Amusement Devices: Games Patents (Class 273)
- Simulated game (Class 273/317.1)
- Projectile tethered to hand-held, apertured manipulator (Class 273/329)
- Projectile flexibly tethered to hand-held manipulator (Class 273/330)
- Target and tethered projectile (Class 273/331)
- Peg and ring game or pegged target therefor (Class 273/336)
- Playing surface or projectile struck from below to project projectile (Class 273/340)
- Tipcat game; accessory therefor (Class 273/341.1)
- Upwardly facing projectile-bounce surface (Class 273/342)
- Hooking or draping projectile and target therefor (Class 273/343)
- Target (Class 273/348)
- Projectile backstop (Class 273/410)
- User manipulated means for catching projectile moving through the air (Class 273/412)
- Electrical (Class 273/237)
- Magnetic (Class 273/239)
- Markable or erasable game board or piece (e.g., magic slate) (Class 273/240)
- Having three-dimensional pattern (Class 273/241)
- Piece moves over board having pattern (Class 273/242)
- Salvo type (Class 273/265)
- Nim type (i.e., game of take away) (Class 273/266)
- Completing square type (Class 273/267)
- Dice board and number plate type (Class 273/268)
- Lotto or bingo type (Class 273/269)
- Alignment games (e.g., tic-tac-toe, go-moko) (Class 273/271)
- Word, sentence, or equation forming (e.g., SCRABBLE, hangman) (Class 273/272)
- Memory or matching games (e.g., concentration) (Class 273/273)
- Betting or wagering board (e.g., casino) (Class 273/274)
- Path forming (Class 273/275)
- Construction or assembly games (Class 273/276)
- Sports or outdoor recreational activities (Class 273/277)
- Property or commodity transaction (e.g., stock market) (Class 273/278)
- Judicial, legislative, or election process (Class 273/279)
- Rotatably mounted board (Class 273/280)
- Game board having movably attached piece (Class 273/281)
- Removably interfitting or detachably adhesive board and piece (Class 273/282.1)
- Game board having pattern separable into sections (Class 273/283)
- Game board having interchangeable, variable, or plural distinct playing patterns (Class 273/284)
- Collapsible board (e.g., folding) (Class 273/285)
- Game board structure (Class 273/287)
- Game piece (Class 273/288)
- Chance selection (Class 273/139)
- Rotating pointer (Class 273/141R)
- Rotating disk (Class 273/142R)
- Lot mixers and dispensers (Class 273/144R)
- Dice (Class 273/146)
- Tops (Class 273/147)
- Electric or magnetic (Class 273/138.2)
- Gravity-propelled chance element randomly traverses or enters alternative paths (Class 273/138.3)
- Card or tile structure (Class 273/293)
- With functional back indicia (Class 273/296)
- Property or commodity transaction representation (Class 273/297)
- Sports or outdoor recreational activities (Class 273/298)
- Word, sentence, or equation forming (Class 273/299)
- With quotation thereon (Class 273/300)
- With musical indicia (Class 273/301)
- With educational data (Class 273/302)
- Suits (Class 273/303)
- Rearranged basic indicia (Class 273/307)
- With representations of persons or objects and names associated therewith (Class 273/308)
- Simulated martial-art-type game (e.g., boxing or fencing robots, etc.) (Class 273/440.1)
- Participant maneuvered game element over a surface or through a course (Class 273/441)
- Timed reaction or race to a finish (Class 273/445)
- Game element capture or pick up using manual dexterity (Class 273/447)
- Balance (Class 273/449)
- Push or pull force (e.g., tug of war) (Class 273/451)
- Apparatus connecting plural participants (Class 273/453)
- Electric (Class 273/454)
- Magnetic (Class 273/456)