HIGHLY SIMULATIVE GOLF DEVICE AND THE METHOD FOR PERFORMING THE SAME
A highly simulative golf device and method for performing the same is proposed. A device body of the device has an object display unit and a short grass area. The object display unit displays a beating objective point and the sensor set senses the falling point of a golf ball. Then the device body will calculate a distance difference between the beating objective point and the falling point so as to get next distance difference as a base for the following beating objective point. The method includes the following steps: a: displaying the beating objective point, b: sensing the falling point; c: calculating the distance difference; d: reset the beating objective point; e: re-sensing the falling point; the user can beat the golf ball repeatedly until the distance difference is smaller than zero or approaches to zero.
The present invention relates to golf, and particularly to a highly simulative golf device and the method for performing the same, wherein the user can play a golf game as a real golf game with a great interest.
BACKGROUND OF THE INVENTIONGolf has become a popular exercise and more and more people engage this exercise. However in general, the golf courses are at far places because the golf courses need very large area and they are not suitable to be installed at downtowns or in cities. As a result, people need take much time to go to golf course, however this is inconvenient and time consumed. Thus golf driving ranges are developed for training golf and people need not travel for long distances to go to the golf courses.
However the prior art golf driving ranges only provide the users to beat balls. The user trains the technology of estimating the distance necessary for driving a golf ball, but in practical golf exercise, not only estimating the distance, the direction of beating a golf ball and the preciseness are also very important. Furthermore, the driving range can not simulate the effect as a real golf course, that is, in practical playing, the golf ball is driven step by step by using a golf rod to beat a golf ball many times. However no specific object is identified in the driving range, and thus the technology can not be improved effectively. Furthermore, each time, only the ball beating training is performed so that the user will feel tired for the game.
A prior art patent about the training of golf is shown in U.S. Pat. No. 6,322,455, in that a preset objective area is provided and the falling point of a golf ball is displayed. By the matching of a video camera and the display, the falling point of the golf ball is displayed to the user. The user can refer to the relation of the falling point and the beating objective point so as to correct the pose thereof.
However in above mentioned displaying of the objective area and falling point, no information about the distance difference is provided. Moreover, each time, the ball is beaten toward the same objective area. The prior art of low efficiency and low interesting are also existed. Furthermore, the driving range cannot effectively simulate practical golf course and thus the user is easy to feel tired to the game.
Therefore, it is necessary to improve the above mentioned defects in the prior art.
SUMMARY OF THE INVENTIONThe main object of the present invention is to provide a highly simulative golf device and the method of the same, in that the golf ball is pushed with a desired direction and can be driven step by step or by push rod. Therefore, the present invention provides a high simulation to the golf exercise.
To achieve above object, the present invention provides a highly simulative golf device, which can be installed to a fair territory of a golf course which has a long grass area, a short grass area and a service area. The short grass area is between the long grass area and service area. The service area has a plurality of fairways.
The clamping end has the function of operation and process. The device body has a display which is installed to different fairway for being used by users. With a touch function, the display can be set the beating objective point, a fair territory, an out-of-bound area, etc., and display the falling point as references to users. The device body further has a sensor set and an object display unit. The object display unit display an object by projection way or by buried way, or by an indication way. In daytime, the object display unit can provide an indicator by waving or protruding. The sensor set may be one of a vibration sensor, a magnetic sensor, or a light grid sensor as an indication for sensing a falling point. The falling point may be a point that the golf ball contacts the ground or a stop point. A distance difference between the beating objective point and the falling point is calculated as a following falling point. Therefore, the user beats the golf ball repeatedly until the distance difference is small to be within the green of the short grass area. Then the user drives the golf ball by push rod until the distance difference is zero or smaller than zero.
The method of the present invention comprises the following steps: a. displaying beating objective point; in that object display units are used to display a beating objective point so that the user beats a golf ball toward the beating objective point; b. sensing a falling point: in that when the golf ball is beaten out, sensor sets are used to sense a falling point; c. calculating a distance difference: in that a distance difference between the beating objective point and the falling point is calculated; d. resetting a beating objective point: in that a next beating objective point is defined with an initial points of ball drive-off section and a length of the distance difference so that the user beats the golf ball toward the next beating objective point: and e. re-sensing the falling point: returning the step c, a distance difference is re-measured; the process being repeated until the distance difference is zero or approaches to zero.
Since the depth of the fair territory is smaller than a practical golf course, to causes the driving range can provide the same effect as in a real golf course, the following steps are performed before step a, f. calculating a total ball-beating distance: the user beats the golf ball freely, the sensor set measures the beating distance between the falling point and the ball drive-off section each time and all the ball beating distances are accumulated; when the accumulated beating distance is equal or over a preset value, then the step a is performed. Namely, the use beats the golf ball to simulate a practical experience from initially beating a ball to the process that the golf ball near the green. Moreover, the user can train the technology of initial driving-off of a golf ball.
Thus it is known from above description, it is known that the present invention provides a high simulation effect in a driving range with a finite area. The user can train the process from initial driving-off of a golf ball to the process of push rod. By the setting of the distance difference and beating objective point, the variations in training and the effect of training can be improved so as to increase the interest in training.
The various objects and advantages of the present invention will be more readily understood from the following detailed description when read in conjunction with the appended drawing.
In order that those skilled in the art can further understand the present invention, a description will be provided in the following in details. However, these descriptions and the appended drawings are only used to cause those skilled in the art to understand the objects, features, and characteristics of the present invention, but not to be used to confine the scope and spirit of the present invention defined in the appended claims.
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In the present invention, a device body 2 is installed in the driving range 1. The device body 2 has a function of operations. The device body 2 is connected to at least one display 20. The display 20 has an input function for operation and setting. Also, the display 20 can display the falling point of a ball as a reference to users. The device body 2 has a ball supplying machine 21 with golf balls having identification signals and for setting corresponding fairway 130 for the golf ball. Thereby the identification signals of the golf ball can be used to identify the golf ball with other golf ball in other fairway 130. The identification signal can be stored in an RFID (Radio Frequency Identification) or by other ways.
The device body 2 of the present invention further includes an object display unit 22 and a sensor set 23. The object display unit 22 is for example that shown in
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The effect and principle of the object display unit 22 and sensor set 23 are known in the prior art and they can be displayed to the users by the display 20 of each fairway 130. These are known in the prior art and thus the detail will not be further described herein. However all other ways capable of indicating the object of the beating ball and sensing the falling point of the golf ball are within the scopes of the present invention.
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Above calculation of the distance difference 33 for setting the beating objective point 30 is repeated until the distance difference 33 is small then a range of the green in the short grass area 12 so as to have the effect of simulating the playing of golf.
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From above description, it is known that the present invention can provide a highly simulating way for golf, which also considers about the beating force, distance, direction and orientation and other effects.
Other embodiment about the operation of the present invention will be described herein. Generally, the driving range 1 is smaller than a practical golf course. To have a driving range 1 near a practical golf course, before beating the golf ball, the user can set a total beating distance in the device body 2 through the display 20. At first, the device body 2 will not indicate the beating objective point 30 through the object display unit 22, while as shown in
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a. Displaying beating objective point 30: See
b. Sensing a real failing point: referring to
c. Calculating the distance difference 33: as shown in
d. Resetting the beating objective point 30: as shown in
e. Re-sensing a real falling point: returning to step c, the distance difference 33 between the current falling point and the beating objective point 30 is re-measured, and the next the beating objective point 30 is set repeatedly. The distance difference 33 is used for the next beating objective point 30 until the distance difference 33 is smaller than the length of the green in the short grass area 12. Thus, as shown in
Because the depth of the driving range 1 is smaller than that of a practical golf course, to have a training effect near a practical one, the following step can be added before step a:
f. Calculating total beating distance: as shown in
The present invention is thus described, it will be obvious that the same may be varied in many ways. Such variations are not to be regarded as a departure from the spirit and scope of the present invention, and all such modifications as would be obvious to one skilled in the art are intended to be included within the scope of the following claims.
Claims
1. A highly simulative golf device comprising a device body; an object display unit and a sensor set; the object display unit indicating a beating objective point and the sensor set sensing a falling point; the device body calculating a distance difference between the beating objective point and the falling point.
2. The highly simulative golf device as claimed in claim 1, wherein the device body has a short grass area as a green; the ball drive-off section of the driving range is as an initial point; the distance difference is used for setting a next beating objective point; then a further beating objective point and distance difference are set and calculated; if the distance difference is smaller than a range of a green; a golf ball is pushed toward the green of the short grass area.
3. The highly simulative golf device as claimed in claim 1, wherein in the device body, the ball drive-off section of the driving range is as an initial point and a previous distance difference is used in the setting of next beating objective point; and the beating objective point is selected from in a round arc with a center of the ball drive-off section.
4. The highly simulative golf device as claimed in claim 1, wherein in the device body, the ball drive-off section of the driving range is as an initial point and the distance difference is used to set a next beating objective point.
5. The highly simulative golf device as claimed in claim 1, wherein the device body includes a display; the display sets a fair territory corresponding to a practical fair territory; and the device body sets a mode of multiple person playing through the display.
6. The highly simulative golf device as claimed in claim 1, wherein the device body includes a display; the display sets a fair territory corresponding to a practical fair territory; an area out of the device body is set as an out-of-bound area; and a direction is adjustable in the fair territory.
7. The highly simulative golf device as claimed in claim 1, wherein the device body has a display; and the display serves for setting a beating objective point and displaying a falling point.
8. The highly simulative golf device as claimed in claim 1, wherein the device body uses a ball drive-off section of the driving range as an initial point; the device body accumulates a beating distance between a falling point and the ball drive-off section until the total beating distance attains a preset value, the object display unit will display the beating objective point.
9. The highly simulative golf device as claimed in claim 1, wherein the device body includes a golf ball setting with an identification signal; and the sensor set identify the golf ball with a corresponding fair territory; and the object display unit uses different colors for identifying beating objective points for the user in different fairway.
10. The highly simulative golf device as claimed in claim 1, wherein the device body includes a ball supplying machine and golf balls installed with identification signals; the ball supplying machine sets the identification signal to the golf ball for identifying the fairway of the golf ball.
11. The highly simulative golf device as claimed in claim 1, wherein the falling point is a point that the golf ball contacts the ground or a stop point that the golf ball stops.
12. The highly simulative golf device as claimed in claim 1, wherein the object display unit indicates with a waving way or another way with a protruding operation.
13. The highly simulative golf game method, comprising the steps of:
- a. displaying beating objective point, in that object display units are used to display a beating objective point so that the user beats a golf ball toward the beating objective point;
- b. sensing falling point: in that when the golf ball is beaten out, sensor sets are used to sense a falling point of the beaten golf ball;
- c. calculating a distance difference: in that a distance difference between the beating objective point and the falling point is calculated;
- d. resetting a beating objective point: in that a next beating objective point is defined with an initial points of ball drive-off section and a length of the distance difference so that the user beats the golf ball toward the next beating objective point; and
- e. re-sensing the falling point: returning the step c, a distance difference is re-measured; the process being repeated until the distance difference is zero or approaches to zero.
14. The method as claimed in claim 13, wherein in step c, if the distance difference is smaller than a range of a green of a preset short grass area, then in step d, the golf ball is pushed in the green of the short grass area.
15. The method as claimed in claim 13, wherein in step a, a display is used to set a mode of multiple persons playing the golf game; and the beating objective point can be set by the user himself or herself; and in step b, the display displays the beating objective point.
16. The method as claimed in claim 13, wherein in steps a and d, a display is used to display a fair territory and an out-of-bound area out of the fair territory; in the fair territory, a direction is adjustable.
17. The method as claimed in claim 13, wherein the following steps are performed before step a,
- f. calculating a total ball-beating distance: the user beats the golf ball freely, the sensor set measures the beating distance between the falling point and the ball drive-off section each time and all the ball beating distances are accumulated; when the accumulated beating distance is equal or over a preset value, then the step a is performed.
18. The method as claimed in claim 13, wherein in steps a and d, the golf balls are identified with identification signals, in step c, the golf balls with the respective fairways are identified by the identification signals, and in steps a and d, the beating objective point of different fairway is identified by different color.
19. The method as claimed in claim 13, wherein in step d, the beating objective point is selected from a round arc with a center of the ball drive-off section.
20. The method as claimed in claim 13, wherein in the step b, the falling point is selected from a point that the golf ball contacts the ground or a stop point that the golf ball stops at the point.
Type: Application
Filed: Jan 16, 2008
Publication Date: Jul 16, 2009
Inventor: Chien-Hui SU (Taichung City)
Application Number: 12/015,498
International Classification: A63B 69/36 (20060101); A63B 24/00 (20060101); A63B 67/02 (20060101);