 10 as sub-terminal (Step S24: YES), the game server 20 performs predetermined processing according to the game program of the fishing game (Step S26). A method for displaying results of execution of the program varies depending on whether the game server 20 is accessed from two communication terminals of the user or is accessed from a single communication terminal of the user. Note that the game server 20 judges whether the game server 20 is accessed from two communication terminals of a user or is from a single communication terminal of a user, with reference to the terminal information of the main-terminal and the terminal information of the sub-terminal in the user database 31.
If the game server 20 is accessed from two communication terminals of a user (Step S28: YES), then it generates HTML data (new HTML data) for displaying a new web page based on the results of execution of the program. The game server 20 then transmits the HTML data to the PC 12 as main-terminal. Alternatively, as illustrated in
Meanwhile, if the game server 20 is accessed from a single communication terminal (mobile terminal 10 in this case) of a user (Step S28: NO), then it generates HTML data (new HTML data) for displaying a new web page based on the results of execution of the program. The game server 20 then transmits the HTML data to the mobile terminal 10 as both main-terminal and sub-terminal (Step S32).
After a HTTP request including a game termination request of the fishing game is transmitted to the game server 20 in response to a selection operation of a menu on the web page (Step S34: YES), the game server 20 terminates the game processing for the user of the transmission source communication terminal of the request.
Note that there is a case in which a user starts the game by accessing first through a single communication terminal (mobile terminal 10, for example) and then accesses through the other communication terminal (PC 12, for example) as well in the middle of the game. In such case, after recognizing that there is an access from the PC 12, the game server 20 rewrites the database server 30 such that status in which the mobile terminal 10 is identified as both main-terminal and sub-terminal, is changed to status in which the PC 12 is identified as main-terminal and the mobile terminal 10 as sub-terminal. The game server 20 then switches transmission destination of the HTML data for displaying a new web page from the mobile terminal 10 to the PC 12.
As described above, with the game control system of the present embodiment, in the case in which there are accesses that are associated with an identical user ID from two communication terminals (mobile terminal 10 and PC 12), the game server 20 transmits HTML data (game data) to the PC 12 (second communication terminal) of the two communication terminals, in response to an operational input to the mobile terminal 10 (first communication terminal) of the two communication terminals. The transmitted HTML data is for displaying image of the game being executed. Thus, for example, a user may go out with a mobile terminal only, and the user can enjoy a variety of games that would be difficult to realize with the mobile terminal only, by use of the mobile terminal and a PC existing outside. As illustrated in
(2) Second Embodiment
The second embodiment of the game control system according to the present invention will be described hereinafter.
In the game control system of the present embodiment, hardware configurations of the mobile terminal 10, the PC 12, the game server 20, and the database server 30 may be the same as those described in the first embodiment. The game control system of the present embodiment is configured such that a plurality of users are correlated as friend users through predetermined procedures and the friend users can enjoy a game. In this case, the users may compete for a number of fish objects that are taken in a period of time in the game.
(2-1) Overview of Functions of Game Control Device
Functions realized by the game control device of the present embodiment will be described hereinafter with reference to
The correlator 57 includes a function for correlating at least two different user IDs in the game, in response to a request from a communication terminal performing an access based on any one of a plurality of different user IDs. That is, upon request based on a user ID, the correlator 57 registers the other user ID(s) as friend(s). Note that, in the following explanation, correlation of user IDs as friends is the same as correlation of the corresponding users as friends.
The function of the correlator 57 may be realized as described below, for example. The CPU 21 of the game server 20 receives a request message from a mobile terminal 10 of a user corresponding to a user ID through the communication interface unit 25. The request message specifies a user ID that the user wishes to be a friend with (that is, a user ID that the user wishes to play with). A function of transmission of this request message is prepared as a function of a web page provide to the mobile terminal 10 of the user. After receiving the request message, the CPU 21 transmits HTML data to a mobile terminal corresponding to the user ID that is included in the request message at a time when there is an access based on that user ID. The transmitted HTML data is for displaying a web page for requesting a reply to whether to approve the request from other user ID. If there is a reply to approve the request, the CPU 21 then registers the two user IDs as friends. More specifically, the CPU 21 accesses to user data for the two user IDs in the user database 31, and writes data into the field of “user ID of friends” (see
In the present embodiment, in addition to the function described in the first embodiment, the game controller 56 includes the following function. In the case in which two user IDs are correlated as friends by the correlator 57, the game controller 56 transmits game data of the game being executed, to a communication terminal performing an access based on one of the two user IDs as friends, in response to an operational input to the communication terminal performing an access based on another of the two user IDs as friends. Before executing the game, or during execution of the game for two users whose user IDs are different, the CPU 21 of the game server 20 recognizes that the two users are friends by referring to the user database 31 and performs the following processing. That is, based on information of an operational input included in a HTTP request which the CPU 21 receives from the sub-terminal of one user ID of two user IDs recognized as friends, the CPU 21 generates HTML data (game data of the game being executed) including results of execution of the fishing game program in response to the operational input. The CPU 21 then transmits the HTML data to either or both of the main-terminals of the two user IDs as friends. In the case in which the HTML data is transmitted to both of the main-terminals of the two user IDs as friends, the respective main-terminals may display different web pages; however, it is preferable that the web pages displayed on the respective main-terminals for the users are related such that the friend users enjoy playing synchronously.
Alternatively, the CPU 21 does not only transmit the HTML data to either or both of the main-terminals of the two user IDs as friends, but the CPU 21 may also transmit HTML data to either or both of the sub-terminals of the two user IDs as friends. The transmitted HTML data to either or both of the sub-terminals may be different from the one transmitted to the main-terminals.
(2-2) Exemplified Gameplay Style 1 in the Case in which Friends Play the Game
In the gameplay style illustrated in
Next, with reference to a flowchart of
In
After an operational input is input to the mobile terminal 10a as sub-terminal of User_A for example (Step S130), the game server 20 executes a program in response to the operational input. The game server 20 generates HTML data for displaying a web page that includes the execution result (Step S140). The game server 20 then transmits the HTML data to the PC 12a of User_A and the PC 12b of User_B as respective main-terminals (Step S150a, S150b). Resultantly, web pages based on the HTML data are displayed on the PC 12a and the PC 12b (Step S160a, S160b). For example, in the example illustrated in
In the same fashion, after an operational input is input to the mobile terminal 10b as sub-terminal of User_B for example (Step S170), the game server 20 executes a program in response to the operational input. The game server 20 generates HTML data for displaying a web page that includes the execution result (Step S180). Then game server 20 then transmits the HTML data to the PC 12a of User_A and the PC 12b of User_B as respective main-terminals (Step S190a, S190b). Resultantly, web pages based on the HTML data are displayed on the PC 12a and the PC 12b (Step S200a, S200b).
Then, a case is assumed in which the game between User_A and User_B terminates. After User_A performs an operation requesting the game result (a selection operation to the menu m10 in
In the flowchart illustrated in
(2-3) Exemplified Gameplay Style 2 in the Case in which Friends Play the Game
Next, with reference to a flowchart of
In
After an operational input is input to the mobile terminal 10a as sub-terminal of User_A for example (Step S130), the game server 20 executes a program in response to the operational input. The game server 20 generates HTML data for displaying a web page that includes the execution result (Step S140). The game server 20 then transmits the HTML data to the PC 12a of User_A as main-terminal (Step S150). Resultantly, a web page based on the HTML data is displayed on the PC 12a (Step S160). For example, in the example illustrated in
Meanwhile, after an operational input is input to the mobile terminal 10b as sub-terminal of User_B for example (Step S170), the game server 20 executes a program in response to the operational input. The game server 20 generates HTML data for displaying a web page that includes the execution result (Step S180). The game server 20 then transmits the HTML data to the PC 12a of User_A as main-terminal (Step S190). Resultantly, a web page based on the HTML data is displayed on the PC 12a (Step S200). That is, User_B recognizes a change of a content of the game due to User_A's operation through the PC 12a of User_A, and also recognizes a change of a content of the game due to User_B's operation through the PC 12a of User_A.
Then, a case is assumed in which the game terminates between User_A and User_B. After User_A performs an operation requesting the game result (a selection operation to the menu m10 in
In the flowchart illustrated in
As illustrated in
Conversely, a case is assumed in which User_A and User_B are playing synchronously with a common single screen for example, and subsequently, there is an access from the PC 12b of User_B. Then, the game server 20 recognizes the access by referring to the user database 31. The game server 20 may then switch to synchronous play with two screens.
As described above, in the game control system of the present embodiment, at least two users are correlated as friend users through predetermined procedures. Game data of the game being executed is transmitted to a main-terminal of one of the two users in response to an operational input to a sub-terminal of another of the two users. Thus, operational inputs from the friends are reflected in contents of the game that are displayed on the communication terminals of the friends. Thereby, the friends can enjoy the game together in the game control system of the present embodiment.
The exemplary embodiments of the present invention have been explained in detail. However, the present invention is not limited to the aforementioned exemplary embodiments. Further, it is apparent that a variety of changes and modifications can be made for the respective exemplary embodiments without departing from the scope of the present invention. Each of the technical features described in the aforementioned embodiments and the modified examples may be combined so long as inconsistency does not occur.
In the second embodiment, the case is described in which two friend users, User_A and User_B, play the game together, for example; however, a number of users playing synchronously is not limited to two. The number may be three or more. For example, User_A approves game participation requests from a plurality of users. Every time the request is approved, data is added into the field of “Friend user ID(s)” in the user database 31. Then, HTML data is generated such that a web page for User_A represents the same game environment as web pages for the plurality of users that game participation requests are transmitted from. Moreover, a web page may be configured to include a menu for recruiting during a period of time participants of a game that the game server 20 starts at a predetermined time. That web page is displayed on communication terminals of respective registered friend users for example. HTML data for the plurality of users may be also generated such that web pages represent the same game environment for the plurality of users who wish to participate in the game during the period of time.
In the embodiments described above, the case is described in which a fishing game is applied; however, applicable types of games are not limited to the fishing game. A motion sensing game is preferable by use of the mobile terminal 10 at user's hand and the PC 12 that the user primarily confirms game progression status with. Such motion sensing game other than the fishing game may be, for example, a bowling game, a darts game, or the like. In the case of the bowling game, throwing a ball is simulated with action of swinging the mobile terminal 10 for example. A result of throwing the ball is determined based on output of three-axis acceleration sensor installed in the mobile terminal 10. A lane and pins are displayed on the PC 12. A user watches the result of throwing the ball on an image of the PC 12. In the case of the darts game, throwing darts is simulated with action of moving the mobile terminal 10 back and forth for example. A result of throwing darts is determined based on output of three-axis acceleration sensor installed in the mobile terminal 10. A darts board is displayed on the PC 12. A user watches an image that shows the result of throwing darts on the PC 12.
Examples have been described in which a game control system is configured with a social network game in the respective embodiments described above; however, the present invention is not limited to the social network game. Similar configuration can be realized with so called cloud gaming (On-demand type game utilizing cloud computing).
<Appendix>
Aspects of the present invention are disclosed hereinafter.
A first aspect of the present invention is a game control device, the device being connected through communication network to a communication terminal operated by a user, the device being configured to control game execution for the user through communication network, the device including:
an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal;
a detector configured to detect accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the accesses from the plurality of communication terminals that are associated with the identical user identification information.
With the present game control device, a user may go out with the first communication terminal only, and the user can enjoy a variety of games that would be difficult to realize with the mobile terminal only, by use of the first communication terminal and the second communication terminal existing outside. Particularly, in the case in which the first communication terminal is relatively small mobile terminal, the user can enjoy irrespective of a place where the user is, without need to bring a large input device. For example, the first communication terminal primarily functions as a controller for receiving operational inputs from the user in a game, while the second communication terminal primarily functions as display device for displaying the game image, thereby progressing the game. Moreover, it can be configured such that a screen of the first communication terminal displays one content while a screen of the second communication terminal displays another content. This may enhance entertainment of games.
According to this game control device, the game controller transmits first game data of the game being executed to the first communication terminal, and the game controller transmits second game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, the second game data being different from the first game data.
That is, it may be configured such that an image displayed on the first communication terminal is different from one displayed on the second communication terminal in response to an operational input to the first communication terminal. This allows the user to utilize, for game image display, the first communication terminal at the user's hand for operational inputs and the second communication terminal that can be remotely positioned from the user primarily for game image display. Thus, flexibility of games that are realized is enhanced. For example, virtual game space indicating game environment can be displayed on the second communication terminal, while user-specific information such as information indicating game results for respective users for example, or items and objects, etc., that the respective users own in the game can be displayed on the first communication terminal.
This game control device may further include a correlator configured to correlate first user identification information and second user identification information in the game in response to a request from a communication terminal performing an access based on the first user identification information or the second user identification information, wherein
an operational input is input to the communication terminal performing access based on one of the first user identification information and the second user identification information, and
the game controller transmits game data of the game being executed to a communication terminal performing access based on another of the first user identification information and the second user identification information in response to the operational input.
With this configuration, in response to an operational input of a user to a communication terminal, the game data of the game being executed is transmitted to communication terminal(s) of the other user(s), in the communication among a plurality of users that are correlated. Thus, operational inputs of respective users that are correlated reflects game contents that are displayed on communication terminals of the respective users. This allows the plurality of users to enjoy the game together.
In this game control device, if the first user identification information and the second user identification information are correlated by the correlator, then the game controller transmits data for viewing a game result based on the first user identification information and the second user identification information to the communication terminal performing an access based on the first user identification information or the second user identification information.
A second aspect of the present invention is a non-transitory computer-readable recording medium containing a program for enabling a computer to perform a method, the method comprising:
accepting an access request including user-specific user identification information from at least one communication terminal;
detecting accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
executing a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
transmitting game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the accesses are detected from the plurality of communication terminals that are associated with the identical user identification information.
The computer may be, for example, a network server, or a large computer, etc. This program may be stored in a computer-readable information storage medium, such as DVD-ROM, CD-ROM, etc. That is, a third aspect of the present invention is a computer-readable storage medium in which the program described above is recorded.
A fourth aspect of the present invention is a game control method including:
accepting an access request including user-specific user identification information from at least one communication terminal;
detecting accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
executing a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
transmitting game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the accesses are detected from the plurality of communication terminals that are associated with the identical user identification information.
A fifth aspect of the present invention is a game control system including a communication terminal operated by a user and a game control device, the device being connected through communication network to the communication terminal, the device being configured to control game execution by the user through communication network, the game control device including:
an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal;
a detector configured to detect accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the accesses from the plurality of communication terminals that are associated with the identical user identification information.
Claims
1. A game control device, the device being connected through a communication network to communication terminals, the device comprising:
- an acceptor configured to accept an access request including user-specific user identification information from at least one communication terminal;
- a detector configured to detect whether a plurality of communication terminals are concurrently accessing a server in association with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
- a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
- a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal after the detector detects that the plurality of communication terminals are concurrently accessing the server in association with the identical user identification information.
2. The game control device according to claim 1, wherein
- the game controller transmits first game data of the game being executed to the first communication terminal, and the game controller transmits second game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, the second game data being different from the first game data.
3. The game control device according to claim 1, further comprising
- a correlator configured to correlate first user identification information and second user identification information in the game in response to a request from a communication terminal performing access based on the first user identification information or the second user identification information,
- an operational input being input to the communication terminal performing access based on one of the first user identification information and the second user identification information, and
- the game controller transmitting game data of the game being executed to a communication terminal performing access based on the second user identification information when the operational input is input to the communication terminal performing access based on the first user identification information in response to the operation input, and the game controller transmitting game data of the game being executed to a communication terminal performing access based on the first user identification information when the operational input is input to the communication terminal performing access based on the second user identification information in response to the operational input.
4. The game control device according to claim 3, wherein the game controller transmits data for viewing a game result based on the first user identification information and the second user identification information to the communication terminal performing access based on the first user identification information or the second user identification information.
5. The game control device according to claim 2, further comprising
- a correlator configured to correlate first user identification information and second user identification information in the game in response to a request from a communication terminal performing access based on the first user identification information or the second user identification information,
- an operational input being input to the communication terminal performing access based on one of the first user identification information and the second user identification information, and
- the game controller transmitting game data of the game being executed to a communication terminal performing access based on the second user identification information when the operational input is input to the communication terminal performing access based on the first user identification information in response to the operation input, and the game controller transmitting game data of the game being executed to a communication terminal performing access based on the first user identification information when the operational input is input to the communication terminal performing access based on the second user identification information in response to the operational input.
6. The game control device according to claim 5, wherein
- the game controller transmits data for viewing a game result based on the first user identification information and the second user identification information to the communication terminal performing access based on the first user identification information or the second user identification information.
7. A non-transitory computer-readable recording medium containing a program for enabling a computer to perform a method, the method comprising:
- accepting an access request including user-specific user identification information from at least one communication terminal;
- detecting concurrent accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
- executing a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
- transmitting game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the concurrent accesses are detected from the plurality of communication terminals that are associated with the identical user identification information.
8. A game control method comprising:
- accepting an access request including user-specific user identification information from at least one communication terminal;
- detecting concurrent accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
- executing a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
- transmitting game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the concurrent accesses are detected from the plurality of communication terminals that are associated with the identical user identification information.
9. A game control system that includes communication terminals and a server, the server being connected through a communication network to the communication terminals, the system comprising:
- an accepter configured to accept an access request including user-specific user identification information from at least one communication terminal;
- a detector configured to detect concurrent accesses from a plurality of communication terminals that are associated with identical user identification information, the plurality of communication terminals including a first communication terminal and a second communication terminal;
- a game executer configured to execute a game for a user of user identification information after access from any one of the plurality of communication terminals based on user identification information; and
- a game controller configured to transmit game data of the game being executed to the second communication terminal in response to an operational input to the first communication terminal, after the detector detects the concurrent accesses from the plurality of communication terminals that are associated with the identical user identification information.
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Type: Grant
Filed: Nov 27, 2012
Date of Patent: Nov 15, 2016
Patent Publication Number: 20150011318
Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD. (Tokyo)
Inventor: Kazuya Takahashi (Tokyo)
Primary Examiner: Paul A D'Agostino
Application Number: 14/379,265
International Classification: A63F 9/24 (20060101); A63F 13/73 (20140101); A63F 13/493 (20140101); A63F 13/30 (20140101); A63F 13/26 (20140101); A63F 13/2145 (20140101); A63F 13/92 (20140101); A63F 13/31 (20140101); A63F 13/335 (20140101); A63F 13/79 (20140101); A63F 13/77 (20140101);