Patents Assigned to Kabushiki Kaisha Sega
  • Publication number: 20190060764
    Abstract: An information processing device includes: a screen display that displays a screen including one or a plurality of first contents, one or a plurality of second contents as fusion sources, and a third content that is different from the first contents and the second contents; and a processor that accepts a first operation input and a second operation input. The first operation input selects one of the first contents as a fusion resource of one of the second contents when a designated position on the screen moves between any of the first contents and any of the second contents on the screen, and ends at the one first content or the one second content on the screen. The second operation input selects the one first content as a selling object when the designated position on the screen moves between any of the first contents and the third content on the screen, and ends at the one first content or the third content on the screen.
    Type: Application
    Filed: October 26, 2018
    Publication date: February 28, 2019
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventor: Takahiro Otomo
  • Patent number: 10179285
    Abstract: Scrolling of a game image is controlled appropriately while increasing the amusement of the game.
    Type: Grant
    Filed: September 9, 2015
    Date of Patent: January 15, 2019
    Assignee: KABUSHIKI KAISHA SEGA Games
    Inventors: Keiichi Matsunami, Fuminori Sato
  • Publication number: 20180280797
    Abstract: An information processing device is disclosed including a processor that controls progress of a game in which a plurality of players can participate simultaneously based on operation inputs at a plurality of game terminals. The plurality of game terminals includes a leader terminal and a member terminal. The information processing device further includes memory connected to the processor and that manages one of the plurality of game terminals as a host terminal. The processor causes the memory to set the leader terminal as the host terminal. The processor inspects communication quality of the host terminal during execution of the game. When the leader terminal is the host terminal and the communication quality satisfies a predetermined condition, the processor causes the memory to set the member terminal as the host terminal, without changing the leader player.
    Type: Application
    Filed: March 28, 2018
    Publication date: October 4, 2018
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Takashi Murakami, Kengo Uda, Kenichi Yamamoto
  • Publication number: 20180280806
    Abstract: A game server connected to a plurality of game terminals via a communication network is disclosed including a receiver that receives a first request to register an invitation code for a game that is available for download, from a first game terminal operated by a first player, a memory, a processor connected to the memory and that causes the memory to register the invitation code in a state that allows acquisition from another game terminal, and a transmitter. The receiver receives a second request to acquire the invitation code from a second game terminal operated by a second player. The transmitter transmits the invitation code to the second game terminal in response to the reception of the second request. The processor causes the memory to register the invitation code based on the reception of the first request, regardless of whether or not the first player has a game play history.
    Type: Application
    Filed: March 30, 2018
    Publication date: October 4, 2018
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Takahiro Otomo, Kensuke Arai
  • Publication number: 20180221768
    Abstract: An information processing device includes a memory that stores character data of one or more first characters of a game and character data of one or more second characters owned by a user, a receiver that receives a game operation from the user, and a processor connected to the memory and the receiver. The processor updates character data of a third character selected from the one or more first characters, and outputs the updated character data to the memory. The processor extracts the same character as the third character from the one or more second characters based on reception of the game operation. The processor causes a display to display, to the user, a notification indicating that the character data of the same character has been updated.
    Type: Application
    Filed: March 30, 2018
    Publication date: August 9, 2018
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Takahiro Otomo, Kensuke Arai, Hayato Hirai
  • Publication number: 20180221762
    Abstract: A video generation system is disclosed including a processing device, a game device that outputs, to the processing device, game video and game data that comprises a position coordinate of an object in a game and information in accordance with progress of the game, a generation device, and a display. The processing device receives the game data and processes the game data into a predetermined format. The generation device acquires the processed game data from the processing device, and generates content to be composited with the game video using the processed game data. The display displays the content composited with the game video at a position synchronized position coordinate.
    Type: Application
    Filed: March 30, 2018
    Publication date: August 9, 2018
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Yosuke Noguchi, Sohey Yamamoto
  • Publication number: 20180214775
    Abstract: An information processing device is disclosed including a receiver that receives an input operation from the user. The information processing device includes a memory that stores a plurality of attribute values of one or more characters of a game determined based on the input operation. The plurality of attribute values comprise a first attribute value of a first character. The information processing device includes a processor connected to the receiver and the memory and that controls progress of the game based on the plurality of attribute values. The processor changes the first attribute value, when a fusion instruction for a second character that is correlated with the first character is detected. The processor changes the first attribute value, when a cost associated with at least an elapsed time is spent. The processor changes the cost when a fusion instruction is detected. The processor outputs, to the memory, the changed first attribute value and the changed cost.
    Type: Application
    Filed: March 28, 2018
    Publication date: August 2, 2018
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventor: Kazutaka Karashima
  • Patent number: 9956480
    Abstract: A server device is provided that includes a registration unit configured to accept information identifying a target application for pre-registration and information identifying a user from a terminal device and register the accepted information, and a providing unit configured to provide registration information to a management service for performing a verification with respect to the information identifying the target application and the information identifying the user accepted from the terminal device after the target application is released. The registration information may be provided in a batch or each time the verification is performed.
    Type: Grant
    Filed: February 9, 2015
    Date of Patent: May 1, 2018
    Assignee: KABUSHIKI KAISHA SEGA
    Inventors: Hiroyuki Kurosawa, Manato Ito
  • Patent number: 9849375
    Abstract: A game program causes a computer to implement a player character movement control function of controlling a player character to move from its home position toward a target movement position which has been set and, when a predetermined condition is met after the player character has moved to the set target movement position, controlling the player character to move from the current position to a second area including the home position.
    Type: Grant
    Filed: May 7, 2014
    Date of Patent: December 26, 2017
    Assignee: KABUSHIKI KAISHA SEGA Games
    Inventor: Jun Matsunaga
  • Publication number: 20170361229
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.
    Type: Application
    Filed: September 5, 2017
    Publication date: December 21, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada
  • Publication number: 20170340967
    Abstract: A terminal device includes a memory that stores, characters in a game, a plurality of slots into which action reservations for the characters are to be registered, an action sequence for each of the slots, and effects, a display, a receiver that receives a request of an action reservation for a first character, and a processor that outputs, to the memory, the request when the processor determines the first character is in an active state in which the character is allowed to register the action reservation. The memory registers the first character in an earliest slot in the action sequence among the slots in which no other characters have been registered. The processor causes the first character to execute an action associated with the slot according to the action sequence. The effect associated with the first character is applied to the executed action.
    Type: Application
    Filed: August 18, 2017
    Publication date: November 30, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Kenji Taguchi, Akihiro Nakamura, Motonobu Shinotsuka, Toshifumi Imai, Yusuke Takiguchi, Naiko Maekawa, Seiki Saito, Makoto Niina, Toshiyuki Mukaiyama
  • Publication number: 20170326452
    Abstract: A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.
    Type: Application
    Filed: August 4, 2017
    Publication date: November 16, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Tomio Kikuchi, Daisuke Kubota, Ryotaro Okamoto
  • Patent number: 9805550
    Abstract: In order to improve the tempo of a game, a gaming device 100 has permission means (308) for, when execution means (306) starts to execute a game action in a game, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action, temporal recovery means (318) for allowing for recovery of the execution acceptable value resulting from the subtraction, as time passes using a recovery upper limit value as an upper limit, and payment recovery means (320) for allowing for recovery of the execution acceptable value resulting from the subtraction, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
    Type: Grant
    Filed: December 26, 2013
    Date of Patent: October 31, 2017
    Assignee: KABUSHIKI KAISHA SEGA GAMES
    Inventor: Hiroshi Masui
  • Publication number: 20170296917
    Abstract: Scrolling of a game image is controlled appropriately while increasing the amusement of the game.
    Type: Application
    Filed: September 9, 2015
    Publication date: October 19, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Keiichi MATSUNAMI, Fuminori SATO
  • Publication number: 20170287278
    Abstract: An information processing device includes a controller that generates a list that includes a plurality of players while a game is underway, a receiver that receives a request from an external device to acquire an intangible item to be executed in the game based on input from one of the players, and a transmitter that transmits a signal to the external device. The controller counts a number of predetermined players who have input the request within a first time period among the plurality of players. The controller outputs, to the transmitter, an instruction to award the intangible item to the predetermined players when the number is less than a predetermined value. The controller outputs, to the transmitter, an instruction to award the intangible item and an additional intangible item to the predetermined players when the number is greater than or equal to the predetermined value.
    Type: Application
    Filed: June 16, 2017
    Publication date: October 5, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventor: Manato Ito
  • Patent number: 9539505
    Abstract: A game device having a touch panel to accept an input by a flick operation according to a contact operation and a slide operation on the touch panel, instructs a flick operation by displaying on the touch panel a screen that instructs a flick operation from a predetermined position in a predetermined direction on the touch panel at a predetermined timing, detects a contact start position on the touch panel by the flick operation, detects the slide direction from the contact start position on the touch panel by the flick operation, detects the contact timing on the touch panel by the flick operation and determines whether to accept or reject the flick operation based on a comparison between the detected contact start position and the predetermined position, a comparison between the detected slide direction and the predetermined direction, and a comparison between the detected contact timing and the predetermined timing.
    Type: Grant
    Filed: August 22, 2014
    Date of Patent: January 10, 2017
    Assignee: KABUSHIKI KAISHA SEGA
    Inventors: Tomoharu Tanaka, Minami Kumazawa, Seiki Saito, Toshiyuki Mukaiyama
  • Patent number: 9492748
    Abstract: A video game apparatus includes a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information.
    Type: Grant
    Filed: May 19, 2011
    Date of Patent: November 15, 2016
    Assignee: KABUSHIKI KAISHA SEGA
    Inventor: Makoto Suzuki
  • Publication number: 20160275560
    Abstract: To improve a continuing rate of usage of an app that is executed on a terminal device. A server apparatus includes a banner request accepting unit that accepts, from a first application program executed by a terminal device, a banner request with a user ID that specifies a user of the terminal device; an application program selecting unit that selects, by referring to a usage history of the user specified by the user ID based on the user ID regarding an arbitrary application program, a second application program for which a predetermined period has passed after final activation thereof; and an advertising information sending unit that sends advertising information to encourage use of the second application program, corresponding to the selected second application program, to the terminal device, and has the advertising information displayed on a screen of the first application program.
    Type: Application
    Filed: October 29, 2013
    Publication date: September 22, 2016
    Applicant: KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD.
    Inventors: Manato ITO, Hiroyuki KUROSAWA, Kiyoshi SUZUKI
  • Patent number: 9345958
    Abstract: A view frustum, based on a virtual viewpoint, a gaze-point, and a view-angle, is formed in a virtual space in which objects including a player character and an obstacle are arranged. The gaze-point is set to be in a front area of the player character. The virtual viewpoint is set to be at a position separated from the player character by a certain distance in a rear area of the player character. Whether or not a line segment from the gaze-point to the virtual viewpoint crosses the obstacle is determined. The virtual viewpoint is reset to be at a position of a crossing coordinate nearest to the gaze-point. Such coordinate is from among crossing coordinates at which the line segment crosses the obstacle when the line segment crosses the obstacle to increase the view-angle from a preset reference angle.
    Type: Grant
    Filed: March 18, 2013
    Date of Patent: May 24, 2016
    Assignee: Kabushiki Kaisha Sega
    Inventor: Tetsu Yoshimitsu
  • Publication number: 20150058115
    Abstract: A system providing effective adjustment of an advertising volume is disclosed. Upon receiving use information indicating that advertising information has been used in a terminal device from the terminal device, a variable parameter corresponding to an electronic commodity with which the advertising information is associated on the terminal device and/or a variable parameter corresponding to an electronic commodity as information included in the advertising information is updated and then the advertising information associated with the electronic commodity to be transmitted is controlled on the basis of the variable parameters after the updating.
    Type: Application
    Filed: February 22, 2013
    Publication date: February 26, 2015
    Applicant: KABUSHIKI KAISHA SEGA dba SEGA CORPORATION
    Inventors: Minoru Iwaki, Kazuma Iguchi, Kiyoshi Suzuki, Hiroyuki Kawamura, Manato Ito, Toshiyuki Fujinuma, Hidetaka Tani, Atsushi Yoshioka, Taku Tsuchiya, Shinya Sakai