Chess Or Checker Type Patents (Class 273/260)
  • Publication number: 20040239032
    Abstract: A board game in which two opposing playing pieces battle each other using various weapons and cards to enhance a player's chance of winning the battle. The players determine which weapons to place or stack with each of their own playing pieces. In each turn or battle, an attacking playing piece can play weapons or cards against an opposing playing piece until one of the playing pieces loses the battle or until the attacking playing piece no longer desires to play weapons or can no longer move. The playing piece that loses the battle is eliminated and removed from the playing surface, but its unused weapons remain on the playing surface. An opposing playing piece or another playing piece on the same team as the eliminated playing piece can then attempt to retrieve and use the weapons of the eliminated playing piece.
    Type: Application
    Filed: March 17, 2004
    Publication date: December 2, 2004
    Inventor: Craig W. Lyon
  • Publication number: 20040207155
    Abstract: Pic-O-Pic is a board game of various levels of skill. The moves required to win is similar to a combination of chess and checkers. There are the “power” pawns which are guarded by the “security” pawns. The way to score is for one player to place his or her power pawn on top the other player's power pawn and then the score by multiplying the numbers assigned to both of the power pawns. There are only two sides but each side can be represented by one player or a team of two players (only one player on the team makes the moves). Each side sets up their respective pawns in one of two ways. The first move is made by the player whose first name is alphabetically first. After a series of moves and countermoves, whoever completes the numbers in the margin of the board game first—wins.
    Type: Application
    Filed: April 21, 2003
    Publication date: October 21, 2004
    Inventor: Pierre Claude Jolicoeur
  • Publication number: 20040201171
    Abstract: A game board is divided into squares, and is partitioned into an inner play area and an outer play area that surrounds the inner play area. The outer play area acts as a game engine in that it controls the functionality of one or more game pieces within the inner play area. The inner play area preferably comprises a 6×6 array of squares, and the outer play area includes a perimeter of squares which surround the inner play area. A position of a game piece traversing the outer play area determines functionality of certain game pieces positioned within the inner play area. Functionality of these game pieces in the inner play area are in a constant state of change relative to the changes of position of the game piece in the outer play area.
    Type: Application
    Filed: April 9, 2004
    Publication date: October 14, 2004
    Inventor: John Edward O'Neill
  • Patent number: 6799763
    Abstract: The present invention relates to a modified chess game for two players comprising a chessboard having a central section having a first side and a second side, said central section containing squares arranged in vertical rows and horizontal rows, and a first field section located along the first side of said central section and a second field section located along the second side of said central section, wherein each of said first and second field sections contain squares arranged in vertical rows and horizontal rows; preferably at least twenty playing pieces for each player consisting of ten pawns, one king, one queen, two rooks, two bishops, two knights and at least two additional pieces. In a preferred embodiment the two additional pieces are identical and can move a maximum of three squares in any direction. The additional pieces are preferably adapted to represent dragons.
    Type: Grant
    Filed: November 5, 2001
    Date of Patent: October 5, 2004
    Assignee: Dragon Chess Inc.
    Inventor: Brian Grady
  • Publication number: 20040140615
    Abstract: The (LEO CHESS) invention introduces development to the strategies and tactics of the Chess game thru the addition of a pair of a new piece to each set of pieces. The new piece is called “LEO”. The new “LEO” piece has a blend of characteristics and functions of some other pieces. The invention requires the addition of a pair of Pawns to each set of pieces as well as enlarging the Chess board to be 10×10 squares. The invention introduces several changes to the traditional rules of the game as set forth in the “Detailed Description of the Invention” section.
    Type: Application
    Filed: January 17, 2003
    Publication date: July 22, 2004
    Inventor: Mourad Khalil Aziz Khalil
  • Publication number: 20040119231
    Abstract: An entertaining psychological war attack/defense chess game structure including a main body, two chessman drawers, several attack chessmen, ace chessmen and defense chessmen. The main body is formed with multiple passages for placing the attack chessmen or ace chessmen therein. Two end faces of each passage are respectively formed with slits for inserting the defense chessmen therein. The chessman drawers are respectively transversely disposed at two ends of lower side of the main body. The chessman drawer is formed with receptacles for respectively accommodating the chessmen. When the chessman drawers are drawn out, the game is going to start. When stored, the chessman drawers are pushed back into the main body. A rest space is arranged under each end of the passage. After a chessman of an opponent successfully attack in, the chessman will automatically drop out of the passage into the rest space and be located therein.
    Type: Application
    Filed: December 12, 2003
    Publication date: June 24, 2004
    Inventor: Haur-Wen Lu
  • Patent number: 6719289
    Abstract: A two-player board game of chance and strategy, that uses sixteen direction-oriented game pieces, and fifty Additional Movement playing cards on a chess-like playing board. Each player is dealt seven or eleven cards, all concealed from view with only one card revealed during play. The game piece movements are used to capture or position the game pieces (1), for capture splays. The six different types of direction-oriented game pieces and their attributes change direction each time they reach the limits of the board on either opposing side. When a card is played, both the standard game piece movement and the matching card's movement (2) are taken together and represent one extended move (3,4). The game is won-by capturing the opponent's Lion type game piece. Additional variations include a four-player version and Level-Four Play.
    Type: Grant
    Filed: September 20, 2002
    Date of Patent: April 13, 2004
    Inventors: Stephen W. Brown, Louise Marie Brown, Mary Lou Brown
  • Publication number: 20040065999
    Abstract: A turn-based strategic board game played on a gridded board with different strength piece types, wherein a player's higher strength piece is able to move or freeze an opposing player's lower strength piece. A player wins by moving one of his lowest strength pieces to the row farthest away from the winning player. The game board has one or more predetermined trap spaces wherein if a piece is on a trap space, then under certain conditions the piece will be removed from the game. Movement turns proceed in sequence among players. During a player's turn, the player may make optionally multiple moves, optionally divided among a plurality of the player's pieces. Initial setup involves each player placing his pieces in self-determined spaces of the player's first two board rows. In a preferred embodiment, two players can play on an appropriately marked chess board using standard chess pieces.
    Type: Application
    Filed: October 3, 2003
    Publication date: April 8, 2004
    Inventors: Omar A. Syed, Aamir G. Syed
  • Patent number: 6702375
    Abstract: An activity center for a vehicle includes a base defining a storage area and a panel having first and second surfaces. The base is connected to the rear surface of a vehicle seat back. The panel, in turn, is connected to the base for movement between a closed position, which prevents access to the storage area and an open position which allows access to the storage area. The panel is also preferably coupled to the base so that either the first or second surface thereof may face away from the base. The two surfaces of the panel may be configured for a wide variety of educational, entertainment or work-related uses.
    Type: Grant
    Filed: February 28, 2001
    Date of Patent: March 9, 2004
    Assignee: Johnson Controls Technology Company
    Inventors: Michael J. Laskowski, Ronald R. Siegrist, Lance E. Larsen, Neil J. Bush, Roger A. Whitley, Daniel J. Koester
  • Publication number: 20040041344
    Abstract: Disclosed is a three-dimensional board game for two or more players. The game may also be easily adapted to be a video game. The game board is a flat surface with upstanding pegs arranged on the base in rows and intersecting columns. The pegs may be detachable from the board surface. The board surface may include indicia for playing another game such as chess, checkers, or backgammon in addition to an array of holes for receiving removable pegs. The pegs are adapted to receive beads with a central aperture drilled through them. The beads are marked to be associated with a particular player, with two or more players being possible. According to the game rules, the beads are separated into one set for each player. The players in turn place one bead on any of the pegs. To win the game, a player must align, in an uninterrupted sequence, a specific number of beads, either horizontally, diagonally or vertically.
    Type: Application
    Filed: May 27, 2003
    Publication date: March 4, 2004
    Inventor: Ken E. Thomson
  • Patent number: 6679494
    Abstract: A checkerboard confectionary game that includes a box with a checkerboard pattern disposed on one surface to form a game board and a checkerboard pattern formed on a side surface such that multiple boxes can be positioned to form stacks of boxes with a checkerboard appearance, playing pieces that may be individually wrapped cookies of two designs with unique moves, and unique capture and winning rules for the game.
    Type: Grant
    Filed: December 14, 2001
    Date of Patent: January 20, 2004
    Inventor: Joseph P. Scovel
  • Patent number: 6659464
    Abstract: A GridBloc strategy game. The present invention employs a runner and a blocker within any number of various GridBloc boards. The runner is operable to move throughout the GridBloc board, and the blocker who tries to oppose the movement of the runner throughout the GridBloc board. The GridBloc structure is a three dimensional 3D volume in various embodiments of the invention. The GridBloc game is operable to be performed in the volumetric portion of the GridBloc structure. If desired, the GridBloc game is performed along the surfaces of a 3D GridBloc structure. The runners and blockers have various traits in some embodiments, including special traits that allow them to perform actions beyond a basic functionality of a runner and a blocker. The special traits are used to perform running and blocking operations a fixed number of times during the course of a game, or indefinitely throughout the game in various embodiments of the invention.
    Type: Grant
    Filed: October 25, 2000
    Date of Patent: December 9, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek
  • Publication number: 20030209856
    Abstract: What is new in the art our invention pertains to is: A game similar enough to chess to attract chess players yet different enough from chess, in part due to The Ninth Man's larger playing field, that even experienced chess players must rethink old strategies because The Ninth Man is a totally distinct game on it's own.
    Type: Application
    Filed: May 8, 2002
    Publication date: November 13, 2003
    Inventors: Janie Ann Sheehan, Steven Lewis Hatt, Thomas Patrick Garner
  • Patent number: 6588752
    Abstract: The invention is a board game and method of playing checkers on this specific board game comprising: a planar 10 row by 10 column checker board comprising 100 square spaces to place game pieces upon; a plurality of said 100 square spaces further including vertical riser blocks affixed to the checker board to provide projecting spaces projecting above the plane of the checker board.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: July 8, 2003
    Inventor: Daria McArdle Mickowski
  • Patent number: 6578848
    Abstract: A game with moveable play space. The invention allows any user playing the game to modify the play space at any number of given times and in response to any number of different conditions. Certain spaces (tiles or blocks) within the play space are wildcard spaces that independently initiates modification of the game play space. Any game play space can benefit from the invention, including conventional game boards including chess and checker boards. The modifications of the game play space include any number of manipulations including column shuffling, rotating, flip-flopping, and other types of manipulation. The selection of which portion of the game play space is made by the players of the game. If desired, the selection of which portion of the game play space is governed by the space on which a game piece resides, or the particular type of game piece that is being moved or used in that game.
    Type: Grant
    Filed: November 22, 2000
    Date of Patent: June 17, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek, Frank Matthew Champion
  • Patent number: 6575463
    Abstract: A gladiator game and method of play. The gladiator game comprises a game environment, player tokens, gladiator tokens, trainer tokens, a stack of monster cards, a stack of treasure cards, play money, and a chance device. The chance device determines player token moves over spaces disposed in a perimeter path around an arena. Under certain conditions, gladiator tokens may be purchased (representing the retention of a Gladiator), and may enter the arena. In the arena different gladiators may engage in combat, the outcome being determined by a number of factors including their gladiator attack points, gladiator defense points, and the chance device. A gladiator token occupying a center spot in the arena earns play money for its owner every turn, and additional play money is earned each circuit of the perimeter path. Video game, computer game, and internet versions of the instant game are considered to be within the scope if the instant invention.
    Type: Grant
    Filed: April 1, 2002
    Date of Patent: June 10, 2003
    Inventor: Lance W. Wintersteen
  • Publication number: 20030080506
    Abstract: A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 1, 2003
    Inventor: Jonathan Bedford
  • Patent number: 6543772
    Abstract: A method of playing a multi-level board game provides at least three playing levels with each playing level constituting a separate playing surface. The playing surfaces are divided into a plurality of rows, wherein each row has a plurality of alternating playing and non-playing squares. The adjacent rows have their playing and non-playing squares offset from one another forming a diagonal between the playing squares of adjacent rows. Each playing surface has an identical arrangement of playing and non-playing squares. Two sets of game pieces are provided and arranged at opposite ends of the playing surfaces so that each playing surface has an identical arrangement of game pieces. The game pieces have non-capturing and capturing movement provisions within a playing level restricting each game piece to moving diagonally from a playing square to another playing square within the playing level.
    Type: Grant
    Filed: April 8, 2002
    Date of Patent: April 8, 2003
    Inventor: Michael J. Bourdow
  • Publication number: 20030052451
    Abstract: This invention is a two player board game played on a board having a matrix of squares with indicia on a plurality of squares to visually distinguish them as either being ‘home’ squares or ‘magic’ squares. Each player is assigned at least one ‘home’ square and one ‘magic’ square, the assigned squares being visually distinguishable from those assigned to the other player. There are two distinguishable playing sets, each having three kinds of playing pieces X, Y and Z and each said set is assigned to a different player. Both players move in turn one of their pieces according to its assigned capability of movement. If a player moves his X or Y playing piece on his ‘magic’ square then the moved piece ‘turns’ into his Z playing piece. Each player plays with the objective to win the game by successfully leading his Z piece to any of his ‘home’ squares. A player may also win if he captures or blocks all opponent's pieces.
    Type: Application
    Filed: September 17, 2001
    Publication date: March 20, 2003
    Inventor: Meetul Kandarp Kinarivala
  • Publication number: 20030030215
    Abstract: The invention is a board game and method of playing checkers on this specific board game comprising: a planar 10 row by 10 column checker board comprising 100 square spaces to place game pieces upon; a plurality of said 100 square spaces further including vertical riser blocks affixed to the checker board to provide projecting spaces projecting above the plane of the checker board.
    Type: Application
    Filed: August 13, 2001
    Publication date: February 13, 2003
    Inventor: Daria McArdle Mickowski
  • Patent number: 6513809
    Abstract: The subject invention involves chess pieces made primarily from hardware components and chess sets of such chess pieces. Each chess piece comprises a center shaft component comprising a vertical threaded rod having a bottom end, a top end, and a surface from the rod's bottom end to its top end that is partially or wholly cylindrical and threaded. The center shaft component optionally comprises a head at either its bottom or top end. Each chess piece also comprises holed components, each holed component having a hole through which or into which the center shaft component projects. The holed components are stacked along the length of the center shaft component. All the holed components are secured in place by one or more holed components which are nuts having threads complementary to those of the threaded rod, and optionally by the head of the center shaft component.
    Type: Grant
    Filed: July 26, 2000
    Date of Patent: February 4, 2003
    Inventor: Milton Brayton Graff
  • Patent number: 6481716
    Abstract: A method of playing a variant of chess that provides a rectangular chessboard having 80 contiguous playing squares disposed thereon. A plurality of conventional chess pieces that include two rooks, two bishops, two knights, a king, a queen, and eight pawns are provided for each player. A plurality of non-conventional chess pieces that include a chancellor, an archbishop, and two additional pawns are provided for each player. The conventional and non-conventional pieces are initially located on two rows of the rectangular chessboard that are disposed most proximate to each of the two player edges. After the initially locating step, the chancellor may be moved, at an option of a player, as either a conventional knight, or a conventional rook. After the initially locating step, the archbishop may be moved, at an option of a player, as a conventional knight or a conventional bishop.
    Type: Grant
    Filed: May 16, 2001
    Date of Patent: November 19, 2002
    Inventor: Edward A. Trice
  • Patent number: 6478300
    Abstract: A checkers game for four players is disclosed, in which each player commencing with six checkers in an assigned quadrant of a conventional checkers board. The checkers are converted to super-monarchs having superior powers with a double riser piece or to monarchs having lesser but increased power with a single riser piece upon reaching certain specified position in any opposing player territory.
    Type: Grant
    Filed: June 8, 2001
    Date of Patent: November 12, 2002
    Inventor: James Henry Pickett
  • Publication number: 20020149151
    Abstract: A game board has a central playing field, called the territories, surrounded by a peripheral or perimeter playing field called the sacrifice zone. The board comprises 90 squares arranged in ten columns and nine rows. The squares form an ordered array of cells or positions for playing pieces, through which rectangular array vertical, horizontal and diagonal moves are possible. The thirty-four perimeter squares comprise a sacrifice zone that is one square wide, namely, the first and last columns and the top and bottom rows. The remaining fifty-six inner squares comprise the territories. Two sets of fourteen playing pieces of three types are assigned to the two players, each type of piece being allowed moves and captures according to individual rules. Special rules apply to pieces entering and occupying the sacrifice zone squares. Each piece is reversible—that is, one side of the piece bears on its top side indicia of the first player's set and on the obverse side indicia of the second player's set.
    Type: Application
    Filed: February 5, 2001
    Publication date: October 17, 2002
    Inventor: Thierry Denoual
  • Patent number: 6460853
    Abstract: A method of playing a chess-like board game including traditional chess pieces comprising kings, queens, bishops, knights, rooks and pawns, in which pieces can capture one another as in traditional chess, and in which the traditional chess pieces are constrained in their base moves to move as in the traditional chess game, the method comprising: upon capture of an opponent's chess piece with the player's capturing chess piece, allowing the capturing chess piece, in addition to its existing moving capabilities, to assume some, all or none of the moving capabilities of the captured piece, but for only one subsequent move of the capturing chess piece; and after the capturing chess piece has made the assumed subsequent move, removing the assumed moving capabilities.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: October 8, 2002
    Inventor: Jeffrey J. Knight
  • Patent number: 6460855
    Abstract: Various embodiments of alphabetic chess puzzles, and methods for forming and solving such puzzles, combine a chessboard and chess piece movement with matrices of letters distributed across the board. A series of embodiments comprise various systems for placing a series of letters upon the board, either in line or separated by other letters and/or board positions. The goal is to find the word(s) and/or expression contained on the board, by moving one or more chess pieces according to the rules of chess to various positions on the board, thereby indicating the letters of the word(s) or expressions. Another embodiment comprises a method for forming chess problems by providing one or more tables of letter hierarchy, forming a word from the letters of the table(s), and positioning opposing chess pieces on the board according to the letter positions in the table(s).
    Type: Grant
    Filed: June 19, 2001
    Date of Patent: October 8, 2002
    Inventor: Albert Shinderovsky
  • Patent number: 6446966
    Abstract: A chess game and method for opposed players includes a six-by-eight checkerboard-style game board, two sets of game pieces, each set including conventional chess pieces, e.g. a King, a Queen, a Bishop, a Rook, a Knight, and six Pawns, and a novel chess piece named the Lord. The Lord may be moved about the game board one square in any direction from its current square. A method is also disclosed wherein the chess game is played for a fixed duration of time, and points are awarded to the players based upon the number of game pieces remaining on the game board at the expiration of the allotted time. The player having the highest cumulative point total at the end of the game is then declared the winner. A method is also disclosed for adapting the chess game for play electronically, such as through a global network of computers.
    Type: Grant
    Filed: March 16, 2000
    Date of Patent: September 10, 2002
    Inventor: Henri Crozier
  • Publication number: 20020109297
    Abstract: “Spire Grant's Game” is a unique board game using the same type of board as chess or checkers, but is a unique application of said board in that the playing pieces and rules are different for both chess and checkers.
    Type: Application
    Filed: October 5, 2001
    Publication date: August 15, 2002
    Inventor: Grant Channing Beam
  • Publication number: 20020109296
    Abstract: A method of playing a variant of chess that provides a rectangular chessboard having 80 contiguous playing squares disposed thereon. A plurality of conventional chess pieces that include two rooks, two bishops, two knights, a king, a queen, and eight pawns are provided for each player. A plurality of non-conventional chess pieces that include a chancellor, an archbishop, and two additional pawns are provided for each player. The conventional and non-conventional pieces are initially located on two rows of the rectangular chessboard that are disposed most proximate to each of the two player edges. After the initially locating step, the chancellor may be moved, at an option of a player, as either a conventional knight, or a conventional rook. After the initially locating step, the archbishop may be moved, at an option of a player, as a conventional knight or a conventional bishop.
    Type: Application
    Filed: May 16, 2001
    Publication date: August 15, 2002
    Inventor: Edward A. Trice
  • Publication number: 20020101033
    Abstract: The invention is a method for playing a modified game of chess where the movement of the pieces is unbounded on a two dimensional surface. Also, the invention uses all the original rules of Chess. The invention also has a unique game board and assigns each player two separate sets of pawns.
    Type: Application
    Filed: February 1, 2001
    Publication date: August 1, 2002
    Inventors: Maarten Nicholas Pellegrini, Gary Leet, Gerald Nicholas Pellegrini
  • Publication number: 20020093138
    Abstract: A checkerboard confectionary game that includes a box with a checkerboard pattern disposed on one surface to form a game board and a checkerboard pattern formed on a side surface such that multiple boxes can be positioned to form stacks of boxes with a checkerboard appearance, playing pieces that may be individually wrapped cookies of two designs with unique moves, and unique capture and winning rules for the game.
    Type: Application
    Filed: December 14, 2001
    Publication date: July 18, 2002
    Inventor: Joseph P. Scovel
  • Patent number: 6419228
    Abstract: The present invention provides a board game adaptable to one, two or three levels of play wherein the game board may be set correspondingly to one, two or three physical levels. The board is preferably round and accommodates two, three or four players. Game pieces are placed on the board, during play, from a choice of spots on an outer ring of the game board and progress inwardly toward the center of the board. When a player is able to position his four different color game pieces at the center of the board on corresponding colored game piece spots, and then move the pieces to a home board, he or she is the winner.
    Type: Grant
    Filed: August 15, 2000
    Date of Patent: July 16, 2002
    Inventors: Patrick Egli, Rick Derbyshire
  • Publication number: 20020089118
    Abstract: Add a variety of moves to the typical boardgame world, creating it's own world removed.
    Type: Application
    Filed: December 7, 2000
    Publication date: July 11, 2002
    Inventor: Alan Mitchell Richardson
  • Patent number: 6412776
    Abstract: A game apparatus comprises a playing surface in which a plurality of different playing space types are arranged on a grid. The playing space type determining the number of spaces a playing piece may progress from that square in a subsequent move.
    Type: Grant
    Filed: March 15, 2001
    Date of Patent: July 2, 2002
    Inventors: Derek Nigel Baxter, Alan John Baxter
  • Patent number: 6402146
    Abstract: A reduced-complexity, chess-like game uses ten pieces on a smaller square board without pawns for expedited play. Each player has a King (K), Queen (Q), Bishop (B), Knight (Kn), and Rook (R). Movement of the pieces is essentially the same as in traditional chess with a few minor exceptions. The object of the game is to capture the opponent's King, at which time the King is ransomed, and the game is over. Four different set-up procedures are disclosed, ranging from two static setups (Joust and Royal Court) to an intermediate version (Field) to blind setup (Assault). As an option, each game includes five tokens or coins called crowns. These may be used when players agree to do so. At the start of a game, each player places a crown in the center square. At the end of the game, the losing player's King is ransomed with the wagered crown coin. The object is to win all the crown coins. The player who challenges another always gets the first move except in Assault.
    Type: Grant
    Filed: May 9, 2000
    Date of Patent: June 11, 2002
    Inventor: Marcus Goller
  • Patent number: 6382626
    Abstract: A modified chess game known as Royal Chess is disclosed in which the traditional king and queen pawns are replaced by shield pawns (42, 42A) possessing the traditional moves and characteristics of traditional pawns (40), plus the ability to move laterally one file in either direction of their rank.
    Type: Grant
    Filed: September 20, 2000
    Date of Patent: May 7, 2002
    Inventor: Anthony S. Ryff
  • Publication number: 20020033576
    Abstract: Various embodiments of alphabetic chess puzzles, and methods for forming and solving such puzzles, combine a chessboard and chess piece movement with matrices of letters distributed across the board. A series of embodiments comprise various systems for placing a series of letters upon the board, either in line or separated by other letters and/or board positions. The goal is to find the word(s) and/or expression contained on the board, by moving one or more chess pieces according to the rules of chess to various positions on the board, thereby indicating the letters of the word(s) or expressions. Another embodiment comprises a method for forming chess problems by providing one or more tables of letter hierarchy, forming a word from the letters of the table(s), and positioning opposing chess pieces on the board according to the letter positions in the table(s).
    Type: Application
    Filed: June 19, 2001
    Publication date: March 21, 2002
    Inventor: Albert Shinderovsky
  • Patent number: 6299345
    Abstract: Providing a chess player with a pager so that the chess player can leave the chess board and still be notified when it is time for the chess player to make his move. A conventional chess timer has a switch to indicate when an opponent has made a move. The present invention activates a radio frequency transmitter by the switch to send a signal to a pager tuned to receive the signal sent by the transmitter. When the pager receives the radio frequency signal, the receiver generates a vibration and/or turns on a light, and/or less preferably generates a sound whereby a player can be notified at a remote location that an opponent has made his move.
    Type: Grant
    Filed: November 18, 1999
    Date of Patent: October 9, 2001
    Inventor: Rodney Allen Burnette
  • Patent number: 6293549
    Abstract: A set for a hunting-a-beast-prey game including two square boards each having twenty-five playing fields and four additional playing fields provided outside of the square defining the twenty-five playing fields, and two times twenty-nine playing figures consisting of twenty-five figures representing hunters, and four figures representing beasts of prey.
    Type: Grant
    Filed: June 28, 1999
    Date of Patent: September 25, 2001
    Inventors: Stephan Peter, Christian Fritz
  • Patent number: 6279907
    Abstract: The Spacial Game Board is a contiguous, multi-level (variable quantity and variably locatable in some cases) game board of squares with the quantity of simultaneous players determined by the quantity of squares being played on (2 players˜64 squares, 4 players˜133, or 144 squares, multiple player pairs additional to 2 add 72 squares for each pair) used for playing Spacial Chess and Spacial Checkers (Two Kingdom, Four Kingdom, etc., where Kingdom quantity matches the number of simultaneous players) that has additional rules to the traditional rules of chess and checkers when four or more simultaneous players are conducting a match whether on hardware (real life playing surface) or via computer generated Spacial Game Board with Spacial Chess and Spacial Checkers software packages.
    Type: Grant
    Filed: January 14, 1999
    Date of Patent: August 28, 2001
    Inventor: Marvin Douglas Hullinger
  • Patent number: 6257575
    Abstract: A plurality of vertically adjustable squares on a game board assembly having 1) a game board frame assembly provided with a bottom wall section and side wall sections defining an open cavity therebetween; and 2) a plurality of actuator square assemblies mounted within the open cavity of the support base assembly of the game board frame assembly. The bottom wall section has a plurality of actuator support openings therein to receive and support a respective one of the actuator square assemblies therein. Each actuator square assembly includes 1) a stationary block support assembly with a stationary tube member having a lower end anchored in the respective actuator support openings in the bottom wall section; 2) a movable support tube assembly mounted about the stationary tube member and being vertically movable thereof; and 3) a movable game square member secured to and supported on a respective one of the movable support tube assemblies.
    Type: Grant
    Filed: April 23, 1999
    Date of Patent: July 10, 2001
    Inventor: Herbert A. Ortega
  • Patent number: 6257578
    Abstract: Disclosed herein are checkers board games for two players. Included in this invention are variations of checkers games involving geographical facts and historical facts or personalities. These games combine the general tactics and game playing skills of checkers with knowledge of various facts and are educational in objective.
    Type: Grant
    Filed: May 23, 1998
    Date of Patent: July 10, 2001
    Inventor: Daniel Gulliver
  • Patent number: 6203016
    Abstract: A method of playing chess in which eventually all chess moves are played out on a chess board in full view, but some of these moves are previously recorded out-of-view, so that the playing out of these recorded moves adds surprise to the play and an element of chance to the outcome of the chess game.
    Type: Grant
    Filed: May 24, 1999
    Date of Patent: March 20, 2001
    Inventor: Dror Frommer
  • Patent number: 6196545
    Abstract: A board game apparatus and method of playing a game with the apparatus by two, three, or four players is provided. The board game apparatus consists of a game board and four distinguishable playing sets, one for each player. The game board has only forty-nine squares, arranged as a grid of seven columns of squares by seven rows of squares. A playing set has only four playing pieces, one each of Alpha, Beta, Gamma, and Delta. Each playing piece is visually distinguishable from other playing pieces of the playing set, and each playing piece moves in a different manner: Alpha pieces move only one space each move, either laterally or diagonally; Beta pieces move one or two spaces, either laterally or diagonally; Gamma pieces move one or two spaces, laterally only; Delta pieces move one or two spaces, diagonally only. Players take turns, moving one of their playing pieces each turn with the object of capturing opponent's playing pieces.
    Type: Grant
    Filed: October 22, 1999
    Date of Patent: March 6, 2001
    Inventor: Robert R. Peeples
  • Patent number: 6189887
    Abstract: A game with a playing area made up of multiple playing regions, with each region made up of multiple playing spaces. The entire playing area can be created on one essentially flat surface. The game can be played by two or more players. Each player has a plurality of stackable playing pieces distinguishable from those of other players. Stacks can be formed from the pieces of one or more players. The player whose piece is on top of a stack controls that entire stack, and thus any underlying pieces belonging to other players are captured. Pieces can be stacked and unstacked during the course of play. If a previously captured piece is uncovered by unstacking, that piece is released and reintroduced into play. Movement of pieces or stacks is allowed both within a region and to other regions. A multi-step unstacking move is included to provide greater reach. The game is won by capturing in stacks all the pieces belonging to opponents.
    Type: Grant
    Filed: November 19, 1998
    Date of Patent: February 20, 2001
    Inventor: Daniel A. Dommasch
  • Patent number: 6182967
    Abstract: A board game has two teams of a plurality of game pieces whereby, on successive turns, a player may add a game piece, move a game piece, or enhance the movement direction capabilities of a game piece. The object of the game is to occupy designated opponent's territories on the game board or to capture all of the opponent's game pieces so that none remain on the game board.
    Type: Grant
    Filed: December 10, 1998
    Date of Patent: February 6, 2001
    Inventor: Donald P. Green
  • Patent number: 6176486
    Abstract: A board game for entertaining players of the game. The board game includes a playing surface with a center region and a generally rectangular outer perimeter. The playing surface has a plurality of starting space sets, each positioned towards a corner of the playing surface and comprising a plurality of starting spaces. The playing surface also has a plurality of playing spaces. The playing spaces are divided into four generally rectangular quadrants positioned towards the corners of the playing surface. A plurality of sets of playing pieces are positionable on the playing surface. A plurality of dice are provided.
    Type: Grant
    Filed: January 28, 1999
    Date of Patent: January 23, 2001
    Inventor: Larry Maciasz
  • Patent number: 6142474
    Abstract: A modified game of chess comprising four individual armies is disclosed herein. There can be two, three, or four individual participants. A gameboard is modified to comprise seventy-two alternating smaller squares of equal dimensions for a total of 144 squares, but of two distinct alternating colors. The gameboard has a border with linear groups of designation marks for initial pawn movements. The methodology is novel in that two, three, or four participants, each initially with his or her own modified army of chess pieces, can form or dissolve alliances with other armies. Armies may also, by checkmate, control one or more defeated armies. The result is a modified game for experienced players.
    Type: Grant
    Filed: August 14, 1998
    Date of Patent: November 7, 2000
    Inventors: Ilian J. Tachkov, Helen J. Tachkov, Spaska S. Tachkov
  • Patent number: 6135452
    Abstract: A family of five board games with chess-like features played on a board of 64 white and off-white squares by two opposing players. Each player moves 16 pieces arrayed on the two rows closest to the player: 8 hollow domes each named RxM where x=A,E,I,O or U, on the back row; and 8 smaller solid hemispheres each named VOID on the second row. Four games are played with 8 identical RxMs per player, a RAM moving like a Rook, a REM like a Queen, a RIM like a Knight, and a ROM like a Bishop. The object of these games is to capture all the opponent's pieces. The fifth game has two each RAMs, RIMs, ROMs, and two RUMs moving like Kings, on the back row. The object here is to capture both RUMs of the opponent. In all versions a VOID moves like a Pawn. Different colors are assigned to the pieces in the different games and for the two players. The unique feature in all five games is the ability to create a third, more powerful, piece called RxMVOID moving like a Queen by covering a VOID on any square with a RxM.
    Type: Grant
    Filed: March 16, 1999
    Date of Patent: October 24, 2000
    Inventor: Douglas S. Yurchey
  • Patent number: 6120029
    Abstract: A chess-like game method and apparatus are disclosed. The game includes a gameboard (10) or gameboard representation having a central chess board (20) capable of occupation by two sets of chess pieces, one light and the other dark. A chess-move storage device stores representations of example moves by the chess pieces on the chess board (20). A randomizing means is utilized to introduce the element of chance and to assign a prediction regarding the type of chess piece which will be captured next according to the example moves. After this prediction is assigned, the example moves by the chess pieces result in a captured chess piece. If the captured chess piece matches the selected prediction, then the piece is scored. Otherwise, it is temporarily stored in a corral (40) or its equivalent for later scoring opportunities. The game is played by one or multiple players, depending on the chosen embodiment.
    Type: Grant
    Filed: June 23, 1997
    Date of Patent: September 19, 2000
    Assignees: Craig G. Carmichael, Brian Lee Boyd
    Inventors: Craig G. Carmichael, Brian Lee Boyd