Patents Examined by Tramar Y Harper
  • Patent number: 10573125
    Abstract: Provided is a game information analysis system which is operable to conduct member management by grasping a degree of satisfaction of a customer for each member and to categorize members, each of the members being categorized in accordance with a degree of satisfaction of each of the members. An analysis server 2012 of the game information analysis system 2001 receives game information from each slot machine 2014; determines a psychological state of a player based on transition of IN/OUT included in the game information in each game; and calculates a customer satisfaction degree score. The customer satisfaction degree score is managed for each of the members, and the members are classified, each of the members being classified in accordance with a customer satisfaction degree of each of the members.
    Type: Grant
    Filed: June 1, 2017
    Date of Patent: February 25, 2020
    Assignee: Universal Entertainment Corporation
    Inventor: Kengo Takeda
  • Patent number: 10569135
    Abstract: Provided is an analysis device, including a processor that implements an acquisition function of acquiring data indicating play events that are defined based on motions when a plurality of users play a sport and arranged in a time interval, a calculation function of calculating a degree of correlation of plays of the plurality of users in the interval based on a temporal relation of the play events of the plurality of users, and a relation estimation function of estimating a relation of the plurality of users in the interval based on the degree of correlation.
    Type: Grant
    Filed: November 6, 2014
    Date of Patent: February 25, 2020
    Assignee: SONY CORPORATION
    Inventor: Hideyuki Matsunaga
  • Patent number: 10573126
    Abstract: Provided is a game information analysis system which is operable to conduct member management by grasping a degree of satisfaction of a customer for each member and to categorize members, each of the members being categorized in accordance with a degree of satisfaction of each of the members. An analysis server 2012 of the game information analysis system 2001 receives game information from each slot machine 2014; determines a psychological state of a player based on transition of IN/OUT included in the game information in each game; and calculates a customer satisfaction degree score. The customer satisfaction degree score is managed for each of the members, and the members are classified, each of the members being classified in accordance with a customer satisfaction degree of each of the members.
    Type: Grant
    Filed: June 1, 2017
    Date of Patent: February 25, 2020
    Assignee: Universal Entertainment Corporation
    Inventor: Kengo Takeda
  • Patent number: 10561916
    Abstract: A basketball training apparatus includes a shot completion sensor, a condition sensor, and a computer. The shot completion sensor determines whether a shot goes through a basketball hoop. The condition sensor senses a physical condition of a basketball shooter. The computer is in communication with the shot completion sensor and the condition sensor, and has a processor for calculating shot completion percentage as a function of the physical condition.
    Type: Grant
    Filed: April 8, 2019
    Date of Patent: February 18, 2020
    Assignee: Airborne Athletics, Inc.
    Inventors: Douglas B. Campbell, Jeffrey J. Campbell
  • Patent number: 10565826
    Abstract: The gaming system of the present disclosure provides a Class II bingo game with an interim video poker game. In various embodiments, the interim video poker game is a single-hand video poker game. In various embodiments, the interim video poker game is a multi-hand video poker game.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: February 18, 2020
    Assignee: IGT
    Inventors: Bryan Wolf, Kevin Kuran
  • Patent number: 10552446
    Abstract: Techniques for automatically establishing connections between users within a gaming social network, designed for connecting users having common gaming interests, social connections, or characteristics. Embodiments include methods for automatically establishing connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user. Embodiments include systems configured to automatically establish and maintain connections between players in a gaming social network based on gaming activity in a gaming networking system and social relationship information retrieved from one or more social networks where the players have a social relationship.
    Type: Grant
    Filed: March 1, 2013
    Date of Patent: February 4, 2020
    Assignee: Zynga Inc.
    Inventors: Dylan Sproule, Shane Hall, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 10549172
    Abstract: A putting stroke sensor is attachable to a putter head for measuring characteristics of a putting stroke. A motion sensor integrated circuit is configured to measure acceleration of the putter head along several axes and rotation of the putter head around the several axes during a putting stroke. A processor is programmed to determine a speed, a position and an orientation of the putter head at selective intervals during the putting stroke.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: February 4, 2020
    Inventor: Norman Douglas Bittner
  • Patent number: 10546459
    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for a method for providing a game on demand over a data network, in a gaming machine. The gaming machine sends a request message for a game application over the data network. In a network mode, the gaming machine receives outputted results from an executed game application over a streaming channel of the data network for network-based game play. During the network-based game play, the game application is downloaded over a download channel of the data network. In a local mode, the gaming machine executes the downloaded game application independent of the network-based game play. The gaming machine switches instantaneously from the network mode to the local mode for machine-based game play, including maintaining a status of the network-based game play.
    Type: Grant
    Filed: February 18, 2014
    Date of Patent: January 28, 2020
    Assignee: IGT
    Inventors: Binh T. Nguyen, Joseph R. Hedrick, Bryan Wolf
  • Patent number: 10543424
    Abstract: A gaming platform including a programmable hand-held video gaming controller in electrical communication with an integrated foot-pedal gaming controller. The programmable hand-held video gaming controller including at least one game function activation area, each of the at least one game function activation areas operating a game function, each of the at least one game function activation areas further including a function control transfer switch. The integrated foot-pedal gaming controller platform including at least one foot pedal configured to control at least one game function when a corresponding function control transfer switch on the programmable hand-held video gaming controller is activated.
    Type: Grant
    Filed: June 6, 2019
    Date of Patent: January 28, 2020
    Inventor: John Elias Fahmie
  • Patent number: 10543430
    Abstract: A method is provided: comprising: receiving, by a gaming server, game state data from a player client device, the game state data being defined from a game state of a first instance of a video game that is executed by the player client device; applying, by the gaming server, the received game state data and the view direction data to a second instance of the video game that is executed by the gaming server, to generate a wide field of view (FOV) spectator video; receiving, by a video server, view direction data from a spectator client device, the view direction data being determined from a tracked pose of a head-mounted display (HMD); applying, by the video server, the view direction data to define a portion of the wide FOV spectator video, the portion of the wide FOV spectator video identifying a sub-area of the wide FOV spectator video that is less than an entire area of the wide FOV spectator video; streaming the portion of the wide FOV spectator video to the spectator client device for rendering on the HM
    Type: Grant
    Filed: June 13, 2016
    Date of Patent: January 28, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Dominic Mallinson
  • Patent number: 10546455
    Abstract: A game machine comprises: a lottery mechanism where a plurality of pockets, each being correlated to each choice, are provided so that at least one choice is selected from a plurality of choices, and a lottery that by making a ball enter any one of the plurality of pockets, the choice correlated to the pocket is selected is executed; and a discharging mechanism which discharges a ball to the lottery mechanism, wherein the discharging mechanism is controlled so that at least one ball is discharged to the lottery mechanism as one lottery unit, and further controlled so that the game body is discharged continuously to repeat the lottery by the lottery unit, as long as a predetermined end condition is not established.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: January 28, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shogo Azuma, Shinya Ito, Junichi Yamaguchi
  • Patent number: 10543423
    Abstract: An example information processing system includes a computer device comprising a housing, a display on a front surface of the housing, and processing circuitry configured to generate images; and first and second controllers each configured for detachable attachment to first and second different side surfaces of the housing of the computer device. The computer device is configured to receive signals from the first and second controllers both when the first and second controllers are attached to the computer device and when the first and second controllers are detached from the computer device.
    Type: Grant
    Filed: November 4, 2016
    Date of Patent: January 28, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshiaki Koizumi, Yui Ehara, Munetaka Nishikawa, Kochi Kawai, Kenichi Mae
  • Patent number: 10540856
    Abstract: Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more slash feature structures. The processor may generate one or more symbols to be located in the one or more areas. The processor may generate one or more slashing symbols. The processor may obtain one or more inputs relating to the one or more slashing symbols.
    Type: Grant
    Filed: December 4, 2013
    Date of Patent: January 21, 2020
    Assignee: AGS LLC
    Inventor: Jason Dean Grace
  • Patent number: 10540844
    Abstract: A fabrication interleaved wagering system is disclosed, including an interactive controller configured to: communicate, to an application controller, application telemetry comprising fabrication data; receive application configuration instructions; and configure the interactive application based on the application configuration instructions; a wager controller constructed to: receive wager request instructions; determine a wager outcome; and communicate the wager outcome; and the application controller operatively connecting the interactive controller and the wager controller, the application controller constructed to: receive the application telemetry; determine whether to trigger a wager request; generate the wager request instructions; communicate the wager request instructions; receive the wager outcome data; determine application configuration instructions based on the wager outcome; and instruct the interactive controller by communicating the application configuration instructions to the interactive con
    Type: Grant
    Filed: May 15, 2015
    Date of Patent: January 21, 2020
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 10525347
    Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
    Type: Grant
    Filed: March 13, 2012
    Date of Patent: January 7, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Nathan Gary
  • Patent number: 10529191
    Abstract: A gaming system includes a network accessible sports betting server that allows players to anonymously place wagers on sporting events using an anonymous account identifier that is not associated with any personal information of the player. The player may use the anonymous account identifier to access an available monetary balance for wagering, view, filter, and place wagers on sporting events using various wagering game machines, and continue to use the account identifier to track all associated wagering transactions while a remaining balance remains or pending wagering transactions are outstanding. The gaming system enables the player to use mobile devices and casino gaming machines to interchangeably interface with the anonymous account, viewing the remaining balance, place wagers, etc.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: January 7, 2020
    Assignee: Bally Gaming, Inc.
    Inventors: Peter R. Anderson, Vladislav Modilevsky
  • Patent number: 10512848
    Abstract: A system for providing a computer implemented game with a plurality of game elements which in use are displayed on display. The system comprises: a game engine; and for each game element a game element actor and game element data, said game element data comprising information about said respective game element and said game element actor being configured to perform a view function for the respective game element.
    Type: Grant
    Filed: May 28, 2014
    Date of Patent: December 24, 2019
    Assignee: KING.COM LTD.
    Inventor: Gabriel Constantin Cirlig
  • Patent number: 10509432
    Abstract: A toy construction system comprising toy construction elements (60) and at least one remote control device (10) and one or more remote controllable actuators (50); said remote control device (10) being configured for transmitting signals for controlling said one or more remote controllable actuators (50); said toy construction elements (60) comprising coupling members for detachably interconnecting the toy construction elements to create spatial structures comprising said one or more remote controllable actuators (50); said remote control device comprising one or more control units (21) configured such that a user may activate the remote control device by activating said one or more control units (21); wherein said one or more control units (21) are adjustable, such that a user can change the orientation of the control unit with respect to the housing of the remote control device.
    Type: Grant
    Filed: September 5, 2016
    Date of Patent: December 17, 2019
    Assignee: LEGO A/S
    Inventors: Jeppe Juul Jensen, René Bagnkop Wellejus, Kasper Mygind Pedersen
  • Patent number: 10489983
    Abstract: Methods, systems, and computer programs are presented for managing the sensory stimulus generated by a head mounted display (HMD). One method includes an operation for identifying the game state of a game being executed for display on a head mounted display (HMD). Further, the method includes an operation for determining the game intensity value for the game state based on user intensity ratings obtained from user play of the game. The user intensity ratings represent the level of sensory stimulus presented to users during the user play of the game via the HMDs of the respective users. Further, the method includes an operation for presenting the game intensity value to the HMD for rendering during execution of the game.
    Type: Grant
    Filed: June 5, 2018
    Date of Patent: November 26, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Xiaodong Mao
  • Patent number: 10490027
    Abstract: A computer implemented method of performing an animated simulation display of a race event, comprising: 1) Acquiring betting information of a plurality of participants of the race event. 2) Acquiring a plurality of results of the race event. 3) Calculating a plurality of order change events determined by the betting information and the results. 4) Instructing a presentation of an animated simulation on a display of a plurality of animated objects according to the plurality of order change events, wherein each of the animated objects represents one of the plurality of participants in the race event.
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: November 26, 2019
    Assignee: Reality Races Limited
    Inventor: Zafrir Feier