Race To A Finish (e.g., Backgammon) Patents (Class 273/248)
  • Patent number: 6543771
    Abstract: An educational board game includes a game board that has a plurality of spaces marked on a surface of the game board. The spaces include a pair of win spaces, a start space, and a plurality of medial spaces divided between a pair of tracks. Each of the tracks extends between the start space and an associated one of the win spaces. Tokens are provided for moving between adjacent spaces by a player. Movement of tokens on the game board is determined by a combination of chance elements including cards, dice, and spinners for determining direction and number of spaces moved.
    Type: Grant
    Filed: May 14, 2001
    Date of Patent: April 8, 2003
    Inventor: Kurt H. Kirckof
  • Patent number: 6536765
    Abstract: A marble game includes a game board in the form of a cruciform and requires a player to move marbles around a board, or to and from a center location. Each player is provided with five marbles and the first player to move all five marbles either to and from the center location, or around the board wins the game. Some marbles have to be returned to a home position during the game when certain occurrences happen.
    Type: Grant
    Filed: April 8, 2002
    Date of Patent: March 25, 2003
    Inventor: Paul A. Thomas
  • Patent number: 6527273
    Abstract: A game that has a map of the contiguous U.S. with the players trying to construct roads at random locations between cities. Four cities on the map are selected at random, the first to construct roads between the cities wins the game using selected cards and overcoming other obstacles.
    Type: Grant
    Filed: May 17, 2001
    Date of Patent: March 4, 2003
    Inventor: Ralph Dixson
  • Patent number: 6523827
    Abstract: A board game with pegs and dice for providing a fun-filled game of strategy. The board game with pegs and dice includes a game board having a top side and also having a plurality of game-piece movement sections being arranged in rows upon the top side thereof; and also includes a plurality of game pieces for moving upon the game-piece movement sections; and further includes a pair of die for determining movement of the game pieces.
    Type: Grant
    Filed: August 24, 2001
    Date of Patent: February 25, 2003
    Inventor: Dale R. Watson
  • Patent number: 6499739
    Abstract: A restaurant theme board game and a method of play, includes a playing surface; a playing piece for each player, and a course to be traversed by the playing pieces. The course includes waitress stations, each player's playing piece occupying a respective station. Each waitress station includes tables wherein each player required to traverse the tables of its waitress station five times to complete five levels. Each level must be traversed within a predetermined period of time. Question cards must be answered by each player during that player's turn in order for the player's playing piece to proceed along tables of the player's station. Money awards are given for correctly answering the questions. The first player who completely traverses the tables for each level within the predetermined time period and accumulates more rewards than any other player, wins the game.
    Type: Grant
    Filed: November 20, 2000
    Date of Patent: December 31, 2002
    Inventor: Theresa A. Brown
  • Publication number: 20020185813
    Abstract: A new and improved equestrian board game challenging players to collect points through the simulated care and training of their horse while moving their playing piece from the start area to the finish area. The inventive device includes a game board having a plurality of linear movement paths all leading to another circuitous movement path before finally reaching the finishing lane, two sets of playing cards and a single die provided for determining both movement and scoring. A simplified variation of the game rules is provided for younger players.
    Type: Application
    Filed: June 8, 2001
    Publication date: December 12, 2002
    Inventor: Jennifer Jones
  • Patent number: 6464223
    Abstract: A vehicle racing board game includes a racetrack having a start/finish line crossed by lanes and a pit area connected to the lanes. The lanes and the pit area are divided into a plurality of spaces including starting positions and a crash zone. Toy vehicles are used as playing pieces for advancing around the racetrack according to numbers generated by dice. The dice also are used to determine starting positions that set the order of play and identify a “crash”. Points are awarded for winning the pole position, winning a lap and finishing position in each race of a season to determine a champion.
    Type: Grant
    Filed: June 4, 2001
    Date of Patent: October 15, 2002
    Inventor: John R. Rutter
  • Publication number: 20020135127
    Abstract: The invention is a new variation on the game of backgammon. The game consists of six color-coded game boards and six sets of colored playing stones (15 per set). This game allows 3-6 players to challenge each other to be the first player to successfully bear off all of his or her stones. To accomplish this, each player moves his or her stones around the board from point to point (space to space) as per the roll of the dice towards their own color-coded home base. During the process they must try to avoid leaving “blots” (a single stone on a point) that make their stones vulnerable for a “hit” (another player landing on their blot). A “hit” from an opponent will send their stone “to the bar” (back to the beginning). At the same time, each player will try to prevent their opponents from reaching their own color-coded home bases.
    Type: Application
    Filed: March 6, 2001
    Publication date: September 26, 2002
    Inventors: Caroline L. E. Garley, Norma R. E. Garley, Robert A. Holstein
  • Patent number: 6446968
    Abstract: A themed board game, is family oriented and recreates the fun and wonder of Halloween, preferably for 3 to 8 players (ages preferably 8 and older), and takes about one hour to play. A game board has printed thereon a thematic scene, a preferred example of which being a Haunted House. Twin sets of cards each include three category groups: a place category (depicted as locations of the Haunted House), an entity category (Halloween related persons or things, as for example a werewolf, a witch, a ghost, etc.), and an event category (Halloween related occurrences, as for example a scream, a laugh, a howl, an odor, etc.). A randomizing instrument is provided, preferably in the form of a single die which preferably may uniquely include a Halloween indicia in place of the six dots face (as for example a cat or a jack-o-lantern). Three cards, one from each category are secretly selected, the indicia of which form a Haunting Mystery.
    Type: Grant
    Filed: August 31, 2000
    Date of Patent: September 10, 2002
    Inventor: Paul W. Koch
  • Patent number: 6349941
    Abstract: A stamp collecting board game for teaching players about collecting stamps. The stamp collecting board game includes a game board. The game board has a top surface and a peripheral edge. A game path on the game board extends around the game board. A plurality of country indicia is on the game board. The country indicia are generally located in the game path. An ending path extends from the game path to a middle location of the board. A chance means determines movement about the game and ending paths. A plurality of stamps has indicia thereon indicating one of the country indicia. A plurality of game pieces is provided. The players each choose a game piece. The chance means is used to determine movement of the game piece about the game path and the ending path. Players collect a stamp when a player lands on the country indicia. A player wins the game by moving the game piece to an end space of the ending path.
    Type: Grant
    Filed: March 6, 2000
    Date of Patent: February 26, 2002
    Inventor: Maurice A. Cuss
  • Patent number: 6299169
    Abstract: A board game utilizing a remote control for a television including a game board shaped in a form of a televison remote control. The game board has planar upper and lower surfaces. The upper surface has a path of travel defined thereon. The path of travel includes a plurality of spaces thereon. The spaces include a starting point, an ending point, and a plurality of action spaces. The actions spaces include first action spaces and second action spaces. A plurality of playing pieces are provided which correspond with a number of participants for traveling around the path of travel of the game board. A playing die is provided to provide for movement of the playing pieces around the path of travel. A timer is provided for allotting a certain amount of time for each players turn. A plurality of first action cards correspond with the first action spaces of the game board. The first action cards indicate certain items to be found on a television using a remote control thereof.
    Type: Grant
    Filed: July 14, 2000
    Date of Patent: October 9, 2001
    Inventors: Anthony Adams, Laura Campbell-Adams
  • Patent number: 6276686
    Abstract: A board game for teaching responsible drinking to a plurality of players has a playing board having a start position and an end position connected by a pathway that extends about the surface of the playing board between the start position and the end position. The board game further includes a plurality of vehicle game pieces, each vehicle game piece being assigned to one of the plurality of players, and a plurality of a taxi game pieces. At least some of the playing positions provide an instruction, the instruction sometimes including a negative consequence of drinking instruction, or a cab calling instruction. The negative consequence of drinking instruction provides for some consequence having a negatively perceived effect upon the player who lands upon the playing position. The cab calling instruction allows the player to replace the vehicle game piece with the taxi game piece.
    Type: Grant
    Filed: September 2, 2000
    Date of Patent: August 21, 2001
    Inventor: Richard A. Chille
  • Patent number: 6257577
    Abstract: A game of cribbage and method of playing the same for adding an additional element of strategy to cribbage. The game of cribbage and method of playing the same includes a game board having a plurality of predetermined positions defining parallel scoring tracks. Each of the predetermined positions comprises a hole extending into the game board. Each of the tracks is generally circular. The tracks are divided into a plurality of sections each of the sections having a plurality of predetermined positions therein. Each of the sections has a first position. A plurality of action indicia radially extends from a central portion of the game board. Each of the action indicia extends toward and acts upon one of the first positions. A deck of cards and a plurality of pairs of pegs are used for playing conventional cribbage. Players play according to the rule of cribbage but follow the action indicia when a peg lands in one of the first positions. The player to first complete the scoring track wins the game.
    Type: Grant
    Filed: September 1, 2000
    Date of Patent: July 10, 2001
    Inventor: Nancy H. Sutton
  • Patent number: 6247696
    Abstract: A novel board game utilizing a two-dimensional game board having a plurality of bi-directional rotatable wheels with spaces for player movement arranged on the circumference of the wheel surface. Numbered cards determine the orientation and resulting magnitude of rotation of the wheels. Two dice randomly determine player movement. Each player is assigned a plurality of playing tokens and a wheel of origin. A path of play begins in a “START” circle on the periphery of a player's wheel and proceeds in a defined path around said wheel back to the “HOME” circle. A detour in the path of movement from a player's wheel to an opponent's wheel is through unidirectional alleyways. A path change occurs when the wheels are rotated, moving a player's token to a new position on the board. The object of the game is to be the first player to get all of his or her tokens to the “HOME” space.
    Type: Grant
    Filed: November 19, 1999
    Date of Patent: June 19, 2001
    Inventor: Dennis Lackender
  • Patent number: 6199864
    Abstract: A math game for advancing a player's token across a playing surface by correctly answering math questions. The math game includes a playing surface with spaced apart starting and ending sides, and a plurality of playing spaces between the starting and ending sides of the playing surface. The plurality of playing spaces includes a starting playing space adjacent the starting side of the playing surface, an ending space adjacent the ending side of the playing surface, and a plurality of answer playing spaces each having a number displayed therein. A spinner is also provided with a top face having a plurality of spinner spaces each having a mathematical question displayed thereon. The mathematical question of each spinner space has a correct answer equal to the number displayed on a corresponding one of the answer playing spaces. The spinner also has a rotatably mounted pointer for randomly selecting one of the spinner spaces. Each player spins the spinner to designate an active spinner space.
    Type: Grant
    Filed: May 27, 1999
    Date of Patent: March 13, 2001
    Inventor: Audrey J. Branner
  • Patent number: 6062562
    Abstract: Provided herein is a novel method of game play utilizing a two-dimensional board having spaces arranged in orthogonal rows and columns in two alternating contrasting colors. Two dice are used as a chance element. Each player is assigned 12 ordinary pieces in one of the colors and a "King" piece. The "King" piece is bi-colored, so that when attacked or captured it may be converted to the other color by inverting it. The "King" counts as two pieces for the purposes of attack and stacking, and can move forward or backward. A path of play begins in a corner space of the player's color termed the "Start" and proceeds in a defined path from space to intersection to space alternately across the board to another corner space termed the "Finish". The path of play turns at a right angle at each space, so that the player always exits a space on the same side he entered it, and such a path change may be symbolized by a corner symbol on the board.
    Type: Grant
    Filed: August 10, 1998
    Date of Patent: May 16, 2000
    Inventor: Scott Pardee
  • Patent number: 5941525
    Abstract: A black widow board game (10) comprising a plurality of game pieces (12), in which a group of four of the game pieces (12) are color coded and used by one particular player during the game. A board (14) is provided, having a continuous path around its perimeter divided into consecutive spaces (16). Each of the spaces (16) bear instructions representing various tasks to do during the play of the game. Some of the spaces (16) represent amounts of money to be paid and received by each player, when one of the game pieces (12) lands thereon. There are four start position spaces (18), each located at one corner of the game board (14) to be used by a particular player to start the four game pieces (12) therefrom. There are also four home paths extending inwardly from each corner and divided into consecutive spaces (20) to be used by one particular player to reach a home space (22) to win the game.
    Type: Grant
    Filed: May 7, 1998
    Date of Patent: August 24, 1999
    Inventor: Frank Gallub
  • Patent number: 5931470
    Abstract: A game of chance and skill is provided utilizing a novel game board having multiple paths of varying length. Multiple decks of cards are provided each associated with a path on the game board. The number of cards from each deck in play is generally proportional to the length of each decks associated path. The structure of the game elements and methods of play is to provide relatively similar probabilities of movement along each of the paths. Linking elements between individual steps of each path lead to adjacent paths. Multiple possible courses of travel are defined by sequences of path steps and linking elements. In a preferred embodiment, the decks each have a number of cards which is a multiple of seven. Chance devices such as dice are also used. Various alternative methods are also provided including computer implementation of the game elements and methods of play.
    Type: Grant
    Filed: January 30, 1998
    Date of Patent: August 3, 1999
    Inventor: Rebecca H. Smith
  • Patent number: 5924693
    Abstract: A golf board game is comprised of a playing surface on which there is contained a plurality of designs representing golf links. Each golf link has a starting area, a fairway area and a green area. Distance indicating markers are provided on the fairway and green areas. At least one manually displaceable element is supportable on the playing surface. A first displacement indicating manually displaceable element is provided over the fairway area. A second displacement indicating element is also provided to cause displacement of the displaceable element towards an objective associated with the green area. Play money is associated with the golf game as well as a plurality of distinct groups of cards utilized to instruct a player under predetermined situations during play.
    Type: Grant
    Filed: November 10, 1997
    Date of Patent: July 20, 1999
    Assignee: Corporation des Jeux de Societe le Golf
    Inventors: Mario Beaumier, Benoit Kelly
  • Patent number: 5913519
    Abstract: A theatrical learning game that allows a player to learn theatrical facts as the game is played. The winner of the game gets an Oscar by correctly answering five theater category questions. The game includes a game board, at least one playing piece that is separate from and moves along the game board, a six-sided die that is separate from the game board and determines the amount of movement of the at least one playing piece along the game board, and at least one deck of cards that is separate from the game board and based upon answers given to questions thereon determines whether a player gets another turn or loses a turn.
    Type: Grant
    Filed: August 11, 1997
    Date of Patent: June 22, 1999
    Inventor: Joseph A. Sindelar
  • Patent number: 5913518
    Abstract: A game for entertainment as well as learning. The game is provided on a case which also serves as a storage container. One side of the case has a field of play that simulates a real life game. Game pieces are provided on the other side and include questions on cards that must be answered correctly for a player to have a chance to advance a token on the field of play. The answer to the question is revealed in an answer window. Spinners are provided with markings to indicate the movement of the token. The rules of the game are variable to be suited to the age group of the players.
    Type: Grant
    Filed: June 17, 1997
    Date of Patent: June 22, 1999
    Inventor: Durand K. Demlow
  • Patent number: 5899456
    Abstract: A progressive trivia game for two or more participants having a playing board with a path made of a plurality of symbolic positions, a six sided die, a plurality of question and answer cards and a timer. A player rolls the die to move to a symbolic position. The symbolic position defines a category of trivia. The card provides elements of an answer. The player scores a greater number of points by providing an answer before (a) time runs out and (b) by providing the answer by knowing a lesser number of elements. The object of the game is to be the first to score a predetermined amount of points.
    Type: Grant
    Filed: January 12, 1998
    Date of Patent: May 4, 1999
    Inventors: Andrew D. Weinstock, Michael P. Trolman, Peter G. Weinstock
  • Patent number: 5833239
    Abstract: A dual game unit is provided including a game mechanism having a front face and a rear face. The front face has a square matrix of boxes situated thereon. The boxes include an arrow situated therein and pointing toward an adjacent box. Next provided is a first random selection mechanism for randomly picking a unique number. The rear face has a plurality of circles situated therein to define a pyramid with an apex. Each circle has a unique color printed therein. Also included is a second random selection mechanism for randomly picking a unique color.
    Type: Grant
    Filed: August 22, 1997
    Date of Patent: November 10, 1998
    Inventor: Anait Eleidjian
  • Patent number: 5826876
    Abstract: A new field game and board game on which the field game rules are applied is disclosed. In the field game an offensive team and a defensive team oppose each other. The offensive team is divided into an equal number of carrier players and escort players. The carrier players attempt to remove an object from the center marker located in the center of a round or oval playing area. The defensive players attempt to tag-out the carrier player while the escort player attempts to simultaneously tag-out the defensive players. The offensive team scores by either successfully removing the object from the field or by tagging-out all of the defensive players. If the offensive team does not score, the offense and defense change roles. The game continues to be played round by round until a predetermined number of points is reached. The field game offers the advantages of providing a game that demands stamina, agility and mental quickness without requiring elaborate or expensive equipment for the players or for the field.
    Type: Grant
    Filed: April 7, 1997
    Date of Patent: October 27, 1998
    Inventor: Marcus L. Wagner
  • Patent number: 5820125
    Abstract: A board game is disclosed wherein a player must move a token through a plurality of playing fields and return to a starting position. Movement between playing fields is conditioned on the successful completion of a requirement such as correctly answering a question or collecting a plurality of tiles in a desired combination. The first player to pass through each of the playing fields and return to the starting position is declared the winner.
    Type: Grant
    Filed: June 26, 1997
    Date of Patent: October 13, 1998
    Inventor: M. Ardell Olsen
  • Patent number: 5791650
    Abstract: A novel board game utilizing a two-dimensional board having spaces arranged in orthogonal rows and columns in two alternating contrasting colors. Two dice are used as a chance element. Each player is assigned 12 ordinary pieces in one of the colors and a "king" piece. The "king" piece is bi-colored, so that when attacked or captured it may be converted to the other color by inverting it. The "King" counts as two pieces for the purposes of attack and stacking, and can move forward or backward. A path of play begins in a corner space of the player's color termed the "Start" and proceeds in a defined path from space to intersection to space alternately across the board to another corner space termed the "Finish". The path of play turns at a right angle at each space, so that the player always exits a space on the same side he entered it, and such a path change may be symbolized by a corner symbol on the board.
    Type: Grant
    Filed: April 9, 1996
    Date of Patent: August 11, 1998
    Inventor: Scott D. Pardee
  • Patent number: 5779239
    Abstract: A checkers type board game is provided where movement of playing pieces is determined by the role of the dice. The board is similar to a checkers board, but with 10 longitudinal rows and eight latitudinal rows, for a total of eighty squares. Each player initially places twelve pieces on the board, eight pieces occupying a back row and four pieces centered in the second row. When a player rolls the dice, he or she may move a playing piece diagonally in any direction equal to the number indicated by one or both of the dice. When a player's piece lands on an opposing player's piece, that piece is captured by the player. Once a player's piece has reached the far opposing row, it may not be moved or attacked. Play ends when a player has advanced eight pieces, or remaining pieces, to the opposing row from their starting position. The winner is determined by which player has captured the largest number of pieces.
    Type: Grant
    Filed: March 6, 1997
    Date of Patent: July 14, 1998
    Inventor: Fenwick E. Lind
  • Patent number: 5758876
    Abstract: A new Board Game for challenging players to move all of their playing pieces from their start area to their home area. The inventive device includes a game board having a circuitous movement path disposed thereon, a plurality of sets of playing pieces for movement along the circuitous movement path of the game board, and a set of playing cards and a pair of dice each provided for determining movement along the circuitous movement path. The game board also has a plurality of starting lanes and plurality of finishing lanes disposed thereon. The starting lanes and the finishing lanes lead to and from the circuitous movement path, respectively.
    Type: Grant
    Filed: May 8, 1997
    Date of Patent: June 2, 1998
    Inventors: Richard Frick, Ivica Beronja
  • Patent number: 5692753
    Abstract: A marble and dice game board and method of play for up to four players that combines luck and skill such that players of all skill levels can play and enjoy the game. A marble and dice playing board is provided with indentations spaced around the board to form a path of play, player positions, starting base positions, game start positions and home positions. Each player is provided with a set of marbles, the starting order of the game is determined, a die or other type of random number generator is used to indicate the number of spaces to move the marble along the path of play, allowing a player to jump over other marbles and to send another player's marble back to its home position and start over, with the first player to get a complete set of marbles to that player's home position winning the game.
    Type: Grant
    Filed: October 17, 1996
    Date of Patent: December 2, 1997
    Inventor: Janet M. Falk
  • Patent number: 5692752
    Abstract: A method for playing a game includes providing a game board with a checkerboard pattern disposed thereon, a first side defining a beginning position for a first player and an ending position for a second player, and a second side defining a beginning position for the second player and an ending position for the second player. A plurality of tokens are provided to each player for movement along the squares of the game board. In order to move his or her tokens from one square to a new position on another square of the checkerboard, the player must successfully answer a question. As the player attempts to move any given token to the ending position, he or she must be careful that the opposing party does not "jump" the token, thereby causing the token to be removed from the board.
    Type: Grant
    Filed: August 2, 1996
    Date of Patent: December 2, 1997
    Inventor: Deanna Hanna
  • Patent number: 5688126
    Abstract: An arithmetic game for teaching students basic mathematical skills includes a playing board, four dice, and a complement of playing pieces, or markers. Indicia disposed on the boards and dice determine whether and where a player may place a marker on the board. Board indicia includes numerals two-dimensionally arranged to form a mathematical table. Indicia disposed on the dice includes numerals and mathematical functions. Results are mathematically calculated by a player from the various two numeral combinations presented by the dice. The player evaluates the results to assess the strategic significance of each, and a marker is placed at a position on the mathematical table corresponding to the chosen result. The first player to connect his or her markers from one side of the mathematical table to the other side wins.
    Type: Grant
    Filed: January 3, 1996
    Date of Patent: November 18, 1997
    Inventor: Matthew W. Merritt
  • Patent number: 5683089
    Abstract: A board game for two players includes a board with a rectangular grid of discrete playing positions denoted thereon to form a central playing zone, and a line of discrete scoring positions denoted thereon to form a scoring zone on each end and each side of the playing zone. Each scoring position is marked with a number denoting its value. A set of game pieces is provided for each player, and the pieces are marked with numbers to denote values corresponding to scoring position values. The opposing end scoring zones comprise starting zones, and the pieces are initially placed on like-valued positions within each starting zone. The allowed movement of a piece on each turn is dictated by its value, with the object being to place each piece in a like-valued scoring position in a side zone or in the scoring zone opposite the starting zone. A game ends when one player has all his pieces so positioned, and a point score is awarded each player in relation to the value of each piece in a scoring position.
    Type: Grant
    Filed: July 26, 1996
    Date of Patent: November 4, 1997
    Inventor: William H. Clark
  • Patent number: 5679000
    Abstract: A board game relating to knowledge of different cultures of people comprising a plurality of game pieces with each piece representing a player; a planar game board having an upper surface, a peripheral edge portion, and indicia on the upper surface defining a plurality of home spaces, and a plurality of traveling spaces that are interconnected with the home spaces to create a continuous traveling path upon which the game pieces move during play of a game; a pair of dice for controlling movement of the game pieces; a first deck of game cards with each card bearing a question thereon related to a specific culture of people, and wherein one of the cards of is drawn when one of the player's game pieces is placed upon one of the traveling spaces; and a second deck of game cards with each card bearing a question thereon related to a specific culture of people, and wherein one of the cards is selected by one of the players when that player begins the game and wherein another card is selected by this same player in a
    Type: Grant
    Filed: December 26, 1995
    Date of Patent: October 21, 1997
    Inventor: William S. Joyce
  • Patent number: 5662328
    Abstract: A board game includes a game board which includes a predetermined number of start/stop positions, a predetermined number of trick or treat positions, and a single endless path which includes a start/stop path portion adjacent to the start/stop positions and a trick-or-treat path portion adjacent to the trick or treat positions. The endless path defines an interior board region which includes a first capture region, a second capture region, a first safe region, and a second safe region. The endless path includes a sequential array of segments which include capture-free segments interspersed with capture-susceptible segments. A predetermined number of groups of Halloween treat cards are provided which corresponds to the predetermined number of trick or treat positions. A predetermined number of treat-receiving player tokens is provided. A first player-capturing token is associated with the first capture region, and a second player-capturing token is associated with the second capture region.
    Type: Grant
    Filed: September 8, 1995
    Date of Patent: September 2, 1997
    Inventor: Cyrilla Dianne Pecoy
  • Patent number: 5653443
    Abstract: A rotatable cribbage game board allows players to make their successive turns without getting up from their seats and without having to physically move the entire game board. The novel game board has a top wooden member rotatable relative to a stationary base wooden member. Optionally the board can be formed from molded plastic. The base member has a first storage compartment for playing cards and a second storage compartment for scoring inserts such as pegs, toothpicks, and matchsticks. The top member has an upper cribbage board surface with an inner concentric row having one hundred twenty-two holes, a middle concentric row having one hundred twenty-three holes, and an outer concentric row having one hundred twenty-two holes. Optionally these concentric holes can be arranged in a spiral pattern. Furthermore, the top member can include circular indentations for holding beverages. The bottom of the top member has a centrally located downward protruding post.
    Type: Grant
    Filed: April 9, 1996
    Date of Patent: August 5, 1997
    Inventor: David B. Ervin
  • Patent number: 5505455
    Abstract: A board game which contains a plurality of tokens that are moved among various slots of a board. The tokens may fall through some of the slots and disappear from the game. The board game includes a first board that has a plurality of slots. The slots are arranged in a number of rows and columns. Each row corresponds to a game space. Each game space has one or more slots. The players take turns spinning a dial and moving a token a number of game spaces along the board. The player may insert the token into any unoccupied slot of the game space. Located below the first board is a second board that can support the tokens. The tokens are supported so that are a portion of the tokens extend above the first board. The second board has a plurality of openings that arranged in an irregular pattern and located adjacent to a number of slots. If the player selects a slot adjacent to an opening, the token falls through the slot and disappears from the game.
    Type: Grant
    Filed: July 28, 1995
    Date of Patent: April 9, 1996
    Assignee: Elliot A. Rudell
    Inventors: Richard Kamrath, George Foster
  • Patent number: 5498005
    Abstract: A circular pegboard strategy game comprising a playing board formed in a generally rectangular configuration with an upper surface and a lower surface, the board having several large circles of varying diameters imprinted on its upper surface, the area between the two outer circles including a plurality of generally circular peg holes, the peg holes being arranged in a plurality of sets, each set having several peg holes, a plurality of start/end blocks being positioned around the board and including several radially extending peg holes, a plurality of plastic pegs formed in a long generally spherical configuration, the pegs being arranged in four separate color groups, a standard set of playing cards consisting of fifty-two separate cards, a set of written instructions informing the users how to play the game, the ultimate object of the game being to get four pegs out of jail and into the end block.
    Type: Grant
    Filed: November 23, 1994
    Date of Patent: March 12, 1996
    Inventor: Alexander A. Jacques
  • Patent number: 5467995
    Abstract: A game is described which is a modification of the traditional backgammon game. A row of landing zones is placed between the two existing rows and an additional independent roving midman is provided.
    Type: Grant
    Filed: August 5, 1994
    Date of Patent: November 21, 1995
    Inventors: Mark A. Miller, Ronald H. Miller
  • Patent number: 5433450
    Abstract: A board game comprising a plurality of sets of game pieces; a game board having a front surface and a back surface with each surface further having a circuitous path disposed thereon formed of a plurality of adjacent trails of an even number, each trail associated with a set of game pieces, each trail formed of a plurality of indentations beginning with an indentation designated as a starting space and with the remaining indentations numbered sequentially; a plurality of decks of playing cards; and a rule book describing rules of play.
    Type: Grant
    Filed: November 10, 1994
    Date of Patent: July 18, 1995
    Inventor: George Vaillancourt
  • Patent number: 5433449
    Abstract: A game to test players' knowledge of rock and roll songs comprising a plurality of cards having the artist and title on top of the card and words from a rock and roll song beneath the artist and title of the song, and a lesser plurality of cards mixed in with the above cards called boobie cards which have goofy pranks to knowledge questions on them.
    Type: Grant
    Filed: August 3, 1994
    Date of Patent: July 18, 1995
    Inventor: Michael T. Sowek
  • Patent number: 5407205
    Abstract: The invention is directed to a method of playing a board game. A game board is provided having a base position, a home position and at least one track divided into segments, a plurality of the segments forming the apexes of a polygon. A first player is provided a marker initially positioned at the base position. A random number generator is used to produce a number which indicates the incremental movement of the marker along the track. The random number generator is actuated to produce a first number. The marker is moved from the base position along the track segments towards the home position. The random number generator is actuated to produce a second number. The marker is moved from the track segments to a first apex of the polygon. The random number generator is actuated to produce a third number. The marker is moved to a second apex of the polygon. The random number generator is actuated to produce a fourth number.
    Type: Grant
    Filed: May 18, 1993
    Date of Patent: April 18, 1995
    Inventor: Laird L. Larson
  • Patent number: 5386994
    Abstract: A star maze game, comprising marbles, a die, and a game board. The game board has four sides, three levels, and a continuous hole path near the periphery of the game board. There is a center star in the center of the board. The game board has four identical player groupings on each of its four edges, each assigned to a different player. Each player grouping has a starting position and a home position, the object of the game being accomplished by a player who is the first to move each of the marbles around the continuous hole path, from the starting position to the home position, with the exception of one last marble, which is moved to the center star. The relative movement around the board is controlled by the rolling of the die.
    Type: Grant
    Filed: February 9, 1994
    Date of Patent: February 7, 1995
    Inventor: Garry L. Baranowski
  • Patent number: 5370397
    Abstract: An improved Backgammon playing board that has easily changeable playing surface inserts. The playing board inserts can be printed in accordance with the players stylistic preferences. For example, players who enjoy the variant of the Backgammon called Acey-deucey would most likely enjoy a military motif since many such players learned the game while in the Marines or Merchant Marine. The board also features a unique bar that stores the dice, checkers and doubling die. The bar also features a ramp that automatically places a checker within easy reach whenever one is removed from the bar.
    Type: Grant
    Filed: August 25, 1993
    Date of Patent: December 6, 1994
    Inventors: Daniel C. Miller, Jr., Daniel C. Miller, Sr.
  • Patent number: 5356153
    Abstract: The game comprises a score sheet having directions printed thereon and a rotatable game board mounted on a base which also serves as a holder for the cards used in the game and as a blind selector for the playing pieces or employees as described below. The playing board is marked off on one side with a plurality of starting points and lines to career positions, each containing a plurality of peg receiving holes, which are reached by following the directions on the cards. The board is segmented into four quadrants and, dependant upon the number of players, one or more of such quadrants is turned over to expose the unmarked side thereof, the upward facing or marked sides always being on contiguous segments.
    Type: Grant
    Filed: December 21, 1993
    Date of Patent: October 18, 1994
    Inventor: Donald H. Morse
  • Patent number: 5333877
    Abstract: An improved board game apparatus is provided which consists of a game board having a continuous path around its perimeter divided into consecutive playing spaces of alternate colors with each of the two diagonal corner spaces being a start/home space and every corner having three additional inner playing spaces located thereby. A plurality of playing pieces are for each of the game players, with the playing pieces being of a size to fit within each of the playing spaces and are stackable one upon the other. A die operable by the game players is for determining the possible number of spaces the playing pieces shall move counterclockwise along the continuous path of the game board from the start/home space back to the start/home space.
    Type: Grant
    Filed: June 1, 1993
    Date of Patent: August 2, 1994
    Inventors: Jay G. Pridgeon, Patricia Green, George Spector
  • Patent number: 5269529
    Abstract: A game apparatus arranged to simulate the crowning of kings, wherein a player to dispose his tokens in a king form in an opposing player's home spaces adjacent an outer periphery of the game board is arranged, wherein the pegs are arranged for a nesting configuration relative to one another to effect a king designation. A dice member is directed to move the pegs about predetermined bores within the game board directing the pegs to a primary central space within each board segment for crowning of a king.
    Type: Grant
    Filed: February 8, 1993
    Date of Patent: December 14, 1993
    Inventor: Jose R. Clemente
  • Patent number: 5219170
    Abstract: An action board game apparatus includes an inclined game board having openings therein, game pieces mountable on the game board partially through selected ones of the openings and capable of being pushed through the openings upon application of a sufficient predetermined force on an upper portion of each game piece extending above the game board, and a rotary driver movable across the game board. The driver has an elongated shaft and wheels attached to opposite shaft ends. The game board includes parallel linear tracks attached along opposite side edges of the board. The game board openings are arranged in parallel side-by-side rows also extending parallel to the guide tracks. The tracks receive the wheels and permit rolling movement to adapt the driver to move across the game board by itself with its shaft spaced above the game board and passing over upper portions of the game pieces.
    Type: Grant
    Filed: October 29, 1992
    Date of Patent: June 15, 1993
    Inventor: Kevin D. Ledford
  • Patent number: 5209487
    Abstract: There is disclosed a game comprising a game board provided with a plurality of holes distributed in a pattern and consecutively numbered from 1 to 29, a plurality of game pieces to be moved along the pattern of the holes and also an appropriate box in the form of a sphinx for storing the game board, game pieces and other materials which are used with the game.
    Type: Grant
    Filed: November 7, 1991
    Date of Patent: May 11, 1993
    Assignee: Pyram Enterprises Inc.
    Inventor: John J. Rizzo
  • Patent number: 5201524
    Abstract: A marble game including a stationary top board having a plurality of spaced apart game holes to define a game path. A rotatable bottom board includes a plurality of randomly spaced apart sink holes for aligning with the game holes. A marble positioned in a game hole aligned with a sink hole falls through and on to a ramp surface which guides the marble angularly downward to a retrieval location. A slot opening in the top board registers with a shift aperture in the bottom board. Applying an external force inside a registered shift aperture in a clockwise or counter clockwise direction rotates the bottom board until another shift aperture registers with the slot.
    Type: Grant
    Filed: February 19, 1992
    Date of Patent: April 13, 1993
    Inventors: Dezso Csanady, Christopher A. Csanady
  • Patent number: 5156406
    Abstract: A board game apparatus including a playing board having a surface with a plurality of contiguous rows of spaces, a plurality of designated spaces for initial positioning of sets of game pieces as well as a plurality of distinguishable finishing zones. The game apparatus is adapted with a combination of chance devices (1) Spinner Assembly and Chips (2) Dice. Wherein, multiple game pieces are advanced on the playing surface by the spin of the wheel or response to dice to determine the number of spaces the player moves on the game board. The players may at their own option either spin the wheel or toss the dice in an effort to decide which player opens the game. To win one of the players must succeed in placing all of their game pieces in scoring positions avoiding the obstacle members on the game board.
    Type: Grant
    Filed: September 12, 1990
    Date of Patent: October 20, 1992
    Inventors: Cordelia Johnson, Lawrence Johnson