Abstract: A method for playing a competitive card game simulating combat between a first character and a second character has the step of providing a stack of playing cards for each player with each card representing at least one specific character. Each card has games on the card and the card has indicia thereon representing various information about the first character and the second character with statistics. The method also has the steps of selecting a statistical comparison game, selecting a card from the stack of each player, and choosing one category of the statistics to be compared. The game also has the step of comparing the statistics of the specific character on the chosen category to determine a winner of the card game.
Abstract: Provided herein is a card game involving two or more players that is intended to readily increase overall attack power and allows the players to get familiar with the game in a relatively short time and the game to be completed also in a relatively short time. The game is played by using the character (battle) cards. On the character (battle) card C16, an additional attack power indicator 27 is provided in addition to an attack power indicator 25. Also, on the playing face of the effect indication card is provided an indicator for additional attack power. During his or her turn, the player pays cost by turning the bomb (cost payment) card B. The player draws one card C16 from his or her deck and places it face up on the play field. Then, the player uses the additional attack power of the card C16 to deliver attack on the opposing player's character card C56 which the player has selected as a target, and inflicts damage on that target.
Abstract: A deck of rock, paper, scissors playing cards and methods of play therewith are disclosed. The deck has fifty-two cards including four wild cards identified as little sister cards and little brother cards, and forty-eight cards including fourteen paper cards, fourteen rock cards, fourteen scissor cards, two crumpled paper cards, two broken rock cards, and two broken scissors cards. Each of the cards has a point value. The associated method includes playing the cards against each other wherein the cards have a hierarchy based on the pictorial. The hierarchy determines the winner of each game. The cards having point values for determining the points awarded for each card.
Abstract: A card vending machine for vending a card, responsive to the taste of a user, such as a playing card, a karuta or a tarot card employed for a game synthesizes an image (300) obtained by photographing an object (particularly the user) and an image (100a to 100d) such as a mark of a playing card or a numeral and vends the same as a card.
Abstract: A method of increasing likelihood of locating sought individuals, including missing persons or wanted individuals by stimulating public awareness through the dissemination of pictures and other data or indicia (12) of such individuals on lottery game cards. In addition, a-portion of the card that bears data of an individual being sought is a detachable stub (24) which can be kept as an entry for an additional opportunity to participate in a contest at a later date.