Animation Patents (Class 345/473)
  • Patent number: 11330022
    Abstract: Providing a user experience on a multimodal communications terminal configured to communicate according to a plurality of communication includes: executing a single application that provides a user experience (UX) for controlling user selection of preferences of the plurality of communication methods when originating or receiving communication sessions; and providing, via the single application, a selectable control that is persistent such that the selectable control is displayed in any screen of the single application, wherein the control allows selection of one of the plurality of communication methods to use for a particular communication session.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: May 10, 2022
    Assignee: Avaya Inc.
    Inventors: Jason G. Tanabe, Kyle Klassen, Geoffrey L. Baskwill, Jason Milley
  • Patent number: 11328103
    Abstract: A computer-implemented method for inverse simulation of a plurality of fibers. The method comprises: providing a computational model for describing mechanical behavior of fibers; obtaining target geometry information describing a target configuration or dynamical behavior of the plurality of fibers; and inverse simulating the behavior of the plurality of fibers, using the computational model and the target geometry information, to calculate a target set of fiber mechanical parameters for the plurality of fibers. Fibers with the calculated target set of fiber mechanical parameters exhibit the target configuration or dynamical behavior. In some embodiments, the inverse simulation comprises using analysis-by-synthesis to help derive the target set of fiber mechanical parameters. In some embodiments, the inverse simulation uses a neural network to infer information about fiber mechanical parameters from the target geometry information. The invention also provides a method of training the neural network.
    Type: Grant
    Filed: February 28, 2019
    Date of Patent: May 10, 2022
    Assignee: The Procter and Gamble Company
    Inventors: Knut Meinert, Dominik L Michels
  • Patent number: 11321895
    Abstract: Digital character animation automated generation techniques are described that are implemented by an animation generation system via a computing device. These techniques enable the animation generation system to generate an animation of a digital character automatically and without user intervention responsive to a user input of a target action such that the digital character is capable of performing a complex set of actions in a precise and realistic manner within an environment contained within digital content, e.g., an animation as part of a digital video.
    Type: Grant
    Filed: May 29, 2020
    Date of Patent: May 3, 2022
    Assignee: Adobe Inc.
    Inventors: Wolfram Sebastian Starke, Jun Saito
  • Patent number: 11323754
    Abstract: Aspects of the subject disclosure may include, for example, embodiments comprising obtaining a plurality of original frames for video content, receiving a first viewpoint from a mobile device, and processing the plurality of original frames according to the first viewpoint generating a plurality of first viewpoint frames. Further embodiments include providing the plurality of first viewpoint frames to the mobile device, generating a group of delta frames in response to receiving a change in viewpoint from the mobile device, and providing the group of delta frames to the mobile device. The mobile device processes a portion of the plurality of first viewpoint frames according to the group of delta frames to generate a group of second viewpoint frames and the mobile device presents the group of second viewpoint frames. Other embodiments are disclosed.
    Type: Grant
    Filed: November 20, 2018
    Date of Patent: May 3, 2022
    Assignee: AT&T Intellectual Property I, L.P.
    Inventors: Shu Shi, Varun Gupta, Rittwik Jana, John F. Murray, Michael Hwang
  • Patent number: 11321891
    Abstract: The disclosure provides a method for generating action according to an audio signal and an electronic device. The method includes: receiving an audio signal and extracting a high-level audio feature therefrom; extracting a latent audio feature from the high-level audio feature; in response to determining that the audio signal corresponds to a beat, obtaining a joint angle distribution matrix based on the latent audio feature; in response to determining that the audio signal corresponds to a music, obtaining a plurality of designated joint angles corresponding to a plurality of joint points based on the joint angle distribution matrix; and adjusting a joint angle of each of the joint points on the avatar according to the designated joint angles.
    Type: Grant
    Filed: April 29, 2020
    Date of Patent: May 3, 2022
    Assignee: HTC Corporation
    Inventors: Tung-Ting Yang, Chun-Li Wang, Yao-Chen Kuo, Hung-Yi Yang
  • Patent number: 11295526
    Abstract: The invention is a method and system for creating an interactive virtual tour. The invention performs consecutive shooting sessions for capturing angularly spaced images of a place or property using a mobile terminal. Each session is performed by rotation of the terminal at a different location of the property, the terminal collects its orientation when capturing the first image of each session and generates for each session a panorama projection (P1-Pn) by automatically assembling captured images. After the first session each further session is performed by directing the terminal so that the first image of the session is substantially centered on a previous location. The collected orientation at the direction is used to create a linking vector between the first images of the further and previous sessions. The vectors are used to create interactive browsing capability upon assembly of the projections within an interactive virtual tour.
    Type: Grant
    Filed: October 2, 2018
    Date of Patent: April 5, 2022
    Assignee: NODALVIEW
    Inventor: Pierre De Preter
  • Patent number: 11295501
    Abstract: Most of the prior art references that generate animations fail to determine and consider head movement data. The prior art references which consider the head movement data for generating the animations rely on a sample video to generate/determine the head movements data, which, as a result, fail to capture changing head motions throughout course of a speech given by a subject in an actual whole length video. The disclosure herein generally relates to generating facial animations, and, more particularly, to a method and system for generating the facial animations from speech signal of a subject. The system determines the head movement, lip movements, and eyeball movements, of the subject, by processing a speech signal collected as input, and uses the head movement, lip movements, and eyeball movements, to generate an animation.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: April 5, 2022
    Assignee: Tata Consultancy Services Limited
    Inventors: Sandika Biswas, Dipanjan Das, Sanjana Sinha, Brojeshwar Bhowmick
  • Patent number: 11295493
    Abstract: The present subject matter discloses system and method for generating a scalar vector graphics (SVG) image in an imaginary console. The system receives one or more image parameters, corresponding to the image, from the user. Further, the imaginary console emulates a browser environment by using a JavaScript Engine and a browser emulator. The SVG executer processes the one or more image parameters corresponding to the image to render the image on the imaginary console, and produces the image having SVG format. Further, the document generator module may convert the image having the SVG format into the raster image based on report format specified by the user. Further, the document generator module embeds the image into the offline readable format to be used by the user.
    Type: Grant
    Filed: October 14, 2016
    Date of Patent: April 5, 2022
    Inventors: Anurag Sanghai, Hemendra Vyas, Pratik Jain
  • Patent number: 11295479
    Abstract: The systems and methods described herein can pre-process a blendshape matrix via a global clusterization process and a local clusterization process. The pre-processing can cause the blendshape matrix to be divided into multiple blocks. The techniques can further apply a matrix compression technique to each block of the blendshape matrix to generate a compression result. The matrix compression technique can comprise a matrix approximation step, an accuracy verification step, and a recursive compression step. The compression result for each block may be combined to generate a compressed blendshape matrix for rendering a virtual entity.
    Type: Grant
    Filed: August 3, 2020
    Date of Patent: April 5, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Dmitry Andreevich Andreev
  • Patent number: 11295504
    Abstract: Systems, methods, and non-transitory computer-readable media can receive render instructions for rendering an animation. The animation comprises a plurality of layers, each layer comprising one or more layer properties, and a first dynamic property to be defined at runtime prior to rendering the animation. The first dynamic property is mapped to a first set of layer properties of the one or more layer properties. A first dynamic property value is received for the first dynamic property. The first set of layer properties are defined based on the first dynamic property value. The animation is rendered on a computing device based on the render instructions and the first dynamic property value.
    Type: Grant
    Filed: August 1, 2019
    Date of Patent: April 5, 2022
    Assignee: Meta Platforms, Inc.
    Inventors: Robert Alexander Allen, Jr., Michael O'Brien, Nicholas J. Kwiatek, Alexander Zats, Jerod Wanner, Emily Dubinsky Gasca, Eduardo de Mello Maia, Christopher Slowik, Renyu Liu, Rajesh Janakiraman, David Graham McDermott
  • Patent number: 11295113
    Abstract: A system includes an identification system and an information database for linking an unidentified animal (UA) to a registered animal. A requester sends the media corresponding to the UA to the identification system. The UA images are used for determining an orientation and position of the UA. A selected 3DSM of the registered animal may be reconfigured using a 3DSM generator by moving the movable joints of the 3DSM to have the same orientation and position as the UA images. A 2DSM generator is used to generate 2D synthetic images (2DSIs) of the selected 3DSM. The images of the unidentified animal are compared to the 2DSIs of the selected 3DSM. When a match probability exceeds a threshold probability, a match is reported to a requester. The requester can obtain permission from an owner to get access to the information pertaining to the UA.
    Type: Grant
    Filed: April 22, 2020
    Date of Patent: April 5, 2022
    Assignee: ID Lynx Ltd.
    Inventors: Christopher John Raczkowski, Liwen Zhang
  • Patent number: 11295503
    Abstract: Aspects of the present disclosure are directed to creating interactive avatars that can be pinned as world-locked artificial reality content. Once pinned, an avatar can interact with the environment according to contextual queues and rules, without active control by the avatar owner. An interactive avatar system can configure the avatar with action rules, visual elements, and settings based on user selections. Once an avatar is configured and pinned to a location by an avatar owner, when other XR devices are at that location, a central system can provide the avatar (with its configurations) to the other XR device. This allows a user of that other XR device to discover and interact with the avatar according to the configurations established by the avatar owner.
    Type: Grant
    Filed: June 28, 2021
    Date of Patent: April 5, 2022
    Assignee: Facebook Technologies, LLC
    Inventors: Campbell Orme, Matthew Adam Hanson, Daphne Liang, Matthew Roberts, Fangwei Lee, Bryant Jun-Yao Tang
  • Patent number: 11295502
    Abstract: Examples of systems and methods for augmented facial animation are generally described herein. A method for mapping facial expressions to an alternative avatar expression may include capturing a series of images of a face, and detecting a sequence of facial expressions of the face from the series of images. The method may include determining an alternative avatar expression mapped to the sequence of facial expressions, and animating an avatar using the alternative avatar expression.
    Type: Grant
    Filed: August 7, 2020
    Date of Patent: April 5, 2022
    Assignee: Intel Corporation
    Inventors: Yikai Fang, Yangzhou Du, Qiang Eric Li, Xiaofeng Tong, Wenlong Li, Minje Park, Myung-Ho Ju, Jihyeon Kate Yi, Tae-Hoon Pete Kim
  • Patent number: 11288511
    Abstract: Methods and systems are provided for displaying pertinent data, using augmented reality, to supplement information in images provided from a mobile communication device. The images can be analyzed to find one or more matched objects, and it can be determined whether recognized target components from the matched objects match one or more known patterns. Pertinent data pertaining to the known patterns can be sent to the mobile communication device so that it can be displayed using augmented reality to supplement information in the images.
    Type: Grant
    Filed: October 29, 2019
    Date of Patent: March 29, 2022
    Assignee: salesforce.com, inc.
    Inventors: Sachin Desai, Eugene Oksman
  • Patent number: 11289125
    Abstract: According to one implementation, a media content conformation system includes a computing platform having a hardware processor and a system memory storing a software code. The hardware processor executes the software code to receive an editing file including edits to media content, the edits being based on a compressed representation of the media content and having a first data format. The software code also obtains cross-referencing data that maps a timecode data of the compressed representation of the media content to segments of an uncompressed representation of the media content, and transforms the editing file to a conformation file including the edits in a second data format based on the cross-referencing data. The conformation file enables rendering of an edited version of the media content including the edits.
    Type: Grant
    Filed: July 11, 2018
    Date of Patent: March 29, 2022
    Assignee: Disney Enterprises, Inc.
    Inventors: David M. Adler, Giovanni Colombo, Jonathan Hartzberg, Colin Smith
  • Patent number: 11282257
    Abstract: This disclosure generally relates to character animation. More specifically, but not by way of limitation, this disclosure relates to pose selection using data analytics techniques applied to training data, and generating 2D animations of illustrated characters using performance data and the selected poses. An example process or system includes obtaining a selection of training poses of the subject and a set of character poses, obtaining a performance video of the subject, wherein the performance video includes a plurality of performance frames that include poses performed by the subject, grouping the plurality of performance frames into groups of performance frames, assigning a selected training pose from the selection of training poses to each group of performance frames using the clusters of training frames, generating a sequence of character poses based on the groups of performance frames and their assigned training poses, outputting the sequence of character poses.
    Type: Grant
    Filed: November 22, 2019
    Date of Patent: March 22, 2022
    Assignees: Adobe Inc., Princeton University
    Inventors: Wilmot Li, Hijung Shin, Adam Finkelstein, Nora Willett
  • Patent number: 11284057
    Abstract: The image processing apparatus that generates a virtual viewpoint image includes a generation unit. The generation unit generates a virtual viewpoint image in which in accordance with a virtual viewpoint specified by the virtual viewpoint information. The degree of transparency of a specific object at a position a specific distance apart from a position of a first virtual viewpoint in a virtual viewpoint image in accordance with the first virtual viewpoint corresponding to a first angle of view, which is generated by the generation unit, is higher than a degree of transparency of an object at a position the specific distance apart from a position of a second virtual viewpoint in a virtual viewpoint image in accordance with the second virtual viewpoint corresponding to a second angle of view larger than the first angle of view.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: March 22, 2022
    Assignee: Canon Kabushiki Kaisha
    Inventor: Yuji Kato
  • Patent number: 11278807
    Abstract: A method for gaming, including establishing a first communication channel with a first computing device associated with a first user configured for implementing a first instance of a gaming application in association with a first game play of the first user. The method further including establishing a second channel with a second computing device associated with the first user. The method further including generating an interface including information related to the first game play of the first user and second game play of a second user playing the gaming application. The method further including delivering the interface and the information over the second channel to the second computing device for display concurrent with the first game play of the first user.
    Type: Grant
    Filed: March 31, 2017
    Date of Patent: March 22, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Akihiko Kusumoto, Nicole Hayashida
  • Patent number: 11282182
    Abstract: Embodiments of this disclosure provide an image processing method and apparatus, a computer-readable medium, and an electronic device. The image processing method includes: obtaining a to-be-processed image; determining a to-be-processed object in the to-be-processed image, the to-be-processed object comprising at least one of a human face, an animal face, or a cartoon character face; selecting a reference animated image to be applied to the to-be-processed image; processing the to-be-processed image according to the reference animated image, to generate a plurality of frames of images, each frame of the plurality of frames of images comprising the to-be-processed object; and composing the plurality of frames of images into a target animated image.
    Type: Grant
    Filed: August 18, 2020
    Date of Patent: March 22, 2022
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Le Yu, Neng Liu, Huiying Zhu, Youwei Hua
  • Patent number: 11278809
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: March 22, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Yuishin Takafuji
  • Patent number: 11276216
    Abstract: Systems and methods for generating a customized virtual animal character are disclosed. A system may obtain video data or other media depicting a real animal, and then may provide the obtained media to one or more machine learning models configured to learn visual appearance and behavior information regarding the particular animal depicted in the video or other media. The system may then generate a custom visual appearance model and a custom behavior model corresponding to the real animal, which may subsequently be used to render, within a virtual environment of a video game, a virtual animal character that resembles the real animal in appearance and in-game behavior.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: March 15, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Igor Borovikov, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 11277585
    Abstract: Provided is a content distribution server that is configured to improve the convenience of virtual space sharing formats. The content distribution server comprises: a participation accepting unit that accepts a participation request from another individual to participate in a virtual space used for distribution by a distributor; an information acquiring unit that acquires motion information indicating movement by the distributor and a participant participating on the basis of a participation request, as well as information on the virtual characters of the distributor and the participant; and a distribution unit that distributes live content based on video in virtual space obtained by synthesizing motion information acquired by the information acquiring unit with movement by the virtual characters.
    Type: Grant
    Filed: July 23, 2019
    Date of Patent: March 15, 2022
    Inventors: Nobuo Kawakami, Kentarou Matsui, Shinnosuke Iwaki, Takashi Kojima, Naoki Yamaguchi
  • Patent number: 11276218
    Abstract: Embodiments of the present disclosure provide a method for skinning a character model, a device for skinning a character model, a computer readable medium, and an electronic device, and relate to the field of computer technology. The method comprises: obtaining a first character model and a corresponding skeleton structure; determining a vertex attribute of the first character model and a connecting relationship between the vertices; performing a nonlinear transformation process on the vertex attribute to obtain the first feature, and performing a graph convolution process on the connecting relationship and the first feature to obtain a second feature; determining a global feature and a local feature of the character model according to the second feature; and determining a target feature representing a binding relationship between the first character model and the skeleton hierarchy according to the global feature and the local feature.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: March 15, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Lijuan Liu, Di Tang, Yi Yuan, Changjie Fan
  • Patent number: 11269941
    Abstract: Systems and methods are provided for a workflow framework that scriptwriters can utilize when developing scripts. A script can be parsed to identify one or more elements in a script, and various visual representations of the one or more elements and/or a scene characterized in the script can be automatically generated. A user may develop or edit the script which can be presented in a visual and temporal manner. Information parsed from the script can be stored in basic information elements, and used to create a knowledge bases.
    Type: Grant
    Filed: October 9, 2018
    Date of Patent: March 8, 2022
    Assignee: Disney Enterprises, Inc.
    Inventors: Sasha Anna Schriber, Rushit Sanghrajka, Wojciech Witon, Isabel Simo, Mubbasir Kapadia, Markus Gross, Daniel Inversini, Max Grosse, Eleftheria Tsipidi
  • Patent number: 11269979
    Abstract: The invention provides a system and method for virtual world biometric analytics through the use of a multimodal biometric analytic wallet. The system includes a virtual biometric wallet comprising a pervasive repository for storing biometric data, the pervasive repository including at least one of a biometric layer, a genomic layer, a health layer, a privacy layer, and a processing layer. The virtual biometric wallet further comprises an analytic environment configured to combine the biometric data from at least one of the biometric layer, the genomic layer, the health layer, the privacy layer, and the processing layer. The virtual biometric wallet also comprises a biometric analytic interface configured to communicate the biometric data to one or more devices within a virtual universe.
    Type: Grant
    Filed: November 30, 2017
    Date of Patent: March 8, 2022
    Assignee: INTERNATIONAL BUSINESS MACHINES CORPORATION
    Inventors: Aaron K. Baughman, Christopher J. Dawson, Barry M. Graham, David J. Kamalsky
  • Patent number: 11272045
    Abstract: An electronic display system comprises first and second display surfaces and a computer. Each of the first and second display surfaces is configured to receive and transmit display light from an emissive element. Each of the first and second display surfaces includes both a flat portion and an edge portion non-coplanar to the flat portion. The computer is configured to control the emissive elements of the first and second display surfaces so as to present a first section of a display image on the first display surface and a second section of the display image on the second display surface. In this example, one or more rows of the display image rendered on the flat portion of a display surface are rendered duplicatively on an edge portion.
    Type: Grant
    Filed: November 5, 2018
    Date of Patent: March 8, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Ziyad Ibrahim, Glenn Frederick Evans, Nicholas Fredrick Ray
  • Patent number: 11260296
    Abstract: Systems and methods for creating and delivering an interactive display of thumbnail windows of visual content of different video game sessions are presented. In one embodiment, a method provides for sending, by a server of a service, an interactive interface for display on display of a client device. The interactive interface has a set of thumbnail windows and each thumbnail window depicts visual content of different video game sessions being played. Responsive to a selection of a thumbnail window by a user of the client device, the method provides for sending a video stream associated with the selected thumbnail window from the set of thumbnail windows. The video stream enables the user of the client device to view interactive game play of a video game associated with the video stream.
    Type: Grant
    Filed: March 5, 2020
    Date of Patent: March 1, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11260307
    Abstract: Methods and systems for enhancing viewing experience of a spectator includes receiving a request for viewing game play of a video game executing at a game cloud server. Responsive to the request, the spectator is initially provided with one of a player camera view or an active spectator camera view generated for the game play. The system dynamically switches between the player camera view and the active spectator camera view based on context of action occurring in the player camera view and the active spectator camera view. The dynamic switching correlates with time of action occurring in the game scene of the video game.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: March 1, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Xiaoyong Ye
  • Patent number: 11263461
    Abstract: A system for monitoring objects at sporting events or other types of events uses a wearable drone that has at least one camera or other sensor for capturing or otherwise sensing data. When the drone is to be used for monitoring, such as monitoring an object at a sporting event, the wearable drone may be detached from its user, and it may hover or otherwise fly within a certain position of an object to be monitored. While flying, the drone's sensor may be used to capture information, such as performance data or images, of the object during the sporting event.
    Type: Grant
    Filed: February 21, 2017
    Date of Patent: March 1, 2022
    Assignee: Pillar Vision, Inc.
    Inventors: Alan W. Marty, John Carter
  • Patent number: 11262887
    Abstract: A system is disclosed and includes an electronic controller configured to generate a virtual reality representation of an environment. The electronic controller is configured to generate a menu within the virtual reality representation of the environment comprising at least one task user interface element and determine when an option for configuring a force parameter is selected from the at least one task user interface element in the menu. The electronic controller is configured to prompt a user to configure the force parameter for a virtual robot manipulation task and assign at least one of a force magnitude or a force direction to the virtual robot manipulation task in response to an input received from the prompt to configure the force parameter.
    Type: Grant
    Filed: November 22, 2019
    Date of Patent: March 1, 2022
    Assignee: TOYOTA RESEARCH INSTITUTE, INC.
    Inventor: Josh Petersen
  • Patent number: 11255994
    Abstract: A method includes receiving information for a subsurface region; based at least in part on the information, identifying sub-regions within the subsurface region; assigning individual identified sub-regions a dimensionality of a plurality of different dimensionalities that correspond to a plurality of different models; via a model-based computational framework, generating at least one result for at least one of the individual identified sub-regions based at least in part on at least one assigned dimensionality; and consolidating the at least one result for multiple sub-regions.
    Type: Grant
    Filed: October 25, 2017
    Date of Patent: February 22, 2022
    Assignee: SCHLUMBERGER TECHNOLOGY CORPORATION
    Inventors: Koji Ito, Xiao Bo Hong, Keli Sun, Aria Abubakar
  • Patent number: 11243996
    Abstract: Embodiments of the present disclosure present devices, methods, and computer readable medium for presenting a user interface that allows a user to quickly and easily filter and search a digital asset collection. The disclosed techniques allow for rapid recall of desired digital assets, linking assets into logical collections, and an overall improved user experience. The zero keyword/contextual keyword feature presents multimedia content icons and searchable keywords to allow a user to search the digital asset collection simply by tapping on one of these keywords. The top auto completion feature auto-completes suggestions in the search field based on various heuristics to ensure the method produces diverse and relevant results. The next keyword suggestion feature predicts a next search term based on learned properties about the digital asset collection.
    Type: Grant
    Filed: September 28, 2018
    Date of Patent: February 8, 2022
    Assignee: Apple Inc.
    Inventors: Killian Huyghe, Lee A. Morgan, Elliot C. Liskin, Guillaume Vergnaud, Eric Circlaeys, Michael S. Smochko, Joy Hsu, Sabrine Rekik, Kevin Aujoulet, Benedikt M. Hirmer, Kevin Bessiere
  • Patent number: 11244499
    Abstract: An example information processing apparatus stores part shape data indicating shapes of a plurality of kinds of terrain parts forming a terrain in a virtual space, and part arrangement data indicating an arrangement of the terrain parts in the virtual space. The information processing apparatus displaces each of the vertices of the disposed terrain parts, depending on the position of the vertex in the virtual space. The information processing apparatus renders an image of the virtual space including the terrain formed of the displaced terrain parts.
    Type: Grant
    Filed: November 6, 2019
    Date of Patent: February 8, 2022
    Assignee: NINTENDO CO., LTD.
    Inventor: Makoto Yonezu
  • Patent number: 11241620
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method which includes, in a scene including a hit timing of an attack in a battle between characters in a game space, determining the hit timing, and a standard portion of a standard character and an opponent portion of an opponent character in the battle which are supposed to hit each other, from the standard character, the opponent character, and animation data; and generating an image of a scene by applying the amination data to at least one of the opponent character and an actual character while moving the position of the actual or opponent character to generate the scene where a portion of the actual character corresponding to the standard portion hits the opponent portion at the hit timing. The actual character has a skeleton model corresponding to that of the standard character.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: February 8, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Yuishin Takafuji
  • Patent number: 11244682
    Abstract: An information processing device is provided. The information processing device includes an output control unit that controls output of a spoken utterance related to information presentation. The output control unit outputs the spoken utterance, and visually displays an output position of an important part of the spoken utterance. In addition, an information processing method is provided. The information processing method includes controlling, by a processor, output of a spoken utterance related to information presentation. The controlling further includes outputting the spoken utterance and visually displaying an output position of an important part of the spoken utterance.
    Type: Grant
    Filed: April 23, 2018
    Date of Patent: February 8, 2022
    Assignee: SONY CORPORATION
    Inventors: Ayumi Nakagawa, Takanobu Omata
  • Patent number: 11238198
    Abstract: A combustion simulation system is provided. The system receives data representing a fluid flow. The data includes a plurality of combustion precursors, including at least one arbitrary combustion precursor that may not correspond to a physically realizable material. The system simulates a chemical combustion reaction involving the plurality of combustion precursors and generating combustion byproducts. The system determines a change in temperature and a molar mass of the combustion byproducts due to the chemical reaction, and determines a divergence of the combustion byproducts based on a combination of the change in the temperature and the change in molar mass. The system then generates one or more data structures of the simulated combustion based on at least a portion of the fluid flow.
    Type: Grant
    Filed: February 25, 2021
    Date of Patent: February 1, 2022
    Assignee: WETA DIGITAL LIMITED
    Inventors: Ken Museth, Alexey Stomakhin
  • Patent number: 11235242
    Abstract: Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: February 1, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Victor Octav Suba Miura, Warren Benedetto
  • Patent number: 11238270
    Abstract: The present application provides an identity authentication method and an apparatus. The method may include obtaining a sequence of depth images containing a target face and a sequence of original two-dimensional (2D) images containing the target face, and performing identity authentication. The identity authentication may be conducted by: calculating a target face three-dimensional (3D) texture image according to the depth images containing the target face and the original 2D images containing the target face; projecting the target face 3D texture image to a 2D plane to obtain a target face 2D image; extracting feature information from the target face 2D image; comparing the feature information of the target face 2D image with feature information of a reference face 2D image to determine a similarity value; and in response to that the similarity value exceeds a first threshold, determining that the identity authentication succeeds.
    Type: Grant
    Filed: April 24, 2020
    Date of Patent: February 1, 2022
    Assignee: Orbbec Inc.
    Inventors: Zhenzhong Xiao, Yuanhao Huang, Xu Chen
  • Patent number: 11237015
    Abstract: A map information transmission device includes: a dividing unit configured to divide a region of a map into a plurality of sub regions based on superimposition positions at which a plurality of objects are to be displayed superimposed on the map, the dividing unit performing the division such that a number of objects included in each of the sub regions is a predetermined number or lower; a unit configured to generate, for each of the sub regions, a merged image that includes objects included in a sub region; a unit configured to generate, for each of the sub regions, display code that includes clipping information that designates a clipping region of the merged image that corresponds to the sub region; and a unit configured to transmit the merged image and the display code to a map display device.
    Type: Grant
    Filed: November 15, 2018
    Date of Patent: February 1, 2022
    Assignee: KDDI CORPORATION
    Inventors: Shigeki Muramatsu, Satoru Takagi, Hidenori Aoki
  • Patent number: 11238629
    Abstract: A notification device that gives notification of predetermined information can be used more conveniently. A notification device includes a state detecting section, a guidance notifying section, a determining section, and a notification control section. The state detecting section sequentially detects a face state of a subject on the basis of images which are sequentially input. The guidance notifying section gives notification of face guidance information. The determining section determines whether or not the face state sequentially detected by the guidance notifying section satisfies a state corresponding to the notified face guidance information. In a case in which the determining section determines that the state corresponding to the notified face guidance information is satisfied, the notification control section controls the guidance notifying section such that another face guidance information different from the notified face guidance information is notified.
    Type: Grant
    Filed: March 21, 2019
    Date of Patent: February 1, 2022
    Assignee: CASIO COMPUTER CO., LTD.
    Inventor: Toshihiko Otsuka
  • Patent number: 11227147
    Abstract: A face image processing method includes: segmenting a face in an image to be processed to obtain at least one organ image block; respectively inputting the at least one organ image block into at least one first neural network, where at least two different types of organs correspond to different first neural networks; and extracting key point information of an organ from the respective input organ image block by the at least one first neural network to respectively obtain key point information of at least one corresponding organ of the face.
    Type: Grant
    Filed: June 28, 2019
    Date of Patent: January 18, 2022
    Assignee: BEIJING SENSETIME TECHNOLOGY DEVELOPMENT CO., LTD
    Inventors: Chen Qian, Quan Wang, Fei Wang
  • Patent number: 11222455
    Abstract: Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: January 11, 2022
    Assignee: Snap Inc.
    Inventors: Gurunandan Krishnan Gorumkonda, Shree K. Nayar
  • Patent number: 11223760
    Abstract: A video processing method includes determining a shooting template that includes background music, one or more gimbal movement trajectories, and one or more shooting elements, sending one or more parameters corresponding to the one or more gimbal movement trajectories to a gimbal to control the gimbal to drive a shooting device to shoot according to the one or more gimbal movement trajectories, obtaining information of at least one video segment, and generating a video file based on the at least one video segment.
    Type: Grant
    Filed: March 26, 2021
    Date of Patent: January 11, 2022
    Assignee: SZ DJI TECHNOLOGY CO., LTD.
    Inventors: Guanliang Su, Ye Tao
  • Patent number: 11222446
    Abstract: This document describes the development of a digital Face on virtual canvas (computer, smartphones and tablets) that can simulate the application of makeup products. The developed tool allows a user to test products and create new makeup techniques for be used by professional and makeup lovers.
    Type: Grant
    Filed: September 19, 2020
    Date of Patent: January 11, 2022
    Assignee: PRÊT-À-TEMPLATE CRIAÇÃO E COMERCIALIZAÇÃO DE SOFTWARE DE MODA LTDA.
    Inventor: Bruno Rocha Werberich
  • Patent number: 11216219
    Abstract: A memory management operation is executed on a plurality of memory dies of a memory sub-system. The memory sub-system determines whether a first measured current level corresponding to execution of the memory management operation satisfies a condition pertaining to a threshold peak current level. The memory sub-system determines whether a second measured current level corresponding to execution of the memory management operation satisfies the condition pertaining to the threshold peak current level. Mask data is generated identifying the first measured current level and the second measured current level. A request is received from a host system to execute the memory management operation. The memory sub-system performs, based on the mask data, a peak current management action during execution of the memory management operation.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: January 4, 2022
    Assignee: Micron Technology, Inc.
    Inventors: Liang Yu, John Paul Aglubat, Fulvio Rori
  • Patent number: 11216648
    Abstract: A method for facial image recognition is provided. A plurality of original facial images are received. A plurality of standard facial images corresponding to the original facial images are generated through a standard face generation model. A recognition model is trained by using the original facial images and the standard facial images. The recognition model is tested by using the original facial image test set and a standard facial image test set until the recognition model recognizes that the first accuracy rate of the original facial image test set is higher than a first threshold value and the second accuracy rate of the standard facial image test set is higher than a second threshold value. The original facial image test set is composed of the original facial images obtained by sampling, and the standard facial image test set is composed of the standard facial images obtained by sampling.
    Type: Grant
    Filed: March 3, 2020
    Date of Patent: January 4, 2022
    Assignee: VIA TECHNOLOGIES, INC.
    Inventor: Hao Sun
  • Patent number: 11209964
    Abstract: The present disclosure generally relates to techniques for reacting to a message in a communication platform. An exemplary method implemented at least in part by a user computing device of a user associated with a communication platform comprises: displaying the message in a message area; identifying, based on the message, one or more reactive emojis; displaying one or more graphical representations of the one or more reactive emojis; receiving, from a user, an input selecting a graphical representation of the one or more reactive graphical representations; in response to receiving the input, displaying a reaction to the message in a reaction area; and displaying a response input area for inputting a response to the message.
    Type: Grant
    Filed: June 5, 2020
    Date of Patent: December 28, 2021
    Assignee: SlackTechnologies, LLC
    Inventors: Andrew Fong, Mark Christian
  • Patent number: 11210451
    Abstract: A method for dynamic linking between graphic documents and comment databases is described and includes entering a base graphic representation of a project in a computer system. The base graphic representation may be the conversion of a user supplied format graphic to a web support format graphic. A coordinate overlay grid of a coordinate overlay program may be linked to the base graphic representation for overlay positioning and display on the base graphic representation. The coordinate overlay program may have a notation subprogram linked to the coordinate overlay grid for a user to designate notation with an identifier relative to a distinct location of the base graphic representation on the coordinate overlay grid. A text or graphic comment data record may be entered in a comment data record referenced to an identifier and displayed using a computer cursor device and display to activate an identifier.
    Type: Grant
    Filed: May 11, 2020
    Date of Patent: December 28, 2021
    Assignee: E-PLAN, INC.
    Inventors: Michael Chegini, Steven Hooper, S. Jay Hedjazi
  • Patent number: 11207595
    Abstract: A virtual map displaying system for a location-based game wherein the game is progressed in a virtual world through the linking to the position of a user in the real world, comprising: a real map storing portion for storing real map information that includes geographical information in the real world and text information relating to the geographical information; a virtual display data generating portion for generating and displaying virtual display data by superimposing, on the real map information, virtual objects relating to virtual geographical information corresponding to the geographical information in the real world in accordance with the progress of the game; and a related information displaying portion for displaying on a block, so as to be visually recognizable, text information that relates to geographical information that corresponds to a display location of a virtual object.
    Type: Grant
    Filed: March 9, 2018
    Date of Patent: December 28, 2021
    Inventors: Kouichi Nakamura, Kazuya Asano
  • Patent number: 11212482
    Abstract: Systems, devices, media, and methods are presented for generating graphical representations within frames of a video stream in real time. The systems and methods receive a frame depicting a portion of a face, identify user input, identify positions on the portion of the face corresponding to the user input. The systems and methods generate a graphical representation of the user input linked to positions on the portion of the face and render the graphical representation within frames of the video stream in real time.
    Type: Grant
    Filed: February 12, 2020
    Date of Patent: December 28, 2021
    Assignee: Snap Inc.
    Inventors: Yurii Monastyrshyn, Illia Tulupov