Patents Issued in April 30, 2020
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Publication number: 20200129817Abstract: A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.Type: ApplicationFiled: December 25, 2019Publication date: April 30, 2020Inventor: Yehuda BINDER
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Publication number: 20200129818Abstract: A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.Type: ApplicationFiled: December 25, 2019Publication date: April 30, 2020Inventor: Yehuda BINDER
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Publication number: 20200129819Abstract: Disclosed herein is a sporting ball with a specific image printed on the sporting ball. The image is generated, selected, or captured by a user, which triggers a process for printing the image onto the ball. Further disclosed are systems and methods for printing and delivering the sporting ball with the image. The image may be an image of the user, a favorite sports athlete, or a celebrity. Certain preferred embodiments utilize a basketball, a soccer ball, or a football. However, alternative embodiments may include any type of sporting ball. The image may be captured by numerous means recognizable by those skilled in the art, including but not limited to a computing device, a cellular phone, a tablet, a web cam, a digital cam, and other traditional non-digital cameras.Type: ApplicationFiled: December 26, 2019Publication date: April 30, 2020Inventor: Jacob Hazellief
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Publication number: 20200129820Abstract: A head includes a hitting face. The hitting face has a face center and a sweet spot. The hitting face has a face height that is denoted by Hf (mm), the face height being measured at a toe-heel direction position of the face center. The sweet spot has a vertical height that is denoted by Hs (mm). The face center has a vertical height that is denoted by Hc (mm). The vertical height Hc is greater than or equal to 20 mm and less than or equal to 26 mm. The face height Hf is greater than or equal to 40 mm and less than or equal to 52 mm. The head satisfies an expression 1 as follows: Hs<0.06*Hf+16 (expression 1). The head is an iron type golf club head.Type: ApplicationFiled: October 23, 2019Publication date: April 30, 2020Applicant: Sumitomo Rubber Industries, Ltd.Inventor: Hiroshi ABE
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Publication number: 20200129821Abstract: A golf club head includes a club head body and a weight member that is secured to the body. The weight member is constructed to utilize lateral forces to couple to the head body to minimize the structure required to retain the weight member, and the weight member is preferably constructed so that it has a low profile.Type: ApplicationFiled: December 23, 2019Publication date: April 30, 2020Applicant: Acushnet CompanyInventors: Richard Sanchez, Kenneth C. Scott, Richard L. Cleghorn
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Publication number: 20200129822Abstract: A golf club head includes a club head body and a weight member that is secured to the body. The weight member is constructed to utilize lateral forces to couple to the head body to minimize the structure required to retain the weight member, and the weight member is preferably constructed so that it has a low profile.Type: ApplicationFiled: December 23, 2019Publication date: April 30, 2020Applicant: Acushnet CompanyInventors: Richard L. Cleghorn, David S. Cornelius, Hiroshi Kawaguchi, Dustin A. Barksdale
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Publication number: 20200129823Abstract: A bat, which can have a hollow barrel and an internal assembly configured to resist deformation of the hollow barrel, is disclosed. The internal assembly can include multiple rods disposed longitudinally within the hollow barrel. The internal assembly can include a deformable ring having a substantially circular outer wall having a diameter less than an inner diameter of the hollow barrel and multiple holes, with each hole configured to at least partially receive a rod. The bat can have an end cap including end cap holes extending partially through the end cap, with each end cap hole configured to at least partially receive a rod.Type: ApplicationFiled: October 23, 2019Publication date: April 30, 2020Inventors: Kohei Kikuchi, Yohei Yamashita, David Llewellyn, Thu Van Nguyen, Chi-Hung Lee, Renqin Zhang
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Publication number: 20200129824Abstract: A method of measuring and recording at least one performance variable of a golf club head.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Scott T. Blevins, Michael Fox, Justin Honea
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Publication number: 20200129825Abstract: A system and methods of fitting golf clubs, and more particularly, the systems and methods related to wedge type golf clubs, having multiple sole configurations and/or bounce angles. More specifically, the present invention is directed to system and methods that enable a player to quantify the performance of the golf club's sole interaction with the ground and to determine the sole configuration and bounce angle that provides the most optimal shot performance.Type: ApplicationFiled: October 23, 2019Publication date: April 30, 2020Applicant: Acushnet CompanyInventors: Charles E. Golden, Kevin Tassistro, John Morin
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Publication number: 20200129826Abstract: A frame assembly comprising: at least two frame members each comprising an internal channel defined by a respective frame member casing and an external channel formed upon the casing; wherein the frame member casings comprises a plurality of apertures extending between the internal and external channels; an insert disposable within the internal channel, having a plurality of apertures alignable with the plurality of apertures of the frame member casings; a first plurality of fixing members configured to extend through the plurality of apertures of the frame member casings and insert thereby connecting the frame members and insert; a second plurality of fixing members disposable within the external channel of the frame members; a plate, disposable within the external channel, having a first plurality of apertures alignable with the second plurality of fixing members and a second plurality of apertures configured to receive a connection means for supporting a goal net.Type: ApplicationFiled: October 30, 2019Publication date: April 30, 2020Inventor: Alex Lovén
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Publication number: 20200129827Abstract: A method and a court for playing a sporting match are provided. The court includes a springboard floor in a generally rectangular shape. A wall surrounds the floor and has a lower portion of padded material and an upper portion of transparent material. Sidelines and baselines are disposed around the periphery of the floor. Tackle zones is disposed between the base lines and the sidelines. An o-zone is in the center of the floor. A pair of goals are on opposing sides of the court, each goal comprising a backboard, central hoop, and two backboard goals defined by the backboard. Aa pair of goalie boxes are disposed on opposing sides of the court under each of the goals. Pairs of three-, four-, and five-point lines disposed on opposite sides of the floor. Penalty boxes disposed in the wall.Type: ApplicationFiled: October 28, 2019Publication date: April 30, 2020Inventor: Michael K Vingo
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Publication number: 20200129828Abstract: An eye gaze training device is disclosed, including associated methods to record an impact and to provide a cue or feedback with a proper delay between action and instinctual eye tracking, improve hand-eye coordination, and thereby to improve one's performance in a sport, athletic event, or the like. This training device and associated methods provides for detection, recording, classification, translation, transmission, and learning, all associated with teaching and learning the proper way of striking an object with another object with proper hand-eye coordination. In various embodiments associated systems and methods of the eye gaze training device are included. In at least one embodiment, the eye gaze training device includes a microcontroller, impact sensor, power source, feedbacks, alert device, control settings and switches, accelerometers, position detectors, any one or more of which may be used in an eye gaze training device, as well as additional devices such as headbands, waist devices, leg devices.Type: ApplicationFiled: October 28, 2019Publication date: April 30, 2020Inventors: Digno Caballero, Jorge C. Almirall, Dirk Hoyns, Sam Elia
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Publication number: 20200129829Abstract: A kit for a batting tee includes a ball holder including a first prong and a second prong, the first prong at a first distal end of the ball holder and including a first recess, the second prong at the first distal end of the ball holder and including a second recess. The ball holder further includes a holder connector disposed at a second distal end of the ball holder, the second distal end of the ball holder opposing the first distal end of the ball holder, the first prong and the second prong extending from the holder connector in a planar fashion with each other. The kit includes a shaft including a first distal end to be attached to the holder connector, and a base including a top surface, the top surface including a mount to which a second distal end of the shaft is to be mounted.Type: ApplicationFiled: December 27, 2019Publication date: April 30, 2020Inventors: Charles James Pippitt, William Brent Wright, Kenneth Collins Judge
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Publication number: 20200129830Abstract: The baseball/softball hitting training device includes a base, a frame body, and a ball suspension system. The ball suspension system is supported by the frame body. The frame body includes a vertical stem portion and an offset portion. An upwardly-projecting arm of the vertical stem and a downwardly-projecting arm of the offset portion define a vertical axis between them. The ball suspension system is supported between the upwardly-projecting arm and downwardly-projecting arm, with the ball held vertically intermedially via a tether in alignment with the vertical axis and positioned to allow the player to practice hitting. In some aspects, a height-adjustment mechanism and/or coupling assemblies are also disclosed. The tethered-ball training device can optionally be converted to a tee-ball training device.Type: ApplicationFiled: December 24, 2019Publication date: April 30, 2020Inventor: Sheree D. Corniel
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Publication number: 20200129831Abstract: A horse training goggle assembly includes a pair of goggles that may be worn by a jockey riding a horse during race training. The goggles have a frame and a lens that is removably positioned in the frame. A tracking unit is coupled to the goggles and the tracking unit is in electrical communication with a global positioning system (GPS) to identify a physical location of the jockey. Moreover, the tracking unit calculates a speed and direction of the horse during the race training. A display is embedded within the lens and the display is visible to the jockey when the goggles are worn. The display displays indicia in the lens and the display is electrically coupled to the tracking unit to display data relating to the speed and direction of the horse. A communication unit is coupled to the goggles for verbal communication between the jockey and the trainer.Type: ApplicationFiled: October 31, 2018Publication date: April 30, 2020Inventor: Fabio Arguello Jr.
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Publication number: 20200129832Abstract: A tackle training apparatus includes a padded body member and two padded elongate leg members in which each leg member has a first end for abutting the body member and a second end for contacting the ground. The two leg members are arranged in relation to the body member to extend from and to be resiliently movable relative to and/or separable from the body member, and in one configuration where the second end of each of the two leg members is placed on the ground, the two leg members can support the body member such that the apparatus is in a standing position, provides an effective training apparatus for improvements in collisions and especially tackles in rugby. Use of the apparatus facilitates improvement in point of contact, height of approach, grip technique and grip strength.Type: ApplicationFiled: October 29, 2019Publication date: April 30, 2020Inventor: Richard John Gray
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Publication number: 20200129833Abstract: A golf putting system is provided including a platform, a platform holder, a golf mat, an incline, a golf cup, a ball return, a flap, an inlay, and a ball return extension. The platform can either be inserted into the holder, or at a golf mat's aft end. Two or more golf mats can be connected on to each other with a tongue and groove or snapping system allowing the golfers to add and remove golf mat sections to their desired length. A flap can cover seams between sections allowing the golf ball to roll to a golf cup without any obstruction. The platform and holder can move linearly down a golf mats axis allowing the golfer to set any distance from a golf cup. Alternatively, putting training device can be inlaid into a golf mat, and can be either covered with an inlay or covered with an inlay allowing smooth transition from golf mat to golf mat.Type: ApplicationFiled: September 7, 2018Publication date: April 30, 2020Applicant: Totl Holdings LLCInventors: Ryan Cooper, Michael Laney
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Publication number: 20200129834Abstract: A hygienic covering assembly for exercise equipment includes a first panel and a second panel. A connector that is coupled to a back of the first panel is configured to selectively and removably couple the first panel to a contact element of a respective piece of exercise equipment so that the first panel substantially covers an upper surface of the contact element. A plurality of first couplers is coupled to a front, proximate to a circumference, of the first panel. The second panel comprises cloth and is configured to absorb sweat and oils. A plurality of second couplers is coupled proximate to a perimeter of the second panel. Each second coupler is positioned to selectively couple to a respective first coupler to removably couple the second panel to the first panel, positioning the second panel to absorb the sweat and oils from a body of a user.Type: ApplicationFiled: October 24, 2018Publication date: April 30, 2020Inventor: Heriberto Olivera
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Publication number: 20200129835Abstract: A stabilizer system includes first and second base members each forming a passage; first and second rod members; each passage being sized for receipt of a corresponding one of the first and second rod members; each of the first and second base members forming a T-shaped receptacle; first and second barrel fasteners; each T-shaped receptacle being sized for selective engaged receipt of a corresponding one of the first and second barrel fasteners for securing the base members to corresponding ones of the first and second support legs of a target gameboard; first and second spike members each having a threaded tip; and each of the first and second rod members forming a threaded cavity that is sized for engaged receipt of the threaded tip of a respective one of the first and second spike members, wherein a second end of the spike member is sized for engaging the ground surface.Type: ApplicationFiled: October 25, 2019Publication date: April 30, 2020Applicant: Crybaby Cornhole LLCInventor: Robert Clark
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Publication number: 20200129836Abstract: A training device that is a rigid and substantially flat, thin platform is described. The outline of the platform is about the size and shape of a user's foot or footprint to provide visual and tactile feedback regarding the position and orientation of the user's foot. The platform may have surface features on the upper surface, which along with edges of the platform can be sensed by the user for providing the tactile feedback while the user is stepping and/or standing and exercising on the platform. The platform may have a non-slip lower surface using high friction material and/or or spikes or pegs extending from the lower surface for gripping a training surface and removably securing the platform laterally to the training surface. The platform may be lifted from the training surface with minimal effort and repositioned on the training surface.Type: ApplicationFiled: October 28, 2019Publication date: April 30, 2020Inventor: ROBERT SHEARARD
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Publication number: 20200129837Abstract: A slat-belt treadmill is provided. The slat-belt treadmill includes a treadmill frame, a front shaft pivotally coupled to the treadmill frame, and a rear shaft pivotally coupled to the treadmill frame; a plurality of slats constituting a slat-belt, collaboratively rotating about the front and rear shafts, and forming an exercise surface on which a user of the treadmill may walk or run; a driving apparatus coupling to the slats and driving the slats to rotate about the front and rear shafts; and a light-emitting unit disposed under the exercise surface to provide a light source. When the slats are rotating, light from the light-emitting unit is intermittently visible as the slats intermittently block and reveal the light.Type: ApplicationFiled: October 30, 2018Publication date: April 30, 2020Applicant: Johnson Health Tech. Co., Ltd.Inventors: Hung-Mao Liao, Joe Chen
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Publication number: 20200129838Abstract: A training method, training system and non-transitory computer-readable medium are provided in this disclosure. The training method includes the following operations: receiving a training script; wherein the training script includes at least one training stage corresponding to a timeline, and a training time and a training goal corresponding to the least one training stage; generating a voice information according to the training script, and outputting the voice information by an audio outputting unit; receiving a physiological signal sensed by a physiological signal sensor in the at least one training stage, and analyzing the physiological signal utilized an analyzing module to obtain an analysis result; and determining whether the analysis result meets the training goal corresponding to the at least one training stage; if not, outputting a voice reminding by the audio outputting unit.Type: ApplicationFiled: November 28, 2018Publication date: April 30, 2020Inventors: Yong-Ruei CHEN, Ping-Che YANG, Shih-Chun CHOU
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Publication number: 20200129839Abstract: A toe-piece of a ski binding has a base fixable to a ski, a first jaw, a second jaw, a first pin on the first jaw for inserting in a first lateral hole a ski boot tip, and a second pin on the second jaw for inserting in a second lateral hole opposite the first lateral hole in the ski boot tip. The toe-piece also has a first guide and a second guide on the base, each with a portion extending away from a longitudinal axis of the ski and another second portion extending towards the front of the ski. Two sliding elements on the first jaw engage slidably along the first guide and two sliding elements on the second jaw engage slidably along the second guide.Type: ApplicationFiled: October 8, 2019Publication date: April 30, 2020Inventor: DAVIDE INDULTI
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Publication number: 20200129840Abstract: A snowboard binding with magnetic assistance for aligning a ladder with a buckle is provided, the snowboard binding comprising an ankle guard attached to a first side of the snowboard binding, the ankle guard comprising an ankle strap and an ankle buckle configured to receive an ankle ladder for securing a boot to the snowboard binding, wherein the ankle buckle comprises a binding extension comprising a first magnetic material; and the ankle ladder attached to a second side of the snowboard binding, the ankle ladder comprising a ferromagnetic material, wherein the ferromagnetic material is attracted by the first magnetic material to align the ankle ladder with the ankle buckle.Type: ApplicationFiled: October 29, 2019Publication date: April 30, 2020Inventors: Michael Hennessy, Luke Blackamore
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Publication number: 20200129841Abstract: The present disclosure provides a snow transport system with a frame comprising a base plate, a pair of opposed side plates mounted on opposed sides of the base plate, and a plurality of cross members extending between the side plates. A pair of convex lower track slides are mounted on lower portions of the pair of opposed side plates, and a pair of convex upper track slides are mounted on upper portions of the pair of opposed side plates. A drive wheel is mounted at an upper front portion of the frame, and an idler wheel mounted at a lower rear portion of the frame. A continuous track is wrapped around the drive wheel, the convex lower track slides, the idler wheel and the convex upper track slides. A motor assembly is mounted within the frame, and connected to the drive wheel through a transmission assembly. A push arm assembly is mounted to one side of the frame, the push arm assembly extending forwardly from the frame and having a push bar portion and user controls at a forward end thereof.Type: ApplicationFiled: March 9, 2018Publication date: April 30, 2020Inventor: James MAIDMENT
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Publication number: 20200129842Abstract: A skateboard top includes a laminate structure of a plurality of adhesive and press bonded wood veneers, with specified sections of some of the wood veneer layers removed and replaced with non-wood reinforcement layers integrated within the structure at both ends to increase durability through the prevention of wear and tear and impact related chipping and delamination. The usable life span of a typical skateboard comprising a plurality of wood veneer layers adhesively bonded into a single laminate structure is shortened by the impact chipping and following delamination of the skateboard which occurs during regular use. The disclosure discloses that by removing certain layers of wood and replacing with non-wood fiber reinforced layers comprised of a matrix of thermoset resin and multi-layer multi axial fiber reinforcements of glass or carbon or Kevlar, impact chipping is reduced and the durability and useable life span is increased.Type: ApplicationFiled: February 21, 2019Publication date: April 30, 2020Inventors: Timothy Charles Piumarta, Benjamin Woody, Jeffrey Kendall
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Publication number: 20200129843Abstract: A system for control of a mobility device comprising a controller for analyzing data from at least one sensor on the mobility device, wherein the data is used to determine the gait of user. The gait data is then used to provide motion command to an electric motor on the mobility device.Type: ApplicationFiled: July 9, 2018Publication date: April 30, 2020Applicant: Nimbus Robotics, Inc.Inventors: Xunjie Zhang, Anand Kapadia
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Publication number: 20200129844Abstract: A system for control of a mobility device comprising a controller for analyzing data from at least one sensor on the mobility device, wherein the data is used to determine the gait of user. The gait data is then used to provide motion command to an electric motor on the mobility device.Type: ApplicationFiled: July 9, 2018Publication date: April 30, 2020Applicant: Nimbus Robotics, Inc.Inventors: Xunjie Zhang, Anand Kapadia
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Publication number: 20200129845Abstract: A card shoe apparatus including a card housing unit for housing a plurality of cards; an opening in the card housing unit for manually withdrawing the cards one by one from the card housing unit in a card reading direction; a card reading unit that reads information on the cards as the cards are manually withdrawn from the card housing unit in the card reading direction; a control unit that stores rules of a card game and determines the results of the card game based on the information read by the card reading unit and the rules of the card game; an optical device that detects movements of the cards relative to the card reading direction; and a card entry/exit restriction unit provided in the opening. The card entry/exit restriction unit restricts the entry or exit of any of the cards when the cards are improperly withdrawn from the opening.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventor: Yasushi Shigeta
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Publication number: 20200129846Abstract: A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.Type: ApplicationFiled: October 30, 2019Publication date: April 30, 2020Inventor: David Jerome Carlisle
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Publication number: 20200129847Abstract: One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.Type: ApplicationFiled: October 25, 2019Publication date: April 30, 2020Inventor: Christian E. Andersen
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Publication number: 20200129848Abstract: A word game played among players includes a series of word challenges having at least one round. A first round includes randomly selecting a first and a last letter, each player attempting to generate a valid word that begins with the first letter and ends with the last letter, and awarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words. A bonus round may include randomly selecting an intermediate letter, each player attempting to generate a valid bonus word that includes the first, last, and intermediate letters, awarding points to each player based at least on a length of the corresponding valid bonus words and a default value per letter of the valid bonus words, and resetting all points awarded in the word challenge for each player that fails to generate a valid bonus word.Type: ApplicationFiled: August 31, 2016Publication date: April 30, 2020Inventors: David E. BURSTEIN, Jonah E. BURSTEIN, Isaac M. RAY
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Publication number: 20200129849Abstract: A matching game for a young child to play with a supervising adult. The game comprises a game board having a plurality of differently-sized and shaped recesses, each recess including a realistic or cartoon-like mother farm animal depiction and part of a sound switch pairing specific for the mother farm animal depiction with a plurality of differently sized and shaped baby farm animal game pieces, each having part of a sound switch pairing adapted for matching with the sound switch pairing for the mother farm animal depiction so that, when properly matched and joined together, will cause a sound indicative for the mother farm animal to be emitted. The game further includes means for storing the plurality of farm animal sounds from the game board and powering the sound playing means.Type: ApplicationFiled: October 23, 2019Publication date: April 30, 2020Inventor: Olga Dragunsky
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Publication number: 20200129850Abstract: An information processing device obtains information regarding the position of each fingertip of a user in a real space, and determines contact between a virtual object set within a virtual space and a finger of the user. The information processing device sets the virtual object in a partly deformed state such that a part of the virtual object, the part corresponding to the position of the finger determined to be in contact with the object among the fingers of the user, is located more to a far side from a user side than the finger, and displays the virtual object having the shape set thereto as an image in the virtual space on a display device.Type: ApplicationFiled: April 18, 2018Publication date: April 30, 2020Inventor: Yoshinori OHASHI
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Publication number: 20200129851Abstract: Using voice recognition, a user can interact with a companion application to control a video game from a mobile device. Advantageously, the user can interact with the companion application when the video game is unavailable because, for example, of the user's location. Moreover, machine learning may be used to facilitate generating voice responses to user utterances that are predicted to improve or maintain a user's level of engagement with the companion application, or its corresponding video game.Type: ApplicationFiled: September 30, 2019Publication date: April 30, 2020Inventors: Mohsen Sardari, Kenneth Alan Moss, Kazi Atif-Uz Zaman, Navid Aghdaie, John Kolen, Mohamed Marwan Mattar
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Publication number: 20200129852Abstract: A dial assembly comprises a dial base, a rolling wheel, a dial handle, a reset elastic member, and a sensor. The dial base includes a first rotation channel and a second rotation channel. The rolling wheel is seated on the first rotation channel and rotatable along the first rotation channel. The dial handle is rotatably connected with the dial base and rotatable along the second rotation channel. The dial handle is connected with the rolling wheel and configured to rotate along with the rolling wheel. The reset elastic member is connected with the dial handle and configured to provide a restoring force to the dial handle. The sensor is connected with the dial handle and configured to obtain a rotation angle of the rolling wheel by sensing a rotation of the dial handle and convert the rotation angle into a control signal to transmit.Type: ApplicationFiled: December 29, 2019Publication date: April 30, 2020Inventors: Yin TANG, Tao ZHAO, Guozhu GUI
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Publication number: 20200129853Abstract: A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.Type: ApplicationFiled: December 23, 2019Publication date: April 30, 2020Inventors: Ludovic ROUDY, Bruno SAUTTER
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Publication number: 20200129854Abstract: The present invention provides a haptic system including a haptic safety harness worn by a user and a haptic support structure. The haptic safety harness includes an adjustable belt with magnets. The haptic support structure includes an upper platform, a lower platform on which the user stands, and a communication interface. The upper platform includes electromagnets and has an annular shape that defines an inner space in which the haptic safety harness is disposed. The communication interface is coupled to the electromagnets, and is configured to receive a haptic control signal from a computer and transmit the haptic control signal to the electromagnets. The haptic control signal is configured to render a haptic effect to the user by generating a magnetic field that interacts with the magnets.Type: ApplicationFiled: October 25, 2018Publication date: April 30, 2020Inventor: William S. Rihn
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Publication number: 20200129855Abstract: Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even unconnected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.Type: ApplicationFiled: December 14, 2018Publication date: April 30, 2020Inventors: Michael S. Ambinder, Steven J. Bond
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Publication number: 20200129856Abstract: Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then usable to dynamically modify a state of play of a video game. The sensors may be connected or even unconnected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.Type: ApplicationFiled: August 26, 2019Publication date: April 30, 2020Inventors: Steven J. Bond, Michael S. Ambinder
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Publication number: 20200129857Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; accessing a template defining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Publication number: 20200129858Abstract: A method includes: executing a video game by a cloud gaming machine; streaming, by a video server over a network, video generated from the executing video game to a plurality of client devices; enabling gameplay of the video game that includes control of a virtual object of the video game by one of the client devices, and passing the control of the virtual object to each of the client devices in turn, wherein passing the control is responsive to detecting a predefined condition during the gameplay of the video game.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Publication number: 20200129859Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.Type: ApplicationFiled: December 24, 2019Publication date: April 30, 2020Inventor: Roelof Roderick Colenbrander
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Publication number: 20200129860Abstract: A system enhances existing audio visual content with audio describing the action and setting of the visual content. The system may also provide subtitle content describing the important sound or sounds occurring within audio. Accommodation for color or visual impairments may be implemented by selective color substitution. A Graphical Style Modification module may apply a style from one image to another to adapt the style of a video per a gamer's preference.Type: ApplicationFiled: October 31, 2018Publication date: April 30, 2020Inventors: Justice Adams, Arindam Jati, Sudha Krishnamurthy, Masanori Omote, Jian Zheng, Naveen Kumar, Min-Heng Chen, Ashish Singh
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Publication number: 20200129861Abstract: A gaming object includes an orientation sensor that generates orientation data in response to the orientation of the gaming object. An actuator that generates interaction data in response to an action of a user. A transceiver sends an RF signal to a game device that indicates the orientation data and the interaction data. The game device generates display data for display on a display device that contains at least one interactive item, and wherein the at least one interactive item is interactive in response to the orientation data and the interaction data.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Ahmadreza (Reza) Rofougaran, Maryam Rofougaran, Nambirajan Seshadri, Brima B. Ibrahim, John WALLEY, Jeyhan KARAOGUZ
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Publication number: 20200129862Abstract: Embodiments of the systems and methods described herein provide game terrain generation system that can generate height field data from a sketch of graphical inputs from a user via a graphical user interface. The game terrain generation system can use a model, such as a trained neural network, to apply macro and micro topological features on top of the height field data to generate game terrain data. The game terrain generation system can identify boundaries between different styles of terrain and generate transitions between the styles to create a more realistic terrain boundary.Type: ApplicationFiled: February 8, 2019Publication date: April 30, 2020Inventors: Han Liu, Yiwei Zhao, Mathieu Guindon, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
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Publication number: 20200129863Abstract: Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.Type: ApplicationFiled: October 23, 2019Publication date: April 30, 2020Inventors: Adil Sherwani, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
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Publication number: 20200129864Abstract: Methods, systems, and computer products for identifying improper online game usage are provided. Aspects include receiving, by a processor, online gaming data associated with an online gaming environment, the online gaming environment having a plurality of users, analyzing the online gaming data to identify a user from the plurality of users improperly interacting with the online gaming environment, accessing a user profile for the user responsive to identifying the user, determining a rating for the improper interaction of the user based on the online gaming data and the user profile, comparing the rating for the improper interaction of the user to one or more threshold ratings, and enacting a penalty for the user based at least in part the rating of the improper interaction exceeding at least one of the one or more threshold ratings.Type: ApplicationFiled: October 31, 2018Publication date: April 30, 2020Inventors: Richard V. Tran, Kevin D. Hite
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Publication number: 20200129865Abstract: A technology is described for a simulation game. In one example of the technology, organization data can be obtained from an actual organization, and success metrics and derivative metrics that impact the success metrics may be identified. Organization roles may be assigned to players and a simulated scenario that is based on the organization data may be provided to the players. The players may be instructed to make decisions regarding the simulated scenario based on the roles assigned to the players, and the decision may be used to calculate values for the derivative metrics. The values of the derivative metrics may be aggregated to generate a value of a success metric for the organization. In the process, player behaviors, actions, and inactions may be used to build demonstrated performance-based behavioral profiles for each player within an organizational context.Type: ApplicationFiled: October 25, 2019Publication date: April 30, 2020Inventors: Brayden W. Olson, Bruce J. Avolio, Rob A. Savette
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Publication number: 20200129866Abstract: Techniques employing an electronic device configured to activate a random number generator to generate random data.Type: ApplicationFiled: December 31, 2019Publication date: April 30, 2020Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal