Participant Maneuvered Game Element Over A Surface Or Through A Course Patents (Class 273/441)
  • Patent number: 10821351
    Abstract: A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130).
    Type: Grant
    Filed: June 20, 2019
    Date of Patent: November 3, 2020
    Inventor: Ashutosh Khurana
  • Patent number: 9707490
    Abstract: Disclosed is a convertible toy vehicle playset convertible from a first configuration to a second, altered configuration upon a predefined interaction with a toy vehicle. A convertible track segment includes a rotating platform mounted above a base and a trigger located on the rotating platform that may be engaged by a toy vehicle. The trigger is configured to cause the convertible track segment to undergo a transformation from a section of a toy track set to an alternative structure, such as a display trophy with the toy vehicle positioned atop the trophy, which transformation occurs only when the rotating platform is within a specific, predetermined rotational angle range with respect to the base.
    Type: Grant
    Filed: December 19, 2014
    Date of Patent: July 18, 2017
    Assignee: Mattel, Inc.
    Inventors: Andrey Cherednichenko, Berrigan August Romig Lennon
  • Patent number: 8925924
    Abstract: A football simulation table game device is used for contests simulating American football. The device includes a slotted wall extending along a defensive end of a table. A defensive handle extends through the wall having a first end extending over a perimeter edge of the table. A defensive player form coupled to the defensive handle is selectively positionable between lateral sides of the table by manipulation of the defensive handle. Each of a plurality of rollers is coupled to a slope wherein the slope is moveable across the top surface of the table. An offensive handle is coupled to the slope to selectively adjust a position of the slope on the table. A sled is selectively couplable to the slope and slidable from a top end of the slope towards the defensive end of the table. An offensive player form is coupled to the sled.
    Type: Grant
    Filed: August 16, 2013
    Date of Patent: January 6, 2015
    Inventor: Craig T. Urban
  • Publication number: 20140346735
    Abstract: A spinning ball game and game apparatus includes a hollow sphere within which a plurality of smaller spheres, such as metal balls, are captivated. The agitation and movement of the sphere causes orbital and randomized motion of the smaller balls within the sphere's interior. Various game play patterns are provided which utilize the manipulation skills of the game player in maintain a predetermined distribution of the small balls orbiting and moving within the sphere interior. The sphere includes a designated zone on the sphere interior surface. Typically, the sphere is held by a player, during game play, such that the zone occupies the lower portion of the sphere.
    Type: Application
    Filed: May 23, 2014
    Publication date: November 27, 2014
    Inventors: Ted Larkins, Andrew Lombardi
  • Patent number: 8808145
    Abstract: A system that uses touch sensitive, illuminating, climbing hold bolts connected to a network control unit to create an interactive environment featuring climbing hold illumination and the ability to detect a climber's presence on a hold. The system is connected to the internet where it is configured and enables users with a web enabled device to illuminate a route, or engage in a wide variety of interactive training activities and games.
    Type: Grant
    Filed: July 27, 2013
    Date of Patent: August 19, 2014
    Inventors: Chris Paul Parsons, Ian Christoph Parsons, Noah Hunter Parsons
  • Patent number: 8740221
    Abstract: An apparatus for playing a skill game includes a generally vertically extending tube having a first, lower end; a second, upper end; and an axially extending passage. At least one outlet is located proximate the first end of the tube, and a play ball is supported by a flexible tether for swinging movement in a direction toward a scoring ball supported on the tube. The apparatus further includes a first receptacle for receiving the scoring ball if the scoring ball is appropriately struck by the play ball when a player swings the play ball in a direction toward the scoring ball supported on the tube.
    Type: Grant
    Filed: September 12, 2012
    Date of Patent: June 3, 2014
    Inventor: Joseph M. Bondiskey
  • Patent number: 8616551
    Abstract: The present invention implements the use of tension in interacting cables to maintain control of a table-top. By creating an apparatus designed to replicate an actual sports field, the table-top sports game allows for indoor playing of a popular sport. Also, since the game makes use of hand-eye coordination rather than placing an emphasis on foot-eye coordination, it allows various people, especially those with lower appendage disabilities, to enjoy the sport as well.
    Type: Grant
    Filed: August 3, 2011
    Date of Patent: December 31, 2013
    Inventor: Michael R. Swalley
  • Patent number: 8608171
    Abstract: A game machine includes a cabinet, a shutter, a sensor and a drive mechanism. The cabinet has a chute for guiding items therein to a hatch accessible to a user. The shutter is normally disposed in a closed position in the cabinet to cover the chute in order to prevent the item from entering the hatch. The sensor is provided for detecting whether an item is deposited on the shutter, and if yes, sending out a signal. Upon reception of the signal, the drive mechanism is activated to cause the shutter to move to an opening position uncovering the chute to allow entry of the detected item into the hatch.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: December 17, 2013
    Assignee: Youal-Jifh Enterprise Co., Ltd.
    Inventor: Chih-Chieh Wang
  • Patent number: 8419661
    Abstract: A method for measuring an upper limb reaching capability of a user with an impaired limb is provided. Each upper limb is placed at a default position on a horizontal surface. A target is displayed from among a plurality of targets on the horizontal surface. One of the limbs reaches for the target. Limb choice, position information and elapsed time are sensed and recorded. The reaching limb is retracted to the default position. The displaying step through the retracting step are repeated for each of the plurality of targets, wherein each of the plurality of targets is spaced apart.
    Type: Grant
    Filed: November 16, 2009
    Date of Patent: April 16, 2013
    Assignee: University of Southern California
    Inventors: Nicolas Schweighofer, Younggeun Choi, Cheol Han, James Gordon, Carolee J. Winstein, Rieko Osu
  • Patent number: 8393971
    Abstract: A vehicle chase game includes a first game object and a second game object. A second game object scans for a projected spot on an overhead surface. The second game object detects the projected spot on the overhead surface and gathers location information based on the detected projected spot. The second game object generates a position of a first game object based on the location information. The second game object transfers the position of the first game object to the chase game application program. The chase game application program selects a behavior based on the position of the first game object, where a goal of the behavior is to drive the second game object to intercept the first game object. The chase game application program sends instructions to the second game object's mechanical and electrical systems to execute the selected behaviors.
    Type: Grant
    Filed: September 19, 2008
    Date of Patent: March 12, 2013
    Assignee: Evolution Robotics, Inc.
    Inventors: Michael Dooley, Nikolai Romanov, Paolo Pirjanian, Lihu Chiu, Enrico Di Bernardo
  • Patent number: 8353749
    Abstract: The “Vehicle Tracking System and Game” integrates a GPS navigation system with invention specific hardware and software. A user installs a mobile unit on his race vehicle which features software allowing a processor connected to the electronics of the user's vehicle to communicate with an inertial navigation system which collects racing information, with a remote database which features software for various interactive real-time or virtual GPS Racing Games and processing the racing information of all users, and with a GPS system in real time. The mobile unit collects, processes, saves and transmits user specific racing information continuously throughout the game. This racing information is data of racing performance parameters specific to the game subscribed for by the user. The database processes and evaluates the received racing information, offsets this information with the users' basic input data and compares the information of all users.
    Type: Grant
    Filed: September 4, 2008
    Date of Patent: January 15, 2013
    Inventor: Dean Sanders
  • Patent number: 8235826
    Abstract: Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads biased at a first voltage level, and another set of pads biased at a second voltage level. Such a contact system can be used, for example, to transfer power to an electromechanical device disposed thereon. In one particular example, the electromechanical device can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device.
    Type: Grant
    Filed: August 5, 2010
    Date of Patent: August 7, 2012
    Assignee: Childlikes, Inc.
    Inventor: Mitch Randall
  • Patent number: 8066543
    Abstract: A toy top playing apparatus for one person to play a toy top spinning game. A main body of the apparatus is provided with a display portion for displaying a game point, a play stage for spinning a toy top thereon, a dummy toy top simulating a toy top and arranged on the play stage, a sensor for detecting contact between the toy top and the dummy toy top, and a control section for processing the game point displayed on the display portion when the sensor detects the contact. The dummy toy top rotates on its axis, and a rotational direction thereof is controlled.
    Type: Grant
    Filed: October 15, 2008
    Date of Patent: November 29, 2011
    Assignee: Tomy Company, Ltd.
    Inventors: Teruo Kitamura, Haruhisa Ujita, Nobuo Kobayashi, Hiroaki Fujimaki
  • Patent number: 8062128
    Abstract: Utilizing line-of-sight volumes in a game environment comprises calculating a line-of-sight vector defined by the position of a game camera and the position of a character in the game environment, determining whether one of a set of predetermined game elements intersects the line-of-sight vector, and if the line-of-sight vector is intersected, replacing the game element with its corresponding line-of-sight volume. In one embodiment, a line-of-sight volume is a grid volume that has the same size and shape as it corresponding game element. The line-of-sight volume allows a user to substantially view the character in the game environment.
    Type: Grant
    Filed: May 21, 2003
    Date of Patent: November 22, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Dylan F. Jobe, Jeffrey T. Limback
  • Patent number: 7922586
    Abstract: A system featuring a server communicating with the network with game hosting software programmed on the server, a terrain database and a time sequence GPS position linked message database each stored on the server and accessed by the game hosting software is disclosed. The terrain database stores a plurality of three dimensional renderings of golf courses created from digital aerial photographs of each golf course, wherein each photo includes elevational and slope data for each aerial photo. The time sequence GPS position linked message database contains a plurality of messages collected by a portable computing device and transmitted to the server by the device during an actually played round of golf. Each message is: transmitted by the device to the server; associated with an elapsed time from the beginning of the play of the round of golf, and linked to a GPS determined position from where the message was transmitted.
    Type: Grant
    Filed: March 22, 2006
    Date of Patent: April 12, 2011
    Inventors: Francis Aicher Heckendorf, III, Mathew N. Matelan
  • Patent number: 7798495
    Abstract: A game board has grooves aligned parallel to X and Y axes that define travel paths along pre-determined directions covering a surface area thereof. Notches are formed along end regions oppositely spaced from each other along an outer periphery of the board. Controllers are coupled to the board, and game pieces are positional along the grooves. Target zones are anchored to the board and spaced along the grooves. Projectiles associated with the game pieces are stored within the notches. A mechanism displaces each of the game pieces along the grooves based upon a user input through an associated controller, and maintains contact with a bottom surface of the grooves. A mechanism rotates one arm of each of the game pieces such that each player tosses one of the projectiles along a travel path terminating at one of the target zones.
    Type: Grant
    Filed: March 7, 2007
    Date of Patent: September 21, 2010
    Inventor: Pierre Jolicoeur
  • Patent number: 7731558
    Abstract: The present device is an illuminated building block device that mimics the look of a laser. The building block includes a non-opaque body comprising at least two mechanical connectors. At least two electrically independent conductors each traverse the body from each connector to each other connector. At least one LED is electrically connected to at least two of the electrical conductors. With at least two building blocks mechanically connected, a power source may be applied to one of the connectors of one of the building blocks to illuminate each LED. Preferably, the body of the building block is generally transparent and is capable of transmitting light from a colored LED to a connected block, thus mimicking the look of a laser. The invention also comprises a set of building blocks that permits light from an LED to pass from one connected block to an adjacent connected block.
    Type: Grant
    Filed: August 15, 2007
    Date of Patent: June 8, 2010
    Inventor: Jon Capriola
  • Patent number: 7722042
    Abstract: This invention relates a playing surface (1) for a game that may be played by opposing players or teams of players. The playing surface is formed from a resilient material and may be of polygonal or regular shape. The playing surface is provided with at least one scoring means, for example formed as an opening with a suspended pocket. The playing surface may be formed from a woven textile material into which is incorporated a resilient material such as lycra so that the playing surface as a whole can be stretched and physically deformed in two directions or combinations thereof.
    Type: Grant
    Filed: March 9, 2007
    Date of Patent: May 25, 2010
    Inventors: Katrina Cross, Anthony Cross
  • Patent number: 7703772
    Abstract: A pusher-type prize dispensing device in which each of two support plates on which a bonus prize is placed is pivotally supported on one end on an axis of which the axial direction coincides with the horizontal and depth direction, and is locked almost horizontally by allowing the other end to be suspended on a locking member. A suspended string is tied to a bent upper portion, and the other end of the support plate is suspended on the top surface of a lower portion, whereby the locking member locks the support plate. When a weight member falls from a stationary table, the locking member moves rotationally due to the fall of the weight member so that the upper portion moves downward, whereby the support plate falls downward, causing the prize P placed on the top surface of the support plate to fall toward a prize receiving port.
    Type: Grant
    Filed: February 12, 2007
    Date of Patent: April 27, 2010
    Assignee: Namco Bandai Games Inc.
    Inventors: Hironobu Morikawa, Shigeharu Goto
  • Patent number: 7533888
    Abstract: By providing a playing surface which is dimensioned for enabling a desired game to be played with all competitors positioned thereon, with the playing surface being rotated, a competitive game and/or playing system/environment is created which enables all individuals to compete equally and fairly regardless of their physical capabilities. In the preferred embodiment, the rotation of the playing surface is maintained at a constant rate of speed, although added dimensions and difficulties can be added to the game by altering the rotational speed of the playing surface during the competition. By providing a playing surface upon which any desired game can be played, particularly an action oriented game, with the playing surface being continuously rotated throughout the play of the game, forces previously unknown to each competitor are continuously imposed on each competitor, effectively rendering each competitor to possess equal capabilities, regardless of their strength, agility, proficiency, or size.
    Type: Grant
    Filed: March 17, 2008
    Date of Patent: May 19, 2009
    Inventor: Nicholas J. Georgis
  • Patent number: 7513504
    Abstract: The present invention provides a miniature live-action surfing attraction and associated surf game specifically adapted for use with one or more surf toy action figures. The surf toy action figures are mountable to a surf board appropriately sized and weighted to provide relatively stable or semi-stable surf-riding action upon a sheet flow of water flowing up an inclined ride surface of the reduced scale attraction. Various surf action figures may be set free upon the ride surface, or they may be constrained or partially constrained by wires, strings, magnets or the like, as desired. Alternatively, or in addition, they may be controlled via a remote control, or radio control transmitter, as desired. Thus, a fun and entertaining game is created that provides realistic live-action surfing within a relatively small or confined area.
    Type: Grant
    Filed: January 24, 2002
    Date of Patent: April 7, 2009
    Assignee: Light Wave, Ltd.
    Inventor: Thomas J. Lochtefeld
  • Patent number: 7401786
    Abstract: The present invention provides a miniature live-action surfing attraction and associated surf game specifically adapted for use with one or more surf toy action figures. The surf toy action figures are mountable to a surf board appropriately sized and weighted to provide relatively stable or semi-stable surf-riding action upon a sheet flow of water flowing up an inclined ride surface of the reduced scale attraction. Various surf action figures may be set free upon the ride surface, or they may be constrained or partially constrained by wires, strings, magnets or the like, as desired. Alternatively, or in addition, they may be controlled via a remote control, or radio control transmitter, as desired. Thus, a fun and entertaining game is created that provides realistic live-action surfing within a relatively small or confined area.
    Type: Grant
    Filed: December 4, 2006
    Date of Patent: July 22, 2008
    Assignee: Light Wave, Ltd.
    Inventor: Thomas J. Lochtefeld
  • Publication number: 20080042361
    Abstract: The open frame form of the polyhedron-shaped game structures are disclosed for playing a three-dimensional racing game. A variety of spacers and polyhedron shapes are introduced to configure the shape of the present invention. The preferred embodiment of the game structure is constructed with cubic frame and orbital routes. Each player has single set of game pieces and advances each game piece on the game structure according to the number shown on the die. The players are challenged to race and capture the opponent's game pieces according to their strategic plan. After orbiting the game structure, the first player who races back all of his or her game pieces to the predetermined finish point becomes the winner.
    Type: Application
    Filed: August 21, 2006
    Publication date: February 21, 2008
    Inventor: ALEXANDER C. PARK
  • Patent number: 7048604
    Abstract: In one embodiment, the present invention provides a toy wherein a player manipulates a levitated object through an obstacle course. Furthermore, the present invention allows the player to design and build the obstacle course. The toy may include a playing field having a plurality of mounting stations distributed along a pathway and a plurality of obstacles adapted to interchangeably engage the mounting stations. A levitation mechanism may be adapted to produce an air stream and move the air stream along the pathway. In addition, the toy may further include a controller adapted to control movement of the air stream along the pathway.
    Type: Grant
    Filed: January 24, 2003
    Date of Patent: May 23, 2006
    Assignee: Mattel, Inc.
    Inventors: Alan Cusolito, Kevin W. Gray
  • Patent number: 7042806
    Abstract: The present invention describes an apparatus and method for timing manual dexterity and hand-eye coordination competitions. Specifically, the present invention relates to an apparatus and method for timing cup stacking competitions. The apparatus of the present invention includes a mat which may incorporate a timer and the cups which are to be stacked on the mat. One embodiment of the present invention includes a multi-pieced timing mechanism which may be selectively interconnected to a mat. Further, a plurality of these timing mechanisms may be used remotely from the mat or with the mat such that a plurality of players may be used in individual mats.
    Type: Grant
    Filed: December 30, 2004
    Date of Patent: May 9, 2006
    Assignee: Speedstacks, Inc.
    Inventors: Robert W. Fox, John L. Goers
  • Patent number: 7025355
    Abstract: A can kicking game which includes a substantially rectangular playing surface, a goal area having a goal housing subdivided into a plurality of spaces and open to the playing surface, a random chance generator, a can positionable on the playing surface, a plurality of instruction cards providing instructions to players on a turn-by-turn basis. Each player in turn draws an instruction card, positioned and kicks the can towards the goal housing in accordance with instructions on the instruction card, and adjusts their score based upon the results of the kick. The game is won by the player accumulating more points than all other players within a predetermined number of turns.
    Type: Grant
    Filed: September 17, 2004
    Date of Patent: April 11, 2006
    Inventor: Clifford B. Peters
  • Patent number: 6971648
    Abstract: In a game requiring hand-eye coordination, the present invention comprises a game box, a liner tray with dividers forming cavities of various sized, an arch assembly having a tethered projectile, a curved rail portion, a target ball, a target-ball release, and a score-keeping. A player holds the suspended projectile, and then the target ball is released where it will sway back and forth atop the channel of the curved rail portion, using hand-eye skill the player attempts to strike the target ball with the suspended projectile in order to de-rail the target ball into the highest scoring cavity in the liner tray. Two players can each take turns and the player who reaches the highest score wins.
    Type: Grant
    Filed: April 8, 2003
    Date of Patent: December 6, 2005
    Inventor: Jamie MacKinnon
  • Patent number: 6940783
    Abstract: The present invention describes an apparatus and method for timing manual dexterity and hand-eye coordination competitions. Specifically, the present invention relates to an apparatus and method for timing cup stacking competitions. The apparatus of the present invention includes a mat which may incorporate a timer and the cups which are to be stacked on the mat.
    Type: Grant
    Filed: June 14, 2002
    Date of Patent: September 6, 2005
    Assignee: Speed Stacks, Inc.
    Inventors: Robert W. Fox, John L. Goers
  • Patent number: 6866269
    Abstract: A parachute-type amusement device including an outer section extending around at least a portion of the device to provide a hand graspable handle, and an inner section having a sheet of flexible material capable of billowing with air upon manipulation of the device. The handle permits easy folding of the device for compact storage, e.g., in a bag or pouch. In one embodiment, the outer section has multiple handle members, such as foam inserts. In another embodiment, there is a single flexible handle member, such as a rope, cord, braid, and/or a tubular foam insert. The handle members may be spaced from one another within the outer section to facilitate grasping and/or folding of the device. The sheet may be circular, rectangular, etc., and may be visually divided into a multiple discrete segments, e.g. by coloration. A discrete number of foam inserts may be positioned within each of segment.
    Type: Grant
    Filed: October 25, 2002
    Date of Patent: March 15, 2005
    Assignee: Flaghouse, Inc.
    Inventors: Douglas A. Liebau, Kevin D. Cook
  • Patent number: 6814671
    Abstract: A telescopic putter mounted to a headband is a novelty game that mimics the game of golf. It is played indoors with a lightweight plastic ball and a cup resting on the floor. The game follows the general rules of putt-putt golf, except for the rule that the player must not touch the club with their hands when swinging. Instead the club is attached to the player's head with the use of a headband. Thus, the player must bend over the ball, place their hands on their knees and swing the club by turning their head from side to side. The club has an adjustable length shaft that telescopes in and out to accommodate players of varying heights.
    Type: Grant
    Filed: June 9, 2003
    Date of Patent: November 9, 2004
    Inventor: Edward E. Davis
  • Publication number: 20040201173
    Abstract: In a game requiring hand-eye coordination, the present invention comprises a game box, a liner tray with dividers forming cavities of various sized, an arch assembly having a tethered projectile, a curved rail portion, a target-ball, a target-ball release means and score-keeping means. A player holds the suspended projectile, and then the target ball is released where it will sway back and forth atop the channel of the curved rail portion, using hand-eye skills the player attempts to strike the target ball with the suspended projectile in order to de-rail the target ball into the highest scoring cavity in the liner tray. Two players can each take turns and the player who reaches the highest score wins.
    Type: Application
    Filed: April 8, 2003
    Publication date: October 14, 2004
    Inventor: Jamie MacKinnon
  • Patent number: 6773016
    Abstract: Game apparatus that enables players themselves to bodily sense a feeling of reality and lively motion, and that enables satisfying curiosity regarding mechanical manipulations. The game apparatus is composed of: a holding section (6) for holding a plurality of grab articles (7); a ride apparatus (10) for players (Y) to board, adapted to be shiftable and/or rotatable; and a fetching device (25) attached onto the ride apparatus (10), for fetching grab articles (7) from the holding section (6) by player (Y) manipulations. By actions that manipulate the fetching device (25), a player (Y) can satisfy curiosity regarding mechanical manipulations, and can enjoy an amusement brimming with appeal. By boarding and traveling with the ride apparatus (10), the players (Y) themselves can bodily sense a feeling of reality and lively motion.
    Type: Grant
    Filed: June 17, 2002
    Date of Patent: August 10, 2004
    Inventor: Yasushi Ochi
  • Patent number: 6739974
    Abstract: An input device comprises a board 14B whereon a player stands with both feet, and supporting the board such that it can oscillate, and it supplies oscillatory information when the player causes the board to oscillate to the game machine. In the supporting mechanism, the central axis of oscillation is positioned on the lower portion of, or below the board. The center of rotation of swinging movement in the supporting mechanism is positioned below the board 14B. The object is to make the swinging movement of the board, when the player is standing on the board, such as skis, skateboard, or the like, and playing the game, as close as possible to a swinging movement in real life, thereby increasing realism and improving the player's interest in the game.
    Type: Grant
    Filed: November 23, 2001
    Date of Patent: May 25, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Kanno, Kenji Tohma, Tomoya Takasugi
  • Patent number: 6712361
    Abstract: A mentally challenging game with computer and physical embodiments in which the goal is to move a primary object from its initial location through a system of platforms and levers to a particular destination. Horizontally movable counterweights also traverse this system, serving to raise and lower lever platforms in such a way as to raise and lower the primary object to its destination.
    Type: Grant
    Filed: July 9, 2002
    Date of Patent: March 30, 2004
    Inventor: Daniel W. Nelson
  • Patent number: 6698761
    Abstract: A magnet movement gaming device includes a base and at least one track extending upwards from the base. A traveling magnet is movably mounted on the track and a propulsion magnet which is generally freely movable about the traveling magnet is used to propel the traveling magnet along the track upon the propulsion magnet being moved generally adjacent the traveling magnet. The traveling magnet is moved along the track via magnetic force between the propulsion magnet and traveling magnet.
    Type: Grant
    Filed: September 20, 2002
    Date of Patent: March 2, 2004
    Inventor: Marty Clague
  • Patent number: 6695698
    Abstract: A dispensing game system includes a prize capsule storage hopper above two automatic hopper loaders that replenish the game below with prize capsules as needed. Two Ferris wheels carry free swinging gondolas that receive and hold the prize capsules from the loaders. Two or more player-activated actuator arms located next to the outer edge of the Ferris wheels are used to hit targets attached to the moving gondolas, in turn causing the gondolas to tip forward and release the prize capsule, which then falls down and rolls into the prize opening for the player to collect.
    Type: Grant
    Filed: July 26, 2000
    Date of Patent: February 24, 2004
    Assignee: Pixy Games, Inc.
    Inventors: Python Anghelo, Bryan Hansen, William Pfutzenreuter
  • Publication number: 20040021268
    Abstract: An amusement device for children comprising a Swiss cheese and a mouse. The Swiss cheese is in the form of a block such as a wedge with a plurality of surface-to-surface passages through which the mouse is passed for amusement. The mouse may be tethered to the Swiss cheese.
    Type: Application
    Filed: July 30, 2002
    Publication date: February 5, 2004
    Inventor: Joseph Fuller
  • Publication number: 20030073479
    Abstract: An entertainment machine (100), for example a pusher-type entertainment machine is provided with one or more special features. These special features may be taken from the following examples: using in the machine (100) a playing piece (40, 40i) for which higher awards are made when compared to other playing pieces (40, 40i); using in the machine(100) playing pieces (40, 40i) of variable appearance; using in the machine(100) playing pieces (40, 40i) which may be locatable within the machine(100); providing the machine (100) with a mechanism to detect when it may be unattractive to the prospective players thereof and a mechanism to allow it to introduce further playing pieces into the field of play at that time; providing the machine (100) with a payout controlling mechanism, which may be arranged to keep the percentage payout of the machine within predetermined limits; providing a prize dispenser arranged to dispense non-monetary prizes.
    Type: Application
    Filed: September 5, 2002
    Publication date: April 17, 2003
    Inventors: Richard Wilson, Ian Griffiths, John Laurence Wain
  • Publication number: 20020180155
    Abstract: The present invention provides a miniature live-action surfing attraction and associated surf game specifically adapted for use with one or more surf toy action figures. The surf toy action figures are mountable to a surf board appropriately sized and weighted to provide relatively stable or semi-stable surf-riding action upon a sheet flow of water flowing up an inclined ride surface of the reduced scale attraction. Various surf action figures may be set free upon the ride surface, or they may be constrained or partially constrained by wires, strings, magnets or the like, as desired. Alternatively, or in addition, they may be controlled via a remote control, or radio control transmitter, as desired. Thus, a fun and entertaining game is created that provides realistic live-action surfing within a relatively small or confined area.
    Type: Application
    Filed: January 24, 2002
    Publication date: December 5, 2002
    Inventor: Thomas J. Lochtefeld
  • Publication number: 20020175472
    Abstract: A game comprises a frame and 82 cubical playing pieces, or playing cubes, 81 of which cubes are removably retained in the frame. For playing purposes, the playing cubes are divided into 3 groups: 27 scoring cubes, 54 blank cubes, and 1 pilot cube. During play cubes are inserted into the frame, forcing another cube to be ejected from the opposite side of the frame. A score is tallied for a player when a scoring cube is ejected from the frame.
    Type: Application
    Filed: May 24, 2002
    Publication date: November 28, 2002
    Inventor: Ioan Boeru
  • Patent number: 6474651
    Abstract: A game for attempting to bounce a game piece into one of a plurality of cups. The game includes a game board having a top surface, a front edge, a back edge and a pair of side edges. A starting line extends between the side edges and is orientated generally parallel to the front edge. The starting line is positioned nearer the front edge than the back edge. A plurality of cups is positioned on the game board. A first and second of the cups is positioned generally between the starting line and the back edge. A third of the cups is positioned generally between the first and second cups and the front edge. A fourth and fifth of the cups is positioned between front edge and the third cup. A sixth of the cups is positioned between the fourth and fifth cups and the back edge. A game piece is elongated and has a pointed end. Players attempt the game piece on the board and into one of the cups.
    Type: Grant
    Filed: January 22, 2001
    Date of Patent: November 5, 2002
    Inventor: Rene Rivera
  • Publication number: 20020125634
    Abstract: A maze structure is provided having plural levels, each with a floor and upstanding walls arranged in a maze-like pattern and dividing each level into a plurality of separate chambers. Openings are located in the top and bottom sides of the levels for communication of the chambers of one level with chambers of adjacent levels when the levels are stacked. Having the chambers of adjacent levels being arranged to communicate with one another regardless of the relative orientation of the levels permits any one level to be rotated about a vertical axis in relation to the other levels as well as permitting a plurality of different stacking orders to produce numerous different combinations and different solutions to the maze structure.
    Type: Application
    Filed: March 11, 2002
    Publication date: September 12, 2002
    Inventor: George C. Roy
  • Patent number: 6378871
    Abstract: A management training game is played with vehicles that are moved around a playing area. The playing area is a large rectangle having a plurality of labeled blocks. Each team includes a leader, who rides on the vehicle, and rope controllers, who manipulate ropes connected to the vehicle, from outside of the playing area. Each team leader receives an assigned route, namely a list of blocks to which the vehicle must travel. Each team then attempts to move its vehicle along its assigned route, in a limited time, and without encountering paralysis due to interference with other vehicles or ropes. The game provides the players with an object lesson in the value of communication, creative thinking, leadership, teamwork, and cooperation, in solving difficult problems.
    Type: Grant
    Filed: January 24, 2001
    Date of Patent: April 30, 2002
    Inventor: Ronald J. Roberts
  • Patent number: 6293800
    Abstract: An educational and entertainment device includes n layers stackable in a predetermined order one on top of the other to define a tower having n layers. The xth layer, where x varies between 1 and n, is divided into x sections, at least one of the x sections of the xth layer having a passage segment formed therethrough such that with the n layers stacked one on top of the other in the predetermined order, the passage segments of the n layers are in communication with each other to define a passage which extends through the tower. The device also includes an indicator element passable through the passage to confirm that the n layers have been assembled in the predetermined order.
    Type: Grant
    Filed: May 13, 1999
    Date of Patent: September 25, 2001
    Inventor: John Robertson
  • Publication number: 20010017444
    Abstract: A perfected game is formed by a quadrilateral prismatic receptacle that has on one of its smaller sides an upper end projection and a cut-out in the central part of that face. One of the prismatic pieces positioned inside the receptacle, is removed through the cut-out more specifically the largest size piece located in the farthest area facing the cut-out. The receptacle has a continuous interior recess around its perimeter to which is slidingly coupled a flat cover that has at one end a prismatic projection that closes the cut-out.
    Type: Application
    Filed: December 4, 2000
    Publication date: August 30, 2001
    Inventor: Juan Carlos Guillen
  • Patent number: 6257585
    Abstract: An arcade-style racing game is described. The game preferably includes a surface an actuator, a game piece, and a steering mechanism. A racing track may be depicted on the surface. An actuator is preferably adapted to rotate the surface about a central axis on command. The game piece is preferably positioned substantially adjacent to the surface. The steering mechanism is preferably connected to the game piece and it may be adapted to rotate or turn the game piece a predetermined range. With use of the steering mechanism, a game player may position the game piece substantially within the boundaries of the racing track as the surface rotates about the central axis.
    Type: Grant
    Filed: February 17, 2000
    Date of Patent: July 10, 2001
    Assignee: Bob's Space Racers, Inc.
    Inventor: John F. Mendes, Jr.
  • Patent number: 6254095
    Abstract: This invention is about a wood structural tabletop horse racing game. The running of the horses on a board is caused by the back-and-forth shaking movement of the board. The shaking of the board is powered by the turning of a steel nut against an angle plate which pushes the board forward. And the strength of a rubber band in the rear pulls the board back.
    Type: Grant
    Filed: September 28, 1999
    Date of Patent: July 3, 2001
    Inventor: Bon-Gee Liu
  • Patent number: 6254101
    Abstract: A floor game including tiles which are laid on a playing surface forming a playing area, and an optical instrument. Each tile is covered by a polarized film. A path across the playing area is revealable by utilizing the optical instrument available to a game facilitator. The players see a design on the playing area. A path across the playing area is invisible to players not wearing the optical instrument. Each player traverses the path with assistance of the game facilitator and by observing steps taken by the previous players. The object of the game is for players to discover and traverse the path across the playing area from end to end through a team effort. In an alternative embodiment, the game is played with one or more teams utilizing one or more playing areas with each team trying to complete a path on their respective playing area.
    Type: Grant
    Filed: April 12, 1999
    Date of Patent: July 3, 2001
    Assignee: Interface, Inc.
    Inventor: Jason Phillips Young
  • Patent number: 6220917
    Abstract: An amusement device that includes a mounting assembly that is selectively attachable to a person's body. A mounting rod is provided that has a first end and a second end. The first end of the mounting rod engages the mounting assembly. As such, the mounting rod extends outwardly from the mounting assembly away from the body of the person wearing the mounting assembly. A plurality of coordination games are provided. Each of the coordination games can be selectively attached to the second end of the mounting rod. Accordingly, each of the coordination games can be selectively suspended from a player's body. The player plays the coordination game by moving his/her body in the area of the mounting assembly. If a player masters the skills needed to play one of the coordination games, the coordination game can be changed to maintain a degree of difficulty and amusement.
    Type: Grant
    Filed: August 3, 2000
    Date of Patent: April 24, 2001
    Inventor: Webb Nelson
  • Patent number: 6155564
    Abstract: An air system with an improved structure used in a rotary game table of the game table machine is disclosed. The rotary game table is pivoted on a game table base and has two different game table structures for table soccer and hockey table on the top and bottom surfaces of the game table plate, respectively. An electric fan is hidden in the goal frame of the game table for table soccer to provide sufficient air stream for hockey table to float the ball. The goal is used as an air inlet to reduce the vertical thickness of the rotary game table. The manufacturing cost and delivery cost are also decreased because of simpler structure and less material used.
    Type: Grant
    Filed: September 10, 1999
    Date of Patent: December 5, 2000
    Inventor: Peter Tsai