Having Means To Alter Lateral Position Of Object (e.g., Steerable Car, Lane Changer, Etc.) Patents (Class 463/63)
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Patent number: 11306474Abstract: An enclosure including an upper frame, a lower frame, and a lift mechanism operably coupling the upper frame and the lower frame together. The lift mechanism includes first drive shafts and a second drive shaft operably coupling the first drive shafts for operation in unison, and an input operably coupled to at least one of the first drive shafts or the second drive shaft. The lift mechanism transitions the enclosure between a stowed state and a deployed state during a movement of the actuator.Type: GrantFiled: August 14, 2019Date of Patent: April 19, 2022Assignee: Berg Companies, Inc.Inventors: Brent Condie, Paul Gorka
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Patent number: 9666031Abstract: Systems and methods provide a three-dimensional wagering game segment on a wagering game machine. The systems and methods provide three-dimensional representations and movement through a scene. The scene may include target objects, and input may be received indicating actions to be taken with respect to the target objects. The scene may be defined as parts of a tile, and the tile may be part of a track of tiles.Type: GrantFiled: June 12, 2007Date of Patent: May 30, 2017Assignee: Bally Gaming, Inc.Inventors: Joel R. Jaffe, Benjamin Gomez
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Patent number: 8814628Abstract: A toy track set for a toy vehicle is disclosed herein, the toy track set having: a first track path comprising a first looped vehicle path; a second track path comprising an alternate vehicle path, the second track path having a first segment and a second segment, the second segment being separated from the first segment by a gap, the second segment being pivotally mounted to the track set for reciprocal movement between a first position and a second position, wherein a toy vehicle travelling along the second track path from the first segment to the second segment will travel along a first portion of the second segment when the second segment is in the first position and the toy vehicle traverses the gap and wherein the toy vehicle travelling along the second track path from the first segment to the second segment will be captured in a receiving area of the second segment when the second segment is in the second position and the toy vehicle traverses the gap; a track diverter pivotally mounted to the track seType: GrantFiled: May 27, 2011Date of Patent: August 26, 2014Assignee: Mattel, Inc.Inventors: Stacy Lynn O'Connor, Michael Nuttall
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Patent number: 8666598Abstract: A method of controlling a yawing movement of an aircraft running along the ground, the aircraft comprising at least one first landing gear with a steerable bottom part bearing wheels. The method comprises the steps of (1) on the basis of a yaw rate setpoint {dot over (?)}c, determining a wheel-steering prepositioning angle ?p; and (2) using closed-loop control which as its input has the yaw rate setpoint and which generates a command to steer the bottom part in order to steer it through a steering angle ?c equal to the sum of this prepositioning angle ?p and of an angle ?z which is determined taking account of an error between the yaw rate setpoint {dot over (?)}c and the measured yaw rate {dot over (?)}m when the steerable bottom part is steered by the steering angle ?c.Type: GrantFiled: August 17, 2011Date of Patent: March 4, 2014Assignee: Messier-Bugatti-DowtyInventors: David Lemay, David Frank, Michel Basset, Yann Chamaillard
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Patent number: 8393971Abstract: A vehicle chase game includes a first game object and a second game object. A second game object scans for a projected spot on an overhead surface. The second game object detects the projected spot on the overhead surface and gathers location information based on the detected projected spot. The second game object generates a position of a first game object based on the location information. The second game object transfers the position of the first game object to the chase game application program. The chase game application program selects a behavior based on the position of the first game object, where a goal of the behavior is to drive the second game object to intercept the first game object. The chase game application program sends instructions to the second game object's mechanical and electrical systems to execute the selected behaviors.Type: GrantFiled: September 19, 2008Date of Patent: March 12, 2013Assignee: Evolution Robotics, Inc.Inventors: Michael Dooley, Nikolai Romanov, Paolo Pirjanian, Lihu Chiu, Enrico Di Bernardo
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Patent number: 8235826Abstract: Various contact systems and methods for manufacturing and using such are disclosed herein. Examples of the contact systems include a surface with one set of pads biased at a first voltage level, and another set of pads biased at a second voltage level. Such a contact system can be used, for example, to transfer power to an electromechanical device disposed thereon. In one particular example, the electromechanical device can include a power storage element and two or more couplings. When one of the couplings contacts a pad biased at the first voltage level, and another of the couplings contacts a pad biased at the second voltage level, a circuit is completed where some derivative of the differential between the first voltage level and the second voltage level is placed across the power storage element. Completion of the circuit causes the power storage element to charge. Power can be drawn from the power storage element to operate the electromechanical device.Type: GrantFiled: August 5, 2010Date of Patent: August 7, 2012Assignee: Childlikes, Inc.Inventor: Mitch Randall
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Patent number: 7965295Abstract: Improved human-like realism of computer opponents in racing or motion-related games is provided by using a mixture model to determine a dynamically prescribed racing line that the AI driver is to follow for a given segment of the race track. This dynamically prescribed racing line may vary from segment to segment and lap to lap, roughly following an ideal line with some variation. As such, the AI driver does not appear to statically follow the ideal line perfectly throughout the race. Instead, within each segment of the course, the AI driver's path may smoothly follow a probabilistically-determined racing line defined relative to at least one prescribed racing line.Type: GrantFiled: April 2, 2009Date of Patent: June 21, 2011Assignee: Microsoft CorporationInventors: Ralf Herbrich, Mark Hatton, Michael E Tipping
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Patent number: 7833080Abstract: The invention relates to a control system and method for electric toy vehicles. The invention is suitable for vehicles which are controlled using a control element, which are actuated by an electric micromotor and which move on tracks comprising a guide groove which is flanked by electronductive tracks. Moreover, each vehicle is provided with a dynamic current collector and guide assembly comprising a guide flange which keeps the vehicle on the track. The inventive system comprises a transmitting control device which is associated with the above-mentioned control element in order to transmit signals in the form of digital waves which control the operation of the vehicle, a control device which receives the aforementioned signals and which is built into the vehicle, and actuation means which are connected to said receiving device. According to the invention, the signals are applied to at least one electronductive track which can be shared temporarily by at least two vehicles equipped with respective receivers.Type: GrantFiled: October 22, 2002Date of Patent: November 16, 2010Assignee: Winkler International, SAInventors: Luis M. Arnaumanresa, Ignacio Domingo Garcia, Rafael Ortiz Ontoria, Andrés Lopez Saiz
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Patent number: 7780535Abstract: A method and apparatus for actively controlling the impact between a club head and a golf ball. A golf club head has a face with an actuator material or device mechanically coupled to influence face motion. The face actuation controls impact parameters, impact properties, or resulting ball parameters such as speed, direction and spin rates resulting from the impact event between the face of the club and the golf ball. Further, the apparatus has a control device for determining the actuation of the face. Several embodiments are presented for controlling parameters such as ball speed and direction. The invention can use energy derived from the ball impact, converted into electrical energy, and then reapplied in a controlled fashion to influence an aspect of the face, such as position, velocity, deformation, stiffness, vibration, motion, temperature, or other physical parameter.Type: GrantFiled: August 9, 2004Date of Patent: August 24, 2010Inventors: Nesbitt W. Hagood, Jason Horodezky
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Patent number: 7637796Abstract: A playset for use with a toy vehicle including an elongate track defining at least one travel path. In some examples, the playset includes a switching mechanism for switching a toy vehicle between different travel paths. In some examples, the playset includes an obstacle mechanism for selectively deploying an obstacle in at least one travel path. In some examples, the playset includes indicator mechanisms, including an active indicator mechanism and a passive indicator mechanism.Type: GrantFiled: November 6, 2006Date of Patent: December 29, 2009Assignee: Mattel, Inc.Inventor: Keith Hippely
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Patent number: 7525546Abstract: Improved human-like realism of computer opponents in racing or motion-related games is provided by using a mixture model to determine a dynamically prescribed racing line that the AI driver is to follow for a given segment of the race track. This dynamically prescribed racing line may vary from segment to segment and lap to lap, roughly following an ideal line with some variation. As such, the AI driver does not appear to statically follow the ideal line perfectly throughout the race. Instead, within each segment of the course, the AI driver's path may smoothly follow a probabilistically-determined racing line defined relative to at least one prescribed racing line.Type: GrantFiled: February 8, 2008Date of Patent: April 28, 2009Assignee: Microsoft CorporationInventors: Ralf Herbrich, Mark Hatton, Michael E Tipping
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Publication number: 20090011816Abstract: The invention provides a game machine enabling to reduce the load of the maintenance of a running surface by using the guide line detecting function of a self-running body. The game machine includes a game machine main body (10) having a running surface (18) on which a guide line (34) is provided and a self-running body (30) capable of self-running on the running surface (18) and having a guide line detecting device for detecting the guide line (34) and a traveling control device (110) for controlling the running of the self-running body according to the result of detection by the guide line detecting device. The guide line detecting unit is a line sensor (50) having light-receiving elements arranged in the lateral direction of the self-running body (30) to detect the luminance distribution in a predetermined detection region including the guide line (34) of the running surface (18).Type: ApplicationFiled: January 18, 2006Publication date: January 8, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tetsuo Ishimaru, Satoru Atsuchi
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Patent number: 7402106Abstract: A computer controlled toy car racing game that can be played by a plurality of players. If less than a maximum number of players is present at the beginning of a race, a computer controller operates the remaining race cars such that each race includes all of the race cars. The racing game includes numerous sensors positioned above the racing course that relay control commands to each of the race cars. If a race car is computer controlled or computer assisted, the control commands are created by the computer controller. If the race car is controlled by a player, the control commands include information from a throttle and steering wheel used by the player. Upon completion of a race, the computer controller controls each of the race cars to bring the race cars back to a point on the race course near the start/finish line.Type: GrantFiled: March 23, 2005Date of Patent: July 22, 2008Assignee: Bay Tek Games, Inc.Inventors: Charles W. Weisel, Jr., David A. Myus, Randolph A. Lasee, James H. Pagel, Sr.
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Patent number: 7358973Abstract: Improved human-like realism of computer opponents in racing or motion-related games is provided by using a mixture model to determine a dynamically prescribed racing line that the AI driver is to follow for a given segment of the race track. This dynamically prescribed racing line may vary from segment to segment and lap to lap, roughly following an ideal line with some variation. As such, the AI driver does not appear to statically follow the ideal line perfectly throughout the race. Instead, within each segment of the course, the AI driver's path may smoothly follow a probabilistically-determined racing line defined relative to at least one prescribed racing line.Type: GrantFiled: June 30, 2003Date of Patent: April 15, 2008Assignee: Microsoft CorporationInventors: Ralf Herbrich, Mark Hatton, Michael E. Tipping
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Patent number: 7235013Abstract: In a game machine, platen dots are provided on a traveling field. A plurality of self-propelled members are provided on the traveling field. Each self-propelled member includes a first linear motor and a second linear motor for respectively propelling the self-propelled member in a first direction and a second direction perpendicular to each other. A miniature member is coupled with a motor so as to be rotatably supported on each self-propelled member. A controller controls the motor such that a rotated angle of the miniature member is determined in accordance with a propelling direction of the self-propelled member.Type: GrantFiled: December 5, 2001Date of Patent: June 26, 2007Assignee: Konami CorporationInventor: Yusuke Kobayashi
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Patent number: 7217192Abstract: A game apparatus that has a game machine for advancing a game according to a program and a mobile unit moving based on information data from the game machine. Further, a game system for a game player to play a game using a controller and a toy, comprising a storage step for the for the game player to manipulate the controller for moving the toy for bringing up a toy motion and store the brought-up toy motion and a reproduction step for the game player to manipulate the controller for reproducing the stored toy motion.Type: GrantFiled: July 13, 2002Date of Patent: May 15, 2007Assignee: SNK Playmore CorporationInventor: Takashi Nishiyama
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Patent number: 7176920Abstract: A computer games apparatus includes a server operable under the control of a computer program to generate and store data defining a 3D game environment. Objects within that environment can be moved and/or changed in response to signals received by the server from player terminals. Those signals may be transmitted via the Internet and/or other networks. The server renders the object data into data defining one or more views of the 3D environment, which data can then be processed into a broadcastable form for receipt by a plurality of observers. The performance of the apparatus is unaffected by the number of observers actually in receipt of the broadcast data.Type: GrantFiled: October 4, 1999Date of Patent: February 13, 2007Assignee: Canon Kabushiki KaishaInventors: Adam Billyard, David Lau-Kee, Michael King, Philip Robertson
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Patent number: 6951498Abstract: A wireless toy playset. The playset includes a small size vehicle that moves about a track. Movement of the vehicle is controlled by a wireless transmitter. At the discretion of a parent or end user the transmitter can either be structurally coupled to the track or physically separated from the track. By way of example, the transmitter may be docked into a docking station of the track. Structurally coupling the wireless transmitter to the track reduces the likelihood of separation, and possibly misplacement, of the transmitter from the playset. For example, when the playset is operated by a small child it may be desirable to structurally couple the wireless transmitter to the track to prevent the child from removing and losing the transmitter.Type: GrantFiled: December 1, 2003Date of Patent: October 4, 2005Inventor: Elliot Rudell
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Patent number: 6840837Abstract: In a racing game machine, a traveling field, on which platen dots are provided, extends below a racing track. A plurality of self-propelled members are provided on the traveling field. Each self-propelled member includes a first linear motor a second linear motor for propelling the self-propelled member in an arbitrary direction on the traveling field, and includes a first magnet provided in an upper portion thereof. A plurality of miniature members are provided on the racing track to be raced with each other, while being associated with the respective self-propelled members. Each miniature member includes front wheels and rear wheels provided on a bottom face thereof for supporting the miniature member on the racing track. The front wheels are provided as caster wheels. A second magnet is provided in a front side of the caster wheels while being magnetically coupled with the first magnet.Type: GrantFiled: December 17, 2001Date of Patent: January 11, 2005Assignee: Konami CorporationInventor: Yusuke Kobayashi
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Patent number: 6733361Abstract: A wireless toy playset. The playset includes a small size vehicle that moves about a track. Movement of the vehicle is controlled by a wireless transmitter. At the discretion of a parent or end user the transmitter can either be structurally coupled to the track or physically separated from the track. By way of example, the transmitter may be docked into a docking station of the track. Structurally coupling the wireless transmitter to the track reduces the likelihood of separation, and possibly misplacement, of the transmitter from the playset. For example, when the playset is operated by a small child it may be desirable to structurally couple the wireless transmitter to the track to prevent the child from removing and losing the transmitter. When the child is older the transmitter may be removed from the track.Type: GrantFiled: June 18, 2003Date of Patent: May 11, 2004Inventor: Elliot Rudell
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Patent number: 6666746Abstract: Each of first vehicles has an individual address dependent upon an insertion of a selective one of different keys into a socket in the vehicle. Each vehicle is movable in any desired direction on a first support structure formed by intercoupling male detents on first beams and female detents on other beams and on blocks. The first support structure may be, but does not have to be, intercoupled with a second support structure. The second structure may define a track on which an additional vehicle (e.g., a monorail) is movable in first and second opposite directions. Each of a plurality of manually operated pads generates signals for addressing any unaddressed vehicle and for providing movements of, and the performance of functions in, the vehicle when addressed. Each pad communicates the pad-generated signals to a connected central station. The central station communicates these signals by wireless to the vehicles.Type: GrantFiled: May 23, 2002Date of Patent: December 23, 2003Assignee: Rokenbok Toy CompanyInventors: Daniel J. Aldred, William H. Barton, Jr., Peter C. DeAngelis, Paul Eichen
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Patent number: 6461238Abstract: The present invention describes a portable simulation game apparatus that permits a user operating the game apparatus to move or control a three dimensional object. The movement or current position of the three dimensional object is sensed by a plurality of sensors and transmitted to a circuit board or a control means. The control means may then relate the movement or position of the three dimensional object to pre-programmed images displayed in front of the three dimensional object, on a display means. Typically, the pre-programmed images being displayed represent a race or a track for which the three dimensional object, being a vehicle, may interact therewith. To move the three dimensional object, the user tilts or moves the game apparatus in a specific direction the user wants the object to move.Type: GrantFiled: August 13, 2001Date of Patent: October 8, 2002Assignee: Rehco, LLCInventors: Steven Rehkemper, Ryan Kratz
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Patent number: 6322415Abstract: The present invention is a guidance apparatus for movable toy vehicles that includes a track, or roadway, on which the toy vehicles move. The truck has an intersection. The intersection has a magnetic guidance mechanism for steering the toy vehicles in alternate directions through the intersection. An intersection magnetic sensing mechanism, i.e., electromagnets at the intersection and magnets in the vehicles, stops the vehicles prior to entering the intersection. Additionally, the vehicles stopped at the intersection can be actuated by a timing mechanism after passage of a predetermined time period. Furthermore, the vehicles stopped at the intersection can be actuated only after a mechanism for sensing vehicle presence in the intersection senses no vehicles in the intersection.Type: GrantFiled: March 16, 2000Date of Patent: November 27, 2001Inventors: Peter Cyrus, Peter M. Maksymuk, IV, Leo M. Fernekes, Stefan Rublowsky, Eduard Kogan, Scott J. Kolb, Eric S. Moore, Dmitriy Yavid, Christopher S. Cosentino
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Patent number: 6257585Abstract: An arcade-style racing game is described. The game preferably includes a surface an actuator, a game piece, and a steering mechanism. A racing track may be depicted on the surface. An actuator is preferably adapted to rotate the surface about a central axis on command. The game piece is preferably positioned substantially adjacent to the surface. The steering mechanism is preferably connected to the game piece and it may be adapted to rotate or turn the game piece a predetermined range. With use of the steering mechanism, a game player may position the game piece substantially within the boundaries of the racing track as the surface rotates about the central axis.Type: GrantFiled: February 17, 2000Date of Patent: July 10, 2001Assignee: Bob's Space Racers, Inc.Inventor: John F. Mendes, Jr.
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Patent number: 5865661Abstract: A toy vehicular drive apparatus includes a first roadway having an electrically conductive underside and a second roadway having an electrically conductive top and being under the first roadway. A subsurface powered vehicle is movable on the second roadway and has electrically conductive elements in contact with the electrically conductive underside of the first roadway and in contact with the electrically conductive top of the second roadway. A power source connected to the first roadway and the second roadway electrically energizes the first roadway and the second roadway to provide power to the powered subsurface vehicle. The toy vehicular drive apparatus also includes a surface vehicle movable on the top of the first roadway. A magnet on the surface vehicle and a magnet on the powered subsurface vehicle provide interconnection of the surface vehicle and the powered subsurface vehicle to cause movement of the surface vehicle in response to movement of the powered subsurface vehicle.Type: GrantFiled: October 3, 1997Date of Patent: February 2, 1999Assignee: Parvia CorporationInventors: Peter Cyrus, Steve Proctor, Sean Cryan, Rich Franko, Matt Gibson, Peter M. Maksymuk IV, Leo M. Fernekes, Stefan Rublowsky, Eduard Kogan, Scott J. Kolb, Eric S. Moore, Dmitriy Yavid, Christopher S. Cosentino
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Patent number: 5749735Abstract: In accordance with this invention, a remote control for an interactive media can include a printed publication and/or a storage media and/or a data button. One embodiment of a remote control includes a printed publication (such as a book, magazine or a catalog) and one or more buttons physically attached to the printed publication to allow users to remotely control use of associated electronic content by a host device. Another embodiment of a remote control has a housing capable of removably holding a storage media encoded with electronic content associated with a button of the remote control. Yet another embodiment of a remote control has at least one data button which permits the user to select the data to be displayed by the host device. An autostart driver in the host device detects insertion of a storage media into a peripheral and automatically starts an application. The application interprets button codes transmitted by the remote control and displays the results or initiates other events.Type: GrantFiled: November 3, 1995Date of Patent: May 12, 1998Assignee: TV Interactive Data CorporationInventors: Peter M. Redford, Donald S. Stern
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Patent number: 5601490Abstract: A track racing game machine Includes two or more vehicles having a drive motor and a pair of first and second contact members; a looped running track provided with a running lane along which the vehicles move; a power generator for generating a power of a specified level to be supplied to each vehicle to control the speed of the vehicle; and a plurality of pairs of supplying lines provided on the running lane of the running track to supply the power generated by the power generator to the corresponding vehicles, each pair consisting of first and second supplying lines, the first and second supplying lines being in contact with the first and second contact members of the corresponding vehicle, respectively.Type: GrantFiled: August 23, 1994Date of Patent: February 11, 1997Assignee: Konami Co., Ltd.Inventors: Toshiaki Nakagawa, Hiroshi Yokota, Kouichi Ozaki, Kiyoshi Furukawa