With Educational Data Patents (Class 273/302)
  • Patent number: 11083957
    Abstract: A method for competing in game play of an electronic trading card game within a game host between a first player and a second player includes (i) each player receiving an unopened pack of trading cards; (ii) opening the pack of trading cards for each player to reveal individual trading cards for each player only to the respective player; (iii) selecting a plurality of statistical categories that are shown to each player; (iv) each player assigning one of the individual trading cards from their respective pack of trading cards to each statistical category; (v) comparing a relevant statistic included on each of the individual trading cards for each player that has been assigned to each statistical category; and (vi) determining a winner for each statistical category based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.
    Type: Grant
    Filed: January 13, 2020
    Date of Patent: August 10, 2021
    Inventor: Benjamin Swiderski
  • Patent number: 10102189
    Abstract: Provided are methods, devices, and computer-readable media for generating a string of characters based on a set of rules; parsing the string of characters into string of graphemes; determining one or more phonetic representations for one or more graphemes in the string of graphemes based on a first data structure; determining at least one grapheme representation for one or more of the one or more phonetic representations based on a second data structure; and constructing the phonetic representation of the string of characters based on the grapheme representation that was determined.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: October 16, 2018
    Assignee: VERISIGN, INC.
    Inventors: Vincent Raemy, Vincenzo Russo, Jean Hennebert, Baptiste Wicht
  • Patent number: 10102203
    Abstract: Provided is a method, device, and computer-readable medium for converting a string of characters in a first language into a phonetic representation of a second language using a first data structure that maps graphemes in the first language to one or more universal phonetic representations based on an international phonetic alphabet, wherein the first data structure comprises a plurality of first nodes with each first node of the plurality of first nodes having a respective weight assigned that corresponds to a likely pronunciation of a grapheme, and a second data structure that maps the one or more universal phonetic representations to one or more graphemes in the second language, wherein the second data structure comprises a plurality of second nodes with each second node of the plurality of second nodes having a respective weight assigned that corresponds to a likely representation of a grapheme in the second language.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: October 16, 2018
    Assignee: VERISIGN, INC.
    Inventors: Vincent Raemy, Vincenzo Russo, Jean Hennebert, Baptiste Wicht
  • Patent number: 9910836
    Abstract: Provided are methods, devices, and computer-readable media for accessing a string of characters; parsing the string of characters into string of graphemes; determining one or more phonetic representations for one or more graphemes in the string of graphemes based on a first data structure; determining at least one grapheme representation for one or more of the one or more phonetic representations based on a second data structure; and constructing the phonetic representation of the string of characters based on the grapheme representation that was determined.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: March 6, 2018
    Assignee: VERISIGN, INC.
    Inventors: Vincent Raemy, Vincenzo Russo, Jean Hennebert, Baptiste Wicht
  • Patent number: 8733760
    Abstract: A game and a method of playing a game are disclosed. A card with an image of a celebrity printed thereon is drawn by a player on a team. The player also starts a timing device, indicating his time of play, and manipulates a random number generator to obtain a random number. Within the given time of play, the player must recite a number of facts about the celebrity, corresponding to the random number, with players on an opposing team attempting to hinder the player's rotation of facts by playing disadvantage cards, and teammates on the player's team attempting to assist the player by playing benefit cards and/or help cards. Points are assigned based on recitation of the assigned number of facts related to the respective celebrity, and after multiple rounds of play are concluded, the points are tallied for the teams and a winner is declared.
    Type: Grant
    Filed: November 21, 2012
    Date of Patent: May 27, 2014
    Inventor: André Fontana
  • Patent number: 8678392
    Abstract: A card game and methods for playing a card game are provided played by a plurality of players. A pre-determined number of cards are included in the card deck of the card game. Upon a determination of a dealer, a preset number of cards from the card deck are dealt to each player. Each card has a face with a number, picture/icon, special character, or combination number with picture/icon. An object of embodiments of the card game is to gain a pre-determined total of points, a designated winning sum, based on the numeric value of cards of a player with consideration to the operations and/or instructions of non-numeric cards that will adjust the numeric value of a player's cards. Once one player obtains the pre-determined total of points corresponding to the designated winning sum and has a winning combination of cards, that player wins and the game is over.
    Type: Grant
    Filed: August 7, 2013
    Date of Patent: March 25, 2014
    Inventor: Hebah Abdullah Alhazza
  • Publication number: 20140008869
    Abstract: An educational card game comprises a set of cards and rules for playing card games using them to facilitate Game Based Teaching and Learning is presented. Each card represents a respective one of the chemical elements listed in the Periodic Table of Chemical Elements. The rules prescribe for cards to be distributed to the players who, in their turns in a particular round of the game, attempt to use the cards to win the round by creating meaningful patterns using the played card or by playing the highest value card in that round, or to spoil the round or to save a round from being spoiled by an opponent and optionally using the earned card to form chemical compounds or to form ironing equations, points being scored according the nature of the cards used or the nature of the compound formed, or both.
    Type: Application
    Filed: July 7, 2012
    Publication date: January 9, 2014
    Inventors: Ravindran Pulyassary, Ajitha T. Marath
  • Patent number: 8567787
    Abstract: A word game system for playing multiple word games and its corresponding play methods are disclosed. The game system and the multiple word games are all based on the word scramble process—constantly and dynamically scrambling the playing pieces to form words by all the players all the time, hence extremely stimulating and entertaining. The game system and its specific set of playing pieces with proper ranking distribution, value point assignments, math function selections and incorporation of wild playing pieces support a host of brain stimulating games including Scramble Word, Scramble Poker and Scramble Ma-Jong. These word games are playable in English and other languages and playable as board, computer, broadcasting as well as board-less games.
    Type: Grant
    Filed: December 30, 2002
    Date of Patent: October 29, 2013
    Inventor: Ifay Fay Chang
  • Publication number: 20130119609
    Abstract: A system of educational games with a common educational theme of parliamentary, political, civic, geographical, and historical elements for delivering relevant, current information regarding elected or appointed officials, government, parliamentary procedures, constitutional law and/or regulatory affairs, along with historical facts. In one embodiment, a game includes thematic playing cards, a playing mat, chips, dice, one or more score pads and a set of official rules. Each thematic deck is also a traditional playing deck including the commonly known suits and ranks allowing for traditional card games to be played with these cards.
    Type: Application
    Filed: November 14, 2012
    Publication date: May 16, 2013
    Applicant: PRACTICAL STRATEGIES, INC.
    Inventor: Practical Strategies, Inc.
  • Publication number: 20130020766
    Abstract: A game is shown that includes a deck of cards numbered 1 to 100. Also revealed is a method of playing the game by one or more players. All players are dealt 8 cards. One card is exposed. Utilizing two or more cards from the player's hand and the exposed card in a simple mathematical operation makes a play. The object of the game is to rid one's hand of all cards.
    Type: Application
    Filed: July 18, 2011
    Publication date: January 24, 2013
    Inventor: Kenneth Ross Coleman
  • Patent number: 8342532
    Abstract: An educational game where cards with academic subjects written on them are drawn from a deck and where players try to guess the subject by viewing drawings made by the person who has drawn the card and where the academic subjects are discussed by the players during the process.
    Type: Grant
    Filed: July 6, 2011
    Date of Patent: January 1, 2013
    Inventor: Doretha E Maxwell
  • Patent number: 8186682
    Abstract: Methods for providing gaming advice are provided. For example, regarding a blackjack game, one or more first player cards are identified for a first player and one or more second player cards are identified for a second player. The first and second player cards are displayed to the first player. A probability associated with a first one of the plurality of playing options is determined based at least on a set of predetermined statistical blackjack data, the one or more first player cards, and the one or more second player cards. It is then determined, based at least on the determined probability associated with the first playing option, whether to display a first indication corresponding with first advice regarding the first playing option, a second indication corresponding with second advice regarding the first playing option, or a third indication corresponding with third advice regarding the first playing option.
    Type: Grant
    Filed: October 10, 2008
    Date of Patent: May 29, 2012
    Assignee: Cantor Index LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, James C. Johnson
  • Publication number: 20120086167
    Abstract: A customizable educational game having a plurality of quiz cards, a plurality of different modes the complexity under which the game is to be played, and at least two rule cards designating rules for at least two different modes of play.
    Type: Application
    Filed: October 10, 2011
    Publication date: April 12, 2012
    Inventor: Johnson H.Y. Fung
  • Publication number: 20110180994
    Abstract: The present invention is a religious playing card with a front facing with a top, a center, a plurality of corners and two sides, a back facing with a center and a background, a plurality of images disposed on the front facing and a plurality of religious titles and pictures disposed on the front facing. The religious playing card also includes a scripture pertaining to the religious titles and pictures, a scripture reference pertaining to the religious titles and pictures and the scripture, and a plurality of optional wild cards. A plurality of the religious cards can also be used to form a deck of religious playing cards.
    Type: Application
    Filed: December 6, 2010
    Publication date: July 28, 2011
    Inventor: Ramona Denice Craft
  • Publication number: 20110012308
    Abstract: A set of geopolitical cards and methods of play therefore. The set includes a plurality of geopolitical entity cards, each having an associated geopolitical entity represented or associated therewith, along with factual information contained in categories. The set further includes cards containing queries for use in some methods of play, the queries being answerable using the geopolitical entity cards, and cards containing categories of information for use in some methods of play, the categories of information corresponding to categories of the geopolitical entity cards. Variations of play with the cards include dealing cards to each player, and scoring for each player based on play of the game played. In some variations, queries and categories are selected for answers using the geopolitical entity cards. In other variations of play, players' hands are compared to determine scoring and winning.
    Type: Application
    Filed: August 5, 2010
    Publication date: January 20, 2011
    Inventor: Alan G. FISHEL
  • Patent number: 7707051
    Abstract: A game that serves to educate a player about the decision making process for determining the cost of a premium for insurance coverage for an entity. The player(s) and/or team(s) select a fictitious name for an insurance company. The company can subsequently bid on providing insurance coverage for an entity. Several rounds of bidding on insurance premiums for providing insurance coverage to an entity can be played before determining a winner of the game. A round consists of a player(s) and/or team(s) bidding on the amount to charge for an insurance premium to insure the entity for a particular period of time, such as one year. The winner of a round is the insurance company (player/team) that provides the lowest bid for the insurance premium for the particular period of time.
    Type: Grant
    Filed: September 9, 2005
    Date of Patent: April 27, 2010
    Assignee: The Regence Group
    Inventors: David M. Pankey, Steven James Gaspar
  • Publication number: 20100052256
    Abstract: Ten0 is an entertaining, multi-level card game involving the fundamentals of math. It is inclusive of four operands that are central to the game. The Ten0 also features a Ten0 scale reading and special cards. One of the unique features of this game is that it is an educational game and also a fun game. Playing Ten0 games include providing a deck of cards, dealing cards, forming the deck, placing the deck faced down, and starting the game with the total for all participating players. The players choosing card(s) from his/her hand, calculating and recording with the use of the card(s), drawing a card and shuffling the deck and finishing the game.
    Type: Application
    Filed: November 5, 2009
    Publication date: March 4, 2010
    Inventor: Abhishek Kumar
  • Publication number: 20100038853
    Abstract: The African history card game includes a deck of educational cards. Each card has a front face with a fact, picture, question, and series of multiple choice answers each relating to a common theme, and a rear face having an alphabetic matrix of columns and rows concealing the correct answer. Point values based on the difficulty of the question on the particular card are provided on each card. Each card has a particular theme related to African history, e.g., geography, prominent individuals, history, inventions, science, engineering, sports, religion, culture, civil rights, agriculture, language, and music. The game may be adapted to other themes and subject areas, as desired. The object of the game is to determine the correct response of the choices on the front of the card, then find and point out this response in the rows, columns, and/or diagonals of the matrix on the back of the card.
    Type: Application
    Filed: August 11, 2009
    Publication date: February 18, 2010
    Inventor: Brian G. Browne
  • Publication number: 20090280457
    Abstract: A card game played with a deck of playing cards in a native language that are organized in thematic suits. Each player aims at having as many full suits as possible. Each player in turn asks other players for cards out of suits held by the player. The thematic suits comprise playing cards with expressions in at least one foreign language. Playing the game promotes the knowledge of the players of the foreign languages.
    Type: Application
    Filed: May 11, 2008
    Publication date: November 12, 2009
    Inventor: Ron ELAZARI-VOLCANI
  • Patent number: 7604236
    Abstract: An educational board game that may be played in several ways by either a single player or two or more players in competition with each other is disclosed. Each player plays the game with a game board in conjunction with one or more sets of game cards. The game boards have on one or both surfaces vocabulary elements that may be one or more words or phrases in a first language or that may be an image representing one or more words or phrases. The game boards also may have on one of its surfaces a reference number. A set of game cards may be one-sided, in which case each card may have on a surface one or more words or phrases in a first language. A set of game cards also may be double-sided, in which case the cards may have on a first surface one or more words or phrases in a first language and on a second surface a translation of the words or phrases on the first surface. The double-sided game card also may have on a surface a pronunciation key, a reference number, or both.
    Type: Grant
    Filed: December 21, 2006
    Date of Patent: October 20, 2009
    Inventor: Sholeen Lou-Hsiao
  • Publication number: 20090218768
    Abstract: The present invention discloses an article of manufacture comprising a game which includes playing media such as sticks or cards. The playing media have a first side with an identifying indicia and a second side with a question and its corresponding answer. The game consists of players collecting sticks for providing correct answers to the questions on the media. The object of the game is to collect the most media in a specified period.
    Type: Application
    Filed: December 11, 2008
    Publication date: September 3, 2009
    Inventor: Rosemarie Maalouf
  • Patent number: 7568703
    Abstract: A playing card apparatus that has a deck of a multiplicity of different keyword cards, each card representing a predetermined term and associated definitions thereof, and with each card displaying indicia thereon including a base term, certain definitions of which are to be selected by a player. The card also includes a plurality of definition terms and means for highlighting only the correct definition or definitions of the plurality of definition terms. Also included are a set of response cards, each response card having indicia thereon corresponding to one of the definition terms, a timer for setting a time period for a player to submit answers via selection of one or more response cards by the player and a score card to be filled in by the dealer with the scoring based upon correct and incorrect answers by the player.
    Type: Grant
    Filed: November 29, 2005
    Date of Patent: August 4, 2009
    Inventor: Anthony J. Fernandes
  • Publication number: 20090146376
    Abstract: A trivia game is played by first posing a trivia question having a numerical correct answer to all players. Each player records a numerical answer to the question. A number of rounds of wagering are conducted in which each player is allowed to wager whether that player's answer is the closest to the correct answer. An award is then made from the amounts wagered to the player remaining after the final round of wagering having the closest answer to the correct answer.
    Type: Application
    Filed: December 7, 2007
    Publication date: June 11, 2009
    Inventors: Dennis E. Green, Mary Lou Green
  • Patent number: 7543819
    Abstract: The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
    Type: Grant
    Filed: December 20, 2006
    Date of Patent: June 9, 2009
    Assignee: RSVP Design Ltd.
    Inventor: Geoffrey Cox
  • Publication number: 20090061397
    Abstract: A method for playing a game, involving the steps of determining a combination number; dealing to at least one player at least three cards from a deck to make a hand, the deck having at least one group of cards sequentially numbered from one to thirteen; and providing a reward to the player for each combination the player makes of the cards equaling the combination number. A typical combination number is 10, or multiples of 10.
    Type: Application
    Filed: August 31, 2007
    Publication date: March 5, 2009
    Inventor: Blanche Treloar
  • Patent number: 7461845
    Abstract: A memory game is shown similar to the game of concentration. However, each tile has a coding region associated therewith for players to aid their memories with mnemonic codes. Additional variations are disclosed, including limiting which indicia may be matched and removed on a given turn and the use of a rummy-style removal of tiles using logically ordered indicia.
    Type: Grant
    Filed: July 20, 2005
    Date of Patent: December 9, 2008
    Assignee: DoubleStar, LLC
    Inventors: Stuart Montaldo, Jennie Kretchmar, Brett Kretchmar
  • Publication number: 20080284103
    Abstract: A method and a system for playing a political game include distributing a number of PROPs to the players and establishing a first campaign for votes in voting districts. A general election is held where a country leader is determined by a majority of electoral votes won, a first legislative leader is determined by a majority of voting districts won and a minority of electoral votes won determines a second legislative leader. A judicial court is established. Money is distributed from a central bank. Voting district campaigning is engaged in where one player opposes a second player in a voting district. Legislative bills are submitted to the second legislative leader, the first legislative leader and to the country leader for approval. A subsequent general election is held and a winner of the political game is determined where the winner is the player that achieves a mandate.
    Type: Application
    Filed: May 6, 2008
    Publication date: November 20, 2008
    Inventor: Moshe Cohen
  • Publication number: 20080284104
    Abstract: The present invention provides a novel method of game play and game components that in one embodiment are in the form of a board game with education cards which have actual information about the topic, along with game information such that learning becomes fun, and learning happens as a side effect of fun. In one version, the game components comprise chemistry element cards that attack with power based upon their oxidation state and move on the board based upon their physical state. In another version, these elements also have their real world reaction properties, but expressed in a form that applies to the game itself. In another version, the chemistry element cards can be combined and replaced by compound cards. In another version, there is another set of cards called as the Alchemy cards which impact the game from outside the battlefield. The game components may take other forms, such as electronic games, video games, computer games, and inter-active network.
    Type: Application
    Filed: May 15, 2008
    Publication date: November 20, 2008
    Applicant: Anshul Samar
    Inventor: Anshul Samar
  • Patent number: 7392986
    Abstract: A method for playing a competitive card game simulating combat between a first character and a second character has the step of providing a stack of playing cards for each player with each card representing at least one specific character. Each card has games on the card and the card has indicia thereon representing various information about the first character and the second character with statistics. The method also has the steps of selecting a statistical comparison game, selecting a card from the stack of each player, and choosing one category of the statistics to be compared. The game also has the step of comparing the statistics of the specific character on the chosen category to determine a winner of the card game.
    Type: Grant
    Filed: October 22, 2004
    Date of Patent: July 1, 2008
    Inventor: Edmund A. Gress
  • Publication number: 20080111306
    Abstract: DRAW FOR BATTLE is a strategic dueling card game, combining an art instructional component as part of interactive card game play. Players must first draw the characters chosen from the PRIMARY DECK during game play before placing them onto the battlefield for combat through assigned numerical STRENGTH levels and SMARTS levels. The game includes a PRIMARY DECK, which itself includes ADD cards, DRAW cards, MORPH cards, and WILD cards, and the THINK DECK, which describes an intellectual way of defeating the brute through various THINK cards, and if it was successful or not. The BATTLE CARD TABLET is a set of preprinted oversized cards, with a grid pattern for guidance during drawing, in tablet form to create battle cards. The MASTER DECK is a series of oversized cards that provide the basic instructions for illustrating the characters and their back-story.
    Type: Application
    Filed: October 29, 2006
    Publication date: May 15, 2008
    Inventor: Anthony C. Caputo
  • Publication number: 20080099995
    Abstract: A religious game where biblical phrases inscribed on cards to be drawn from a deck are guessed by teams based on visible drawings produced by the player drawing the card.
    Type: Application
    Filed: October 30, 2006
    Publication date: May 1, 2008
    Inventor: Doretha E. Maxwell
  • Patent number: 7334797
    Abstract: A deck of specially designed cards used to teach the rock cycle though easy to play games. The deck contains cards with the titles of various rock types along with the names and pictures of specific rocks that fit into each type. The cards are color-coded to aid in differentiation between types. The deck also contains cards that indicate the processes by which one rock type is changed into another. Colored squares on these cards that coincide with the color-coded rock cards reinforce the written explanation.
    Type: Grant
    Filed: February 28, 2005
    Date of Patent: February 26, 2008
    Inventor: Leanne Thomas
  • Publication number: 20080012230
    Abstract: Students are rewarded on a regular basis with collectible cards or other collectible items for satisfactory school attendance. In addition to the characteristics that make the items collectible, they can bear additional information for entertaining and educating students, such as motivational messages and puzzle clues.
    Type: Application
    Filed: July 16, 2007
    Publication date: January 17, 2008
    Inventors: William Richard SMITH, Michael David Dobra
  • Patent number: 7293773
    Abstract: A method of playing a card game and a pack of cards for use therewith, the pack including a number of topic cards at least one of which is selected by the player and a number of playing cards in a pack which can be shuffled, a first additional card being located beneath the topic card and, if this additional card does not incorporate an “END” on its lower edge, a further additional card is located therebeneath until the lower end of an additional card incorporates the word “END”, the lower portion of each card, unless it is a card with an “END”, having the first part of a sentence and the upper portion of each card, unless it is a topic card, having the completion of a sentence, the player then reading the sentence(s) on the cards dealt. The cards can be in the form of a tarot pack for persons who are interested in this art, but this is not necessary.
    Type: Grant
    Filed: February 23, 2006
    Date of Patent: November 13, 2007
    Inventor: Bruce Bradley
  • Patent number: 7243919
    Abstract: The invention features a method of playing a card game using a deck of numbered cards. Each player is dealt a predetermined number of cards, so that each player possesses a card set, or “hand” of cards. The remaining cards form a draw pile, and one card from the draw pile is turned face up to start a separate discard pile. The object of the game is for each player to remove cards from its card set by discarding a card that is either a multiple or a divisor of a card shown on the top of a common discard pile.
    Type: Grant
    Filed: July 20, 2004
    Date of Patent: July 17, 2007
    Inventor: Brian Ringuette
  • Patent number: 7219896
    Abstract: Games for at least one player may include at least one game card, each game card including a plurality of letter indicators each indicating a letter and arranged to spell a word, a plurality of letter tokens, each letter token including a letter indicator, a selection device operable to randomly indicate one of a plurality of groups of two or more letter indicators, and a set of rules to play the game. Methods of playing the game may include spelling a word on a selected game card by matching letter tokens to the letter indicators on the game card. Each game card may include a first side and a second side, each side including a word, such that the word on the first side is more difficult to spell than the word on the second side.
    Type: Grant
    Filed: December 28, 2004
    Date of Patent: May 22, 2007
    Assignee: Mattel, Inc.
    Inventors: Peter MacIver, Arron Mack
  • Patent number: 7182344
    Abstract: A word game based on “hold'em poker is played using one or more decks of cards, with each card containing a consonant or a vowel. In the preferred embodiment, separate decks are provided for the vowels and consonants, respectively. Two cards from the vowel deck are dealt face down to each player. Three consonant cards are then dealt face up in the center of the table. These face up consonant cards are available for use by all players. The object of the game is to provide the longest word possible using the face down cards and the face up cards in the center of the table. After the three up cards have been dealt, the players bet using play money distributed to the players at the beginning of the game. After the first round of betting is complete, a fourth consonant card is dealt face up in the center of the table and a further round of betting takes place. A fifth card (also a consonant card) is dealt face up in the center of the table and the final round of betting takes place.
    Type: Grant
    Filed: August 20, 2004
    Date of Patent: February 27, 2007
    Inventor: Stephen Bloom
  • Patent number: 7144013
    Abstract: Provided herein is a card game involving two or more players that is intended to readily increase overall attack power and allows the players to get familiar with the game in a relatively short time and the game to be completed also in a relatively short time. The game is played by using the character (battle) cards. On the character (battle) card C16, an additional attack power indicator 27 is provided in addition to an attack power indicator 25. Also, on the playing face of the effect indication card is provided an indicator for additional attack power. During his or her turn, the player pays cost by turning the bomb (cost payment) card B. The player draws one card C16 from his or her deck and places it face up on the play field. Then, the player uses the additional attack power of the card C16 to deliver attack on the opposing player's character card C56 which the player has selected as a target, and inflicts damage on that target.
    Type: Grant
    Filed: August 21, 2003
    Date of Patent: December 5, 2006
    Assignee: Konami Corporation
    Inventor: Tokio Tanaka
  • Patent number: 7100920
    Abstract: A game is provided that utilizes a code caller card that is used to direct each step of play. The code caller card identify passages of the Bible, and are analogous to a “question” that the player in turn must answer. In combination, word tiles are drawn and held by the players, and are used to create an “answer”, the answer being the phrase or quote identified by the “question” on the caller card. These word tiles are used in conjunction with previously played tiles. The word tiles can be used with or without a board and on a flat, horizontal surface.
    Type: Grant
    Filed: December 5, 2003
    Date of Patent: September 5, 2006
    Inventors: Mayme E. Onstad, Alvin C. Onstad
  • Patent number: 7055823
    Abstract: The present invention relates to educational and entertaining playing cards. The cards may be used alone or in combination with other hardware game accessories, such as board games, or software game accessories, such as compact discs and the Internet. Unlike other popular and heavily traded playing cards (e.g. Pokemon) which have limited social and educational value, an educational element has been added to the cards of the present invention without destroying the fun associated with the collecting, trading, and playing of the cards. Educational facts and information about a variety of topics are located on the playing cards, which may be used to play various games. Two different types of game cards are contemplated by the present invention: (1) standard cards and (2) fact cards. The present invention, however, is in no way limited to only these two types of game cards.
    Type: Grant
    Filed: November 25, 2002
    Date of Patent: June 6, 2006
    Inventor: Raymond P. Denkewicz, Jr.
  • Patent number: 6986515
    Abstract: A method for an interactive exchange qualification card game designed to encourage social interaction among all players in a group. Any reasonable number of players may participate in the game. In the first mode of play, each player begins with a predetermined number of like symbol cards, such as World Landmark Theme cards, and collects the same number of different cards from the other players by the means of the exchange of cards. All players with appropriate collections at the end of the game qualify for a reward as determined by a game controller. If the number of rewards is limited and all players do not get a reward, secretly coded cards are selected, and player with the secret cards and the appropriate collection qualify for a reward as determined by the game controller. Further, there is another mode of play disclosed.
    Type: Grant
    Filed: January 21, 2004
    Date of Patent: January 17, 2006
    Inventor: Michael Hyduk
  • Patent number: 6948938
    Abstract: The invention provides a deck of playing cards containing a plurality of suits with at least one language suit, wherein each card includes thereon one or more characters, words, phrases, and/or sentences in that particular language as its primary content. At least one suit may be a picture suit, wherein each card includes thereon pictorial, symbolic, graphical, image, and/or animation representation as its primary content. Each suit is identified by a symbol or icon, which is exactly the same on each card within each suit. Each card within a suit carries at least one different and unique index thereon representing its order within the suit. Each and every card within a suit has exactly one matching card with identical index and identical meaning(s) of content in each other suit. Players learn foreign languages against native language and pictorial presentation on matching cards.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: September 27, 2005
    Inventor: Yi-Ming Tseng
  • Patent number: 6910893
    Abstract: A card game for learning entails competitive play between players. As the game proceeds, the winner of a match must recite out loud the facts of learning printed on the playing cards. The game repetitively exposes the players to facts in a given subject area such as math, history, science, geography, literature, etc. The learning experience may be geared to different age brackets by tailoring the subject facts to different age brackets. Audible and visual cues help players to associate information for memory retention. Different decks for different age brackets and subjects are provided.
    Type: Grant
    Filed: February 20, 2003
    Date of Patent: June 28, 2005
    Assignee: Funway Games, LLC
    Inventor: Richard Dillhoff
  • Patent number: 6863275
    Abstract: Disclosed herein are methods for playing a card game, as well as decks of cards for use with a card game, wherein the object of the game is for one of a plurality of players to discard all cards dealt to him before the others players. One embodiment of a method includes providing a deck of cards having a plurality of playing cards. Each of the plurality of playing cards has at least one visual indicium displayed on it, wherein the playing cards collectively have a plurality of visual indicia displayed on them. The method also includes dealing at least one of the plurality of deck of cards to each of the plurality of players, and selecting at least one of the plurality of visual indicia for matching the dealt cards. In this embodiment, the method further includes discarding one of the dealt cards by each of the plurality of players in a predetermined manner in response to the selecting of the at least one of the plurality of visual indicia.
    Type: Grant
    Filed: September 19, 2003
    Date of Patent: March 8, 2005
    Assignee: PM Square Limited
    Inventors: Pit Man Chiu, Man Hon Wong, Sung Pui Chiu
  • Publication number: 20040232618
    Abstract: Decks of addition, subtraction, multiplication, division, and number recognition playing cards cover all the numbers generally employed in teaching children basic addition, subtraction, multiplication, division, and number recognition skills and are suitable for use in playing a variety of well know card games such as War, Concentration, Old Maid, Go Fish, Rummy, Gin Rummy, 21, and Spit.
    Type: Application
    Filed: May 19, 2003
    Publication date: November 25, 2004
    Inventor: Shlomo Ruvane Frieman
  • Publication number: 20040070144
    Abstract: An intellectual game for rehearsing cognitive skills for complex critical thinking involving the analysis of multiple variables. The intellectual game includes a set of playing cards, or alternatively, computer software for playing the intellectual game. Each of the playing cards includes an image representing a value for each of a plurality of criterions. Each of the plurality of criterions are associated with a different edge of the playing card. The playing cards are matched to each other along their edges based on the corresponding values of the criterions associated with the matching edges. The computer software embodiment of the intellectual game includes a pattern of icons representing values for each of a plurality of criterion. The icons are matched to each other based upon the values of the criterions via selection markers.
    Type: Application
    Filed: October 10, 2002
    Publication date: April 15, 2004
    Inventor: Donalee Markus
  • Publication number: 20040026861
    Abstract: A domino game apparatus intended to amuse and teach basic mathematical concepts to young children (generally from about 3 to about 6 years old) comprises (a) a pictorial indicia set comprising a plurality of pictorial indicia playing pieces; and (b) a symbolic indicia set comprising a plurality of symbolic indicia playing pieces, where (i) the pictorial indicia playing pieces of the pictorial indicia set are equal in number to the symbolic indicia playing pieces of the symbolic indicia set; (ii) the face of each pictorial indicia playing piece of the pictorial indicia set depicts a unique pair of pictorial indicia of numerical values; (iii) the face of each symbolic indicia playing piece of the symbolic indicia set depicts a unique pair of symbolic indicia of numerical values; (iv) each unique pair of pictorial indicia of numerical values on the face of each pictorial indicia playing piece of the pictorial indicia set corresponds to its respective numerically equivalent unique pair of symbolic indicia of nume
    Type: Application
    Filed: August 6, 2002
    Publication date: February 12, 2004
    Inventor: Shlomo Ruvane Frieman
  • Publication number: 20040026862
    Abstract: Apparatus for playing a game including a pack of cards in which: each card has a numerical face value which is a whole number; the cards are divided into a plurality of groups that each card in any group has the same digit root as the other cards in the same group; and the cards in each group carry common identifying means signifying that the cards belong to that group.
    Type: Application
    Filed: June 5, 2003
    Publication date: February 12, 2004
    Inventor: Joseph Nnamdi Ichongiri
  • Publication number: 20040017042
    Abstract: Apparatus and system for playing the childs game ANIMOES™, wherein after an initial drawing procedure to determine the first-player position, a matching-play procedure commences by the players in turn, to if possible matchingly arrange their tile/card-pieces in variously abutted relationship relative to a previously emplaced pictographic animal-caricature of tile/card-piece exhibiting a like symbol; -thus, the first player to expend their alloted tile/card-pieces wins the desired position of “Spinmaster”. The Spinmaster is thereby freed to merely activate a random-selection spinner-device (whereupon is exhibited each of the preferred eight animal-caricatures), to see by chance which one of the other player's aminal-pictographs is selected, that player being required to emulate the sound or action known to characterize that of the particular selected animal, -making for amusing interaction of the players.
    Type: Application
    Filed: July 29, 2002
    Publication date: January 29, 2004
    Inventor: Ondre L. Piernas
  • Patent number: 6676414
    Abstract: A method for playing an educational card game uses mathematical question cards and mathematical answer cards. The play proceeds with each player in turn drawing at least one card, determining matches between question cards and answer cards, and posting matches to the player's scoring area. An appropriate scoring criteria may be used to determine players scores after one player has discarded their final card. In a particular embodiment, the game may be implemented in a program running on a computer.
    Type: Grant
    Filed: October 13, 2000
    Date of Patent: January 13, 2004
    Inventors: Jennifer L. MacHendrie, Kara L. Girardo