Abstract: A fishing device or apparatus wherein a plurality of flat vertical objects resembling fish are arranged in a horizontal row along a horizontal support. Each fish is provided with a mouth and a slot which connects with a circular opening below the mouth. For the purpose of catching the fish, the would-be fisherman, or player, will utilize a casting rod with a winding reel. The end of the line which connects with the fishing rod and the reel, however, will be provided with a plug which cooperates with the circular opening below the mouth of the fish. The plug is made of resilient material, such as rubber or plastic, and is provided with a nose piece adjacent the connection of the line to the plug. This nose piece is tapered from a diameter of smaller size than the circular opening in the fish to a diameter slightly larger than the diameter in the opening.
Abstract: A device for playing games comprising a body portion having a plurality of angularly spaced-apart, generally T-shaped members extending therefrom. The members may be asymmetrically spaced around the body portion.
Abstract: An aerial hook and loop game comprising a string extending from a fixed support to a mobile end controlled by a game player. A carriage supported on the string for free movement there along under the force of gravity and at least one target, the carriage including hooks for engaging and supporting the target for movement along the string under the influence of gravity as controlled by the configuration and tension of the string controlled by the player by means of the manipulation of the mobile end of the string, preferably by the use of an elongate stick.
Abstract: A toy car adapted for movable mounting on an elongated line and having a body with pulleys secured to the body for suspending the car from the line, and with a grappling hook depending from the body and adapted for picking up and retaining an open framework target during movement of the car along the lengthwise extent of the line. A method of moving the car along the line by manipulating the line to cause the car to move by gravity lengthwise of the line and to grapple the target object is also disclosed. The grappling hook structure is preferably detachable from the body.
Abstract: A projectile catapult which is inherently energy dissipative or mechanically not efficient for "jumping" a simulated frog from the edge of a simulated lake or pond toward a moving lily pad target. The catapult is actuated by user-provided force but use thereof with game apparatus as an amusement device is determined not by user strength but rather by factors of chance and user skill.
Abstract: A toy has a base having an opening therein which is capable of receiving one of a plurality of game modules. The modules are attached to the base by sliding the modules into the opening in the base. The modules each contain a game, with the game of each being different from the others. Each of the modules include at least one or more objects located therein which are moved in playing the particular game associated with the particular module. The base has first and second activation buttons which are connected via linking members to object strikers which are located in the modules. A single player playing against himself, or two players, can compete by controlling their appropriate buttons to activate the strikers under their control to attempt to move the objects within the game modules.
Type:
Grant
Filed:
December 5, 1983
Date of Patent:
July 16, 1985
Assignee:
Tomy Kogyo Company, Incorporated
Inventors:
Takeo Iseki, Michael W. Nuttall, Gorden Spring, Herbert Weiland
Abstract: A competitive game which includes spaced, U-shaped pipe wickets and a throwing piece in the form of an S which can catch on a horizontal run of the wicket or on the vertical legs or on both to provide varying score points.
Abstract: Disclosed is an aerial projectile game apparatus for playing along a horizontal play-field provided with a plurality of uprightly extending targets of the elevated cross-bar type and arranged in a courseway wherein the targets are to be serially consecutively engaged by a bola-type projectile according to some predetermined game-plan. The elevated cross-bar of the respective targets is preferably undulate along the transversely extending length to facilitate reliable engagement by the hurled bola and to permit various scoring values. The selected game-plan quest is optionally playable by two or more competing players respectively being assigned with an indentifiably marked bola. The game-plan to be selected might be analagous to that of prior art croquent utilizing rolling-ball projectiles, but instead utilizing an aerial bola projectile and an appropriate cross-bar type target.