With Quotation Thereon Patents (Class 273/300)
  • Patent number: 8567787
    Abstract: A word game system for playing multiple word games and its corresponding play methods are disclosed. The game system and the multiple word games are all based on the word scramble process—constantly and dynamically scrambling the playing pieces to form words by all the players all the time, hence extremely stimulating and entertaining. The game system and its specific set of playing pieces with proper ranking distribution, value point assignments, math function selections and incorporation of wild playing pieces support a host of brain stimulating games including Scramble Word, Scramble Poker and Scramble Ma-Jong. These word games are playable in English and other languages and playable as board, computer, broadcasting as well as board-less games.
    Type: Grant
    Filed: December 30, 2002
    Date of Patent: October 29, 2013
    Inventor: Ifay Fay Chang
  • Patent number: 7350783
    Abstract: Disclosed is a method of playing a card game, including the steps of providing a deck including three like sets of numbered cards, each set including a null card; receiving a first wager from each of a group of players; dealing three cards of the deck to each player; collecting two of each player's three cards; dealing two cards of the deck to each player; summing the numbers on the three cards for each player not holding a null card; providing at least a portion of the wagers to each player having the lowest sum; providing at least a portion of the wagers to each player having the highest sum; and providing a bonus to a player having three null cards.
    Type: Grant
    Filed: October 18, 2005
    Date of Patent: April 1, 2008
    Inventor: Ferdinando Tevolini
  • Patent number: 7100920
    Abstract: A game is provided that utilizes a code caller card that is used to direct each step of play. The code caller card identify passages of the Bible, and are analogous to a “question” that the player in turn must answer. In combination, word tiles are drawn and held by the players, and are used to create an “answer”, the answer being the phrase or quote identified by the “question” on the caller card. These word tiles are used in conjunction with previously played tiles. The word tiles can be used with or without a board and on a flat, horizontal surface.
    Type: Grant
    Filed: December 5, 2003
    Date of Patent: September 5, 2006
    Inventors: Mayme E. Onstad, Alvin C. Onstad
  • Publication number: 20040108657
    Abstract: A game is provided that utilizes a code caller card that is used to direct each step of play. The code caller card identify passages of the Bible, and are analogous to a “question” that the player in turn must answer. In combination, word tiles are drawn and held by the players, and are used to create an “answer”, the answer being the phrase or quote identified by the “question” on the caller card. These word tiles are used in conjunction with previously played tiles. The word tiles can be used with or without a board and on a flat, horizontal surface.
    Type: Application
    Filed: December 5, 2003
    Publication date: June 10, 2004
    Inventors: Mayme E. Onstad, Alvin C. Onstad
  • Publication number: 20030173741
    Abstract: A game can be played using two different classes of tokens according to the disclosed method to assemble sets of tokens. The tokens may be playing cards, and the two different classes may be, for example, a group class made up of cards, each of which identifies a member of the group, namely a type of coffee beverage. The second class of cards could then be the ingredients for each such type of coffee beverage, with each ingredient being identified on a separate card. Wild cards may be included. Sets are assembled by collecting a recipe card and the ingredient cards that correspond to the recipe card.
    Type: Application
    Filed: January 31, 2003
    Publication date: September 18, 2003
    Inventor: Brian L. Pellham
  • Patent number: 6588756
    Abstract: An apparatus for teaching musical notation to students by playing familiar card games. A deck of playing cards is utilized which contains musical notation and colored suits rather than the typical numbers with named suits. The musical notation symbols are printed in the corners of the cards to allow them to be used in card games. The deck can be used to play a variety of common card games such as Crazy 8's and Go Fish, as well as new games that take advantage of unique musical notation. By playing card games with these musical notation cards, the student becomes fluent in reading music.
    Type: Grant
    Filed: November 15, 1999
    Date of Patent: July 8, 2003
    Inventor: Kimberly D. Hughes
  • Publication number: 20030062683
    Abstract: A deck of playing cards (52 cards plus 2 potional “jokers” which are generally used as substitutes for lost originals) wherein each card in the four suits (Spades, Hearts, DIamonds and Clubs includes the distinct indicia thereon plus alphanmeric Ace through Ten plus Jack, Queen and King which by this invention are improved by including in the printing of each card, an individual paragraph of jokes on top of the alphanumeric symbols as a unity. This improvement augments all the traditional uses of playing cards by combining all the ancient uses of decks of playing cards with jokes.
    Type: Application
    Filed: July 6, 2001
    Publication date: April 3, 2003
    Inventor: Donald Abrams
  • Patent number: 6474650
    Abstract: Although traveling through time is impossible, the idea can still be examined in works of fiction, including card games. A Timeline of events is presented, arranged in chronological order, on two-sided playing cards. During the course of a game, players representing “time travelers” may alter the outcome of past events. This is simulated by turning over specific cards on the Timeline, called Linchpins, which represent pivotal moments in history. Symbols on these and other cards indicate how history becomes different as a result of these changes. Other cards, called Ripplepoints, are follow-on events that change when dependent prior events are altered, and are also turned over when Linchpin cards are changed. The method of associating past and future events with icons on the cards allows for easy upkeep of the ever-changing Timeline without needing to grasp the complex logic behind the imagined reasons for the cascading alternate realities.
    Type: Grant
    Filed: July 11, 2001
    Date of Patent: November 5, 2002
    Inventor: Andrew J. Looney
  • Publication number: 20020158411
    Abstract: A motion toy bird includes a head, the head having a fixed upper beak and a movable lower beak, a beak driving mechanism mounted inside the head and controlled to move the lower beak relative to the upper beak, a body coupled to the head, the body having two slots at two opposite lateral sides thereof, a bird head driving mechanism mounted inside the body and controlled to rotate the head relative to the body, an eccentric linking mechanism mounted inside the body and driven by the bird head driving mechanism to make an action of eccentric rotation, two wings mounted in the slots of the body and driven by the eccentric linking mechanism to move up and down upon operation of the bird head driving mechanism, and two legs fastened to the body at a bottom side.
    Type: Application
    Filed: April 30, 2001
    Publication date: October 31, 2002
    Inventor: Jack Tang
  • Patent number: 6227543
    Abstract: A game is provided including a game board, a plurality of tokens, a random generator, and a plurality of cards removably positioned within the card box and each including a top face and a bottom face. The bottom face of each card having a quote thereon and an actor name who stated the quote, a movie name in which the actor stated the quote, and a character name played by the actor in the movie.
    Type: Grant
    Filed: February 18, 1999
    Date of Patent: May 8, 2001
    Inventors: Joseph A. Balog, Brian S. Rogula
  • Patent number: 6059291
    Abstract: A learning enhancing card game comprises four or more suits of cards, each card having a front side and back side, each suit comprising a predetermined number of first cards having information thereon and a corresponding predetermined number of second cards, each second card having information correlated to information on one of the first cards from the suit, and two or more wild cards, each having a front side and a back side. The card information relates to religious studies, in particular the Christian Bible and each suit is topically related to each other such as peace, love, faith, commandments, evil, happiness, prayer, and hope.
    Type: Grant
    Filed: June 12, 1998
    Date of Patent: May 9, 2000
    Inventor: Harold L Gary
  • Patent number: 5190297
    Abstract: The game apparatus of the present invention comprises a plurality of game cards with each game card having an indicia bearing front and rear face. The front face of each card includes a pictorial representation and the rear face has a worded description of that particular pictorial representation. The game apparatus further includes a card support for supporting the cards individually in a generally upright position with the pictorial representation on the front face of each card in an exposed position and the worded description on the rear face of each card being viewable from the rear of the card support without having to remove the card from the card support. The players of the game include one guesser at least one bluffer and a truth teller. The bluffers and the truth teller view the back of the card. The bluffers then give an inaccurate statement and the truth teller gives an accurate statement as to the pictorial representation on the card.
    Type: Grant
    Filed: March 30, 1992
    Date of Patent: March 2, 1993
    Assignee: Bluffers Beware Limited
    Inventors: Lewis Jessen, Sam Sgro
  • Patent number: 4944519
    Abstract: A board game that wherein a number of messages have been divided in half in several cards and the players are urged to match them when they receive the cards either originally when they were dealt or subsequently as the game progresses and they take the cards from other players. Game tokens are used to represent each one of the players as they travel around the periphery of the board. Centrally and peripheraly located spaces are provided to correspond with the alphabet and with the pairs of cards of the game. Whenever a player matches two cards with one message he or she can claim one of the centrally disposed spaces. When a player lands on a particular peripheral space, he or she can take the pair previously claimed by another player.
    Type: Grant
    Filed: August 14, 1989
    Date of Patent: July 31, 1990
    Inventor: Heriberto Canela
  • Patent number: 4606546
    Abstract: An educational game wherein each player is provided with an answer board having a series of answer sets each set having a plurality of answers. A plurality of cards are divided into a plurality of groups. Each card is provided with a question on one side and an answer on the other side. Each question is also provided with a location code that directs the player to an answer set on the answer board. By answering the question correctly the player may cover a portion of a game board with a marker. When the game board is covered by a single player, that player is declared the winner. A die is used to determine from which group of cards a card will be selected.
    Type: Grant
    Filed: March 25, 1985
    Date of Patent: August 19, 1986
    Assignee: Summer Afternoon, Inc.
    Inventor: William J. Rita