Patents by Inventor Yoshiaki Koizumi

Yoshiaki Koizumi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20060168236
    Abstract: The present invention relates to a communication adapter apparatus that connects electrical apparatuses, sensors, and other apparatuses to a network.
    Type: Application
    Filed: October 1, 2003
    Publication date: July 27, 2006
    Applicant: Mitsubishi Denki Kabushiki Kaisha
    Inventors: Toshiyasu Higuma, Noriyuki Kushiro, Yoshiaki Ito, Yoshiko Ochial, Yoshiaki Koizumi
  • Publication number: 20050288099
    Abstract: A game system includes a game apparatus, and the game apparatus is connected with a monitor and a percussion-type controller. When a game player beats a first beating operation surface or a second beating operation surface, first operation data is input from the controller to the game apparatus. Furthermore, when an operation sound generated at a time that a beating operation is performed is detected by a microphone, second operation data including volume data is input from the controller to the game apparatus. In the game apparatus, when a magnitude of the volume data is equal to or more than the predetermined threshold value, an ability value as to an action of the player object to be executed according to a command indicated by the first operation data is changed to execute the action.
    Type: Application
    Filed: May 6, 2005
    Publication date: December 29, 2005
    Inventors: Takao Shimizu, Yoshiaki Koizumi, Takeshi Hayakawa, Koichi Hayashida
  • Publication number: 20050245315
    Abstract: A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound input by clapping, and so on in the vicinity of a microphone of the controller is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth occurs.
    Type: Application
    Filed: April 29, 2005
    Publication date: November 3, 2005
    Applicant: NINTENDO CO., LTD.
    Inventors: Takao Shimizu, Yoshiaki Koizumi, Takeshi Hayakawa
  • Publication number: 20050185329
    Abstract: A recording disk is mounted on a hub in a recording disk drive. The hub is mounted on a rotation shaft. The lower end of the rotation shaft is received on a thrust bearing. The packing is interposed between the enclosure and the thrust bearing. The packing serves to protect the inner space of the enclosure from dust. When the rotation shaft, the hub, the thrust bearing, and the like are assembled into the enclosure, an urging force is applied on the upper end of the rotation shaft. The thrust bearing urges the packing against the enclosure. Since the top surface of the hub is set lower than the top end of the rotation shaft, the urging force is reliably received on the rotation shaft. The alignment cannot be deteriorated between the rotation shaft and the hub.
    Type: Application
    Filed: July 23, 2004
    Publication date: August 25, 2005
    Applicant: FUJITSU LIMITED
    Inventors: Keiichi Miyajima, Yasuyoshi Asao, Yoshiaki Koizumi, Ritsuko Minamisawa, Yasuhiro Miura
  • Publication number: 20050052450
    Abstract: A video game apparatus includes a CPU and a GPU, and the GPU displays a virtual 3-dimension space on a game screen according to a graphics command from the CPU. A player character, an enemy character and a still object are displayed on the game screen. By setting an action restriction area (graffiti) in a moving locus of the enemy character and making the player character use a pump by a game player, a canceled area in which the graffiti is erased is formed. In the action restriction area, damage occurs to the player character.
    Type: Application
    Filed: May 13, 2003
    Publication date: March 10, 2005
    Inventors: Yoshiaki Koizumi, Koichi Hayashida, Takeshi Hayakawa
  • Publication number: 20040224760
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
    Type: Application
    Filed: January 15, 2004
    Publication date: November 11, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 6721128
    Abstract: A closure seal for a storage device, such as a disk storage device, to block the flow of air into and out of the storage device. The storage device includes a base to support and contain mechanisms for accessing a storage medium, a cover to cover the base, and a single sheet closure seal to seal a boundary between the base and the cover, and to seal apertures in the base and cover. To prevent the formation of bubbles in the closure seal, at least one of the closure seal, the cover, and the surface to which the closure seal is affixed include at least one ventilation hole to release air during the operation of affixing the closure seal.
    Type: Grant
    Filed: December 23, 1997
    Date of Patent: April 13, 2004
    Assignee: Fujitsu Limited
    Inventors: Yoshiaki Koizumi, Shinichi Fukuzawa, Kiyoko Morii
  • Patent number: 6712703
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and the CPU determines a kind of the land object. If the land object is “hole,” the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall,” “door” or “ladder,” the CPU performs “wall operation,” “door operation” or “ladder” subroutine, respectively.
    Type: Grant
    Filed: November 19, 1999
    Date of Patent: March 30, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 6692357
    Abstract: A video game apparatus includes a CPU. The CPU detects an action code of a land object existing in front of a hole. If “jump” is the action code, a height (or depth) of the hole is calculated. When the hole height is greater than a predetermined height, a jump distance is calculated for the player object, and the CPU causes the payer object to jump in accordance with that distance.
    Type: Grant
    Filed: November 17, 1999
    Date of Patent: February 17, 2004
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshiaki Koizumi, Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki
  • Patent number: 6690549
    Abstract: A magnetic disk unit has two actuators each rotating on a common rotary shaft. The two actuators are driven by a voice coil motor. The voice coil motor comprises: a magnetic circuit comprising a magnet provided for the two actuators on a common basis and two yokes, which are associated with the two actuators, respectively, said two yokes being disposed at both sides between which the magnet intervenes; and two coils provided for the two actuators, respectively.
    Type: Grant
    Filed: February 9, 2000
    Date of Patent: February 10, 2004
    Assignee: Fujitsu Limited
    Inventors: Koichi Aikawa, Tatsuro Sasamoto, Susumu Yoshida, Akihide Jinzenji, Tomoo Sukagawa, Keiji Aruga, Yoshiaki Koizumi, Yasuyoshi Asao
  • Patent number: 6680979
    Abstract: A transmission line is monitored while the communication is held in a steady state and moving a tone set if there are no tones securing a predetermined value of an S/N ratio. The tone set is not moving if there are at least two tones securing the S/N ratio. The tone set is moved by the predetermined method if there is one tone securing the S/N ratio and it is judged that communication quality can be maintained by moving the tone set in a same tone group. The tone group moved if it is judged that the communication quality cannot be maintained even by executing movement of the tone set in the same tone group.
    Type: Grant
    Filed: May 8, 2001
    Date of Patent: January 20, 2004
    Assignee: Mitsubishi Denki Kabushiki Kaisha
    Inventors: Masataka Kato, Tsuyoshi Kobayashi, Yoshiaki Koizumi, Wataru Matsumoto
  • Patent number: 6626760
    Abstract: A video game apparatus includes a reality coprocessor. The reality coprocessor performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The reality coprocessor detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the reality coprocessor selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.
    Type: Grant
    Filed: October 12, 2000
    Date of Patent: September 30, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Publication number: 20030166413
    Abstract: A game machine includes a CPU, and the CPU renewably determines positions of a player character and a virtual camera in a game space in response to an operation of a controller by a player. Furthermore, a game image produced by the CPU and a GPU is displayed on a monitor. Then, a specific-shaped first mark image to inform the player a presence of the player character is rendered by the CPU and the GPU on images of a building object and a wall object in the game image.
    Type: Application
    Filed: October 2, 2002
    Publication date: September 4, 2003
    Inventors: Koichi Hayashida, Yoshiaki Koizumi
  • Patent number: 6491585
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle.
    Type: Grant
    Filed: October 13, 2000
    Date of Patent: December 10, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
  • Publication number: 20020155889
    Abstract: A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and then, the CPU determines a kind of the land object. If the land object is “hole”, the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall”, “door” or “ladder”, the CPU performs “wall operation”, “door operation” or “ladder” subroutine.
    Type: Application
    Filed: November 19, 1999
    Publication date: October 24, 2002
    Inventors: SHIGERU MIYAMOTO, YOSHIAKI KOIZUMI, YOICHI YAMADA, TOSHIO IWAWAKI
  • Patent number: 6466400
    Abstract: Disclosed herein is a magnetic disk drive including a spindle shaft fixed to a base, a coil mounted on the spindle shaft, a spindle hub rotatably mounted on the spindle shaft, a magnetic disk fixed to the spindle hub and having a plurality of tracks, a permanent magnet fixed to the spindle hub, a magnetic head for reading/writing information from/to the magnetic disk, and an actuator for moving the magnetic head across the tracks of the magnetic disk. The magnetic disk drive further includes a cover fixed to the base and having a hole at a position corresponding to the spindle shaft, a first metal washer placed on the cover at a portion around the hole, a second metal washer for sandwiching the cover at the portion around the hole in cooperation with the first metal washer, and a screw for securing the first and second metal washers to the spindle shaft.
    Type: Grant
    Filed: November 14, 2000
    Date of Patent: October 15, 2002
    Assignee: Fujitsu Limited
    Inventors: Hiroyuki Iwahara, Keiji Aruga, Yoshinori Ogawa, Yoshiaki Koizumi, Mitsuhiro Izumi, Mitsuaki Yoshida, Yasuhiro Miura
  • Publication number: 20020019257
    Abstract: A video game apparatus includes a CPU. The CPU detects an action code of a land object existing in front of a hole. If detecting “jump” set as an action code, a height (or depth) of the hole is calculated. When the hole height is greater than a predetermined height, a jump distance is calculated for the player object. The player object is caused to jump in accordance with that distance.
    Type: Application
    Filed: November 17, 1999
    Publication date: February 14, 2002
    Inventors: YOSHIAKI KOIZUMI, SHIGERU MIYAMOTO, YOICHI YAMADA, TOSHIO IWAWAKI
  • Patent number: 6346046
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.
    Type: Grant
    Filed: February 12, 2001
    Date of Patent: February 12, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
  • Publication number: 20010028678
    Abstract: A transmission line is monitored while the communication is held in a steady state and moving a tone set if there are no tones securing a predetermined value of an S/N ratio. The tone set is not moving if there are at least two tones securing the S/N ratio. The tone set is moved by the predetermined method if there is one tone securing the S/N ratio and it is judged that communication quality can be maintained by moving the tone set in a same tone group. The tone group moved if it is judged that the communication quality cannot be maintained even by executing movement of the tone set in the same tone group.
    Type: Application
    Filed: May 8, 2001
    Publication date: October 11, 2001
    Inventors: Masataka Kato, Tsuyoshi Kobayashi, Yoshiaki Koizumi, Wataru Matsumoto
  • Patent number: 6290604
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Grant
    Filed: January 22, 2001
    Date of Patent: September 18, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara