Using Playing Card Patents (Class 434/129)
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Publication number: 20140272818Abstract: A method and system comprising an educational game board for teaching children and adults the following Spanish language skills features (vocabulary, phonetics, reading skills and orthography) in an entertaining way. The educational game consists of a game board with multiple word cards with printed words, at least two types of markers, each marker representing a pronunciation rule and made of any appropriate material. The game board has a grid with three rows and three columns, with full color pictures and words printed on it. The markers are used by the students to, and. The student or player will have to listen to the word read from the card picked up by the teacher, identify said word in the game board, decide between the markers which marker represent the pronunciation rule of said word and cover the called word with the selected marker. The teacher may supervise the performance of each student while they discriminate between the selected pronunciation rules.Type: ApplicationFiled: March 17, 2014Publication date: September 18, 2014Inventor: Sonia I. Carrasquillo-García
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Publication number: 20140234808Abstract: A study games kit is disclosed. The study games kit may include a plurality of game pieces that correspond to each of the one or more player users playing one or more mini-games, the game pieces are moved on the spaces that may require the one or more player users to draw cards and answer questions. The study games kit may also be a Quadrathlon style study games kit wherein each of the mini-games is played one after the other and the one or more player users win points throughout a series before the points are tallied up at the end of the series.Type: ApplicationFiled: February 20, 2014Publication date: August 21, 2014Inventor: Kevin Munn
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Patent number: 8808003Abstract: An educational tool for building healthy minds and strong bodies for a healthier generation, built upon the legacy of healthy living represented by a Lunch Box lifestyle. A board game and method for playing the board game which incorporates various healthy lifestyle learning lessons with exercises as part of an activity that is engaged in for enjoyment, health and nutritional education, exercise and fitness, entertainment and fun, for the purpose of bringing health and fitness back to the forefront of children's daily lives. Some embodiments provide the structure of the game, namely, the board and playing pieces, the several different playing cards, dice and their collective interaction, and the method of playing the game in combination with exercises whereby healthy lifestyle choices are learned and physical fitness is enhanced. The game can be played by 2-4 individuals or by 2-4 teams each made up of any number of individuals.Type: GrantFiled: February 14, 2012Date of Patent: August 19, 2014Inventor: Elizabeth Lynn Northcutt
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Publication number: 20140178842Abstract: An entertainment and educational board game is disclosed which requires players to answer questions from the concepts of the ASME Geometric Dimensioning and Tolerancing (GD & T) standards, and includes a playing board, a square shaped playing course on the playing board and formed from a plurality of joined spaces, a plurality of sets of question cards with each set representing a particular ASME GD & T question category, a plurality of GD & T color coded symbol question cards with categories from the ASME GD & T standards. The players take turns in their attempts to correctly answer the questions printed on the back of the color coded symbol question cards. The particular question card selected by each player as a result of his or her playing piece landing on a respective playing space corresponding to the ASME GD & T symbol question category for that question card symbol.Type: ApplicationFiled: June 7, 2013Publication date: June 26, 2014Inventor: VINCENT ROBERT EARNEST
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Patent number: 8651870Abstract: An apparatus, system and method for teaching one of a plurality card counting systems in order to improve a player's chance of predicting favorable positions in connection with hands in the card game blackjack. A deck of cards is included with predetermined values attributed to the various cards to be used in teaching the various card counting systems in connection with blackjack.Type: GrantFiled: February 3, 2011Date of Patent: February 18, 2014Inventor: Will Cappelletti
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Patent number: 8636517Abstract: An educational game used for enhanced word learning of words in a different language. In one format using playing cards, a player picks a first card from a plurality of like cards in a card deck. The player then turns the first card over to reveal an English word with its corresponding image. The player now looks at a plurality of second cards with a Spanish word or other language word, which are placed face up to see if he or she can quickly match the English word with the Spanish word. If the player picks the correct corresponding word, the card is turned over to reveal the word and its corresponding image. By continuous playing the game, the players quickly can learn words in a different language prior to associating the word with its image.Type: GrantFiled: February 9, 2011Date of Patent: January 28, 2014Inventor: Theodore Stoner
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Patent number: 8595637Abstract: A method, computer-readable medium and system for implementing electronic flashcards are disclosed. The method is capable of generating data operable to display a first set of information in a first region of a graphical user interface, in which the data is further operable to cause a display of the first set of information while a second set of information is not displayed. The first and second sets of information are associated with a first electronic flashcard. Data operable to display the second set of information in a second region of the graphical user interface is generated, in which the data is further operable to cause a display of the second set of information responsive to a request to display the second set of information. Data operable to display a second electronic flashcard in a third region of the graphical user interface is generated.Type: GrantFiled: July 20, 2011Date of Patent: November 26, 2013Inventor: Victoria Ann Tucci
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Patent number: 8523573Abstract: A mathematical education game including a first series of cards to be dealt to a plurality of players containing the result of a mathematical operation, and another series of cards each containing a mathematical operation corresponding to a least one of the results on the first series of cards, whereby one of said series of cards is designated as the set of “answer” cards and a plurality of said answer cards are distributed to the players while the other is designated as the set of “question” cards to be asked serially by a judge, whereupon in each round the players having a correct answer to the displayed question may transfer their matching card to the judge, with the winner being the first player to turn in all of his or her cards to the judge, and whereupon during successive games the sets of question and answer cards are reversed.Type: GrantFiled: February 19, 2010Date of Patent: September 3, 2013Inventor: Consuelo Isabel Villarreal-Reyes
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Patent number: 8454367Abstract: An apparatus and method to improve reading, particularly the reading of young children. The game objective is to score points by answering questions posed by sets of cards. The card set is determined by a spinner. This game is designed to help children to read fluently.Type: GrantFiled: September 13, 2010Date of Patent: June 4, 2013Inventor: Delores M. Roberts
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Publication number: 20130137069Abstract: A card and deck of cards for teaching information to a user each comprising a substantially planar body having first and second sides. A question portion is provided on the first side and an answer portion is provided on the second side. At least one value region having an indication representing a standard playing card value is also provided on the second side.Type: ApplicationFiled: November 30, 2011Publication date: May 30, 2013Inventor: James Brian Olson
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Publication number: 20130078599Abstract: An entertaining and educational word-forming card game for increasing memory and mental agility, along with learning the Greek alphabet, spelling, vocabulary, grammar, arithmetic, astronomy and mythology, utilizing a deck of fifty-two cards. The fifty-two card deck is a combination of twenty-four alphabet cards and twenty-eight celestial object cards. The alphabet cards display the twenty-four Greek letter names, uppercase Greek letter, and lowercase Greek letter, along with English equivalents. The alphabet cards are dealt out to the players and used to form words, while the celestial object cards are placed in a draw pile to be acquired by the players for each word formed. Each celestial object card has a point value associated with it for determining the score. The player who acquires the bonus card has a final opportunity to score additional points by creating a grammatically correct sentence out of all the words formed during play.Type: ApplicationFiled: September 27, 2011Publication date: March 28, 2013Inventor: Joseph D. Bongiorno
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Publication number: 20120288832Abstract: An interactive educational bingo game system that incorporates historical figures of United States history, potentially in the form of its Presidents, with the classic game of Bingo. Appropriate for children as well as adults, the game may be created for multiple players, individually or in teams. Players may only cover the historical figure on the bingo card if player correctly answers information pertaining to the historical figure.Type: ApplicationFiled: May 8, 2012Publication date: November 15, 2012Inventor: Maria Christina Mojica
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Patent number: 8308562Abstract: Environmental feedback and/or biofeedback is associated with one or more players' emotions in real time. The emotional feedback is provided to a game device being used by the player, such an electronic gaming machine (EGM). The game device uses the biofeedback and/or environmental feedback to appropriately adjust the game play to maximize the game's entertainment value to the player(s). The player(s) can be identified, and the game device matches the emotional response with certain game elements being presented at that time and associates this matching to the identified player. The matches can be used to make an adjustment to the game device, to the environments, and/or to take some other action. The game device can also store the matches, combined with any collected environmental and/or biometric stimuli, on a game server or player tracking database via the network.Type: GrantFiled: April 29, 2008Date of Patent: November 13, 2012Assignee: Bally Gaming, Inc.Inventor: Stephen Patton
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Publication number: 20120237905Abstract: An educational tool for building healthy minds and strong bodies for a healthier generation, built upon the legacy of healthy living represented by a Lunch Box lifestyle. A board game and method for playing the board game which incorporates various healthy lifestyle learning lessons with exercises as part of an activity that is engaged in for enjoyment, health and nutritional education, exercise and fitness, entertainment and fun, for the purpose of bringing health and fitness back to the forefront of children's daily lives. Some embodiments provide the structure of the game, namely, the board and playing pieces, the several different playing cards, dice and their collective interaction, and the method of playing the game in combination with exercises whereby healthy lifestyle choices are learned and physical fitness is enhanced. The game can be played by 2-4 individuals or by 2-4 teams each made up of any number of individuals.Type: ApplicationFiled: February 14, 2012Publication date: September 20, 2012Inventor: Elizabeth Lynn Northcutt
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Patent number: 8267693Abstract: An educational board game is designed to teach children how to care for a pet. The game includes a game board having a serpentine path which has a start and a finish and spaces for movement thereon. Game pieces are moved on the spaces between the start and the finish according to a random movement generator controlling the movement of the game pieces along the specified path. The spaces have specified actions when the game pieces land thereon.Type: GrantFiled: December 7, 2011Date of Patent: September 18, 2012Inventor: Patricia McCormick Moss
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Publication number: 20120202178Abstract: An apparatus, system and method for teaching one of a plurality card counting systems in order to improve a player's chance of predicting favorable positions in connection with hands in the card game blackjack. A deck of cards is included with predetermined values attributed to the various cards to be used in teaching the various card counting systems in connection with blackjack.Type: ApplicationFiled: February 3, 2011Publication date: August 9, 2012Inventor: Will Cappelletti
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Publication number: 20120156657Abstract: A method of playing an educational card game designed to entertain while teaching children the geography of the United States of America. The invention includes a game board and a deck of specialized game cards. The game board displays a map of the United States with each state specifically color-coded. Each respective card identifies a particular State and bears color-coding corresponding to the State's particular color-coding on the game board. In a preferred embodiment, the object of the game is to dispose of all of the cards in one's hand through the play of cards identifying states which are geographically contiguous with one another. Various versions of the method of play are presented herein.Type: ApplicationFiled: December 21, 2010Publication date: June 21, 2012Inventor: Thomas Cogan
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Patent number: 8190424Abstract: A home evergreen index and frontier evergreen indexes are maintained. The indexes cover topically-limited subject areas, which include digital information. Each index defines a hierarchy of topics. Each index further matches a topic model to the topic hierarchy's topics. Each topic model includes a pattern evaluable against the digital information, which identifies such digital information matching the topic model's topic. At least one frontier evergreen index that includes topics that are at least partially distinct from the topics included in the home evergreen index is identified. Vetted assessments for articles identified by the at least one frontier evergreen index are obtained. The articles corresponding to the vetted assessments that are favorable are selected. The patterns that include the topic models of the home evergreen index are matched against the selected articles of the digital information. The selected articles of the digital information that were matched are provided on a display.Type: GrantFiled: December 5, 2011Date of Patent: May 29, 2012Assignee: Palo Alto Research Center IncorporatedInventor: Mark Jeffrey Stefik
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Patent number: 8108786Abstract: Graphical user interfaces, systems, and methods of implementing electronic flashcards are disclosed. Embodiments provide an interface for enabling information on a selected side of an electronic flashcard to be displayed and hidden. For example, the information on a first side of an electronic flashcard may be displayed while the information on the second side is hidden, thereby enabling a user to test himself or herself before revealing the information on the second side of the electronic flashcard. The interface may also enable placement or storage of inactive electronic flashcards in multiple piles or stacks. For example, electronic flashcards which have not yet been viewed may be displayed in a first pile, while previously viewed flashcards may be displayed in one or more additional stacks. Additionally, the interface may limit the number of flashcards in one or more of the stacks. Further, the interface may perform automated shuffling of the flashcards.Type: GrantFiled: September 14, 2007Date of Patent: January 31, 2012Inventor: Victoria Ann Tucci
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Publication number: 20120009552Abstract: A method for playing a card game where players can practice expressing feelings of anger. A hand of letter cards is dwelt to players playing the game. A stack of topic cards is provided from which each player may draw. Each topic card includes an anger topic describing a situation commonly known to cause anger in the average person. A stack of letter cards is also provided. The player selects a topic card from the stack of topic cards. The player then verbalizes a sentence within a predetermined time period. The sentence must include the anger topic and a reason why the anger topic makes the player angry. If the player successfully verbalizes the sentence within the time limit he can then select a new letter card from the stack of letter cards. The winner of the game is the player who is able to use his letter cards in his hand to successfully spell a predetermined anger word or phrase.Type: ApplicationFiled: July 8, 2010Publication date: January 12, 2012Inventor: Vera Jarrett-McKinney
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Patent number: 8073682Abstract: A system and method for prospecting digital information is provided. A home evergreen index for a home subject area within a corpus of digital information is maintained and includes topic models matched to the corpus. A frontier evergreen index for a frontier subject area within the corpus topically distinct from the home subject area is identified. Quality assessments for frontier articles from the corpus identified by the topic models of the frontier evergreen index are obtained. The frontier articles with positive quality assessments are reclassified against the topic models in the home evergreen index. The frontier articles are provided in a display with home articles previously classified against the topic models in the home evergreen index.Type: GrantFiled: August 12, 2008Date of Patent: December 6, 2011Assignee: Palo Alto Research Center IncorporatedInventor: Mark Jeffrey Stefik
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Publication number: 20110097692Abstract: A business risk/reward training game simulates and trains department managers in a multi-department business enterprise the concepts of risk and reward, and their balance to maximize profits, using simulated possible risk scenarios, dice to determine how many possible risk events a participant may have to deal with in view of budgets the participants select, to minimize risk balanced against maximizing revenues and profits.Type: ApplicationFiled: April 19, 2010Publication date: April 28, 2011Inventor: Joseph B. Homan
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Publication number: 20110081633Abstract: The present invention provides games for promoting mental stimulation of individuals. In one aspect, the game includes random selection of activities to be performed by an individual for causing mental stimulation of the individual. The random activities are particularly designed to cause mental stimulation of individuals having impaired mental faculties. In one embodiment, the present invention provides a game. The game includes a first, second and third set of cards each set having a first indicia and instructions directing a user to perform an activity related to a category of the card set, wherein the categories of each card set are different. The game further includes a die having multiple surfaces, wherein the die includes at least one surface having the first indicia, at least one surface having the second indicia and at least one surface having the third indicia.Type: ApplicationFiled: October 1, 2009Publication date: April 7, 2011Inventor: Geralyn Jackson-Pearson
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Publication number: 20110039238Abstract: The present invention relates to a system device and method for teaching an individual, such as a child, a series of educational items such as numbers or the alphabet. Each item is placed on a card and then each card placed in an upright card holder which has a wind tolerant base. There is one holder for each of the items in the educational series and a plurality of card holders in a wind tolerant stand are positioned around the yard for observation and thus, learning by the child.Type: ApplicationFiled: August 17, 2009Publication date: February 17, 2011Inventor: Mark A. Leahy
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Publication number: 20110014593Abstract: ±1nt is an entertaining, multi-level card game involving the fundamentals of math. It is inclusive of four operands that are central to the game. The ±1nt also features a ±1nt scale reading and special cards. One of the unique features of this game is that it is an educational game and also a fun game. The various math applications provide the basic building blocks needed throughout life. It also helps build confidence for those that are not entirely comfortable with math applications. Additionally, the multi-level feature enables the game to be stimulating for people of all ages.Type: ApplicationFiled: July 17, 2009Publication date: January 20, 2011Inventor: Abhishek Kumar
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Publication number: 20100330541Abstract: Systems and methods for improving study are described. A study aid kit includes a study plan, activities and challenges. In one example, a study aid is embodied in a surface marked with a plurality of indicia and a plurality of markers identifies progress of the participants. Performance of the activity determines advancement according to the study plan. Activities are associated with one or more related human competencies. In certain embodiments, human competencies are selected from one of factual knowledge competencies, audio/visual performance/tactile/olfactory competencies, multidimensional graphic competencies and spelling/vocabulary/language competencies.Type: ApplicationFiled: January 26, 2010Publication date: December 30, 2010Inventor: Andrew Charles Krakowski
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Publication number: 20100221686Abstract: An educational board game includes a board depicting a track with a plurality of spaces sized to accept player position tokens and a card set for each player containing questions or tasks designed to test the player's knowledge, with each player's card set differing based on the quantity of cards, the difficulty level, and/or the subject matter. Movement of the position tokens is determined by a random number generator. Some of the spaces on the track are designated draw spaces, directing the player to draw a card from the card set and attempt to give the correct response. A player may win the game by correctly responding to all cards in the card set. The variation between each player's card set allows players of differing skill levels to play at the same time.Type: ApplicationFiled: March 1, 2010Publication date: September 2, 2010Inventor: Lanita Kay Johnson
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Publication number: 20100216099Abstract: An apparatus for language instruction including at least one vowel card object having text corresponding to a vowel sound for a language and at least one consonant card object having text corresponding to a consonant sound for the language. Combining the text of at least one of the consonant card objects with the text of at least one of the vowel card objects defines a phonetic sound in the language based on the vowel sound and the consonant sound.Type: ApplicationFiled: February 22, 2010Publication date: August 26, 2010Inventor: Jennifer Liegh Gray
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Patent number: 7775798Abstract: An educational restaurant and travel game system and method of use include a plurality of educational games each having a plurality of game pieces disposed in a game container. The game container is adapted to house the plurality of educational games and has a size and shape so that the game container is adapted for portability. A game book setting forth rules for each of the educational games, age ranges, number of players, list of items needed, a stated educational objective, and an educational goal is included within the container. Reading, math, fine motor skills, eye-hand coordination, memory enhancement and retention, and social skills games are included within the compact travel container. Playing the games of the educational restaurant and travel game system fosters an educational environment, while at the same time offers entertainment and quality family interaction. The game system finds use during travel and during moments of idle time for children, such as doctor's office and restaurant visits.Type: GrantFiled: January 23, 2007Date of Patent: August 17, 2010Inventor: Lucille A. Lucy
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Publication number: 20100112531Abstract: A game includes a game board having a playing surface. The playing surface has a plurality of player boxes and a common card box. Each player box has a name box and a card box. Each name box is configured for a game participant name. A container is configured to contain a plurality of playing cards. The container allows for a blind draw of the playing cards. The container includes a common card. A plurality of playing cards is initially positioned in the container. The drawn playing cards are attached to the card box of each game participant.Type: ApplicationFiled: October 31, 2008Publication date: May 6, 2010Inventor: Dale A. Bruhl
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Publication number: 20100112532Abstract: An offensive player operates input means (32) to display on a display screen (31), one or more associated problems from a plenty of problems stored in a memory (42), so that the offensive player and a defensive player both input answers. According to the results (correct or incorrect) of the inputted answers, a damage point is given to the player who has lost. When the damage point of the partner player reaches a predetermined value, a plurality of associated problems are represented. Moreover, two areas (11, 12) are displayed on the display screen (31) for the offensive player and the defensive player. A card (3) for representing the problem this time is placed in the area (11 or 12) of the player who has won. Only when the area (11) is full of cards (3) and the area (12) has a card, a plurality of associated problems may be represented. The present invention enables players to get a systematic knowledge while enjoying a match, thereby increasing the learning effect.Type: ApplicationFiled: April 9, 2008Publication date: May 6, 2010Inventor: Yasuo Kakui
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Publication number: 20100068681Abstract: The present invention comprises a game apparatus and method for teaching and providing practice in core replacement behaviors, such as Asking the Question (i.e., Manding), Accepting “No”, Waiting and Sharing, to individuals with behavior challenges, including individuals with special needs. Grounded in principles of Applied Behavioral Analysis, the invention allow a trainer, through discrete trial training in an entertaining game format, to manipulate motivating operations in order to teach in a positive fashion these core replacement behaviors to a player. The method also incorporates the use of other procedural components, such as interspersing easy and difficult tasks and demand fading. Data as to a player's performance and progress in carrying out these core replacement behaviors may be collected and recorded both by trainers with respect to game sessions and by direct care providers in the natural environment.Type: ApplicationFiled: September 15, 2008Publication date: March 18, 2010Inventor: Cynthia P. Rekort
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Publication number: 20100047746Abstract: An educational game for teaching sustainability concepts includes a first group of “Social” cards provided with a social issue question and a corresponding answer, a second group of “Environmental” cards provided with an environmental issue question and a corresponding answer, and a third group of “Economic” cards provided with an economic issue question and a corresponding answer. The game also includes a game board having a circular path including a plurality of marked spaces indicating which type of card is to be selected. The game also includes a scorekeeping device for keeping track of the number of questions answered correctly by a player. The scorekeeping device includes (i) a scoring surface having a representation of a carbon footprint and (ii) carbon offset counters wherein a player covers a part of the scoring surface with a counter each time a question is answered correctly.Type: ApplicationFiled: August 22, 2008Publication date: February 25, 2010Inventors: Nina E. Goodrich, Marie Berard, Lori Bogdanis, Laurence Kerleroux, Xavier Martelli, Jacqueline A. Murray
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Publication number: 20100019452Abstract: A commodity board game teaches reducing risk by accumulating indicators that support the direction of the trade. The more indicators accumulated to support a trade, the less risk the player has in making a profit, which is similar to real-life commodity trading.Type: ApplicationFiled: July 25, 2008Publication date: January 28, 2010Inventors: Michelle Ann Woestman, Jacqueline Ann Woestman, Julie Marie Woestman, Michael Anthony Woestman, Bernice Woestman
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Patent number: 7631873Abstract: A method of playing a card match game including providing a set of boards including a plurality of boards that each include a front face that includes a plurality of objects from a predetermined object group, each object corresponding to a single one of a plurality of predetermined object classes of the object group, each object class including a plurality of categorized objects, each object class defining a common feature between all categorized objects corresponding to the respective object class, and each board excluding at least one of the categorized objects from at least one object class, the excluded categorized object being an excluded object on the front face; providing a set of cards including a front face that includes at least one of the categorized objects; and determining that at least one object of the distributed cards match the at least one excluded categorized objects of the in-play board.Type: GrantFiled: February 9, 2007Date of Patent: December 15, 2009Inventor: Dale Reinhart Scriven
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Publication number: 20090280457Abstract: A card game played with a deck of playing cards in a native language that are organized in thematic suits. Each player aims at having as many full suits as possible. Each player in turn asks other players for cards out of suits held by the player. The thematic suits comprise playing cards with expressions in at least one foreign language. Playing the game promotes the knowledge of the players of the foreign languages.Type: ApplicationFiled: May 11, 2008Publication date: November 12, 2009Inventor: Ron ELAZARI-VOLCANI
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Publication number: 20090275003Abstract: A game that encourages a player to eat nutritious food items that includes a game board having a plurality of contiguous spaces defining a playing path, wherein each space designates a given activity, and wherein one activity is designated to encourage the player to eat a nutritious food item; a playing piece for each player; chance means for determining the number of spaces a player can advance a playing piece along the playing path; and, means for encouraging the player to eat a nutritious food item based on the playing piece landing on a respective space on said playing path.Type: ApplicationFiled: May 2, 2008Publication date: November 5, 2009Inventor: Marie Green
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Publication number: 20090226859Abstract: Educational games designed to expose participants to areas of knowledge such as great works of literature and art are provided. Such educational games may be played either with or without a game board and are designed to be both effective and entertaining. Methods for playing such educational games are also provided.Type: ApplicationFiled: February 19, 2009Publication date: September 10, 2009Inventors: Robert E. Alderson, JR., Sara Marie Alderson
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Publication number: 20090215012Abstract: A set of training cards provide information and statistics related to various combinations of hands in games involving standard playing cards, such as Texas Hold'em poker. For example, one side of the card includes a first hole card region, a first flop card region, and a first turn card region. Indicia located in these regions represent a set of hole cards, flop cards, and a turn card, respectively. A second side of the card includes a second hole card region, a second flop card region, and a second turn card region. Indicia located in these regions represent the same set of hole cards, flop cards, and turn card, respectively. A hole rank region, a flop odds region, a turn odds region, a turn/river odds region, a river odds region, and first and second nut hand regions provide relative strengths, probabilities and statistics corresponding to the indicia shown.Type: ApplicationFiled: February 23, 2009Publication date: August 27, 2009Inventor: Kyle T. Ressler
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Patent number: 7568703Abstract: A playing card apparatus that has a deck of a multiplicity of different keyword cards, each card representing a predetermined term and associated definitions thereof, and with each card displaying indicia thereon including a base term, certain definitions of which are to be selected by a player. The card also includes a plurality of definition terms and means for highlighting only the correct definition or definitions of the plurality of definition terms. Also included are a set of response cards, each response card having indicia thereon corresponding to one of the definition terms, a timer for setting a time period for a player to submit answers via selection of one or more response cards by the player and a score card to be filled in by the dealer with the scoring based upon correct and incorrect answers by the player.Type: GrantFiled: November 29, 2005Date of Patent: August 4, 2009Inventor: Anthony J. Fernandes
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Publication number: 20090191518Abstract: An educational device that includes a free-standing dispenser container having an interior and an opening to the interior thereof. A plurality of reusable sheets are in the container each having on at least one surface an educational graphic. The sheets are arranged in the container so as to be capable of being dispensed one at a time from the opening by a person grasping and removing each sheet sequentially from the container through the opening. A means is provided for refilling the container with the reusable sheets that have been removed from the container. The process of educating the person using the device comprises removing at least one sheet from the container for viewing of the graphic by the person, repeating this step until all the sheets have been removed from the container, refilling the container with the sheets that have been removed, and then repeating these steps so that the person is educated by the sequential viewing of the educational graphics on each sheet.Type: ApplicationFiled: January 28, 2008Publication date: July 30, 2009Inventor: Jill Rappa
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Patent number: 7549863Abstract: Method of Playing Card Games Consisting of Saying The Alphabet With Words and Saying Words With Words and Saying The Alphabet With Words While Saying Words is an enunciation game recognizing the pronunciation of letters as alphabet letters and the enunciation of additional words during the enunciation of any one word.Type: GrantFiled: October 1, 2008Date of Patent: June 23, 2009Inventor: Timothy Gerard Joiner
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Publication number: 20090087820Abstract: The present invention shows a learning system including game components and a method of using the game components that constitute an educational game. The game components have a container which has a plurality of compartments plus a plurality of individual flash cards that display educational content on one or both faces of the individual flash cards. The method of use can be a single-user or multi-user both of which enables learning and mastering information. The method of use provides learners with systematic repetitive learning methods that ensure multiple exposures to flash cards containing educational content which have not yet be mastered by a learner. The method of use also precisely tracks and organizes the progress made by learners and systematically directs the learner's efforts towards individual flash cards that have not yet been mastered and away from individual flash cards that have already been mastered. The multi-user method of use encourages a competitive educational game.Type: ApplicationFiled: September 29, 2008Publication date: April 2, 2009Inventor: Steve Chandless
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Patent number: 7503765Abstract: An educational game is provided, comprising a plurality of qualification cards least one subject, said qualification cards having a qualification question and a corresponding qualification answer; and a plurality of preparatory cards for at least one subject, said preparatory cards having a preparatory question and a corresponding preparatory answer wherein a player of the game, when presented with said qualification question and on providing said qualification answer, is presented with said preparatory question and on providing said preparatory answer, receives a score.Type: GrantFiled: June 9, 2006Date of Patent: March 17, 2009Inventor: Kuldip Randhawa
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Publication number: 20090068624Abstract: A card set including a plurality of letter or number development cards. Each card includes opposed instruction and challenge sides. Each instruction side has instruction indicia relating to the writing of a particular letter or number associated with the card. Each challenge side has visual indicia which indirectly identifies the particular letter or number and cues the user to write the particular letter or number. The challenge side of the card lacks any indicia that directly identifies which particular letter or number is associated with the card.Type: ApplicationFiled: September 5, 2008Publication date: March 12, 2009Inventor: Toni Schulken
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Publication number: 20090061397Abstract: A method for playing a game, involving the steps of determining a combination number; dealing to at least one player at least three cards from a deck to make a hand, the deck having at least one group of cards sequentially numbered from one to thirteen; and providing a reward to the player for each combination the player makes of the cards equaling the combination number. A typical combination number is 10, or multiples of 10.Type: ApplicationFiled: August 31, 2007Publication date: March 5, 2009Inventor: Blanche Treloar
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Publication number: 20090023118Abstract: An apparatus for teaching mathematical concepts is set forth. The apparatus includes a display. A code for at least one ones number is selected from the group consisting of Arabic numerals 0,1,2,3,4,5,6,7,8,9. At least one non-numeric shape for at least one tens number is selected from sets of numbers, the sets of numbers consisting of 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80-89, and 90-99. The code and the at least one non-numeric shape are presented in association with one another on the display to form a numerical identity. The numerical identity has a value determined by the code and the at least one non-numeric shape.Type: ApplicationFiled: July 19, 2007Publication date: January 22, 2009Inventor: Margaret Janes
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Publication number: 20090023117Abstract: The Book of the Bible game effectively teaches the order of the books from Genesis to Revelation. The game consists of 66 cards (one-half inch). Game pieces will vary in languages, fonts, colors and logos (personal and authorized organizations). First Level: Cards are placed on a flat surface with the names of the bible facing upward. The player must arrange the cards in which he/she believes to be the correct order of the books of the bible. Accuracy is determined by the sequence of numbers. The player continues this level until it is mastered. Second Level: Cards are placed on a flat surface with the numbers facing upward in the correct number sequence 1-66. Beginning with the first book of the bible the player must say the name of the book aloud before turning over the card. The player continues this level until it is mastered.Type: ApplicationFiled: July 16, 2007Publication date: January 22, 2009Inventor: Donna Johnson
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Publication number: 20080309011Abstract: The invention consists of a novel card game using a 54-card deck of 52 standard playing cards and two Jokers. Each card is assigned a monetary value, based on the face value of the card. In the standard game, each card is valued at $10,000 times the face value, with Jacks equal to $110,000; Queens equal to $120,000; Kings equal to $130,000; and Aces equal to $10,000. Jokers have no monetary value. The suit of the card has no bearing on the game. The specific value of the cards can be adjusted to reflect to the total money allocated to each player at the start of the game.Type: ApplicationFiled: June 12, 2008Publication date: December 18, 2008Inventor: Anthony CRAWFORD
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Publication number: 20080311546Abstract: The present invention provides an educational language building game, in which the players collectively spell words. The game pieces may take different forms made of different materials, such as a pack of spelling cards. The virtual version of the game can be played over the computer and the Internet. The game can be played by people, with robots using artificial intelligence, or both. The game pieces include more than one set of the 26 letters of the English alphabet and multiple non-alphabet game-specific symbols. The goal of the game play is to spell a complete word, i.e. an original word, a modified word, an extended word, or a compound word, in a language based on the English or Roman alphabet system. The game can also apply to other languages, such as Chinese, which have adopted the English or Roman alphabet system as one of its spelling methods.Type: ApplicationFiled: June 14, 2007Publication date: December 18, 2008Inventor: Darcy Ginhwa Wang