Amusement Devices: Games Patents (Class 463)
- In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) (Class 463/2)
- In a race game (Class 463/6)
- In a game requiring an element of a participants physical skill or ability (e.g., hand-eye coordination, reflex, etc.) (Class 463/7)
- In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (Class 463/9)
- In a chance application (Class 463/16)
- Skill level adjustment (e.g., speed change, complexity, etc.) (Class 463/23)
- Suspension or restoration (e.g., power failure resumption, etc.) (Class 463/24)
- Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) (Class 463/25)
- Access or authorization (e.g., game selection, security, etc.) (Class 463/29)
- Perceptible output or display (e.g., tactile, etc.) (Class 463/30)
- Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) (Class 463/36)
- With communication link (e.g., television broadcast, etc.) (Class 463/40)
- Data storage or retrieval (e.g., memory, video tape, etc.) (Class 463/43)
- Housing (Class 463/46)
- Accessory (Class 463/47)
- Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) (Class 463/50)
- Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) (Class 463/51)
- Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) (Class 463/53)
- Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) (Class 463/59)
- Magnetically propelled object (Class 463/61)
- Electrically self-propelled object (Class 463/62)
- Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) (Class 463/64)
- Object propelled along reciprocating or vibrating surface (Class 463/65)
- Object pulled by reelable cord (Class 463/66)
- Object propelled by rotatable arm or disk (Class 463/67)
- Object propelled by endless loop (Class 463/68)
- Gravity propelled object (Class 463/69)