Simulated Game Patents (Class 273/317.1)
  • Patent number: 7744463
    Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: June 29, 2010
    Assignee: Namco Bandai Games, Inc.
    Inventor: Satoru Ouchi
  • Patent number: 7731590
    Abstract: Game apparatuses connected in a peer-to-peer manner play a competitive game with each other. Each of the game apparatuses stores a ranking table ranking points of multiple users based on past games of the users. When finishing playing the game, the game apparatuses respectively calculate points obtained by the respective users based on the result of the game, and update the ranking tables based on the newly calculated points. The game apparatuses transmit and receive information on the updated ranking table to and from each other. Each game apparatus integrates the ranking table locally stored with the ranking table transmitted from the other game apparatus to generate a new ranking table, and displays the new ranking table on a display device.
    Type: Grant
    Filed: January 18, 2007
    Date of Patent: June 8, 2010
    Assignees: Kabushiki Kaisha Square Enix, Nintendo Co., Ltd.
    Inventor: Shin Azuma
  • Patent number: 7722049
    Abstract: A multipurpose bowl assembly including a bowl, a target having a coupler configured to attach the target to the bowl and a launching device coupled to the bowl and configured to propel at least one item in a direction generally toward the target.
    Type: Grant
    Filed: January 30, 2008
    Date of Patent: May 25, 2010
    Assignee: Wabash Valley Farms
    Inventors: Michael Williams, Rachel DeSmidt, William Lindeman, Cathy Lindeman, legal representative
  • Patent number: 7713116
    Abstract: Within a game, a filter is applied to a game inventory based on an attribute of each one of a plurality of virtual items. The filter can be player defined, game developer defined, system programmer defined, or a combination thereof. In certain versions, the virtual items that satisfy the query provided by the filter are displayed to the player. The player can thereupon access any one of the virtual items that are represented by the icons that satisfy the filtering query. In one version, the attributes of the virtual items can be changed using the filtering game inventory system.
    Type: Grant
    Filed: June 30, 2003
    Date of Patent: May 11, 2010
    Assignee: Microsoft Corporation
    Inventors: Nigel S. Keam, Leon Pryor
  • Patent number: 7695367
    Abstract: A predetermined action is performed between a player object and another object positioned in a first determination range when a player designates said another object by controlling a pointing device. On the other hand, when the player performs an operation so as to designate said another object positioned outside the first determination range, a position of the player object is updated based on the designated position.
    Type: Grant
    Filed: January 9, 2006
    Date of Patent: April 13, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Isao Moro, Hiromichi Miyake, Toshinori Kawai
  • Patent number: 7677977
    Abstract: A movement determining map is stored in addition to a field display map. The field display map is a three-dimensional map for displaying a field of the video game on the image display screen. The movement determining map is a two-dimensional map in which an enterable region. An unenterable region is distinguishably provided for the characters existing in the field. A control section determines a movement route of the sub character, in which no unenterable region exists, using the movement determining map when a predetermined movement route determining condition is met. The sub character is caused to move in accordance with the determined movement route. The predetermined movement route determining condition is met every predetermined period of time or in the case where the main character moves apart from the sub character in a predetermined distance or more.
    Type: Grant
    Filed: February 28, 2007
    Date of Patent: March 16, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Kazutoyo Maehiro, Takashi Isowaki
  • Patent number: 7677976
    Abstract: When a player character applies a damage to an attack target character on the basis of an attack action of the player character, it is determined whether the attack is a direct attack or a specific kind of attack different from the direct attack and defined in advance. A panic reaction term of a panic reaction is determined in the case where it is determined that the attack is the specific kind of attack. In the panic reaction, the attack target character becomes a state where the attack target character cannot attack the player character and defend oneself from an attack from the player character. The panic reaction is executed until the panic reaction term elapses. A privilege is applied to the player character in the case where it is determined that the attack target character suffers the direct attack during execution of the panic reaction.
    Type: Grant
    Filed: September 18, 2007
    Date of Patent: March 16, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Koichi Ishii, Satoshi Kitade, Yuuichi Tsuchiya
  • Patent number: 7677978
    Abstract: A game apparatus provided with a touch panel that a player can use to enter an instruction by touching a touch panel with a stick or a finger. A touch panel image, including multiple button switch images, is displayed on the touch panel, and the player can enter a desired instruction by touching a button switch image associated with the desired instruction. Thus, the player is able to provide an instruction concerning the action of a selected character with a simple operation.
    Type: Grant
    Filed: January 21, 2005
    Date of Patent: March 16, 2010
    Assignee: Nintendo Co., Ltd.
    Inventor: Masaki Tawara
  • Patent number: 7666079
    Abstract: Specification of an attack for a player character is received by means of an attack specifying operation of the player. A direct attack reaction is determined in the case where it is determined that the attack hits an enemy character A. The direct attack reaction indicates a reaction of the direct attack target character that suffers the direct attack. The enemy character A is then caused to execute the determined direct attack reaction. In the case where it is determined that an indirect attack to be caused by contact between the enemy characters A, B hits an enemy character B when the enemy character A executes the direct attack reaction, an indirect attack reaction indicating a reaction of the enemy character B that suffers the indirect attack is determined. The enemy character B is then caused to execute the determined indirect attack reaction.
    Type: Grant
    Filed: February 26, 2007
    Date of Patent: February 23, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Koichi Ishii
  • Patent number: 7637817
    Abstract: Provided is technology enabling the generation of images of high realistic sensation upon accurately reflecting the operator's behavior. The information processing device has a controller to be used for inputting an operational instruction, and having a function of outputting a detectable wave to be used for detecting its own position and direction; a plurality of sensors for detecting the intensity of the detectable wave transmitted from the controller at mutually different positions; a position/direction calculation unit for calculating the position and direction of the controller in a real space based on the ratio of the intensity of the detectable wave detected with each of the plurality of sensors; an image generation unit for generating an image reflecting the operational instruction input with the controller, and the position and direction of the controller calculated with the position/direction calculation unit; and a display unit for displaying the image generated with the image generation unit.
    Type: Grant
    Filed: December 22, 2004
    Date of Patent: December 29, 2009
    Assignee: Sega Corporation
    Inventor: Mitsuru Kawamura
  • Patent number: 7637815
    Abstract: In a continue screen operation corresponding process, in the case where the player selects to reflect an acquired experiential value to a PC experiential value, a control section of a video game apparatus adds the acquired experiential value to a level-up unused experiential value. Then, in the case where the control section determines that the level-up unused experiential value is an experiential value required for a next level or more, the control section increments a level of a player character, subtracts the experiential value required for a next level from the level-up unused experiential value, and adds the experiential value required for a next level to a level-up used experiential value. The control section then updates an experiential value required for a next level.
    Type: Grant
    Filed: January 5, 2007
    Date of Patent: December 29, 2009
    Assignee: Square Enix Co., Ltd.
    Inventors: Keisuke Matsuhara, Yusuke Matsui, Yoshinori Kitase
  • Patent number: 7635305
    Abstract: A game system includes a plurality of game apparatus that can carry out short-range wireless communication with one another. One of the game apparatus functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of piece(s) of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received piece(s) of reception verification data.
    Type: Grant
    Filed: May 5, 2005
    Date of Patent: December 22, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Minoru Narita
  • Patent number: 7628697
    Abstract: A game apparatus executes a game in which a player character is moved between different fields through a given traveling route according to an instruction input from a player. When the player character moves to a first area close to a door, a symbol “!” is displayed. When the character moves to a second area, a symbol set “!!” is displayed. In the second area, if unlocking conditions for the door are satisfied, a method of manipulation for opening the door is displayed. If the conditions are not satisfied, a method of manipulation for displaying a hint for opening the door is displayed. If the conditions for unlocking the door are satisfied, when the player performs the manipulation for opening the door, an action of the player character to open the door is displayed. Map data of the destination room is loaded into a temporary storage from a recording medium and then the player character moves to the opposite room through the door.
    Type: Grant
    Filed: January 26, 2007
    Date of Patent: December 8, 2009
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Motoharu Tanaka
  • Patent number: 7594853
    Abstract: There is provided a control apparatus for a game or the like, that is capable of automatically carrying out a game or simulation starting/terminating process according to operations performed necessarily in executing the game or simulation. Controllers are mounted on or gripped by a player for operation. Position sensors detect the positional relationship of the controllers with respect to a space for executing the game. A control circuit controls the start/termination of the game, and the, turning-on/off of power sources of the controllers, according to the results of the detection by the position sensors.
    Type: Grant
    Filed: June 12, 2006
    Date of Patent: September 29, 2009
    Assignee: Canon Kabushiki Kaisha
    Inventors: Hideo Noro, Yasuhiro Okuno
  • Patent number: 7594854
    Abstract: A game machine is provided with a controller control circuit including a data transfer control circuit. When the data in a first external RAM attached to a first controller is transferred to a second external RAM attached to a second controller, the data transfer control circuit transmits a predetermined command to the first controller. The data stored in the first external RAM is memorize through a data transfer control circuit. The data transfer control circuit then transmits a predetermined command to the second controller. In response thereto, the data stored in the internal RAM is transmitted to the second controller to be stored in the second external RAM.
    Type: Grant
    Filed: December 17, 2002
    Date of Patent: September 29, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima
  • Patent number: 7585224
    Abstract: A game apparatus selects one of a plurality of characters as a selected character. The game apparatus also sets a position of a virtual camera in accordance with the position of the selected character and thus causes a display apparatus to display an image of a game space, and also causes the display apparatus to display a cursor for designating a predetermined position in the game space. When a predetermined operation by the player is performed in the state where one of the non-selected characters is designated by the cursor, the game apparatus sets the non-selected character designated by the cursor as a newly selected character. When the selected character is changed in a first change step, the position of the virtual camera is moved in accordance with the position of the newly selected character.
    Type: Grant
    Filed: May 6, 2005
    Date of Patent: September 8, 2009
    Assignee: Nintendo Co., Ltd.
    Inventor: Tancred Dyke-Wells
  • Publication number: 20090134580
    Abstract: A ball game kit is easily carried and readily assembled to facilitate play in recreational areas such as parks or beaches. The kit includes a container housing paddles, balls, and a unilateral court assembly appointed to be laid on a ground surface and secured thereto by way of securing mechanism to yield a playing field. The playing field is divided into two opposing player courts separated by a middle zone or dead zone. The court assembly includes a continuous rope or cord-like member. The court can be readily and accurately adjusted from a singles playing court to a doubles playing court by condensing and/or expanding the court assembly, without having to add sections or dismantle the court assembly. Glow in the dark properties may be provided to the court assembly, paddles, and/or balls for play in dimly lit or foggy conditions.
    Type: Application
    Filed: November 23, 2007
    Publication date: May 28, 2009
    Inventor: Robert A. Lessack
  • Patent number: 7523942
    Abstract: A convertible game assembly comprises a convertible frame having at least one adjustable joint separating a back frame portion and a front frame portion. The front frame portion is configured to pivot upward and backward about the adjustable joint to convert the frame from an open to a closed configuration. The assembly further includes an elevated back target piece coupled to the back frame portion and a front target piece coupled to the front frame portion. The frame is positionable in an open configuration to allow a game player to throw projectiles toward the back target piece, with the open configuration defining a first player position. Additionally, the frame is positionable in a closed configuration to allow a game player to kick projectiles toward the front target piece, with the closed configuration defining a second player position closer to the back frame portion than the first player position.
    Type: Grant
    Filed: April 10, 2008
    Date of Patent: April 28, 2009
    Assignee: SOP Services, Inc.
    Inventor: Safari Chung
  • Publication number: 20080277875
    Abstract: A target shooting game including a shooting device for projecting a signal or projectile; a target having a target surface including a target area; and at least one indicator associated with a portion of the target area and for indicating an interaction with the signal or projectile. A method of playing a target shooting game is also disclosed.
    Type: Application
    Filed: January 22, 2008
    Publication date: November 13, 2008
    Inventors: Jeff W. Mincenberg, Robert C. Wheat
  • Patent number: 7422523
    Abstract: A hand-held pinball game has a changeable display. The pinball game has a housing having a front face. A display screen is formed in the front face of the housing. A first opening is formed in the housing. A display card is visible through the display screen. The display card is insertable and removable through the first opening. A second opening in the housing receives additional display cards so that the pinball game display may be changed by a player. An impact sensor in the housing allows the player to nudge the housing to change the path of the simulated pinball.
    Type: Grant
    Filed: February 10, 2004
    Date of Patent: September 9, 2008
    Inventor: Ethan Wood
  • Publication number: 20080065684
    Abstract: There is provided a multi-player sports teams ball games analysis method, including entering into a computer data concerning a team players' identity, displaying a portion of two specific games of the team, entering data concerning ball passing between individual players during the games, storing the data, entering data regarding the ball game outcome of each of the games and storing the data, processing the data entered and stored for establishing a play pattern which is repeated for the majority of plays in each game, and displaying the patterns and outcomes of the ball games for establishing correlation between a ball game pattern and the outcome of the game of the team. A system for analyzing a multi-player sports teams ball game, is also included.
    Type: Application
    Filed: September 6, 2007
    Publication date: March 13, 2008
    Inventor: Avraham ZILBERMAN
  • Patent number: 7222859
    Abstract: An easy to manufacture toy figure (10) for throwing balls or other aerial projectiles by emulating a jump shot in simulated games such as basketball. Resilient means (12) may be bent or compressed and then released to rebound substantially to their original form and position with speed sufficient to throw an aerial projectile (15) placed upon a body of animate shape (13) linked or attached directly or via said resilient means to supporting base (11). Said resilient means may be provided by a coil, leaf or other type of spring, or by a resilient or elastic material forming a part of the body or the base. Said animate body (13) may be designed to resemble popular ballplayers or imaginary animate shapes for marketing purposes, including player numbers on club color uniforms, with fixed or rotatable arms.
    Type: Grant
    Filed: May 3, 2005
    Date of Patent: May 29, 2007
    Inventor: Vlad Mitvalsky
  • Patent number: 7001270
    Abstract: The present invention relates to a computer game, which, when operating on a computer enables a user, via a user's interface, to perform one or more tasks within a virtual environment, the virtual environment comprising a virtual three dimensional dental image of at least one tooth and the tasks performed by the user leading to the improvement of a certain virtual condition associated with said at least one tooth. The three dimensional dental image employed in the computer game is preferably based on or derived from a real life dental environment. The invention further relates to a storage medium for storing data representation of the above computer game and to a method of playing the computer game of the present invention using a computer.
    Type: Grant
    Filed: December 12, 2001
    Date of Patent: February 21, 2006
    Assignee: Cadent Ltd.
    Inventor: Eldad Taub
  • Publication number: 20040090011
    Abstract: A limited contact boxing game and apparatus for playing the game includes a platform having an upper surface for supporting two individuals in a standing or crouched position. A platform is preferably in the shape of a square boxing ring and may be elevated and/or include a set of ropes surrounding the platform. The upper surface of the platform includes two or more spaced apart designated boundary areas of equal size and a tethered ball disposed in the space between the two designated areas. The tethered ball is adapted to be struck by each of the individuals toward the other in order to obtain a score by striking the individuals head or body or by causing the individual to step out of their designated boundary area.
    Type: Application
    Filed: November 12, 2002
    Publication date: May 13, 2004
    Inventor: Hussain Saleh Al-Harbi
  • Patent number: 6712703
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and the CPU determines a kind of the land object. If the land object is “hole,” the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall,” “door” or “ladder,” the CPU performs “wall operation,” “door operation” or “ladder” subroutine, respectively.
    Type: Grant
    Filed: November 19, 1999
    Date of Patent: March 30, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 6620043
    Abstract: The present invention provides a novel form of entertainment in which participants compete in a “tug of war” against opponents who are remotely located, stored in electronic form in memory, or are virtual opponents graphically generated in real-time by a computer. One embodiment implements “tug of war” in a manner compatible with international standards for Tug competitions. The invention consists of a rope attached to a motor to supply a counterforce to the pulling team. A tensiometer is attached to the rope to determine the force being applied to the rope by the pulling team. In one embodiment, there is a corresponding assembly being used by an opposing team and in data communication with the first assembly. The motor applies a counterforce to the rope being pulled by one team based on the force being applied by the other team to their own rope. In this manner, the system works as if the teams were each pulling on the same rope.
    Type: Grant
    Filed: January 28, 2000
    Date of Patent: September 16, 2003
    Assignee: Disney Enterprises, Inc.
    Inventors: Eric C. Haseltine, Kyle W. Poor, John W. Sogge
  • Patent number: 6595863
    Abstract: A golf simulator has a flooring system comprising a tee area, a green area, a green-side area and a ball feed system adjacent the flooring system. From measurements taken when the ball is hit, the computer control system computes the next shot position of the ball after it is hit and the corresponding location on the flooring system. A ball feed system collects the ball into a ball feed chute and moves the ball toward a return gutter. When the ball contacts a gutter sensor, the sensor signals a gutter door to open, corresponding to a feed tube. The ball is sent down the return gutter and drops, at the position where the gutter door opened, into a feeding tube and a ball lifting mechanism positions a ball at the appropriate location on the flooring system. This process continues until a player finishes the hole. Accordingly, a player need not touch the golf ball, except when under penalty, more similar to an actual round of golf.
    Type: Grant
    Filed: January 19, 2001
    Date of Patent: July 22, 2003
    Assignee: Par Action Golf, Inc.
    Inventors: Stephen B. Chamberlain, Charles W. Playforth, John C. Pfeiffer, James R. Kaiser
  • Patent number: 6582316
    Abstract: An accuracy development device is disclosed, including a simulated projectile coupled to a feedback mechanism. The feedback mechanism provides feedback indicating whether a desired impact point on the simulated projectile has been hit by a free projectile propelled toward it. In one embodiment, the desired impact point may be a sensor that is coupled to the feedback mechanism. The simulated projectile may be fixed to a contact location on a base such that the simulated projectile may not be moved in a translational sense but so that it may be rotated about an axis that extends through the contact location and the simulated projectile and is substantially perpendicular to the base. The desired impact point may thus be moved to a variety of different positions with respect to the free projectile, allowing the invention to be used for accuracy development from setups having a wide variety of initial conditions.
    Type: Grant
    Filed: August 6, 2001
    Date of Patent: June 24, 2003
    Inventor: Paul A. Tompert
  • Patent number: 6550766
    Abstract: A built-up toy football ejector includes an ejector and a ball structure assembled from a plurality of flat parts. The ejector includes a horizontal top part connected to and supported on multiple legs, each of which is formed from an angled upper part and an outward inclined lower part, so that the ejector can be positioned on a supporting plane and defines a hollow space below the horizontal top part. The ball structure is so sized that a large part of it could be positioned in the hollow space below the ejector. When a downward force applied on the ejector exceeds a clamping force applied on the ball structure by the horizontal top part and the supporting plane, the ball structure is ejected from the hollow space to create a dynamic effect.
    Type: Grant
    Filed: April 10, 2002
    Date of Patent: April 22, 2003
    Inventor: Kuo-Ching Liu
  • Patent number: 6543769
    Abstract: A simulator for snowboarding, skateboarding, water skiing and the like includes a substantially flat board having a support which permits three degrees of freedom of motion. The support can include a convex body which, in combination with a thrust receiving surface, forms a thrust bearing permitting the three degrees of freedom. The support can also include a rotary or turntable type of bearing permitting rotary motion. The simulator is instrumented to measure rotational motion and to provide an output signal compatible with a personal computer (PC) game port or a video game console input/output (I/O) port representative of rotational position of the board.
    Type: Grant
    Filed: October 7, 1999
    Date of Patent: April 8, 2003
    Assignee: Slingshot Game Technology, Inc.
    Inventors: Robert M. Podoloff, Steve Potter
  • Patent number: 6482090
    Abstract: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and in the rising process of the ball, the mark is displayed in, for example, a star shape and blue, and in the falling process of the ball, the mark is displayed in, for example, an elliptical shape and red. Therefore, enjoyment of operations by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: November 19, 2002
    Assignee: Square Co., Ltd.
    Inventors: Shiyu Rimoto, Toshiaki Nagashima
  • Patent number: 6478678
    Abstract: After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and in a rising process of the ball, the mark is displayed in a first color, and in a falling process of the ball, the mark is displayed in a second color. Therefore, the enjoyment of operations by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
    Type: Grant
    Filed: September 27, 2000
    Date of Patent: November 12, 2002
    Assignee: Square Co., Inc.
    Inventors: Shiyu Rimoto, Toshiaki Nagashima
  • Patent number: 6471585
    Abstract: Input of a manipulation by a user is accepted before a player receives the ball. Upon occurrence of input of a manipulation, motion of the player including catching and throwing of the ball is determined in response to the input of the manipulation. By using the motion, transitions of display is made from a state before a catch of the ball by the player to a throw of the ball.
    Type: Grant
    Filed: July 28, 2000
    Date of Patent: October 29, 2002
    Assignee: Square Co., Ltd.
    Inventors: Shiyu Rimoto, Tomoaki Yoshinobu
  • Patent number: 6461237
    Abstract: A computer readable program product stores a program for a ball-playing type game enabling continuous action at the time a player catches a ball in a ball-playing game to be expressed smoothly. When a fielder starts a catching action, a difference between a position of a glove at the time the fielder catches the ball by a group of motion and an arrival position of the ball is calculated. The position of the glove at one motion based on a group of motion for catching in the catching motion of the fielder is corrected in accordance with the difference between the position of the glove and the arrival position. Other motion with the position of the glove corrected is displayed, and the position of the glove of the fielder is matched to the arrival position of the ball when the fielder catches the ball in the motion after correction.
    Type: Grant
    Filed: July 28, 2000
    Date of Patent: October 8, 2002
    Assignee: Square Co., Ltd.
    Inventors: Tomoaki Yoshinobu, Kazuhiko Iino
  • Patent number: 6394897
    Abstract: A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
    Type: Grant
    Filed: August 30, 2000
    Date of Patent: May 28, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Kenji Togami
  • Patent number: 6371849
    Abstract: A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
    Type: Grant
    Filed: August 30, 2000
    Date of Patent: April 16, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Kenji Togami
  • Patent number: 6227973
    Abstract: A video game system for simulating a golf game displays three-dimensional image information indicative of the terrain profile of a golf course and image information of a golf ball on the display screen of a television monitor. The golf ball is moved on the display screen based on the image information indicative of the terrain profile and a command from a controller operated by the game player. A guide comprising a matrix of lines is displayed on the display screen, and the luminance and length of each of said lines are established based on the image information indicative of the terrain profile. The guide is three-dimensionally displayed over the three-dimensional image information indicative of the terrain profile on said display screen.
    Type: Grant
    Filed: April 23, 1997
    Date of Patent: May 8, 2001
    Assignee: Konami Co., Ltd.
    Inventor: Yuji Kikuchi
  • Patent number: RE40580
    Abstract: An easy to manufacture toy figure (10) for throwing balls or other aerial projectiles by emulating a jump shot in simulated games such as basketball. Resilient means (12) may be bent or compressed and then released to rebound substantially to their original form and position with speed sufficient to throw an aerial projectile (15) placed upon a body of animate shape (13) linked or attached directly or via said resilient means to supporting base (11). Said resilient means may be provided by a coil, leaf or other type of spring, or by a resilient or elastic material forming a part of the body or the base. Said animate body (13) may be designed to resemble popular ballplayers or imaginary animate shapes for marketing purposes, including player numbers on club color uniforms, with fixed or rotatable arms.
    Type: Grant
    Filed: July 10, 2007
    Date of Patent: November 25, 2008
    Inventor: Vlad Mitvalsky