Chess Or Checker Type Patents (Class 273/260)
  • Patent number: 11638472
    Abstract: A method for providing an augmented reality service using an AR sticker comprises: a step where a mobile terminal requests, from a server, an AR sticker template enabling a user to edit an AR sticker, and the server transmits the AR sticker template; a step where the mobile terminal directly edits the AR sticker image using the AR sticker template and creates AR content corresponding to the AR sticker image; a step where the server receives the AR sticker image and the AR content from the mobile terminal and stores same in an AR database, and creates an AR sticker including the AR sticker image and the AR content; a step where the mobile terminal receives the AR sticker, transmits the AR sticker to a printer, and requests printing of the AR sticker; and a step where the printer prints the AR sticker and conveys the printed AR sticker.
    Type: Grant
    Filed: November 6, 2018
    Date of Patent: May 2, 2023
    Assignee: DS GLOBAL
    Inventors: Ik Sung Jeong, Seong Bok Yoon
  • Patent number: 11395955
    Abstract: A board game is provided having a seven-by-seven play area and ten player tokens for each player. Each player's tokens are positioned on the play area in two rows of five along opposing sides of the play area. Players alternate turns, taking up to five orthogonal movements from one playing space to another on each turn, the five movements being allocated across up to five of the player's player tokens. When a player token is orthogonally surrounded on at least three sides by opposing player tokens, that player token is removed from the play area. Play continues until one player has only two player tokens remaining on the play area, at which time the opposing player is declared the winner.
    Type: Grant
    Filed: November 30, 2018
    Date of Patent: July 26, 2022
    Inventor: Devakumaran J. Kumar
  • Patent number: 11305178
    Abstract: A chess variant includes (a) one of an 8 by 8 board, a 8 by 10 board, or a 10 by 10 board; (b) a conventional chess piece set; and (c) a novel non-conventional chess piece set, wherein the pieces of the non-conventional chess piece set perform non-standard movements with rules associated therewith to govern how the pieces move and capture upon the board. Additionally, the set of rules governing how the rules of movement for the piece can undergo a change when a non-conventional chess piece reaches the furthest rank, akin to the process of promotion in standard chess.
    Type: Grant
    Filed: September 6, 2020
    Date of Patent: April 19, 2022
    Inventor: John Josef Hench
  • Patent number: 11285387
    Abstract: A plurality of objects are placed at respective positions in a three-dimensional virtual space, and for each of the plurality of objects, a movable surface including at least a first surface and a second surface at a predetermined angle to the first surface in a portion where the second surface intersects the first surface is defined. Then, based on a user input, the object is moved along the movable surface defined for the object.
    Type: Grant
    Filed: February 24, 2020
    Date of Patent: March 29, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenji Iwata, Yuta Ogura
  • Patent number: 11117046
    Abstract: Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.
    Type: Grant
    Filed: February 22, 2021
    Date of Patent: September 14, 2021
    Assignee: Denbigh and Associates, LLC
    Inventors: Peter Denbigh, Caitlin Cooper, David Khoshpasand, Amy Lessley
  • Patent number: 10933302
    Abstract: The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game. This new game puts more challenge and variety into the game of chess.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: March 2, 2021
    Assignee: Play Chexi LLC
    Inventor: Peter Costa
  • Patent number: 10456663
    Abstract: An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token when the shaken master die shows a token designation.
    Type: Grant
    Filed: October 4, 2018
    Date of Patent: October 29, 2019
    Assignee: Winsor Concepts
    Inventor: Reynolds W. Guyer
  • Patent number: 10092824
    Abstract: An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token 16 when the shaken master die shows a token designation.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: October 9, 2018
    Assignee: Winsor Concepts
    Inventor: Reynolds W. Guyer
  • Patent number: 10092822
    Abstract: A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner. The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player.
    Type: Grant
    Filed: February 12, 2016
    Date of Patent: October 9, 2018
    Inventor: John Chiarolanzio
  • Publication number: 20150145207
    Abstract: A novel board game is provided that allows individuals to play a game that has simple rules, is resolved quickly, and is still enjoyable. The present board game comprises two sets of opposing game pieces, a checkerboard, and a unique deck of forty-seven cards. The players take opposing turns drawing a card and then moving one of their game pieces in one of the cardinal directions a number of squares equal to the number drawn. Players may also draw a “jump” card, which allows that player to vault one of their pieces over an opposing piece. Players get one point for reaching their opponent's back row and another point for completely surrounding one of their opponent's game pieces, thereby removing that piece from the board. The game is over when one player totals five points.
    Type: Application
    Filed: November 26, 2013
    Publication date: May 28, 2015
    Inventor: Paul Ali
  • Patent number: 8985584
    Abstract: In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.
    Type: Grant
    Filed: July 21, 2009
    Date of Patent: March 24, 2015
    Inventor: David M. Jimick
  • Publication number: 20150042043
    Abstract: The present invention relates to a strategy game to enhance decision-making skills and memorization. In addition to the basics of traditional chess, the invention expands upon traditional chess rules by comprising some or all pieces being concealed within housing shells, except for the King, so that players do not have full disclosure of their opponent's pieces and must identify and memorize the opponent's game pieces from the movement made during the game. An essential feature at the discretion of the participant is to use at least one “hold and secure” placeholder on a square that allows a player to “hold and secure” up to two, or more, squares in a match upon capturing an opponent's piece on that square. Also, a method for training that comprises phases including, but not limited to, game pieces being concealed within housing shells, a “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions.
    Type: Application
    Filed: October 17, 2014
    Publication date: February 12, 2015
    Inventor: Brian T. Dolk
  • Publication number: 20150028543
    Abstract: The present invention dates to a board game in which a three piece rivalry system allows for interaction of player pieces in a battle simulation type game.
    Type: Application
    Filed: October 13, 2014
    Publication date: January 29, 2015
    Inventor: Perrin Isaac Reid
  • Publication number: 20150021854
    Abstract: A strategy game, such as chess, that incorporates a theme from a combat sport, such as boxing, into a plurality of playing pieces and a game board. The game board is configured to replicate an arena or ring utilized in the combat sport. The game board incorporates indicia commonly seen at combat sports, or for advertising or promotional purposes. A king and queen playing piece resemble laced up gloves. A knight resembles a boxer with a pair of boxing gloves having an emblem, such as a national flag. A pawn playing piece resembles a clenched fist. A bishop playing piece resembles an emblem, such as a national flag. Each playing piece has at least one movement pattern, such as a linear movement pattern, an L-shaped movement pattern, and a diagonal movement pattern. The flag emblems represent twelve countries having interest in boxing.
    Type: Application
    Filed: July 16, 2013
    Publication date: January 22, 2015
    Inventor: The Nonpareil Hilario
  • Publication number: 20150014930
    Abstract: A chessboard having a playing platform and a stage or table which together maintain the flatness of the playing platform despite changing humidity conditions is disclosed. The playing platform is fabricated from a plurality of wooden pieces that are cut to exhibit a radial grain, and adhered to adjacent wooden pieces so that the radial grain has a mirrored image to the immediately adjacent wooden piece. The playing platform is allowed to expand and contract without placing undue pressure on the stage or table, and vice versa (i.e., unconstrained).
    Type: Application
    Filed: August 15, 2013
    Publication date: January 15, 2015
    Applicant: Summerville-New England LLC
    Inventor: Andrew Goodwin Summerville, JR.
  • Patent number: 8932133
    Abstract: A system for playing board games includes a game board and at least one pawn. The game board includes a display configured to display on a board surface a game board layout. The display is further configured to display a pawn input image on the board surface. The pawn includes a contact surface for supporting the pawn on the board surface, and an image input part cooperating with the board surface to receive the pawn input image. The pawn also includes an image surface to display a pawn output image, and a device for relaying the pawn input image from the image input part to the image surface.
    Type: Grant
    Filed: September 8, 2005
    Date of Patent: January 13, 2015
    Assignee: Koninklijke Philips N.V.
    Inventors: Hubertus Maria Rene Cortenraad, Martin Ouwerkerk, Anthonie Hendrik Bergman
  • Publication number: 20140367916
    Abstract: Disclosed herein is a class of games and a method of playing games that are played by manipulating objects on a grid. The objects have defined properties that control how the objects are moved. Objects may optionally be connected to each other which alters how the objects may be moved on the grid. The object of the game is for the player to accumulate points based upon arranging the objects in predetermined patterns according to specific rules.
    Type: Application
    Filed: June 14, 2013
    Publication date: December 18, 2014
    Inventor: Darren C. Ranalli
  • Patent number: 8876113
    Abstract: A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: November 4, 2014
    Inventor: Brian T. Dolk
  • Patent number: 8870184
    Abstract: A strategy board game of territorial conquest for two to four players. Each player commands an army of twenty-four pieces on a playing board divided into five regions called territories. The pieces rest on the intersections of lines on the board called Points. In each territory there exists a special board Point referred to as a Base. The pieces in the game at all times have a specific direction that they face on the game board. The facing of the piece determines its vulnerability to capture by another piece. In addition to facing, different types of playing pieces are assigned different attributes such as Movement number, Attack number and Blocking faces which affect the utility of each piece in game situations. A notation system allows text play of the game. Electronic embodiments allow game play on electronic devices.
    Type: Grant
    Filed: August 21, 2013
    Date of Patent: October 28, 2014
    Inventor: Kurt Hildebrand
  • Publication number: 20140225323
    Abstract: This game has modified the rules and simplified classical chess so that Friends and Family (children, parents and grand parents) can play it. One doesn't have to be great intellect or strategic thinker. This is achieved by introducing the elements of Luck (by rolling dice), which limits the moves made by a player. Second element introduced is Points. As you attack a piece you get points, hence at any point in time a decision can be made as to who is the winner. Third element is Re-birth of pieces. With re-birth feature friends and family need not worry much if a piece is attacked, there is very high probability that it will reborn. These elements make the game unique and attractive for friends and family to play.
    Type: Application
    Filed: February 14, 2013
    Publication date: August 14, 2014
    Inventor: OMPRAKASH SONIE
  • Publication number: 20140171167
    Abstract: A strategy game includes a first group of primary elements representing movement, and a second group of primary elements representing combat or interaction. The first group of primary elements includes first and second game pieces representing speed and maneuver, respectively, and each having a value. The second group of primary elements includes third and fourth game pieces representing attack and defense, respectively, and each having a value. The game pieces include dice represented in different colors.
    Type: Application
    Filed: March 14, 2013
    Publication date: June 19, 2014
    Inventor: Donald J. HAWTHORNE
  • Publication number: 20140097570
    Abstract: The present invention relates to a game system that can be used in or out of the water, it can be constructed in two ways Multiple floatation strips with a slit where you insert a playing surface comprised of a substantially-flat central surface, the four floatation strips are secured to the flat-surface. The scoring table is constructed in the same manner. Preferred option has two pieces of foam, solid bottom base, top base with cut outs for drink holders, scoring devices, game piece holder and dice holder. The top piece has adhesive on bottom side securely affixed to the solid bottom base of foam. In the cut out area or dice rolling area, a piece of foam can be inserted to play other games The scoring device is comprised of flexible, sturdy plastic with beads strung onto the plastic wire allowing the beads to move from side to side.
    Type: Application
    Filed: October 9, 2012
    Publication date: April 10, 2014
    Inventor: Rhonda Rickett
  • Publication number: 20140084539
    Abstract: A chess variant strategy game enhancing decision-making skills and memorization comprises most pieces being concealed within housing shells, except for the King, so that players must identify and memorize the opponent's game pieces from their movements. The use of at least one “hold and secure” placeholder on a square allows a player to “hold and secure” squares upon capturing an opponent's piece on that square and more realistically emulates battle situations. A method for training comprising plural training phases, including increasingly complex rules variations, all of which have game pieces concealed within housing shells and the “hold and secure” feature, and some or all pieces starting in non-traditional chess starting positions. The phases are customizable with different variations and may include time constraints, variable piece starting positions and alternative goals, as well as other features that alter the conditions and parameters of play.
    Type: Application
    Filed: March 15, 2013
    Publication date: March 27, 2014
    Applicant: The John Marshall Law School Patent Clinic
    Inventor: The John Marshall Law School Patent Clinic
  • Publication number: 20140062022
    Abstract: A Method for playing a Board Game includes providing a board and a Flag Figurine, providing a set of instructions for playing, and providing a Prince. This Board Game is used for the purpose of providing a competitive game testing a person's strategic and tactical analytical abilities.
    Type: Application
    Filed: August 28, 2012
    Publication date: March 6, 2014
    Inventor: ROBERT SPANGLER
  • Publication number: 20140062021
    Abstract: A board game that includes a traditional chessboard and two sets of playing pieces, where the playing pieces correspond to that of Western chess, but where each playing piece (possibly save the king) has a top portion and a removable corresponding bottom portion. Each player also is given a second group of top portions that can be interchanged with the original top portions. While game set up and playing piece movement is similar to Western chess, a piece is not “captured” when an opponent lands on the same board square but “converted.” The opponent removes the top portion and replaces the piece with a different tone top portion to provide visual indication that the playing piece has been converted to the other side. That converted piece stays on the board instead of being removed with few exceptions. The game ends when one player checkmates the other player's king.
    Type: Application
    Filed: May 25, 2012
    Publication date: March 6, 2014
    Inventor: Charles Johnson
  • Patent number: 8657289
    Abstract: A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.
    Type: Grant
    Filed: July 25, 2012
    Date of Patent: February 25, 2014
    Inventors: Edward Gregory Bond, John Howard Bond
  • Publication number: 20140008868
    Abstract: A chess-like game involving a board and a plurality of pieces that follow chess based movements. In addition each piece has an attack and defense value which is used to determine if one piece can capture another. Game play may be enhanced with game cards which enhance some aspect of a piece's qualities when capturing or defending. Game play may further be enhanced by board enhancement features. The game may be implemented in physical form as well as using a computer and computer based interface.
    Type: Application
    Filed: July 9, 2012
    Publication date: January 9, 2014
    Inventors: Ken Patria, Michael Cormier
  • Patent number: 8585480
    Abstract: A shove board game system and playing method thereof includes: a game host to process a shove board game program and provide a picture of a chessboard and an information window and reset status of all pieces on the chessboard, a display device communicating with the game host to display the chessboard, pieces and the information window and related information, and an input device communicating with the game host to receive operations of players to proceed the shove board game. The chessboard is octagonal and has multiple longitudinal and transverse lines in directions of X and Y axes and diagonal straight lines formed at an angle of 45 degrees against the X and Y axes. The lines cross one another to form points of intersection. The pieces are positioned on the points of intersection.
    Type: Grant
    Filed: August 22, 2008
    Date of Patent: November 19, 2013
    Inventor: Chien-Yu Wang
  • Publication number: 20130277913
    Abstract: A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.
    Type: Application
    Filed: July 25, 2012
    Publication date: October 24, 2013
    Inventors: Edward Gregory Bond, John Howard Bond
  • Publication number: 20130252685
    Abstract: A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces.
    Type: Application
    Filed: May 16, 2013
    Publication date: September 26, 2013
    Inventor: Richard M. Spurgeon
  • Patent number: 8448946
    Abstract: This invention introduces an expanded Chess Game played on 10×10=100 square chessboard. The rules of the classic game apply as directed by FIDE (rules as of Apr. 1, 2004), with adjustments made in consideration of the larger board and added pieces. The ChessQuire/Chess 100 game introduces only one new type of chess piece named here “Esquire”: white squares bound and black squares bound; four of them in total, two on each side of the board, belonging to the two opposing sets. Esquire's properties and behavior are somewhere in between that of a Knight and a Bishop. The other notable changes are the extra four pawns on the board; two on each side, and a slight pawn move rules modifications such as the en-passant rule and castling. My goal was to expand the classic game in such a way that the classic game's integrity and soul stay preserved. The game can be played at chessquire.com.
    Type: Grant
    Filed: April 6, 2006
    Date of Patent: May 28, 2013
    Inventor: Zarko Svatovic
  • Publication number: 20130056932
    Abstract: In embodiments presented herein, a chess-like game apparatus and methods of play are provided. In accordance to embodiments, an element of chance is introduced by a roll of a tetrahedron-shaped die that adds to the strategic play of the traditional rules of chess. The game board may accommodate from 2 to 4 players adding an additional element of complexity and potential collaboration between players. A winner is determined by capturing the pharaoh of each player, “capturing the staff of Ra”, or by points when there is a stalemate.
    Type: Application
    Filed: September 4, 2012
    Publication date: March 7, 2013
    Inventor: Cory D. McLaughlin
  • Publication number: 20120326389
    Abstract: A chess game played on a cylindrical chessboard with two sets of chess pieces and a playing surface made up of a plurality of 14 ranks and 8 files. The knight pieces of each side are actually two-sided knights that can be separated during play to generate additional knights with an ultimate eight knights involved in the game.
    Type: Application
    Filed: June 21, 2012
    Publication date: December 27, 2012
    Inventor: Shannon Rene Gardner
  • Patent number: 8302969
    Abstract: This invention describes a game of inverse chess, with a pre-identified start position, and end position and arbitered moves chosen amongst a set of possible moves, played between two opponents on a chess board. This differs from normal chess in that it is played backwards in time where the objective is to reconstruct the pre-identified start position, from the pre-identified end position. While the pieces used in the game are essentially the same as that of regular chess, the moves they make are reversed. Since the state-space of this game is much larger in the potential moves, an arbiter is used to validate possible moves that one player might choose to make. Using either a regular or modified chess board, the pieces on the board move backwards. Three such moves are described in the I-castle, spawn and I-check moves. A variant of the game is the two-knight game wherein two knights play each other and the piece reaching the pre-identified start position, win.
    Type: Grant
    Filed: July 7, 2006
    Date of Patent: November 6, 2012
    Inventors: Prasanna Gorur Narayana Srinivasa, Aditya Ramana Rachakonda, Arvind Namasivayam, Ashish Tulsian, Bhagi Sri Karthik, Gurmeet Singh Gulati, Rohit Kumar Pandey, Samarth.S Prakash, Siddhartha Reddy. K.
  • Publication number: 20120200038
    Abstract: The board game includes a game board for each player, all of the boards having identically configured playing positions. However, the playing positions are numbered in a different order on each board. Each board has a group of numbered playing pieces assigned thereto, the pieces of each group matching corresponding playing positions and numbers for its assigned board. Correspondingly configured pieces are numbered differently in different groups. The game is played with the active player calling out a designation (but not the number) for a playing position and piece on his or her board, requiring all players to remove the correspondingly designated piece from their boards. The winner is the first player to reach a predetermined numerical total for the pieces remaining on his or her board. An optional rule may be provided allowing the active player to require that all players return a playing piece to the board.
    Type: Application
    Filed: October 6, 2011
    Publication date: August 9, 2012
    Inventor: LOIS N. POLLOCK
  • Publication number: 20120200039
    Abstract: A board game comprises a grid-like game board having ten rows of nine squares and two sets of game pieces. Each of the set of game pieces includes nine pawns, two canons, two rooks, two elephants, two knights, two guards, and a king. Two players alternate moving one game piece from a corresponding one of the sets of game pieces until one of the players has force captured the opposing king.
    Type: Application
    Filed: February 7, 2012
    Publication date: August 9, 2012
    Inventor: Jong Min Choi
  • Publication number: 20120200037
    Abstract: A checkerboard game for leaning musical note symbols and their associated hierarchy. The game includes a playing board and playing pieces. The playing board replicates a checkerboard. The playing pieces replicate checkers, have musical note symbols visible thereon, move diagonally on the checkerboard, and jump according to the hierarchy of the musical note symbols of the playing pieces involved in the jump, to thereby learn the musical note symbols and their associated hierarchy.
    Type: Application
    Filed: February 9, 2011
    Publication date: August 9, 2012
    Inventor: Debra A. Wiehl
  • Publication number: 20120175842
    Abstract: This invention is a modified chess game which can be played by two individual players or two teams of players. The game apparatus consists of a modified chess board of 100 alternately light and dark squares and two 20-piece sets of respectively light and dark game pieces. Each set of game pieces includes the 16 game pieces contained in a set of conventional chess pieces, i.e., 1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks and 8 Pawns, plus 2 additional pawns and 2 embodiments of an innovative and novel game piece unique to the invention, game piece “X”. The game pieces are initially positioned in prescribed positions on the game board and subsequently moved pursuant to conventional and prescribed new movement capabilities and patterns unique to the invention. As in conventional chess, the contest is won by the party which captures and, thus, checkmates the opposing party's King.
    Type: Application
    Filed: January 11, 2011
    Publication date: July 12, 2012
    Inventor: Joseph Collins
  • Publication number: 20120126478
    Abstract: A game of chess or checkers played on a gameboard having a checkerboard pattern formed by alternating light and dark colored squares; and having a fully extended form (five vertical rows and eight horizontal rows) and a modified form (five vertical rows and six horizontal rows), wherein a first hinged mechanism and a second hinged mechanism are integral parts of the gameboard, and wherein the first hinged mechanism is located between a first horizontal row and a second horizontal row, and the second hinged mechanism is located between an eighth horizontal row and a seventh horizontal row.
    Type: Application
    Filed: November 15, 2011
    Publication date: May 24, 2012
    Inventor: Lewis M.K. Long
  • Publication number: 20120112411
    Abstract: A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces
    Type: Application
    Filed: November 10, 2011
    Publication date: May 10, 2012
    Inventor: Richard M. Spurgeon
  • Patent number: 8137201
    Abstract: A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
    Type: Grant
    Filed: January 9, 2009
    Date of Patent: March 20, 2012
    Assignee: Microsoft Corporation
    Inventors: David M. Chickering, Edith Law, Anton Mityagin
  • Patent number: 8118308
    Abstract: A board game and methods for playing the same are disclosed. The board game can include a playing surface having a plurality of playing spaces, and a plurality of playing pieces that comprise at least first and second player playing pieces, wherein each playing piece is assigned a numerical value, and wherein the numerical value corresponds to: a movement value, wherein the movement value corresponds to the number of playing spaces that each playing piece can move on the playing surface; and a challenge value, wherein the challenge value corresponds to a challenge between a first player playing piece and a second player playing piece, wherein the second player playing piece can be removed from the playing surface when the first player playing piece has an equal or greater challenge value then the second player playing piece and when the first player playing piece is moved into the second player playing piece's playing space.
    Type: Grant
    Filed: February 17, 2010
    Date of Patent: February 21, 2012
    Inventor: John Wiseman
  • Publication number: 20110221131
    Abstract: A method for playing a game of strategy and skill in which players move hunter pieces on a playing surface having an array of playing spaces, with each player designating one playing space as a treasure space. On each turn, a player may move his hunter piece or place a bridge piece on the playing surface for defining movements allowed by the hunter pieces. The players alternate turns until victory is achieved by occupying an opponents treasure space or capturing an opponent's treasure space hunter piece.
    Type: Application
    Filed: March 15, 2010
    Publication date: September 15, 2011
    Inventor: Toshio TAMANO
  • Publication number: 20110198806
    Abstract: A board game and methods for playing the same are disclosed. The board game can include a playing surface having a plurality of playing spaces, and a plurality of playing pieces that comprise at least first and second player playing pieces, wherein each playing piece is assigned a numerical value, and wherein the numerical value corresponds to: a movement value, wherein the movement value corresponds to the number of playing spaces that each playing piece can move on the playing surface; and a challenge value, wherein the challenge value corresponds to a challenge between a first player playing piece and a second player playing piece, wherein the second player playing piece can be removed from the playing surface when the first player playing piece has an equal or greater challenge value then the second player playing piece and when the first player playing piece is moved into the second player playing piece's playing space.
    Type: Application
    Filed: February 17, 2010
    Publication date: August 18, 2011
    Inventor: John Wiseman
  • Publication number: 20110169220
    Abstract: A combination food delivery box and game board includes a foldable cardboard delivery box, preferably a pizza delivery box, having a box bottom and a box top pivotally attached to the box bottom with both the bottom and the top having surfaces on which are imprinted game boards for such board games as checkers, chess, tic-tac-toe, and backgammon and the sides of the box bottom having integrally formed thereon punch-out game playing pieces corresponding to the particular game board imprinted on the surface—inside or outside—of the box top or bottom whereupon after the food is removed, the game playing pieces can be punched out along their perforations and the delivery box can be laid open so that the surface with the game board is exposed for commencing play of the board game thereby enhancing an activity such as a pizza party.
    Type: Application
    Filed: January 8, 2010
    Publication date: July 14, 2011
    Inventor: Harry P. Nouhan, JR.
  • Patent number: 7976377
    Abstract: A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The game includes a bonus feature which, when triggered, results in the display of a plurality of devices, each of which animates to reveal a number, a prize awarded being a product of the numbers displayed by the devices.
    Type: Grant
    Filed: July 31, 2007
    Date of Patent: July 12, 2011
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: George Roukis
  • Publication number: 20110127720
    Abstract: Whereas prior art inventions had sets with widely spaced and fixed boards, this invention—for playing chess and its variants in the third dimension; has seventeen interlocking, interchangeable, rotating, revolving parts. When fully constructed the several parts forms a tower with eight interlocking, rotating, revolving tiers no more than three and a half to four feet in height, each tier is design to hold a custom design clear acrylic chessboard with alternating raised squares of varying styles and design measuring up to 20.?×20.?×0.25; moreover, the basic rules of three dimensional/multilevel chess.
    Type: Application
    Filed: June 1, 2009
    Publication date: June 2, 2011
    Inventor: KENNETH FOURCELL
  • Publication number: 20110049804
    Abstract: This invention is an alteration on the ancient game of chess and allows for the stacking of various pieces upon each other. This stacking of pieces upon each other enables the combined pieces (called a stack) to move as a cohesive whole with either the combined movements of the contributing pieces or else in some augmented fashion. Enhanced game rules control the more complicated piece interactions. Some of the pieces have two parallel flat faces to facilitate stacking. Some of these pieces may be of different thicknesses so as to facilitate easy recognition of the type of piece. Some of the pieces may have markings upon the top and/or the sides so as to facilitate easy recognition of the type of piece.
    Type: Application
    Filed: August 31, 2009
    Publication date: March 3, 2011
    Inventor: Russell Alan Lockyear
  • Publication number: 20100327528
    Abstract: A chess-like game having pieces and rules similar to conventional chess but which includes a new piece having powers and limitations not present in conventional chess pieces.
    Type: Application
    Filed: October 19, 2007
    Publication date: December 30, 2010
    Inventor: Richard M. Spurgeon
  • Patent number: 7832729
    Abstract: The open frame form of the polyhedron-shaped game structures are disclosed for playing a three-dimensional racing game. A variety of spacers and polyhedron shapes are introduced to configure the shape of the present invention. The preferred embodiment of the game structure is constructed with cubic frame and orbital routes. Each player has single set of game pieces and advances each game piece on the game structure according to the number shown on the die. The players are challenged to race and capture the opponent's game pieces according to their strategic plan. After orbiting the game structure, the first player who races back all of his or her game pieces to the predetermined finish point becomes the winner.
    Type: Grant
    Filed: August 21, 2006
    Date of Patent: November 16, 2010
    Inventor: Alexander C Park