Patents Assigned to Kabushiki Kaisha Sega
  • Publication number: 20120115609
    Abstract: A first value is calculated, based on a difference of a first load data based on an output of a first load sensor 82a provided at a right front part of a supporter 78 for supporting a player and a second load data based on an output of a second load sensor 82b provided at a right rear part of the supporter; a second value is calculated, based on a difference of a third load data based on an output of a third load sensor 82c provided at a left front part of the supporter and a fourth load data based on an output of a fourth load sensor 82d provided at a left rear part of the supporter; and an action of an object to be displayed on a display screen is determined based on the calculated first value and the second value.
    Type: Application
    Filed: January 13, 2012
    Publication date: May 10, 2012
    Applicant: Kabushiki Kaisha Sega
    Inventors: Chiaki Sugiyama, Jun Tokuhara
  • Patent number: 8172678
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Grant
    Filed: October 8, 2008
    Date of Patent: May 8, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: 8142270
    Abstract: A game system for executing a competition game in which a plurality of players compete. The game system comprises a competition score storing unit; a handicap information storing unit; a matching control unit; a rank deciding unit; a handicap selecting unit; a handicap deciding unit; and a handicap setting unit. The game system allows players of different levels to enjoy a game together.
    Type: Grant
    Filed: January 9, 2009
    Date of Patent: March 27, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Ryo Tsutsui, Hiroyuki Uchida
  • Patent number: 8123602
    Abstract: A game device for performing a game such that, when a first-choice display object is freely chosen via a pointing operation performed by a player from among a large number of display objects, a second-choice object is then required to be determined as a correct choice. The game device includes a determining means determining whether or not the display object of interest has been chosen based on position coordinates input from an input means and a choice determination range. The game device also includes a correcting means performing, when the correct second-choice object has been determined, correction processing for changing the size of a choice determination range for a display object of interest used for the determination processing so that the choice determination range for a correct choice display object becomes relatively larger than the choice determination range for an incorrect choice display object.
    Type: Grant
    Filed: March 25, 2009
    Date of Patent: February 28, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masaaki Ito, Shinichi Ogasawara
  • Patent number: 8109831
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Grant
    Filed: April 5, 2010
    Date of Patent: February 7, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Publication number: 20120004025
    Abstract: Disclosed is a game machine capable of raising game cycle execution frequency and increasing the enjoyment and fun of a game in loop play. A game machine includes: a game result determining part (82) for determining a game result for each game cycle; a game result displaying part (83, 30) for executing display of the game result for the game cycle; a loop play part (86) for executing loop play in which the game cycle is automatically repeated multiple times; and a display judging part (88) for judging whether or not a given display condition is satisfied for each game cycle in the loop play, in which: in a case of the game cycle judged by the display judging part (88) to have satisfied the display condition, the next game cycle is executed after executing the display of the game result; and in a case of the game cycle judged by the display judging part (88) to have failed to satisfy the display condition, the next game cycle is executed without executing the display of the game result.
    Type: Application
    Filed: June 24, 2011
    Publication date: January 5, 2012
    Applicant: KABUSHIKI KAISHA SEGA doing business as SEGA CORPORATION
    Inventor: Makoto Kaneko
  • Patent number: 8078300
    Abstract: A computer program product for causing a computer of an information processing device to execute processing for generating a sound that is generated by a mobile object with a plurality of tires, which moves on a predetermined surface within a virtual three-dimensional space, the computer being caused to execute the steps of: controlling the movement of the mobile object; calculating a load applied to at least one of the tires of the mobile object; controlling, on the basis of the load, a volume and a pitch of a squealing sound generated from the tires; and outputting the squealing sound. The computer is further caused to execute the steps of calculating a slip angle of at least one of the tires of the mobile object, and changing the tone of the squealing sound on the basis of the slip angle.
    Type: Grant
    Filed: May 16, 2007
    Date of Patent: December 13, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yasuhiro Takagi, Kazuhiro Mori
  • Publication number: 20110287841
    Abstract: A game system is provided where a main game and a second game can be executed, and a player can actively participate in a play. In a game system where a main unit SV is connected to a plurality of game machines GM in which a play is conducted using a medal in a usual play, the main unit SV provides a second game which can be conducted in common at the plurality of game machines GM 1-GM 4. A token which is a play medium different from the metal is required for participating in the second game. The token is given when winning a lottery based on bet number information for each play in the game machines GM.
    Type: Application
    Filed: December 18, 2009
    Publication date: November 24, 2011
    Applicant: Kabushiki Kaisha Sega Doing Business as Sega Corporation
    Inventor: Yasushi Watanabe
  • Patent number: 8043158
    Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.
    Type: Grant
    Filed: July 11, 2007
    Date of Patent: October 25, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
  • Publication number: 20110223999
    Abstract: A plurality of regions are set for a target, and target information for specifying information relating to a second movable object, which is set to be moveable toward a first movable object for each region, is stored. The game controller judges, in response to the operation of the operator, in which region the first movable object, at an arrival position, which has started movement from the reference position, is located, refers to the target information, and arranges the second movable object in a virtual space based on the information relating to the second movable object corresponding to the region in which the first movable object is located.
    Type: Application
    Filed: August 24, 2009
    Publication date: September 15, 2011
    Applicant: KABUSHIKI KAISHA SEGA DBA SEGA CORPORATION
    Inventors: Hiroshi Tsujino, Kunio Sasayama, Daisuke Takeda
  • Patent number: 7918458
    Abstract: To enabling actions that meet even diversified display patterns such as a prize hooked on a prize drop hole. An article housing section for storing articles, an article capturing section for capturing an article in the article housing section, lifting device for moving the article capturing section up and down, control device for controlling the movement of the article capturing section by the lifting device, and detection device for detecting that the article capturing section being moved downward by the lifting device strikes against any object including the article in the article housing section are provided. The control device performs control for operating the lifting device to continue to move the article capturing section downward even after the control device receives a detection signal from the detection device, and after the continued downward movement, stopping the downward movement of the article capturing section.
    Type: Grant
    Filed: February 13, 2008
    Date of Patent: April 5, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventors: Mitsuharu Fukazawa, Hideki Watanabe, Nobuto Kashiwagi
  • Patent number: 7918722
    Abstract: Travel historical data corresponding with each course are pre-prepared in accordance with the course type of the branch-point transition at the branching point. The course selected by the operator is discriminated in real time in the area of the branching point, either set of travel historical data is read, and the travel historical data is made to continue on from the previous travel historical data, whereby the ghost car image is displayed. Therefore, the ghost car image can always be made to travel together with the player moving body in accordance with the course arbitrarily selected by the operator.
    Type: Grant
    Filed: November 23, 2005
    Date of Patent: April 5, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventors: Tomonori Sato, Daichi Katagiri, Yasuo Kawagoshi, Makoto Sato
  • Patent number: 7900929
    Abstract: To perform angle adjustment of a claw member in an end portion of a gripping arm assuredly in a simple manner. A claw member 4 is disposed to be able to turn relative to an arm 8 in the direction for opening or closing the arm 8, and a claw angle adjusting means 42 that can be switched between a restricted state in which a relative angle of the claw member 4 with respect to the arm 8 is fixed by restricting a turning operation of the claw member 4 relative to the arm 8 and a non-restricted state in which the relative angle of the claw member 4 can be changed by allowing the turning operation of the claw member 4 by a user's manual operation is included. The claw angle adjusting means 42 has a slider 43 that can be moved between a restricted position and a non-restricted position. In addition, a stair part 44 that has multiple steps and forms the restricted state of the claw angle adjusting means 42 by engaging an engagement part 43a that is a part of the slider 43 is disposed.
    Type: Grant
    Filed: September 10, 2007
    Date of Patent: March 8, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventor: Kouki Takasugi
  • Patent number: 7845640
    Abstract: A chucker with slits, capable of reducing the scale of a device with a simple configuration and allowing the degree of difficulty of medal passage to be adjusted properly and conveniently according to the situation of a game, and a medal game device using the chucker with slits, are provided. The medal game device according to the present invention is provided with a medal inserting portion into which a medal is inserted, and a winning prize port formed to be able to receive the inserted medal, and is configured so as to give a prescribed privilege to a player at least on the condition that the medal has entered the winning prize port.
    Type: Grant
    Filed: April 13, 2007
    Date of Patent: December 7, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Akira Motegi, Osamu Kuwano
  • Patent number: 7847754
    Abstract: The program of the present invention is an image processing program for causing a computer to display images using a plurality of display devices, wherein the image processing program causes the computer to perform the steps of: (a) dividing a virtual space into a plurality of areas; (b) associating display device selection information with each of the plurality of areas for selecting on which of the plurality of display devices an image is to be displayed; (c) judging in which of the plurality of areas a mobile object existing in the virtual space is positioned; (d) acquiring the display device selection information associated with the area in which the mobile object is positioned; and (e) displaying the mobile object in a display device corresponding to the display device selection information acquired at step (d) among the plurality of display devices.
    Type: Grant
    Filed: April 27, 2006
    Date of Patent: December 7, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Akinori Nishiyama, Yukihiro Higashi, Takaya Yamane, Masato Shimizu
  • Patent number: 7837552
    Abstract: An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more excitement. To achieve this object, according to the present invention, if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time.
    Type: Grant
    Filed: October 10, 2003
    Date of Patent: November 23, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masayuki Sumi, Junichiro Matsuura, Takeshi Yamaguchi, Masaru Moriguchi
  • Patent number: D629045
    Type: Grant
    Filed: August 6, 2008
    Date of Patent: December 14, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventor: Kentaro Manabe
  • Patent number: D633914
    Type: Grant
    Filed: March 11, 2009
    Date of Patent: March 8, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventor: Atsuhiro Yamada
  • Patent number: D641048
    Type: Grant
    Filed: January 20, 2010
    Date of Patent: July 5, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroki Nunokawa, Mari Fujisawa, Naohiro Takazawa, Yuki Hanafusa, Yuji Sugimori
  • Patent number: RE43216
    Abstract: Smooth, stable and high quality game image is provided by accurately pre-reading background data required for image processing each time. The game device therefore reads background data required for a game that displays a condition of a moving vehicle within a virtual three-dimensional space together with a background in the main memory from a CD-ROM (recording medium) prior to image processing. This device comprises a pre-reading unit for pre-reading background data from a recording medium when reading a start line (reference line) set at a distant position in a specified distance away from the limit line of the visual field direction of display is crossing a new area. A recording medium is a medium that records background data by dividing it into a plurality of areas in advance, and the pre-reading unit comprises a unit for judging on which of the areas the reference line is crossing, and a reading unit for reading in memory the background data of the area judged as being crossed with the reference line.
    Type: Grant
    Filed: February 7, 2008
    Date of Patent: February 28, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventor: Masaaki Ito