Three-dimensional Characterization Patents (Class 463/32)
  • Publication number: 20140364227
    Abstract: Example apparatus and methods concern an improved immersive experience for a video gamer that is provided by controlling a game based on the three dimensional location and orientation of a control and display device held by or otherwise associated with the gamer. The location is determined from data comprising a three dimensional position and an orientation of a portion of a player in a three dimensional space associated with a computerized game. The facing and rotation of the device is determined as a function of both the location of the device and the orientation of the device. The orientation may be determined by data from motion sensors in or on the device. Example apparatus and methods control the computerized game based, at least in part, on the position of the device, the facing of the device, and the rotation of the device.
    Type: Application
    Filed: June 10, 2013
    Publication date: December 11, 2014
    Inventors: Eric Langlois, Ed Pinto, Marcelo Lopez Ruiz, Todd Manion, Zsolt Mathe
  • Patent number: 8909920
    Abstract: Token detection at a single computing platform may be linked with a user identification to unlock content and/or effectuate modifications in virtual space instances presented via multiple computing platforms, in accordance with one or more implementations. Exemplary implementations may enhance consistency in a user's experiences of a virtual space across multiple computing platforms.
    Type: Grant
    Filed: December 26, 2012
    Date of Patent: December 9, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: John G. Vignocchi, Robert Nelson, Jeffrey Bunker, Troy Leavitt, Robert Lowe, John Blackburn, Christopher Shen
  • Patent number: 8904298
    Abstract: Exemplary implementations may facilitate effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform. In some implementations, tokens may be detected based on signals received from token readers associated with individual ones of the multiple client computing platforms. A given token may be a standalone physical object. The given token may be detectable based on a signal conveying information associated with the given token. The information associated with the given token conveyed by the signal may be devoid of virtual space content.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: December 2, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Robert Nelson, Justin Towns, Kirk Baum, Robert Zobell, Terry Penn
  • Patent number: 8896534
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 9, 2012
    Date of Patent: November 25, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 8890774
    Abstract: A heads-up display associated with a user manipulated object in a gaming environment, particularly a racing game. According to one aspect the heads-up display may reduce the distance a user's eye travels between a focal area and the heads-up display.
    Type: Grant
    Filed: August 25, 2010
    Date of Patent: November 18, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Stephen Uphill, Christopher Francis, Dominic Jackson, James Whittamore, Ashleigh J. Pook
  • Patent number: 8882594
    Abstract: A control scheme for a real time strategy game using a game controller includes maintaining a cursor in a known, fixed position of the monitor in a manner so that it appears the game space if moving behind a cursor even during changing viewing positions such as tilting movements. The control scheme further includes other aspects including a technique for selecting units using the game controller and interacting with menus using the game controller.
    Type: Grant
    Filed: April 5, 2007
    Date of Patent: November 11, 2014
    Assignee: Microsoft Corporation
    Inventors: Christopher J. Rippy, Timothy A. Deen, Angelo J. Laudon, Graeme Devine
  • Patent number: 8882578
    Abstract: In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: November 11, 2014
    Assignee: IGT
    Inventor: Brian F. Saunders
  • Patent number: 8864589
    Abstract: A video game includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects may be in a form of characters or items, for example structures or articles. Each of the game objects is associated with a animate game character or an inanimate item, for example a structure or article manipulable by an animate game character, in the video game. Game play proceeds depending on what game object is placed on the reader.
    Type: Grant
    Filed: October 27, 2009
    Date of Patent: October 21, 2014
    Assignee: Activision Publishing, Inc.
    Inventor: Paul Reiche, III
  • Patent number: 8868655
    Abstract: Affiliations between users may be facilitated across multiple virtual spaces accessible via virtual environments. Affiliations may be established within individual ones of two or more virtual spaces. A given affiliation within a given virtual space may include a discrete group of users with a relationship having a functional significance within the given virtual space. The affiliations may include a first affiliation within a first virtual space between a group of users including a first user and a second user. A recommendation may be provided for potential affiliations to users in the two or more virtual spaces such that responsive to the first user having an account in a second virtual space, and responsive to the second user creating an account in the second virtual space, the first user may be recommended to the second user for a potential affiliation in the second virtual space based on the first affiliation.
    Type: Grant
    Filed: December 9, 2011
    Date of Patent: October 21, 2014
    Assignee: Kabam, Inc.
    Inventor: Amit Ranade
  • Patent number: 8858351
    Abstract: A ride or show control apparatus using visual recognition to provide a more interactive experience to guests or participants. The apparatus is adapted for operating a ride or show element, such as a robotic character. The apparatus includes a mechanized or robotic element with movable components positioned near a guest traffic area. The apparatus includes an imaging assembly capturing images of the traffic area and outputting digital image data. A controller is provided that includes a processor using an object recognition module to process the image data to determine whether an object is in the traffic area. In response to the object recognition, the control system operates movable components of the mechanized element such as to cause it to speak or move in the direction of the recognized object such as a visitor's face or a badge, hat, or other item worn or carried by a guest or participant.
    Type: Grant
    Filed: May 27, 2008
    Date of Patent: October 14, 2014
    Assignee: Disney Enterprises, Inc.
    Inventor: David W. Crawford
  • Patent number: 8851991
    Abstract: To provide a game device having a character transformation function and in which prevention of unnatural display of change of posture and facial expression of a character object is realized while suppressing increase in an amount of data and an amount of work related to motion data. In the present invention, a skeleton part (joint or bone) which is set for a character object placed in a virtual three-dimensional space is rotated so that a position of a predetermined vertex of the character object changes from a first position to a second position. In the present invention, a player is guided to change at least one of the first position and the second position.
    Type: Grant
    Filed: February 5, 2008
    Date of Patent: October 7, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Tomoki Konda, Tadaaki Tsunashima
  • Patent number: 8851973
    Abstract: A user device is programmed to display a game application outcome. Among the possible outcomes is at least one escrow award which may be earned through the game application but is not issued at the user device. When an escrow award is earned, it is stored at an award server, optionally in association with a player identifier. A gaming device includes a primary display for displaying a gambling game and an escrow display to display escrow awards retrieved from the award server (optionally in response to receipt of a player identifier). A gambling game is conducted and resolved. Through the course of conducting one or more gambling games, a determination is made whether an escrow award trigger has occurred and, if so, an escrow award is issued. Optionally, an escrow award is held at the escrow display until an escrow display refresh event.
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: October 7, 2014
    Assignee: Battle Born Gaming, Inc.
    Inventors: Jason Mayeroff, Robert Ryan Morishita
  • Patent number: 8852003
    Abstract: A game apparatus includes an inward camera, and a skin color is extracted from an imaged image imaged by the inward camera. During execution of the game, it is determined whether or not a skin color region being above a predetermined ratio is detected at a specific region. If the skin color region is above the predetermined ratio, it is determined the face of a user is correctly recognized, and feature points are detected from the imaged image. By detecting whether or not the entire face of the user is recognized, by detecting a part of the face or its movement, on the basis of the feature points, the game is progressed depending on whether or not a predetermined condition is satisfied. However, if the skin color is equal to or less than the predetermined ratio, it is determined that the face of the user is not correctly recognized, and a determination based on the feature points is not performed.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Masahiro Oku
  • Publication number: 20140295970
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting wagering game content via an autostereoscopic display of a wagering game machine. The operations can further include determining a degree of change in a position of a chair connected to the wagering game machine. In some examples, the change in the position of the chair occurs in accordance with an event from the wagering game content. The operations can further include altering an autostereoscopic presentation of the wagering game content proportional to the change in the position of the chair.
    Type: Application
    Filed: June 16, 2014
    Publication date: October 2, 2014
    Inventors: Timothy T. Gronkowski, John F. LaSalvia, Timothy C. Loose, Scott A. Massing, Craig J. Sylla
  • Patent number: 8845423
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for entering a viewable location on a gameboard having a virtual media object capable of presenting a media item within a media are presented. A game instance of a computer-implemented game is generated, where the game instance is associated with a game state of a player using a virtual gameboard. A graphical user interface displaying an exterior of one or more virtual buildings associated with the game instance is provided. A request to view an interior of a virtual structure is received via a device of the player. In response to the request, the interior of the virtual structure is displayed, including displaying a virtual media object in the interior of the virtual structure. The virtual media object is associated with a media playable to the player upon request.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: September 30, 2014
    Assignee: Zynga Inc.
    Inventors: Jay Monahan, Matthew Adam Ocko
  • Patent number: 8845431
    Abstract: Gestures of a computer user are observed with a depth camera. A trace gesture of the computer user is identified and an action performable within an interactive interface is selected based on the shape of the trace gesture.
    Type: Grant
    Filed: May 31, 2011
    Date of Patent: September 30, 2014
    Assignee: Microsoft Corporation
    Inventors: Adam Jethro Langridge, Gary Carr
  • Patent number: 8845427
    Abstract: A gaming system comprising: a game controller; and a housing having a display and an enclosure containing a plurality of physical objects capable of movement with or within the enclosure; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller.
    Type: Grant
    Filed: July 14, 2009
    Date of Patent: September 30, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: David Keith Timperley
  • Patent number: 8845426
    Abstract: An example input processing system includes a controller device and an information processing device. The controller device transmits data representing an input position on a predetermined input surface and a detection result of an inertia sensor unit to the information processing device. The information processing device calculates an attitude of the controller device based on the detection result of the inertia sensor unit, and sets a predetermined surface in a virtual space so that an attitude of the predetermined surface changes in accordance with the attitude of the controller device. A first image representing an area in the virtual space including a position of the surface is displayed on a predetermined display device. The information processing device calculates, as a position in the virtual space, a position on the surface determined by the input position.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: September 30, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Keizo Ohta, Kazuhiro Musa
  • Patent number: 8848133
    Abstract: The present disclosure relates to a hybrid type liquid crystal display device. The present disclosure suggests a hybrid type liquid crystal display device comprising a liquid crystal display panel having a display area; and a window area defined within the display area, wherein an image disposed at outside of the liquid crystal display panel is shown in front of the liquid crystal panel through the window area. The present disclosure suggests a hybrid type display device in which main video data is represented using the liquid crystal display device, an additional image represented on an external screen is shown through the liquid crystal display device, or the external image can be shown by overlapping with the main video data of the liquid crystal display device, as needed.
    Type: Grant
    Filed: December 17, 2010
    Date of Patent: September 30, 2014
    Assignee: LG Display Co., Ltd.
    Inventors: Se-Hong Park, Eung-Do Kim, Jong-Sin Park
  • Patent number: 8840469
    Abstract: The present invention is directed to a game system that causes a three-dimensional virtual game space 71 to be displayed on a display device in the direction of a predetermined line of sight. The three-dimensional virtual game space 71 has a plurality of objects appearing therein. After the direction of the line of sight is set, a frame setting plane 76 is set in the three-dimensional game space. Next, a frame coordinate value indicative of a position of each selected object projected on the frame setting plane is calculated. Based on the frame coordinate value, a frame is set. The frame is virtually set on the frame setting plane 76 so that all positions indicated by the frame coordinate values of the selected objects are located inside of the frame. Based on this frame, a display area to be displayed on the display device is determined.
    Type: Grant
    Filed: July 21, 2004
    Date of Patent: September 23, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Kouichi Kawamoto, Toshiaki Suzuki
  • Patent number: 8840470
    Abstract: A computer-implemented method is provided to automatically apply predefined privileges for identified and tracked users in a space having one or more media sources. The method includes an operation to define and save to memory, a user profile. The user profile may include data that identifies and tracks a user with a depth-sensing camera. In another operation privileges that define levels of access to particular media for the user profile are defined and saved. The method also includes an operation to capture image and depth data from the depth-sensing camera of a scene within the space. In yet another operation, the user is tracked and identified within the scene from the image and depth data. In still another operation the defined privileges are automatically applied to one or more media sources, so that the user is granted access to selected content from the one or more media sources.
    Type: Grant
    Filed: February 24, 2009
    Date of Patent: September 23, 2014
    Assignees: Sony Computer Entertainment America LLC, Sony Computer Entertainment Europe Limited
    Inventors: Gary Zalewski, Mike Haigh
  • Publication number: 20140274391
    Abstract: Stereoscopic viewing systems may be adjusted for a user's inter-pupillary distance (IPD). Software-generated calibration images may be presented on a display having two optics. One or more settings for presentation of the calibration image are adjusted. The settings are related to an inter-pupillary distance (IPD) of the user. An input is received from a user when the user perceives the calibration image to be acceptable at a particular value of the one or more settings. An IPD value that corresponds to the particular value of the one or more settings is then determined. The determined IPD value is used in presenting subsequent software-generated images with the stereoscopic display.
    Type: Application
    Filed: February 21, 2014
    Publication date: September 18, 2014
    Applicant: Sony Computer Entertainment Inc.
    Inventor: Jeffrey R. Stafford
  • Patent number: 8834269
    Abstract: A program executed in a game device causes a controller to move a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals; decide a moving direction of a field-of-view range; set a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generate, if a first operated character is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and move, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is closest to a screen end of the game image in the moving direction of the field-of-view range.
    Type: Grant
    Filed: April 12, 2011
    Date of Patent: September 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Morio Kishimoto, Takuma Komatsu
  • Patent number: 8836693
    Abstract: A course CR is set in a virtual space SP along which a player character CH can move. The player character moves freely on the course, as long as it does not run off the course. In the course, a reference moving path is set indicating a standard moving path of the player character. A camera path of a virtual camera is set along the reference moving path. In the reference moving path, a object corresponding position (CP) is determined corresponding a position (CH(X,Y,Z)) of the player character in the virtual space. A position corresponding to the object corresponding position and a photographing condition are determined for the virtual camera.
    Type: Grant
    Filed: May 9, 2007
    Date of Patent: September 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventor: Tetsu Katano
  • Patent number: 8830421
    Abstract: A display device including a sub-backlight unit which can prevent the obscure sights caused by light from the light source of the sub-backlight unit arriving on an article or reel of the main display screen and then reflecting in the frontal direction is provided. The sub-backlight unit includes a second light guide panel having an opening part formed therein corresponding to a transparent window, a second light source disposed around the second light guide panel, and a polymer dispersed liquid crystal (PDLC) sheet disposed close to the front side of the opening of the second light guide panel.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: September 9, 2014
    Assignee: Kortek Corporation
    Inventors: Kyoung Chan Lee, Gun Ho Lee
  • Patent number: 8825492
    Abstract: The language-based video game places a player avatar into a game environment contained within a display field following a story narrative or an adventure for completing an objective. The gameplay reinforces pronunciation and writing of a given language. The display field includes a minor head graphic, as can be highlighted text in the given language, interactive text objects, and can include a control icon and a progress icon. The minor head graphic is a representation of a human head, or portion thereof, animated to show pronunciation of the highlighted text. As the player progresses through the game, the player encounters the interactive text objects that, upon activation, transform into useful objects for overcoming challenges present in the game environment, the interactive text object being the same as, substantially the same as, or corresponding to the highlighted text. Avatar movement and interactions are controlled through a control scheme via an interface.
    Type: Grant
    Filed: October 28, 2013
    Date of Patent: September 2, 2014
    Inventor: Yousef A. E. S. M. Buhadi
  • Patent number: 8821280
    Abstract: Dynamic game system and associated methods provide a three dimensional dynamic environment for a game or simulation. The dynamic game system includes a controller for generating a dynamic image for the dynamic environment and a flexible game board, in communication with the controller, for displaying the dynamic image. The game board is flexible and provides depth to the three dimensional environment. The controller automatically zooms the dynamic image in and out between detail levels of the game.
    Type: Grant
    Filed: February 20, 2013
    Date of Patent: September 2, 2014
    Inventors: Jake Waldron Olkin, Terry Michael Olkin
  • Patent number: 8821281
    Abstract: Screen plane coordinates of a plane of a game display screen relative to a location of a game sensor are determined. A location of a user relative to the location of the game sensor is determined. An orientation of the user relative to the plane of the game display screen is calculated based upon the determined screen plane coordinates of the plane of the game display screen relative to the location of the game sensor and the determined location of the user relative to the location of the game sensor.
    Type: Grant
    Filed: July 17, 2012
    Date of Patent: September 2, 2014
    Assignee: International Business Machines Corporation
    Inventors: James P. Eberwein, Erik A. Kirk
  • Patent number: 8814678
    Abstract: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Scott Robert Hansen, Shigeru Miyamoto, Yoshihito Ikebata, Ryuichi Nakada
  • Patent number: 8814684
    Abstract: A game machine provides for a game player to relatively readily determine the position of a teammate player object. A position announcing sound data storage unit stores position announcing sound data in association with a relative position condition concerning the relative position of the teammate player object relative to the position and reference direction of the operation target player object. A relative position determination unit determines whether the relative position of the teammate player object selected by the position announcement target selection unit, relative to the position and reference direction of the operation target player object, satisfies the relative position condition associated with the position announcing sound data.
    Type: Grant
    Filed: June 18, 2012
    Date of Patent: August 26, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Hidenori Komatsumoto
  • Patent number: 8812954
    Abstract: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. The virtual-reality data may be configured to cause remote clients to output an animated display of a corresponding one of the parallel dimensions and avatars therein.
    Type: Grant
    Filed: November 18, 2013
    Date of Patent: August 19, 2014
    Inventors: Brian Mark Shuster, Gary Stephen Shuster
  • Publication number: 20140228119
    Abstract: A method of delivering sponsor advertising content via sponsor-configured cube-centric games includes configuring a game template with sponsor advertising content to create a sponsor-specific cube-centric interactive game application, making at least one sponsor-specific cube-centric interactive game application available for download to user electronic devices and operating the at least one sponsor-specific cube-centric interactive game application in a electronic device during which users interact with a cube-centric graphical user interface (GUI) to play the game while the sponsor specific advertising content is delivered.
    Type: Application
    Filed: March 14, 2011
    Publication date: August 14, 2014
    Inventor: Eric Koenig
  • Patent number: 8803801
    Abstract: A three-dimensional virtual-touch human-machine interface system (20) and a method (100) of operating the system (20) are presented. The system (20) incorporates a three-dimensional time-of-flight sensor (22), a three-dimensional autostereoscopic display (24), and a computer (26) coupled to the sensor (22) and the display (24). The sensor (22) detects a user object (40) within a three-dimensional sensor space (28). The display (24) displays an image (42) within a three-dimensional display space (32). The computer (26) maps a position of the user object (40) within an interactive volumetric field (36) mutually within the sensor space (28) and the display space (32), and determines when the positions of the user object (40) and the image (42) are substantially coincident. Upon detection of coincidence, the computer (26) executes a function programmed for the image (42).
    Type: Grant
    Filed: May 7, 2013
    Date of Patent: August 12, 2014
    Assignee: Edge 3 Technologies, Inc.
    Inventors: Tarek El Dokor, Joshua T. King, James E. Holmes, William E. Glomski, Maria N. Ngomba
  • Patent number: 8800991
    Abstract: The present invention provides a gaming console 40 having display means 41, and game control means 100 arranged to control images displayed on the display means 41. The game control means 100 are arranged to play a game wherein a plurality of symbols 43 are randomly selected and displayed on the display means 41 and, if a winning combination results, the console 40 pays a prize. The console 40 is characterized in that the displayed images include a first image component 31 which displays basic game features and a second image component 50 which displays image features which appear superimposed on the first image component 31. The second image component 50 is transparent, whereby the first image component 31 is visible through the second image component 50 under the control of the control means 100.
    Type: Grant
    Filed: May 2, 2013
    Date of Patent: August 12, 2014
    Assignee: Aristocrat Leisure Industries Party Ltd.
    Inventor: David Timperley
  • Patent number: 8795073
    Abstract: A first display section is caused to perform stereoscopic display, and a second display section is caused to perform non-stereoscopic display. A pointed position within an image displayed on the second display section is detected on the basis of an input of a player, it is determined that a second object within the image displayed on the second display section is operated, on the basis of a result of the detection, and a first object displayed on the first display section is changed on the basis of the determination.
    Type: Grant
    Filed: October 27, 2011
    Date of Patent: August 5, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Akira Otani, Toshiharu Izuno, Hiroyuki Kubota, Akiko Sugimoto
  • Patent number: 8795082
    Abstract: A gaming system is disclosed comprising a console unit having a processor and transceiver circuitry. The transceiver circuitry couples to the processor and includes respective receiver and transmitter circuits. A first phased array antenna interface is employed to transmit and receive directional signals in response to the processor. The system employs a mobile game controller including a second phased array antenna interface to receive and redirect the directional signals back to the first phased array antenna interface. The processor generates proximity data based at least in part on a parameter associated with the directional signals, the proximity data representing the proximity of the mobile game controller with respect to the game console unit.
    Type: Grant
    Filed: January 13, 2011
    Date of Patent: August 5, 2014
    Assignee: Rambus Inc.
    Inventors: Yu Ju Chen, Farshid Aryanfar, Carl W. Werner
  • Patent number: 8795062
    Abstract: A gaming system comprising: a plurality of gaming devices; a common physical group game display comprising a an object arranged to travel on a path relative to the plurality of gaming devices; and a group game controller in data communication with the plurality of gaming devices and the group game display, the group game controller configured to: determine a game outcome of a group game; and control movement of the object relative to the plurality of gaming devices based on the game outcome.
    Type: Grant
    Filed: August 26, 2008
    Date of Patent: August 5, 2014
    Assignee: Aristocrat Technologies Pty Limited
    Inventor: Nicholas Luke Bennett
  • Patent number: 8790172
    Abstract: A game providing apparatus connected to a terminal device to be capable of having communication with the terminal device to provide a game in which a player selects a plurality of characters to participate in the game, includes a display image generation unit that synthesizes a plurality of character positioning areas at which a plurality of characters are to be positioned, respectively, and a plurality of characters positioned at the plurality of character positioning areas, respectively, to have the terminal device display the synthesized image; and a character selection unit that selects, when one of the characters is designated and a direction from the designated character having the designated character as a base point is designated by the terminal device, the designated character and the character positioned at the character positioning area that are in the designated direction, as a combination of characters to actually participate in the battle.
    Type: Grant
    Filed: September 12, 2013
    Date of Patent: July 29, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Hiroki Yamada, Kazuhiro Kondo, Nobutaka Takushima, Hiroki Matsushima
  • Patent number: 8784206
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a three-dimensional image of wagering game content via a display associated with a wagering game machine. The operations can further include estimating a degree of alteration to a stereoscopic view of the three-dimensional image caused by a change in the position of a device (e.g., a chair) connected to the wagering game machine. The operations can further include altering a presentation of the three-dimensional image based on the degree of alteration to the stereoscopic view of the three-dimensional image caused by the change in the position of the device.
    Type: Grant
    Filed: April 14, 2012
    Date of Patent: July 22, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Timothy T. Gronkowski, John F. LaSalvia, Timothy C. Loose, Scott A. Massing, Craig J. Sylla
  • Patent number: 8784202
    Abstract: An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: July 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Scott Robert Hansen, Shigeru Miyamoto, Yoshihito Ikebata, Ryuichi Nakada
  • Publication number: 20140200080
    Abstract: Provided is a 3D game device using a virtual touch, the three-dimensional game device using a virtual touch includes a 3D game executing unit rendering a 3D stereoscopic game pre-stored in a game database and generating a 3D stereoscopic image regarding the rendered 3D game to provide the 3D stereoscopic image to a display unit, and a virtual touch unit generating spatial coordinate data of a specific point of a user and image coordinate data from a user's viewpoint using the 3D stereoscopic image provided from the display unit and comparing the generated spatial coordinate data and image coordinate data to verify whether or not a specific point of a user contacts or approaches the 3D stereoscopic image and thus recognize a touch of the 3D stereoscopic image.
    Type: Application
    Filed: June 12, 2012
    Publication date: July 17, 2014
    Applicant: VTouch Co., Ltd.
    Inventor: Seok-Joong Kim
  • Publication number: 20140200079
    Abstract: A method of displaying visual information to different viewer-eyes includes receiving eye strength data indicative of a deficiency of a weak viewer-eye with respect to a dominant viewer-eye. The method further includes causing a 3D-display system to display a first perspective of an image to the weak viewer-eye and causing the 3D-display system to display a second perspective of the image to the dominant viewer-eye.
    Type: Application
    Filed: January 16, 2013
    Publication date: July 17, 2014
    Applicant: Elwha LLC
    Inventors: Steven Bathiche, Alistair K. Chan, William Gates, Roderick A. Hyde, Muriel Y. Ishikawa, Edward K.Y. Jung, Jordin T. Kare, Jaron Lanier, John L. Manferdelli, Clarence T. Tegreene, Adrian Travis, Charles Whitmer, Lowell L. Wood, JR.
  • Patent number: 8777742
    Abstract: A game device in which a first comparison unit compares an exemplary model posture (posture that is supposed to be adopted by a player) at a reference time and a posture of the player indicated by posture data acquired by a posture data acquiring unit at a compared time. A second comparison unit executes at least one of: a comparison between a different posture from the exemplary model posture at the reference time and the posture of the player indicated by the posture data acquired at the compared time; and a comparison between the exemplary model posture at the reference time and a different posture from the posture of the player indicated by the posture data acquired at the compared time. An output control unit causes an output based on a comparison between results from the first and second comparison units.
    Type: Grant
    Filed: December 1, 2011
    Date of Patent: July 15, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Keiko Sato
  • Patent number: 8777740
    Abstract: A gaming apparatus having a housing defining a display area on which immoveable display characters and moveable symbol displays are used to present a game outcome, is disclosed. Typically, the immoveable display characters provide background for the moveable symbol displays. A controller is used to cause movement of the moveable symbol displays so that at least one symbol corresponding to the game outcome is displayed. A method of playing a game using the aforementioned gaming apparatus is also disclosed.
    Type: Grant
    Filed: April 29, 2010
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Jerald C. Seelig, Lawrence M. Henshaw
  • Patent number: 8777719
    Abstract: A bonus device and method are set forth for gaming machines. The bonus device is configured as a two dimensional display or three dimensional object, such as a sphere, box, or football shape, which can be controlled to rotate, spin or move to display a bonus. The bonus device is embedded with display technology that allows the bonus amounts, to change upon certain conditions in the base game such as an increased number of credits wagered, combinations achieved in the base game, or other random occurrences.
    Type: Grant
    Filed: March 31, 2004
    Date of Patent: July 15, 2014
    Assignee: Battle Born Gaming, Inc.
    Inventor: Jason M. Mayeroff
  • Patent number: 8777756
    Abstract: A server device connected to a first player terminal used by a first player and a second player terminal used by a second player to communicate with each other, including: a storage unit that stores player information in which each of items owned by players is associated with each of the players; a reception unit that receives, from the first player terminal, an exchange request to exchange a first item owned by the first player for a second item different from the first item, and receives, from the second player terminal after the exchange request, an acquisition request that the second player acquire the first item in an exchange source from the first player; a judging unit that judges whether or not the second player owns the second item based on the player information when the reception unit receives the acquisition request; and an item exchange processing unit.
    Type: Grant
    Filed: May 15, 2013
    Date of Patent: July 15, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yuji Kishimoto, Hisashi Sakamoto
  • Patent number: 8777743
    Abstract: This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user.
    Type: Grant
    Filed: August 31, 2012
    Date of Patent: July 15, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Benjamin James Cousins
  • Patent number: 8777749
    Abstract: A system for conducting gaming includes at least one gaming machine communicating with an award server. Optionally, the gaming machine communicates with the award server via a network server. In an optional embodiment, the gaming machine includes a bonus selection apparatus with a bonus award display. Bonus award indicia are transmitted from the award server to the bonus selection apparatus, optionally via the gaming machine, for display at the bonus display. A game is conducted at the gaming machine. A determination is made whether a bonus trigger has occurred. In an optional embodiment, the bonus trigger is random; in another optional embodiment, the bonus trigger is based on the outcome of the game. A displayed bonus award indicium is selected in response to a bonus trigger and the bonus award associated with the selected bonus award indicium is issued.
    Type: Grant
    Filed: September 10, 2007
    Date of Patent: July 15, 2014
    Assignee: Battle Born Gaming, Inc.
    Inventor: Jason Mayeroff
  • Patent number: 8771083
    Abstract: An entertainment device comprises a display generator arranged to generate for display a representation of an on-line virtual environment comprising one or more avatars corresponding to users of one or more remote entertainment devices each interacting with that online virtual environment, a network communicator operable to receive data representative of the actions of other users within the on-line virtual environment and to receive content sourced from one or more users of the one or more remote entertainment devices interacting with that online virtual environment, an input device operable by the user to instigate a reporting event and a content identifier operable to generate information indicative of content sourced from one or more users of the one or more remote entertainment devices and that was available to the entertainment device when the reporting event was instigated, and in which the network communicator is operable to transmit a report to a remote device comprising said generated information.
    Type: Grant
    Filed: September 5, 2008
    Date of Patent: July 8, 2014
    Assignee: Sony Computer Entertainment Europe Limited
    Inventors: Mark Andrew Horneff, Mark John Judge, Ronald Jonas Festejo, Mitchell Robert Jay Goodwin, Stephen Peter Routledge
  • Patent number: 8771072
    Abstract: First, a position and/or a direction of at least one predetermined first node among a plurality of nodes is determined, and then a position and/or a direction of at least one predetermined second node among the plurality of nodes is determined based on the position and/or the direction of the first node and reference posture information representing a reference posture of an object. Based on the position and/or the direction of the first node and the position and/or the direction of the second node thus determined, the object is displayed on a display device.
    Type: Grant
    Filed: August 27, 2009
    Date of Patent: July 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Takuhiro Dohta