Game Element Capture Or Pick Up Using Manual Dexterity Patents (Class 273/447)
  • Publication number: 20100090408
    Abstract: To enabling actions that meet even diversified display patterns such as a prize hooked on a prize drop hole. An article housing section for storing articles, an article capturing section for capturing an article in the article housing section, lifting means for moving the article capturing section up and down, control means for controlling the movement of the article capturing section by the lifting means, and detection means for detecting that the article capturing section being moved downward by the lifting means strikes against any object including the article in the article housing section are provided. The control means performs control for operating the lifting means to continue to move the article capturing section downward even after the control means receives a detection signal from the detection means, and after the continued downward movement, stopping the downward movement of the article capturing section.
    Type: Application
    Filed: February 13, 2008
    Publication date: April 15, 2010
    Applicant: Kabushiki Kaisha Sega doing business as Sega Corporation
    Inventors: Mitsuharu Fukazawa, Hideki Watanabe, Nobuto Kashiwagi
  • Patent number: 7635131
    Abstract: The prize acquiring game apparatus has operation unit that is operated by a player, a prize storage section that stores a plurality of prizes therein, prize acquiring that acquires the prizes, an outlet that is provided into the prize storage section and from which the prizes is discharged outside of the prize storage section, control unit that operates the prize acquiring unit in response to an operation signal from the operation unit, a discharged prize storage section that stores the prizes discharged from the outlet by the prize acquiring unit operated according to the control of the control unit, a passage that is constituted so that the prizes discharged from the outlet can reach the discharge prize storage section, and buffer unit that is arranged to the discharged prize storage section and absorbs impact of the prizes falling via the passage.
    Type: Grant
    Filed: October 7, 2005
    Date of Patent: December 22, 2009
    Assignee: Sega Corporation
    Inventors: Mitsuharu Fukazawa, Takashi Yamamoto, Kouki Takasugi
  • Publication number: 20090267302
    Abstract: A gift acquisition game machine 1 is provided with gift acquiring machines 34 each operated by a player to acquire a gift and carry the gift to a gift receiver 44. The gift acquisition game machine 1 has a central unit 2 disposed substantially in a central part of the gift acquisition game machine 1 and including an image display device and such, and plural satellite units 3 arranged in a ring around the central unit 2. A gift exhibiting space A having a shape resembling a rectangular solid is combined with each satellite unit 3. The gift receiver 44 is formed in the bottom of the gift receiving space B adjacent to either of the right and the left side of the gift exhibiting space A having a shape resembling a rectangular solid. An overhead traveling crane type gift acquiring machine 30 is disposed in a top part of the gift exhibiting space A.
    Type: Application
    Filed: December 11, 2006
    Publication date: October 29, 2009
    Inventors: Mitsuharu Fukazawa, Hideki Watanabe, Takashi Nakajima, Kouki Takasugi, Junichi Murakami, Junichi Miyaki
  • Patent number: 7600760
    Abstract: The present invention provides a prize acquisition game machine capable of enhancing interest of players to play the game compared to conventional prize acquisition game machines. In a prize acquisition game machine having a configuration in which a prize falls off from a placing surface of a prize placing base to be paid out by an extension/contraction operation in a fore-and-aft direction of an arm member which is movable in an operation plane by the player's operation, there is provided a rocking mechanism for rocking the prize placing base in the fore-and-aft direction between the prize placing base and a support member supporting the prize placing base such that the prize placing base rocks in the fore-and-aft direction by a function of the rocking mechanism when the arm member is brought into contact with the prize placed on the prize placing base.
    Type: Grant
    Filed: September 28, 2007
    Date of Patent: October 13, 2009
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takashi Matsuda, Junichi Murakami
  • Patent number: 7594662
    Abstract: A prize-capturing game apparatus 10 comprises a prize storage portion 14 in which a prize 18 is stored. A drop inlet 26 for dropping the prize 18 gripped by a movable body 24 is disposed on the prize storage portion 14. The drop inlet 26 is opened or closed by a shutter 74 of a mechanism 37 for opening and closing the drop inlet. A prize deposit room 30 is disposed below the drop inlet 26 and an outlet 32 for taking out the prize 18 is disposed on a front face of the prize deposit room 30. The outlet 32 is opened and closed by the prize outlet door 34. During a game, the shutter 74 opens the drop inlet 26 to receive the drop of the prize 18 and the prize outlet door 34 is locked in a closed position using a locking mechanism 62. After the game, the shutter 74 closes the drop inlet 26 and a lock of the prize outlet door 34 using the door locking mechanism 62 is released.
    Type: Grant
    Filed: August 31, 2004
    Date of Patent: September 29, 2009
    Assignee: Sega Corporation
    Inventors: Mitsuharu Fukazawa, Takashi Yamamoto, Hideki Watanabe, Nobuto Kashiwagi, Junichi Murakami
  • Patent number: 7549646
    Abstract: There is provided a crane game machine which has a simple structure and can perform fine control on a catcher. In this invention, a CPU increments a counter value at a clock signal period of a timer when a crane is to be moved down, and decrements the counter value at the clock signal period of the timer when the crane is to be moved up. When the counter value becomes equal to or more than a predetermined value, the operation of an elevating motor is stopped.
    Type: Grant
    Filed: April 6, 2006
    Date of Patent: June 23, 2009
    Assignee: Taito Corporation
    Inventor: Kenji Yumiya
  • Patent number: 7537217
    Abstract: An article acquisition game apparatus includes a storage unit storing articles, and an article transferring unit enabling a player to hold the articles in the storage unit and transfer the articles to a predetermined transfer position when the player operates an operation input unit. The game apparatus comprises a distributing unit dividing the articles transferred to the transfer position into two or more groups, a first accumulation unit accumulating at least one group of the articles divided by the distributing unit, an article disbursement unit allowing the player to take out at least one group of the articles other than those accumulated by the first accumulation unit, an operating information generating unit generating operating information based on predetermined conditions, and an ejecting unit ejecting the articles accumulated by the first accumulation unit, to the article disbursement unit, based on the operating information.
    Type: Grant
    Filed: December 9, 2004
    Date of Patent: May 26, 2009
    Assignee: Sega Corporation
    Inventors: Mitsuharu Fukazawa, Takashi Nakajima, Nobuto Kashiwagi, Junichi Murakami
  • Patent number: 7513505
    Abstract: A manner for presenting payouts in gaming activities. The invention may be used in connection with primary gaming activity and/or in connection with secondary/bonus activity. The invention provides a controllable selection and/or item capture mechanism used to identify full or partial payout values, and/or other play parameters such as multipliers, continue/discontinue identifiers, etc. The system and/or the user can control the selection/capture mechanism. In one embodiment, a platform typically concealed from the participant is moved to a location proximate the item capture mechanism, and a particular selectable item determined by the RNG is retrieved by the item capture mechanism among the otherwise perceivable selectable items.
    Type: Grant
    Filed: November 9, 2004
    Date of Patent: April 7, 2009
    Assignee: King Show Games, Inc.
    Inventors: Bradley Berman, Chad Shapiro, Jason Malkovich
  • Publication number: 20090045580
    Abstract: The game apparatus has a plurality of elongate coloured building blocks. During the course of a game a number of the blocks are built up block by block in a desired orientation on an associated plinth forming an upright structure until this structure collapses. Each building block is of square section and is subdivided into five coloured engagement portions each of which has a different colour. When building up the structure the coloured building blocks may only interengage where their touching engagement portions are of the same colour.
    Type: Application
    Filed: February 27, 2006
    Publication date: February 19, 2009
    Inventors: Noel Donegan, Luz Java
  • Publication number: 20080258393
    Abstract: A fishing apparatus comprising a horizontally extending fish support, one or more flat, relatively thin fish-shaped members releaseably mounted on the fish support, each fish-shaped member having a tapered mouth at on end thereof and a circular snare opening connecting to the mouth through a guide slot, a cast-over bar supported behind the fish support in spaced parallel relation, the fish support and cast-over bar being made of floatable material, a casting line, a plug adapted to be connected to the end of the casting line so that the plug and line can be cast over the fish-shaped members and the cast-over bar, each plug being made of resilient material and being provided with a nose piece adjacent to the connection of the line to the plug, the nose piece being receivable in the snare opening, whereby, when the plug is pulled into the circular snare opening and the line is pulled thereafter, the fish-shaped member will be pulled away from the fish support in a manner simulating the catching of fish in actua
    Type: Application
    Filed: December 17, 2007
    Publication date: October 23, 2008
    Inventor: Arlen J. Lowrance
  • Publication number: 20080088092
    Abstract: The invention provides a home-use crane game machine that gives a player a strained sensation of operation similar to playing a game apparatus disposed in the amusement arcade or the like and that young children can play easily. The home-use crane game machine comprises a base part having a first button, a second button and a main board having a control device, a housing part, a crane part having a catcher having a bottom part formed in the shape of teeth and a standing wall plate vertically protruding on the side of the bottom part and a crane main body for controlling the movement of the catcher in X axis direction, Y axis direction and Z axis direction, and a roof, wherein the control device moves the catcher in X axis direction, Y axis direction and Z axis direction.
    Type: Application
    Filed: December 20, 2006
    Publication date: April 17, 2008
    Applicant: AGATSUMA CO., LTD.
    Inventor: Shinji Todokoro
  • Patent number: 7334798
    Abstract: This invention relates to coin-operated amusement games referred to as cranes. Cranes have a plurality of prizes that are distributed across the play field of a container that has a claw or other engagement device suspended above the prizes. A player remotely controls the location of the claw above the prizes to a desired location and the claw is then lowered toward the prizes. The play field surface on which the prizes are distributed can be vertically moved as the prizes are withdrawn to maintain the appearance that the container is substantially full of prizes. The drive mechanism that moves the play field surface includes a motor coupled to an drive belt that drives a threaded nut. As the nut is driven, opposite threads on a threaded rod are engaged and the rod is caused to move upward or downward. One end of the threaded rod is received in a bushing on the bottom surface of the play field surface.
    Type: Grant
    Filed: September 18, 2003
    Date of Patent: February 26, 2008
    Assignee: Benchmark Entertainment L.C.
    Inventor: Ronald D. Halliburton
  • Patent number: 7306231
    Abstract: A pneumatic prize dispensing system for an arcade game. The game includes a pneumatically-controlled method of suspending and controlling the movement encapsulated prizes within a vertically-oriented transparent tube by means of differential air pressure. A player controls the vertical position of the prize by means of a pneumatic control valve. The object of the game is to control the position of the prize capsule to match a target position zone presented to the contestant via a set of visual cues for a predetermined period of time. The game dispenses the encapsulated prize or alternatively, prize tokens, if the game-winning criteria are achieved.
    Type: Grant
    Filed: November 16, 2004
    Date of Patent: December 11, 2007
    Assignee: Bob's Space Racers, Inc.
    Inventor: John Callahan
  • Publication number: 20070210523
    Abstract: A device for picking up one or more objects, e.g., particular one or more prizes to be won, and subsequently moving the same to a dispensing position includes: a pick-up device, such as a grabber or a vacuum head; and a positioning device to be controlled by a user for positioning the pick-up device over one or more objects. A weight determination device is provided for determining the weight of the pick-up device, in which one or more picked up objects may be present in case of a successful pick-up attempt, or of a variable related to the weight.
    Type: Application
    Filed: March 7, 2007
    Publication date: September 13, 2007
    Inventor: Eric Ernest Maria Verstraeten
  • Patent number: 7264247
    Abstract: An entertainment and refreshment assembly with various arcade games and vending machines including a large housing having an exterior configuration resembling a vehicle. The interior portion includes a plurality of separate receptacles which each receive any combination of the arcade games and/or a vending machines. The arcade games and vending machine may have side panels with a transparent portion. The housing also has at least one transparent panel on the exterior surface. A plurality of panels further define the interior, and at least one of the panels has an aperture. The configuration of the present invention permits a longitudinal and lateral line-of-sight to pass unimpaired completely through the assembly to increase the visibility of the prizes and refreshments to the spectators and players.
    Type: Grant
    Filed: June 3, 2004
    Date of Patent: September 4, 2007
    Inventor: Craig B. Singer
  • Patent number: 7207569
    Abstract: An interactive game system for providing a spoons related game that promotes education of the United States. The interactive game system includes providing a card deck, a plurality of data cards, a plurality of playing spoons, and a data spoon. The data cards and the data spoon preferably include information regarding a subject such as the United States or a specific state. Based upon the number of players (N) present, N-1 data cards are inserted into the card deck and N-2 playing spoons along with the data spoon are placed in the center of the playing table. Each player is dealt five cards and the dealer then draws a card from the card deck. The dealer then may retain or pass the card to the player to their left. Play is continued until a player has four matching playing cards and a data card in their hand.
    Type: Grant
    Filed: July 20, 2004
    Date of Patent: April 24, 2007
    Inventor: Lynn Taylor Haston
  • Patent number: 7192342
    Abstract: An amusement device characterized by a crane mechanism maneuverable within a target bin by a player includes targets having a circular profile of varying diameters. A game value is associated with each target according to the diameter size of the target, and a ticket dispenser is provided for dispensing tickets of a number or value corresponding to the value of a captured target value.
    Type: Grant
    Filed: August 21, 2003
    Date of Patent: March 20, 2007
    Inventor: Stephen P. Shoemaker, Jr.
  • Patent number: 7080840
    Abstract: A grabber machine with enhanced design is disclosed. The grabber machine includes a display cabinet, a base stand and two sets of mechanical arms, each containing a longitudinal jenny and a transversal jenny wire connected with a gripping tong. Each mechanical arm is electrically connected to an independent rocker and select button installed on an operational panel, which allows the player to position the gripping tong over an article and then grab the article sitting among others in the display cabinet. The unique design of this grabber machine is that it allows two or three players to operate on the machine concurrently and independently using different sets of mechanical arms and rockers. This grabber machine is able to recreate the player's passion in the recreational game.
    Type: Grant
    Filed: April 30, 2005
    Date of Patent: July 25, 2006
    Inventor: Yu-Hsiang Chen
  • Patent number: 7063326
    Abstract: An arcade game cabinet is manufactured in separate front and back sections which are shipped separately and assembled at the point of use with each of the cabinet sections including preinstalled components thereby minimizing assembly steps during final assembly. The assembled cabinet displays oversized prizes on the back wall from the bottom wall to the top wall and prizes are stacked on the bottom wall visible through floor to top wall windows in each of the cabinet sections. A door in the front cabinet section allows for passage of a person into and out of the interior of the cabinet.
    Type: Grant
    Filed: May 24, 2004
    Date of Patent: June 20, 2006
    Assignee: Smart Industries Corporation
    Inventor: Jeffrey T. Smart
  • Patent number: 7017911
    Abstract: A game comprising a submersible retrieving submarine adapted to receive and interpret RF directional command signals, an RF transmitting remote controller adapted for sending such signals to cause the craft to submerge and then cause the submerged craft to move in selected underwater directions, and targets of assigned values adapted for standing on the underwater bottom. The craft is adapted with a hook for engaging the targets and carrying them to the water's surface so that the accumulated value of the collected targets can be tallied to provide a score. One or more players can compete to tally the highest score, using either one controller/submarine set consecutively, or two sets simultaneously.
    Type: Grant
    Filed: December 20, 2004
    Date of Patent: March 28, 2006
    Inventor: Francis See Chong Chia
  • Patent number: 7017912
    Abstract: An aquatic amusing toy is adapted for an aquatic game combining dive and amusement and includes a holding element and at least a sinking object. The holding element has a holding portion and a hollow portion defining an opening therein. In an aquatic game, the sinking object is pre-stored in water. The swimmer dives into water with the holding element. The sinking object is clamped in the opening and is taken out of water. The aquatic amusing toy has a shape like an aquatic animal biting a quarry, making the aquatic game more amusing.
    Type: Grant
    Filed: August 4, 2004
    Date of Patent: March 28, 2006
    Inventor: Herman Chiang
  • Patent number: 6969069
    Abstract: A set of playing pieces for a game of jacks or the like, wherein each playing piece is in the form of a multi-point jack having portions defining at least four extremities spaced at least approximately equi-angularly about, and at at least approximately the same distance from a central core. The extremities allow tripodal support of the multi-point jack on the flat surface in different orientations. The playing piece is in the form of a figurine and at least some of said extremity-defining portions are differently shaped.
    Type: Grant
    Filed: February 18, 2004
    Date of Patent: November 29, 2005
    Assignee: Genie Toys, plc.
    Inventor: Casey Norman
  • Patent number: 6921076
    Abstract: A crane game, of the sort popular in amusement arcades, has prizes supported on a horizontal surface arranged to move upwards as prizes are delivered to players. Prize separating posts extend through the movable horizontal surface to keep deformable prizes near the bottom of the prize bin from being jammed together. This allows the game to hold a greater prize inventory. In addition, an arrangement is provided for measuring and displaying the grabbing force being exerted by the prize grabbing mechanism in order to assure a player of the game that it is performing in a consistent manner.
    Type: Grant
    Filed: February 20, 2003
    Date of Patent: July 26, 2005
    Inventor: David A. Norton
  • Patent number: 6899337
    Abstract: An amusement game is provided with means for securing one or more prizes/objects arranged on a platform and a device for determining a characteristic of the prizes/objects. In a preferred embodiment the amusement game of the present invention comprises a crane for securing one or more prizes/objects arranged on a platform, a scale for weighing said one or more prizes/objects; and a means for indicating that the weight of said prizes/objects is less than a predetermined amount. In a preferred embodiment a prize/object gate is provided for dispensing or returning any secured game prizes/objects based on their combined weight and the means for securing the game prizes/objects includes a claw assembly operatively arranged for positioning about a game cabinet by the game player.
    Type: Grant
    Filed: February 1, 2002
    Date of Patent: May 31, 2005
    Assignee: Win ‘n’ Grin Amusements Pty Ltd.
    Inventors: Leonard C. Fisher, Raymond J. McGowan, Shaun P. O'Brien
  • Patent number: 6817351
    Abstract: A ball launching device for children that has an outer housing, an inner bowl and a launch assembly. The inner bowl has an inner surface with an outwardly curved cone shaped wall and a vertical linear wall. The launch assembly is connected to the bowl. When the bowl rotates at high speeds, the curved cone shaped wall enables balls to ascend up the inner surface and eventually propel out of the ball launching device.
    Type: Grant
    Filed: March 24, 2003
    Date of Patent: November 16, 2004
    Assignee: The Little Tikes Company
    Inventors: Michael Keller, G. Stewart Lenox, Craig L. Markin
  • Publication number: 20040100027
    Abstract: A game system including a large container, and a plurality of small containers. The game system further including figurines reflecting different types of animals, said game system including a player attempting to match up the various animals after drawing them from the large container.
    Type: Application
    Filed: November 12, 2003
    Publication date: May 27, 2004
    Inventor: Angela Francise
  • Patent number: 6726207
    Abstract: A casting game includes a panel with targets. The targets are doors that pivot between a closed position, in which the doors are substantially parallel to the panel, and an open position, in which the doors are transverse to the panel. A user casts an object, such as a simulated lure, at the panel aiming to hit a door with a force sufficient to make the door pivot from the closed position to the open position. The user resets the game by maneuvering the lure to cooperate with structures on the apparatus that force the door to pivot from the open position to the closed position.
    Type: Grant
    Filed: October 19, 2001
    Date of Patent: April 27, 2004
    Inventor: James L. Jacobus
  • Patent number: 6695698
    Abstract: A dispensing game system includes a prize capsule storage hopper above two automatic hopper loaders that replenish the game below with prize capsules as needed. Two Ferris wheels carry free swinging gondolas that receive and hold the prize capsules from the loaders. Two or more player-activated actuator arms located next to the outer edge of the Ferris wheels are used to hit targets attached to the moving gondolas, in turn causing the gondolas to tip forward and release the prize capsule, which then falls down and rolls into the prize opening for the player to collect.
    Type: Grant
    Filed: July 26, 2000
    Date of Patent: February 24, 2004
    Assignee: Pixy Games, Inc.
    Inventors: Python Anghelo, Bryan Hansen, William Pfutzenreuter
  • Patent number: 6634940
    Abstract: In a game machine for causing exhibited prizes such as stuffed toys to be acquired with game characteristics, the reliability of the game machine can be ensured, and a new game characteristic can be obtained. A prize acquisition game machine includes a prize exhibit portion for exhibiting a plurality of prizes provided with ID tags 3a having machine readable arbitrary identification marks, a prize selection unit for selecting desired prizes from the prize exhibit portion, an ID tag reading device 16 for reading the identification marks from the ID tags of the prizes selected by the prize selection unit, a judgement unit (e.g., a CPU) for comparing and judging whether or not the identification marks of the plurality of prizes selected by the prize selection unit 4 are identical to each other, and a control portion (e.g., a CPU) for driving a prize release unit in a case where a judgement result of the judgement means is YES, to release the plurality of prizes.
    Type: Grant
    Filed: October 3, 2001
    Date of Patent: October 21, 2003
    Assignee: Omron Corporation
    Inventors: Masato Yoshida, Koki Imai
  • Patent number: 6609715
    Abstract: This invention is a family table game, which has the function to become portable. It develops ones ability to identify detailed play pieces 24 by the sense of touch, exciting a players mental ability toward learning about these objects, challenging players sensory perceptions and mental imaging skills while improving finger dexterity. The game uses miniature or larger than life renditions of well known objects, man or nature created, as game pieces 24 played with three dimensional embossed knowledge cards 26. Game pieces sit in a circular, dome shaped container FIG. 1 out of view of player. Player spins card housing 30 (holding the interchangeable game cards 26) which stops randomly under view window 32. Player views or feels raised relief images on card 26 or reads corresponding descriptive text, starts timer 14 and begins searching through container (FIG. 4), using the sense of touch to find matching play pieces 24, earning points for each piece found in time.
    Type: Grant
    Filed: August 1, 2001
    Date of Patent: August 26, 2003
    Inventor: Christopher L. Anthony
  • Publication number: 20030151202
    Abstract: An amusement game is provided with means for securing one or more prizes/objects arranged on a platform and a device for determining a characteristic of the prizes/objects. In a preferred embodiment the amusement game of the present invention comprises a crane for securing one or more prizes/objects arranged on a platform, a scale for weighing said one or more prizes/objects; and a means for indicating that the weight of said prizes/objects is less than a predetermined amount. In a preferred embodiment a prize/object gate is provided for dispensing or returning any secured game prizes/objects based on their combined weight and the means for securing the game prizes/objects includes a claw assembly operatively arranged for positioning about a game cabinet by the game player.
    Type: Application
    Filed: February 1, 2002
    Publication date: August 14, 2003
    Inventors: Leonard C. Fisher, Raymond J. McGowan, Shaun P. O'Brien
  • Patent number: 6598881
    Abstract: The invention relates to an amusement device such as a crane game of the kind including a plurality of prizes in a collection bin for withdrawal, the crane game including a floor upon which the prizes rest that can be vertically shifted as prizes are withdrawn to maintain the appearance of a full prize bin. The floor shifting mechanism comprises a motor coupled to an endless belt or chain that drives one or more threaded members to control the movement of the floor in the vertical direction. The invention may include a vibrator for imparting an oscillation to the prizes that redistributes the prizes toward a more level arrangement to place more prizes within the game's participation.
    Type: Grant
    Filed: November 6, 2002
    Date of Patent: July 29, 2003
    Inventor: Stephen P. Shoemaker, Jr.
  • Publication number: 20030090065
    Abstract: A crane amusement game, including a cylindrically shaped cabinet enclosing a game prize platform, and a means for grabbing a prize arranged on the platform. In a preferred embodiment of the invention the prize platform includes an arcuate perimeter. In another embodiment, the invention includes a crane amusement game, including a cabinet enclosing a game prize platform, and, a gantry operatively arranged for rotational movement, and a claw operatively arranged for translational movement, the claw operatively arranged to grab a prize arranged on the platform. In this embodiment, the cabinet may be in any shape, but the gantry is arranged for rotational movement. The invention also includes a method for controlling a means for grabbing a prize in an amusement game.
    Type: Application
    Filed: November 9, 2001
    Publication date: May 15, 2003
    Inventors: Shane P. Carter, Edward Dluzen, Michael Andrews
  • Patent number: 6550774
    Abstract: A dispensing fishing game system includes a prize capsule storage bin in the form of a three dimensional play field at the bottom of a cabinet. A drive mechanism controls a fishing rod with lifelike operation. An external fishing rod hand and spool mechanism are activated by a player to manipulate the inside fishing rod mechanism to move side to side, or back and forth, a fishing hook in order for a player to move the hook and snag one of the prizes. Once hooked, the prize is lifted and released over a prize chute which then falls down and rolls into a prize opening for the player to collect.
    Type: Grant
    Filed: March 21, 2002
    Date of Patent: April 22, 2003
    Assignee: Pixy Games, Inc.
    Inventors: Michael Stroll, Python Anghelo, Bryan Hansen, William Pfutzenreuter
  • Publication number: 20030011133
    Abstract: A game machine according to the present invention includes claws for holding a thing. The machine also includes an acquisition detecting means, a closing pivotal angle controlling means, a continuous play controlling means and a playable game computing means. If a player has acquired nothing from the game machine in the last game, and the detecting means outputs an acquisition failure signal, the angle controlling means increases the closing pivotal angle of the claws. If the player has acquired a thing from the machine in the last game, and the detecting means outputs an acquisition success signal, the angle controlling means decreases the pivotal angle. If the play controlling means outputs a continuous play signal, the game computing means increases the number of playable games.
    Type: Application
    Filed: July 11, 2002
    Publication date: January 16, 2003
    Inventors: Yoshikazu Uedono, Akira Hanazuka, Takashi Takatsuki
  • Patent number: 6439949
    Abstract: An apparatus including an appendage coupled to a body and a drive. The drive produces a force that causes the appendage to move with respect to the body. When the apparatus is resting on a support surface, the force produced by the drive is insufficient to overcome the force produced by the weight of the apparatus.
    Type: Grant
    Filed: May 4, 2001
    Date of Patent: August 27, 2002
    Assignee: Mattel, Inc.
    Inventors: Christopher F. Lucas, James R. Bauman
  • Patent number: 6428008
    Abstract: An arcade game assembly with various arcade games including a large housing having an exterior configuration resembling a vehicle. The interior portion includes a plurality of separate receptacles which each receive a portion of at least one arcade game. Each game unit has side panels with a transparent portion in each. The housing also has at least one transparent panel on the exterior surface. A plurality of panels further define the interior, and at least one of the panels has an aperture. The configuration of the present invention permits a longitudinal and lateral line-of-sight to pass completely unimpaired through the assembly to increase the visibility of the prizes and of the viewers and players.
    Type: Grant
    Filed: April 20, 2000
    Date of Patent: August 6, 2002
    Inventor: Craig B. Singer
  • Publication number: 20020094753
    Abstract: A toy and a game are provided as well as a method for playing a game. The toy includes a resilient coil that has an attachment surface for picking up an article or target with a complementary attachment surface associated with the article or target. The toy and the article may be provided as a kit. One or more players may use the coil to pick-up one or more articles or targets. Points may be accumulated based on designated values that may be given to the articles or targets.
    Type: Application
    Filed: January 17, 2001
    Publication date: July 18, 2002
    Inventors: Amy Campos, Earl W. Duval
  • Publication number: 20020067002
    Abstract: In a game machine for causing exhibited prizes such as stuffed toys to be acquired with game characteristics, the reliability of the game machine can be ensured, and a new game characteristic can be obtained. A prize acquisition game machine includes a prize exhibit portion for exhibiting a plurality of prizes provided with ID tags 3a having machine readable arbitrary identification marks, a prize selection unit for selecting desired prizes from the prize exhibit portion, an ID tag reading device 16 for reading the identification marks from the ID tags of the prizes selected by the prize selection unit, a judgement unit (e.g., a CPU) for comparing and judging whether or not the identification marks of the plurality of prizes selected by the prize selection unit 4 are identical to each other, and a control portion (e.g., a CPU) for driving a prize release unit in a case where a judgement result of the judgement means is YES, to release the plurality of prizes.
    Type: Application
    Filed: October 3, 2001
    Publication date: June 6, 2002
    Inventors: Masato Yoshida, Koki Imai
  • Patent number: 6398222
    Abstract: A board game including at least one playing surface. The surface is provided with at least one feature adapted in a manner that a participant may cast a suitably sized and shaped projectile around and/or into the feature and wherein the board is adapted to move. The board game is particularly, but not exclusively adapted for use by individuals with limited motor ability for recreation and/or as an educational tool and/or as a therapeutic device.
    Type: Grant
    Filed: December 20, 2000
    Date of Patent: June 4, 2002
    Inventor: Elaine Everett
  • Patent number: 6336636
    Abstract: A method of extending playing time and prize winning opportunities in a crane game includes the steps of checking for additional coins at any point during the playing time and recalculating the allotted playing time accordingly. An alarm signal can be provided when the allotted time is about to expire. The method can also allow the player to continue playing and winning multiple prizes so long as the allotted time has not expired.
    Type: Grant
    Filed: March 23, 2000
    Date of Patent: January 8, 2002
    Assignee: Smart Industries Corporation
    Inventor: Jeffrey T. Smart
  • Publication number: 20010052672
    Abstract: This invention is a family table game, which has the function to become portable. It develops ones ability to identify detailed play pieces 24 by the sense of touch, exciting a players mental ability toward learning about these objects, challenging players sensory perceptions and mental imaging skills while improving finger dexterity. The game uses miniature or larger than life renditions of well known objects, man or nature created, as game pieces 24 played with three dimensional embossed knowledge cards 26. Game pieces sit in a circular, dome shaped container FIG. 1 out of view of player. Player spins card housing 30 (holding the interchangeable game cards 26) which stops randomly under view window 32. Player views or feels raised relief images on card 26 or reads corresponding descriptive text, starts timer 14 and begins searching through container (FIG. 4), using the sense of touch to find matching play pieces 24, earning points for each piece found in time.
    Type: Application
    Filed: August 1, 2001
    Publication date: December 20, 2001
    Inventor: Christopher L. Anthony
  • Patent number: 6318725
    Abstract: A challenging and patience developer toy for two or more players. This invention relates to four six-sided Jacks and a ball, specifically to a kind of Jacks marked with words, letters, numbers, and suits attributes so that the Jacks can be used during the game where the markings showings on the upper surfaces of the Jacks after being thrown will instruct the player either to follow the pinnacle of the game or to do some other activities described later on in the summary of the game. The game begins by holding all four trapezoidal Jacks in one hand. Turn hand over and gently drop Jacks onto playing surface. The object of the game is to drop the ball pick up the Jacks, then catch the ball with the same hand. Let the ball hit the surface only once. Begin game by picking up only one Jack, then two, then three, then four. The rule of the game is to do the repetition of this numerically increasing activity for side A, then side B, then side C, then side D. Working your way to the pinnacle of the competition.
    Type: Grant
    Filed: December 3, 1998
    Date of Patent: November 20, 2001
    Inventor: Emmanuel Saint-Victor
  • Patent number: 6311981
    Abstract: The invention contemplates to provide: a prize acquisition game machine capable of either recovering the prize, as having failed to acquire and fallen to the floor of the game machine automatically into the game machine body, or delivering the prize as in the acquisition success a gripper capable of lightening the load on drive means such as a drive motor to prevent the individual parts such as hand members or gears and the prizes from being broken an changing the shape of the hand members; a prize suspender capable of adjusting the degree of difficulty in the prize acquisition automatically; and a game machine capable of changing the indication of play fare and number in association with a setting changing device disposed therein.
    Type: Grant
    Filed: July 13, 1999
    Date of Patent: November 6, 2001
    Assignee: Nihon Servo Kabushiki Kaisha
    Inventors: Yoshikazu Uetono, Yoshihisa Kanesaka
  • Patent number: 6296253
    Abstract: A unique game involving card playing, quickness, and costumery. The game combines elements of the card game “Fish” in that part of the object is to accumulate a complete set of like cards. The game also incorporates aspects similar to “Musical Chairs” in that when a certain event occurs, e.g., when one of the players accumulates a complete set of like card, all of the players grab for a grab item. With one less grab item being available than the number of players, one of the players will not get one. Players unable to grab a grab item are penalized by sequentially being required to put on and wear funny items such as fake pig's noses and ears.
    Type: Grant
    Filed: March 16, 2000
    Date of Patent: October 2, 2001
    Inventor: Challen W. Waychoff
  • Patent number: 6290230
    Abstract: This invention is a family table game, which has the function to become portable. It develops ones ability to identify detailed play pieces 24 by the sense of touch, exciting a players mental ability toward learning about these objects, challenging players sensory perceptions and mental imaging skills while improving finger dexterity. The game uses miniature or larger than life renditions of well known objects, man or nature created, as game pieces 24 played with three dimensional embossed knowledge cards 26. Game pieces sit in a circular, dome shaped container FIG. 1 out of view of player. Player spins card housing 30 (holding the interchangeable game cards 26) which stops randomly under view window 32. Player views or feels raised relief images on card 26 or reads corresponding descriptive text, starts timer 14 and begins searching through container (FIG. 4), using the sense of touch to find matching play pieces 24, earning points for each piece found in time.
    Type: Grant
    Filed: May 8, 1998
    Date of Patent: September 18, 2001
    Inventor: Christopher L. Anthony
  • Patent number: 6283475
    Abstract: An improved claw control system for use in a coin operated crane game. In one embodiment, this system allows operation of the claw solenoid in a precise manner in which the DC claw current is digitally controlled. A microcomputer can be used to read a potentiometer setting via an analog to digital converter. The microcomputer outputs a command current to the solenoid via a digital to analog converter and a solenoid driver.
    Type: Grant
    Filed: October 19, 1999
    Date of Patent: September 4, 2001
    Assignee: Smart Industries Corporation
    Inventor: David R. Stubben
  • Patent number: 6234487
    Abstract: A game apparatus allowing a player to position a pick-up device over an offered prize, to pick up the prize with the pick-up device, and to reposition the pick-up device and release the prize from the pick-up device to the player. The pick-up device includes a claw with fingers and a gauge between the fingers to facilitate more securely grasping the offered prize between the fingers. The pick-up device is connected to a movement device to facilitate player positioning of the pick-up device. The pick-up device and movement device are located within a housing above the offered prizes which are also within the housing.
    Type: Grant
    Filed: March 5, 1999
    Date of Patent: May 22, 2001
    Inventor: Stephen P. Shoemaker, Jr.
  • Patent number: 6164653
    Abstract: A fishing toy includes a rotary disk and a plurality of toy fishes. The rotary disk has a circular rack, engaging gears installed within the toy fishes. Blocks are installed on the gear. By rotating, the blocks will drive the toy fishes to simulate the action of real fishes. Moreover, the heads of the toy fishes may move upwards and downwards opening and closing the fish mouth. Thus, player may hook a toy fish with a fishing rod.
    Type: Grant
    Filed: May 12, 1999
    Date of Patent: December 26, 2000
    Inventor: Chuan-Tien Chuang
  • Patent number: 6099381
    Abstract: A catching toy includes a container having a first container body and a second container body which is relatively movable to the first container body. The first and second container bodies are configurable in a first state in which the container is opened and a second state in which the container is closed to form a chamber which is large enough to contain an object to be caught. A biasing member biases the second container body to the second state when the container is in the first stage. An engaging member engages the second container body with the first container body to keep the container in the first state. A releasing member releases an engagement of the first and second container bodies to change the container in the second state, by a contact with the object to be caught so that the object is entrapped in the chamber of the container.
    Type: Grant
    Filed: September 29, 1998
    Date of Patent: August 8, 2000
    Assignee: Tomy Company, Ltd.
    Inventor: Kei Sodeshima