Correct Answer Displayed On Side Of Element Opposite Side Displaying Question Or Problem Patents (Class 434/347)
  • Patent number: 8702434
    Abstract: An offensive player operates input means (32) to display on a display screen (31), one or more associated problems from a plenty of problems stored in a memory (42), so that the offensive player and a defensive player both input answers. According to the results (correct or incorrect) of the inputted answers, a damage point is given to the player who has lost. When the damage point of the partner player reaches a predetermined value, a plurality of associated problems are represented. Moreover, two areas (11, 12) are displayed on the display screen (31) for the offensive player and the defensive player. A card (3) for representing the problem this time is placed in the area (11 or 12) of the player who has won. Only when the area (11) is full of cards (3) and the area (12) has a card, a plurality of associated problems may be represented. The present invention enables players to get a systematic knowledge while enjoying a match, thereby increasing the learning effect.
    Type: Grant
    Filed: April 9, 2008
    Date of Patent: April 22, 2014
    Assignee: Sanze Co., Ltd.
    Inventor: Yasuo Kakui
  • Publication number: 20090111082
    Abstract: A new learning system is described. Embodiments of the learning system include an authoring system including software utilities that enable a designer to create newly effective learning material from existing content. The system further includes an infrastructure for licensing and distribution of the created learning modules that include copyright and pirating protection and license transfer. The system is based upon established theories of learning and enables the untrained designer to create an electronic learning experience that best takes advantage of these learning theories. The material has been tested and shown effective in a variety of learning and counseling situations.
    Type: Application
    Filed: May 21, 2007
    Publication date: April 30, 2009
    Inventor: Richard Jorgensen
  • Publication number: 20040106092
    Abstract: The present invention concerns a club for impacting an object. The club may have a club head having a club face. At least one microprocessor in communication with a plurality of infrared sources is also provided. There are also a plurality of infrared sensors, and indicators configurable in a configuration indicating proper club face alignment and a configuration indicating club face misalignment. The infrared sources are periodically pulsed by a microprocessor between an activated and deactivated state. The sensors are configured on the club head to receive infrared from the infrared sources and to generate a signal in response to the infrared received. The device may be used outside, even in the presence of sunlight. By filtering direct current, the false readings caused by sunlight may be reduced. Pulsing the infrared sources, e.g., at 2-6 kilohertz, also helps reduce the detrimental effects sunlight has on the operation of the device.
    Type: Application
    Filed: August 19, 2003
    Publication date: June 3, 2004
    Inventors: Michael J. Galanis, Dale Kempf, Russell C. Barton, John J. Korff
  • Patent number: 6139326
    Abstract: A method for assessing the readiness skills of a child between the ages of two and six years is disclosed. To assess the child's skills, a set of specially designed cards is provided. Each card displays one or more predetermined symbols. The cards are displayed to the child according to a predefined protocol. As the cards are displayed, a testing specialist asks the child questions about each card and records the child's responses. The child's responses are then scored to assess his or her skill level. The cards are organized into color-coded subsets. Each subset can be used to test a child's mastery of a certain task. In addition, the cards can be asymmetrically-shaped to facilitate sorting and presentation. The unique design of the cards permits the testing specialist to quickly screen young children with possible learning disabilities.
    Type: Grant
    Filed: October 16, 1998
    Date of Patent: October 31, 2000
    Inventor: Loretta Catto
  • Patent number: 6024578
    Abstract: The invention provides a card for learning purposes, which has at least two holes 7, 8 of essentially the same size. At least three separate sections 9, 10, 11 are printed on the front side 1 of the card. In each case one section 9, 10 is assigned to one of the holes 7, 8. The card also has a rear side 6, which has a picture 5 or graphics printed on it, the picture 5 or the graphics on the rear side 6 of the card being arranged such that at least one of the holes 7, 8 is not an integrated constituent part of the picture 5 or of the graphics on the rear side 6 of the card.
    Type: Grant
    Filed: August 27, 1998
    Date of Patent: February 15, 2000
    Inventor: Friedrich Dandl
  • Patent number: 5895050
    Abstract: A question and answer game is disclosed comprising a card. The card has a first and second side. On the first side, a question and a code key are displayed. The code key correlates answer indicia to key indicia. On the second side, a list of possible answers, only one of which is a correct, is displayed along with a particular key indicium. Each possible answer has a corresponding answer indicium. The particular key indicium corresponds to a correct answer indicium in the code key, and the correct answer indicium corresponds, in turn, to the correct answer. In the method embodiment of the invention, a player reads the question displayed on the first side of the card. Next, the list of possible answers displayed on the second side is read. At any point after the question is read, answers may be proffered. To determine the correct answer, a player reads the particular key indicium displayed on the second side of the card.
    Type: Grant
    Filed: December 24, 1997
    Date of Patent: April 20, 1999
    Inventors: Alan E. Dodd, Diane M. Dodd
  • Patent number: 5797601
    Abstract: A flashcard type device and method adapted for education and entertainment for use by one or multiple participants and providing answers or solutions partitioned into a plurality of pre-defined discrete segments for providing the user with the option of selecting one or more of selected progressive hints or steps to the proper solution.
    Type: Grant
    Filed: July 18, 1996
    Date of Patent: August 25, 1998
    Inventor: William A. Ritchie
  • Patent number: 5759041
    Abstract: A multiplication table teaching device having a body, the body having a front side and a back side, the front side having 55 multiplication problems located thereon and the back side having located thereon 55 answers corresponding to the multiplication problems located on the front side, the body having 55 body holes permitting the passage therethrough from the front side and the back side.
    Type: Grant
    Filed: April 11, 1997
    Date of Patent: June 2, 1998
    Inventor: Brenda R. Batten
  • Patent number: 5741561
    Abstract: An interchangeable educational writing pad is disclosed. The writing pad includes a double walled vinyl placemat having an opening on one side thereof. The vinyl placemat is provided with a marker attachment. A series of printed paper inserts are provided. Each insert includes a problem printed on one side and its solution on the other. The inserts are labeled front and back so that the user may insert the insert with the front facing up, solve the problem, pull out and then flip the insert, and reinsert the insert to check the correct answer.
    Type: Grant
    Filed: March 9, 1995
    Date of Patent: April 21, 1998
    Assignee: Alexa L. Smith
    Inventor: Alexa Lenkin
  • Patent number: 5439232
    Abstract: An educational card game is described which requires a player to identify an object shown in a dictionary-like illustration on the front side of a card. The spelling of the object is alphabetically sequenced between two other words that also appear on the front side. An answer word which identifies the object, together with its pronunciation and definition, are on the back side of the card. The game is played with a large but indefinite number of special cards which are included in a deck. A method for playing the game is also described.
    Type: Grant
    Filed: January 15, 1993
    Date of Patent: August 8, 1995
    Inventor: John S. Pollock
  • Patent number: 5207435
    Abstract: A game for play between two or more players/teams with a deck of clue cards each having a set of scrambled words imprinted thereon and an unsolved main word thereabove which is represented only by blank spaces and its first and possibly second letters to serve as a clue. The players/teams take turns drawing clue cards and attempting to unscramble the scrambled words and solve the main word with a set time period. The main word is a synonym or the name of a category of which the scrambled words are like synonyms or elements of the category, respectively. A second deck of cards having only one scrambled word thereon are provided to play bonus and challenge rounds. Points are awarded according to how many words are solved by each player/team and the first player/team to reach 100 pints wins the game.
    Type: Grant
    Filed: April 27, 1992
    Date of Patent: May 4, 1993
    Inventor: Scott Tanner
  • Patent number: 5186467
    Abstract: Two decks of cards are employed in an enjoyable sports trivia and memorabilia game which stimulates a player's ability to recall players on famous sports teams. The first deck of cards is composed of cards having a number printed on one side. The second deck of cards is composed of cards having a team name and year printed on the first side and a list of the team players and their corresponding numbers printed on the reverse side. The object of the game is to match the number on the card drawn from the first deck with the player on the team listed on the card from the second deck. A correct match of a player and number scores a point, a game board and tokens may be used to keep score by covering the position of the player who corresponds to the correctly matched player and number.
    Type: Grant
    Filed: January 23, 1992
    Date of Patent: February 16, 1993
    Inventor: Leonard Chasin
  • Patent number: 5018976
    Abstract: A flash card type of teaching system includes problem cards that are divided into sets by color coding. A key card that is in view of the student(s) contains answer information that is also color coded to assist the student(s) in choosing the correct response to a particular problem.
    Type: Grant
    Filed: January 11, 1990
    Date of Patent: May 28, 1991
    Inventor: Dorothy P. Kuyath
  • Patent number: 4943054
    Abstract: The game comprises supports formed by two superimposed sheets. Cards of a like size, drawn randomly, are housed in the supports and bear on each side one or more first areas in which there is an illustration and first captions relating to the illustration and one or more second areas, in which there are second captions related with the first captions on the opposite side. The sheets of the supports are provided with windows and slots allowing the first areas on one side of the card and corresponding second areas on the opposite of the card to be contemplated.
    Type: Grant
    Filed: August 23, 1989
    Date of Patent: July 24, 1990
    Inventors: Antonio S. Palou, Margarita V. Tarragona
  • Patent number: 4687203
    Abstract: A scratch and smell game for pre-school children which makes use of a playing board on whose front face is printed drawings of different fruits or other odor-producing objects, each having a characteristic smell. At a site adjacent each fruit on the front face is a removable chip seated in a cutout in the board and forming a part of the board, the chips all having the same geometry. Coated on the front face of each chip is a layer of rupturable capsules containing a fragrance whose smell matches that of the particular fruit adjacent thereto. Printed on the rear face of the board are drawings of the same fruits, portions of these printed drawings being included on the rear faces of the chips so that the chips are necessary to complete the drawings. In playing the game, the player first removes all chips from the board and then shuffles them so that their proper sites on the front face of the board are no longer known.
    Type: Grant
    Filed: May 15, 1986
    Date of Patent: August 18, 1987
    Inventor: Donald Spector
  • Patent number: 4684136
    Abstract: A game apparatus is provided and consists of nine tic-tac-toe arrangements whereby two teams answer questions until three tic-tac-toe arrangements are won in a vertical, horizontal or diagonal row to completely win the game.
    Type: Grant
    Filed: June 10, 1985
    Date of Patent: August 4, 1987
    Inventor: Philip Turner
  • Patent number: 4498869
    Abstract: An instructional system is provided for training persons to more accurately interpret visually perceived stimuli. The system utilizes a kit comprised of figure pages and a set of checking cards for each figure page. The figure pages contain groups of figures in different orientations, including mirror-image relationships. Each checking card has a figure corresponding to a figure of the associated figure page. Repetitious matching of the checking cards with the figures of a given figure page fosters development of improved perception of mirror-image relationships.
    Type: Grant
    Filed: March 12, 1984
    Date of Patent: February 12, 1985
    Inventor: Marilyn D. Faison
  • Patent number: 4493654
    Abstract: This invention relates to an educational device having a card with notched edges and a series of numbers or words along each longitudinal edge of the card corresponding to each notch. The correct answer to a problem from one edge of the card, whether arithmetic or grammatical or historical, is found on the opposite edge of the card. A string member is used to connect the problem on one edge of the card with the correct answer on the other edge. The reverse side of the card has the correct string lines imprinted thereon corresponding to the correct placement of the string member for the correct answers to the problems on the face side of the card.
    Type: Grant
    Filed: April 2, 1984
    Date of Patent: January 15, 1985
    Inventor: Marion W. Stuart
  • Patent number: 4363628
    Abstract: A device and method of training bank personnel utilizing game techniques. The game board comprises several connected continuous circuits. The circuits have spaces which direct the players to stacks of question and answer cards. The winner is determined by the player who answers the most questions or certain specified questions. The game also instructs in proper procedural and ethical conduct.
    Type: Grant
    Filed: June 8, 1981
    Date of Patent: December 14, 1982
    Assignee: Mark Twain Bancshares
    Inventors: C. Virginia Kirkpatrick, Grace E. Watson
  • Patent number: 4345315
    Abstract: An electronic terminal for electronically collecting opinion data from customers of a service organization as to the satisfaction with the services rendered. The electronic terminal has a keyboard that displays the inquiries with multiple choice responses for each inquiry. A response is associated with each key whereby the operation of the key records the associated response. The response representative of each operated key are collected under the electronic control of a microprocessor controller and visually displaying to the customer each of his selections. A tally of each answer is permanently recorded in the terminal. The electronic control for the terminal includes stored parameters for programming certain operations. The terminal includes a porable data collection terminal for receiving the collected data and permitting it to be transmitted to a remote point by conventional telephone lines to a host processor.
    Type: Grant
    Filed: January 19, 1979
    Date of Patent: August 17, 1982
    Assignee: MSI Data Corporation
    Inventors: Ernest R. Cadotte, Gerald P. Hester