Abstract: The invention disclosed herein relates to a game that uses a plurality of specialized playing cards or tiles that entwines traditional symbols of Chinese origin (associated with the tile game of mahjong) together with numerically ranked and suited playing cards (associated with western-style card decks of the 52 playing card to a deck variety). Each inventive card or tile has displayed on one of its faces a symbol of Chinese origin, a numerical rank, and a suit of French origin. The symbol of Chinese origin is selected from the group consisting of a wan, a bamboo, a ring, a dragon, or a wind; whereas the numerical rank is selected the group consisting of a 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, and king; and whereas the suit is selected from the group consisting of a spade, a heart, a club, and a diamond.
Abstract: Each of fifty-two playing cards has upper and lower portions when the card is in a selected orientation. Each card has a first face side with two numbers visible on its upper portion and the same two numbers visible on its lower portion. The two numbers are vertically oriented with respect to one another, are arranged in an identical order on the card's upper and lower portions, and are right side up on the card's upper portion and upside down on the card's lower portion. Each the two numbers is between 1 and 13, and is red or black.
Abstract: The construction of a set of playing cards comprising a group of single-valued cards and a group of double-valued cards is disclosed. In one embodiment, the power of a select group of conventionally high value cards is shifted to a select group of conventionally low value cards. Methods of using the disclosed sets of playing cards for increasing the probability of a winning hand in a game of cards are also described.
Abstract: Disclosed is a method of playing a card game, including the steps of providing a deck including three like sets of numbered cards, each set including a null card; receiving a first wager from each of a group of players; dealing three cards of the deck to each player; collecting two of each player's three cards; dealing two cards of the deck to each player; summing the numbers on the three cards for each player not holding a null card; providing at least a portion of the wagers to each player having the lowest sum; providing at least a portion of the wagers to each player having the highest sum; and providing a bonus to a player having three null cards.
Abstract: A playing card deck particularly suited for the play of the card game of blackjack where indicia that is irrelevant to play of the game has been eliminated to facilitate play and increase the pace of play of the game. The invention comprises a deck of fifty two playing cards with the cards of the deck having no indications for suits and having four cards each with value indications of ace, two, three, four, five, six, seven, eight, and nine, with the remaining sixteen cards having value indications of ten.
Abstract: A card vending machine for vending a card, responsive to the taste of a user, such as a playing card, a karuta or a tarot card employed for a game synthesizes an image (300) obtained by photographing an object (particularly the user) and an image (100a to 100d) such as a mark of a playing card or a numeral and vends the same as a card.
Abstract: An interesting educational game is provided which is fun, appealing, and effective to readily teach children arithmetic. The child-friendly educational game can include a set of playing cards. Each card can have a different graphical representation of one or more Arabic numerals corresponding to a number and can also have a word corresponding to another number. In order to further teach children words associated with numbers, each card has a graphical representation of a hand with pointed fingers, such that the number of pointed fingers corresponds to the numerical value of the word appearing on the playing card.
Abstract: A deck of game playing cards is disclosed containing approximately 104 playing cards, each card having a back side which is similar to each of the other playing cards such that the cards cannot be distinguished by observing the back side, and a front side containing an indication of location, quantity and suit, such that when a first playing card is placed adjacent to a second playing card, the combination results in a playing card similar to a standard playing card, but approximately twice the size of the standard playing card.
Type:
Grant
Filed:
March 5, 1998
Date of Patent:
November 21, 2000
Inventors:
David Lawrence Hoyt, Stephen Martin Flaherty
Abstract: The present invention consists of a card game in which the players make two card hands where each hand consists of two cards. A deck of thirty-two cards where the deck consists of fifteen ranking pairs lettered A through 0 and two Jokers is used. All of the cards also have a point value, i.e., a numerical value. The letter ranking pairs are the highest hands except for the two Jokers, which are the highest when together and make 99. When the Jokers are together, each has a point value of nine, but when they are separate, each is wild and is to be used as either a six or a three, but has no letter value. Aside from the two Jokers and the fifteen ranking pairs, there are six other combinations better than a point value.