Abstract: The present invention discloses an omni-directional dynamic tracking viewing system, wherein, it comprises a spherical silver screen (600), a bracket (300) arranged in the spherical silver screen (600), a viewing platform (100) connected movably to the upper end of the bracket (300), and a projection device (400) arranged fixably onto the viewing platform (100); disposed on the viewing platform (100) are a plurality of rows of viewing seats (200); disposed on the viewing seats (200) are seat drive apparatuses used for driving the forward tilt or backward recline thereof; and disposed on the viewing platform (100) is a platform drive apparatus used for driving the rotation of same on the X axis, Y axis, and Z axis. The present system allows dynamic movement of the film and television image, viewing angle, and viewing range.
Abstract: A target system includes a mannequin target and a mechanism coupled to the target which is moveable to allow the mannequin target to move between a retracted position and an upright position. A projectile impact detection system is coupled to the mannequin target to determine an impact of a projectile onto the mannequin target. The projectile impact detection system is configured to produce a signal as a result of a projectile impacting the mannequin target to allow the mechanism to position the mannequin target in the retracted position wherein the mannequin falls into the retracted position upon impact of the projectile on the mannequin target to simulate a fallen target. A controller that will move the mannequin target from the retracted position to the upright position when receiving a command from a remotely controlled host computer. Impact detectors that will detect and locate impacts from 360 degrees. Thermal signature generators that will produce human thermal signatures.
Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
Abstract: A vehicle chase game includes a first game object and a second game object. A second game object scans for a projected spot on an overhead surface. The second game object detects the projected spot on the overhead surface and gathers location information based on the detected projected spot. The second game object generates a position of a first game object based on the location information. The second game object transfers the position of the first game object to the chase game application program. The chase game application program selects a behavior based on the position of the first game object, where a goal of the behavior is to drive the second game object to intercept the first game object. The chase game application program sends instructions to the second game object's mechanical and electrical systems to execute the selected behaviors.
September 19, 2008
Date of Patent:
March 12, 2013
Evolution Robotics, Inc.
Michael Dooley, Nikolai Romanov, Paolo Pirjanian, Lihu Chiu, Enrico Di Bernardo
Abstract: A calf roping training apparatus incorporating a simulated calf, a support column and a towing structure. The support column has a spin joint and an invert joint. The calf body of the simulated calf is formed by one or more pieces of simulated skin and a simulated head fixed in anatomical form by a body frame. The support column is anchored to the towing structure. The towing structure has a tow member, a pair of long skids, a short skid, and a towing attachment device. The support column base is attached to the short skid which provides for transfer of the weight of the simulated calf to the ground. The support column top is attached to or integrated with the body frame.
Abstract: Disclosed herein is an amusement device, the amusement device having: a display device rotatably mounted to a structure, the display device being configured to create a plurality of images via a persistence of vision effect; a device for rotating the display device; a sensor for determining whether an object has hit one of the plurality of images; a microcontroller in operable communication with the sensor and the display device, the microcontroller changing the appearance of at least one of the plurality of images when the sensor determines that an object has hit at least one of the plurality of images.
January 5, 2009
Date of Patent:
September 11, 2012
Robert J. Civettini, Douglas P. Snook, Luke J. Orland, Todd M. Bailey, Christopher Hardouin
Abstract: A roping practice apparatus for realistically simulating motion of the head of an animal to train a roper in roping skill. The roping practice apparatus includes: a steering unit drivable and rotatable by a power source; a transmission section rotatable in response to the rotation of the steering unit, the transmission section having a first end mounted on the steering unit and a second end; a universal actuator to which the second end of the transmission section is pivotally connected; and a driven section mounted on the universal actuator and rotatable in response to the rotation of the transmission section. A head model is connected with the driven section and drivable by the driven section to swing back and forth and left and right within a range of 360°.
March 15, 2010
Date of Patent:
August 14, 2012
Eastwest International (Taiwan) Enterprises
Abstract: A game apparatus executes a game in which a player character is moved between different fields through a given traveling route according to an instruction input from a player. When the player character moves to a first area close to a door, a symbol “!” is displayed. When the character moves to a second area, a symbol set “!!” is displayed. In the second area, if unlocking conditions for the door are satisfied, a method of manipulation for opening the door is displayed. If the conditions are not satisfied, a method of manipulation for displaying a hint for opening the door is displayed. If the conditions for unlocking the door are satisfied, when the player performs the manipulation for opening the door, an action of the player character to open the door is displayed. Map data of the destination room is loaded into a temporary storage from a recording medium and then the player character moves to the opposite room through the door.
Abstract: A moving target system for efficiently improving the accuracy of a shooter. The moving target system generally includes a first outer support, a second outer support, wherein the second outer support is distally spaced from the first outer support and a conveyor system supported by the first outer support and the second outer support, wherein the conveyor system is adapted for movement in an endless loop. A power supply is connected to the conveyor system, wherein the power supply is adapted to move the conveyor system. At least one target is also attached to the conveyor system, wherein the at least one target moves with the conveyor system along the endless loop.
Abstract: A mechanical roping steer apparatus for practicing roping of a steer is disclosed that comprises a support assembly for engaging the ground surface and a steer assembly mounted on the support assembly. The support assembly may comprise a main frame and a pair of lateral skids mounted on the main frame, and the pair of lateral skids may each be pivotable with respect to the main frame. In some embodiments, the steer assembly includes a frame and a body covering assembly mounted on the frame and configured to move with respect to the frame in response to movement of the steer assembly across the ground surface. In some embodiments, the steer assembly comprises includes a frame and a head assembly mounted on the frame and configured to move with respect to the frame in response to movement of the steer assembly across the ground surface.
Abstract: An arcade roping game and roping training apparatus having a mechanically movable steer that moves around a track on a game table. The game includes an automatic timer arrangement to measure the length of time from when the steer rounds a corner of the game table to when a player successfully ropes the steer and wraps the rope around a dally horn at the player's corner of the table. The dally horn has an electric switch which is triggered to stop the timer when the player's rope is wrapped around the dally horn. A dally horn is supported over the track at each corner of the game table by an arch structure. The arch structure prevents a player from roping the steer before the player's timer starts. The shape of the game table and the arch structures at each corner simulate a popular roping competition where a steer is turned 90 degrees just before its rear legs are roped.
Abstract: The present invention relates to a ring-swing skill game for play by one or more players. The basic structure of the game apparatus includes an upright game console, a target hook projecting from the front side of the console, a boom projecting from the upper portion of the console, an elongated flexible tether cord suspended from the outer end of the boom, and a ring affixed to the lower free end of the tether cord for swinging movement toward the game console by the one or more players during game play to attain hooking engagement of the ring with the hook. An electrically powered programmable computer board including game scoring circuitry is electrically interconnected to the ring and hook for detecting and recording ring contact with, and ring catches by, the hook as scoring events.
Abstract: A simulated laser weapon using a halogen bulb, parabolic reflecting mirror, bulb cap, rotating aperture, air jet, barrel, and shroud to produce a pulsed envelope of substantially parallel, non-coherent light rays simulating the discharge from a high energy laser weapon being fired by and in the presence of a participant. An amusement application for a simulated laser weapon involving several participants in an air- or spacecraft combat situation wherein each participant is seated at a station which travels circularly compared to a fixed reference point, rotates, rises and falls, and tilts, and wherein each participant's simulated laser weapon is sequentially activated and deactivated while each participant attempts to aim and fire his simulated laser weapon at targets suspended above his head.
Abstract: A table top football game apparatus includes a table like base having a generally horizontal playing surface. A plurality of elongated parallel slots are provided on the playing surface and a plurality of football player figurines are moveably mounted upon the plurality of slots for sliding travel thereupon, between end portions of the playing surface which are respective goal lines. The players are moved in the slots and independently of one another by a plurality of controls mounted at the end portions of the table which correspond to the opposing goal lines. At least some of the figurines face in opposite directions thus defining offensive and defensive players. The spaced offensive and defensive controls move the respective players up and down the slots and contacts are provided for forming a connection between two players facing in opposite direction to signify a tackle for example.
Abstract: A device for animating a steer for use in the practice of roping a steer. The device has a pedestal member and a guide arm rotatably secured to the pedestal member. A frame is connected to the guide arm and is for supporting a motor for driving the frame. A surface engaging member is mounted to the frame and is adapted to effect movement of the frame along an operating surface. The motor is mounted to the frame and is operative coupled to the surface engaging member for driving the same. A first speed reduction assembly is engaged releasably to a clutch which is operatively connected to the motor. A second speed reduction assembly is operatively engaged to the first speed reduction assembly and to the surface engaging member.
Abstract: At least one target (10, 11) is caused to move with complex motion combining rotation about an axis (5) which is approximately horizontal and translation along a direction which is approximately perpendicular to said axis (5) behind an opaque panel (3) delimiting a window (4). By giving suitable directions, amplitudes and speeds to these respective motions, the apparent motion of the target as seen through the window (4) is pseudo-random in time and concerning its trajectory between two passes behind the panel. This increases the difficulty, and hence the attraction of target shooting.
Abstract: A table tennis game apparatus in which one or more players project a ball with a racquet over a net constituting a planar playing surface. The playing surface has a centrally disposed, rotatable hub extending vertically therefrom. A plurality of nets extend above and in a plane substantially across the playing surface. Each of the nets has one of its ends attached to the hub and its other end attached to the playing surface.