Simulated Martial-art-type Game (e.g., Boxing Or Fencing Robots, Etc.) Patents (Class 273/440.1)
  • Patent number: 9789401
    Abstract: A game device controls a first virtual camera and a second virtual camera so that the first virtual camera and the second virtual camera are situated within an object space to be point-symmetrical, line-symmetrical, or plane-symmetrical with respect to a reference point, a reference line, or a reference plane that is defined by a first position linked to a first character and a second position linked to a second character. The game device determines whether to display the object space photographed by the first virtual camera or the object space photographed by the second virtual camera as a game image based on a selection instruction issued by a player.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: October 17, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Katsuhiro Harada, Kohei Ikeda, Kei Kudo, Hidenori Shibukawa, Tsuyoshi Fukutomi, Yukio Koshiba
  • Patent number: 8764510
    Abstract: A toy comprises two robots. There is a lever with a shaft connecting at least one robot to a handle. The robot is responsive to movement of the handle through a physical mechanical connection with the handle whereby movement of the handle moves the robot. The movement of the handle by a player controls at least one of swing or turn movement of the robot. A supply of electricity to the robot is provided so that a motor with each robot permits making robot motions in response to movement from the motor. The motor movement is responsive to a signal from the player. The robots are for interaction with each other. An effective engagement between the robots is at least one of recorded or indicated. There is a control base, and a fighting stage. There is a lever system with a shaft connecting each respective robot to the handle.
    Type: Grant
    Filed: June 3, 2013
    Date of Patent: July 1, 2014
    Assignee: Silverlit Limited
    Inventor: Kwok Leung Wong
  • Patent number: 8180827
    Abstract: A method and apparatus to associate a graphic icon representing a user in an Internet virtual world with the user's experience in the real world, the method including: logging data of an event occurring to the user in the real world; transmitting the logged data to a server; and updating the graphic icon in the virtual world according to the transmitted data. Accordingly, by associating the contents of the user's experience with a database (DB) and expressing the contents in the graphic icon, the user's experiences in the real world can be more realistically expressed in a virtual world.
    Type: Grant
    Filed: October 10, 2008
    Date of Patent: May 15, 2012
    Assignee: Samsung Electronics Co., Ltd.
    Inventor: Yong-jun Lim
  • Patent number: 7734375
    Abstract: A robot with a body, at least one leg on each side of the body, and a hip connecting the leg to the body. The hip is configured to abduct and adduct the leg. A linkage is configured to rotate the leg along a predetermined path.
    Type: Grant
    Filed: June 9, 2004
    Date of Patent: June 8, 2010
    Assignee: Boston Dynamics
    Inventors: Martin Buehler, Aaron Saunders
  • Patent number: 7475881
    Abstract: A fighting figure game may include a base, a first figure, and a second figure. The first figure may include a body selectively movable relative to the base and a head configured to move upwardly away from the body of the first figure in response to an impact to the first figure. The second figure may include a body selectively movable relative to the base and a head configured to pivot relative to the body of the second figure in response to an impact to the second figure.
    Type: Grant
    Filed: November 2, 2006
    Date of Patent: January 13, 2009
    Assignee: Mattel, Inc.
    Inventors: Benjamin Blagg, Stephen Lau, Erich Weidetz
  • Patent number: 7120873
    Abstract: Summarization of video content, including sumo, may be achieved by identifying a plurality of segments of a video based upon an event that is characterized by a start time of sumo and an end time. One appropriate start time of an event may be sumo wrestlers'initial charge towards one another. One appropriate end time may be when one wrestler wins the match. The summarization of the video includes the plurality of segments, where the summarization includes fewer frames than the video.
    Type: Grant
    Filed: January 28, 2002
    Date of Patent: October 10, 2006
    Assignee: Sharp Laboratories of America, Inc.
    Inventor: Baoxin Li
  • Patent number: 7001280
    Abstract: On displaying, in a video game device, an image of a player character and images of non-player characters, together with one type of background image from at least two or more switchable types of background images, the background images are changed from one to another only while the player character disappears after completion of a particular operation mode.
    Type: Grant
    Filed: April 26, 2000
    Date of Patent: February 21, 2006
    Assignee: Konami Co., Ltd.
    Inventor: Shinichi Kudo
  • Publication number: 20030141665
    Abstract: Summarization of video content including sumo.
    Type: Application
    Filed: January 28, 2002
    Publication date: July 31, 2003
    Inventor: Baoxin Li
  • Publication number: 20030038428
    Abstract: Triangular relation relating to superiority in the offensive and defensive battle is introduced such that a vertical-attribute attack B1 (first action) is more advantageous than a horizontal-attribute attack B2 (second action); the horizontal-attribute attack B2 is more advantageous than a movement action B3 (third action); and the movement action B3 is more advantageous than the vertical-attribute attack B1. If the vertical- and horizontal-attribute attacks occur at the same time, hit check is carried out using pseudo hit areas each of which is larger than hit areas specified by the orbits of attacks. If the vertical- and horizontal-attribute attacks occur at the same time, the amount of axis following compensation for character is set to be larger. If the vertical- and horizontal-attribute attacks occur at the same time, the judgment of hit is canceled even when the attacks hit against each other.
    Type: Application
    Filed: August 22, 2002
    Publication date: February 27, 2003
    Applicant: NAMCO LTD.
    Inventor: Hiroaki Yotoriyama
  • Patent number: 6371850
    Abstract: A plurality of video game units are connected in a ring configuration by means of a communications line. Each of the plurality of video game units comprises: a memory for storing a program for implementing competitive games, whereby a contest is conducted on a display screen by controlling the actions of two characters; control means for controlling the implementation of the program stored in the memory; input means for inputting first data controlling the actions of one of the two characters; and a communications interface circuit for receiving second data controlling the actions of the other of the two characters from one video game unit of a plurality of video game units, and transmitting the first data input via the input means to the one video game unit. The control means controls the display of the two characters on the display screens on the basis of the first data and the second data in accordance with the implementation of said program.
    Type: Grant
    Filed: September 1, 1999
    Date of Patent: April 16, 2002
    Assignee: SEGA Enterprises, Ltd.
    Inventor: Yoshihiro Sonoda
  • Patent number: 6332616
    Abstract: Two playing pieces each include a body portion, a shield having at least two hinged segments attached to the body portion, a first control mechanism operable to select one of the hinged segments as a blocked segment, a projecting element attached to the body portion and having a raised position and at least two lowered positions, and a second control mechanism operable to select one of the lowered positions as an active position. The two playing pieces can be placed on a track structure at opposite respective ends for movement towards each other along respective paths of movement. In one possible outcome, the projecting element of one of the playing pieces strikes the blocked segment of the shield of the other playing piece and in another outcome the projecting element strikes an unblocked segment of the shield of the other playing piece.
    Type: Grant
    Filed: June 20, 2000
    Date of Patent: December 25, 2001
    Inventor: David L. Brown
  • Patent number: 6270416
    Abstract: A memory of a video game apparatus stores durability data and discipline degree data of weapon items and armor items possessed by a player character. When the player character makes an attack using an equipped weapon item in response to an operation inputted by a player, the durability of the corresponding weapon item is reduced. On the other hand, when the player character receives a damage greater than a preset magnitude due to an attack from an enemy character, the durability of an equipped armor item is reduced. When the durability of the weapon or armor item becomes “0”, the weapon or armor item is changed to a preset different item according to the discipline degree of the former item at that time. Instead of the discipline data, change probability may be used for determining a new item which replaces the former item.
    Type: Grant
    Filed: October 25, 1999
    Date of Patent: August 7, 2001
    Assignee: Square Co., Ltd.
    Inventor: Nobuaki Komoto