Patents Examined by Ross Williams
  • Patent number: 10864443
    Abstract: The present specification describes a system and method for aggregating user results, rankings and statistical data associated with playing video games across two or more games, normalizing the aggregated data to unified values and presenting the aggregated and unified data via an interface, such that data from one game may be fairly combined and/or compared to data from another game. The present system allows a user to obtain a unified ranking across multiple games, especially when the games are of a similar genre.
    Type: Grant
    Filed: April 16, 2018
    Date of Patent: December 15, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Robert Schonfeld
  • Patent number: 10850191
    Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: December 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10836116
    Abstract: A user may create a customized virtual game character and the customized virtual game character may be physically substantiated. In some embodiments the virtual game character is physically substantiated by making a toy in the form of the virtual game character, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the toy is made by way of 3-D printing. In various embodiments portions of the toy which may be considered too thin for 3-D printing are expanded. In some embodiments internal ambient occlusion information is used in determining if a portion is too thin.
    Type: Grant
    Filed: June 22, 2017
    Date of Patent: November 17, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Michael D. Ludlam
  • Patent number: 10825292
    Abstract: A transaction is facilitated at a business's touchpoint by transmitting from a wireless device (e.g., a patron's cell phone) to a transaction server operated by a transaction-funding business: patron-identifying information for the patron and a touchpoint ID associated with the touchpoint read using the wireless device. The transaction server authorizes the transaction, transmits that authorization to the cell phone and/or the touchpoint business, and the touchpoint business provides goods/services to the patron. In some implementations, the transaction-funding business transfers outgoing funds for the transaction to the touchpoint business and receives incoming funds for the transaction from the patron. In a casino, a patron can use his/her cell phone to purchase gaming credit at a gaming machine without using a paper voucher or currency. The transaction-funding business funds the purchase for the patron without any funds ever residing on or passing through the patron's cell phone.
    Type: Grant
    Filed: November 14, 2018
    Date of Patent: November 3, 2020
    Assignee: GLOBAL PAYMENTS GAMING SERVICES, INC.
    Inventor: Andrew J. Schwartz
  • Patent number: 10821360
    Abstract: Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.
    Type: Grant
    Filed: March 12, 2019
    Date of Patent: November 3, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yiran Wang, Haosu Wang
  • Patent number: 10803694
    Abstract: Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards the casino patrons, as well as systems games, rewards, and tournaments to the casino patrons.
    Type: Grant
    Filed: August 3, 2015
    Date of Patent: October 13, 2020
    Assignee: SG Gaming, Inc.
    Inventor: Bryan M. Kelly
  • Patent number: 10796530
    Abstract: Various embodiments of the present disclosure provide a gaming device which enables a player to purchase the game in stages. The gaming device enables the player to place a first wager for a play of the game. After receiving the first wager, the gaming device randomly generates and displays a first outcome, determines whether the displayed first outcome includes any winning symbol combinations, and provides any awards associated with any displayed winning symbol combinations. Thereafter, the gaming device offers the player the opportunity to make a second wager for the play of the game. If the second wager is placed, the gaming device generates and displays the second outcome while the first outcome remains displayed. The gaming device evaluates the displayed second outcome in combination with the displayed first outcome to determine whether any winning symbol combinations are displayed and provides any awards associated with any displayed winning symbol combinations.
    Type: Grant
    Filed: October 9, 2015
    Date of Patent: October 6, 2020
    Assignee: IGT
    Inventors: Ryan W. Cuddy, Kyle H. Evans
  • Patent number: 10773161
    Abstract: Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: September 15, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Pramod P. Patil
  • Patent number: 10777038
    Abstract: In one embodiment, a system and method to transfer money may include a mobile device associated with a player, a location server designed to: track a device position of the mobile device and track a vessel position, and a mobile gaming management server designed to: receive a fund transfer request from a gaming server for the mobile device, the fund transfer request including a fund amount; determine if the fund amount can be transferred to the mobile device based on the device position and the vessel position; and transfer the fund amount to the mobile device if it is determined that the fund amount can be transferred to the mobile device.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: September 15, 2020
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10765945
    Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: September 8, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Kitazono, Shinya Hiratake
  • Patent number: 10765948
    Abstract: The present specification describes a system and method for aggregating user results, rankings and statistical data associated with playing video games across two or more games, normalizing the aggregated data to unified values and presenting the aggregated and unified data via an interface, such that data from one game may be fairly combined and/or compared to data from another game. The present system enables users of one game to trade game-related virtual items with users of another game by providing a normalized score or value for virtual items, thereby permitting virtual items associated with one game to be fairly compared against virtual items of another game.
    Type: Grant
    Filed: April 16, 2018
    Date of Patent: September 8, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Robert Schonfeld
  • Patent number: 10758819
    Abstract: A game system includes a game apparatus and left and right controllers. The game apparatus includes a swing determination unit that receives operation data from the left/right controllers and determines whether a swing input is being performed onto the left/right controllers on the basis of the received operation data, and includes a vibration data generator configured to generate vibration data such that, when the swing input is being performed onto the left controller, a vibration actuator of the left controller is caused to vibrate with a predetermined intensity and a vibration actuator of the right controller is caused to vibrate with a lower intensity, and when the swing input is being performed onto the right controller, the vibration actuator of the right controller is caused to vibrate with a predetermined intensity and the vibration actuator of the left controller is caused to vibrate with a lower intensity.
    Type: Grant
    Filed: October 5, 2017
    Date of Patent: September 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10762802
    Abstract: Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding.
    Type: Grant
    Filed: October 27, 2016
    Date of Patent: September 1, 2020
    Assignee: LINCOLN GLOBAL, INC.
    Inventors: Matthew Wayne Wallace, Andrew Paul Lundell, David Anthony Zboray, Matthew Alan Bennett
  • Patent number: 10758807
    Abstract: A Smart-court system, adaptive to constrained sport environment, for enabling real time analysis and debriefing of sport activities is provided herein. The Smart-court system is comprised of: (i) an automatic recording system comprising a plurality of video cameras located in a court, arranged to real-time (RT) recording of a sport session and utilizing automatic calibration and stabilization module; and (ii) a data processing system comprising: (a) a capture module for grabbing a video stream; (b) an objects' detector module arranged to extract during the RT sport session, the objects from the foreground of each frame; (c) an event module for automatically analyzing, the motion and the activities of the tracked objects for automatically identifying and classifying events, creating a synchronized event log and calculating statistics that occurred during the RT sport session; and (d) a presentation module enabling to perform instant debriefing, combined biomechanical and tactical analysis of the video.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: September 1, 2020
    Assignee: PLAYSIGHT INTERACTIVE LTD.
    Inventors: Chen Shachar, Evgeni Khazanov, Yoram Ben Zur
  • Patent number: 10722784
    Abstract: A system provides bi-manual game-based integrative therapy combining cognitive training with mild upper body physical exercising during game play. The system includes a pair of interfaces tracking a user's arms in 3D and detect trigger pressing. Custom therapeutic game controllers that detect grasping force, finger extension, 3D hand position, skin temperature and pulse may be used. Using one of these interfaces the patient plays a series of custom games displayed on a laptop, medical grade workstation, or other computer platform. The whole therapeutic system may be integrated on a medical cart, so to make the system mobile and easier to place in a clinical setting. Games were designed to improve motor control, shoulder strength, finger and arm range of motion, task sequencing, focusing, decision making (executive function), short term and long term visual/auditory memory, and were progressed in difficulty over 6 to 8 weeks of therapy. This therapy reduces depression.
    Type: Grant
    Filed: August 6, 2017
    Date of Patent: July 28, 2020
    Assignee: Bright Cloud International Corporation
    Inventors: Grigore Cristian Burdea, Doru Tadeusz Roll, Nam-Hun Kim, Kevin Abraham Polistico, Ashwin Kadaru
  • Patent number: 10726666
    Abstract: An instant lottery ticket game system and method wherein a master instant lottery tickets for a common game a game play area with variable game play indicia, and static game instruction indicia in a master language. Each master ticket includes a code thereon that links the master ticket to the common game. For the common game, one or more corresponding digital templates are provided that contain the static game instruction indicia in a different foreign language. A central server stores the digital templates and downloads the templates to a player's smart device. Via an application on their smart device, the player enters the code from the master instant lottery ticket and selects one of the digital templates to view the game instruction indicia in the foreign language of the digital template.
    Type: Grant
    Filed: April 20, 2018
    Date of Patent: July 28, 2020
    Assignee: SCIENTIFIC GAMES INTERNATIONAL, INC.
    Inventors: Jeffrey D. Martineck, Sr., Russ Joiner
  • Patent number: 10726665
    Abstract: An instant lottery ticket game system and method wherein a set of master instant lottery tickets includes instruction indicia printed in a master language and a ticket-specific code. For each of the master tickets, corresponding digital lottery tickets are saved in a file and include the instruction indicia in a foreign language, wherein the ticket-specific code on each master ticket links to the file associated with the master ticket. A game server is in communication with the files and is configured for communication with a player's smart device via an application downloaded to the smart device. Via the application, the player enters the ticket-specific code from the master ticket and is presented with an option to receive one or more of the foreign language digital lottery tickets transmitted to their smart device.
    Type: Grant
    Filed: April 20, 2018
    Date of Patent: July 28, 2020
    Assignee: Scientific Games International, Inc.
    Inventors: Jeffrey D. Martineck, Sr., Russ Joiner
  • Patent number: 10694990
    Abstract: The majority of cognitive virtual reality (VR) applications have been for therapy, and not cognitive screening/scoring. Provided herein is the BrightScreenerâ„¢ and its first pilot feasibility study for evaluating elderly with various degrees of cognitive impairment. BrightScreener is a portable (laptop-based) serious-gaming system which incorporates a bimanual game interface for more ecological 3D interaction with virtual worlds. A pilot study determined that BrightScreener is able to differentiate levels of cognitive impairment based solely on game performance, as well as to evaluate the technology acceptance by the target population. Subsequent group analysis of the Pearson correlation coefficient showed a high degree of correlation between the subjects' MMSE scores and their Composite Game Scores (0.90, |P|<0.01). Despite the small sample size (n=11), results suggest that serious-gaming strategies can be used as a digital technique to stratify levels of Cognitive Impairment.
    Type: Grant
    Filed: August 31, 2015
    Date of Patent: June 30, 2020
    Assignee: Bright Cloud International Corporation
    Inventors: Grigore C. Burdea, Gregory P. House
  • Patent number: 10668366
    Abstract: The present disclosure relates to an information processing method and a smart cube.
    Type: Grant
    Filed: April 17, 2018
    Date of Patent: June 2, 2020
    Assignee: Beijing Xiaomi Mobile Software Co., Ltd.
    Inventor: Qiang Fu
  • Patent number: 10674131
    Abstract: Systems, devices and methods are provided to arbitrate network bandwidth that is shared between multiple video players executing concurrently on one or more client platforms that each have at least one video data stream supplied over a data network. An amount of bandwidth available from the data network is determined. An arbitration module calculates whether the selected video players can sustain a video playback quality above a pre-defined threshold using the determined amount of bandwidth available, and a modify playback message is sent to at least one video player when the video playback quality is not sustainable. Various implementations could prioritize bandwidth based upon the content presented so that high-bandwidth scenes (e.g., action sequences) receive more bandwidth than more static scenes.
    Type: Grant
    Filed: September 10, 2019
    Date of Patent: June 2, 2020
    Assignee: DISH Technologies L.L.C.
    Inventor: Mark B. Hurst