Timed Response Patents (Class 273/432)
-
Patent number: 11977598Abstract: The various implementations described herein include methods, devices, and systems for preparing notes stored in a user repository. A method includes, at a user device having memory and one or more processors, generating based on content previously stored in a note, a note preview including note identifying information, and causing presentation, via the user device, of the note preview including the note identifying information. The method includes, responsive to user selection of the note preview, causing presentation, via the user device, of the note associated with the note preview. The method also includes while displaying the note associated with the note preview, receiving user input to include additional content in the note, and responsive to the user input to include additional content in the note, modifying the note and the note preview based on the additional content. The method further includes storing the note in the user repository.Type: GrantFiled: July 19, 2022Date of Patent: May 7, 2024Assignee: Bending Spoons S.p.A.Inventors: Phil Libin, Phil Constantinou, Dmitry Stavisky, Alex Pachikov, Pavel Skaldin, Andrew Sinkov, Jakob Bignert
-
Patent number: 11148061Abstract: A method for displaying a video game to spectators includes receiving votes from spectators to remove a player from a video game. The method also includes determining whether the number of votes received to remove the player from the video game meets a threshold level required to trigger removal of the player from the video game. If the number of votes received to remove the player from the video game meets the threshold level required to trigger removal of the player from the video game, the method includes generating a command configured to cause the player to be removed from the video game. The method also can include animating the removal of the player and providing visual cues to other players or spectators as to why the player was removed from the video game.Type: GrantFiled: January 15, 2020Date of Patent: October 19, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Katrine Chow
-
Patent number: 10755592Abstract: An online learning management system for monitoring and maintaining operational integrity of online teaching groups having users distributed across a network is disclosed. The system includes a managing interface, a teaching module, an analyzing module, a managing module, and a monitoring module. The teaching module is configured to manage communications between computing devices of the users. The analyzing module is configured to detect operational problems and disturbances. The managing module is configured to receive messages from the analyzing module, remove a user experiencing the operational problem or disturbance, insert the user into a managing area, facilitate diagnosis and correction of the operational problem or disturbance, and return the user when the operational problem or disturbance has been corrected. The monitoring module is configured to monitor connection status data of the computing devices, determine if the connection status is unstable, and record the connection status data of the user.Type: GrantFiled: December 14, 2016Date of Patent: August 25, 2020Assignee: TUTOR GROUP LIMITEDInventor: Cheng-Ta Yang
-
Patent number: 10621223Abstract: Increasingly, children are consuming digital content on computers, laptops, tablets, and even smartphones. The sheer volume of content available to children can be daunting for parents to manage and filter for their children. Primitive filtering mechanisms based on a target audience age can be used to eliminate some content based on a child's chronological age. However, children develop at different rates so that even children of the same chronological age can have different developmental stages and so have different preferences for content they consume. Systems and methods described herein provide children with access to developmental stage-appropriate content in a developmental stage-appropriate user interface. The developmental stage-appropriate interface includes representations of the content that are developmental stage-appropriate and surrounding elements that are also developmental stage-appropriate.Type: GrantFiled: July 11, 2014Date of Patent: April 14, 2020Assignee: NETFLIX, INC.Inventors: Todd Scot Yellin, Michael Bruza
-
Patent number: 10586296Abstract: An online learning management system for monitoring and maintaining the operational integrity of online teaching groups consisting of users distributed across a network is disclosed. The system comprises a management interface coupled to a teaching group and a teaching module configured to identify user operational problems within the group and to remove a user when an operational problem is identified. The system further comprises a managing module that inserts the user into a managing area when the user is removed from the teaching group, facilitates diagnosis and correction of the operational problem, and returns the user to the group when the operational problem has been corrected. The system further comprises a personalized operation interface that disables the user's connection to the group in response to the removal of the user from the group, and restores the user's connection when the operational problem has been corrected.Type: GrantFiled: August 12, 2016Date of Patent: March 10, 2020Assignee: Tutor Group LimitedInventor: Cheng-Ta Yang
-
Patent number: 9792826Abstract: An on-line course system involves an On-Line Course Content Serving Web Server (OCCSWS). The OCCSWS serves, or otherwise enables the providing of, on-line course materials such as textual materials and/or a video to a large number of remotely located students. The students view the course materials and take part in the classes remotely via the internet. The OCCSWS performs volunteered user data collection, thereby obtaining for each student items of first classification information. The OCCSWS performs behavioral user data collection, thereby obtaining for each student items of second classification information. The items of first and second classification information are used to group the students into groups. The OCCSWS then communicates, to each student, an indication of the group to which the student has been assigned. The OCCSWS facilitates the students engaging in group activities, monitors the students, and if necessary prompts the students to perform certain group activity tasks.Type: GrantFiled: April 16, 2014Date of Patent: October 17, 2017Assignee: Coursera, Inc.Inventors: Jiquan Ngiam, Alex Sarlin
-
Patent number: 9595167Abstract: A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaining machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine.Type: GrantFiled: November 10, 2015Date of Patent: March 14, 2017Assignee: Bally Gaming, Inc.Inventors: Allon Englman, Michael G. Feeney
-
Patent number: 8733760Abstract: A game and a method of playing a game are disclosed. A card with an image of a celebrity printed thereon is drawn by a player on a team. The player also starts a timing device, indicating his time of play, and manipulates a random number generator to obtain a random number. Within the given time of play, the player must recite a number of facts about the celebrity, corresponding to the random number, with players on an opposing team attempting to hinder the player's rotation of facts by playing disadvantage cards, and teammates on the player's team attempting to assist the player by playing benefit cards and/or help cards. Points are assigned based on recitation of the assigned number of facts related to the respective celebrity, and after multiple rounds of play are concluded, the points are tallied for the teams and a winner is declared.Type: GrantFiled: November 21, 2012Date of Patent: May 27, 2014Inventor: André Fontana
-
Patent number: 8118307Abstract: A board game, Bible Walk provides fun while testing one's knowledge of the bible and teaches as you play. The game Bible Walk is designed to be and interactive multi-player game which includes a board, playing pieces and an electronic device which displays questions. The board is generally rectangle on which the players would move their pieces around the board. The board has colors and writings on the squares as well as on the center of the board. The electronic device contains questions from Genesis to Revelation from the Holy Bible. The players must answer short questions correctly in order to move to the next square. All questions are T-true or F-false. The game is meant to move at a fast pace. The first player or group of players to land on the well done square wins. Game may continue with other players for second or third and so on if players desire.Type: GrantFiled: August 4, 2009Date of Patent: February 21, 2012Inventor: Shirley Clanton Young
-
Patent number: 7677576Abstract: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. Within the housing is a controller that causes a question to be displayed on a screen. A timer also counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of a timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.Type: GrantFiled: June 13, 2006Date of Patent: March 16, 2010Inventors: Julio Sandoval, George T. Foster
-
Patent number: 7669857Abstract: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. A question is provided to the players. A timer counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of the timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.Type: GrantFiled: October 16, 2006Date of Patent: March 2, 2010Assignee: Rudell DesignInventors: Julio Sandoval, George T. Foster, Tom Grimm
-
Patent number: 7654533Abstract: A game is provided wherein a player or team gains points by answering a question worded in such a way that the answer is always a number. In one embodiment, the questions are directed to points of trivia or general or specific knowledge, and the game includes a plurality of question cards, on the reverse side of which are the answers to the questions. The questions are such that players can make an informed or educated guess at the numeric answer. The object of the game is to answer each question by coming closer to the correct numeric answer than the opposing players. In one embodiment, players are given a preselected amount of time, as determined by a timing device, to write down their answers. Once the players have written down their answers, all players may display their numeric answers simultaneously. The player or team that comes closest to the answer given on the card gets more points than the other players or teams. In another embodiment, players or teams that come second closest, third closest etc.Type: GrantFiled: April 18, 2007Date of Patent: February 2, 2010Inventor: Bernard Seal
-
Publication number: 20080277877Abstract: A progressive stall timer is disclosed. For example, in one disclosed embodiment, a participant in an online turn-based social experience is provided with a time interval in which to take an action in a current turn. If the participant does not take an action in the current turn during the time interval, then the participant is provided a shortened time interval during which to take an action in a later turn. In this manner, the negative impact a stalling participant has on the experience is reduced each time the participant stalls.Type: ApplicationFiled: May 7, 2007Publication date: November 13, 2008Applicant: Microsoft CorporationInventors: Richard Thames Rowan, Eric Heutchy, Brian Ostergren
-
Patent number: 7374481Abstract: A sequencing game is provided with a housing and a microprocessor disposed within the housing. A plurality of manually operable controls are affixed to the housing and are in communication with the microprocessor. The microprocessor generates and sensorially renders a sequence of events, wherein each event is related to one of the manually operable controls. Each manually operable control is externally acutable by a participant for responding to said sequence of signals. The microprocessor further compares the participant's response to said sequence of events for determining the correctness of the participant's response. The difficultly of the game is increased with a motor that drives wheels which move the game while the sequence of events are being sensorially rendered.Type: GrantFiled: April 16, 2004Date of Patent: May 20, 2008Assignee: Rehco, LLCInventors: Steven Rehkemper, Jeffrey Rehkemper
-
Publication number: 20080054571Abstract: A method of playing a trivia game includes the step of registering a plurality of players to participate in the trivia game. Then, providing a clue to the plurality of players and receiving an answer from each player participating in the trivia game. Next, eliminating players associated with an incorrect answer and allowing players associated with a correct answer to continue participating in the trivia game. The steps of providing the clue, receiving the answer and eliminating players are repeated until one of only one player who provided correct answers remains before the trivia game ended, at least one player who provided correct answers remains when the trivia game ended and all registered players have been eliminated before the trivia game ended.Type: ApplicationFiled: September 6, 2006Publication date: March 6, 2008Inventors: Gregory Davidzon, Semyon Katsman
-
Publication number: 20070284827Abstract: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. A question is provided to the players. A timer counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of the timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.Type: ApplicationFiled: October 16, 2006Publication date: December 13, 2007Inventors: Julio Sandoval, George T. Foster, Tom Grimm
-
Publication number: 20070284826Abstract: An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. Within the housing is a controller that causes a question to be displayed on a screen. A timer also counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of a timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.Type: ApplicationFiled: June 13, 2006Publication date: December 13, 2007Inventors: Julio Sandoval, George Foster
-
Patent number: 7179166Abstract: A reel based game that requires skill, fast reflexes, good memory, and strategy to play well. In the preferred embodiment, a video screen is used to electronically display the apparent rotation of several reels. A player presses a stop button to stop the rotation of the reels. If a player can stop a symbol on the reel in a required location on the screen, then the player is rewarded according to a pre-determined table of rewards. In an electronic version of the game, there can be a bonus symbol that allows a player to enter a bonus round where rewards are higher. A player can use concentration and memory to increase the likelihood of successfully stopping desired symbols in the appropriate location by recognizing what symbols appear in what order on the reels. In an electronic version of the game, the symbols will be periodically shuffled on the reel to renew the challenge for a player.Type: GrantFiled: September 15, 2000Date of Patent: February 20, 2007Inventor: Thomas S. Abbott
-
Patent number: 7115032Abstract: Methods and systems for enhancing a DVD-based game using a remote controller are provided. Example embodiments provide a DVD game remote controller “DGRC,” which provides input to DVD-based games, access to additional game functions and special features such as game hints, enhanced timing and scoring functions, die roll simulation, and support for buzz-in remotes. The buzz-in remotes provide automated support for turns in which multiple participants can respond to challenges. In one embodiment, the DGRC provides a transmitter, an integrated display screen, game-related selection buttons, navigation buttons, a roll button, a timer button, a score button, and a media slot. The DGRC also provides buzz-in remotes and a receiver for receiving signals therefrom.Type: GrantFiled: November 12, 2004Date of Patent: October 3, 2006Assignee: The EduGaming CorporationInventors: David Cantu, Kurt Buecheler, Peter Sauers
-
Patent number: 7044469Abstract: A game combines two forms of communication, which, in preferred embodiments, are acting and drawing. In those embodiments, certain players try to act ideas presented on cards to drawers, who use dry-erase boards to draw, for different ends based on the specific embodiment.Type: GrantFiled: May 21, 2003Date of Patent: May 16, 2006Inventors: Earl Bushman, Owen Davis, Gary Jaffe, Jamie Peco, David Saad, Aaron Scheinberg
-
Patent number: 6824136Abstract: A competitive points based English alphabet word construction game apparatus and method for players who create words from letters determined from a single chance element initiation per turn that is selected from a group of chance elements, wherein long words created from infrequently used letters are rewarded with enhanced points levels. Broadly, the game includes five chance elements comprising a first, a second, a third, a fourth, and a fifth chance elements that each includes six distinct perceptible areas. The first chance element includes six areas, each one a vowel, being A, E, I, O, U, and including the sometimes vowel Y. The second, third, fourth, and fifth chance elements each include six areas, for a total of twenty four areas, the twenty four areas each include a unique one of the twenty consonant letters of the English alphabet and four blank areas.Type: GrantFiled: April 29, 2002Date of Patent: November 30, 2004Inventor: Henry R. Koopman
-
Patent number: 6758475Abstract: A music game, which incorporates the characteristics of the popular Karaoke singing phenomenon and draws upon the players' knowledge of songs and performing artists. The game includes game pieces, game board, die, timer, and Karaoke instruction cards. The game board consists of Karaoke, ATM and Stage Fright squares, each distinguished by a unique icon, interspersed along the perimeter of the board. The instruction cards have coordinating icons, each with specific instructions. A team member sings songs recorded by the performing artist identified on the card and the other team members must guess the artist. A correct guess allows the team to advance their game piece the number of squares rolled on the die. The object of the game is to be the first game piece to advance from Start to Finish by drawing cards, singing songs and guessing performing artists.Type: GrantFiled: November 26, 2002Date of Patent: July 6, 2004Inventor: Glenn T. Newton
-
Patent number: 6752396Abstract: The present invention is a timed trivia game. This game has two rounds. During the standard round each time a question is asked the contestant will this designated amount time to respond. If the contestant responds in less than the designated time, the remainder of the time designated to answer the question will be calculated and saved. At the end of the standard round all of the remaining time from the questioned will be calculated. This calculated time will be the amount of time in the speed round for that particular contestant or team. During the speed round, that contestant or team will have the opportunity to answer as many questions as the time allows. The correct answers from this round will be added to the score from the standard to determine the final score for that contestant or team.Type: GrantFiled: July 24, 2002Date of Patent: June 22, 2004Inventor: Tommy R. Smith
-
Publication number: 20040017044Abstract: The present invention is a timed trivia game. This game has two rounds. During the standard round each time a question is asked the contestant will this designated amount time to respond. If the contestant responds in less than the designated time, the remainder of the time designated to answer the question will be calculated and saved. At the end of the standard round all of the remaining time from the questioned will be calculated. This calculated time will be the amount of time in the speed round for that particular contestant or team. During the speed round, that contestant or team will have the opportunity to answer as many questions as the time allows. The correct answers from this round will be added to the score from the standard to determine the final score for that contestant or team.Type: ApplicationFiled: July 24, 2002Publication date: January 29, 2004Inventor: Tommy R. Smith
-
Publication number: 20030230848Abstract: The present invention is directed to a method and apparatus for word gaming and referred to herein as “Word Sport.” In various embodiments the word game may include a speed or time factor to add excitement. In one embodiment one, two, or more players, that may include a virtual player (e.g., a computer), are randomly allocated a plurality of game pieces (e.g., 25 each) that have a letter or wild card feature to them. A wild card game piece that modifies the method of play may include, for example, the great equalizer, crash and burn, musical chairs, covet your neighbors play, game piece exchange, or letter conversion to wild card. The game may be played with time constraints using, for example, a game clock. In one variation, the gaming pieces may be managed using a game piece dispensing device that may result in time constraints to the gaming play.Type: ApplicationFiled: April 29, 2003Publication date: December 18, 2003Inventor: Paul A. Mellerowicz
-
Patent number: 6565442Abstract: An enhanced system and method for carrying out online transactions and auctions using a “shopping games” mechanism module is disclosed. The shopping games system provides for a mechanism scheme allowing “game moves” as well as bidding and message exchanging moves. The participants of the system may engage in game play in conjunction with an auction process, wherein the game play affects the auction process to provide a entertaining and amusing environment for participants to carry out online transactions without limiting the participants to traditional auction “moves”.Type: GrantFiled: June 19, 2001Date of Patent: May 20, 2003Assignee: Cariocas, Inc.Inventors: Pierfrancesco La Mura, Moshe Tennenholtz, Yoav Shoham
-
Patent number: 6561905Abstract: A skin-irritating game machine include a main unit and a plurality of control cables respectively connected to the main unit, each control cable having two metal contact elements adhered to the skin a respective player to form a respective electric loop through which a voltage is outputted from the main unit to the player who loses the game.Type: GrantFiled: January 18, 2001Date of Patent: May 13, 2003Inventor: Wu-Shiung Ting
-
Patent number: 6499739Abstract: A restaurant theme board game and a method of play, includes a playing surface; a playing piece for each player, and a course to be traversed by the playing pieces. The course includes waitress stations, each player's playing piece occupying a respective station. Each waitress station includes tables wherein each player required to traverse the tables of its waitress station five times to complete five levels. Each level must be traversed within a predetermined period of time. Question cards must be answered by each player during that player's turn in order for the player's playing piece to proceed along tables of the player's station. Money awards are given for correctly answering the questions. The first player who completely traverses the tables for each level within the predetermined time period and accumulates more rewards than any other player, wins the game.Type: GrantFiled: November 20, 2000Date of Patent: December 31, 2002Inventor: Theresa A. Brown
-
Patent number: 6468159Abstract: An enhanced system and method for carrying out online transactions and auctions using a “shopping games” mechanism module is disclosed. The shopping games system provides for a mechanism scheme allowing “game moves” as well as bidding and message exchanging moves. The participants of the system may engage in game play in conjunction with an auction process to provide an entertaining and amusing environment for participants to carry out online transactions without limiting the participants to traditional auction “moves”.Type: GrantFiled: August 18, 2000Date of Patent: October 22, 2002Assignee: Cariocas, Inc.Inventors: Pierfrancesco La Mura, Moshe Tennenholtz, Yoav Shoham
-
Publication number: 20020113373Abstract: A method of playing a game wherein the game has a predetermined period of time as an element of the game. Such method comprises providing a game sheet, the game sheet has a first substrate with an image surface having at least one imprinted hidden image on such surface and a second substrate with an activation surface having an activation medium thereon. The predetermined period time of the game is initiated by contacting the activation surface with the image surface to thereby contact the activation medium with the imprinted hidden image. The activation medium coacts with the imprinted hidden image to develop and reveal the image after the predetermined period of time has expired and to indicate the end of the predetermined period of time in the game.Type: ApplicationFiled: January 9, 2002Publication date: August 22, 2002Inventor: David J. Haas
-
Patent number: 6419232Abstract: A movie game and method for playing the game is provided including a game board and a plurality of game pieces for representing each player's position on the game board. The game is played by at least two players. All of the players watch a segment of a prerecorded video, such as a movie video. A question based on the played portion of the prerecorded video is posed by one player who assumes the role of Question Maker. The Question Maker forms an answer to his question but does not reveal it yet. Then, each of the other players formulates an answer to the question and writes it down. The Question Maker reveals his answer and then the players take turns revealing their answers and comparing them with the Question Maker's answer. Each of the other players whose answer generally matches that of the Question Maker's answer is rewarded and has an opportunity to role a die and move his corresponding game piece around the game board in an effort to collect a predetermined amount and type of tokens.Type: GrantFiled: January 2, 2001Date of Patent: July 16, 2002Assignee: Grand Isle Games, Inc.Inventor: Thomas L. Sturdevant, II
-
Patent number: 6409603Abstract: A game apparatus requiring certain operations of a player within a time limit which displays a first window (W1) for a period of time within a first time limit (TM1), displays a second window (W2) for a period of time within a second time limit (TM2) separate from the first time limit (TM1), and displays at least once the aforementioned first window (W1) during the second time limit (TM2).Type: GrantFiled: December 22, 1998Date of Patent: June 25, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Akira Nishino, Toru Ohara, Shuntaro Tanaka, Yuichi Matsuoka
-
Patent number: 6334778Abstract: A networked system for remotely assessing and monitoring psychological conditions. The system includes a server and a remote interface for entering in the server prompts, such as queries and instructions, to be responded to by the individual. The server is preferably a web server and the remote clinician interface is preferably a personal computer connected to the server via the Internet. The system also includes a remotely programmable patient apparatus connected to the server via a communication link, preferably the Internet. The patient apparatus interacts with the individual in accordance with a script received from the server. The server includes a script generator for generating the script from the set of prompts entered through the remote interface. The script is received and executed by the patient apparatus to communicate the prompts to the individual, to receive responses to the prompts, and to transmit the responses from the patient apparatus to the server.Type: GrantFiled: March 17, 1999Date of Patent: January 1, 2002Assignee: Health Hero Network, Inc.Inventor: Stephen J. Brown
-
Patent number: 6196549Abstract: A game apparatus and method for playing the game comprising a verse booklet, a plurality of instruction cards, each with a different instruction imprinted thereon and a scoring means. The game is played by selecting an existing partial verse. Then, an instruction card is drawn from a plurality of instruction cards, which outlines how the partial verse is to be completed. A player then completes the poem under a time constraint. Then, the completed verse is scored by opposing players. Finally, the steps are repeated until the game is completed.Type: GrantFiled: December 6, 1999Date of Patent: March 6, 2001Assignee: Crosley-Griffith CorporationInventor: Stephen D. Bennett
-
Patent number: 6160987Abstract: Providing methods and systems for a computer-aided group-learning environment, where a number of users can interact and work on a subject together. The system and method can monitor and analyze users' inputs. The analysis process can identify a user's performance on the subject, and can understand some of the user's traits, such as confidence level and learning attitude. The system can include an interaction controller, which sets a duration of time for the users to communicate in a dialogue environment. Working on the subject in a group and working alone can be intertwined. For example, the users first work on the materials generated individually, and then solve the problem together in a dialogue environment. During the dialogue session, the interaction controller can provide hints to the users. The system can also include a user registry, which restricts the users who can use the embodiment to work on the subject.Type: GrantFiled: December 29, 1999Date of Patent: December 12, 2000Inventors: Chi Fai Ho, Peter P. Tong
-
Patent number: 6145839Abstract: A movie game method and apparatus is provided including a score pad having a plurality of sheets of paper and a timer. Also included is a stack of a plurality of playing cards each having a top face, a bottom face, and a periphery formed therebetween. Each of the playing cards of the stack includes a top face with an actor thereon and a bottom face with a list of movies thereon in which the actor appeared.Type: GrantFiled: December 24, 1998Date of Patent: November 14, 2000Inventors: Marlene Katsion, Christine Thomas
-
Patent number: 6120028Abstract: The present invention is a method and apparatus for an interactive game that provides critical thinking, character and value development. The game for a plurality of participants comprises a playing surface having a plurality of playing regions. Each of the plurality of playing regions represents a different value category. The game also comprises a plurality of decks of playing cards. One side of each playing card in each deck displays a topic corresponding to a respective one of the value categories. The game further comprises a plurality of gamepieces, each assigned to one of the plurality of participants. Each of the gamepieces marks a playing position of the corresponding participant on the playing surface. In one embodiment, each surface of the dice has a color corresponding to the color of one of the decks of cards. During play, the selection of the deck from which a card is drawn is determined by the color of the surface of the dice that is cast.Type: GrantFiled: February 7, 1997Date of Patent: September 19, 2000Inventor: Deborah Boyer
-
Patent number: 6120032Abstract: A game having a display of alphanumeric combinations, and a device containing at least one category of subjects involving questions and correct answers to said questions in the form of clues provided by the numbers of the alphanumeric combinations contained in the display.Type: GrantFiled: March 17, 1999Date of Patent: September 19, 2000Inventor: Jason L. Wissinger
-
Patent number: 6098983Abstract: A word game is provided including at least one sheet of paper having a top face, a bottom face, and a periphery formed therebetween. The top face of each sheet has a plurality of unique horizontally oriented words printed thereon. A large blank space is situated between each word. Also included is a time keeper for providing an indication upon the cessation of a predetermined amount of time.Type: GrantFiled: December 29, 1997Date of Patent: August 8, 2000Inventor: Lovie Kennedy
-
Patent number: 6029043Abstract: Providing methods and systems for a computer-aided group-learning environment, where a number of users can interact and work on a subject together. The system and method can monitor and analyze users' inputs. The analysis process can identify a user's performance on the subject, and can understand some of the user's traits, such as confidence level and learning attitude. The system can include an interaction controller, which sets a duration of time for the users to communicate in a dialogue environment. Working on the subject in a group and working alone can be intertwined. For example, the users first work on the materials generated individually, and then solve the problem together in a dialogue environment. During the dialogue session, the interaction controller can provide hints to the users. The system can also include a user registry, which restricts the users who can use the embodiment to work on the subject.Type: GrantFiled: January 29, 1998Date of Patent: February 22, 2000Inventors: Chi Fai Ho, Peter P. Tong
-
Patent number: 5992853Abstract: A game wherein a player is sprayed with water if the player does not correctly answer a question within a time interval. The game may include a spray unit and an electronic visual display that are attached to a housing. The spray unit and visual display are connected to a controller circuit. The controller circuit may generate a question that is displayed by the visual display. The question can be provided to a player of the game. Alternatively, the game may have a speaker so that the question is provided to the player in an audible form. The game may initiate a timer when the question is displayed. The controller circuit can actuate the spray unit to spray a fluid onto the player if the player does not correctly answer the question within a time interval. The game may also have a reset switch which can reset the timer if a correct answer is provided within the time interval. If a correct answer is provided by the first player the same question can be provided to a second player and so forth and so on.Type: GrantFiled: March 2, 1998Date of Patent: November 30, 1999Assignee: Elliot A. RudellInventors: Elliot Rudell, Joseph Cernansky
-
Patent number: 5899456Abstract: A progressive trivia game for two or more participants having a playing board with a path made of a plurality of symbolic positions, a six sided die, a plurality of question and answer cards and a timer. A player rolls the die to move to a symbolic position. The symbolic position defines a category of trivia. The card provides elements of an answer. The player scores a greater number of points by providing an answer before (a) time runs out and (b) by providing the answer by knowing a lesser number of elements. The object of the game is to be the first to score a predetermined amount of points.Type: GrantFiled: January 12, 1998Date of Patent: May 4, 1999Inventors: Andrew D. Weinstock, Michael P. Trolman, Peter G. Weinstock
-
Patent number: 5823788Abstract: An interactive instructional system includes a microprocessor-controlled base station for use by an instructor and/or a computer and a plurality of input devices each for use by a student. The base station and input devices communicate over a communication link or network employing wires, optical fibers, radio links, infrared links or the like. Each input device is in the form of a multiple keyswitch operated device which the student may operate to respond to a question posed by the instructor, computer or base station during a lecture. Each input device is also provided with an identifier code. Responses by the student are transmitted to the base station in messages, each of which further includes an identifier code thereby identifying the answering device or student.Type: GrantFiled: November 13, 1995Date of Patent: October 20, 1998Inventors: Jerome H. Lemelson, Christian J. Grund
-
Patent number: 5797601Abstract: A flashcard type device and method adapted for education and entertainment for use by one or multiple participants and providing answers or solutions partitioned into a plurality of pre-defined discrete segments for providing the user with the option of selecting one or more of selected progressive hints or steps to the proper solution.Type: GrantFiled: July 18, 1996Date of Patent: August 25, 1998Inventor: William A. Ritchie
-
Patent number: 5788238Abstract: The present invention is directed towards an educational game apparatus which requires the players to unscramble a given set of letters to form a word which matches or defines the given clue. Correct matches by a player translate into moves for the player's pieces around a game board and results in the eventual achievement of the game board objectives. The object of the game is for a player to mark off all the letters, numerals or other appropriate indicia on his/her score card, i.e.: a laminated strip in the shape of a bacon strip, by moving his/her game piece in either direction around the game board. The winner of the game is the first individual or team to completely mark off all the letters, numerals or other appropriate indicia on their score cards.Type: GrantFiled: March 6, 1997Date of Patent: August 4, 1998Inventors: Michael J. LeBriton, Mark W. LeBriton
-
Patent number: 5769423Abstract: A game suited for use in an educational setting includes a game board, a set of cards containing questions and answers, and a set of pictorial supports fitted on the game board containing pictorial hints which help the players determine or remember the answers to the questions posed. A timer tracks the time to answer each question and scores are kept as to how many questions are answered correctly.Type: GrantFiled: July 28, 1997Date of Patent: June 23, 1998Inventor: Robin Walker
-
Patent number: 5722660Abstract: A game wherein a player is squirted with water if the player does not correctly answer a question within a time interval. The game includes a plurality of cards that each have at least one question and a spray unit which has a manually activated resettable timer assembly. The timer assembly releases a fluid from the spray unit if not reset within a time interval. To play the game, the timer assembly is activated and a player is asked a question provided by a card. If the player answers the question correctly the timer is reset and the question is provided to another player. If the player does not answer the question correctly within the time interval the spray device squirts fluid onto the player. The player must then take the card, select a new card and repeat the process of setting the timer and asking other players a question from the newly selected card. This process is repeated until the players hold all of the cards. The player with the least amount of cards wins the game.Type: GrantFiled: January 27, 1997Date of Patent: March 3, 1998Assignee: Elliot A. RudellInventors: Elliot Rudell, Joseph Cernansky
-
Patent number: 5711715Abstract: A coin operated game playing machine is operated by a microprocessor so as to permit tournament play among a number of players. Names of top ranking players are displayed and a portion of the playing receipts is allocated to an award fund for distribution to the tournament winners as determined by numerical scoring.Type: GrantFiled: November 8, 1995Date of Patent: January 27, 1998Inventors: Dock E. Ringo, James Henry Pearson
-
Patent number: RE39942Abstract: Providing methods and systems for a computer-aided group-learning environment, where a number of users can interact and work on a subject together. The system and method can monitor and analyze users' inputs. The analysis process can identify a user's performance on the subject, and can understand some of the user's traits, such as confidence level and learning attitude. The system can include an interaction controller, which sets a duration of time for the users to communicate in a dialogue environment. Working on the subject in a group and working alone can be intertwined. For example, the users first work on the materials generated individually, and then solve the problem together in a dialogue environment. During the dialogue session, the interaction controller can provide hints to the users. The system can also include a user registry, which restricts the users who can use the embodiment to work on the subject.Type: GrantFiled: December 5, 2003Date of Patent: December 18, 2007Inventors: Ho Chi Fai, Peter P. Tong
-
Patent number: RE38432Abstract: Providing methods and systems for a computer-aided group-learning environment, where a number of users can interact and work on a subject together. The system and method can monitor and analyze users' inputs. The analysis process can identify a user's performance on the subject, and can understand some of the user's traits, such as confidence level and learning attitude. The system can include an interaction controller, which sets a duration of time for the users to communicate in a dialogue environment. Working on the subject in a group and working alone can be intertwined. For example, the users first work on the materials generated individually, and then solve the problem together in a dialogue environment. During the dialogue session, the interaction controller can provide hints to the users. The system can also include a user registry, which restricts the users who can use the embodiment to work on the subject.Type: GrantFiled: October 6, 2002Date of Patent: February 24, 2004Inventors: Ho Chi Fai, Peter P. Tong