Patents Assigned to Kabushiki Kaisha Sega
  • Patent number: 8914136
    Abstract: Damages include ineffective damage (scratch damage) and effective damage (fixed damage). When scratch damage occurs, an amount Ds corresponding to the scratch damage is stored into a memory. When fixed damage occurs, a vitality parameter Lp is decreased by an amount Df corresponding to the fixed damage. Scratch damage decreases over time. If fixed damage Df occurs in the presence of scratch damage, the vitality parameter Lp is decreased by a total amount of the scratch damage and the fixed damage. Such controls on the vitality parameter diversify the game progress.
    Type: Grant
    Filed: December 13, 2009
    Date of Patent: December 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takayuki Suguro, Mitsuhiro Shimano
  • Publication number: 20140335951
    Abstract: A game program causes a computer to implement a player character movement control function of controlling a player character to move from its home position toward a target movement position which has been set and, when a predetermined condition is met after the player character has moved to the set target movement position, controlling the player character to move from the current position to a second area including the home position.
    Type: Application
    Filed: May 7, 2014
    Publication date: November 13, 2014
    Applicant: KABUSHIKI KAISHA SEGA dba SEGA CORPORATION
    Inventor: Jun Matsunaga
  • Publication number: 20140321022
    Abstract: A magnetic levitation apparatus includes at least one pair of magnets arranged to create a static magnetic field that generates position-dependent energy dependent on a resultant force of a gravitational force and a magnetic force for a magnetic body to be levitated, a position detecting unit that generates location information indicating a location of the magnetic body in an unstable axis, an electromagnet that generates a magnetic field having a gradient along the unstable axis at an equilibrium position by a supply of electric power, a controller that receives the location information and that controls the supply of electric power to the electromagnet, a support member that has a support surface supporting the magnetic body at any time other than at the time of levitation of the magnetic body, and an equilibrium position moving member that moves the equilibrium position to change a height of the equilibrium position.
    Type: Application
    Filed: April 23, 2014
    Publication date: October 30, 2014
    Applicant: KABUSHIKI KAISHA SEGA dba SEGA CORPORATION
    Inventors: Akihiro Mori, Hiroshi Yagi, Masami Ishikawa, Yasuhiro Kondo
  • Patent number: 8834269
    Abstract: A program executed in a game device causes a controller to move a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals; decide a moving direction of a field-of-view range; set a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generate, if a first operated character is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and move, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is closest to a screen end of the game image in the moving direction of the field-of-view range.
    Type: Grant
    Filed: April 12, 2011
    Date of Patent: September 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Morio Kishimoto, Takuma Komatsu
  • Patent number: 8836693
    Abstract: A course CR is set in a virtual space SP along which a player character CH can move. The player character moves freely on the course, as long as it does not run off the course. In the course, a reference moving path is set indicating a standard moving path of the player character. A camera path of a virtual camera is set along the reference moving path. In the reference moving path, a object corresponding position (CP) is determined corresponding a position (CH(X,Y,Z)) of the player character in the virtual space. A position corresponding to the object corresponding position and a photographing condition are determined for the virtual camera.
    Type: Grant
    Filed: May 9, 2007
    Date of Patent: September 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventor: Tetsu Katano
  • Patent number: 8814690
    Abstract: A game machine (10) includes a card interface (11) configured so that a magnetic card (20) is detachably attached thereto, an element (12) to record a card ID generated on the basis of time information specifying the date and time when the magnetic card (20) is attached to the card interface (11) in a magnetic data recording area (22) provided in the magnetic card (20), and an element (14) to print an access code uniquely obtained by the calculation of a predetermined function based on the card ID in a printing area (21) of the magnetic card (20).
    Type: Grant
    Filed: June 11, 2003
    Date of Patent: August 26, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yusuke Shimizu, Hiroshi Masui, Toru Ikebuchi
  • Patent number: 8727876
    Abstract: A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.
    Type: Grant
    Filed: March 27, 2012
    Date of Patent: May 20, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventor: Tamotsu Maeno
  • Patent number: 8663008
    Abstract: A plurality of regions are set for a target, and target information for specifying information relating to a second movable object, which is set to be moveable toward a first movable object for each region, is stored. The game controller judges, in response to the operation of the operator, in which region the first movable object, at an arrival position, which has started movement from the reference position, is located, refers to the target information, and arranges the second movable object in a virtual space based on the information relating to the second movable object corresponding to the region in which the first movable object is located.
    Type: Grant
    Filed: August 24, 2009
    Date of Patent: March 4, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Tsujino, Kunio Sasayama, Daisuke Takeda
  • Patent number: 8579295
    Abstract: A game machine is provided with a target, a CRT, a card reader and a cash-box on a front face. A player inserts his own ID card into the card reader. The CRT displays information concerning a game and has a function of a game display when a game adopting darts is executed. A target is both a target hit by an arrow and also a tool by which players obtain points, areas or numerals by arrow throwing. A button is provided on the game machine for “Player Change” of the darts, which is used as an operation input switch for a control unit.
    Type: Grant
    Filed: November 16, 2010
    Date of Patent: November 12, 2013
    Assignees: Kabushiki Kaisha SEGA, Dartslive Co., Ltd.
    Inventors: Masataka Noda, Rie Tomimatsu
  • Patent number: 8556718
    Abstract: In a game where a character is moved at a high speed to a goal along a path that is set in a virtual three-dimensional space, an operation mistake is better prevented in a movement operation of the character. A plurality of paths where the character moves are set in parallel in the virtual three-dimensional space. Game control means includes path information storing means for storing a coordinate position and a directional vector that are given to each point of a sequence of points arranged in each of the paths. Additionally, the position coordinate of the character moving in one of the paths is calculated based on the information stored in the path information storing means.
    Type: Grant
    Filed: April 28, 2009
    Date of Patent: October 15, 2013
    Assignee: Kabushiki Kaisha Sega
    Inventor: Yoshihisa Hashimoto
  • Patent number: 8545319
    Abstract: A game machine includes a game result determining device for determining a game result when a predetermined condition is established, a device for generating video of reels where symbols are displayed in a changing condition and then displayed in a stopped condition, a display device having a video display screen, a game image generating device for displaying video of a plurality of reels, a losing reel ascertaining device for ascertaining a losing reel on the basis of the game result ascertained, a winning reel ascertaining device for ascertaining a winning reel, a losing reel stopping device for displaying the symbols of the losing reel, and a winning reel stopping device for displaying the symbols of the winning reel in a stopped condition after the symbols of all of the losing reels have been displayed by the losing reel stopping device.
    Type: Grant
    Filed: February 5, 2010
    Date of Patent: October 1, 2013
    Assignee: Kabushiki Kaisha Sega
    Inventor: Makoto Kaneko
  • Publication number: 20130225289
    Abstract: An image processing apparatus forming a view frustum based on a virtual viewpoint, a gaze-point, and a view-angle, in a virtual space in which objects including a player character and an obstacle are arranged to generates images of the objects arranged in the view frustum, sets the gaze-point to be in a front area of the player character, sets the virtual viewpoint to be at a position separated from the player character by a certain distance in a rear area of the player character, determines whether or not a line segment from the gaze-point to the virtual viewpoint crosses the obstacle, and resets the virtual viewpoint to be at a position of a crossing coordinate nearest to the gaze-point out of crossing coordinates as coordinates at which the line segment crosses the obstacle when the line segment crosses the obstacle to increase the view-angle from a preset reference angle.
    Type: Application
    Filed: March 18, 2013
    Publication date: August 29, 2013
    Applicant: Kabushiki Kaisha Sega dba Sega Corporation
    Inventor: Kabushiki Kaisha Sega dba Sega Corporation
  • Patent number: 8500125
    Abstract: A medal game apparatus with which a player can sequentially insert a plurality of medals easily and quickly is provided. A medal apparatus 100 according to this invention includes a station 1 having a medal insertion portion 12, a medal feeding mechanism 14, a medal base 31, a base board 35, a medal receiving unit 4, and a medal payout unit 11. The medal insertion portion 12 is provided so that it can be moved. The medal feeding mechanism 14 is connected to the medal insertion portion 12 and extends in a specified direction. The medal insertion portion 12 is provided next to the medal payout unit 11 and includes a medal placement area 19 on which a plurality of medals M can be laid out flat; a medal alignment groove 16 that is connected to the medal placement area 19 and in which the medals M can be aligned in an upright state; and a medal insertion opening 17 provided at the end of the medal alignment groove 16. In this way, a player can insert medals sequentially.
    Type: Grant
    Filed: April 3, 2007
    Date of Patent: August 6, 2013
    Assignee: Kabushiki Kaisha Sega
    Inventors: Munetoshi Nagayama, Toshinari Hara, Nobuyuki Iwasaki
  • Publication number: 20130084982
    Abstract: A video game apparatus includes a depth sensor configured to capture an area where a player exists and acquire depth information for each pixel of the image; and a gesture recognition unit configured to divide the image into a plurality of sections, to calculate statistics information of the depth information for each of the plurality of sections, and to recognize a gesture of the player based on the statistics information.
    Type: Application
    Filed: May 19, 2011
    Publication date: April 4, 2013
    Applicant: KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION
    Inventor: Makoto Suzuki
  • Publication number: 20130072300
    Abstract: A program executed in a game device causes a controller to move a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals; decide a moving direction of a field-of-view range; set a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generate, if a first operated character is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and move, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is closest to a screen end of the game image in the moving direction of the field-of-view range.
    Type: Application
    Filed: April 12, 2011
    Publication date: March 21, 2013
    Applicant: KABUSHIKI KAISHA SEGA DBA SEGA CORPORATION
    Inventors: Morio Kishimoto, Takuma Komatsu
  • Patent number: 8267779
    Abstract: The present invention provides an image processing method or the like for a game device, in which a ball game involving putting a ball into a goal is executed, and in which more realistic game development can be constructed.
    Type: Grant
    Filed: November 1, 2006
    Date of Patent: September 18, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventor: Takafumi Shindo
  • Patent number: 8264624
    Abstract: Provided is a digitizer function-equipped liquid crystal display device capable of preventing the wire shadows of a loop antenna from being projected on a liquid crystal panel and capable of being applied to a large size liquid crystal panel. It is also possible to provide an information processing electronic device and a game device provided with the digitizer function-equipped liquid crystal display device.
    Type: Grant
    Filed: May 19, 2008
    Date of Patent: September 11, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Toshiyuki Kaji, Gou Hirose, Takayuki Ohnishi, Hirofumi Maeda
  • Publication number: 20120190447
    Abstract: A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event.
    Type: Application
    Filed: March 27, 2012
    Publication date: July 26, 2012
    Applicant: KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION
    Inventor: Tamotsu MAENO
  • Patent number: 8221233
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 8, 2010
    Date of Patent: July 17, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: 8219018
    Abstract: An image generating program, a storage medium, an image processing method, and an image processing device are provided capable of carrying out very detailed image control while preventing wastage of resources. This is configured such that a area of a movement path present in a viewing frustum is calculated, then a determination is made based on the area as to whether or not moving objects are to be generated, and when it is determined that moving objects are to be generated, information of the moving objects to be generated is stored in storage means such that positions of moving objects present in the viewing frustum are renewed based on the information of the plurality of moving objects stored in the storage means and images of the plurality of moving objects are generated.
    Type: Grant
    Filed: August 1, 2006
    Date of Patent: July 10, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventor: Fumiaki Hara